Celldweller - The Best It's Gonna Get

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Topic Starter
Vass_Bass
Thank you a lot Charles, i like it
Sounds? okay :3
Qliphoth
Can I do an Easy Guest Diff?
Topic Starter
Vass_Bass
if you REALLY can and REALLY want, okay
do your best
Qliphoth
Yey! o/
Kei
omg *-* a Celldweller map~
Can I make a guest difficulty or you're not accepting guests?
Topic Starter
Vass_Bass
dunno, if i like it, you can do it
MoodyRPG
Hi Vass,damn,why so many Bass in this game,just saying

General
  1. What about to put the album in the tags "Wish Upon a Blackstar"


Good
- 01:15:001 (1) - Dunno but i think is a stack bug here.Can you fix that?
- 01:34:615 (3) - Delete this note
- 01:53:767 (4) - Add finish
- 03:23:530 (1) - Remove new combo
- 04:32:063 (1) - ^ Same

Better
- 01:16:847 (5) - New combo

Best
- 01:48:229 (3) - New combo

Good mapset.Good Job
Topic Starter
Vass_Bass

MoodyRPG wrote:

Hi Vass,damn,why so many Bass in this game,just saying

General
  1. What about to put the album in the tags "Wish Upon a Blackstar"
who cares okay

Good
- 01:15:001 (1) - Dunno but i think is a stack bug here.Can you fix that?
- 01:34:615 (3) - Delete this note
- 01:53:767 (4) - Add finish
- 03:23:530 (1) - Remove new combo
- 04:32:063 (1) - ^ Same
fixed

Best
- 01:48:229 (3) - New combo
Fixed
Good mapset.Good Job
Thank you
ziin
<3 celldweller.

[good]
I can see 6 notes ahead at times. AR is way to slow. Try to keep it around 4 notes ahead.
ugh these silent hitsounds. You need to greatly increase the sound on these, and greatly decrease the perceived volumes. going up 5% at a time starting at 25% is barely noticeable, which is the way dynamics work.
00:54:233 (1) - remove 1st repeat, replace with oldcombo circle. 2x repeats are usually stupid and even worse when you slide over the downbeat.
01:48:229 - put a circle or slider start here. If you listen to the song, it's a 4 beat measure and a 2 measure hypermeasure. So every other measure is a new phrase in the music, which you should represent by a new combo or at the very least, putting something the player has to hit on the downbeat of the new hypermeasure.
01:52:383 (1,2,3,4) - this gives me the heebie jeebies of the parallelogram. make it a rhombus please.
01:56:767 (2) - wtf are you doing putting antijumps in normal?
01:57:459 (3) - this would be a good time to use a 3x repeat or just cut the slider in half and put down 2 of them + a circle
02:26:995 (5) - alternatively, move 1/2 earlier and slowly decrescendo into silence
02:32:533 (1) - delete
02:36:225 - map this
02:51:917 (2) - same as before, don't slide over downbeat
03:17:761 (3,2,3) - this sort of overlapping is ugly, try to avoid it
04:47:062 - just wondering why you always seem to map "best it's gonna" but leave off the "get"?

[charles]
02:34:379 - bizzare spinner
03:03:223 (2) - split into 2 sliders. The note should go 03:03:685 instead of 1/4 earlier like you have it, and it will prevent you from sliding over the downbeat (yay!)
04:41:524 - why is this silent?. It would be better to take off the repeat here and add 2 circles to make the dropped note have a pickup.
04:41:754 (3) - delete. klayton drops the beat, you should too. I know there's a bass hit there, but that's not the point.

[best]
the silent crap is horrible. I can't hear anything in the music unless I turn the volume way the fuck up.
01:11:309 (1) - hear how the bass changes notes? How about you change repeating sliders when the bass changes notes?
02:09:920 (3) - make "up your mind" on what you're mapping with this note. There wouldn't be a problem if (1) and (2) weren't upbeat sliders. Alternatively remove a repeat.
03:18:684 (6,7,8) - major stacking failure
04:41:293 (2) - bah silence. Shouldn't silence the end. If you don't want a noise there, don't map anything
04:41:985 (3) - no clap

I think this needs a lot of work, mostly because it's such a long, long song, and depending on how perfectionist you are, there's a lot of small things to be caught. I could make a pretty huge list of minor stuff, but it's better for you to go through and find those places. Mainly it's the silent hitsounds, or the very quiet sections that you probably shouldn't map because it's just so darn quiet. Also the sliding over the downbeat, which makes for a really confusing rhythm. There's a number of stacking stuff that hopefully other modders can pick up (I know I didn't catch all of them).
Charles445

ziin wrote:

[charles]
02:34:379 - bizzare spinner I think it works pretty well actually
03:03:223 (2) - split into 2 sliders. The note should go 03:03:685 instead of 1/4 earlier like you have it, and it will prevent you from sliding over the downbeat (yay!) Really not sure about this one. You do have a point, it does sound a bit earlier, but I think it's alright as it is, as I'm trying to map to the lyrics in this part. Also, it'd be a bit problematic to split up the slider as it's designed to avoid polarity problems.
04:41:524 - why is this silent?. It would be better to take off the repeat here and add 2 circles to make the dropped note have a pickup. I like this slider, while it does skip a beat that could be potentially mapped, I think it works well enough.
04:41:754 (3) - delete. klayton drops the beat, you should too. I know there's a bass hit there, but that's not the point. I messed with this particular section a LOT to get it to be readable. I feel it drops the beat adequately too
Vass, all that I want to do with my difficulty is remove the inheriting section at 04:41:524. If you do that yourself it would be faster than me updating the difficulty :D, thanks!
Topic Starter
Vass_Bass
Thank for modding
i like my silence sounds :<
Kirino Kousaka
Hello!~ Here's my mod (forum PM request)

[General]
Delete that .osb file in your folder. I don't see any storyboard on this map so this file won't be needed.
Kiai time is inconsistent. Please make them all the same. :o
Preview point is inconsistent.As much as possible please make them all the same.

[Better445]
02:34:379 - What's with the sudden noise here? I know you're trying to go with the song but in play or test mode it sounds weird. Try to get rid of it.

[Perfect-RJ]
00:40:964 (1) - This spinner is too fast, try to get rid of this.
01:35:537 (7) - Add NC
02:13:265 (1) - Also this spinner, try to get rid of this.
02:33:686 (9) - Add NC
03:16:029 (1) - Also this spinner, try to get rid of this.
03:19:836 (8) - Add NC
03:23:529 (9) - ^
03:26:759 (8) - ^
03:51:911 (6) - ^
03:56:064 (6) - ^
04:22:601 (10) - ^
04:26:293 (9) - ^
04:37:369 (9) - ^
04:41:061 (10) - ^
04:44:292 (8) - ^

That's all!~
Kawayi Rika
Hi ~ Vass_Bass ~ :) (Sorry for later mod)

Mod time for PM - In game ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]

  1. 'Better445' diff need change PreviewTime same as other diff.
  2. Using same combo colors in all diff.
  3. Add 'Rock' in tags.
  4. BPM change 130 it's ok.
  5. Why not used same offset? change same pls.
  6. Unsnaped kiai start and end line(for 'Good,Better445,Best'diff) :
    00:56:541 -
    00:41:773 -
    01:55:613 -
    01:59:305 -
    02:00:228 -
    02:14:073 -
    02:28:841 -
    02:58:378 -
    02:59:070 -
    03:02:070 -
    03:02:531 -
    03:16:838 -

[Perfect-RJ]

  1. 00:40:964 (1) - Oh,this spinner it's unrankable.Auto mod at least 2000 score.
  2. 02:13:265 (1) - ^
  3. 02:57:569 (1) - ^
  4. 03:16:029 (1) - ^
  5. 04:18:678 (1) - ^
  6. 03:31:605 (4) - Add new combo,Does not make them confused.
  7. 03:43:142 (1) - Remove too short new combo.
  8. 04:30:677 (5) - Add new combo,Vocal start to here.
  9. 04:47:522 (6) - Add finish.

[Best]

  1. 02:25:149 (2) - Add new combo to here,and Remove 02:24:457.
  2. 03:52:835 (4) - Move to here X:104 Y:80.

[Better445]

  1. 02:30:687 (1) - Remove too short new combo.
  2. 03:16:376 (1) - Add finish.
  3. 04:03:911 (4) - Ctil+R will be fun for me.

[Good]

  1. 00:56:080 (1) - Remove too short new combo.

That's all ~ Nice mapset ~

Good luck ~ ;)
Charles445

Kirino Kousaka wrote:

[Better445]
02:34:379 - What's with the sudden noise here? I know you're trying to go with the song but in play or test mode it sounds weird. Try to get rid of it.
Made it more gradual

Kawayi Rika wrote:

  1. 02:30:687 (1) - Remove too short new combo. No. There's a reason it's there.
  2. 03:16:376 (1) - Add finish. Yeah why not.
  3. 04:03:911 (4) - Ctil+R will be fun for me. No, it needs this for consistency.
Download: Celldweller - The Best It's Gonna Get (Vass_Bass) [Better445].osu


Also, Vass, about the other things Kawayi Rika said in the General. ..
  1. 'Better445' diff need change PreviewTime same as other diff. Change this for me please.
    Using same combo colors in all diff. Not necessary
    Add 'Rock' in tags. Not needed but you can if you want.
    BPM change 130 it's ok. DO NOT CHANGE THE BPM. 130.01 is correct!
    Why not used same offset? change same pls. All offsets should be the same.
    Unsnaped kiai start and end line(for 'Good,Better445,Best'diff) : Snap all the kiai.

Reiji-RJ
Go finish :<
Topic Starter
Vass_Bass
Reiji-RJ
I said FINISH IT.

Topic Starter
Vass_Bass
Reiji-RJ
BounceBabe
I want that other diff back.... was so much better q.q
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