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seiya-murai feat.ALT - Sumidagawa Karenka

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Total Posts
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Topic Starter
Muya
This beatmap was submitted using in-game submission on 2012年2月8日 at 3:07:13

Artist: seiya-murai feat.ALT
Title: Sumidagawa Karenka
Source: jubeat
Tags: ripples pop'n music 18 Sengoku Retsuden dksslqj Nakagawa-Kanon Suzully
BPM: 178
Filesize: 3039kb
Play Time: 01:49
Difficulties Available:
  1. Another (4.81 stars, 468 notes)
  2. Beginner (2.3 stars, 112 notes)
  3. Hyper (5 stars, 333 notes)
  4. Normal (3.71 stars, 156 notes)
Download: seiya-murai feat.ALT - Sumidagawa Karenka
Information: Scores/Beatmap Listing
---------------

隅田川夏恋歌/seiya-murai feat.ALT

if you want a Another diff's old ver, DL here

thx for Suzully's Normal diff
thx for Nakagawa-Kanon's Hyper(Hard) diff
thx for Mr Color's Taikolor(Taiko diff). but I don't uploaded
Nakagawa-Kanon
!!
gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood
phonic
hi ;)


-Another-


00:17:314 (10) new combo
00:17:647 (1) remove new combo
00:25:481 (6) new combo


Rnked頑張ってください♪
Nakagawa-Kanon
Muyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Download: seiya-murai feat.ALT - Sumidagawa Karenka (Muya) [dksslqj's Hyper].osu
DarkDunskin
Hi Muyaa~
Would you please let me map a Taiko difficulty for your map?
I really like that song and your map looks really good so far :3
Topic Starter
Muya

DarkDunskin wrote:

Hi Muyaa~
Would you please let me map a Taiko difficulty for your map?
I really like that song and your map looks really good so far :3
no
sorry
Suzully
宿題を
 忘れて廊下に
  隅田川            

Download: seiya-murai feat.ALT - Sumidagawa Karenka (Muya) [Normal].osu
yeahyeahyeahhh
♥muya


...b-but why AR9?! :cry: hentai....

NOT SHORT.........
Apricot
[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[General]
Kiai Timeの統一
Custom Combo Color使わない系男子?

[Beginner]
00:02:994 ~ - 音量が大きすぎる気がします
01:06:660 (6) - (5) とスタック

[Normal]
(。≖ˇェˇ≖。)

[Hard]
00:02:660 (3,4) - remove hitsounds.
00:10:994 (1) - RNC.
01:40:994 (1,2) - 3連打x2にしたほうが・・・

[Insane]
AR -1.
01:27:994 (1) - 折り返しスライダーは曲と合ってないので変えた方がいいと思います nazi
pieguyn
Beginner:

-Tick rate 1?

Normal:

Fine

Hyper:

01:06:994 (1) - make this slider repeat?
01:40:994 (1,2) - well, I'm not really sure about this... perhaps remove a repeat? having 1/4 jumps in a [Hard] doesn't seem like a good idea...if you like it, just keep it :)

Another:

Fine

nice map~ :)
DeadAlready
>w</ star~

uhhhh my messageeeeeeee(ry)
Kanon
Muyaaaaa!
Nice map~ Also I love this song~
I notice that you type the lyric in the comment of the map. :D
Star~
Good luck!
Natteke
great map, muya
Gabi
Muya <3 <3 <3 8-) .
Topic Starter
Muya
: D

edit:
gabi's kudosu was mistake
sorry :cry:
_Kiva

ハンカチ出し拭いてくれた優しさ嬉しこっちを見ないでよね隅田川
夜空に咲く炎の華!
Miu Matsuoka
1PC SS! :) :) :)
Love this map <333333
Colin Hou
[General]:
  1. Artist: seiya-murai feat. ALT (add 1 blank between 'feat.' and 'ALT')
  2. hmm, dksslqj is in tags... for what?
[Another]:
  1. 01:46:910 (T) - 1 more note?
[Hyper]:
  1. 01:06:994 (1) - disable slowdown and add 1 repeat. the slow down is not ftting well.
  2. 01:40:994 (1,2) - decrease 1 repeat on each slider.
[Beginner]:
  1. 01:47:327, 01:48:660 (T) - unused sections
that's all!
Topic Starter
Muya

Colin Hou wrote:

[General]:
  1. Artist: seiya-murai feat. ALT (add 1 blank between 'feat.' and 'ALT') but, doesnt add 1 blank between kiddly's map
  2. hmm, dksslqj is in tags... for what? Nakagawa-Kanon Previously known as dksslqj (Hyper made by Nakagawa-Kanon)
that's all!
other all fixed my diff
thx mod :)
Colin Hou
lol. didn't notice he had changed ID, my bad.

and about 'feat.' thing.... umm whatever :D let's looking forward to osz2
Topic Starter
Muya
Sync
Amazing map as expected
Cyclohexane
So I made a Taikolor in the end, despite you telling me you want accept it, because I'm a stubborn asshole like that.

Have fun, Taiko players! http://puu.sh/g3PR
Topic Starter
Muya
Nymph
Hi Nymph here and request from my queue.

General:
offset in hyper diff is different with other diffs.


Easy:
fine

Normal:
fine

Hyper:
Issue
2 unsnapped notes was found.
others fine for me.


Another:
Issues
1 unsnap note, don't forget to resnap it
still all fine for me#_#

yeah that is all~
Sekai
mod via in-game req~ :3

[Beginner]

  1. 00:04:327 (2) - maybe 1 grip down?
  2. 00:08:327 (1) - remove NC
  3. 00:09:660 (2) - add NC~
  4. 00:18:994 (3) - ^
  5. 00:55:660 (6) - NC and remove the NC on the 00:55:994 (1) - ?
  6. 01:20:327 (1) - remove the NC~
  7. 01:32:994 (6) - add new compo, remove it on the 01:33:660 (1) - ?


[Normal]

Fine, and nice Diff ~ :3

[Another]

  1. 01:08:494 (8) - maybe NC~?
  2. 01:10:994 (7) - ^
  3. 01:13:828 (8) - ^
  4. 01:18:660 (8) - ^
  5. 01:40:327 (6) - ^
  6. 01:43:494 (10) - ^
  7. 01:45:660 (6) - ^

    orz you need more work on this Comp stuff on this Diff~ >A<

[Hyper]

ok this diff is fine as well~

nice map ~ GL with it \o/

Topic Starter
Muya
thx :)
Niva
Mod request from Mini Maya Queue ~

Hi again, Muya ^^

[General]

-> Add "seiya murai" to the tags, because artist's name is seiya-murai.
-> (optional) Well, because this is a jubeat (not IIDX) song, Beginner/Basic/Advanced/Extreme difficulty naming is better imo.

[Easy]

  1. 00:02:994 (1) - Minor stuff, but move the midpoint one grid left to make the slidertick perfectly in the center
  2. 00:06:994 (4) - Hmm, 2/1 slider here instead of repeating 1/1? Because slidertick sounds better on 00:07:327 instead of loud normal hitsample. You can arrange like this, for example:
    SPOILER
    [img]osu.ppy.sh/ss/239171[/img]
  3. 00:10:994 (3,4) - Here also, I prefer to combine them as 2/1 slider to get that slidertick sound.
  4. 00:22:994 (3) - Don't be afraid to put claps also on the repeat! It sounds great ~
  5. 00:32:327 (3) - (optional) Move this one grid right to give more space (and a better angle) against (2)
  6. 00:37:660 (4) - I personally don't like how this got overlapped with 00:36:327 (2), but that's not a big problem (:
  7. 00:41:660 (x) - It seems like... a note should be here. Maybe start a 1/1 slider here, like you previously did on 00:36:327 (2)?
  8. 00:42:994 (4) - Considering you add a new combo on 00:21:660 (1) previously, I highly suggest to add a NC also here.
  9. 00:53:660 (5,6,1) - (optional) Why not put (5) centered? This way, you can give more space so (6,1,2) can form an arc with better angle:
    SPOILER
    [img]osu.ppy.sh/ss/239173[/img]
  10. 01:04:327 (4) - New combo here can help to emphasize this powerful part (:
  11. 01:28:327 (2,3) - I prefer to inverse the order (2/1 slider first then 1/1 slider) here, again because the slidertick sounds better on 01:28:660
  12. 01:30:994 (5) - New combo here (I don't think a Beginner needs a 7-combo streak, orz ><)
  13. 01:42:994 (x) - Feels kinda empty without note here. Not something you have to add though :3
[Normal]

  1. 00:09:327 (2) - One grid down to make the spacing to (1) and (3) more equal (if you want it to be 100% equal, grid lv4 should be used though ><)
  2. 00:17:327 (2) - (optional) One grid down to make a better angle, thus flowing better?
  3. 00:18:660 (4) - You can move this few grid up also to build more flow (:
  4. 00:21:660 (1,2,3,4,5,6) - There's still a lot of space below! Don't be afraid to push (2,3,4,5) lower imo, because your current (2,3,4,5) feels forced ><
    SPOILER
    [img]osu.ppy.sh/ss/239178[/img]
  5. 00:34:994 (1,2) - I don't like how these turning out too linear... imo, you can play more with slider curves here. Like this perhaps?
  6. 00:50:660 (4,1) - Move (4) one grid up and left, (1) one grid down and right so (1)'s end stacked to (3)?
  7. 01:00:660 (4) - Hmm, did you forgot to add clap on slider's start? (or it's intentional? o.o)
  8. 01:02:660 (2) - (optional) Move one grid up to form a better angle/flow
  9. 01:06:994 (1) - Uh... Your slider's curve is actually fine, but I prefer tilted slider wave here. Flows better imo:
  10. 01:21:660 (3) - Create slider like this? It looks better imo, thus it only needs a small modification from your current slider's shape:
  11. 01:46:994 (1) - Hmm, what is the purpose of this note? I think it's better to delete this to give more recovery time after spinner (this is a Normal diff afterall ><)
[Hyper]

  1. 00:05:494 (3) - (optional) Arrange a small jump like this? Won't be hard to catch, but fun imo :3
  2. 00:18:994 (1) - Not perfectly stacked to (3)'s end (and quite visible orz >_<)
  3. 00:19:494 (2) - Move it to the extreme low (~3 grids down) for a better flow maybe? (don't worry, it's not offscreen)
  4. 00:20:827 (2) - I prefer to curve this upward a bit to keep your slider curves consistent, but not something you have to change though
  5. 00:27:494 (2) - It's closer to (1) rather than to (3) a bit, barely noticeable though
  6. 00:30:160 (2) - Move both midpoints one grid right. It might just be a minor stuff, but I highly recommend doing this because it will look MUCH more symmetrical this way :3
  7. 00:33:994 (6,7) - (optional) Maybe add a repeat on (6) and delete (7) ? The vocal on 00:34:327 is too gorgeous to be ignored ><
  8. 00:45:661 (2,3,4) - Arrange like this? (even if you decide to keep (2,4) as is, I still highly recommend to move (3) two grids up like in the image below)
  9. 00:51:327 (2,3,4) - Same suggestion as before
  10. 01:01:661 (1,2,3,4,5,...) - Don't you think circle-madness like this would be hard on DoubleTime? orz :3 :3 :3
  11. 01:31:494 (2) - Face this slider upward like this, to emphasize the direction to (1)?
  12. 01:44:160 (6) - This note is standing too close to (5). One grid up?
[Another]

  1. 00:10:660 (12) - (optional) Curve this to another direction (left) to make this flow together more with (1)?
  2. 00:18:161 (8,9) - This jump is good, but... quite random for me. idk... maybe make the distance more equal?
  3. 00:23:660 (8) - Extend by 1/4 more? (sounds good here! ^^)
  4. 00:42:161 (6) - (optional) Stack to (8)'s end instead?
  5. 00:44:661 (6,7,8) - Well, I personally feel (8) will play better if stacked to (1). So, maybe arrange like this? (6) is stacked to (4)'s end, btw :
  6. 01:18:660 (8) - Minor stuff, but one grid (lv3) down for the midpoint to make it encircle better
  7. 01:39:327 (2,3) - Swap these two's placement, to prevent overlap with (10)?
  8. 01:45:494 (x) - Feels empty without a note here imo, so, add a circle here maybe? Stack with (3)'s end (:
Beautiful Another, really :3
Although to be honest, I still like your Todestrieb more >_<

Oh, and (perhaps) Yasora-chan will mod this as well (This should be hers to mod, but I really want to mod also xd)
Star ~
Topic Starter
Muya
Thank you :)
Sync
Wow, just noticed the comments. That's so badass

Muya is the best mapper ever

EDIT: Just realized I already posted in this thread. ;_;
wcx19911123
from my queue

[General]
I don't know why you use a timing sections of 178 BPM at song's starting , it is useless imo
why not add kiai time in Beginner , Normal and Another diff? only kiai fountains feel kinda boring

[Beginner]
SV is kinda high..
01:46:994 - this note is too quiet , volume up a bit plz
01:48:994 (3,4) - here is too loud..

[Normal]
HD+1? this is too low as Normal diff imo
SV is really too high as a Normal diff..
00:21:660 (1,2,3,4,5) - I suggest reduce spacing a bit , or this is too hard to play for newbies
00:42:994 (1,2,3,4,5) - ^
01:46:994 (1,2,3,4,5,6,7,8) - ^

[Hyper]
HD+1 OD-1 plz , HD now is too low imo
01:06:994 (1) - this speed down is really suddenly , I suggest use 0.7 speed here and use this kind of slider shape http://puu.sh/gndH

[Another]
00:02:994 - hitsound is too loud this part imo
00:11:494 (2,3) - use this rhyme? much better http://puu.sh/gnex
00:13:660 - move newcombo to 00:13:327 - , better to read the spacing here
00:27:494 (2) - same as 00:11:494 (2,3) -
01:10:994 - add newcombo
01:40:994 - ^
01:45:660 - ^
01:46:994 (1,2) - too quiet
01:48:994 (7,8) - here is too loud..
I think this diff need add more newcombo , now the combo is too long

I see there is tiako diff in creator's words but mapset has no tiako diff.. do you forgot something?
let me know when you fixed
Nakagawa-Kanon
Topic Starter
Muya
thx :)
timing is using kiddly's ver.
maybe better now

edit:
Taiko diff is dont add

edit2:
[Another]
I think this diff need add more newcombo , now the combo is too long
I think no ploblem.
Suzully
Changed them to easier patterns.
Speaking of SV, I think it's fine enough since there is other easier diff.

Thanks wcx! :)

EDIT:まさか間違えるとは

Download: seiya-murai feat.ALT - Sumidagawa Karenka (Muya) [Normal].osu
wcx19911123
NO KD PLZ

[Beginner]
00:58:994 (5) - put this up a bit plz , it is nearly out of screen.. if you play with Easy mod lol

[Hyper]
I think HD is really too low ..

[Another]
01:10:994 - here really need newcombo
01:45:660 - ^
or the combo is too long..

time to go after this stuffs
Nakagawa-Kanon
Topic Starter
Muya

wcx19911123 wrote:

mod
all fixed thx again :)
Stefan
At least it doesn't has a senseless Hatsune Miku BG like on the already ranked one.
wcx19911123
ok
enjoy your bubble
Beuchi
Hi old bubble! :)

[Hyper]
- Kiai times are different here from the other diffs. It's not an unrankable thing but since Suzully made the same with Kiai times as Muya did, I'll suggest to do the same on Hyper. You can leave it like that if you want though.

[Another]
- This difficulty needs a lot of work with New Combos. Things like 00:13:327 (1,2,3,4,5,6,7,8,9,10,11) - or 00:16:327 (1,2,3,4,5,6,7,8,9,10,11) - with space changes everywhere aren't good. Combos are supposed to have a consistent spacing within the notes inside it. I can understand if it's a certain pattern like in 00:53:660 (1,2,3,4,5,6,7,8,9) - this case, but when you have different patterns all over a combo they need a New Combo on each one :/

Popping for now until the New Combos get fixed :?
Charles445

Beuchi-chan wrote:

[Another]
Things like 00:13:327 (1,2,3,4,5,6,7,8,9,10,11) - or 00:16:327 (1,2,3,4,5,6,7,8,9,10,11) - with space changes everywhere aren't good.
Popping for now until the New Combos get fixed :?
They can totally be good! This one is completely readable as the map follows a consistent 1/2 at that portion. There is nothing wrong with this. It is extremely intuitive. I completely disagree with this reasoning.
Topic Starter
Muya
thanks fixed :)
Charles445
>_>
Don't need to fix what isn't broken.
Topic Starter
Muya
I don't want to fix orz
Charles445
Made some changes in IRC.

Hnnng this mapset is great

Rebubbled
inb4 drama
Sync
inb4 rank

my body is ready
Shiirn
ok
Sekai
gratz~ :3
spboxer3
Congratz :)
Gamu
☆彡(ノ^^)ノ☆彡ヘ(^^ヘ)☆彡(ノ^^)ノ☆彡 Congratulations!!
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