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Dragonland - Supernova

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Topic Starter
ZenzZ_DELETED

PotatoJet wrote:

This is still WIP and currently really easy (well it is an easy diff). Don't ask for mods yet but you can feel free to decline the guest diff.
I've been busy with my own mapset and modding queue lately so couldn't make a gd at the time. But now I'm focusing on getting this done, just sent you this to let you know I didn't give up on making a gd :) Good job! Take your time, there's no hurry. When you think it's ready for mods let me know.

PotatoJet's Easy WIP
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 101301
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27284,27550,28346,28877,29939,30470,31532,32063,33656,34718,35249,36311,36842,38435,39231,41886,42417,42683,43745,44541,45603,46400,49585,50382,51178,51975,52771,53568,54364,55161,55957,56754,57550,58346,59143,59939,60736,61532,63922,64453,65515,67108,67638
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.899999

[Metadata]
Title:Supernova
TitleUnicode:Supernova
Artist:Dragonland
ArtistUnicode:Dragonland
Creator:ZenzZ
Version:PotatoJet's Easy
Source:Astronomy
Tags:symphonic power metal astronomy dragonland dragonforce supernova holy war cassiopeia english
BeatmapID:0
BeatmapSetID:646126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Supernova.jpg",0,0
//Break Periods
2,39431,40326
2,46600,48025
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
27285,530.973451327434,4,1,0,50,1,0
101367,-100,4,1,0,90,0,1
126854,-100,4,1,0,90,0,0
139710,-100,4,1,0,10,0,0


[HitObjects]
444,80,27284,6,0,P|352:88|272:68,1,170,0|2,0:0|0:0,0:0:0:0:
160,72,28346,1,8,0:0:0:0:
124,184,28877,2,0,P|264:184|300:196,1,170
412,196,29939,1,8,0:0:0:0:
416,316,30470,6,0,L|220:316,1,170
128,316,31532,1,8,0:0:0:0:
128,316,32063,1,8,0:0:0:0:
84,88,33656,6,0,P|216:84|276:96,1,170
364,136,34718,1,8,0:0:0:0:
396,244,35249,6,0,P|260:296|192:272,1,170
140,228,36311,1,8,0:0:0:0:
204,140,36842,2,0,P|292:92|420:152,2,170
140,240,38435,2,0,P|288:272|344:228,1,170
332,252,39231,5,8,0:0:0:0:
344,112,41886,5,8,0:0:0:0:
384,232,42683,2,0,P|292:280|232:264,1,170
144,196,43745,2,0,P|120:116|124:44,1,85
208,52,44541,2,0,P|344:44|380:56,1,170
412,168,45603,2,0,P|392:252|352:272,1,85
368,268,46400,1,8,0:0:0:0:
84,88,49585,6,0,P|240:64|320:92,1,170
344,96,50382,2,0,L|424:156,1,85
416,240,51178,2,0,P|368:336|332:320,1,170
280,308,51975,1,8,0:0:0:0:
160,168,52771,2,0,P|244:108|332:116,1,170
368,120,53568,1,8,0:0:0:0:
440,296,54364,6,0,P|356:320|232:308,1,170
216,308,55161,1,8,0:0:0:0:
132,140,55957,6,0,P|224:104|316:120,1,170
356,124,56754,1,8,0:0:0:0:
316,280,57550,2,0,P|220:296|140:264,1,170
112,244,58346,1,8,0:0:0:0:
88,80,59143,2,0,P|240:48|288:60,1,170
296,56,59939,1,8,0:0:0:0:
180,196,60736,6,0,P|300:228|376:208,1,170
404,216,61532,1,8,0:0:0:0:
144,124,63922,5,8,0:0:0:0:
256,112,64453,2,0,P|348:100|432:116,1,170
436,244,65515,2,0,P|320:280|240:244,2,170
432,132,67108,1,8,0:0:0:0:
432,132,67638,1,8,0:0:0:0:
PotatoJet
I'll update my guest diff after 5-6 aug since I'm participating in AMT (All mode tournament) for osu!
Topic Starter
ZenzZ_DELETED

PotatoJet wrote:

I'll update my guest diff after 5-6 aug since I'm participating in AMT (All mode tournament) for osu!
Allright, sounds good!
Maxylan
TL:DR The entire map is quite linear. Not too engaging and almost the entirety of the difficulty lies in the snap jump which could use some work.
What do I mean by linear? It's not that it doesn't have flow, but it's like the entire map is made of straight lines following a repetetive pattern.

01:04:718 (1,2,1,2,1) - The end of this jump is a very unpleasant snap. If you have a repeat pattern back and fourth it shouldn't have that wide of an angle all of a sudden. It doesn't help that it's a new combo so you can't read it easily
01:10:027 (2,1,1,2) - Same as above.

01:25:957 (1,2,3,1) - Flat out combo breaker.
01:32:594 (1,1,2) - Same as above

Optional

01:35:116 (2,1,1,1) - These could emphasise the sounds better by adding spacing.
02:03:656 (5) - Eewww

//Just got to say it's cool to see this song mapped because I actually added this exact song to a playlist a week back thinking I would map it in the future so you got great taste my friend :)
Thanks to applying to my queue!
Topic Starter
ZenzZ_DELETED

Maxylan wrote:

TL:DR The entire map is quite linear. Not too engaging and almost the entirety of the difficulty lies in the snap jump which could use some work.
What do I mean by linear? It's not that it doesn't have flow, but it's like the entire map is made of straight lines following a repetetive pattern. I agree, the map feels a bit repetitive. Problem is the song doesnt support alot of variety. I could try different patterns, but that is hard to do without breaking the concept when the song keeps doing the same thing over and over. I tried to express the song's intensity by going from back and forth's,
to more open flow (star patterns). A huge part of the song is 1\2 gap followed by 1\4 over and over. There's only so much you can do when it is a single jump,
calm, single jump, calm, over and over again without making it too repetitive and at the same time have a structure. I will think about ways to make the map more engaging.


01:04:718 (1,2,1,2,1) - The end of this jump is a very unpleasant snap. If you have a repeat pattern back and fourth it shouldn't have that wide of an angle all of a sudden. It doesn't help that it's a new combo so you can't read it easily Fixed
01:10:027 (2,1,1,2) - Same as above. This is supposed to break the flow, to emphasise the sound.

01:25:957 (1,2,3,1) - Flat out combo breaker. Changed angle on slider to avoid confusion, and easier readability. I think this is what you mean? Not sure what you mean with the other highlights. This pattern is repeated, so it shouldn't be a problem reading wise.
01:32:594 (1,1,2) - Same as above What do you mean? can you elaborate?

Optional

01:35:116 (2,1,1,1) - These could emphasise the sounds better by adding spacing. done
02:03:656 (5) - Eewww It is to emphasise guitar

//Just got to say it's cool to see this song mapped because I actually added this exact song to a playlist a week back thinking I would map it in the future so you got great taste my friend :) Haha, i believe they are swedish aswell! They got alot of cool music.
Thanks to applying to my queue!
Thanks for the mod, i appreciate you taking the time!
Maxylan

ZenzZ wrote:

I agree, the map feels a bit repetitive. Problem is the song doesnt support alot of variety. I could try different patterns, but that is hard to do without breaking the concept when the song keeps doing the same thing over and over. I tried to express the song's intensity by going from back and forth's,
to more open flow (star patterns). A huge part of the song is 1\2 gap followed by 1\4 over and over. There's only so much you can do when it is a single jump,
calm, single jump, calm, over and over again without making it too repetitive and at the same time have a structure. I will think about ways to make the map more engaging.
Maybe I didn't do the best job explaining myself so I guess while you're at it changing up some things. Here's another thing I tried pointing out when defined the map as "linear"
As you can clearly see, the recurring pattern here is just straight lines and while I won't argue that you did put effort into still emphasizing sounds but... this style of mapping is very dated but is at least easy to fix! It'll take a while but re-organize these parts in different patterns will make the song stand out more and make it less repetetive. These are stuff you learn over time when mapping and watching tutorials. But this song has more potential to be interesting than you give it credit for ;)

Edit: This isn't anything extremely extremely urgent but I also forgot to mention that you should change up the slider shapes and velocities a little more as well for different parts of the song and sounds. And please don't make it so sliders start on important sounds and end on important sounds. Sliders should always end on less important sounds in order to give more power to the "click" or else all the umpfh is taken away from the slider, so to speak.
Topic Starter
ZenzZ_DELETED

Maxylan wrote:

ZenzZ wrote:

I agree, the map feels a bit repetitive. Problem is the song doesnt support alot of variety. I could try different patterns, but that is hard to do without breaking the concept when the song keeps doing the same thing over and over. I tried to express the song's intensity by going from back and forth's,
to more open flow (star patterns). A huge part of the song is 1\2 gap followed by 1\4 over and over. There's only so much you can do when it is a single jump,
calm, single jump, calm, over and over again without making it too repetitive and at the same time have a structure. I will think about ways to make the map more engaging.
Maybe I didn't do the best job explaining myself so I guess while you're at it changing up some things. Here's another thing I tried pointing out when defined the map as "linear"
As you can clearly see, the recurring pattern here is just straight lines and while I won't argue that you did put effort into still emphasizing sounds but... this style of mapping is very dated but is at least easy to fix! It'll take a while but re-organize these parts in different patterns will make the song stand out more and make it less repetetive. These are stuff you learn over time when mapping and watching tutorials. But this song has more potential to be interesting than you give it credit for ;)

Edit: This isn't anything extremely extremely urgent but I also forgot to mention that you should change up the slider shapes and velocities a little more as well for different parts of the song and sounds. And please don't make it so sliders start on important sounds and end on important sounds. Sliders should always end on less important sounds in order to give more power to the "click" or else all the umpfh is taken away from the slider, so to speak.
Took everything you said into account, hopefully creating a more interesting map. This was very helpful, thank's!
PotatoJet
I've kept on remapping it and trying to make it better but it's not that great :( I'll just slow you down with your aim of ranking this. I suggest you remove my diff.
Maxylan

ZenzZ wrote:

Took everything you said into account, hopefully creating a more interesting map. This was very helpful, thank's!
Glad i could help :)
CucumberCuc
Hi

[General]
you have lenght <05:00 , so add more diffs

00:27:251 (1) why is this slider beyond the beginning of the song?
and 00:27:251 (1,2,3,4,5,6) try do this?
00:28:413 (1,2,1,2) move on this places
00:30:703 (2,6) overlap
and 00:30:703 (2,3,4,5,6) can try this
00:36:842 (1) i think it's not good slider, so you do change his flow or remove and put circle on his start
00:38:700 (2) move to x:312 y:200
00:39:231 (4) - 00:40:559 (1) overlap
00:41:090 (1,2) maybe stack?
00:41:886 (2) move left
00:41:550 (2) can be better if you move to x:264 y:308
00:43:147 (2) start slider move up for better flow
00:44:010 (1,2,3,4) why slider so are close with next circle? this can be better
00:45:338 (1) move left-down for better distance
00:46:134 (1,1) stack?
00:49:585 (1) - 00:51:178 (2) - 00:55:957 (1) - 00:57:550 (2) I suggest to slightly change the sliders so they are better
00:52:771 (2) - 00:59:143 (2) i think it's not good blankets, slightly change pls
00:52:771 (2) - 00:54:231 (1) overlap
00:55:559 (1) move right-up for better flow
01:06:145 (1) - 01:07:638 (1) overlap
01:11:322 (1) move left
01:15:869 (1) move down for better flow
01:18:125 (6) move to x:108 y:23 to the distance between 1 and 4 were identical + 01:18:258 (7) move to x:368 y:40 between 2 and 5 + 01:18:391 (8) move to x:256 y:340 between 1 and 3
01:19:818 (7) again not good slider
01:26:488 (1) looks like you had a bobble, as the beginning of a long guitar delays at 01:26:355 and next circle move a bit left
01:34:187 (3) try this
01:35:382 (1,1,1) do far
01:38:169 (1,1) overlap
01:40:559 (1,1) ^
01:47:594 (1) - 01:49:187 (1) - 01:50:780 (1) I'm not sure what are good places in range for these circles, the first circle can be moved to x:388 y:268 and the second circle at x:52:152 and the third round at x:52 y:152
01:52:373 (1) the same thing, not sure about the place of this circle, so put something like I told you to put circles above message
02:06:842 (1) - 02:08:435 (2) - 02:13:214 (1) - 02:14:807 (2) like for 00:49:585 (1) - 00:51:178 (2)
02:18:789 (3,4,5) ctrl+h and slightly move right?
Topic Starter
ZenzZ_DELETED

CucumberCuc wrote:

Hi

[General]
you have lenght <05:00 , so add more diffs Will do

00:27:251 (1) why is this slider beyond the beginning of the song?
and 00:27:251 (1,2,3,4,5,6) try do this?
00:28:413 (1,2,1,2) move on this places
00:30:703 (2,6) overlap
and 00:30:703 (2,3,4,5,6) can try this
00:36:842 (1) i think it's not good slider, so you do change his flow or remove and put circle on his start
00:38:700 (2) move to x:312 y:200 Changed up alot of things, so it's irrelevant
00:39:231 (4) - 00:40:559 (1) overlap
00:41:090 (1,2) maybe stack?
00:41:886 (2) move left Changed up alot of things, dont know why i should do that? plz elaborate
00:41:550 (2) can be better if you move to x:264 y:308 ^
00:43:147 (2) start slider move up for better flow
00:44:010 (1,2,3,4) why slider so are close with next circle? this can be better
00:45:338 (1) move left-down for better distance ^^^
00:46:134 (1,1) stack?
00:49:585 (1) - 00:51:178 (2) - 00:55:957 (1) - 00:57:550 (2) I suggest to slightly change the sliders so they are better Why? what is better?
00:52:771 (2) - 00:59:143 (2) i think it's not good blankets, slightly change pls
00:52:771 (2) - 00:54:231 (1) overlap did something else
00:55:559 (1) move right-up for better flow
01:06:145 (1) - 01:07:638 (1) overlap
01:11:322 (1) move left This looks bad
01:15:869 (1) move down for better flow
01:18:125 (6) move to x:108 y:23 to the distance between 1 and 4 were identical + 01:18:258 (7) move to x:368 y:40 between 2 and 5 + 01:18:391 (8) move to x:256 y:340 between 1 and 3 I think i know what you mean, tried changing distance
01:19:818 (7) again not good slider
01:26:488 (1) looks like you had a bobble, as the beginning of a long guitar delays at 01:26:355 and next circle move a bit left
01:34:187 (3) try this
01:35:382 (1,1,1) do far
01:38:169 (1,1) overlap
01:40:559 (1,1) ^
01:47:594 (1) - 01:49:187 (1) - 01:50:780 (1) I'm not sure what are good places in range for these circles, the first circle can be moved to x:388 y:268 and the second circle at x:52:152 and the third round at x:52 y:152
01:52:373 (1) the same thing, not sure about the place of this circle, so put something like I told you to put circles above message
02:06:842 (1) - 02:08:435 (2) - 02:13:214 (1) - 02:14:807 (2) like for 00:49:585 (1) - 00:51:178 (2)
02:18:789 (3,4,5) ctrl+h and slightly move right?
No reply= probably fixed

Thank's for the detailed mod, this was very helpful!
PoteznyBartosz
It seems that you're a novice mapper - check out pishifat's videos

00:27:589 (2,3,4,5,6) - make it looks better, it looks strange
00:30:741 (2,3,4,5,6) - same
00:30:741 (2,3,4,5,6) - try to remap this pattern, it looks strange to
00:42:854 (1,3,4) - use the tools which osu editor gives you (CTRL+C CTRL+V CTRL+G CTRL+H etc.), it helps you making playable and beautiful patterns, most sliders which your map includes is kinda ugly and could be mapped better
Work about flow of your map
01:17:460 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - most of these doesn't match with others, many sliders are too slow and jumps are too spaced
01:23:167 (2) 01:26:221 (8) 01:41:354 (1) 01:44:539 (2) 02:00:469 (1) etc. - work about shapes of some sliders
Timing is good but you should use 1/4 instead of 1/16

Practice more and I hope you'll become a mapping master in the future!
Cheers
Topic Starter
ZenzZ_DELETED

[ClickMyCircle] wrote:

It seems that you're a novice mapper - check out pishifat's videos I appreciate your mod, but give me some advice on what you feel is wrong, rather than telling me to watch pishifat. It's not very helpful, and kinda annoying. I will not give you kudosu unless you explain what you mean.

00:27:589 (2,3,4,5,6) - make it looks better, it looks strange It's supposed to look like that, to reflect the music
00:30:741 (2,3,4,5,6) - same It's a square, how is it strange? About the flow, it's supposed to be awkward, to reflect the rhythm
00:30:741 (2,3,4,5,6) - try to remap this pattern, it looks strange to ^
00:42:854 (1,3,4) - use the tools which osu editor gives you (CTRL+C CTRL+V CTRL+G CTRL+H etc.), it helps you making playable and beautiful patterns, most sliders which your map includes is kinda ugly and could be mapped better I know how to use the tools, but thanks. Changed this pattern a little
Work about flow of your map
01:17:460 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - most of these doesn't match with others, many sliders are too slow and jumps are too spaced Fixed some sliders, however i hope you understand why i use slow sliders after the intense parts. Jumps are ok imo to emphasise the intensity of the song
01:23:167 (2) Removed this slider 01:26:221 (8) 01:41:354 (1) Listen to the guitar, and you will see why slider is like this. 01:44:539 (2) 02:00:469 (1) ^ etc. - work about shapes of some sliders
Timing is good but you should use 1/4 instead of 1/16 First of all im not using 1/16. Second, this is not mapped in 1/4 because the bpm is so low, I can't express all the sounds using only 1/4. Therefore it is mapped in 1/8.

Practice more and I hope you'll become a mapping master in the future! Thanks. Sorry if i come off as a piece of shit, but i have to be honest with your mod.
Cheers
Manu028
XDDDDDDDDDDDDDDDDDDDDD
2017-08-22 16:18 ZenzZ: can you give me example of where i need timing point?
2017-08-22 16:36 Manu028: https://gyazo.com/a0e40c545782a460aa9f8b68414010bd fixed finally
2017-08-22 16:36 Manu028: should be "perfect" now
2017-08-22 16:36 Manu028: i think
2017-08-22 16:37 Manu028: don't forget to look at 3/4 and 4/4
2017-08-22 16:37 ZenzZ: ok thanks!
2017-08-22 16:37 ZenzZ: how do i know if its 3/4 or 4/4
2017-08-22 16:38 Manu028: you know how to change a red point to 3/4 right?
2017-08-22 16:38 Manu028: meter section
2017-08-22 16:38 ZenzZ: yes
2017-08-22 16:38 Manu028: look at that column
2017-08-22 16:38 Manu028: there is
2017-08-22 16:38 Manu028: 3/4 or 4/4
2017-08-22 16:38 Manu028: copy the points i did
2017-08-22 16:38 ZenzZ: i mean
2017-08-22 16:38 ZenzZ: oh u did
2017-08-22 16:38 ZenzZ: thanks
2017-08-22 16:39 Manu028: wait wait
2017-08-22 16:39 Manu028: don't need to do it
2017-08-22 16:39 Manu028: by yourself
2017-08-22 16:39 Manu028: i think im gonna upload the .osz
2017-08-22 16:40 ZenzZ: i can do it no worries
2017-08-22 16:40 Manu028: no no it will take me 5 min to upload the .osz
2017-08-22 16:40 Manu028: you then open it and upload the new timing
2017-08-22 16:40 Manu028: (you have to change the offset of all green points tho :/
2017-08-22 16:41 ZenzZ: ok
2017-08-22 16:41 Manu028: i'm puushing it ^-^
2017-08-22 16:41 Manu028: already 80%
2017-08-22 16:41 Manu028: nice
2017-08-22 16:41 ZenzZ: great
2017-08-22 16:42 Manu028: http://puu.sh/xgBcj/30bf68f052.osz
2017-08-22 16:42 Manu028: here you are
2017-08-22 16:42 Manu028: hope it helped
2017-08-22 16:42 ZenzZ: thanks man
2017-08-22 16:43 ZenzZ: post to forum so i can give kudosu
PantyDev
Hello, i'm from modding queue(NM)
  • [Black Hole]
    First of all I have to say that map have a so strange structure... ok, let's start mod
  1. 00:27:266 (1,1) - copy first slider, ctrl+h, ctrl+j, move to second and replace second.
  2. 00:29:208 (2) - i'll not recommend to set a tap on yellow tick, it's hard to read.
  3. 00:28:941 (1) - don't make a red slider point if this slider is short.
  4. 00:29:476 (3) - this slider looks strange
  5. 00:29:476 (3,1) - overlap
  6. 00:31:552 (6) - rotate this slider like 00:30:883 (2,3) -
  7. 00:41:355 (2,2) - taps too close
  8. 00:40:824 (3,1) - overmapped jump
  9. 00:41:886 (2,3,1) - overlap
  10. 00:43:579 (4,2) - stack sliders
  11. 00:49:585 (1,1) - objects too close
  12. 00:51:178 (2,1) - ^
  13. 00:52:771 (2,1) - ^
  14. 00:55:160 (4,2) - ^
  15. 00:57:549 (2,1) - ^
  16. 00:59:142 (2,1) - ^
  17. 00:50:779 (2,1,2) - is this hot dog? :D shitty pattern, fix it.
  18. 00:52:372 (2,1,2) - ^
  19. 00:57:151 (2,1,2) - ^
  20. 00:58:744 (2,1,2) - ^
  21. 00:52:638 (1,2) - fix blanket
  22. 00:59:009 (1,2) - ^
  23. 01:05:647 (2,1) - overlap patten, rotate the slider to 90
  24. 01:17:461 (1,2,3,4,5,6,7) - looks like a little bit overmapped jumps
  25. 01:18:921 (1,2,3,4,5,6,7) - ^
  26. 01:23:832 (1,2,3,4,5,6,7) - ^
  27. 01:25:956 (6,8) - overlap
  28. 01:33:390 (3,1) - ^
  29. 01:38:163 (1,2) - ^
  30. 01:26:222 (8) - wtf, check skeleton of the slider. fix it, make like this one: 01:23:169 (2) -
  31. 01:39:117 (2,3) - too close
  32. 01:40:686 (2,3,1) - ^
  33. 01:42:271 (2,3) - ^
  34. 01:42:271 (2,3) - ^
  35. 01:42:271 (2,3) - ^
  36. 01:43:864 (2,3) - ^
  37. 01:43:864 (2,3) - ^
  38. 01:47:049 (2,3) - why it is close even more?
  39. 01:50:235 (2,3) - ^
  40. 01:51:828 (2,3) - ^
  41. 01:47:049 (2,3,2) - too close
  42. 01:48:642 (2,3) - ^
  43. 01:50:235 (2,3,2) - ^
  44. 01:51:828 (2,3,2) - ^
  45. 01:48:908 (3,1,2) - overlap
  46. 01:50:501 (3,1,2) - ^
  47. 01:52:094 (3,1,2) - ^
  48. 01:53:554 (1,2,1,2) - some overmapped jump
  49. 01:57:271 (9,1) - fix blanket
  50. 02:06:297 (1,2,1,2) - overmapped
  51. 02:06:563 (1,1) - overlap
Topic Starter
ZenzZ_DELETED

PantyDev wrote:

Hello, i'm from modding queue(NM)
  • [Black Hole]
    First of all I have to say that map have a so strange structure... ok, let's start mod
  1. 00:27:266 (1,1) - copy first slider, ctrl+h, ctrl+j, move to second and replace second.
  2. 00:29:208 (2) - i'll not recommend to set a tap on yellow tick, it's hard to read.
  3. 00:28:941 (1) - don't make a red slider point if this slider is short.
  4. 00:29:476 (3) - this slider looks strange
  5. 00:29:476 (3,1) - overlap
  6. 00:31:552 (6) - rotate this slider like 00:30:883 (2,3) -
  7. 00:41:355 (2,2) - taps too close
  8. 00:40:824 (3,1) - overmapped jump
  9. 00:41:886 (2,3,1) - overlap
  10. 00:43:579 (4,2) - stack sliders
  11. 00:49:585 (1,1) - objects too close
  12. 00:51:178 (2,1) - ^
  13. 00:52:771 (2,1) - ^
  14. 00:55:160 (4,2) - ^
  15. 00:57:549 (2,1) - ^
  16. 00:59:142 (2,1) - ^
  17. 00:50:779 (2,1,2) - is this hot dog? :D shitty pattern, fix it.
  18. 00:52:372 (2,1,2) - ^
  19. 00:57:151 (2,1,2) - ^
  20. 00:58:744 (2,1,2) - ^
  21. 00:52:638 (1,2) - fix blanket
  22. 00:59:009 (1,2) - ^
  23. 01:05:647 (2,1) - overlap patten, rotate the slider to 90
  24. 01:17:461 (1,2,3,4,5,6,7) - looks like a little bit overmapped jumps
  25. 01:18:921 (1,2,3,4,5,6,7) - ^
  26. 01:23:832 (1,2,3,4,5,6,7) - ^
  27. 01:25:956 (6,8) - overlap
  28. 01:33:390 (3,1) - ^
  29. 01:38:163 (1,2) - ^
  30. 01:26:222 (8) - wtf, check skeleton of the slider. fix it, make like this one: 01:23:169 (2) -
  31. 01:39:117 (2,3) - too close
  32. 01:40:686 (2,3,1) - ^
  33. 01:42:271 (2,3) - ^
  34. 01:42:271 (2,3) - ^
  35. 01:42:271 (2,3) - ^
  36. 01:43:864 (2,3) - ^
  37. 01:43:864 (2,3) - ^
  38. 01:47:049 (2,3) - why it is close even more?
  39. 01:50:235 (2,3) - ^
  40. 01:51:828 (2,3) - ^
  41. 01:47:049 (2,3,2) - too close
  42. 01:48:642 (2,3) - ^
  43. 01:50:235 (2,3,2) - ^
  44. 01:51:828 (2,3,2) - ^
  45. 01:48:908 (3,1,2) - overlap
  46. 01:50:501 (3,1,2) - ^
  47. 01:52:094 (3,1,2) - ^
  48. 01:53:554 (1,2,1,2) - some overmapped jump
  49. 01:57:271 (9,1) - fix blanket
  50. 02:06:297 (1,2,1,2) - overmapped
  51. 02:06:563 (1,1) - overlap
Your mod made me realize there is something fundamentally wrong with the map. Remapped alot of parts, hopefully creating more structure and flow. Thank's for the mod, i appreciate it!
Lusumi

  • Black Hole
  1. Combo Colours aren't set
  2. 00:32:852 Greenline isnt snapped properly i guess u changed the timing quite alot and forgot to fix the green lines
    All unsnapped Greenlines
    00:33:117
    00:33:383
    00:46:377
    00:46:925
    00:49:511
    01:02:254
    01:02:984
    01:03:914
    01:05:623
    01:13:412
    01:15:736
    01:16:126
    01:18:389
    01:19:751
    01:20:780
    01:21:709
    01:23:832
    01:24:694
    01:25:092
    01:29:342
    01:30:138
    01:32:528
    01:33:324
    01:34:121
    01:37:307
    01:41:281
    01:54:032
    01:57:217
    02:00:469
    02:01:995
    02:05:247
    02:05:347
    02:06:776
    02:19:710
  3. 02:19:837 (1) - Sliderend isn't snapped properly
  4. 01:01:532 (5) - Sliderbody is offscreen...
  5. 01:07:089 (1) - Same here
  6. 00:39:231 (4) - ^
  7. 01:34:169 (1) - ^
  8. 00:27:266 (1,1,2,3,4,5) - its not really clean if u want to use squares u can copy 2 circles and mark them like http://prntscr.com/gdnyro rotate them 90° (or 120 on triangles) with CTRL + SHIFT + R and stack them like http://prntscr.com/gdnzjo and then delete the stacked circle thats not wanted that way its easier to create jumps and stuff like that with shapes
  9. 00:28:405 (6) - Why is it more spaced then the notes before? its the same sound u maybe want to decrease the spacing to make it consistent
  10. 00:31:552 (6) - ^
  11. 00:36:841 (1) - its a different and stronger sound maybe change the way u emphasize it cuz its different then the sounds before with a jump for example
  12. 00:42:848 (1) - it looks pretty random how u placed it u maybe want to structure it more like stack it on a object from before or with shapes or blankets https://osu.ppy.sh/ss/8950498 for example u could stack the slider on the cirlcle before and u could arrange the note after that in a triangle or what ever u want
  13. 00:50:381 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,1,2,3,4,1,1,2,3,4,5,6,1,1,2,3,4,5,6) - (1,2,3,4,5,6) - not sure if such jumps fit in such a calm part tbh u maybe want to lower the spacing of it
  14. 00:54:363 (4) - its pretty subjective but cmon u could do perfectly curved slider instead of ugly ones lol but its your map i guess they just look low quality...
  15. 00:59:939 (3,4) - ^
  16. 01:17:842 (4,8,1,6) - u should try to structure them more and avoid unorganized/unwanted overlaps it helps alot with how the map looks and reads and looks higher quality
  17. 01:55:280 (3,4) - they are hard to read cuz they look like 1/2 jumps and u mapped 1/1 in a different way already 01:50:235 (2,3) -
  18. 02:01:253 (1,2,3,4) - ^
Topic Starter
ZenzZ_DELETED

Moge-ko wrote:


  • Black Hole
  1. Combo Colours aren't set Ok
  2. 00:32:852 Greenline isnt snapped properly i guess u changed the timing quite alot and forgot to fix the green lines Will fix when i have time
    All unsnapped Greenlines
    00:33:117
    00:33:383
    00:46:377
    00:46:925
    00:49:511
    01:02:254
    01:02:984
    01:03:914
    01:05:623
    01:13:412
    01:15:736
    01:16:126
    01:18:389
    01:19:751
    01:20:780
    01:21:709
    01:23:832
    01:24:694
    01:25:092
    01:29:342
    01:30:138
    01:32:528
    01:33:324
    01:34:121
    01:37:307
    01:41:281
    01:54:032
    01:57:217
    02:00:469
    02:01:995
    02:05:247
    02:05:347
    02:06:776
    02:19:710
  3. 02:19:837 (1) - Sliderend isn't snapped properly Fixed
  4. 01:01:532 (5) - Sliderbody is offscreen...^
  5. 01:07:089 (1) - Same here^
  6. 00:39:231 (4) - ^^
  7. 01:34:169 (1) - ^^
  8. 00:27:266 (1,1,2,3,4,5) - its not really clean if u want to use squares u can copy 2 circles and mark them like http://prntscr.com/gdnyro rotate them 90° (or 120 on triangles) with CTRL + SHIFT + R and stack them like http://prntscr.com/gdnzjo and then delete the stacked circle thats not wanted that way its easier to create jumps and stuff like that with shapes Fixed
  9. 00:28:405 (6) - Why is it more spaced then the notes before? its the same sound u maybe want to decrease the spacing to make it consistent Time-distance equality
  10. 00:31:552 (6) - ^ ^
  11. 00:36:841 (1) - its a different and stronger sound maybe change the way u emphasize it cuz its different then the sounds before with a jump for example done
  12. 00:42:848 (1) - it looks pretty random how u placed it u maybe want to structure it more like stack it on a object from before or with shapes or blankets https://osu.ppy.sh/ss/8950498 for example u could stack the slider on the cirlcle before and u could arrange the note after that in a triangle or what ever u want done
  13. 00:50:381 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,1,2,3,4,1,1,2,3,4,5,6,1,1,2,3,4,5,6) - (1,2,3,4,5,6) - not sure if such jumps fit in such a calm part tbh u maybe want to lower the spacing of it fixed
  14. 00:54:363 (4) - its pretty subjective but cmon u could do perfectly curved slider instead of ugly ones lol but its your map i guess they just look low quality... fixed
  15. 00:59:939 (3,4) - ^ ^
  16. 01:17:842 (4,8,1,6) - u should try to structure them more and avoid unorganized/unwanted overlaps it helps alot with how the map looks and reads and looks higher quality Tried working on that
  17. 01:55:280 (3,4) - they are hard to read cuz they look like 1/2 jumps and u mapped 1/1 in a different way already 01:50:235 (2,3) - fixed
  18. 02:01:253 (1,2,3,4) - ^ ^
Thank's for the mod, it was very helpful!
L u m ii n a
Fomr my Modding Queue~

[Black Hole]
It seems like you're very new to mapping. That's why I'm not going to give you some in-depth mod.. rather some tips for future maps.

  1. 00:27:280 (1) - Your first note starts 30 seconds into the song. Try to cut away unused parts in future map. It takes away space on your PC that is unused.
  2. 00:32:643 (3,1) - unpredictable BSD change (Beat Snap Divisor). I assume you set it up to 1/16 WHICH YOU SHOULD NEVER DO IN A MAP. Keep it stable.
  3. 00:39:237 (4) - I'm pretty sure this is off the screen
  4. 00:42:548 (5) - You miss song strong notes during this slider
  5. 00:44:803 (1) - Doesn't look good.
  6. 00:46:927 (2,3,4,5,6,7) - Insane difficulty spike. Those are some random cross-playarea jumps.
  7. 00:55:688 (5,1) - increase the distance between these for a little more eye-candy
  8. 01:15:865 (1,2,3) - Not a bad idea but looks pretty plain
  9. 01:16:794 (5) - Almost off the playarea again
  10. 01:38:166 (1) - This one is 100% off the playarea
  11. 01:57:281 (1,2,3,4,5,6,7,8,9,10) - Pretty long combo. You should keep an eye out for NCs
  12. 01:59:936 (1,1,1) - Overlapping notes again. Doesn't look too good
  13. 02:02:060 (1) - Off the playarea once again

Overall not too bad but could use some improvements. The hitsounds aren't too bad. You could hitsound one of my maps if you want xD

Fox~
Topic Starter
ZenzZ_DELETED

FoxFiire wrote:

Fomr my Modding Queue~

[Black Hole]
It seems like you're very new to mapping. not really anymore, what makes you say that? :? That's why I'm not going to give you some in-depth mod.. rather some tips for future maps. Apart from the objects off the screen which is obviously just lazy for me to not check, you didn't really give any tips on what i should do on future maps. I have gotten mods on this map saying the same thing, but back then it was actually true, the map sucked and i had no idea what i was doing rhythm wise nor structure wise. I'm not offended, i just fail to see what makes you draw that conclusion. Is it structure, rhythm, spacing, flow, you don't really give any insight as to what the map is lacking / what the main problems are. I'm not saying the map is perfect by any means, i'm just trying to learn.


  1. 00:27:280 (1) - Your first note starts 30 seconds into the song. Try to cut away unused parts in future map. It takes away space on your PC that is unused. I think this part gives the map atmosphere, so i'd rather keep it.
  2. 00:32:643 (3,1) - unpredictable BSD change (Beat Snap Divisor). I assume you set it up to 1/16 WHICH YOU SHOULD NEVER DO IN A MAP. Keep it stable. Do you know how timing points work? in the beginning it seems the song has a few timing changes (correct me if i'm wrong), so notes may look earlier or later than they should. Also this is mapped 1/4, so i dont know what you're on about.
  3. 00:39:237 (4) - I'm pretty sure this is off the screen yes
  4. 00:42:548 (5) - You miss song strong notes during this slider I guess. the guitar sounds a bit off on this part so i decided to not map it,
    but on closer inpection it's mappable.
  5. 00:44:803 (1) - Doesn't look good. Yeah, this was me just messing around trying to emphasise the guitar in some wierd way. didnt really work.
  6. 00:46:927 (2,3,4,5,6,7) - Insane difficulty spike. Those are some random cross-playarea jumps. My perception of the song was that this was a very intense part, and needed to stand out in some way. It was very overdone though, this confirmed my suspicions
  7. 00:55:688 (5,1) - increase the distance between these for a little more eye-candy done
  8. 01:15:865 (1,2,3) - Not a bad idea but looks pretty plain yeah, i dont really know what to change here. ill keep it for now.
  9. 01:16:794 (5) - Almost off the playarea again Almost is not off..
  10. 01:38:166 (1) - This one is 100% off the playarea yes
  11. 01:57:281 (1,2,3,4,5,6,7,8,9,10) - Pretty long combo. You should keep an eye out for NCs it is just one measure, it's fine. I changed this part regardless to a more fitting rhythm.
  12. 01:59:936 (1,1,1) - Overlapping notes again. Doesn't look too good already changed this part
  13. 02:02:060 (1) - Off the playarea once again^

Overall not too bad but could use some improvements. As i mentioned above, can you elaborate on what is the main culprit? I can't improve the map if you dont tell me what the main problem is. Above you mentioned a few things, but not alot The hitsounds aren't too bad. You could hitsound one of my maps if you want xD

Fox~
Thank you for the mod, i appreciate you taking the time. Hopefully you can respond to this, but if not thanks for the suggestions!
HML
mod
Someone sent me

00:27:280 (1,1) - Overlaps like this one stop the flow of gameplay in an unneeded way here. Move it to where it would be expected in this flow.

00:27:564 (1,2,3,4,1,2,1,2,1) - This pattern is very unclean with imperfect triangles. Organize it better with more orderly designs in mind. For example, 00:27:564 (1,2,3) - . Delete 00:27:847 (3) - copy 00:27:564 (1,2) , paste it and rotate by 60° then tack it on top of 00:27:634 (2) - to make something like THIS. Looks a lot nicer and is easier to mod on top of in the future. Slider-to-stream looks nicer than hand placed streams, so why wouldn't the same rule apply to a perfectly geometric shape and a hand placed one.

00:28:696 (1,1) - This blanket needs to be cleaner.
00:29:461 (2,3) - Make these the same angle as 00:28:953 (1) - to tie it in. They're part of the same combo, so I don't see why it would be any other way.
00:30:451 (1,1,2,3,4,1,2,1,2,1) - Same issues as before.
00:32:135 (1,2,3) - Make these evenly spaced.
00:32:860 (1,2,3) - I don't understand the sudden change in spacing. It gets louder I guess, but it's not enough for a drastic change such as that/
00:33:928 (1,2,3,4,1) - This is very messy. Clean it up with actual shapes and not hand placed notes.
00:37:113 (1) - This is an unneeded NC. It breaks consistency with NCing on every crash and leaves a lonely (1) combo. It looks bad and is really weird
00:39:237 (4) - This is really ugly and goes against the jagged flow of this section.

00:39:237 (4,5) - Overlaps like these are allover the map and look bad. The object you overlap should be at least one bar faded out before I would think of placing anything over that area.

00:40:034 (1,2,3,4,5,6,7) - This is really poorly done because there is no differentiating factor between what is a 1/1 rhythm, and what is 1/2. Try keeping the spacing consistent between The 1/1 rhythms and the 1/2.

00:42:548 (5) - This looks extremely ugly. I think the overall SV is too high for this map. They take up too much space that you can't utilize effectively.
00:42:946 - Now timing point should be placed here at 120bpm (do this after so my points match up)
00:43:079 (7,1,2,3) - Make this all the same DS with 00:43:609 (4) - being the outlier.
00:43:741 (5) - Make this the third point of a triangle made from 00:43:476 (3,4) -
00:43:741 (5,6,7,8) - Why is this so inconsistent? Make them all the same spacing please.
00:44:803 (1,3) - This is a really bad blanket, please fix.

00:46:573 (1,1,1,1,1) - Never make a stream all NC'd. Use other clues to let people figure out its a different rhythm density by using a reverse slider 00:46:396 (1,1) - here and 00:46:662 (1,1,1) - . Looks and plays much nicer. THIS is what I think works better.

00:49:184 (4,1) - Blanket these please.

00:49:582 (1) - Until 01:02:326 (1) - is very boring and needs to be remapped with all of the changes in DS and ugly slider shapes along side the weird choices in rhythm, such as having sliders end on strong notes ( 01:00:069 (3) )

I'm stopping the mod here because I feel like the rest of the map has the same problems you can point out yourself, and I'm lazy. IMO, it needs a complete remap and nothing is salvageable. I would rethink your entire outlook on mapping, test things, then get back into it. I believe a BN by the name of Pishifat has a lot of videos on mapping that can help you out.

Good luck
Topic Starter
ZenzZ_DELETED

HML wrote:

mod
Someone sent me

00:27:280 (1,1) - Overlaps like this one stop the flow of gameplay in an unneeded way here. Move it to where it would be expected in this flow.

00:27:564 (1,2,3,4,1,2,1,2,1) - This pattern is very unclean with imperfect triangles. Organize it better with more orderly designs in mind. For example, 00:27:564 (1,2,3) - . Delete 00:27:847 (3) - copy 00:27:564 (1,2) , paste it and rotate by 60° then tack it on top of 00:27:634 (2) - to make something like THIS. Looks a lot nicer and is easier to mod on top of in the future. Slider-to-stream looks nicer than hand placed streams, so why wouldn't the same rule apply to a perfectly geometric shape and a hand placed one.

00:28:696 (1,1) - This blanket needs to be cleaner.
00:29:461 (2,3) - Make these the same angle as 00:28:953 (1) - to tie it in. They're part of the same combo, so I don't see why it would be any other way.
00:30:451 (1,1,2,3,4,1,2,1,2,1) - Same issues as before.
00:32:135 (1,2,3) - Make these evenly spaced.
00:32:860 (1,2,3) - I don't understand the sudden change in spacing. It gets louder I guess, but it's not enough for a drastic change such as that/
00:33:928 (1,2,3,4,1) - This is very messy. Clean it up with actual shapes and not hand placed notes.
00:37:113 (1) - This is an unneeded NC. It breaks consistency with NCing on every crash and leaves a lonely (1) combo. It looks bad and is really weird
00:39:237 (4) - This is really ugly and goes against the jagged flow of this section.

00:39:237 (4,5) - Overlaps like these are allover the map and look bad. The object you overlap should be at least one bar faded out before I would think of placing anything over that area.

00:40:034 (1,2,3,4,5,6,7) - This is really poorly done because there is no differentiating factor between what is a 1/1 rhythm, and what is 1/2. Try keeping the spacing consistent between The 1/1 rhythms and the 1/2.

00:42:548 (5) - This looks extremely ugly. I think the overall SV is too high for this map. They take up too much space that you can't utilize effectively.
00:42:946 - Now timing point should be placed here at 120bpm (do this after so my points match up)
00:43:079 (7,1,2,3) - Make this all the same DS with 00:43:609 (4) - being the outlier.
00:43:741 (5) - Make this the third point of a triangle made from 00:43:476 (3,4) -
00:43:741 (5,6,7,8) - Why is this so inconsistent? Make them all the same spacing please.
00:44:803 (1,3) - This is a really bad blanket, please fix.

00:46:573 (1,1,1,1,1) - Never make a stream all NC'd. Use other clues to let people figure out its a different rhythm density by using a reverse slider 00:46:396 (1,1) - here and 00:46:662 (1,1,1) - . Looks and plays much nicer. THIS is what I think works better.

00:49:184 (4,1) - Blanket these please.

00:49:582 (1) - Until 01:02:326 (1) - is very boring and needs to be remapped with all of the changes in DS and ugly slider shapes along side the weird choices in rhythm, such as having sliders end on strong notes ( 01:00:069 (3) )

I'm stopping the mod here because I feel like the rest of the map has the same problems you can point out yourself, and I'm lazy. IMO, it needs a complete remap and nothing is salvageable. I would rethink your entire outlook on mapping, test things, then get back into it. I believe a BN by the name of Pishifat has a lot of videos on mapping that can help you out.

Good luck
[color=#4000FF]Thank's, I enjoyed the assbeating. I guess part of the problem is the song's rhythm, part of it is the high sv (i'm too fcking lazy to remap), and another is my lack of creativity when trying to make structure. You say i hand place notes which is not true at all, i think the problem is the structure is retarded and i realize that now. For example 00:33:928 (1,2,3,4,1) - you mentioned as being very messy, and I'm just like what are you talking about. What is actual shapes? perfect triangles? squares? something else? Anyway thank's for the mod, i think i'm gonna abandon this map now as i'm tired of remapping to no avail (fml). This is why i should have started with TV-sizes to begin with. :lol: /color]

Edit: i dont get the whole meme about making perfect triangles all the time, it can get boring very quickly
Nevo
sorry i was on trip so i took a while to make mod xd

map needs a lot of work tbh the general aesthetic and structure seem pretty random

Timing
I'm pretty sure the timing is off I think its 226 bpm offset 27266 and no other timing points this also corresponds to your 113 lol since its just double but at least remove the extra points.

I'll be modding without my timing changes to make it easy :D

Black Hole
00:27:280 (1) - You could just make this two hitcircles since they are pretty heavy hitting beats.
00:27:564 (1,2,3,4,1,2,1,2) - The jumps here could probably be a bit more evened out spacing wise since the intensity of each circle is more or less the same.
00:28:953 (1) - This is off timing wise even for how it isn't landing on any beat.
00:28:953 (2) - You can shorten this to a 1/2 slider and add a slider 00:29:207 (3) - to follow the instrument better
00:30:451 (1) - I know you are trying to do but it makes it off and weird for a player since its a unneeded timing change, timing issue thing :(
00:30:451 (1) - You could make this two circles like before
00:31:011 (3) - Try to not overlap like this since it doesn't seem intentional and you don't do it throughout the whole map so it looks kinda sloppy for lack of a better term :>
00:30:731 (1,2,3,4,1,2,1,2) - Same thing as before though you should just neaten these jumps up since the feel kinda randomly placed.
00:32:135 (1,2,3) - This isn't half bad :D but you could make the 2 evenly spaced between the 1 and 3 using distance snap or something.
00:32:860 (1,2,3) - maybe leave the one where it is but make the two higher and the three lower to make a perfect triangle.
00:33:656 (1) - If you apply what i said before this maybe just stack this to 00:33:390 (3) -
00:33:928 (1,2,3,4) - These jumps feel kinda overkill in comparison to what you had prior maybe lower the spacing a little.
OK Imma say a couple things here
00:34:458 (1,2,3) - maybe make these even and cross screen so a player knows they are 1/1 gaps
00:35:255 (1,2,3) - you can make these vertical since the beat its "heavy hitting" Idk the exact term sorry xd
Idk mean copy exactly since I just randomly place stuff but just a general idea

00:36:848 (1) - imo stack this under 00:36:317 (2) -
00:37:113 (1) - where ever you put 00:36:848 (1) - you can stack 00:37:113 (1) - under it fro neatness :D
00:39:237 (4) - why is the sv so high imo you can just lower it I personally think it's to fast.
00:40:565 (3,4,5) - you may want to differentiate these jumps from the 1/1 spaced jumps prior since as a player it's hard to tell they are 1/4 jumps due to spacing and what not.
00:41:088 (6,7) - increase the spacing to correlate to 00:40:034 (1,2) - since they are also 1/1
00:42:415 (4) - maybe put this where you would if it was a slider.
to continue the pattern
Instead of this
Do this

00:42:548 (5) - this may just be a me thing but I hate sliders shaped like this since they does really blanket to anything and feel kinda randomly placed.
or something a little neater I also think you should just make it a 1/1 slider to keep things simple
00:42:946 (1,2,1) - you will have to move these if you do that also brw ;)
00:43:343 (2) - you can remove this and then make 00:43:211 (1) - a 1/1 slider
00:44:007 (6,7) - spacing here should be raised. I mean just make all the sliders in this section the same spacing since they are all basically the same instrument doing the same thing.
just random ideas
00:44:803 (1) - shorten this slider so the tail lands on 00:45:202 -
00:44:803 (1) - you can blanket this to 00:45:467 (3) -
00:45:600 (4) - This overlap seems ew
00:46:662 (1,1,1) - theres nothing on these you can just remove them lol
00:46:396 (1) - you can extend this out or make a jump or anything just change how it is now since it doesn't really follow anything correctly
00:46:927 (1,2,3,4,5,6) - rhythm here is pretty good owo
00:47:857 (5) - make this jump even spacing wise to 00:47:193 (2) -
00:50:511 (3) - make the spacing move even with the section like make it smaller or leave it your choice. Just because it werid to have the spacing there be larger than 00:50:910 (4,5) - and why is 00:51:042 (5) - futher away from 00:50:910 (4) - than 00:50:910 (4) - is from 00:50:511 (3) - tl;dr make the spacing after 00:50:379 (2) - more consistant.
00:51:175 (1) - Shorten this to a 1/1 slider which ends at 00:52:441 - to reflect the song better
00:51:706 (2) - maybe add a 1/2 slider here I suggest you just kinda look around the section and neaten things up (pay attention to the spacing)
01:02:326 (1) - ugly slider imo maybe just make it a line or a perfect curve as it is now it looks like something from a 2011 map
01:04:051 (2) - stack this to 01:04:715 (1) - or vice versa
01:05:644 (7) - maybe move this a little away from the 2 and 5 since its kinda close how it is now.
01:07:104 (7) - maybe bring this down and blanket it to the five
or just blanket it to the 5 somewhere lol
01:08:697 (3) - you can just make this a single hitcircle
01:10:821 (9) - stack to the 8 or vice versa
01:11:352 (2,3,4,5,6,7) - make this like 01:04:980 (2,3,4,5,6,7) -
01:13:476 (7) - blanket here is off
01:16:794 (5) - again the slider seems so damn long lmfao but uh I think you could just make a it a more simple shape like a circle or something.
01:18:387 (7) - you should blanket more
01:27:812 (1) - move this out a little bitand make it even around the sides that are close
01:36:573 (1) - stack to blah blah
01:39:095 (3) - maybe make this a little more out

Just because I'm skipping over things doesn't mean threes nothing wrong with the section btw I think most of the slider shapes could use some work :V

01:41:883 (4) - stack with the head of 01:41:352 (1) -
01:41:750 (3) - you may also wanna move this around so its a perfect triangle
01:42:281 (6) - make the jump to here more even with the jumps prior
that basically is what I have to say for the whole kiai section make the general look and shape of sliders more constant since it's feel like they were randomly placed. Which is a word I would d use to describe majority of the map. Most of the sliders and spacing seems like they were made big just to be big. I suggest using more blankets and trying to avoid unnecessary overlaps.
01:54:891 (1,2,3,4) - I do like how you did these tho
and 01:56:484 (1,2,3,4) -

02:00:467 (1) - 02:02:060 (1) - 02:03:653 (1) - I dont see the reason for these being the shapes that they are

Yoou may want to fade out the mp3 a little more xd

all in all I think the map needs a lot of work and needs to get the timing fixed xd the rhythm is overall decent but aesthetics are kinda ehhhhhh

good luck!~~
500th post owo
Topic Starter
ZenzZ_DELETED
  • Nevo wrote:

    sorry i was on trip so i took a while to make mod xd

    map needs a lot of work tbh the general aesthetic and structure seem pretty random

    Timing
    I'm pretty sure the timing is off I think its 226 bpm offset 27266 and no other timing points this also corresponds to your 113 lol since its just double but at least remove the extra points.

    I'll be modding without my timing changes to make it easy :D

    Black Hole
    00:27:280 (1) - You could just make this two hitcircles since they are pretty heavy hitting beats.
    00:27:564 (1,2,3,4,1,2,1,2) - The jumps here could probably be a bit more evened out spacing wise since the intensity of each circle is more or less the same.
    00:28:953 (1) - This is off timing wise even for how it isn't landing on any beat.
    00:28:953 (2) - You can shorten this to a 1/2 slider and add a slider 00:29:207 (3) - to follow the instrument better
    00:30:451 (1) - I know you are trying to do but it makes it off and weird for a player since its a unneeded timing change, timing issue thing :(
    00:30:451 (1) - You could make this two circles like before
    00:31:011 (3) - Try to not overlap like this since it doesn't seem intentional and you don't do it throughout the whole map so it looks kinda sloppy for lack of a better term :>
    00:30:731 (1,2,3,4,1,2,1,2) - Same thing as before though you should just neaten these jumps up since the feel kinda randomly placed.
    00:32:135 (1,2,3) - This isn't half bad :D but you could make the 2 evenly spaced between the 1 and 3 using distance snap or something.
    00:32:860 (1,2,3) - maybe leave the one where it is but make the two higher and the three lower to make a perfect triangle.
    00:33:656 (1) - If you apply what i said before this maybe just stack this to 00:33:390 (3) -
    00:33:928 (1,2,3,4) - These jumps feel kinda overkill in comparison to what you had prior maybe lower the spacing a little.
    OK Imma say a couple things here
    00:34:458 (1,2,3) - maybe make these even and cross screen so a player knows they are 1/1 gaps
    00:35:255 (1,2,3) - you can make these vertical since the beat its "heavy hitting" Idk the exact term sorry xd
    Idk mean copy exactly since I just randomly place stuff but just a general idea

    00:36:848 (1) - imo stack this under 00:36:317 (2) -
    00:37:113 (1) - where ever you put 00:36:848 (1) - you can stack 00:37:113 (1) - under it fro neatness :D
    00:39:237 (4) - why is the sv so high imo you can just lower it I personally think it's to fast.
    00:40:565 (3,4,5) - you may want to differentiate these jumps from the 1/1 spaced jumps prior since as a player it's hard to tell they are 1/4 jumps due to spacing and what not.
    00:41:088 (6,7) - increase the spacing to correlate to 00:40:034 (1,2) - since they are also 1/1
    00:42:415 (4) - maybe put this where you would if it was a slider.
    to continue the pattern
    Instead of this
    Do this

    00:42:548 (5) - this may just be a me thing but I hate sliders shaped like this since they does really blanket to anything and feel kinda randomly placed.
    or something a little neater I also think you should just make it a 1/1 slider to keep things simple
    00:42:946 (1,2,1) - you will have to move these if you do that also brw ;)
    00:43:343 (2) - you can remove this and then make 00:43:211 (1) - a 1/1 slider
    00:44:007 (6,7) - spacing here should be raised. I mean just make all the sliders in this section the same spacing since they are all basically the same instrument doing the same thing.
    just random ideas
    00:44:803 (1) - shorten this slider so the tail lands on 00:45:202 -
    00:44:803 (1) - you can blanket this to 00:45:467 (3) -
    00:45:600 (4) - This overlap seems ew
    00:46:662 (1,1,1) - theres nothing on these you can just remove them lol
    00:46:396 (1) - you can extend this out or make a jump or anything just change how it is now since it doesn't really follow anything correctly
    00:46:927 (1,2,3,4,5,6) - rhythm here is pretty good owo
    00:47:857 (5) - make this jump even spacing wise to 00:47:193 (2) -
    00:50:511 (3) - make the spacing move even with the section like make it smaller or leave it your choice. Just because it werid to have the spacing there be larger than 00:50:910 (4,5) - and why is 00:51:042 (5) - futher away from 00:50:910 (4) - than 00:50:910 (4) - is from 00:50:511 (3) - tl;dr make the spacing after 00:50:379 (2) - more consistant.
    00:51:175 (1) - Shorten this to a 1/1 slider which ends at 00:52:441 - to reflect the song better
    00:51:706 (2) - maybe add a 1/2 slider here I suggest you just kinda look around the section and neaten things up (pay attention to the spacing)
    01:02:326 (1) - ugly slider imo maybe just make it a line or a perfect curve as it is now it looks like something from a 2011 map
    01:04:051 (2) - stack this to 01:04:715 (1) - or vice versa
    01:05:644 (7) - maybe move this a little away from the 2 and 5 since its kinda close how it is now.
    01:07:104 (7) - maybe bring this down and blanket it to the five
    or just blanket it to the 5 somewhere lol
    01:08:697 (3) - you can just make this a single hitcircle
    01:10:821 (9) - stack to the 8 or vice versa
    01:11:352 (2,3,4,5,6,7) - make this like 01:04:980 (2,3,4,5,6,7) -
    01:13:476 (7) - blanket here is off
    01:16:794 (5) - again the slider seems so damn long lmfao but uh I think you could just make a it a more simple shape like a circle or something.
    01:18:387 (7) - you should blanket more
    01:27:812 (1) - move this out a little bitand make it even around the sides that are close
    01:36:573 (1) - stack to blah blah
    01:39:095 (3) - maybe make this a little more out

    Just because I'm skipping over things doesn't mean threes nothing wrong with the section btw I think most of the slider shapes could use some work :V

    01:41:883 (4) - stack with the head of 01:41:352 (1) -
    01:41:750 (3) - you may also wanna move this around so its a perfect triangle
    01:42:281 (6) - make the jump to here more even with the jumps prior
    that basically is what I have to say for the whole kiai section make the general look and shape of sliders more constant since it's feel like they were randomly placed. Which is a word I would d use to describe majority of the map. Most of the sliders and spacing seems like they were made big just to be big. I suggest using more blankets and trying to avoid unnecessary overlaps.
    01:54:891 (1,2,3,4) - I do like how you did these tho
    and 01:56:484 (1,2,3,4) -

    02:00:467 (1) - 02:02:060 (1) - 02:03:653 (1) - I dont see the reason for these being the shapes that they are

    Yoou may want to fade out the mp3 a little more xd

    all in all I think the map needs a lot of work and needs to get the timing fixed xd the rhythm is overall decent but aesthetics are kinda ehhhhhh

    good luck!~~
    500th post owo
Thank's for modding this abomination of a beatmap. I am currently not planning to rank or remap this, as i've slowly descended into insanity trying to map this over and over. This is one of my first beatmaps, and i feel kind of mentally blocked trying to map this now. Maybe i'll remap in the future though. About the timing, the first part is clearly not 113 bpm, so i had to put individual timing points for these sections. I appreciate you explaining alot of things in detail, and not just saying the map is cancer, git gud. Most of the things you mention i am aware of (and i haven't fixed because it will need a full remap anyway), and a part of why the structure is so bad is the SV i used. I constantly had to rethink slidershapes and placements to make it not go offscreen, and to be fair it was kind of painful to map since i knew it was horrible and i didn't get my ideas out at all. Although it definetely can be a good map with high SV aswell, i guess im just not on the level yet to handle that. Again, thank's for taking the time!

Edit: I forgot to mention the part at the beginning where i start with a slider. It is to make it not instantly start in a jump as i found that extremely frustrating to play, especially because of the timing changes. I know they should be circles, but it just doesnt play well at all (maybe im just bad)
Nevo
:3 I've been in your place it just takes time :) good luck in any future mapping endeavors!
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