Hey, from my queue
Easy
Honestly the easy is fine, it my be possible to make it more interesting but it's not an important issue.
Collab Normal
00:48:444 (4) - I'd recommend adding a strong hitsound here, the song ends up having very little sound on this hit than almost any other hit in the chorus, I found it off putting while playtesting.
Advanced
00:14:915 (5) - I feel like this is a pretty harsh transition, granted I'm not exactly going tryhard while playtesting but I slipped over this note sightreading. I see what you're going for with the guitar ramping, your choice but I think there's value in the consistency of waiting for the chorus.
Hard
00:08:959 (3) - Not a fan of how the hitsounding is handled here, make these triples symmetrical, right now you have whistle on the head, clap on the repeat, and nothing on the tail. If the tail had whistle again it would be better, this applies to the other repeat slider in this combo as well.
00:20:209 (4,5) - This is kinda strange rhythm, first you've got just a circle when it's followed by a weaker sound, which would be fine, but when it mirrors, (weak, strong) you have a slider which has a clickable note on the weak hit and a non-clickable on the strong. This would be better represented if 4 was a 1/2 slider and 5 a circle at - 00:20:650 -. However there are other ways you could improve this if you don't like my suggestion.
00:22:194 (6) - The hitsounding here makes it sound like 6 is an extension of 5 rather than part of the subsequent stack, it feels alright to play but the hitsounding here is pretty misleading, I'd recommend changing it to make the stack consistent if nothing else.
00:37:966 (2) - This circle is mapped to literally nothing as far as I can tell. It would be passable if there was a hitsound on it so it at least sounds alright while playing, but I'd argue it's better off not there.
00:50:429 (6) - Same hitsounding issue as in last chorus, however even if you don't want to make the change I suggested, the hitsounding isn't consistent between the two instances, so at least fix that up.
Trynna's Insane
00:26:716 (3,4) - I really think the spacing should be higher here; the reading is already really hard for the difficulty of the map, having fake outs like this is overkill and not really fitting.
00:35:650 (1,2) - I also don't really like this being stacked at all since you've been using stacks as a pattern for faster circles and rhythmic consistency, but this doesn't really follow the pattern you've established. Increasing the distance a little bit would go a long way in aesthetics and readability.
00:50:209 (2,3) - Same issue here, I think increasing distance to make it easier to read is a necessity with how the map is structured right now.
Tarrasky's Insane
Honestly no issues with this one, GJ
DJPop's Extra
00:14:694 (1,2,3,4) - I think there should be a bit lower spacing, or at least a different shape for these. On sightread it's almost indistinguishable from the earlier sets of 1/2's. You could make them closer or just make the 1/3's curved to provide visual signal other than just a NC.
00:43:371 (1,2,3) - Whatever you did with last stretch, you should probably mirror here for consistency, although the linear patterns are more fitting here.
Alright, well the set as a whole is alright, but I especially had issues with the hard diff, and a couple GD's were on the weird side, but still alright. hope you can move this set forwards, it's definitely rankable with just a little bit of work, good luck on this one.
Easy
Honestly the easy is fine, it my be possible to make it more interesting but it's not an important issue.
Collab Normal
00:48:444 (4) - I'd recommend adding a strong hitsound here, the song ends up having very little sound on this hit than almost any other hit in the chorus, I found it off putting while playtesting.
Advanced
00:14:915 (5) - I feel like this is a pretty harsh transition, granted I'm not exactly going tryhard while playtesting but I slipped over this note sightreading. I see what you're going for with the guitar ramping, your choice but I think there's value in the consistency of waiting for the chorus.
Hard
00:08:959 (3) - Not a fan of how the hitsounding is handled here, make these triples symmetrical, right now you have whistle on the head, clap on the repeat, and nothing on the tail. If the tail had whistle again it would be better, this applies to the other repeat slider in this combo as well.
00:20:209 (4,5) - This is kinda strange rhythm, first you've got just a circle when it's followed by a weaker sound, which would be fine, but when it mirrors, (weak, strong) you have a slider which has a clickable note on the weak hit and a non-clickable on the strong. This would be better represented if 4 was a 1/2 slider and 5 a circle at - 00:20:650 -. However there are other ways you could improve this if you don't like my suggestion.
00:22:194 (6) - The hitsounding here makes it sound like 6 is an extension of 5 rather than part of the subsequent stack, it feels alright to play but the hitsounding here is pretty misleading, I'd recommend changing it to make the stack consistent if nothing else.
00:37:966 (2) - This circle is mapped to literally nothing as far as I can tell. It would be passable if there was a hitsound on it so it at least sounds alright while playing, but I'd argue it's better off not there.
00:50:429 (6) - Same hitsounding issue as in last chorus, however even if you don't want to make the change I suggested, the hitsounding isn't consistent between the two instances, so at least fix that up.
Trynna's Insane
00:26:716 (3,4) - I really think the spacing should be higher here; the reading is already really hard for the difficulty of the map, having fake outs like this is overkill and not really fitting.
00:35:650 (1,2) - I also don't really like this being stacked at all since you've been using stacks as a pattern for faster circles and rhythmic consistency, but this doesn't really follow the pattern you've established. Increasing the distance a little bit would go a long way in aesthetics and readability.
00:50:209 (2,3) - Same issue here, I think increasing distance to make it easier to read is a necessity with how the map is structured right now.
Tarrasky's Insane
Honestly no issues with this one, GJ
DJPop's Extra
00:14:694 (1,2,3,4) - I think there should be a bit lower spacing, or at least a different shape for these. On sightread it's almost indistinguishable from the earlier sets of 1/2's. You could make them closer or just make the 1/3's curved to provide visual signal other than just a NC.
00:43:371 (1,2,3) - Whatever you did with last stretch, you should probably mirror here for consistency, although the linear patterns are more fitting here.
Alright, well the set as a whole is alright, but I especially had issues with the hard diff, and a couple GD's were on the weird side, but still alright. hope you can move this set forwards, it's definitely rankable with just a little bit of work, good luck on this one.