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posted
H E L L O T H E R E ! I am new to modding so i might not be as helpful. ANYWAY,I am gonna start with the mod now


[Normal]

*00:02:847 (1,2) - The 2 objects are a lil bit off, I'd put them put them 1 tick further
other than that, i don't see a significant problem with this difficulty. (Also i suck at judging low star difficulties OwO)

[Hard]

* 00:07:387 (6,1) - I think the flow from 6 to 1 is a lil bit awkward,however this is pretty easy to handle by just moving 1 to x:400 y:320
* 00:39:008 (1) - If you are going to add specific hitsounds, i'd definitly try to let this one stand out so people can catch up to the meaning of the new combo.
* 00:46:305 (6,1,2,3,1,2,3,4) - in my opinion this should all be one and the same combo
* 00:49:873 (1,2,1,2,3) - ^
* 01:15:332 (1,1) - I don't understand the purpose of the NC there, sry >.>

[Insane]
* 00:03:187 (6,1) - I think the 6 sounds better when being a NC stacked over the slider, however this is just a personal preferrence
* 00:52:484 (1,2,3,1,2,3,4,5,1) - When adding hitsounds, try to make it easier for the player to understand the NC meaning ;)
* 01:24:390 (1) - this one is too sharp placed but that is also just a little mistake IMO

[Expert]

* 00:19:712 (1,2) - The spacing there can be put in 2 different ways: Like you did or putting the hitcircle directly underneath the sliderend, either way it's fine
* 00:54:252 (1) - This one should be here: 00:54:171 (1)
* 01:12:576 (1,2) - in my opinion you can definitly space these a lil bit more if you like
* 01:24:171 (1,2,1,2,1,2,1) - ? WELL, hitsounding these might help me to understand why you changed from 1,1,1,1,1,1,1 to 1,2,1,2,1,2,1 :/


[General]

* To everything there i can only say, watch out for your "timing points" (sounds) and try to make it easier with them for others to understand your NC meanings, it isn't always that obvious while playing a beatmap. Editing your combos would also be an option.

Again i wanna say that this is literally my first mod so yea, i might tell you garbage >.< But other than that, this would be a map i'd get good PP on so plz get it ranked EKSDEE
posted
Hello! m4m from #modreqs

  1. Are you sure you want to keep such serious background for such happy song? xd

Normal:
  1. check aimod
  2. i think you could half amount of nc in this diff since numbers on circles help beginners a lot
  3. 00:02:847 (1,2) - eeeh, i would avoid using stacks in lower difficulties
  4. 00:04:468 (1,1) - these two touching doesn't look nice
  5. 00:09:874 - im pretty sure you can put reverse slider for these sounds (yeah, you did it here 01:22:468 (1) - )
  6. 00:10:955 (1,2) - this blanket is a bit inaccurate
  7. 00:13:874 (1,2) - using slider instead of this would justify overlap and make good pattern
  8. 00:16:144 - i'm pretty sure you should not leave this place empty, just map drums
  9. 00:29:117 (1) - maybe don't put spinner here? it doesn't follow music and its too short for beginner to recognise and start spinning
  10. 00:46:306 (1,1) - i don't think you should overlap like this in low diffs
  11. 01:01:549 - whats with hitsound here?
  12. 01:05:766 (1,2) - very inaccurate blanket, probably you should check them all
  13. 01:13:225 (1,1) - put break between them

Hard:
  1. check aimod
  2. 00:04:955 (5,2) - maybe don't use full overlap for such low difficulty? this kind of pattern is pretty gimmicky and hard to read imo
  3. 00:14:359 (3,4) - whats with space? just use usual ds
  4. 00:18:252 (3,1) - ow, this is really messy
  5. 00:18:738 (2,1,2,3,4,5,1) - this is so complicated
  6. 00:21:332 (5,6,7) - i cri evritim
  7. 00:31:711 (2,3,1,2,3,4) - i'm pretty sure you should use different kind of pattern here because you used it right before this section for different sounds
  8. 00:38:684 (1,2,1,2) - whats with ncs, keep them consistent and logical! D: (saw many inconsistencies with comboing through the map, you definitely should check combos)


That's all from me. Hope I helped. Good luck!
posted
Yes, I want to leave that background, because before putting something happy just because the song is happy, I think it is better to add a background that has a true relationship with the song or with the story arc of the series or any relevant character , I think that represents a song better!

Thanks For Your Mod!! :)
posted
hey! random mod cuz naruto <3
[easy]
  1. 00:27:658 (1,1) - debe de haber mas espacio entre estas dos notas, te recomendaria quitar el spinner y mapear esa parte tbh
  2. 00:52:793 (1,1) - lo mismo aqui, aqui es mas facil quitar el reverse de 00:51:820 (2) - y hacer que el spinner empieze desde 00:52:468 - y termine en 00:53:766 - queda mejor en mi opinion :3

aparte de eso es muy buena diff gj!, lo unico con lo que me quede ganas de comentar son los blankets que pueden mejorar mucho

[normal]
  1. 00:13:225 (5,1,2,3) - esto se oye un poco mal intenta este ritmo: https://puu.sh/wUCrt/3bb7a087a2.jpg empiza desde 00:13:225 - hasta 00:15:495 - queda mejor en vocales imo
  2. 00:40:144 (1) - deberia de comenzar en 00:39:982 - para no mover mucho intenta esto: https://osu.ppy.sh/ss/8696065
  3. 00:46:306 (1,2,3,4,1,2,3) - esto es un poco dificil de jugar/leer intenta esto: https://puu.sh/wUEL8/5a209345ee.jpg
  4. 00:52:468 (1) - lo mismo que en easy, termina el spinner en 00:53:766 - para dejar mas tiempo de reaccion para la siguiente nota
  5. 01:05:441 - agrega un circulo aqui?
  6. 01:08:036 - ^
  7. 01:09:333 (3,1) - estos se oyen un poco mal, trata esto: https://puu.sh/wUF5i/334110d7b2.jpg
  8. 01:23:441 (1) - esto quedaria mejor como un slider largo, asi es mas facil de jugar las notas del final


[hard]
  1. 00:13:387 (3) - si escuchas detalladamente veras que no hay ningun sonido aqui, asi que este circulo esta fuera de lugar, intenta hacer 00:13:225 (2) - un slider
  2. 00:16:631 (2) - ^ lo mismo aqui, btw 00:16:144 (3) - deberia ser solo un circulo, para mantener la consistencia con la parte comentada arriba, ya que son lo mismo
  3. 00:52:144 (1) - stack bajo 00:51:495 (2) - algo asi: https://osu.ppy.sh/ss/8696580


[insane]
  1. 00:09:820 (1,1,1) - esto debe de estar en 1/3 ( https://puu.sh/wUHe3/a82ec6dfdf.jpg ), lo mismo con 00:53:766 (1,2,1,2) - y 01:22:468 (1,2,3) - , creo que esto aplica en normal y hard tambien~
  2. 00:56:685 (4,1) - este ritmo queda mejor si le haces ctrl+g
  3. 01:01:874 (1,2) - ^
  4. 01:04:225 (2,2,2,2) - estas no son necesarias, solo es overmapping, usa unos simples saltos aqui, queda mejor
  5. 01:24:171 (4) - esta nota no es necesaria, esto 01:23:441 (2,3,4,5) - se oye un poco mal trata esto: https://puu.sh/wUHqF/9633942c67.jpg
  6. 01:24:739 - creo que el stream debe seguir hasta (1)
  7. 01:25:833 (3,4) - estos deberian de ir en white an red tick respectivamente: https://osu.ppy.sh/ss/8696857
para ser tu primer mapa subido es muy bueno gj! buena suerte! :3
posted
Gracias missa, Te amo <3 JAJAJAJ
Revive Moshimo que esa me encanta! <3 ;)
posted
Una cosa: Siempre cuando alguien te modera responde a cada sugerencia con detalle. Algunos mods son muy exigentes en eso y podrían no modearte los mapas en un futuro (lo piden más que nada para que puedan mejorar en su modding y saber tus razones a las sugerencias que rechazaste)
Podrías hacer un quote con el mismo mod pero poniendo tus respuestas luego de la sugerencia (obviamente en otro color para diferenciar)
GL~

Edit: No me des kudos. Solo debes dar a los que han hecho mod al mapa. Yo sólo di un consejo~
(BN or mod denied the kudo plz)
posted
00:42 Xelite: слушай
00:42 Xelite: тут в твоей диффе тройки криво поставлены
00:42 Xelite: они при игре не красиво выглядят
00:42 _Ensi_: Линкани
00:43 Xelite: сек
00:43 Xelite: 00:56:041 (7,8,9,1) -
00:43 Xelite: вот тут точно что то не то
00:43 Xelite: 01:00:095 (6,7) - это тоже исправь
00:44 Xelite: 01:09:176 (5,6,1) -
00:44 _Ensi_: Могу просто спейс в тройку сделать
00:44 Xelite: там либо на слайдер наложи полностью тройку эту
00:44 Xelite: ну там как тройка, две ноты и слайдер
00:44 Xelite: вот эти две ноты либо на слайдер наложи
00:45 Xelite: либо с большим спейсингом поставь
00:45 _Ensi_: А дык
00:45 _Ensi_: они сами так ставятся
00:45 Xelite: нет
00:45 Xelite: я только что в редакторе
00:45 Xelite: поправил
00:45 Xelite: и все норм
00:45 Xelite: а
00:45 _Ensi_: ааа
00:45 Xelite: у тебя походу стеки включены
00:45 Xelite: выруби
00:45 _Ensi_: вижу уехали малец
00:46 Xelite: вид - показывать стеки
00:46 Xelite: я просто когда первый раз играл это
00:46 Xelite: вот честно, в пальцах запутался
00:46 Xelite: потому что я семи альт можно сказать
00:46 Xelite: и не понял что это такое)))0
00:47 _Ensi_: А мне удобней когда видны они
00:47 _Ensi_: Когда все в одну точку
00:47 _Ensi_: как то не то
00:47 Xelite: я же говорю, поставь с больше спейсингом тогда
00:47 Xelite: а то у тебя было такое что одна чуть отодвинута
00:47 Xelite: а другая на слайдере стоит
00:48 Xelite: а когда в одной точке то вообще игрок подсознательно понимает что это тройка
00:48 _Ensi_: а
00:48 _Ensi_: все норм
00:48 _Ensi_: они просто съехали
00:48 _Ensi_: фиксанул
00:49 Xelite: еще один момент
00:49 Xelite: В конце ты выделяешь достаточно сильные звуки, и один звук выглядит как пропущеным
00:50 Xelite: да, там стоит спиннер, но спиннер было бы лучше подвинуть и влепить ноту
00:50 Xelite: https://osu.ppy.sh/ss/8919409
00:50 _Ensi_: Да, но тогда не сможешь крутануть спиннер
00:50 _Ensi_: :D
00:50 Xelite: вот что то типа такого, по таймлайну
00:50 Xelite: Не, все нормально выходит
00:50 _Ensi_: 1к можно будето только крутануть
00:50 Xelite: Я тестил мапу с двумя нотами и спиннером
00:50 _Ensi_: оибо двигать весь мапсет
00:50 _Ensi_: либо
00:50 Xelite: Да какая разница
00:51 Xelite: тем более
00:51 Xelite: 01:27:014 вот тут
00:51 Xelite: заканчиваеться звучание последнего звука
00:51 Xelite: а спиннер до туда не доходит
00:51 _Ensi_: да уже
00:51 Xelite: ты поставь ноту другую, и влепи спиннер до сюда 01:27:014
00:52 Xelite: и будет шикарно :^)
00:52 _Ensi_: все 01:26:852 -
00:53 _Ensi_: Я думаю тут лучше закончить
00:53 Xelite: Вообще впринцепе да, но я за ноту сказал, было бы хорошо чтобы было две
00:53 Xelite: Просто я интуитивно хотел нажать два раза, а там такой спиннер :/
posted
awesome map really well timed and mapped, however the last stream on [expert] difficulty is a bit too fast
posted
Hello from #modreqs!

00:16:473 (4,5,1) - Imho this jump is too big
00:23:933 (1,2,3,4) - I think make this aesthetically nicer, my suggestion is align the slidertail of (1),(2) and the sliderhead of (3) to a small stream. You may have to change other note positions too so be careful
00:25:879 (6,7,8) - Same with this. Maybe not with a stream, but with a chain of notes. Try making a slider and then using Ctrl+F and see if you get notes you can align these to
00:42:419 (1) - The distance spacing should be the same as the previous parts with this pattern
00:50:203 (2) - If I'm not wrong this being directly stacked underneath might be unrankable, I think shifting it a little to make sure the player can see it is required here
00:53:771 (4,5,6,7) - I think you should give another hint to the player that there is a change to the 1/3 measure, maybe a new combo? Otherwise a triangle shape is not a bad idea either
00:24:419 (5,6) - This could be mistake for 1/2 spacing, I suggest putting (6) somewhere else instead of a blanket
01:10:473 (1) - I think this should be a little closer
No problems here :D


Good luck! :)
posted
Hey! From Mod Req o/
00:00:582 (1,2) - not perfectly stacked
00:28:473 (3,1) - ^
00:38:203 (2,4) - ^
00:46:311 (6,2) - ^
00:05:446 (1,2) - fix blanked
00:14:690 (2,3) - ^
I don't know why this pause from 00:16:149 (5) - to 00:17:771 (1) - exists
00:33:338 (3,4) - this overlap doesn't look good
01:21:014 (1,2) - ^
01:05:446 (1) - missing a note here
01:22:419 (1) - this note is really random to click, cause of the drum sound on 01:22:311 (1) -
-> I would extend 01:21:663 (2) - with an reverse arrow
General:
NC Usage: Usually you want to NC every big white tick.
Detailed:
00:00:744 (2,2,2) - These have this strong hold guitar sound on their ends. I think these sounds should be clicked.
00:11:933 (1) - oddly under-mapped
00:17:609 (1) - ^
00:20:203 (1) - ^
00:24:906 (1) - ^
00:30:581 (1) - ^
00:45:987 (1) - ^
00:05:771 (4,5,6,7,8) - strong hold sound on slider end (00:06:095 (5) -) something like this (https://i.imgur.com/Djennbw.png) would make much more sense
00:17:284 (3) - strong hold sound on slider end
00:18:581 (5) - ^
00:19:879 (9) - ^
00:45:906 - ^
00:30:095 (3,1) - fix blanked
00:31:068 (2,3) - rip spacing
00:44:041 (5,6) - ^
00:31:311 (1) - there is a sound between these sliders
-> design shapes shouldn't mess up the emphais
00:49:879 (1,2) - rip spacing emphasis, also I don't know why the following rhythm starts with these sliders because the rest is pretty flowy mapped
00:53:771 (1,1,1,1) - what do you think about nc'ing all of them? so you can read them better.
01:22:527 (1,2,3) - ^
01:21:825 (2,1) - not perfectly stacked
00:52:798 (3,1) - ^
01:13:149 (9) - oddly overmapped, also previous pattering assumes that this would be 2 1/2 circles

Good Luck with your Set!! o/
posted

Angelis wrote:

Hello from #modreqs!

00:16:473 (4,5,1) - Imho this jump is too big Fixed

00:23:933 (1,2,3,4) - I think make this aesthetically nicer, my suggestion is align the slidertail of (1),(2) and the sliderhead of (3) to a small stream. You may have to change other note positions too so be careful In fact if it looks better Uwu

00:25:879 (6,7,8) - Same with this. Maybe not with a stream, but with a chain of notes. Try making a slider and then using Ctrl+F and see if you get notes you can align these to I did not quite understand what you meant, sorry

00:42:419 (1) - The distance spacing should be the same as the previous parts with this pattern Fixed

00:50:203 (2) - If I'm not wrong this being directly stacked underneath might be unrankable, I think shifting it a little to make sure the player can see it is required here Fixed

00:53:771 (4,5,6,7) - I think you should give another hint to the player that there is a change to the 1/3 measure, maybe a new combo? Otherwise a triangle shape is not a bad idea either
Fixed

00:24:419 (5,6) - This could be mistake for 1/2 spacing, I suggest putting (6) somewhere else instead of a blanket
01:10:473 (1) - I think this should be a little closer
Fixed

No problems here :D


Good luck! :)
posted
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