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Teknian, Disprove & Ordure - Lockheed

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Monday, September 11, 2017 at 5:51:48 PM

Artist: Teknian, Disprove & Ordure
Title: Lockheed
Tags: Mun Powered by Inspected neurofunk garage dnb drum and bass Jakomo73
BPM: 172
Filesize: 31073kb
Play Time: 05:12
Difficulties Available:
  1. Containment (5.42 stars, 1377 notes)
Download: Teknian, Disprove & Ordure - Lockheed
Information: Scores/Beatmap Listing
---------------

Use this space to tell the world about your shitty poem ideas. It helps to include as much angst and ambiguity as possible!

Collaboration.
ODDS: Shiirn
EVENS: Mun
Chaos
Was asked by Shiirn to hitsound mod (wtf lol). Didn't really notice too much but here's something

01:04:595 (2) - sliderend drum intentional?
01:44:712 (1) - sliderhead missing drum normal
04:28:316 (1) - clap instead of drum normal?
04:28:665 (3), 04:29:712 (1) - missing claps?
04:34:247 (1) - missing whistle
04:34:770 (2) - head missing whistle
04:37:561 (2) - is the drum on sliderend intentional?
04:43:665 (1) - missing clap

That's all that stood out to me. I guess for the most part just make sure the section at 04:27:967 - is looked over to make sure the intended hitsounding is applied and nothing is out of place.
Topic Starter
Shiirn
i suggested hitsounds if you weren't confident in modding the actual map STOP PUTTING WORDS IN MY MOUTH WORST MOD EVER ABUSE OF POWER
Ongaku
ok

Containment

Shiirn:
  1. 00:45:409 (2) - Rotate 15 degrees and move it to x:303 y:167. Do it for 00:46:455 (2) - too. This'll make this a bit more cleaner.
  2. 01:17:154 (1,2) - A bit weird since 01:17:415 - in the song is a bit more distinctive than 01:17:328 - , so the real issue is with 01:17:328 (2) - . I say make 01:17:154 (1) - a 1/2 slider.
  3. 01:26:223 (1) - Re-shape it so 01:25:874 (4) - blankets the slider end xd
  4. 01:27:793 (3,1) - intentional?
  5. 01:52:212 (1) - Make it a triple into 01:52:386 (2) - ? Considering the sliders are reserved for the synth in this part. (i'm assuming)
  6. 02:45:409 (5) - NC?
Mun:
  1. 00:33:200 (8,1,2) - I suggest changing up this pattern since you used it for 00:23:084 (3,4,5) - in the song. You don't have to make it exactly like 00:22:386 (1,2) - , but something different at least.
  2. 00:38:956 (9) - Ehh, As much as I hate sliders ending on big ticks, this one is debatable. I'm biased, so I suggest you change it, but its really up to you.
  3. 00:39:828 (2) - Wouldn't you follow the same pattern as you did 00:23:084 (3,4,5) - ? Nothing much changes from the song.
  4. 01:36:950 - add a single circle note here? It'd be consistent with 01:30:758 (1,2,3) - , which would be good.
  5. 01:42:531 - Same thing with ^
  6. 02:15:758 (1) - Why make it a 1/2 slider? Nothing distinct there. It'd also help with the hitsounds xd
  7. 02:20:119 - This part until 02:22:386 - stands out way too much since it doesn't have the consistent pattern of 02:14:363 (1,2,3,4,5,1,2,3,4,5) - , etc. You should probably change that.
  8. 02:31:107 (1,2,3) - For here, I think you should follow what you did 02:25:526 (1,2,3,4,5) - .
  9. 02:35:293 (3,4,5) - Since there are distinct notes here in the song, I suggest giving it a different pattern.
  10. 02:35:991 (3) - NC?
  11. 02:50:293 (1,2) - Different pattern than 02:47:502 (1,2,3,4) - , but it's pretty similar in the song. Consistency issue.
  12. 03:25:874 (1,2) - Switch SV? If you do, you can make 03:25:874 (1) - a straight slider and it could be long enough to overlap 03:26:223 (3,4,5,6) - . Really up to you since this is for the sake of aesthetics xd
  13. 03:29:712 (1) - Make the twist 03:29:886 - a bit more of a twist, right now it looks more like a bend.
  14. 03:30:584 (1,2,3) - Should be the same as 03:30:061 (1,2,3) - , nothing really distinct appears here.
  15. 03:35:293 - Probably intentional, but I feel like this is a pretty fatal choice here. As much as I understand why you probably intentionally didn't map this, I still suggest you do. With whats going on in the background here makes it a VERY awkward pause.
  16. 04:06:165 (1) - Kind of the same with shiirn's 01:52:212 (1) - , I suggest making this a triple since, I'm assuming in this little part, sliders are reserved for the synth.
  17. 04:15:584 (2,3) - angle the triple like you did with 04:14:799 (3,4) - ? The overlap would be pretty. uwu
  18. 04:19:072 (5) - why a 1/4 slider now when there wasn't any 04:13:491 (5) - here?
  19. 04:27:444 (2,3,4,5) - :thumbsup: perfect
ok
Mun

Ongaku wrote:

ok

Containment

Mun:
  1. 00:33:200 (8,1,2) - I suggest changing up this pattern since you used it for 00:23:084 (3,4,5) - in the song. You don't have to make it exactly like 00:22:386 (1,2) - , but something different at least.
  2. 00:38:956 (9) - Ehh, As much as I hate sliders ending on big ticks, this one is debatable. I'm biased, so I suggest you change it, but its really up to you. there's no way I can make the pattern make sense otherwise, and the big tick isn't really important. I'm just as against it as you are, normally.
  3. 00:39:828 (2) - Wouldn't you follow the same pattern as you did 00:23:084 (3,4,5) - ? Nothing much changes from the song. If by "nothing much" you mean the entire rhythm that the first one was following, then yes, nothing much changes
  4. 01:36:950 - add a single circle note here? It'd be consistent with 01:30:758 (1,2,3) - , which would be good. wat
  5. 01:42:531 - Same thing with ^ same thing with ^
  6. 02:15:758 (1) - Why make it a 1/2 slider? Nothing distinct there. It'd also help with the hitsounds xd It's somewhat different from the triples in the kickslider pattern prior, and this rhythm is consistent throughout the part
  7. 02:20:119 - This part until 02:22:386 - stands out way too much since it doesn't have the consistent pattern of 02:14:363 (1,2,3,4,5,1,2,3,4,5) - , etc. You should probably change that.I was just thinking that. Fixed.
  8. 02:31:107 (1,2,3) - For here, I think you should follow what you did 02:25:526 (1,2,3,4,5) - . ok
  9. 02:35:293 (3,4,5) - Since there are distinct notes here in the song, I suggest giving it a different pattern. It's the same sound, the audio effect on it is just changing to intensify it. Spaced out this stream a little
  10. 02:35:991 (3) - NC?
  11. 02:50:293 (1,2) - Different pattern than 02:47:502 (1,2,3,4) - , but it's pretty similar in the song. Consistency issue. ok
  12. 03:25:874 (1,2) - Switch SV? If you do, you can make 03:25:874 (1) - a straight slider and it could be long enough to overlap 03:26:223 (3,4,5,6) - . Really up to you since this is for the sake of aesthetics xd More intense sound is on 03:26:049 (2) - so I'd rather not
  13. 03:29:712 (1) - Make the twist 03:29:886 - a bit more of a twist, right now it looks more like a bend. made twist into a bend lul
  14. 03:30:584 (1,2,3) - Should be the same as 03:30:061 (1,2,3) - , nothing really distinct appears here. Listen more closely to this part,
    there are 2 different pitches. Lower pitches are represented with downward pointing sliders, higher pitches represented the opposite way.
  15. 03:35:293 - Probably intentional, but I feel like this is a pretty fatal choice here. As much as I understand why you probably intentionally didn't map this, I still suggest you do. With whats going on in the background here makes it a VERY awkward pause. Turned 1/2 slider into 1/1
  16. 04:06:165 (1) - Kind of the same with shiirn's 01:52:212 (1) - , I suggest making this a triple since, I'm assuming in this little part, sliders are reserved for the synth. Tentatively changed, might change back
  17. 04:15:584 (2,3) - angle the triple like you did with 04:14:799 (3,4) - ? The overlap would be pretty. uwu ok
  18. 04:19:072 (5) - why a 1/4 slider now when there wasn't any 04:13:491 (5) - here? changed
  19. 04:27:444 (2,3,4,5) - :thumbsup: perfect fixed
ok
ok
RevenKz


Storyboard error? or it's just me?
Topic Starter
Shiirn
happens in fallback and other outdated client platforms. update ur osu.
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