BTS - Coconut Chicken

posted
Total Posts
78
Topic Starter
Tae
This beatmap was submitted using in-game submission on 15 August 2018 at 18:00:57

Artist: BTS
Title: Coconut Chicken
Tags: bbqchicken bbq chicken beyond the scene bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck xiaolin lapis aoki
BPM: 150
Filesize: 1676kb
Play Time: 00:32
Difficulties Available:
  1. Basaghae (3.64 stars, 100 notes)
  2. Easy (1.5 stars, 36 notes)
  3. Firetruck's Normal (1.96 stars, 61 notes)
  4. Xiaolin's Hard (2.8 stars, 79 notes)


Download: BTS - Coconut Chicken
Information: Scores/Beatmap Listing
---------------


Jin / Suga / J-Hope / Rap Monster / Jimin / V / Jungkook

kindly dont take stuff from my sets without asking, thanks
[ M I N A K O ]
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18109
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31251
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:MINAKO's Easy
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O] M_I_N_A_K_O senery
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.6
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Firetruck
COCONUT HEAD
[ L u k a s ]
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18109
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5709,31251
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Lukas' Advanced
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O] M_I_N_A_K_O senery
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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- AzRaeL -
NM from here.

Red: Unrankable.
Blue: Important.
Black: Advice.

00:08:509 (4,3) - Make their slider length the same
00:18:509 (1,2) - Make it a blanket.
00:18:509 (1,2,1,2) - Equally distributed their slider length and let notes is on big white line.
00:27:709 (2,3) - Fix blanket.
00:18:109 (4,1) - Make it a blanket.
00:18:109 (4,1) - NC on current '4'.
00:22:909 (3,1) - ^
No big mistake.
So this is not the one of modding quota :) .
00:10:709 (6,7) - Fix blanket.
00:18:509 (2,6) - Make them overlap. (Or 00:19:309 (4,6) - Make them blanket.)
00:21:909 (4,1) - Little close.
00:22:509 (3,4,1,2) - Fix DS.
00:22:909 (1,3) - Fix blanket.
00:11:709 (1,3) - Bad overlap, Make it good-looking.
00:23:309 (2,3) - Far.
Topic Starter
Tae

- AzRaeL - wrote:

NM from here.

Red: Unrankable.
Blue: Important.
Black: Advice.

00:08:509 (4,3) - Make their slider length the same
00:18:509 (1,2) - Make it a blanket.
00:18:509 (1,2,1,2) - Equally distributed their slider length and let notes is on big white line. The vocals don't start until the next white tick, so it'd sound strange to map something I'm focusing on that isn't there.
00:27:709 (2,3) - Fix blanket.
00:21:909 (4,1) - Little close. Should be fine, adds a little variety, imo
00:22:509 (3,4,1,2) - Fix DS. I think this is fine, but I may have to check that
00:22:909 (1,3) - Fix blanket.
No reply = fixed, thanks for helping!
nextplay
hi

[Beginner]

add more circles only one circle in the whole diff just seems odd

00:08:509 (4) - nc and the slider can look better imo just do something like https://osu.ppy.sh/ss/8627629
00:11:709 (1) - move this to 473|95 for a more linear flow which is more playable for beginners and make the slider more curved for aesthetics like this https://osu.ppy.sh/ss/8627661
00:13:309 (2) - for beginners is this way too fast and it's a bad introduction too just make it a 2/1 slider
00:18:509 (1,2) - this looks odd make 2 more noticeable like this
00:24:909 (1) - this should start here 00:24:509 (1) - to have the strong instrumental clickable

[Minako]

00:18:509 (1) - having the instrumentals unclicked ( 00:19:709 ) is maybe not the best idea
00:22:909 (3,1,2) - this is pretty hard to read for a newbie since the stack is confusing for them
00:30:909 (1) - would make a slider instead a spinner because it's easy to get a 100 from the spinner (for noobs)

[Firetruck]

00:02:709 (2,3) - this is a bit misleading for the introduce of 1/2 stacks the map uses 1/2 stacks with 1/2 slider reverses with the part here it is a 1/2 stack with a 1/1 slider
00:19:709 (1) - making this a 1/1 slider might be better with following vocals
00:26:109 (1) - ^
00:21:309 (1,2,3,4,1,2,3) - this section is to hard for a normal even it's 150bpm I would suggest to make 4 a single circle

Okay Gl c:
Topic Starter
Tae

My Angel Kanan wrote:

hi henlo

[Beginner]

add more circles only one circle in the whole diff just seems odd we have 2 now :^)
tbh there isn't much room for it it...


00:08:509 (4) - nc and the slider can look better imo just do something like https://osu.ppy.sh/ss/8627629
00:11:709 (1) - move this to 473|95 for a more linear flow which is more playable for beginners and make the slider more curved for aesthetics like this https://osu.ppy.sh/ss/8627661
00:13:309 (2) - for beginners is this way too fast and it's a bad introduction too just make it a 2/1 slider
00:18:509 (1,2) - this looks odd make 2 more noticeable like this
00:24:909 (1) - this should start here 00:24:509 (1) - to have the strong instrumental clickable
all fixed
Senery

- AzRaeL - wrote:

NM from here.

Red: Unrankable.
Blue: Important.
Black: Advice.

00:11:709 (1,3) - Bad overlap, Make it good-looking.
00:23:309 (2,3) - Far.

Both fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18109
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31251
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Senery's Coconut
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O] M_I_N_A_K_O senery [_L_u_k_a_s_] L_u_k_a_s
BeatmapID:1359897
BeatmapSetID:641238

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Juiceys
easy
Topic Starter
Tae

Juiceys wrote:

easy
rank coconut head
-jordan-
Hi, from my mod queue!

Beginner

00:05:309 (2) - Shouldn't this be a new combo, since there is a long rhythm gap between 00:02:109 (1,2) - and also this is on the beat after the lead in for the song.

00:14:909 (3) - This slider could have the first red anchor point be on the strong sound at 00:15:709 - so the slider moves better with the music.

00:24:109 (1) - It would be a lot better to start this slider at 00:24:509 - , so that is lands on the stronger beat at the start of the next section, instead of here.

00:30:909 (3) - Because this is in the outro and not the previous section I think it should be a new combo.

00:30:909 (3) - I don't see the reason to silence the slider end on this, all of the other difficulties use spinners and silence the end but that is fine, but I think for such a difficulty it is best to have the normal volume slider end to give new players the feedback.
MINAKO's Easy

00:03:709 (3) - In the map all of the slider shapes look quite even and smooth. To me this one sticks out as looking a lot different and not nice in my opinion. You could change the shape to just a simple curved one to make it look more visually similar to 00:02:109 (1) - . I understand the current shape follows the baseline in the music but I think it could fit a lot better aesthetically.

00:05:309 - Unnecessary timing point since it has the same attributes as the timing point at 00:02:109 - , you can delete this.

00:18:509 (1) - You could make this fully blanket 00:18:109 (4) - but it is already nice positioning. Just an idea.

Not much to say, apart from the paragraph about a small slider lol
Firetruck's Normal

00:02:709 (2,3) - You should move 00:02:109 (1) - To the left like 10 pixels. I know this map is distance snapped at 1.1x but the effect of the stack makes this pattern have an ugly overlap in my opinion.

00:04:309 (2) - This is not in line with the slider. If this was not intentional, the circle should actually be at x:470, y:369. This is such a small point haha, but it is something I noticed with my eyes while I was looking. I doubt any player would ever notice.

00:20:109 - Skipping the lyric here on this section is strange and ending it on the slider end then a gap to the next circle feels really empty. Same goes for the other place of course.

00:27:709 (1) - The overlap of 00:27:709 (1) - Doesn't look very nice in my opinion. You could make the gap slightly bigger by moving the slider down so they don't intrude on each other.

00:29:309 - Would it not be better to not map an object here and have a slider at 00:29:509 - to better represent the gap in the vocals rhythm, since in this section the map rhythm has been following the lyrics really well.


00:30:109 (1) - All other difficulties start the spinner at 00:30:909 - so there is no reason for this difficulty to make the set seem inconsistent.
Lukas' Advanced

00:06:309 (4) - The overlap on 00:05:709 (2) - is not really necessary and could just me moved to make the map look better in my opinion.

00:13:309 (6) - The start and end of this slider is not parallel. You can make it parallel by moving the slider end to x:183, y:123.

00:19:309 (4) - If you rotate this object by -7 degrees around the selection centre, it would remove the overlap on 00:20:309 (6) - and actually blanket it well. But if you do, distance re snap 00:19:709 (5) - .

00:24:109 (10) - The blanket on 00:23:509 (8) - could be better. In fact I think going through the map and perfecting any blankets would be worth time since there are a couple :v

00:29:309 (7) - I think you should skip the rhythm at 00:29:309 (7) - and map 00:29:509 - to match the vocals.
Hard

00:11:109 (3) - This jump could be a lot further away from 00:10:709 (2) - since it is a 1 beat gap after a really dense rhythm section. For this reason I think it should also have a new combo. A similar thing here too 00:23:309 (2,3) -

00:29:109 (6,7) - Should make this a jump like other 1 beat gaps, since you don't use this kind of long rhythm gap stack anywhere in the map, it's strange to use it right at the end. Also if you make this a jump it would also make sense to me to make it a new combo.

Not much to say, my favourite difficulty in the set!
Senery's Coconut

00:11:109 (4,5) - I think the triple in the song in between these 2 circles should be mapped since this is the top difficulty, and Hard difficulty did that here

00:13:309 (1,2,3,4,5) - Why does this pattern here use back and forth when the pattern before it which represents the same melody uses wide angle jumps 00:06:709 (6,1,2,3) - . I think these 2 patterns should represent the song in the same way but the current patterns play completely different.

00:15:309 (2,3,4) - There is no triple in the song here, usually this is fine if its before the start of a new bar as like a fill to the next section but this is out of nowhere. There are a lot of opportunities in this where you could map triples so you don't need to force it like this. 00:18:109 (1,2,3) - another example, where just 1 beat before there was a much better spot to place a triple 00:17:509 (4,5) - .

00:21:309 (1,2,3,4,5,6,7,8) - wow nice jump pattern!

Well that's all, but I have a thing to say in general. The jump patterns are good in the way they play but aesthetically it seems like they are placed without thinking about where previous and future objects are which causes ugly overlaps where it could have been avoided by just shifting the circle a bit in my opinion.
[ M I N A K O ]

- AzRaeL - wrote:

NM from here.
00:18:109 (4,1) - Make it a blanket. k
00:18:109 (4,1) - NC on current '4'. k
00:22:909 (3,1) - ^ nope

My Angel Kanan wrote:

hi hello

[Minako]

00:18:509 (1) - having the instrumentals unclicked ( 00:19:709 ) is maybe not the best idea im following the vocals tho
00:22:909 (3,1,2) - this is pretty hard to read for a newbie since the stack is confusing for them fixed
00:30:909 (1) - would make a slider instead a spinner because it's easy to get a 100 from the spinner (for noobs) i think spinner is better in that case, it makes them improve on spinning

-Jordan- wrote:

MINAKO's Easy

00:03:709 (3) - In the map all of the slider shapes look quite even and smooth. To me this one sticks out as looking a lot different and not nice in my opinion. You could change the shape to just a simple curved one to make it look more visually similar to 00:02:109 (1) - . I understand the current shape follows the baseline in the music but I think it could fit a lot better aesthetically. mmm fixed

00:05:309 - Unnecessary timing point since it has the same attributes as the timing point at 00:02:109 - , you can delete this. its cus lily bae changed it to soft, it was normal before

00:18:509 (1) - You could make this fully blanket 00:18:109 (4) - but it is already nice positioning. Just an idea. changed

Not much to say, apart from the paragraph about a small slider lol luvluv
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Version:MINAKO's Easy
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Xiaolin
I've been summoned by the Goddess Firetruck. The Goddess is on a journey to find the missing God Stones, which might take 2 weeks to find. As her guardian, she told me to check mods for her while she's away.

okay moving on,

My Angel Kanan wrote:

[Firetruck]

00:02:709 (2,3) - this is a bit misleading for the introduce of 1/2 stacks the map uses 1/2 stacks with 1/2 slider reverses with the part here it is a 1/2 stack with a 1/1 slider This part of the song is different from the rest of the song. As you can hear clearly, this part has long instruments sounds which fit a slider more than a reverse and a stack, this should be fine.
00:19:709 (1) - making this a 1/1 slider might be better with following vocals It's already is a 1/1 slider?
00:26:109 (1) - ^ There's a pause at the red tick, so I'm sure she wanted to emphasise it.
00:21:309 (1,2,3,4,1,2,3) - this section is to hard for a normal even it's 150bpm I would suggest to make 4 a single circle This part fits vocals perfectly, though I might consider changing it if it was mentioned again.

-Jordan- wrote:

Firetruck's Normal

00:02:709 (2,3) - You should move 00:02:109 (1) - To the left like 10 pixels. I know this map is distance snapped at 1.1x but the effect of the stack makes this pattern have an ugly overlap in my opinion. What ugly overlap?

00:04:309 (2) - This is not in line with the slider. If this was not intentional, the circle should actually be at x:470, y:369. This is such a small point haha, but it is something I noticed with my eyes while I was looking. I doubt any player would ever notice. Sure xP

00:20:109 - Skipping the lyric here on this section is strange and ending it on the slider end then a gap to the next circle feels really empty. Same goes for the other place of course. There's no lyric here though? There's a pause at the red tick where the previous slider ends, other than that there's no lyric here.

00:27:709 (1) - The overlap of 00:27:709 (1) - Doesn't look very nice in my opinion. You could make the gap slightly bigger by moving the slider down so they don't intrude on each other. Looks fine to me.

00:29:309 - Would it not be better to not map an object here and have a slider at 00:29:509 - to better represent the gap in the vocals rhythm, since in this section the map rhythm has been following the lyrics really well. Well the part here follows vocals, so..


00:30:109 (1) - All other difficulties start the spinner at 00:30:909 - so there is no reason for this difficulty to make the set seem inconsistent. Well, it's a GD,
so it should be fine. Besides, I personally think that a spinner would fit here since it would feel empty not doing so.
Thanks for the mods you two!
http://puu.sh/wPbaL.osu
Senery

-Jordan- wrote:

Hi, from my mod queue!

Senery's Coconut

00:11:109 (4,5) - I think the triple in the song in between these 2 circles should be mapped since this is the top difficulty, and Hard difficulty did that here missed that

00:13:309 (1,2,3,4,5) - Why does this pattern here use back and forth when the pattern before it which represents the same melody uses wide angle jumps 00:06:709 (6,1,2,3) - . I think these 2 patterns should represent the song in the same way but the current patterns play completely different. fixed

00:15:309 (2,3,4) - There is no triple in the song here, usually this is fine if its before the start of a new bar as like a fill to the next section but this is out of nowhere. There are a lot of opportunities in this where you could map triples so you don't need to force it like this. oops that was my bad, removed
00:18:109 (1,2,3) - another example, where just 1 beat before there was a much better spot to place a triple 00:17:509 (4,5) - . i placed the triple here for the extended sound, did add the circle inbetween tho

00:21:309 (1,2,3,4,5,6,7,8) - wow nice jump pattern! thank you :)

Well that's all, but I have a thing to say in general. The jump patterns are good in the way they play but aesthetically it seems like they are placed without thinking about where previous and future objects are which causes ugly overlaps where it could have been avoided by just shifting the circle a bit in my opinion. i hope it looks a bit better now
osu file format v14

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309,247,16509,6,0,L|233:204,1,85,2|0,3:2|0:0,0:0:0:0:
343,164,16909,1,2,1:2:0:0:
186,270,17109,1,2,0:0:0:0:
186,270,17509,5,2,0:0:0:0:
153,243,17609,1,2,0:0:0:0:
145,202,17709,1,2,3:2:0:0:
241,187,17909,1,0,0:0:0:0:
136,102,18109,5,2,3:2:0:0:
95,110,18209,1,2,0:0:0:0:
68,143,18309,1,2,0:0:0:0:
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277,360,18909,1,2,3:2:0:0:
342,204,19109,1,0,0:0:0:0:
175,226,19309,1,2,3:2:0:0:
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134,219,20709,1,0,0:0:0:0:
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337,321,21309,5,2,0:0:0:0:
296,227,21509,1,2,0:0:0:0:
424,53,21709,1,2,1:2:0:0:
465,147,21909,1,2,0:0:0:0:
211,66,22109,1,2,3:2:0:0:
305,25,22309,1,2,3:2:0:0:
210,199,22509,1,2,1:2:0:0:
116,240,22709,1,2,0:0:0:0:
211,66,22909,6,0,L|287:113,1,85,2|0,3:2|0:3,0:0:0:0:
210,199,23309,1,2,1:2:0:0:
47,171,23509,2,0,P|25:210|77:332,1,170
116,240,24109,2,0,P|139:206|176:185,1,85,2|0,1:2|0:0,0:0:0:0:
335,139,24509,5,2,0:0:0:0:
200,270,24709,1,2,0:0:0:0:
155,88,24909,2,0,L|241:114,1,85,2|0,1:2|0:3,0:0:0:0:
196,9,25309,1,2,3:2:0:0:
233,194,25509,1,2,0:0:0:0:
285,39,25709,1,2,1:2:0:0:
143,163,25909,1,0,0:0:0:0:
236,112,26109,6,0,L|149:85,1,85,2|0,3:2|0:3,0:0:0:0:
49,47,26509,1,2,1:2:0:0:
143,163,26709,2,0,P|174:189|215:200,1,85,0|2,0:0|3:2,0:0:0:0:
363,184,27109,1,2,0:0:0:0:
276,64,27309,1,2,1:2:0:0:
216,200,27509,1,2,0:0:0:0:
310,131,27709,6,0,P|346:113|389:113,1,85,2|0,3:2|0:0,0:0:0:0:
363,184,28109,1,2,1:2:0:0:
392,12,28309,1,2,0:0:0:0:
229,73,28509,1,2,3:2:0:0:
363,184,28709,1,2,0:0:0:0:
205,239,28909,1,2,1:2:0:0:
310,131,29109,1,2,0:0:0:0:
148,104,29309,5,2,3:2:0:0:
325,229,29509,1,2,0:0:0:0:
167,83,29709,1,2,1:2:0:0:
305,249,29909,2,0,P|322:285|322:328,1,85,2|2,0:0|0:0,0:0:0:0:
256,192,30909,12,0,32509,0:0:0:0:
Topic Starter
Tae

-Jordan- wrote:

Hi, from my mod queue!

Beginner

00:05:309 (2) - Shouldn't this be a new combo, since there is a long rhythm gap between 00:02:109 (1,2) - and also this is on the beat after the lead in for the song. That's very true, fixed.

00:14:909 (3) - This slider could have the first red anchor point be on the strong sound at 00:15:709 - so the slider moves better with the music. I had intended for this, but looks like my timing was off, oops

00:24:109 (1) - It would be a lot better to start this slider at 00:24:509 - , so that is lands on the stronger beat at the start of the next section, instead of here. Isn't this where it currently starts?

00:30:909 (3) - Because this is in the outro and not the previous section I think it should be a new combo. Fixed.

00:30:909 (3) - I don't see the reason to silence the slider end on this, all of the other difficulties use spinners and silence the end but that is fine, but I think for such a difficulty it is best to have the normal volume slider end to give new players the feedback. I can understand that, fixed.
Hard

00:11:109 (3) - This jump could be a lot further away from 00:10:709 (2) - since it is a 1 beat gap after a really dense rhythm section. For this reason I think it should also have a new combo. A similar thing here too 00:23:309 (2,3) - These are both calm sections, so I'd prefer to use smaller distances for them. As for the combos, I'm not too sure about breaking consistency for these, but I'll keep it in mind.

00:29:109 (6,7) - Should make this a jump like other 1 beat gaps, since you don't use this kind of long rhythm gap stack anywhere in the map, it's strange to use it right at the end. Also if you make this a jump it would also make sense to me to make it a new combo. I like this current pattern, as there's a pause in the vocals, so having these stacked acts like a continuation of this after the pause... if you understand

Not much to say, my favourite difficulty in the set! thanks!
Thanks for helping!
[ L u k a s ]

- AzRaeL - wrote:

00:10:709 (6,7) - Fix blanket. nothing wrong with the blanket.
00:18:509 (2,6) - Make them overlap. (Or 00:19:309 (4,6) - Make them blanket.)why tho? it's not visible if i overlap them and it ruins the ds

-Jordan- wrote:

Lukas' Advanced

00:06:309 (4) - The overlap on 00:05:709 (2) - is not really necessary and could just me moved to make the map look better in my opinion.
00:13:309 (6) - The start and end of this slider is not parallel. You can make it parallel by moving the slider end to x:183, y:123. it wasn't my intention to make them parallel since i like them this way
00:19:309 (4) - If you rotate this object by -7 degrees around the selection centre, it would remove the overlap on 00:20:309 (6) - and actually blanket it well. But if you do, distance re snap 00:19:709 (5) - .
00:24:109 (10) - The blanket on 00:23:509 (8) - could be better. In fact I think going through the map and perfecting any blankets would be worth time since there are a couple :v nothing wrong with the blanket z
00:29:309 (7) - I think you should skip the rhythm at 00:29:309 (7) - and map 00:29:509 - to match the vocals. i was following the instrumental but since no instrumentals really pop out aka aren't really that noticeable I decided to map this to indicate the instrumental part.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5709,31251
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Coconut Chicken
TitleUnicode:꼬꼬넛치킨
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Tae
Version:Lukas' Advanced
Source:
Tags:bbqchicken bbq chicken bangtan boys sonyeondan bangtansonyeondan bulletproof boy scouts advertisement commercial advert 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop firetruck [_M_I_N_A_K_O] M_I_N_A_K_O senery [_L_u_k_a_s_] L_u_k_a_s lilyanna
BeatmapID:1360058
BeatmapSetID:641238

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2109,400,4,2,0,70,1,0
18509,-100,4,2,0,70,0,1
24509,-100,4,2,0,70,0,0
24909,-100,4,2,0,70,0,1
29909,-100,4,2,0,70,0,0
32509,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,194,100
Combo2 : 255,79,123
Combo3 : 92,228,133
Combo4 : 107,184,241

[HitObjects]
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160,326,3509,1,0,0:0:0:0:
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158,83,4909,2,0,P|210:67|242:71,1,75,2|0,3:2|0:0,0:0:0:0:
308,113,5309,6,0,P|324:169|320:209,1,75,2|0,1:2|0:0,0:0:0:0:
227,242,5709,2,0,P|229:204|242:169,1,75,2|0,1:2|0:0,0:0:0:0:
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404,68,6909,2,0,B|417:115|417:115|398:177|398:177|409:238,1,150,2|2,3:2|1:2,0:0:0:0:
380,300,7509,2,0,P|316:289|244:350,1,150,0|2,0:0|3:2,0:0:0:0:
164,360,8109,2,0,P|177:319|173:276,1,75,2|0,1:2|0:0,0:0:0:0:
124,212,8509,6,0,L|211:208,1,75,2|0,3:2|0:0,0:0:0:0:
272,135,8909,2,0,L|359:139,1,75,2|0,1:2|0:0,0:0:0:0:
428,225,9309,2,0,P|415:186|427:142,1,75,2|0,3:2|0:0,0:0:0:0:
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290,345,12109,2,0,L|209:339,1,75,2|0,1:2|0:0,0:0:0:0:
150,275,12509,1,2,3:2:0:0:
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54,294,12909,2,0,L|47:217,1,75,2|0,1:2|0:0,0:0:0:0:
26,131,13309,2,0,B|72:124|72:124|135:137|135:137|196:126,1,150,2|2,3:2|1:2,0:0:0:0:
249,86,13909,2,0,L|249:245,1,150,0|2,0:0|0:0,0:0:0:0:
290,316,14509,2,0,L|375:313,1,75,2|0,1:2|0:0,0:0:0:0:
437,259,14909,6,0,B|444:224|444:224|433:172,1,75,2|0,3:2|0:0,0:0:0:0:
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398,17,15709,2,0,P|352:3|306:13,1,75,2|2,3:2|3:2,0:0:0:0:
251,57,16109,2,0,P|205:71|159:60,1,75,2|0,1:2|0:0,0:0:0:0:
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283,372,18109,5,2,3:2:0:0:
406,241,18509,2,0,P|381:200|412:108,1,150,2|2,1:2|3:2,0:0:0:0:
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491,265,19309,2,0,P|471:303|426:327,1,75,2|0,1:2|0:0,0:0:0:0:
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126,290,23509,2,0,P|138:340|135:379,1,75,0|0,0:0|0:0,0:0:0:0:
50,337,23909,1,0,0:0:0:0:
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201,232,24509,5,2,0:0:0:0:
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293,46,25709,2,0,L|196:43,1,75,2|0,1:2|0:0,0:0:0:0:
135,79,26109,2,0,P|125:33|144:-9,2,75,2|0|2,3:2|0:3|1:2,0:0:0:0:
174,159,26709,2,0,B|180:318,1,150,0|2,0:0|0:0,0:0:0:0:
253,361,27309,2,0,P|302:345|344:356,1,75,2|2,1:2|0:0,0:0:0:0:
414,354,27709,5,2,3:2:0:0:
370,275,27909,1,0,0:0:0:0:
400,190,28109,2,0,B|390:149|390:149|399:103,1,75,2|2,1:2|0:0,0:0:0:0:
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276,67,28909,1,2,1:2:0:0:
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280,340,29909,1,2,0:0:0:0:
256,192,30909,12,0,32509,0:0:0:0:
josh1024
From the queue:

Just a few suggestions.

Beginner

00:13:309 (2) - not sure if you want an object so far down on this difficulty.

Lukas' Advanced

00:05:309 (1,2,3,4) - here 1 2 rotates cw but suddenly 3 4 ccw.
00:11:709 (1,2,3,4) - here 3 4 don't have that much of an impact ,still just kinda follow 1 2 in a straight line.
maybe make them feel more similar.

00:22:109 (4,5,6) - the same voice being map in two different ways right next to each other. maybe make them both sliders.

Hard

00:18:109 (1) - here you use large gap before nc.
00:19:909 (2) - here you use large gap (on a strong sound? or maybe you think circle 1 is stronger).
00:21:509 (2,3) - here you use small gap before strong sound and large gap before a weak sound.
maybe make them all one way or the other.

00:27:109 (4) - not sure if you intended to make 4 5 6 a perfect triangle cuz some are in the map while some aren't.
Topic Starter
Tae

josh1024 wrote:

From the queue:

Just a few suggestions.

Beginner

00:13:309 (2) - not sure if you want an object so far down on this difficulty. It all flows together, so should be fine.

Hard

00:18:109 (1) - here you use large gap before nc. Kiai starts here, so it's emphasised
00:19:909 (2) - here you use large gap (on a strong sound? or maybe you think circle 1 is stronger). 1-2 in general is emphasised
00:21:509 (2,3) - here you use small gap before strong sound and large gap before a weak sound. Hm, this current pattern fits the sounds, imo... I'll alter it if more people bring it up though
maybe make them all one way or the other.

00:27:109 (4) - not sure if you intended to make 4 5 6 a perfect triangle cuz some are in the map while some aren't. This one comes up awkwardly due to stacking, that's all
Thanks for helping, even if I didn't make any alterations.
Xiaolin
My fav BTS song

Beginner

  1. 00:13:309 (2) - Offscreen.


MINAKO's Easy

  1. 00:02:109 (1,3) - Looks like you wanted to make these symmetrical, but they're not really. (3) one tick is more up than the other tick, while (1) both of them are on the same grid. Copying pasting (1) into (3) and rotating it would work.
  2. 00:14:909 (1,2) - Flow seemed smooth throughout the diff but these two ruin it, this could probably confuse players because like I said before, the diff has a smooth movement but this one is sharp. Ctrl+G (2) would be better.


Trookie's Normal

  1. 00:18:509 (2) - DS issue, players would most likely click earlier than they should.


Lukas' Advanced

  1. 00:02:109 (1,2) - This could be misread, besides, this is the only pattern throughout the diff that looks like this, so better avoid it.
  2. 00:03:509 (4) - 00:06:109 (3) - These feel a bit random as they are the only ones that are almost stacked, so it's a bit questionable.
  3. 00:09:309 (3,4) - Why do these have different spacing from this 00:05:309 (1,2) - when the two of them have the same lyric? There's no change in the tone either, so there's no reason for them to be speced differently. The first one that I mentioned is using DS while the second one I mentioned breaks the DS, so it really makes no sense considering the fact that the two have the same lyric and sound.
  4. 00:08:909 (2,4) - Slight overlap here, should probably avoid it since it doesn't look intentional and they barley overlap which isn't really aesthetically pleasing.
  5. 00:11:709 (1,2) - Just like the first point.


Hard

  1. 00:04:509 (5) - Feel like there should be a jump here as the sound here sounds fairly strong. The sound here 00:02:909 (3) - sounds less intense (to my ears at least) and it has a jump, so I guess adding a jump there wouldn't hurt.
  2. 00:07:509 (3) - Same here, but it's kinda different. Here at 00:13:909 (4) - it's similar and it has a jump, so it's questionable that the first one doesn't have a jump.
  3. 00:26:109 (1) - Again, also it's rhymtically different. 00:19:709 (1,2) - This is split into a circle and a 2/1 slider, but the first time swap I mentioned is a 1/2 slider, even though the two of them are the same.


Senery's Coconut

  1. 00:03:709 (1,2,3) - Pretty much what I said in hard, the beat here sounds strong, so a jump would fit here.
  2. 00:06:509 (5,6) - To be honest, (6) doesn't really sound strong to be a jump, it sounds rather low than intense.


Good luck!
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