Hello mod from my queue~
Easy
- 00:32:782 (5) - I think the sliderend of this should definitely be clickable, it's very emphasised sound. Also you already made it clickable earlier with 00:29:694 (1) - and then same for 00:39:841 (5) -
Collab Normal
- Looks kinda fine tbh
Advanced
- Check AiMod for unsnapped objects
- 00:07:856 (5,1) - just suggestion, but I think it would be cool effect (to express the break) to stack 00:07:856 (5,1) - (as in so that end of 5 is where 1 begins)
- 00:26:385 (1,2,3,4) - since you are going for blanketing pattern like this, maybe make the slidershape you use slightly more curved? The current one doesn't look too pleasing as the blankets (due the straightish curve, the middle part of the blanket is closer to each other than the outer parts basically)
- 00:31:459 (7,1) - same stacking stuff would create good effect here as well (like, since it's Advanced and the map is slightly more dense already, you can do stuff like this. I'll most likely recommend this on the higher diffs at same places too. Perhaps). And for other similar parts could do somethign as well, but use according to your own discretion. Just a suggestion
- 00:54:621 (1,2,3,4) - looks like same shape tbh. Anyways tuning could be done here as well
Hard
- AiMod for unsnapped objects
- 00:29:253 (2,1) - basically this is what I was talking about in the lower diffs somewhere. Anyways, just use it if you feel like it, not gonna comment on this anymore
- 00:31:900 (1,2,3,4) - doesn't feel too good (tho I guess tbh there is nothing that is really done so wrong). 00:31:900 (1,2) - is still kinda okay, tho it's kinda going according to rhythm that doesn't feel like it's the main point. 00:32:672 (3,4) - adds this filler rhythm there that is basing on sound that isn't very distinctive. Repeated btw, if you decide to change smth
Trynna's Insane
- 00:15:135 (3) - this is 1/3 not 1/4 (actually the first one too, more somewhere below on the tarrasky one)
- 00:28:371 (3,4,5,6,1) - the decreasing spacing idea is fine, but this is way too smaller spacing than 00:28:260 (2,3) - tune it so that it lines up (so that it's clear it's all the same stream and rhythm)
- 00:48:554 (2,3) - make 00:48:554 (2) - slightly less curved (the sliders ends are closer to 00:48:885 (3) - than the middle) Basically just blanket fix that is
- 00:57:488 (2,3,4,5,1) - no idea what this is supposed to be, but you could use slightly more spacing for the last pattern of the song, the sounds are intense and you have used plenty relatively high spaced stuff already. Also not fan of spacing changes here, the sounds are all pretty much the same
Tarrasky's Insane
- 00:13:371 (3,4,5,6,1) - looks kinda randomly patterned, to have first bout straight line and then curve it towards the end, but not even continuing to the curves direction after all (compared to other ones with changing directions and so on, this doesn't seem to have a logic that clear behind it)
- - these are 1/3 not 1/4 (tho the first one sounds as if it would be 1/4 because there is still the 1/2 beat alongside the 1/3)
- 00:31:349 (9,1) - 00:31:459 (1) - - is still pretty strong sounds, should be spaced out too. Same for 00:34:878 (9,1) and 00:38:407 (9,1) -
- 00:43:371 (1,2) - 1/3 not 1/4. Clearer than last time
- 00:57:819 (5,1) - looks kinda hella huge, maybe tune it down a little?
DJPop's Extra
- AiMod complaining about too short spinner at 00:35:926 (1) - (auto can't get 1000 points off of it, which should be possible). (from the Rules-section in Ranking Criteria: "Spinners must be long enough for Auto to achieve 1000 bonus score. Short spinners are unreasonably difficult to complete." So preferably make this spinner longer or remove it
- 00:31:018 (6,7,8,9) - these could form a smooth curve (so that 00:31:459 (1) - breaks it for the emphasised sound). Same at 00:34:547 (6,7,8,9,1) - except for some reason 00:34:988 (1) - is not breaking the flow in anyway. Make them similar atleast? Basically the curve should be like 00:38:077 (6,7,8,9,1) - (except if you want the 1 to not be part of it, do it like that. Anyways be consistent?) Add 00:41:606 (6,7,8,9,1) - to the collection as well
- 00:43:371 (6) - NC?
- Didn't comment that much on visuals since it clearly looks like this is having different style than what my visual advices would be. (tbh somehow this reminds me a lot of that one Larto System of the Down map.. lol)
Kegare
Good luck!- God bless the green lines (I guess I saw smth about custom hitsounds in the description; the positives sides of short maps kek)
- 00:04:768 (4) - triple here. We are talking about top diff here, so maybe map all the rhythms? I'm fairly sure there are multiple other triples, so check for 'em. Other than that I don't think there's any rhythms missing atleast.
- 00:09:621 (2,1) - stack?
- 00:15:577 (1) - I was like wtf are these hitsounds, until I read the title again. Interesting execution to say the least. This is imagination
- 00:22:525 (6,1) - bad flow. It's leading downwards from 00:22:525 (6) - with the large circular smooth motion, but 00:22:635 (1) - is upwards (which would be okay, just turning the flow, but the slider is pointing downwards.
- 00:28:371 (4) - is the emphasised stuff here, so why is 00:28:591 (6) - the one emphasised with the spacing. And for angles, even the sharper angles are for other sounds than 00:28:371 (4) - ; this could use some little restructuring tbh
- 00:30:080 - quiet this down. A lot.
- 00:43:371 (2,3,4,5,6,7) - sound-wise the spacings should be the other way, the strong snares are first and then the less aggressive sounds after them.
- 00:57:599 (4,5) - switching the order (or places, whatever) so that these change places would be a lot better if you want to use higher intensity ending (looking at the relatively high spacings anyways). Since that would create the back and forths instead of the smooth (streamlike) flow. Basically would make it a lot more aggressive