Hi! from my modding queue
NC = New comboBlanket = https://puu.sh/ww6lr/79ddf96365.jpgGeneral
Check AImod (ctrl+shift+A) 2 sliderends are not snapped.
Never use 100% audio throughout the whole song, it's horrible for the ears, I usually go to about 60% volume on the highest part of the song. Another thing is to do is to lower the volume on less intense sections and make it louder during more intense sections (usually the kiai time)
Which brings me to the next point, you should add kiai time. Personally I would do it from 01:04:027 (1) - to 01:23:227 (1) -
Insane
To start of, I don't want to crush your dreams but at this state this map isn't really ranked quality. I'm going to give some reasons and remember that if there's something that you don't understand you can always pm me in-game if i'm online. (i don't bite)
00:02:407 (1,1,2,3,4,1,1,2,3,4,5) - For a Insane difficulty this is really undermapped, I know you're following the vocals and you're doing it well too. However you could follow the general rythm of the song between the parts where she isn't singing, at this moment it's really empty. And you can hear that there's quite alot going on in the soundtrack. Try to fit as much notes as possible
Another point is to NC every now and then, a simple way of doing this is to NC on every big white tick.
00:20:484 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - This whole section is overmapped, meaning that you're placing notes when there's no sound supporting it. The music doesn't really support a 1/4 stream section here. I would instead map this as 1/2, meaning that u place notes on every white/red tick.
00:29:655 (5) - I don't really see the point in increasing the slider velocity here. This is not a intense section of the song, I would remove the green line tbh.
00:29:055 (1,3,7) - Okay so things like this are called overlaps, and usually when you're new to mapping you should avoid them. As believe it or not, even if your map plays well, if it's looking ugly it won't get ranked. Maps have to actually look polished and well done to get ranked.
This applies to the whole map: In your next map try to move every oject so that they don't touch each other (pro tip: Try to space every object equally to each other on the playfield) This is really, really, really bad example as I threw it together really fast and it's still quite messy but look at this:
https://puu.sh/wPu0h/75a255c2f0.jpg <- See how I tried to space every circle equally to eachother. That's a good way of structuring your map, it doesn't have to be perfect but you'll get better at it by time.
00:32:312 (14) - Things like this also, another good rule is to try to keep sliderheads on white ticks and sliderends on red ticks, if you look at this for a while (I'll post some tutorials further which expands on this)
One thing you seem to have knowledge of is flow, which is good. Keep it up
There's alot more that makes this map pretty unrankable, but I really don't want to confuse you with overwhelming information so try to focus on these things for now.
Additional information
I'm going to link some awesome tutorials for you to look through, I highly recommend watching more if you like. They're really helpful and helped me alot when I started mapping.
Basic rythm tutorial:
https://www.youtube.com/watch?v=3BC_I2ufqC8Filler rythm:
https://www.youtube.com/watch?v=87CX7bxov7oEnd words
There's alot more to this map that I would want to go over, however it would be a really long post and it might be to much information. I try to focus on 1 or 2 things at once when teaching newer mappers. As I said you can PM me ingame if there's something on your mind