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Nogizaka 46 - Tsuki no Ookisa

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Topic Starter
Lian-_old
This map has been deleted on the request of its creator. It is no longer available.
Usaha
New to modding, I'll try to help.
Nogizaka 46 - Tsuki no Ookisa

General
  1. auto must get atleast 1000 bonus points on spinners to be rankable, i think on extra and insane some of them dont make it to 1000!


Easy!

  1. Easy's should have very few distance snap errors because you should be using time distance equality, turning on DS should help


Normal!

  1. normal's should also have few distance snap errors, turn on DS to help.
  2. otherwise feels fine to play.


Hard!

  1. 01:03:836 (5) - make this slider flat to go into the next circle so it flows better
  2. everything else feels fine, gj!


Insane!

  1. 00:09:025 (2) - make this note directly above the other 2
  2. 00:52:565 (1,1,1,1) - i would make this stream have .4 DS instead of 1, feels to spaced for a insane
  3. 01:02:539 (3,4) - make these 2 overlap less(feels cleaner to aim)by raising them a bit higher
  4. 01:23:538 (1) - auto must get 1000 points on spinners to be rankable


Expert!

  1. 00:01:079 (4) - move this note a little bit up so it's straight with the slider
  2. 00:04:160 (7) - maybe move this note a little bit up so its less awkward to hit
  3. 00:04:484 (1) - rotate this slider down and make the next circle a little further out so the slider goes into the jump smoothly
  4. 00:04:971 (3) - rotate a little bit and make 00:05:457 (4) - higher(maybe im just being picky)
  5. 00:06:917 (4) - same thing as before, less awkward to hit if you move it up a little bit
  6. 00:11:295 (4) - make straight with slider (being picky :v)
  7. 00:12:430 (1) - move this note a little bit right maybe so it flows better from previous slider
  8. 00:29:620 (2) - personally i find this note making the pattern feel weird to hit so i would make it a jump to(unless you want it to be weird)
  9. 00:29:782 (3,5,7) - reduce the spacing a bit so its not such a sudden speed increase
  10. 00:30:755 (1) - i found that making this slider spam 1.5 sv and full on overlap to be easier to hit and read, although both versions are fine(if you reduce the spacing a little bit
  11. 00:53:782 (1,2,1,2) - - ctrl+g this jump pattern so its less spaced out to hit from the stream.
  12. 00:54:187 (1,2) - i would make these smaller then the last 2 but it works either way
  13. 00:57:025 (6) - move this to the right so its like a triangle jump and easier to read
  14. 01:12:107 (2) - make this more spaced out and to the right so to emphazise the -de and then make 01:12:755 (2) - line up
  15. 01:26:052 (1) - auto must get 1000 bonus points on spinners to be rankable, maybe delete the stack afterwards and extend it to 01:26:782 -
Topic Starter
Lian-_old
]Fixed in all difficulties, Thanks for all your help, I invite you to try it again!
Duck Wings
from #modreqs

plz m4m https://osu.ppy.sh/s/627942

idk exact criteria Hard, Insane Extra. sry

Easy / please look at aimod
Easy Blanket

*00:01:890 (2,3,4) -

*00:05:457 (2,3) -

*00:10:971 (1,2) -

*00:12:106 (3,5) - body blanket

*00:41:133 (2,1) - ^

*00:14:701 (2,3) -

*00:19:728 (3,4) - 4cs move it x371 y272

*00:21:349 (1,2) -

*00:31:728 (2,3,4,5) -

*00:36:917 (3,4) -

*00:48:268 (7,1) -

*00:55:079 (1,2) -

*00:58:322 (3,4) -

Normal / aimod now check...
Normal Blanket

*00:05:295 (1) - overmapping. lunatic slider

*00:14:701 (3,4) -

*00:23:944 (3,4,1) -

*00:33:349 (1,2,3) -

*00:39:511 (4,6,1) -

*00:43:728 (1,2) -

*01:06:430 (2,3,4) -

*01:15:268 - insert brake time 01:18:349 -

*01:19:403 (2,3,4) -

*01:25:403 (1,2) - overlap



***************check distance snap****************
quila
Expert!


i don't have the authority to say some of what i say, as i'm only an intermediate mapper myself, but... hope this helps <3
General - Overall, I really enjoy your visuals and aesthetics. This map looks very nice, and it plays very nice, but there is a large amount of consistency and representation issues, evident as they take up most of this mod.
As a general advice; there's many ways to represent something correctly, which is where mapper creativity comes in, but there's an even larger amount of ways to represent something incorrectly. It can be hard finding a way that is both correct and looks good to you, the mapper. This map looks great, but it does a lot wrong in terms of representing the music. A good mapper is able to do both, so you are half of a good mapper :P

Additionally,
[*] - Slider-ends should have less impact than the slider start. This is because it takes more effort for the player to click than to release the mouse, and sliders generally move slower than normal jumps.

Changing everything in this map likely won't help you improve as a mapper. realize your mistakes and move on to a new map, maybe come back to this one once you've improved.

00:00:593 (1,2,3) - there's two large sounds here on (1) and (3). The way it's currently mapped gives (3) the same emphasis as (2), which is improper; (3) should have more epmhasis. this also occurs at 00:01:890 (1,2,3), 00:03:187 (1,2,3), 00:14:863 (7,8,1), 00:17:944 (3,4,5), 00:23:782 (1,2,3), 00:26:538 (6,7,8), 00:27:998 (7,8,1), 00:34:160 (1,2,3),

Personally, I'd either; delete (2) and make (1) a 1/4 slider for a nice jump onto (3), or, more plainly; do the same thing but leave (1) as a circle.



00:01:079 (4,5,6,7,8) - (5) and (7), the white ticks, are stronger than (4), (6), and (8), the red ticks. you should increase emphasis on the white ticks.

00:02:376 (4,5,6,7,8) - ^white ticks need more impact

00:03:025 (8,1,3) - there's a new sound added on these three notes that doesn't exist in the previous section (00:01:728 (8,1,3) - ). maybe do some slight variations to portray the difference


00:03:025 (8,1) - the jump from (8) to (1) is inconsistent with the previous jump at 00:01:728 (8,1).

00:03:674 (4,5,6,7,8) - white ticks need more impact again :?

00:06:592 (2,3,4) - this plays well, but because these are three different sounds it would be nice to have three different angles and spacings.

00:07:403 (1) - I'd reccomend changing this into two circles due to the strong sound on 00:07:565.

00:07:728 (2) - ^same here

00:09:025 (3,4,5) - these need to be jumps.

00:09:349 (5) - make this into two circles and maybe place a circle here 00:09:674.

00:09:836 (1,1,1) - i'm not sure about the timing here, maybe it is 1/6. either way, you can't have 00:09:836 (1) - start on nothing.

00:12:917 (4) - this should be two circles.

00:13:241 (5) - ^should be two circles. the sound on the slider-start should be stronger than the sound on the slider-end.

00:13:565 (1) - this should be spaced out more. it's generally bad to have little or no spacing after a 1/2 slider as it causes the player to idle for half a beat (the cursor has already moved with the slider to where it needs to be). stuff like this is definetely more acceptable on 1/4 rhythms and higher.

00:13:565 (1) - either make this a 1/2 slider, or add a circle at 00:13:728.

00:14:214 (4) - this needs to be two circles.

00:15:025 (1) - ^same

00:15:511 (3) - ^

00:15:511 (3,4) - This needs a larger gap.

00:15:998 (5,6) - ^

00:16:971 (4) - make this two circles.

00:20:052 (4) - either make this a 1/2 slider or add a circle at 00:20:214.

00:21:836 (6,1) - i think the gap from (6) to (1) is too large, given that (1) is one of the weaker sounds.

00:22:809 (1) - make this two circles.

00:23:457 (3) - ^

00:24:592 (5) - ^

00:24:917 (6) - ^

00:25:241 (1,2,3,1,2) - 00:25:322 (2) and 00:25:484 (1) are way too quiet to have circles. you could make them into sliderends, or remove them alltogether, while changing the remaining notes into jumps.

00:25:728 (3) - same as 00:22:809 (1)

00:26:052 (4) - ^

00:27:187 (2,3) - these need a larger gap.

00:28:484 (2) - needs to be two circles. sorry that i'm pointing so many of these out..

00:28:971 (4) - ^

00:28:971 (4,5) - increase gap between slider-end and (5)

00:33:025 (2,3) - add a larger jump from (2) onto (3) for emphasis. also, (3) should be two circles instead of 1/2 slider

00:33:512 (4) - this spacing at the end of a slider is acceptable due to how quiet the sliderhead is. however, the sliderend is stronger than the sliderstart and should be made into a circle :(

00:33:836 (5) - make this two circles

00:34:809 (5,6) - increase spacing

00:35:620 (8,1,2) - there should be jumps between these 3.

00:36:268 (3) - make this two circles

00:38:052 (1,2,3,1,2,3,1,2,3) - you shouldn't put notes where there isn't any sounds. the stream looks great but.. it doesn't match the music.

00:38:701 (3) - remove the repeat (making this a 1/2 slider) and add a circle at 00:39:025 -

00:39:511 (2,3) - make (2) into a 1/2 slider, delete (3), and add a circle at 00:39:836.

00:41:457 (3,4) - space these out more

00:41:620 (4) - this should be a circle only, and you should add a 1/2 slider at 00:41:782.

00:42:430 (6,7) - increase spacing going into (7)

00:42:917 (8,1) - ^same thing for (1)

00:43:403 (2,3,1) - change these into jumps

00:44:052 (1) - make this two circles

00:44:376 (2,3) - space these out

00:45:025 (5,6) - ^

00:45:511 (7,8) - ^

00:45:998 (1,2) - ^

00:46:160 (2,1) - make this two circles, and make the second circle a 1/2 slider, deleteing (1)

00:46:971 (4,5) - make this a jump

00:48:268 (3,4,5) - you could space these.

00:50:214 (2,3,4) - all of these sliders should be changed to 1/2 jumps.

00:52:484 (9,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - again this is very pretty, but you have hitcircles where there isn't any sounds. maybe you can find a different song to use this in, i really like it :p

01:00:106 (5,1) - increase spacing

01:00:917 (1) - change to two circles

01:04:160 (1,2,3,1,2,3,1,2,3,1,2,3) - the sound which the (2)nd circle on all of these triplets is represeting should be emphasized a lot less due to lower impact.

01:05:782 (3,4,5) - make these jumps

01:07:079 (3,4,5) - ^

01:07:403 (5) - make this two circles

01:07:728 (6) - ^

01:08:052 (1,2) - you should reduce spacing going onto (2) as it is a weak sound.

01:08:376 (3,4,1) - make these jumps

01:08:701 (1) and 01:09:673 (2) - change these into 1/2 jumps

01:11:133 (3,1,2) - delete (1), make (3) a 1/2

I'll stop here, I think you get the point.

Please don't be discouraged by this. I enjoyed playing this map :)

hope I helped, Good Luck
Topic Starter
Lian-_old
Many things, do not buy di of your mod, And some that I did not agree, Thanks for your mod
Incomp
Hey there.

[Easy!]
00:10:971 (1) - This blanket isnot perfect, but it's an easy fix.
00:18:755 (2,3) - The flow here is strange since the 3 has an immediate upwards direction. You can rotate 3 and 4 by 25 degrees and get this, which is much more fluid.
00:37:890 (1,1) - This overlap may be really confusing to newer players -- the players that will be mostly playing this map.
00:49:566 (2,3) - ^
00:55:079 (1,2) - This slider blanket is also imperfect. If you don't do it already, use the approach circle of the blanketed note as a guide, like this.
01:04:484 (2,3) - ^
01:05:782 (1,2,3) - ^

I know that most of the stuff I pointed out was slider blankets, which is kind of a cheap shot. Low-hanging fruit. However, take it as a good thing -- it means your difficulty is pretty damn solid.

[Normal!]
00:04:484 (3,1) - Slider blankets.
00:06:755 (1,2) - ^
00:14:701 (3,4) - ^
00:55:079 (1,2) - ^
00:57:998 (4,5) - ^
00:26:538 (2) - Maybe you can turn this into a slider that ends at 00:26:863 - . It allows that vocal to get mapped, since it's kind of awkwardly missed.
00:25:403 (1) - Why NC here?
00:27:511 (1) - It's weird to have a spinner here. There's not really anything that supports it, like a long or continuous sound. For comparison the spinner at 00:52:484 (1) - is fine, since you're mapping to the vocals.
01:13:241 (1) - The empty space after this spinner should be filled, unless I'm just not seeing why it's left blank.

As for rhythm, this one's pretty close to as good as you can get it. Just gotta take care of the technical, boring stuff.

[Hard!]
00:10:647 (6,7) - These don't need to be there -- I can't hear any sound.
01:18:269 (2,3,4) - ^
00:52:485 (4) - This slider is very jarring. It would probably be best to map a different layer of the music here.
01:15:512 (1) - Remove the NC here.

[Insane!]
00:35:620 (1,2) - No sound here.
00:42:431 (4) - ^
01:24:228 (1,1,1,1,1,1) - These notes aren't snapped, and I'm unsure why they're all new combos.

[Expert!]
00:52:565 (1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Why are these all new combos?
01:24:187 (1,2,1,2,1,2,1) - More unnecessary new combos.
Kittles
offset = 577 is a little crisper
DRythm
H E L L O T H E R E ! I am new to modding so i might not be as helpful. ANYWAY,I am gonna start with the mod now


[Normal]

*00:02:847 (1,2) - The 2 objects are a lil bit off, I'd put them put them 1 tick further
other than that, i don't see a significant problem with this difficulty. (Also i suck at judging low star difficulties OwO)

[Hard]

* 00:07:387 (6,1) - I think the flow from 6 to 1 is a lil bit awkward,however this is pretty easy to handle by just moving 1 to x:400 y:320
* 00:39:008 (1) - If you are going to add specific hitsounds, i'd definitly try to let this one stand out so people can catch up to the meaning of the new combo.
* 00:46:305 (6,1,2,3,1,2,3,4) - in my opinion this should all be one and the same combo
* 00:49:873 (1,2,1,2,3) - ^
* 01:15:332 (1,1) - I don't understand the purpose of the NC there, sry >.>

[Insane]
* 00:03:187 (6,1) - I think the 6 sounds better when being a NC stacked over the slider, however this is just a personal preferrence
* 00:52:484 (1,2,3,1,2,3,4,5,1) - When adding hitsounds, try to make it easier for the player to understand the NC meaning ;)
* 01:24:390 (1) - this one is too sharp placed but that is also just a little mistake IMO

[Expert]

* 00:19:712 (1,2) - The spacing there can be put in 2 different ways: Like you did or putting the hitcircle directly underneath the sliderend, either way it's fine
* 00:54:252 (1) - This one should be here: 00:54:171 (1)
* 01:12:576 (1,2) - in my opinion you can definitly space these a lil bit more if you like
* 01:24:171 (1,2,1,2,1,2,1) - ? WELL, hitsounding these might help me to understand why you changed from 1,1,1,1,1,1,1 to 1,2,1,2,1,2,1 :/


[General]

* To everything there i can only say, watch out for your "timing points" (sounds) and try to make it easier with them for others to understand your NC meanings, it isn't always that obvious while playing a beatmap. Editing your combos would also be an option.

Again i wanna say that this is literally my first mod so yea, i might tell you garbage >.< But other than that, this would be a map i'd get good PP on so plz get it ranked EKSDEE
Hectic
Hello! m4m from #modreqs

  1. Are you sure you want to keep such serious background for such happy song? xd
Normal:
  1. check aimod
  2. i think you could half amount of nc in this diff since numbers on circles help beginners a lot
  3. 00:02:847 (1,2) - eeeh, i would avoid using stacks in lower difficulties
  4. 00:04:468 (1,1) - these two touching doesn't look nice
  5. 00:09:874 - im pretty sure you can put reverse slider for these sounds (yeah, you did it here 01:22:468 (1) - )
  6. 00:10:955 (1,2) - this blanket is a bit inaccurate
  7. 00:13:874 (1,2) - using slider instead of this would justify overlap and make good pattern
  8. 00:16:144 - i'm pretty sure you should not leave this place empty, just map drums
  9. 00:29:117 (1) - maybe don't put spinner here? it doesn't follow music and its too short for beginner to recognise and start spinning
  10. 00:46:306 (1,1) - i don't think you should overlap like this in low diffs
  11. 01:01:549 - whats with hitsound here?
  12. 01:05:766 (1,2) - very inaccurate blanket, probably you should check them all
  13. 01:13:225 (1,1) - put break between them
Hard:
  1. check aimod
  2. 00:04:955 (5,2) - maybe don't use full overlap for such low difficulty? this kind of pattern is pretty gimmicky and hard to read imo
  3. 00:14:359 (3,4) - whats with space? just use usual ds
  4. 00:18:252 (3,1) - ow, this is really messy
  5. 00:18:738 (2,1,2,3,4,5,1) - this is so complicated
  6. 00:21:332 (5,6,7) - i cri evritim
  7. 00:31:711 (2,3,1,2,3,4) - i'm pretty sure you should use different kind of pattern here because you used it right before this section for different sounds
  8. 00:38:684 (1,2,1,2) - whats with ncs, keep them consistent and logical! D: (saw many inconsistencies with comboing through the map, you definitely should check combos)
That's all from me. Hope I helped. Good luck!
Topic Starter
Lian-_old
Yes, I want to leave that background, because before putting something happy just because the song is happy, I think it is better to add a background that has a true relationship with the song or with the story arc of the series or any relevant character , I think that represents a song better!

Thanks For Your Mod!! :)
missa1912
hey! random mod cuz naruto <3
[easy]
  1. 00:27:658 (1,1) - debe de haber mas espacio entre estas dos notas, te recomendaria quitar el spinner y mapear esa parte tbh
  2. 00:52:793 (1,1) - lo mismo aqui, aqui es mas facil quitar el reverse de 00:51:820 (2) - y hacer que el spinner empieze desde 00:52:468 - y termine en 00:53:766 - queda mejor en mi opinion :3
aparte de eso es muy buena diff gj!, lo unico con lo que me quede ganas de comentar son los blankets que pueden mejorar mucho

[normal]
  1. 00:13:225 (5,1,2,3) - esto se oye un poco mal intenta este ritmo: https://puu.sh/wUCrt/3bb7a087a2.jpg empiza desde 00:13:225 - hasta 00:15:495 - queda mejor en vocales imo
  2. 00:40:144 (1) - deberia de comenzar en 00:39:982 - para no mover mucho intenta esto: https://osu.ppy.sh/ss/8696065
  3. 00:46:306 (1,2,3,4,1,2,3) - esto es un poco dificil de jugar/leer intenta esto: https://puu.sh/wUEL8/5a209345ee.jpg
  4. 00:52:468 (1) - lo mismo que en easy, termina el spinner en 00:53:766 - para dejar mas tiempo de reaccion para la siguiente nota
  5. 01:05:441 - agrega un circulo aqui?
  6. 01:08:036 - ^
  7. 01:09:333 (3,1) - estos se oyen un poco mal, trata esto: https://puu.sh/wUF5i/334110d7b2.jpg
  8. 01:23:441 (1) - esto quedaria mejor como un slider largo, asi es mas facil de jugar las notas del final
[hard]
  1. 00:13:387 (3) - si escuchas detalladamente veras que no hay ningun sonido aqui, asi que este circulo esta fuera de lugar, intenta hacer 00:13:225 (2) - un slider
  2. 00:16:631 (2) - ^ lo mismo aqui, btw 00:16:144 (3) - deberia ser solo un circulo, para mantener la consistencia con la parte comentada arriba, ya que son lo mismo
  3. 00:52:144 (1) - stack bajo 00:51:495 (2) - algo asi: https://osu.ppy.sh/ss/8696580
[insane]
  1. 00:09:820 (1,1,1) - esto debe de estar en 1/3 ( https://puu.sh/wUHe3/a82ec6dfdf.jpg ), lo mismo con 00:53:766 (1,2,1,2) - y 01:22:468 (1,2,3) - , creo que esto aplica en normal y hard tambien~
  2. 00:56:685 (4,1) - este ritmo queda mejor si le haces ctrl+g
  3. 01:01:874 (1,2) - ^
  4. 01:04:225 (2,2,2,2) - estas no son necesarias, solo es overmapping, usa unos simples saltos aqui, queda mejor
  5. 01:24:171 (4) - esta nota no es necesaria, esto 01:23:441 (2,3,4,5) - se oye un poco mal trata esto: https://puu.sh/wUHqF/9633942c67.jpg
  6. 01:24:739 - creo que el stream debe seguir hasta (1)
  7. 01:25:833 (3,4) - estos deberian de ir en white an red tick respectivamente: https://osu.ppy.sh/ss/8696857
para ser tu primer mapa subido es muy bueno gj! buena suerte! :3
Topic Starter
Lian-_old
Gracias missa, Te amo <3 JAJAJAJ
Revive Moshimo que esa me encanta! <3 ;)
gaston_2199
Una cosa: Siempre cuando alguien te modera responde a cada sugerencia con detalle. Algunos mods son muy exigentes en eso y podrían no modearte los mapas en un futuro (lo piden más que nada para que puedan mejorar en su modding y saber tus razones a las sugerencias que rechazaste)
Podrías hacer un quote con el mismo mod pero poniendo tus respuestas luego de la sugerencia (obviamente en otro color para diferenciar)
GL~

Edit: No me des kudos. Solo debes dar a los que han hecho mod al mapa. Yo sólo di un consejo~
(BN or mod denied the kudo plz)
Xelite
IRC
00:42 Xelite: слушай
00:42 Xelite: тут в твоей диффе тройки криво поставлены
00:42 Xelite: они при игре не красиво выглядят
00:42 _Ensi_: Линкани
00:43 Xelite: сек
00:43 Xelite: 00:56:041 (7,8,9,1) -
00:43 Xelite: вот тут точно что то не то
00:43 Xelite: 01:00:095 (6,7) - это тоже исправь
00:44 Xelite: 01:09:176 (5,6,1) -
00:44 _Ensi_: Могу просто спейс в тройку сделать
00:44 Xelite: там либо на слайдер наложи полностью тройку эту
00:44 Xelite: ну там как тройка, две ноты и слайдер
00:44 Xelite: вот эти две ноты либо на слайдер наложи
00:45 Xelite: либо с большим спейсингом поставь
00:45 _Ensi_: А дык
00:45 _Ensi_: они сами так ставятся
00:45 Xelite: нет
00:45 Xelite: я только что в редакторе
00:45 Xelite: поправил
00:45 Xelite: и все норм
00:45 Xelite: а
00:45 _Ensi_: ааа
00:45 Xelite: у тебя походу стеки включены
00:45 Xelite: выруби
00:45 _Ensi_: вижу уехали малец
00:46 Xelite: вид - показывать стеки
00:46 Xelite: я просто когда первый раз играл это
00:46 Xelite: вот честно, в пальцах запутался
00:46 Xelite: потому что я семи альт можно сказать
00:46 Xelite: и не понял что это такое)))0
00:47 _Ensi_: А мне удобней когда видны они
00:47 _Ensi_: Когда все в одну точку
00:47 _Ensi_: как то не то
00:47 Xelite: я же говорю, поставь с больше спейсингом тогда
00:47 Xelite: а то у тебя было такое что одна чуть отодвинута
00:47 Xelite: а другая на слайдере стоит
00:48 Xelite: а когда в одной точке то вообще игрок подсознательно понимает что это тройка
00:48 _Ensi_: а
00:48 _Ensi_: все норм
00:48 _Ensi_: они просто съехали
00:48 _Ensi_: фиксанул
00:49 Xelite: еще один момент
00:49 Xelite: В конце ты выделяешь достаточно сильные звуки, и один звук выглядит как пропущеным
00:50 Xelite: да, там стоит спиннер, но спиннер было бы лучше подвинуть и влепить ноту
00:50 Xelite: https://osu.ppy.sh/ss/8919409
00:50 _Ensi_: Да, но тогда не сможешь крутануть спиннер
00:50 _Ensi_: :D
00:50 Xelite: вот что то типа такого, по таймлайну
00:50 Xelite: Не, все нормально выходит
00:50 _Ensi_: 1к можно будето только крутануть
00:50 Xelite: Я тестил мапу с двумя нотами и спиннером
00:50 _Ensi_: оибо двигать весь мапсет
00:50 _Ensi_: либо
00:50 Xelite: Да какая разница
00:51 Xelite: тем более
00:51 Xelite: 01:27:014 вот тут
00:51 Xelite: заканчиваеться звучание последнего звука
00:51 Xelite: а спиннер до туда не доходит
00:51 _Ensi_: да уже
00:51 Xelite: ты поставь ноту другую, и влепи спиннер до сюда 01:27:014
00:52 Xelite: и будет шикарно :^)
00:52 _Ensi_: все 01:26:852 -
00:53 _Ensi_: Я думаю тут лучше закончить
00:53 Xelite: Вообще впринцепе да, но я за ноту сказал, было бы хорошо чтобы было две
00:53 Xelite: Просто я интуитивно хотел нажать два раза, а там такой спиннер :/
Ik-rai
awesome map really well timed and mapped, however the last stream on [expert] difficulty is a bit too fast
Kikuri-nee
Hello from #modreqs!

Insane!
00:16:473 (4,5,1) - Imho this jump is too big
00:23:933 (1,2,3,4) - I think make this aesthetically nicer, my suggestion is align the slidertail of (1),(2) and the sliderhead of (3) to a small stream. You may have to change other note positions too so be careful
00:25:879 (6,7,8) - Same with this. Maybe not with a stream, but with a chain of notes. Try making a slider and then using Ctrl+F and see if you get notes you can align these to
00:42:419 (1) - The distance spacing should be the same as the previous parts with this pattern
00:50:203 (2) - If I'm not wrong this being directly stacked underneath might be unrankable, I think shifting it a little to make sure the player can see it is required here
00:53:771 (4,5,6,7) - I think you should give another hint to the player that there is a change to the 1/3 measure, maybe a new combo? Otherwise a triangle shape is not a bad idea either

Hard!
00:24:419 (5,6) - This could be mistake for 1/2 spacing, I suggest putting (6) somewhere else instead of a blanket
01:10:473 (1) - I think this should be a little closer

Normal!
No problems here :D

Good luck! :)
Aro
Hey! From Mod Req o/
Easy!
00:00:582 (1,2) - not perfectly stacked
00:28:473 (3,1) - ^
00:38:203 (2,4) - ^
00:46:311 (6,2) - ^
00:05:446 (1,2) - fix blanked
00:14:690 (2,3) - ^
I don't know why this pause from 00:16:149 (5) - to 00:17:771 (1) - exists
00:33:338 (3,4) - this overlap doesn't look good
01:21:014 (1,2) - ^
01:05:446 (1) - missing a note here
01:22:419 (1) - this note is really random to click, cause of the drum sound on 01:22:311 (1) -
-> I would extend 01:21:663 (2) - with an reverse arrow

Insane!
General:
NC Usage: Usually you want to NC every big white tick.
Detailed:
00:00:744 (2,2,2) - These have this strong hold guitar sound on their ends. I think these sounds should be clicked.
00:11:933 (1) - oddly under-mapped
00:17:609 (1) - ^
00:20:203 (1) - ^
00:24:906 (1) - ^
00:30:581 (1) - ^
00:45:987 (1) - ^
00:05:771 (4,5,6,7,8) - strong hold sound on slider end (00:06:095 (5) -) something like this (https://i.imgur.com/Djennbw.png) would make much more sense
00:17:284 (3) - strong hold sound on slider end
00:18:581 (5) - ^
00:19:879 (9) - ^
00:45:906 - ^
00:30:095 (3,1) - fix blanked
00:31:068 (2,3) - rip spacing
00:44:041 (5,6) - ^
00:31:311 (1) - there is a sound between these sliders
-> design shapes shouldn't mess up the emphais
00:49:879 (1,2) - rip spacing emphasis, also I don't know why the following rhythm starts with these sliders because the rest is pretty flowy mapped
00:53:771 (1,1,1,1) - what do you think about nc'ing all of them? so you can read them better.
01:22:527 (1,2,3) - ^
01:21:825 (2,1) - not perfectly stacked
00:52:798 (3,1) - ^
01:13:149 (9) - oddly overmapped, also previous pattering assumes that this would be 2 1/2 circles
Good Luck with your Set!! o/
Topic Starter
Lian-_old

Angelis wrote:

Hello from #modreqs!

Insane!
00:16:473 (4,5,1) - Imho this jump is too big Fixed

00:23:933 (1,2,3,4) - I think make this aesthetically nicer, my suggestion is align the slidertail of (1),(2) and the sliderhead of (3) to a small stream. You may have to change other note positions too so be careful In fact if it looks better Uwu

00:25:879 (6,7,8) - Same with this. Maybe not with a stream, but with a chain of notes. Try making a slider and then using Ctrl+F and see if you get notes you can align these to I did not quite understand what you meant, sorry

00:42:419 (1) - The distance spacing should be the same as the previous parts with this pattern Fixed

00:50:203 (2) - If I'm not wrong this being directly stacked underneath might be unrankable, I think shifting it a little to make sure the player can see it is required here Fixed

00:53:771 (4,5,6,7) - I think you should give another hint to the player that there is a change to the 1/3 measure, maybe a new combo? Otherwise a triangle shape is not a bad idea either
Fixed

Hard!
00:24:419 (5,6) - This could be mistake for 1/2 spacing, I suggest putting (6) somewhere else instead of a blanket
01:10:473 (1) - I think this should be a little closer
Fixed

Normal!
No problems here :D

Good luck! :)
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