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Camellia - GHOST [OsuMania]

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DoNotMess
lol forgot to save the first one for SHD
13:35 DoNotMess: hi there
13:35 DoNotMess: i still owe u something :((((
13:35 qqqant: ?
13:35 DoNotMess: sc mod lol
13:35 DoNotMess: lets go?
13:36 qqqant: pls update latest version or smth
13:36 DoNotMess: ofc
13:36 DoNotMess: how bout u spec me first
13:36 qqqant: ok one secc
13:42 qqqant: holy shit nice
13:42 DoNotMess: hmm
13:42 DoNotMess: really good
13:42 DoNotMess: compared to shd
13:43 DoNotMess: i like this diff much more
13:43 DoNotMess: (it's the same mapset pls dont get triggered)
13:43 DoNotMess: (and yea its my honest opinion, sorry)
13:43 qqqant: lol
13:43 qqqant: i like this one more too lol
13:43 DoNotMess: some mappers dont even talk to me anymore because im too honest :(( sry
13:44 qqqant: aw
13:44 DoNotMess: (esspecially chinese mapper, shhh XD)
13:44 qqqant: i think being more honest is better for the improvement of the community in general uwu
13:44 qqqant: so i like that owo
13:45 DoNotMess: 01:25:981 - maybe change the type of the jumpstream here, im seeing this a lot , maybe u can change the direction on each one to make it not repetitive
13:45 DoNotMess: so u can change the type or u can just change the direction
13:46 DoNotMess: 01:29:799 - sv here??? really fit one here imo
13:46 qqqant: eh
13:46 qqqant: i would change the direction there but i already rejected a similar mod suggestion that was in shd
13:46 qqqant: and i prefer consistency
13:47 qqqant: idk about sv there hmm
13:47 DoNotMess: ok, im just the type to get a balance of consistency while maintain variation too
13:47 DoNotMess: 02:39:072 - maybe u can map the organ sound here to make it different with shd one
13:47 DoNotMess: or vice versa
13:48 qqqant: hmm
13:48 qqqant: if i were to map the organ sound
13:48 qqqant: it'd be in SHD
13:48 DoNotMess: 02:55:436 - this should be the same as 00:27:072 -
13:48 DoNotMess: yea maybe shd
13:48 DoNotMess: make it different
13:48 DoNotMess: i would say
13:48 DoNotMess: each diff in a mapset should have its own unique point and specialty but thats my view
13:49 DoNotMess: i mean not just by copying down a diff and nerf or buff something out of it
13:49 qqqant: oh yeah i remember changing 00:27 after your SHD mod
13:50 DoNotMess: 03:47:799 - dont forget this one also
13:51 DoNotMess: 04:23:254 - sv????? really fit here too imo
13:51 DoNotMess: 04:24:686 (264686|3,264754|2,264822|1,264958|2,265027|0,265095|1) - since u map this sound here , i suggest u map the 1/3 in the 04:24:072 - to 04:24:345 - cos it has the same sound
13:52 DoNotMess: but u can ignore the one before it cos it's for kick emphasize
13:52 DoNotMess: 04:28:640 (268640|1) - i think this one is ghost
13:53 qqqant: hmm i dont think that work
13:53 qqqant: yeh thats ghost note
13:54 qqqant: wait no
13:54 DoNotMess: 04:01:436 - 05:11:254 - not the same?
13:55 qqqant: nope
13:55 DoNotMess: u said u want consistency tho
13:55 DoNotMess: but ok it's fine
13:55 qqqant: but the sound not the same
13:55 DoNotMess: thats all
13:55 qqqant: ooki
13:55 DoNotMess: yea the sound is not the same, there is that gimmick on the second one
13:55 qqqant: ya
13:55 DoNotMess: and not gonna post cos too lazy
13:56 qqqant: o
13:56 qqqant: .-.
13:56 qqqant: no kds?
13:56 DoNotMess: jk
13:56 qqqant: lol
13:56 DoNotMess: i beg for kudosu
Topic Starter
-mint-

DoNotMess wrote:

lol forgot to save the first one for SHD
13:35 DoNotMess: hi there
13:35 DoNotMess: i still owe u something :((((
13:35 qqqant: ?
13:35 DoNotMess: sc mod lol
13:35 DoNotMess: lets go?
13:36 qqqant: pls update latest version or smth
13:36 DoNotMess: ofc
13:36 DoNotMess: how bout u spec me first
13:36 qqqant: ok one secc
13:42 qqqant: holy shit nice
13:42 DoNotMess: hmm
13:42 DoNotMess: really good
13:42 DoNotMess: compared to shd
13:43 DoNotMess: i like this diff much more
13:43 DoNotMess: (it's the same mapset pls dont get triggered)
13:43 DoNotMess: (and yea its my honest opinion, sorry)
13:43 qqqant: lol
13:43 qqqant: i like this one more too lol
13:43 DoNotMess: some mappers dont even talk to me anymore because im too honest :(( sry
13:44 qqqant: aw
13:44 DoNotMess: (esspecially chinese mapper, shhh XD)
13:44 qqqant: i think being more honest is better for the improvement of the community in general uwu
13:44 qqqant: so i like that owo
13:45 DoNotMess: 01:25:981 - maybe change the type of the jumpstream here, im seeing this a lot , maybe u can change the direction on each one to make it not repetitive
13:45 DoNotMess: so u can change the type or u can just change the direction
13:46 DoNotMess: 01:29:799 - sv here??? really fit one here imo
13:46 qqqant: eh
13:46 qqqant: i would change the direction there but i already rejected a similar mod suggestion that was in shd
13:46 qqqant: and i prefer consistency
13:47 qqqant: idk about sv there hmm
13:47 DoNotMess: ok, im just the type to get a balance of consistency while maintain variation too
13:47 DoNotMess: 02:39:072 - maybe u can map the organ sound here to make it different with shd one
13:47 DoNotMess: or vice versa
13:48 qqqant: hmm
13:48 qqqant: if i were to map the organ sound
13:48 qqqant: it'd be in SHD
13:48 DoNotMess: 02:55:436 - this should be the same as 00:27:072 -
13:48 DoNotMess: yea maybe shd
13:48 DoNotMess: make it different
13:48 DoNotMess: i would say
13:48 DoNotMess: each diff in a mapset should have its own unique point and specialty but thats my view
13:49 DoNotMess: i mean not just by copying down a diff and nerf or buff something out of it
13:49 qqqant: oh yeah i remember changing 00:27 after your SHD mod
13:50 DoNotMess: 03:47:799 - dont forget this one also
13:51 DoNotMess: 04:23:254 - sv????? really fit here too imo
13:51 DoNotMess: 04:24:686 (264686|3,264754|2,264822|1,264958|2,265027|0,265095|1) - since u map this sound here , i suggest u map the 1/3 in the 04:24:072 - to 04:24:345 - cos it has the same sound
13:52 DoNotMess: but u can ignore the one before it cos it's for kick emphasize
13:52 DoNotMess: 04:28:640 (268640|1) - i think this one is ghost
13:53 qqqant: hmm i dont think that work
13:53 qqqant: yeh thats ghost note
13:54 qqqant: wait no
13:54 DoNotMess: 04:01:436 - 05:11:254 - not the same?
13:55 qqqant: nope
13:55 DoNotMess: u said u want consistency tho
13:55 DoNotMess: but ok it's fine
13:55 qqqant: but the sound not the same
13:55 DoNotMess: thats all
13:55 qqqant: ooki
13:55 DoNotMess: yea the sound is not the same, there is that gimmick on the second one
13:55 qqqant: ya
13:55 DoNotMess: and not gonna post cos too lazy
13:56 qqqant: o
13:56 qqqant: .-.
13:56 qqqant: no kds?
13:56 DoNotMess: jk
13:56 qqqant: lol
13:56 DoNotMess: i beg for kudosu
thank for mod owo

the SHD mod
13:38 DoNotMess: i just got to england
13:38 DoNotMess: ready?
13:38 qqqant: oh sure
13:39 DoNotMess: wait wut
13:39 DoNotMess: i lost ur map
13:39 qqqant: rip
13:39 DoNotMess: np again pls
13:39 DoNotMess: i swear to god it was here
13:39 *qqqant is listening to [https://osu.ppy.sh/b/1363533 Camellia - GHOST]
13:42 DoNotMess: 00:27:277 (27277|0,27413|2,27686|1,27822|2,28095|0) - these are ghost
13:42 DoNotMess: 00:27:345 (27345|1,27754|3) - and maybe u want to tune this to 3 notes or something because it's snare here
13:43 qqqant: uwu
13:44 qqqant: ok i made it a triple
13:44 qqqant: i still hear a note at 00:27:686 (27686|1) tho
13:44 DoNotMess: 00:32:322 - maybe to give a descending feeling for the hihat, https://puu.sh/wY7xM/2fc5765c26.png
13:44 DoNotMess: something like this
13:44 DoNotMess: oh that one is ok sorry
13:44 DoNotMess: 00:27:958 (27958|3,28095|0) - this one ghost i mean, wrong
13:45 DoNotMess: 00:36:754 (36754|1,36754|3) - this should be 1 as it is in 00:32:390 -
13:45 qqqant: i actually hear something those two notes
13:45 qqqant: hmm
13:45 DoNotMess: it's ok actually if u want to keep
13:45 DoNotMess: u can keep it as echo sound of the snare
13:45 DoNotMess: many mapper does that
13:46 qqqant: 00:36:754 harpsichord sound that is not at 00:32:390
13:46 qqqant: wtf why is that one link
13:46 DoNotMess: 01:01:436 (61436|1) - maybe erase this and change as normal note because that loud thing starts at 01:01:708 -
13:46 DoNotMess: okok
13:47 qqqant: o yeah
13:47 DoNotMess: 01:11:254 - give that hihat burst just like in 00:40:708 - ?
13:47 DoNotMess: 01:15:617 - this too
13:47 qqqant: it was like that before
13:47 qqqant: wayyyyy too messy
13:47 DoNotMess: okok
13:47 qqqant: and the sv just doesnt allow that lul
13:48 DoNotMess: 01:27:890 - maybe u should start mapping the 1/3 from here, this is too loud to get ignored for me
13:48 DoNotMess: while this is the hardest diff
13:48 qqqant: ah i tried that
13:48 qqqant: but
13:48 DoNotMess: 01:30:072 - this is just way tooooooo easy X(((
13:48 qqqant: the snap is weird
13:48 DoNotMess: oh yea it's a bit weird
13:49 qqqant: yeah i wanted to avoid weird polyrhythm
13:49 qqqant: i didnt know what else to do
13:49 qqqant: oh that part =w=
13:49 DoNotMess: 01:55:027 - maybe add 4
13:49 qqqant: wait
13:49 DoNotMess: too loud to get only 1 note
13:49 qqqant: 01:30:072- should i make 1/6 stream? uwu
13:50 DoNotMess: lol yes for me
13:50 DoNotMess: something like evening did on that kyafa was really fun
13:50 qqqant: lol ye ok
13:50 DoNotMess: im saying cos it's the hardest diff , almost 6*
13:50 qqqant: yeah
13:50 DoNotMess: while wtf that pattern is too easy for 6*
13:50 qqqant: ill see if i can do that
13:50 qqqant: yeah lol
13:50 DoNotMess: 02:03:754 - 02:03:890 - missing or intentional?
13:51 qqqant: intentional
13:51 DoNotMess: ok
13:51 DoNotMess: 02:55:436 - same before like the firsst one
13:52 qqqant: ok lemme copy it down
13:52 DoNotMess: 02:56:527 - why no hihat map?
13:52 qqqant: waitwaitwait
13:52 DoNotMess: 00:45:617 - something like this pls
13:52 DoNotMess: ok xdd
13:53 qqqant: oki
13:53 DoNotMess: 03:21:890 - maybe u can arrange some ln here 1/2??
13:53 qqqant: `tried that
13:54 qqqant: couldnt fit the layering
13:54 DoNotMess: 03:47:799 - same
13:54 DoNotMess: ok
13:54 qqqant: wait
13:54 DoNotMess: i will try to layer it for u wait
13:54 qqqant: it work
13:55 DoNotMess: https://puu.sh/wY88b/fdbdf78218.png dunno if this works, i played it fine but u can keep
13:55 DoNotMess: the ln consistency is for the flow of the kiai
13:55 qqqant: i already fixed it lul
13:57 DoNotMess: 03:52:708 - maybe fix the direction to the left??? https://puu.sh/wY8fl/5b6132c17f.png
13:57 qqqant: why left
13:57 qqqant: the pitch?
13:58 DoNotMess: 04:01:981 (241981|1,241981|0,242049|3,242049|2,242117|1,242117|0,242186|3,242186|2,242254|1,242254|0,242322|3,242322|2,242390|0,242390|1,242458|3,242458|2,242527|0,242527|1,242595|3,242595|2,242663|0,242663|1,242731|3,242731|2,242799|0,242799|1,242867|3,242867|2,242936|0,242936|1,243004|3,243004|2,243072|1,243072|0,243140|3,243140|2,243208|1,243208|0,243277|3,243277|2,243345|1,243345|0,243413|3,243413|2,243481|0,243481|1,243549|3,243549|2) - mayb... (message truncated)
13:58 DoNotMess: but maybe u can keep the last 2 bar
13:58 qqqant: maybe what
13:58 DoNotMess: the second one
13:59 DoNotMess: 04:01:504 -
13:59 DoNotMess: is right
13:59 qqqant: "(message truncated)"
13:59 DoNotMess: maybe first one left???
13:59 DoNotMess: wait wut
13:59 DoNotMess: wait
13:59 qqqant: i dont see the whole message
13:59 qqqant: XD
13:59 DoNotMess: 04:01:981 - from here to 04:03:617 - maybe u can make stream , i dont see reason why this should be double trills here but u can keep the last 2 bars like that for the flow
13:59 DoNotMess: stream with 2 notes for kick
14:00 DoNotMess: or 3 notes as this is the hardest
14:00 qqqant: theres a distinct sound there
14:00 qqqant: i would make it stream but thats already how it kinda is in SC
14:00 DoNotMess: 04:36:890 - this is ok
14:01 DoNotMess: or maybe handstream???
14:01 DoNotMess: 04:36:890 - this is ok as double trill
14:01 qqqant: ye
14:02 DoNotMess: maybe u can make handstream out of that part i mentioned
14:02 DoNotMess: double trill seems too easy there
14:02 DoNotMess: 05:11:799 - here too
14:02 qqqant: i don kno
14:02 DoNotMess: hmmm
14:02 DoNotMess: wait
14:02 qqqant: i like handstream but i dont think it fits that part
14:03 qqqant: cuz the sound in the back kinda u can hear
14:03 DoNotMess: okok
14:03 qqqant: every 1/4
14:03 DoNotMess: yea i can hear
14:03 qqqant: ill change it if more people bring it up
14:03 DoNotMess: okok u can keep
14:03 DoNotMess: thats it for me for shd
14:03 DoNotMess: u want continue sc?
14:03 qqqant: oki

[osu crash]
Polytetral
Replying Mods
all the parts mentioned are my parts of the map.. ah, well I guess it's my spread issues and inconsistency problems then =w=
mod applies will be done by ant once he does mod wall for this GD so I'll just reply mod here
dark green for accepted, purple for "open to discuss", red for rejected opinons w/ rationale. Feel free to bring up the rejected points if you have to further justify. ^-^


Another Lie wrote:

From discord

Mentos & Poly
may i ask about 00:28:163 - until 00:42:890 - the consistency about double is randomed on purpose or something?
my bad =w= I was going to put triples only when the bass guitar and the strong beats coincide. edit: ant says that part is rather messy, will probably redo that part to be more consistent. Thanks for the heads-up though
03:13:777 (193777|2,193845|1,193913|2) - what is this?
if you hear closely, you should be able to hear a short phrase played by the violin at 1/4 snap... would appreciate more feedback on mapping this part if you had other ideas :?
05:07:027 (307027|2) - should be at blue line
was gonna reject because mentos' part in 03:57:277 (237277|2) was originally similar. Ant requested it to be changed to the blue line so problem solved owo)b
Thanks for the mod! owo)b though I think I made way more mistakes than these :o
Polytetral
Replying Mods

Note: will check parts done by me generally, majority of the mods refer to my parts... apologies from noob mapper =w=
mod applies will be done by ant once he does mod wall for this GD so I'll just reply mod here
dark green for accepted, purple for "open to discuss", red for rejected opinons w/ rationale. Feel free to bring up the rejected points if you have to further justify. ^-^



Mage wrote:

Mentos vs. Poly's MX
There are SVs from SC diff, right? Remove them, or make them easier

00:28:163 - i don't understand 1/4 notes in this part. 00:28:231 (28231|1,28640|2,29595|1,30413|3,30822|2) - i can't hear any sound, but 00:29:186 - 00:29:731 - 00:30:140 - 00:30:277 - 00:31:367 - but here and etc., i hear :^)
00:29:663 - 00:31:845 - 00:34:027 - aaaa why you put here doubles, explain please
00:28:981 - 00:29:527 - 00:31:163 - but here are single notes..
00:33:617 - 00:35:799 - 00:37:981 - and here.. are triples.. why

Note: has been noted along with lie's and ant's comments regarding this part... will redo this part!

01:02:799 (62799|1) - i hear nothing, remove

01:46:231 (106231|2,106299|3,106367|2) - remove please and 01:46:436 (106436|3) - make start of this LN 01:46:163 - here

02:37:163 (157163|3,157299|3) - emm.. 02:37:299 - note should be here, and LN 02:37:436 - starts here

03:03:345 - add note

03:10:299 - add note

03:13:367 (193367|3,193436|3) - what this jack for

03:35:390 (215390|1,215663|1) - replace to simple notes

03:48:072 - add note

04:23:799 - patterns in this part are harder then in SC diff.. Make them easier

Note: accepted along with ant's comments regarding this part... will also redo this part to make it easier

04:28:254 - why you use 1/3, there is 1/4

04:40:163 (280163|3,280299|2) - make 1 1/1 LN

05:02:527 (302527|1,302799|2) - again, make 1 2/1 LN
Everything more or less accepted owo! As for the parts I added a footnote to (in dark green), I'll most likely have an irc with ant & mentos to ensure the highlighted parts are fixed. (edit, ant will mod wall for this GD so I'll wait for his input :oops: )

Thanks for the mod owo)b
Mentholzzz

Mage wrote:

Mentos vs. Poly's MX
There are SVs from SC diff, right? Remove them, or make them easier

00:10:708 (10708|0,10708|3,11527|0,11527|3) - why these doubles are repeating, bot other next ones are not? 00:12:890 (12890|0,12890|2,13708|1,13708|3) - 00:15:072 (15072|0,15072|3,15890|1,15890|3) - and etc

00:28:163 - i don't understand 1/4 notes in this part. 00:28:231 (28231|1,28640|2,29595|1,30413|3,30822|2) - i can't hear any sound, but 00:29:186 - 00:29:731 - 00:30:140 - 00:30:277 - 00:31:367 - but here and etc., i hear :^)
00:29:663 - 00:31:845 - 00:34:027 - aaaa why you put here doubles, explain please
00:28:981 - 00:29:527 - 00:31:163 - but here are single notes..
00:33:617 - 00:35:799 - 00:37:981 - and here.. are triples.. why

01:02:799 (62799|1) - i hear nothing, remove

01:03:617 - add note for double

01:06:617 - 01:06:890 - 01:07:981 - 01:12:345 - and etc. - make doubles ok

01:07:981 (67981|1) - finish this LN 01:08:254 - here, ok

01:46:231 (106231|2,106299|3,106367|2) - remove please and 01:46:436 (106436|3) - make start of this LN 01:46:163 - here

02:37:163 (157163|3,157299|3) - emm.. 02:37:299 - note should be here, and LN 02:37:436 - starts here

03:03:345 - add note

03:10:299 - add note

03:13:367 (193367|3,193436|3) - what this jack for

03:27:072 - make triple ok

03:35:390 (215390|1,215663|1) - replace to simple notes

03:48:072 - add note

03:52:708 (232708|1,232981|2) - better to make 1 2/1 LN ok

04:01:436 - make double ok

04:23:254 (263254|0,263390|1,263527|2,263663|3) - make 1 2/1 LN ok

04:23:799 - patterns in this part are harder then in SC diff.. Make them easier04:28:254 -

04:28:254 - why you use 1/3, there is 1/4

04:40:163 (280163|3,280299|2) - make 1 1/1 LN

05:02:527 (302527|1,302799|2) - again, make 1 2/1 LN

Applied/Changed List
01:06:617 - add note in column 2
01:06:754 (66754|1) - move to column 3
01:06:890 - add note in column 2
01:07:981 (67981|1) - shorten the Ln to finish at 01:08:254 -
01:07:981 - add note in column 1
01:12:345 - add note in column 4
01:16:163 - add note in column 2
01:18:345 - add note in column 4
03:27:072 - add note in column 3
03:52:708 - https://osu.ppy.sh/ss/8761584
04:01:436 - add note in column 3
04:22:981 - https://osu.ppy.sh/ss/8761592
Topic Starter
-mint-
Mentos vs. Poly's MX (first half)
Hey Mentos and Poly o/ <3
If you are confused or concerned about something just ping me somewhere on Discord and we'll talk it out owo
Also, for this one, since some are open-ended, you apply the changes, not me :3

Sorted by bookmark
1|2|3|4


00:10:708 to 00:28:163
  1. 00:11:527 (11527|3,12345|3) - This is perfectly playable. However, on SC and SHD, there are no stacks in this beginning section. It would be much better if you made the rest of the pattern like SHD (no stack).
  2. From 00:18:890 to 00:27:072 you should have the higher kick sound as a double as well.
  3. 00:27:072 (27072|0,27140|1,27345|0,27549|1,27617|0) - Look at this, and 00:27:072 (27072|3,27208|2,27345|3,27481|2,27617|3) - compare it to this. For hand balance, at 00:27:140 (27140|1,27208|2) - Ctrl+H this pattern.
00:28:163 to 00:45:617
  1. 00:28:027 (28027|0,28163|0) - Watch out for stack.
  2. In SHD, the layering is like so - Higher kick = triple, Lower kick = triple, harpsichord = double, hi-hat = single. In SC, it is - Higher kick = triple, Lower kick = double, hi-hat = single, repeating hi-hat = LN. This section has no clear layering to it; try this - Higher kick = triple, Lower kick = double, harpsichord = single, and maybe map the repeating hi-hat with an LN. Do not have any 1/2 stack in the pattern unless you seriously have to. In that case, it is preferred for the stack to go on column 1 or 4.
00:45:617 to 00:54:345
  1. This section besides the first triple for the cymbal should not have any doubles at all. It should only be mapping the snare sound, spread-wise. The 1/4 streams should be hand-balanced (1234, 1243 patterns, but please do not do 2134).
  2. 00:54:277 (54277|2) - Ghost note.
00:54:345 to 01:03:072
  1. Way too many 1/2 stacks. Not comfortable for 4 star map. My idea for this section is triple at the beginning, then followed by a single, double, single, double, etc. up until 00:58:708.
  2. 00:58:708 - Way too much for a 4 star map. 00:58:981 (58981|3,59117|3,59117|2,59254|3) - Patterns like this are not comfortable at all. Make it a 12 chord at 00:58:708 - a 34 at 00:58:845 - a 12 at 00:58:981 - etc. until 00:59:799 where the 1/4 pattern starts - This should have a 12341234 pattern.
  3. 01:00:890 and 01:01:436 should be doubles.
01:03:072 to 01:20:527
  1. I feel like here the LNs in the beginning are in the way of the layering. 01:03:072 and 01:03:617 should be doubles, but then there would be an awkward 1/1 stack no matter what, unless you change the LN to each be 1/1. The same occurs at 01:07:436 and 01:11:799.
  2. At 01:08:799 and beyond you are not mapping the clear sound (e.g. from 01:08:936 to 01:09:072 there is a louder sound than the rest of the LN mapped).
  3. 01:10:981 (70981|1,70981|0,71117|2,71254|2,71254|1,71390|0,71527|0,71527|3,71663|2,71799|2) - Do not have any 1/2 stacks.
  4. 01:17:254 (77254|2,77390|2,77527|1,77663|1) - ^
  5. 01:18:890 (78890|1,79027|1) - ^
  6. 01:15:072 (75072|0,75140|3,75208|0,75277|3) - Change to 1234.
  7. 01:15:345 should be a double. 01:08:527 - 01:09:345 - 01:09:890 - 01:10:708 and 01:11:527 should be singles.
  8. 01:19:981 (79981|2,80254|1) - Change to one LN, and preferrably on column 1 or 4.
01:20:527 to 01:29:254
  1. For up until 01:27:072 please see the section for 00:54:345 to 01:03:072 and apply accordingly.
  2. 01:27:617 (87617|3,87708|1,87799|2,87890|0,87981|1,88072|2,88163|3,88254|2,88345|1,88436|0,88527|2,88617|1) - These are all ghost notes. Play it at 25% and you will see. Just do not try to map those sounds and map the drums instead. See the SC difficulty.
01:29:254 to 01:46:708
  1. 01:29:254 (89254|0) - Change to regular note and repattern the section.
  2. I feel like it would be much more fun (and would fit the spread) if 01:30:072 to 01:34:163 was a consistent 1/3 stream with doubles only at the end and on certain main beats.
  3. The same idea as above should be applied to 01:34:436 but except with 1/4 and the sounds such as the one at 01:35:117 should be mapped with a 1/2 LN.
    01:37:504 (97504|1,97572|2,97640|1,97708|2) - I don't understand what this is supposed to be mapping. If it's the hi-hat, please instead map the hi-hat with an LN.
  4. 01:37:981 should be a double, and following the rules of earlier, 01:38:527 should also be a double.
  5. At 01:38:799 you should follow what I mentioned earlier at 01:30:072. Same with 01:43:163.
01:46:708 to 02:04:163
  1. At 01:51:072 please follow the snap in SC or SHD.
  2. 01:47:322 (107322|0,107458|2,107458|2) - Ghost notes.
  3. 01:51:686 (111686|1,111822|3) - ^
  4. I feel like this whole section would be better off with 1/2 stream instead of 1/4 (spread-wise).This part is actually harder than SC, and SC's 1/4 streams are the easiest pattern using that particular layering. And starting at 02:01:981, make it a 1234 1/4 pattern.
  5. At 02:03:617 please either 1) leave it as one LN and keep that SV, or 2) delete the SV and keep the notes as is. I would prefer option 1 but do what you want for the map.
02:04:163 to 02:21:617
  1. Please just copy this part from SHD.
02:21:617 to 02:39:072
  1. 02:30:208 (150208|0,150345|0) - Why do you do this? Please remap this section without anything similar to that or even 02:21:890 (141890|1,142163|1,142436|1) - and maybe things like 02:22:299 (142299|2,142572|2) - can also be avoided.
  2. 02:37:299 (157299|3,157436|3) - Even the SC diff doesn't do this. Consider changing but if not that is fine.
02:39:072 to 02:56:527
  1. 02:47:254 (167254|1) - Move to column 3. 02:47:390 (167390|2) - Delete.
  2. 02:51:754 (171754|3,171890|2,172027|1) - Why is this part not like before? Copy and paste the previous one here please.
  3. 02:55:436 - Copy and paste from 00:27:072.
Mentholzzz
WIP be edit back tmr gn

qqqant wrote:

Mentos vs. Poly's MX (first half)
Hey Mentos and Poly o/ <3
If you are confused or concerned about something just ping me somewhere on Discord and we'll talk it out owo
Also, for this one, since some are open-ended, you apply the changes, not me :3

Sorted by bookmark
1|2|3|4


00:10:708 to 00:28:163
  1. 00:11:527 (11527|3,12345|3) - This is perfectly playable. However, on SC and SHD, there are no stacks in this beginning section. It would be much better if you made the rest of the pattern like SHD (no stack).
  2. From 00:18:890 to 00:27:072 you should have the higher kick sound as a double as well.
  3. 00:27:072 (27072|0,27140|1,27345|0,27549|1,27617|0) - Look at this, and 00:27:072 (27072|3,27208|2,27345|3,27481|2,27617|3) - compare it to this. For hand balance, at 00:27:140 (27140|1,27208|2) - Ctrl+H this pattern.

01:03:072 to 01:20:527
  1. I feel like here the LNs in the beginning are in the way of the layering. 01:03:072 and 01:03:617 should be doubles, but then there would be an awkward 1/1 stack no matter what, unless you change the LN to each be 1/1. The same occurs at 01:07:436 and 01:11:799.
  2. At 01:08:799 and beyond you are not mapping the clear sound (e.g. from 01:08:936 to 01:09:072 there is a louder sound than the rest of the LN mapped).
  3. 01:10:981 (70981|1,70981|0,71117|2,71254|2,71254|1,71390|0,71527|0,71527|3,71663|2,71799|2) - Do not have any 1/2 stacks.
  4. 01:17:254 (77254|2,77390|2,77527|1,77663|1) - ^
  5. 01:18:890 (78890|1,79027|1) - ^
  6. 01:15:072 (75072|0,75140|3,75208|0,75277|3) - Change to 1234.
  7. 01:15:345 should be a double. 01:08:527 - 01:09:345 - 01:09:890 - 01:10:708 and 01:11:527 should be singles.
  8. 01:19:981 (79981|2,80254|1) - Change to one LN, and preferrably on column 1 or 4.
01:20:527 to 01:29:254
  1. For up until 01:27:072 please see the section for 00:54:345 to 01:03:072 and apply accordingly.
  2. 01:27:617 (87617|3,87708|1,87799|2,87890|0,87981|1,88072|2,88163|3,88254|2,88345|1,88436|0,88527|2,88617|1) - These are all ghost notes. Play it at 25% and you will see. Just do not try to map those sounds and map the drums instead. See the SC difficulty.

01:46:708 to 02:04:163
  1. At 01:51:072 please follow the snap in SC or SHD. woops
  2. 01:47:322 (107322|0,107458|2,107458|2) - Ghost notes. ok
  3. 01:51:686 (111686|1,111822|3) - ^ ok
  4. I feel like this whole section would be better off with 1/2 stream instead of 1/4 (spread-wise).This part is actually harder than SC, and SC's 1/4 streams are the easiest pattern using that particular layering. And starting at 02:01:981, make it a 1234 1/4 pattern. well the fact is this part in SC
    should be much more harder by make it less rolly. Considering this is 4* diff , 1/1 js with is a bit uncomfy should be fine imo, same as the stream at 02:01:981
  5. At 02:03:617 please either 1) leave it as one LN and keep that SV, or 2) delete the SV and keep the notes as is. I would prefer option 1 but do what you want for the map. :thonk: i dont remember putting SV there , i would choose option 2 tho

02:39:072 to 02:56:527
  1. 02:47:254 (167254|1) - Move to column 3. 02:47:390 (167390|2) - Delete.
  2. 02:51:754 (171754|3,171890|2,172027|1) - Why is this part not like before? Copy and paste the previous one here please.
  3. 02:55:436 - Copy and paste from 00:27:072.
Applied List
00:18:890 - add note in column 1
00:19:981 - add note in column 4
00:21:072 - add note in column 1
00:22:163 - add note in column 2
00:23:254 - add note in column 3
00:24:208 (24208|1) - move to column 1
00:24:345 - add note in column 2
00:25:436 - https://osu.ppy.sh/ss/8803325
00:26:527 - https://osu.ppy.sh/ss/8803314
00:27:140 (27140|1,27208|2) - ctrl-H
01:03:072 (63072|2) - delete
01:03:617 - add note in column 3
01:08:527 (68527|3) - delete
01:09:345 (69345|2) - delete
01:09:890 (69890|0) - delete
01:10:708 (70708|2) - delete
01:08:254 - https://osu.ppy.sh/ss/8803360 it should look like this
01:10:981 - https://osu.ppy.sh/ss/8803381
01:19:027 (79027|1,79163|0) - swap column
01:15:345 - add note in column 1
01:19:981 - https://osu.ppy.sh/ss/8803399
01:51:072 - https://osu.ppy.sh/ss/8803408
01:47:322 (107322|0,107458|2) - delete
01:51:686 (111686|1,111822|3) - delete
02:47:390 (167390|2) - delete
02:47:254 (167254|1) - move to column 3
02:51:754 (171754|3,172027|1) - delete
Polytetral
Replying Mods (+ noob editing)
green for accepted, purple for 'open to discuss', red for rejected
god i still suck at mapping =w=

qqqant wrote:

Mentos vs. Poly's MX (first half)
Sorted by bookmark
1|2|3|4


00:28:163 to 00:45:617
  1. 00:28:027 (28027|0,28163|0) - Watch out for stack.
  2. In SHD, the layering is like so - Higher kick = triple, Lower kick = triple, harpsichord = double, hi-hat = single. In SC, it is - Higher kick = triple, Lower kick = double, hi-hat = single, repeating hi-hat = LN. This section has no clear layering to it; try this - Higher kick = triple, Lower kick = double, harpsichord = single, and maybe map the repeating hi-hat with an LN. Do not have any 1/2 stack in the pattern unless you seriously have to. In that case, it is preferred for the stack to go on column 1 or 4.
For this one^, I still don't have a clear idea on how you would map it :? would be nice to get another heads up on this
00:45:617 to 00:54:345
  1. This section besides the first triple for the cymbal should not have any doubles at all. It should only be mapping the snare sound, spread-wise. The 1/4 streams should be hand-balanced (1234, 1243 patterns, but please do not do 2134).
  2. 00:54:277 (54277|2) - Ghost note.
Fixed :D
00:54:345 to 01:03:072
  1. Way too many 1/2 stacks. Not comfortable for 4 star map. My idea for this section is triple at the beginning, then followed by a single, double, single, double, etc. up until 00:58:708.
  2. 00:58:708 - Way too much for a 4 star map. 00:58:981 (58981|3,59117|3,59117|2,59254|3) - Patterns like this are not comfortable at all. Make it a 12 chord at 00:58:708 - a 34 at 00:58:845 - a 12 at 00:58:981 - etc. until 00:59:799 where the 1/4 pattern starts - This should have a 12341234 pattern.
  3. 01:00:890 and 01:01:436 should be doubles.
Accepted and remapped with confirmation on Discord :D
01:29:254 to 01:46:708
  1. 01:29:254 (89254|0) - Change to regular note and repattern the section.
  2. I feel like it would be much more fun (and would fit the spread) if 01:30:072 to 01:34:163 was a consistent 1/3 stream with doubles only at the end and on certain main beats.
  3. The same idea as above should be applied to 01:34:436 but except with 1/4 and the sounds such as the one at 01:35:117 should be mapped with a 1/2 LN.
    01:37:504 (97504|1,97572|2,97640|1,97708|2) - I don't understand what this is supposed to be mapping. If it's the hi-hat, please instead map the hi-hat with an LN.
  4. 01:37:981 should be a double, and following the rules of earlier, 01:38:527 should also be a double.
  5. At 01:38:799 you should follow what I mentioned earlier at 01:30:072. Same with 01:43:163.
Attempted remapping, please check if it feels more comfortable/fun to play/consistent :oops:
02:04:163 to 02:21:617
  1. Please just copy this part from SHD.
Copied haha
02:21:617 to 02:39:072
  1. 02:30:208 (150208|0,150345|0) - Why do you do this? Please remap this section without anything similar to that or even 02:21:890 (141890|1,142163|1,142436|1) - and maybe things like 02:22:299 (142299|2,142572|2) - can also be avoided.
  2. 02:37:299 (157299|3,157436|3) - Even the SC diff doesn't do this. Consider changing but if not that is fine.
Remapped with reference from SHD diff, though not copied completely. Help check again thanks :"D
God bless you for a full mod wall on your own map orz
Thanks for the mod owo, check your discord pm btw
(edit 2: finished up except for the 00:28 portion, changes made with permission by ant :D)
Murumoo


wow very good song

go rank pls
Topic Starter
-mint-

Murumoo wrote:



wow very good song

go rank pls
nice score owo)b
thank you!!!
Raveille
thing
10:03 qqqant: rav
10:04 qqqant: u sexy
10:04 Raveille: o
10:04 Raveille: thx
10:05 qqqant: ok now look at my map pls
10:05 qqqant: thx
10:05 Raveille: what
10:05 qqqant: what
10:06 Raveille: in the butt
10:06 *qqqant is editing [https://osu.ppy.sh/b/1356589 Camellia - GHOST [SPECTER [SHD]]]
10:06 Raveille: o
10:07 qqqant: o
10:07 Raveille: mod?
10:07 qqqant: if u want
10:07 Raveille: or play
10:07 qqqant: u already played ?? right
10:07 Raveille: uh
10:07 Raveille: idk
10:08 Raveille: you kinda updated the diff right
10:08 qqqant: ya
10:08 Raveille: also im not rly good at modding hard diffs so
10:08 Raveille: might be best to replay this
10:08 qqqant: not much tho
10:08 Raveille: will let you know if theres any uncomfortable stuff going on
10:08 qqqant: oki
10:08 qqqant: kewl
10:08 Raveille: spec spec!
10:15 Raveille: nearly got cucked from 800k wow
10:15 qqqant: heck
10:15 qqqant: nice
10:15 Raveille: anyways do you want this map to be pp map or an actual hard map
10:15 Raveille: smth like Grimm
10:15 qqqant: it's pp, definitely, but i also want it to be very fun
10:15 qqqant: and worth a couple replays
10:15 Raveille: hmm
10:15 qqqant: stuff like that
10:16 Raveille: i have only one concern
10:16 qqqant: is it jumptrill or sv
10:16 Raveille: jumptrill
10:16 Raveille: 04:01:981 (241981|1,241981|0,242049|3,242049|2,242117|1,242117|0,242186|3,242186|2,242254|1,242254|0,242322|3,242322|2,242390|0,242390|1,242458|3,242458|2,242527|0,242527|1,242595|3,242595|2,242663|0,242663|1,242731|3,242731|2,242799|0,242799|1,242867|3,242867|2,242936|0,242936|1,243004|3,243004|2,243072|1,243072|0,243140|3,243140|2,243208|1,243208|0,243277|3,243277|2,243345|1,243345|0,243413|3,243413|2,243481|0,243481|1,243549|3,243549|2,243617|0,243617|1,243686|3,243686|2,243754|0,243754|1,243822|3,243822|2,243890|0,243890|1,243958|3,243958|2,244027|0,244027|1,244095|3,244095|2) -
10:16 Raveille: if you dont mind checking editor
10:16 Raveille: feel like this just becomes another blastix or swampgator jumptrill
10:17 qqqant: ah
10:17 Raveille: mix it in with some complex stairs and you got yourself some tangling fingers
10:17 Raveille: lemme think of one
10:18 Raveille: http://osu.ppy.sh/ss/8905508
10:18 Raveille: just a suggestion
10:19 Raveille: everything else shd be fine
10:19 qqqant: yeah dnm actually mentioned this before, i was thinking about handstream there
10:19 Raveille: handstream there cause if you hear the soundss there
10:19 Raveille: and compare to the actual jumptrill sections like
10:20 Raveille: 04:36:890 -
10:20 qqqant: yea
10:20 qqqant: i see
10:20 Raveille: 4:36 has a more consistent drum kicking
10:20 Raveille: 4:01 has that one kick every 2 1/2 lines or smth
10:20 Raveille: white line, red line, white line, red line, white line, white line
10:20 qqqant: ya i see
10:21 Raveille: 04:01:981 - 04:02:390 - 04:02:799 - 04:03:208 - 04:03:617 - 04:03:890 -
10:21 Raveille: the rest of the sounds are just minor synths
10:21 qqqant: yea
10:21 Raveille: if y ou want you can make the kicks a triple
10:21 Raveille: other than that it shd be fine
10:21 qqqant: oki
Envory
Spirit Change into 》"Haunt"
Would be great imo
Topic Starter
-mint-

Envory wrote:

Spirit Change into 》"Haunt"
Would be great imo

mm idk, maybe
Staravia
good song good map :thumbsup:
DarthSkrill
good map! i have no mods, as i don't play 4k, but i think you overrated the sv's. in sc, https://osu.ppy.sh/ss/9047201 i failed there, but no sv's that cause a miss or anything serious, couple 200s from sv but no 100s

Note: I'm trying new things and abandoning grammar. In forum how does it look?

Edit: Also tried shd, no luck. About sv's, they do add to the character of the song (spooky), I'm just saying you should look at the audience. Out of 5* and 6* 4k level players, who hasn't had experience with minor sv like in shd/sc?
Topic Starter
-mint-

Staravia wrote:

good song good map :thumbsup:
thank you!

DarthSkrill wrote:

good map! i have no mods, as i don't play 4k, but i think you overrated the sv's. in sc, https://osu.ppy.sh/ss/9047201 i failed there, but no sv's that cause a miss or anything serious, couple 200s from sv but no 100s

Note: I'm trying new things and abandoning grammar. In forum how does it look?

Edit: Also tried shd, no luck. About sv's, they do add to the character of the song (spooky), I'm just saying you should look at the audience. Out of 5* and 6* 4k level players, who hasn't had experience with minor sv like in shd/sc?
are you saying that the SV is too little or too much? i dont really understand sorry haha
DarthSkrill
Neither; I'm saying that you're overplaying them in the desc
Topic Starter
-mint-

DarthSkrill wrote:

Neither; I'm saying that you're overplaying them in the desc
O HAHA WHOOPS

i mean a lot of people are pretty experienced in SV but some people (like me) are not good at sight reading at all xd
oh well
DarthSkrill

qqqant wrote:

DarthSkrill wrote:

Neither; I'm saying that you're overplaying them in the desc
O HAHA WHOOPS

i mean a lot of people are pretty experienced in SV but some people (like me) are not good at sight reading at all xd
oh well
That's why I said look at your audience. The vast majority of 6* players are experienced enough to read sv. You have taken less time to get to that level, so you'll naturally be slightly worse, but most will be able. I can sv pretty well because I listen to the notes as well. For example, I'm rank 10 this map
Topic Starter
-mint-

DarthSkrill wrote:

That's why I said look at your audience. The vast majority of 6* players are experienced enough to read sv. You have taken less time to get to that level, so you'll naturally be slightly worse, but most will be able. I can sv pretty well because I listen to the notes as well. For example, I'm rank 10 this map
ok so can you explain what you're asking me to change? i don't get it
DarthSkrill

qqqant wrote:

DarthSkrill wrote:

That's why I said look at your audience. The vast majority of 6* players are experienced enough to read sv. You have taken less time to get to that level, so you'll naturally be slightly worse, but most will be able. I can sv pretty well because I listen to the notes as well. For example, I'm rank 10 this map
ok so can you explain what you're asking me to change? i don't get it
You don't need to change anything, I'm just telling you that your sv's are pretty minor...
Topic Starter
-mint-

DarthSkrill wrote:

You don't need to change anything, I'm just telling you that your sv's are pretty minor...
Ok cool, I will change that
DarthSkrill
"nearly unsightreadable SVs"

This phrase in particular is kinda off, I believe.

Edit: I know it sounds nice; you don't have to change it
Topic Starter
-mint-

DarthSkrill wrote:

"nearly unsightreadable SVs"

This phrase in particular is kinda off, I believe.

Edit: I know it sounds nice; you don't have to change it
I see I see 'w'
Topic Starter
-mint-
reviving this
zawz
From my queue

qqqant wrote:

SHD - suggestion on adding more SV would be nice 'w'
Isn't there enough SV already? SVVVVVVVV

Format:
time - description
-->boxed code

01:20:254 - something accelerating
80254,-200,4,2,1,50,0,0
80390,-100,4,2,1,50,0,0
80458,-50,4,2,1,50,0,0
80527,-100,4,2,1,50,0,0
01:29:254 - & 01:33:617 - & 01:37:981 - & 01:42:345 - glitchy 1/6 /!\ you'll need to delete x1 at 01:29:254
89254,-66.6666666666667,4,2,1,50,0,0
89299,-200,4,2,1,50,0,0
89345,-66.6666666666667,4,2,1,50,0,0
89390,-200,4,2,1,50,0,0
89436,-66.6666666666667,4,2,1,50,0,0
89481,-200,4,2,1,50,0,0
89527,-66.6666666666667,4,2,1,50,0,0
89572,-200,4,2,1,50,0,0
89617,-66.6666666666667,4,2,1,50,0,0
89663,-200,4,2,1,50,0,0
89708,-66.6666666666667,4,2,1,50,0,0
89754,-200,4,2,1,50,0,0
89799,-100,4,2,1,50,0,0
93617,-66.6666666666667,4,2,1,50,0,0
93663,-200,4,2,1,50,0,0
93708,-66.6666666666667,4,2,1,50,0,0
93754,-200,4,2,1,50,0,0
93799,-66.6666666666667,4,2,1,50,0,0
93845,-200,4,2,1,50,0,0
93890,-66.6666666666667,4,2,1,50,0,0
93936,-200,4,2,1,50,0,0
93981,-66.6666666666667,4,2,1,50,0,0
94027,-200,4,2,1,50,0,0
94072,-66.6666666666667,4,2,1,50,0,0
94117,-200,4,2,1,50,0,0
94163,-100,4,2,1,50,0,0
97981,-66.6666666666667,4,2,1,50,0,0
98027,-200,4,2,1,50,0,0
98072,-66.6666666666667,4,2,1,50,0,0
98117,-200,4,2,1,50,0,0
98163,-66.6666666666667,4,2,1,50,0,0
98208,-200,4,2,1,50,0,0
98254,-66.6666666666667,4,2,1,50,0,0
98299,-200,4,2,1,50,0,0
98345,-66.6666666666667,4,2,1,50,0,0
98390,-200,4,2,1,50,0,0
98436,-66.6666666666667,4,2,1,50,0,0
98481,-200,4,2,1,50,0,0
98527,-100,4,2,1,50,0,0
102345,-66.6666666666667,4,2,1,50,0,0
102367,-133.333333333333,4,2,1,50,0,0
102413,-66.6666666666667,4,2,1,50,0,0
102436,-133.333333333333,4,2,1,50,0,0
102481,-66.6666666666667,4,2,1,50,0,0
102527,-200,4,2,1,50,0,0
102572,-66.6666666666667,4,2,1,50,0,0
102617,-100,4,2,1,50,0,0
102640,-200,4,2,1,50,0,0
102686,-66.6666666666667,4,2,1,50,0,0
102731,-200,4,2,1,50,0,0
102777,-66.6666666666667,4,2,1,50,0,0
102822,-100,4,2,1,50,0,0
102845,-200,4,2,1,50,0,0
102890,-100,4,2,1,50,0,0
01:47:254 - & 01:51:617 - & 01:55:981 - glitchy 1/8 with intensity variation
107254,-62.5,4,2,1,50,0,0
107288,-250,4,2,1,50,0,0
107322,-55.5555555555556,4,2,1,50,0,0
107356,-500,4,2,1,50,0,0
107390,-52.6315789473684,4,2,1,50,0,0
107424,-1000,4,2,1,50,0,0
107458,-58.8235294117647,4,2,1,50,0,0
107492,-333.333333333333,4,2,1,50,0,0
107527,-100,4,2,1,50,0,0
111617,-62.5,4,2,1,50,0,0
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01:55:027 - 01:55:436 - tiny jumpy SV
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03:00:890 - 03:04:436 - Jumpy SV getting more intense
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182799,-76.9230769230769,4,2,1,50,0,0
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183072,-76.9230769230769,4,2,1,50,0,0
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183617,-71.4285714285714,4,2,1,50,0,0
183754,-166.666666666667,4,2,1,50,0,0
183890,-71.4285714285714,4,2,1,50,0,0
184027,-166.666666666667,4,2,1,50,0,0
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185254,-100,4,2,1,50,0,0
04:07:163 - Jumps for each double kick
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258958,-52.6315789473684,4,2,1,50,0,1
258992,-1000,4,2,1,50,0,1
259027,-100,4,2,1,50,0,1

If you just want everything: /!\ you'll need to delete x1 at 01:29:254
raw code
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258958,-52.6315789473684,4,2,1,50,0,1
258992,-1000,4,2,1,50,0,1
259027,-100,4,2,1,50,0,1
Everything should work as-is.
All of these shoul also work on SC if you want to.

On a sidenote: all of the SVs on this map are easily sightreadable to me. Although it might just be because I'm a huge SV player. But I suck at the patterns because I'm still a noob lol

Also
Star
Topic Starter
-mint-

zawz wrote:

From my queue

qqqant wrote:

SHD - suggestion on adding more SV would be nice 'w'
Isn't there enough SV already? SVVVVVVVV

Format:
time - description
-->boxed code

01:20:254 - something accelerating
80254,-200,4,2,1,50,0,0
80390,-100,4,2,1,50,0,0
80458,-50,4,2,1,50,0,0
80527,-100,4,2,1,50,0,0
01:29:254 - & 01:33:617 - & 01:37:981 - & 01:42:345 - glitchy 1/6 /!\ you'll need to delete x1 at 01:29:254
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102822,-100,4,2,1,50,0,0
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102890,-100,4,2,1,50,0,0
01:47:254 - & 01:51:617 - & 01:55:981 - glitchy 1/8 with intensity variation
107254,-62.5,4,2,1,50,0,0
107288,-250,4,2,1,50,0,0
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01:55:027 - 01:55:436 - tiny jumpy SV
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03:00:890 - 03:04:436 - Jumpy SV getting more intense
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04:07:163 - Jumps for each double kick
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If you just want everything: /!\ you'll need to delete x1 at 01:29:254
raw code
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Everything should work as-is.
All of these shoul also work on SC if you want to.

On a sidenote: all of the SVs on this map are easily sightreadable to me. Although it might just be because I'm a huge SV player. But I suck at the patterns because I'm still a noob lol

Also
Star
Thanks for mod and star! Everything applied except the last chunk (I actually did have SV there before but I removed it because it was too much.) Also added some of my own SV. >w<
Topic Starter
-mint-
after lots of discussion with mentos and poly the collab another has been completely changed regarding layering and consistency while still keeping the overall flow of the original map
it's also fun to DT now
SurfChu85
first time modding in a while, please bear with me (am kind of noob at this as well)

tbh, i don't even think this deserves kudosu, it's just like what? two things pointed out?

1 | 2 | 3 | 4
clicky
Collab PHANTASM [MX]
01:55:299 (115299|2) - move to 2 or 4, this minijack seems out of place in comparison to how the patterns around it flows

SPECTER [SHD]
05:10:777 - am pretty sure that i didn't hear anything here where you could make the jumptrill continue

sorry if it's really that short, i kind of suck at pointing out stuff at higher difficulties plus, i just can't see any faults on it on a personal scale, again, just see the red text above

dunno why i said "yes" on discord, but there's this
Topic Starter
-mint-

SurfChu85 wrote:

first time modding in a while, please bear with me (am kind of noob at this as well)

tbh, i don't even think this deserves kudosu, it's just like what? two things pointed out? I'll give you kudosu for now,
if BN thinks it doesn't deserve they can deny it


1 | 2 | 3 | 4
clicky
Collab PHANTASM [MX]
01:55:299 (115299|2) - move to 2 or 4, this minijack seems out of place in comparison to how the patterns around it flows changed

SPECTER [SHD]
05:10:777 - am pretty sure that i didn't hear anything here where you could make the jumptrill continue the synth noise in the background is being mapped here, same sound starting at 05:12:617 owo

sorry if it's really that short, i kind of suck at pointing out stuff at higher difficulties plus, i just can't see any faults on it on a personal scale, again, just see the red text above

dunno why i said "yes" on discord, but there's this
tatatat
there is stacked notes in the specter diff? pls fix? Like at 03:16:708 -
Topic Starter
-mint-

tatatat wrote:

there is stacked notes in the specter diff? pls fix? Like at 03:16:708 -
whoops~ will be fixed next update~
donutsalad
modded via irc xD

boring long conversation xd
08:51 donutsalad: should there be jumps here?
08:51 donutsalad: 02:59:799 (179799|2,180072|0,180345|1,180617|2,180890|0,181163|3,181436|2,181708|1,181981|0,182254|2,182527|1,182799|3,183072|0,183345|1,183617|2,183890|0,184163|3) -
08:51 donutsalad: because the bass starts
08:51 donutsalad: i mean
08:51 qqqant: wait a sec
08:51 donutsalad: like kick drum or whatever
08:51 donutsalad: actually i selected a bit to early i think
08:52 donutsalad: but because atm it goes straight from notes to broken js
08:52 qqqant: which diff is this
08:52 donutsalad: HD
08:52 qqqant: okay
08:52 donutsalad: shouldn't it go notes -> jumps -> js?
08:52 qqqant: hmm
08:52 donutsalad: only cause the music has the kick in the background
08:53 qqqant: well if you look at the spread that doesnt really work out
08:53 donutsalad: oh shit really
08:53 donutsalad: ok nm does the same thing
08:53 qqqant: i believe so
08:54 qqqant: hmm maybe youre right i should add kicks
08:54 donutsalad: yeah and MX has js in there too
08:54 donutsalad: so jump only would probably work right
08:54 qqqant: both SC and SHD have jumps there though
08:54 donutsalad: i mean not js
08:54 donutsalad: like bursts
08:54 donutsalad: MX has bursts tho
08:54 donutsalad: and NM has same as HD
08:54 donutsalad: so shouldn't it go like
08:55 qqqant: NM = HD and SC = SHD and MX is on its own
08:55 donutsalad: oh
08:55 qqqant: idk what to do with that section regarding MX
08:55 donutsalad: mmmmmm
08:55 qqqant: so no change for now, i'll see if anyone else brings it up then ill reconsider
08:55 donutsalad: yeah i guess with the spread it makes sense
08:56 donutsalad: just playing HD it sounds like jumps tho
08:56 donutsalad: also this is probably another spread thing
08:56 donutsalad: 04:24:617 (264617|1,264754|2,264890|3,265027|1,265163|2,265299|0,265436|1,265572|2,265708|3,265845|1,265981|0,266117|2,266254|1,266390|3,266527|2,266663|0,266799|3,266936|1,267072|0,267208|2,267345|1,267481|0,267617|3,267754|2,267890|1,268027|3,268163|0,268299|2,268436|1,268572|3) -
08:56 donutsalad: but this section
08:56 donutsalad: is like
08:56 donutsalad: 1/2 stream
08:56 donutsalad: even though it's kiai
08:56 donutsalad: and the other sections were harder
08:56 donutsalad: idk if jumpstream doesn't fit or something
08:56 donutsalad: but it seemed undersold i guess
08:56 donutsalad: aaa i don't wanna sound mean or anything
08:57 qqqant: well kiai doesnt necessarily mean hardest part?
08:57 qqqant: ill fix that tho
08:57 donutsalad: but doesn't it mean drop?
08:57 donutsalad: it's not that kiai was wrong
08:57 donutsalad: it's more that compared to the rest of the song
08:57 donutsalad: it was easier
08:57 qqqant: i was concerned at that part because
08:57 qqqant: if you take a look at NM
08:57 qqqant: it's just 1/1 LNs
08:57 donutsalad: oh
08:57 donutsalad: really
08:57 qqqant: yea
08:57 donutsalad: huh
08:58 donutsalad: i should've looked at spread
08:58 qqqant: i was concerned that if i did js there in HD, it would flip flop the spread
08:58 donutsalad: are you sure 1/1 lns was right?
08:58 donutsalad: cause other stuff in nm seemed a lot harder
08:58 qqqant: im sure
08:58 qqqant: im looking at it rn
08:58 qqqant: https://osu.ppy.sh/ss/9647057
08:58 donutsalad: oh yeah
08:58 donutsalad: no i found it
08:58 qqqant: left is HD right is NM
08:58 donutsalad: oh shit
08:59 donutsalad: what
08:59 donutsalad: how did you do that
08:59 donutsalad: wtf
08:59 qqqant: file -> open difficulty -> for reference
08:59 qqqant: lol
08:59 donutsalad: HOLY SHIT LOL
08:59 donutsalad: THAT'S SO USEFUL
08:59 qqqant: and yeah lol
09:00 qqqant: also i believe NM is a little underrated? as someone (forgot who) brought that up to me
09:00 qqqant: but has like loads of people who seem to be fine with it
09:00 donutsalad: i can't tell
09:00 qqqant: me neither tbh
09:00 donutsalad: i have like 1/10 reference for below 3* tbh LOL
09:00 donutsalad: i can say hey this shouldn't be 1* to coinage
09:00 donutsalad: but that's it LOL
09:01 qqqant: lol
09:01 donutsalad: ok that all makes sense with spread
09:01 donutsalad: wait uh
09:01 qqqant: anything else?
09:02 qqqant: like moving on to other diff maybe?
09:02 donutsalad: yeah
09:02 donutsalad: 04:54:754 (294754|1,295163|0) -
09:02 donutsalad: these two i had written down
09:02 donutsalad: that maybe kick?
09:02 donutsalad: idk
09:02 donutsalad: like jump
09:02 donutsalad: oops
09:02 donutsalad: not kick
09:02 qqqant: you mean double?
09:02 donutsalad: yeah jump LOL
09:03 qqqant: hmm
09:03 donutsalad: just while it's sorta broken
09:03 qqqant: i put those on the left hand on purpose
09:03 donutsalad: yeah see i thought that
09:03 qqqant: cuz like double would be weird
09:03 donutsalad: yeah idk where you'd put it
09:03 donutsalad: on second though
09:03 donutsalad: t
09:04 qqqant: because MX has double on those notes
09:04 donutsalad: oFC you've planned this
09:04 qqqant: and though NM also does, it doesnt have any other notes
09:04 donutsalad: that sounds highly justified
09:04 qqqant: yea ive thought through a lot of stuff :^(
09:04 donutsalad: no kidding
09:04 qqqant: but that just leaves more room for mistakes elsewhere
09:04 qqqant: which is why im like desperate for mod lol XD
09:04 donutsalad: LOL
09:04 donutsalad: but i can't see anything
09:05 donutsalad: nothing i've said so far has been any help LOL
09:05 donutsalad: you're too good
09:05 qqqant: no i will be considering some stuff when i discuss with BN maybe
09:05 qqqant: a lot of points people made are good points
09:05 qqqant: i just have a justification for why i do it my way, but im happy to change if enough people say another way is better
09:06 donutsalad: i guess, i only was thinking about playing the one map, not how it would work between spread
09:06 donutsalad: but i'm not sure if other people care so much about spreads lining up :P
09:06 qqqant: yeah thats what i was thinking
09:07 donutsalad: not to belittle the planning behind it omg
09:07 donutsalad: you've done it really well
09:07 donutsalad: also sory idrk what im doing on lower stars at all
09:07 qqqant: so though it can be justified with spread, i'd take into consideration points that take the difficulty as it is alone
09:07 qqqant: and then fix the spread through other suggestions
09:07 donutsalad: yeah i guess
09:07 donutsalad: and if two things from different spreads line up
09:07 qqqant: but for me, they all play well
09:07 donutsalad: that'd be a thing to change too
09:07 donutsalad: yeah they do
09:08 qqqant: theres still a problem though
09:08 donutsalad: that's what i was complaining about earlier LOL
09:08 donutsalad: you're too good at mapping
09:08 donutsalad: i can't mod XD
09:08 qqqant: ;w;
09:08 qqqant: well still
09:08 qqqant: there is still a spread problem
09:08 donutsalad: what's the spread problem?
09:08 qqqant: lets move to MX
09:08 donutsalad: oke in mx
09:08 donutsalad: should i load up reference
09:08 qqqant: reference to SC probably
09:09 donutsalad: ok done
09:09 qqqant: ive done this with every difficulty, making sure everything on the left is easier than everything on the right
09:09 qqqant: but there was one thing i didnt catch
09:09 donutsalad: yeah i noticed that actually LOL
09:09 qqqant: 02:56:527 (176527|0) -
09:09 donutsalad: 02:56:527 (176527|2) -
09:09 donutsalad: you could always remove that?
09:10 donutsalad: first glance suggestion
09:10 qqqant: shit u right
09:10 donutsalad: owo did i do a help?!
09:10 qqqant: well the thing is, in this section
09:10 donutsalad: go on
09:10 qqqant: even though is not really that big of a deal
09:10 qqqant: MX is significantly harder than SC and SHD in this section
09:11 donutsalad: yeah but you said MX was the odd one out right
09:11 qqqant: yea
09:11 qqqant: but the thing is
09:11 donutsalad: and that everything had a pair but MX
09:11 donutsalad: so MX could have a like
09:11 qqqant: i would happily change SC and SHD
09:11 donutsalad: "easter egg" or some better word
09:11 qqqant: to fit the spread
09:11 qqqant: but in SHD there is a problem
09:11 qqqant: i have SV there
09:11 qqqant: to match the notes
09:11 donutsalad: i think i remember
09:11 qqqant: so im planning to talk to BN about that
09:11 donutsalad: and i think that you should keep MX as the odd one out
09:11 donutsalad: it's the quirk of MX
09:11 qqqant: yeah thats what im thinking to do
09:12 qqqant: yea
09:12 donutsalad: quirk not easter egg there we go LOL
09:12 qqqant: lol
09:12 donutsalad: but yeah
09:12 donutsalad: i honestly think that works out well
09:12 donutsalad: like that it's the opposite of a problem
09:12 qqqant: hmmyeah
09:12 qqqant: but i still think i need to talk about it with BN
09:13 donutsalad: ofc i mean they're the ones with the rulebook n stuff
09:13 qqqant: lol
09:13 qqqant: anyways
09:13 qqqant: is there any patterning problem
09:13 donutsalad: i've not had a chance to look thouroughly
09:13 qqqant: ah ok
09:13 donutsalad: but not that i can remember off he bad
09:13 donutsalad: bat*
09:13 qqqant: take ur time ig
09:14 donutsalad: got my editor is so out of time
09:14 qqqant: rip
09:16 donutsalad: it favored a particular direction for a while
09:16 donutsalad: but that's probably just me beign stupidly penickety
09:17 qqqant: hmm
09:17 qqqant: u mean SC?
09:17 qqqant: or MX still
09:18 qqqant: oh yeah in the 1/3 section?
09:19 donutsalad: wait what am i in
09:19 donutsalad: yeah mx
09:19 donutsalad: and im pre sure it was 1/3
09:19 qqqant: which part is tihs
09:19 qqqant: ok
09:19 donutsalad: lemme find
09:19 qqqant: yeah thats not my section xD
09:20 qqqant: is there anything else??
09:20 donutsalad: hmm something is sorta uncomforadble
09:21 donutsalad: ok wait lemme just
09:21 donutsalad: 04:24:617 (264617|3,264617|0,264686|1,264754|2,264822|3,264890|0,264958|1,265027|2,265095|3,265163|0,265231|2,265299|1,265367|3) -
09:21 donutsalad: the bit after this
09:21 donutsalad: idk something feels a little off
09:21 qqqant: eh
09:22 qqqant: i tested that section so much :^(
09:22 donutsalad: yeah i can feel it
09:22 donutsalad: fuck i've done that
09:22 donutsalad: hmmm
09:22 qqqant: so like
09:22 qqqant: there is a pattern
09:22 donutsalad: it's not even that bad
09:22 donutsalad: tbh
09:23 qqqant: on the left hand the 1 and 2 alternate every time
09:23 donutsalad: actually yeah
09:23 qqqant: same with right hand
09:23 donutsalad: oh yeah no i can see that
09:23 donutsalad: but it was just offputting to come into
09:23 qqqant: for some faster players, that is uncomfortable
09:23 donutsalad: yeah for me
09:23 qqqant: like being used to stepmania single stream pattern like hi19
09:23 donutsalad: i just tried with different hand position
09:23 donutsalad: and it was fun
09:23 qqqant: and then running into this
09:23 donutsalad: i've seen it before but a lot faster
09:24 donutsalad: yeah nah it was just my hand positioning
09:24 donutsalad: ok nvm
09:24 qqqant: o okay
09:25 donutsalad: ok yeah
09:25 donutsalad: actually all of ti was fine as far as i can tell
Topic Starter
-mint-

donutsalad wrote:

modded via irc xD

boring long conversation xd
08:51 donutsalad: should there be jumps here?
08:51 donutsalad: 02:59:799 (179799|2,180072|0,180345|1,180617|2,180890|0,181163|3,181436|2,181708|1,181981|0,182254|2,182527|1,182799|3,183072|0,183345|1,183617|2,183890|0,184163|3) -
08:51 donutsalad: because the bass starts
08:51 donutsalad: i mean
08:51 qqqant: wait a sec
08:51 donutsalad: like kick drum or whatever
08:51 donutsalad: actually i selected a bit to early i think
08:52 donutsalad: but because atm it goes straight from notes to broken js
08:52 qqqant: which diff is this
08:52 donutsalad: HD
08:52 qqqant: okay
08:52 donutsalad: shouldn't it go notes -> jumps -> js?
08:52 qqqant: hmm
08:52 donutsalad: only cause the music has the kick in the background
08:53 qqqant: well if you look at the spread that doesnt really work out
08:53 donutsalad: oh shit really
08:53 donutsalad: ok nm does the same thing
08:53 qqqant: i believe so
08:54 qqqant: hmm maybe youre right i should add kicks
08:54 donutsalad: yeah and MX has js in there too
08:54 donutsalad: so jump only would probably work right
08:54 qqqant: both SC and SHD have jumps there though
08:54 donutsalad: i mean not js
08:54 donutsalad: like bursts
08:54 donutsalad: MX has bursts tho
08:54 donutsalad: and NM has same as HD
08:54 donutsalad: so shouldn't it go like
08:55 qqqant: NM = HD and SC = SHD and MX is on its own
08:55 donutsalad: oh
08:55 qqqant: idk what to do with that section regarding MX
08:55 donutsalad: mmmmmm
08:55 qqqant: so no change for now, i'll see if anyone else brings it up then ill reconsider
08:55 donutsalad: yeah i guess with the spread it makes sense
08:56 donutsalad: just playing HD it sounds like jumps tho
08:56 donutsalad: also this is probably another spread thing
08:56 donutsalad: 04:24:617 (264617|1,264754|2,264890|3,265027|1,265163|2,265299|0,265436|1,265572|2,265708|3,265845|1,265981|0,266117|2,266254|1,266390|3,266527|2,266663|0,266799|3,266936|1,267072|0,267208|2,267345|1,267481|0,267617|3,267754|2,267890|1,268027|3,268163|0,268299|2,268436|1,268572|3) -
08:56 donutsalad: but this section
08:56 donutsalad: is like
08:56 donutsalad: 1/2 stream
08:56 donutsalad: even though it's kiai
08:56 donutsalad: and the other sections were harder
08:56 donutsalad: idk if jumpstream doesn't fit or something
08:56 donutsalad: but it seemed undersold i guess
08:56 donutsalad: aaa i don't wanna sound mean or anything
08:57 qqqant: well kiai doesnt necessarily mean hardest part?
08:57 qqqant: ill fix that tho
08:57 donutsalad: but doesn't it mean drop?
08:57 donutsalad: it's not that kiai was wrong
08:57 donutsalad: it's more that compared to the rest of the song
08:57 donutsalad: it was easier
08:57 qqqant: i was concerned at that part because
08:57 qqqant: if you take a look at NM
08:57 qqqant: it's just 1/1 LNs
08:57 donutsalad: oh
08:57 donutsalad: really
08:57 qqqant: yea
08:57 donutsalad: huh
08:58 donutsalad: i should've looked at spread
08:58 qqqant: i was concerned that if i did js there in HD, it would flip flop the spread
08:58 donutsalad: are you sure 1/1 lns was right?
08:58 donutsalad: cause other stuff in nm seemed a lot harder
08:58 qqqant: im sure
08:58 qqqant: im looking at it rn
08:58 qqqant: https://osu.ppy.sh/ss/9647057
08:58 donutsalad: oh yeah
08:58 donutsalad: no i found it
08:58 qqqant: left is HD right is NM
08:58 donutsalad: oh shit
08:59 donutsalad: what
08:59 donutsalad: how did you do that
08:59 donutsalad: wtf
08:59 qqqant: file -> open difficulty -> for reference
08:59 qqqant: lol
08:59 donutsalad: HOLY SHIT LOL
08:59 donutsalad: THAT'S SO USEFUL
08:59 qqqant: and yeah lol
09:00 qqqant: also i believe NM is a little underrated? as someone (forgot who) brought that up to me
09:00 qqqant: but has like loads of people who seem to be fine with it
09:00 donutsalad: i can't tell
09:00 qqqant: me neither tbh
09:00 donutsalad: i have like 1/10 reference for below 3* tbh LOL
09:00 donutsalad: i can say hey this shouldn't be 1* to coinage
09:00 donutsalad: but that's it LOL
09:01 qqqant: lol
09:01 donutsalad: ok that all makes sense with spread
09:01 donutsalad: wait uh
09:01 qqqant: anything else?
09:02 qqqant: like moving on to other diff maybe?
09:02 donutsalad: yeah
09:02 donutsalad: 04:54:754 (294754|1,295163|0) -
09:02 donutsalad: these two i had written down
09:02 donutsalad: that maybe kick?
09:02 donutsalad: idk
09:02 donutsalad: like jump
09:02 donutsalad: oops
09:02 donutsalad: not kick
09:02 qqqant: you mean double?
09:02 donutsalad: yeah jump LOL
09:03 qqqant: hmm
09:03 donutsalad: just while it's sorta broken
09:03 qqqant: i put those on the left hand on purpose
09:03 donutsalad: yeah see i thought that
09:03 qqqant: cuz like double would be weird
09:03 donutsalad: yeah idk where you'd put it
09:03 donutsalad: on second though
09:03 donutsalad: t
09:04 qqqant: because MX has double on those notes
09:04 donutsalad: oFC you've planned this
09:04 qqqant: and though NM also does, it doesnt have any other notes
09:04 donutsalad: that sounds highly justified
09:04 qqqant: yea ive thought through a lot of stuff :^(
09:04 donutsalad: no kidding
09:04 qqqant: but that just leaves more room for mistakes elsewhere
09:04 qqqant: which is why im like desperate for mod lol XD
09:04 donutsalad: LOL
09:04 donutsalad: but i can't see anything
09:05 donutsalad: nothing i've said so far has been any help LOL
09:05 donutsalad: you're too good
09:05 qqqant: no i will be considering some stuff when i discuss with BN maybe
09:05 qqqant: a lot of points people made are good points
09:05 qqqant: i just have a justification for why i do it my way, but im happy to change if enough people say another way is better
09:06 donutsalad: i guess, i only was thinking about playing the one map, not how it would work between spread
09:06 donutsalad: but i'm not sure if other people care so much about spreads lining up :P
09:06 qqqant: yeah thats what i was thinking
09:07 donutsalad: not to belittle the planning behind it omg
09:07 donutsalad: you've done it really well
09:07 donutsalad: also sory idrk what im doing on lower stars at all
09:07 qqqant: so though it can be justified with spread, i'd take into consideration points that take the difficulty as it is alone
09:07 qqqant: and then fix the spread through other suggestions
09:07 donutsalad: yeah i guess
09:07 donutsalad: and if two things from different spreads line up
09:07 qqqant: but for me, they all play well
09:07 donutsalad: that'd be a thing to change too
09:07 donutsalad: yeah they do
09:08 qqqant: theres still a problem though
09:08 donutsalad: that's what i was complaining about earlier LOL
09:08 donutsalad: you're too good at mapping
09:08 donutsalad: i can't mod XD
09:08 qqqant: ;w;
09:08 qqqant: well still
09:08 qqqant: there is still a spread problem
09:08 donutsalad: what's the spread problem?
09:08 qqqant: lets move to MX
09:08 donutsalad: oke in mx
09:08 donutsalad: should i load up reference
09:08 qqqant: reference to SC probably
09:09 donutsalad: ok done
09:09 qqqant: ive done this with every difficulty, making sure everything on the left is easier than everything on the right
09:09 qqqant: but there was one thing i didnt catch
09:09 donutsalad: yeah i noticed that actually LOL
09:09 qqqant: 02:56:527 (176527|0) -
09:09 donutsalad: 02:56:527 (176527|2) -
09:09 donutsalad: you could always remove that?
09:10 donutsalad: first glance suggestion
09:10 qqqant: shit u right
09:10 donutsalad: owo did i do a help?!
09:10 qqqant: well the thing is, in this section
09:10 donutsalad: go on
09:10 qqqant: even though is not really that big of a deal
09:10 qqqant: MX is significantly harder than SC and SHD in this section
09:11 donutsalad: yeah but you said MX was the odd one out right
09:11 qqqant: yea
09:11 qqqant: but the thing is
09:11 donutsalad: and that everything had a pair but MX
09:11 donutsalad: so MX could have a like
09:11 qqqant: i would happily change SC and SHD
09:11 donutsalad: "easter egg" or some better word
09:11 qqqant: to fit the spread
09:11 qqqant: but in SHD there is a problem
09:11 qqqant: i have SV there
09:11 qqqant: to match the notes
09:11 donutsalad: i think i remember
09:11 qqqant: so im planning to talk to BN about that
09:11 donutsalad: and i think that you should keep MX as the odd one out
09:11 donutsalad: it's the quirk of MX
09:11 qqqant: yeah thats what im thinking to do
09:12 qqqant: yea
09:12 donutsalad: quirk not easter egg there we go LOL
09:12 qqqant: lol
09:12 donutsalad: but yeah
09:12 donutsalad: i honestly think that works out well
09:12 donutsalad: like that it's the opposite of a problem
09:12 qqqant: hmmyeah
09:12 qqqant: but i still think i need to talk about it with BN
09:13 donutsalad: ofc i mean they're the ones with the rulebook n stuff
09:13 qqqant: lol
09:13 qqqant: anyways
09:13 qqqant: is there any patterning problem
09:13 donutsalad: i've not had a chance to look thouroughly
09:13 qqqant: ah ok
09:13 donutsalad: but not that i can remember off he bad
09:13 donutsalad: bat*
09:13 qqqant: take ur time ig
09:14 donutsalad: got my editor is so out of time
09:14 qqqant: rip
09:16 donutsalad: it favored a particular direction for a while
09:16 donutsalad: but that's probably just me beign stupidly penickety
09:17 qqqant: hmm
09:17 qqqant: u mean SC?
09:17 qqqant: or MX still
09:18 qqqant: oh yeah in the 1/3 section?
09:19 donutsalad: wait what am i in
09:19 donutsalad: yeah mx
09:19 donutsalad: and im pre sure it was 1/3
09:19 qqqant: which part is tihs
09:19 qqqant: ok
09:19 donutsalad: lemme find
09:19 qqqant: yeah thats not my section xD
09:20 qqqant: is there anything else??
09:20 donutsalad: hmm something is sorta uncomforadble
09:21 donutsalad: ok wait lemme just
09:21 donutsalad: 04:24:617 (264617|3,264617|0,264686|1,264754|2,264822|3,264890|0,264958|1,265027|2,265095|3,265163|0,265231|2,265299|1,265367|3) -
09:21 donutsalad: the bit after this
09:21 donutsalad: idk something feels a little off
09:21 qqqant: eh
09:22 qqqant: i tested that section so much :^(
09:22 donutsalad: yeah i can feel it
09:22 donutsalad: fuck i've done that
09:22 donutsalad: hmmm
09:22 qqqant: so like
09:22 qqqant: there is a pattern
09:22 donutsalad: it's not even that bad
09:22 donutsalad: tbh
09:23 qqqant: on the left hand the 1 and 2 alternate every time
09:23 donutsalad: actually yeah
09:23 qqqant: same with right hand
09:23 donutsalad: oh yeah no i can see that
09:23 donutsalad: but it was just offputting to come into
09:23 qqqant: for some faster players, that is uncomfortable
09:23 donutsalad: yeah for me
09:23 qqqant: like being used to stepmania single stream pattern like hi19
09:23 donutsalad: i just tried with different hand position
09:23 donutsalad: and it was fun
09:23 qqqant: and then running into this
09:23 donutsalad: i've seen it before but a lot faster
09:24 donutsalad: yeah nah it was just my hand positioning
09:24 donutsalad: ok nvm
09:24 qqqant: o okay
09:25 donutsalad: ok yeah
09:25 donutsalad: actually all of ti was fine as far as i can tell
thank for mod!

(for self reference - mod HD, MX)
JustinNF
Was thinking of modding more diffs but life sucks

HD
00:20:254 (20254|1) - Strong sound (suggest to add a note)
00:21:072 (21072|1) - ^
00:21:617 (21617|3) - ^
00:22:436 (22436|0) - ^ (also includes those with the same sounds, until 00:22:436 (22436|0) - )
01:17:186 - Maybe add a note here
01:18:004 - ^
01:19:367 - ^
01:28:163 (88163|1,88436|0) - Strong sound (suggest to add another note)
01:29:254 (89254|0) - Maybe note rather than LN?
02:19:981 (139981|1) - This should be started from 02:20:049 -
02:55:981 (175981|0,175981|1) - One note to LN?
03:05:663 - Maybe add a note here
03:06:208 - ^ (same for the sub-beats until 03:09:617 - )
04:24:617 - to 04:30:345 - Suggest to use doubles for strong beats

SC
01:18:958 (78958|3) - GHOST
01:18:958 (78958|3) - missing one note here
02:04:163 (124163|1,124163|0) - Should ended 02:06:481 - with 02:06:447 (126447|3,126447|2) - starting at the same timing
05:11:527 (311527|0) - GHOST
05:25:981 (325981|2) - Should be starting from 05:26:458 -
05:27:072 (327072|0) - Should be starting from 05:27:413 - and ended 05:28:231 -
05:28:163 (328163|3) - Should be starting from 05:28:231 -
05:31:436 (331436|2) - Should be starting from 05:31:708 -
(I think got carried away by a bit for this diff xd)
Topic Starter
-mint-

JustinNF wrote:

Was thinking of modding more diffs but life sucks

HD
00:20:254 (20254|1) - Strong sound (suggest to add a note)
00:21:072 (21072|1) - ^
00:21:617 (21617|3) - ^
00:22:436 (22436|0) - ^ (also includes those with the same sounds, until 00:22:436 (22436|0) - )

this part, eh i dont know, is already between NM and MX spread, if i added those, then would be the same as MX

01:17:186 - Maybe add a note here
01:18:004 - ^
01:19:367 - ^

oh yes

01:28:163 (88163|1,88436|0) - Strong sound (suggest to add another note)

changed positioning for pitch relevancy, no notes added

01:29:254 (89254|0) - Maybe note rather than LN?

multiple notes? or just one note? not changed

02:19:981 (139981|1) - This should be started from 02:20:049 - NICE CATCH

02:55:981 (175981|0,175981|1) - One note to LN? yee
03:05:663 - Maybe add a note here would be too dense, i'm aware the pattern might be really off, will talk to BN
03:06:208 - ^ (same for the sub-beats until 03:09:617 - )
04:24:617 - to 04:30:345 - Suggest to use doubles for strong beats every 4 notes now

SC
01:18:958 (78958|3) - GHOST there is a sound there
01:18:958 (78958|3) - missing one note here what, didnt you say this was a ghost note
02:04:163 (124163|1,124163|0) - Should ended 02:06:481 - with 02:06:447 (126447|3,126447|2) - starting at the same timing not consistent
05:11:527 (311527|0) - GHOST there is a sound there
05:25:981 (325981|2) - Should be starting from 05:26:458 -
05:27:072 (327072|0) - Should be starting from 05:27:413 - and ended 05:28:231 -
05:28:163 (328163|3) - Should be starting from 05:28:231 -
05:31:436 (331436|2) - Should be starting from 05:31:708 -
(I think got carried away by a bit for this diff xd)

ending fixed for both SHD and SC, i think that counts as SHD mod as well
THANKS FOR MOD!!!! OWOOO

made the ending a bit more properly(?) mapped
Polytetral
Requested mod from Discord owo
Main request was to fix the jumpstream patterning in SC. I'll try to find some portions that could use something other than rollies, im sorry prot, and I'll pinpoint other things that could be fixed along the way. I'll come back to mod the other difficulties other than MX soon when I have more time

SC js portions
01:46:708 till 02:03:617 - This was the part you were pointing out in discord?

My main concern regarding this is the repetitiveness of the same rolly jumpstream pattern - while this was probably done with the intention of smoothing out the patterns, I personally feel this part can be taken a notch higher to make this buildup section slightly more fun to play (or even, tiring for the players at the targeted difficulty level) before settling into the church organ intermission.

:idea: 01:46:708 to 01:59:799 - So personally, an option is to vary the rolly patterns. Your current patterns for each measure keeps showing up time and again for all 16 measures of this portion of the song (and eventually get boring as a player). As such you'd be better off changing a pattern every 1 measure or so.
This is an open-ended mod, but consider some 1-measure patterns I've mapped below for you. It's up to you for the transitioning of these patterns:
1st 2nd 3rd 4th


02:01:981 to 02:03:617 - those rolly patterns are way over the top tbh old jokes
In all seriousness, they greatly undermine the degree of challenge for this buildup section, and are already used in the 2 rolly js patterns in 00:59:799 and 01:26:186. Makes it all the more repetitive and mediocre.
:idea: Consider making this portion harder while keeping this semi-rolly(?): I imagined something like this but feel free to variate it if this is not what you would expect This?

Okay, with that out of the way, I'll be checking other stuffs such as pattern improvements in terms of the map structure. Anything that is not within the above timestamp goes below:

SC - Others
01:26:186 - This is subjective, but ctrl-h this: I can't really think of any other way to variate this without affecting the structure of the map, so flipping it should be enough of a method to do so.

01:47:254, 01:51:617, 01:55:981, 02:00:345 - Just a suggestion but you could add another note here to make a chord. This chord would indicate a pause in the jumpstream patterning (refer to 01:38:527)

04:01:981 - rolly js strikes again
Yeah it gets pretty tiring keeping up with patterns that bore the players fast tbh
:idea: Refer to what I mentioned in the js section- and maybe consider changing it up a bit to make it less dry. If you do, try this out(?): This

04:24:617 to 04:28:436 - Same as the js section above
:idea: Also repetitive considering that you could swap up the patterns a bit to build up to the next kiai section. Refer to the js section examples or use your own ideas if you come up if anything personally better

04:37:981 to 04:39:617 - consider using my point on 04:01:981 (the buildup to the jumptrill), but ctrl-h to variate without changing the structure of the map.
:idea: ^

05:11:799 to 05:13:163 - same as above^

Hope this finds you good cos you've been waiting for this mod for eons ;) I'll definitely try to help out with your other diffs but for now that's it. :?
Topic Starter
-mint-
:shock: :shock: :shock:

Polytetral wrote:

Requested mod from Discord owo
Main request was to fix the jumpstream patterning in SC. I'll try to find some portions that could use something other than rollies, im sorry prot, and I'll pinpoint other things that could be fixed along the way. I'll come back to mod the other difficulties other than MX soon when I have more time

SC js portions
01:46:708 till 02:03:617 - This was the part you were pointing out in discord?

My main concern regarding this is the repetitiveness of the same rolly jumpstream pattern - while this was probably done with the intention of smoothing out the patterns, I personally feel this part can be taken a notch higher to make this buildup section slightly more fun to play (or even, tiring for the players at the targeted difficulty level) before settling into the church organ intermission.

:idea: 01:46:708 to 01:59:799 - So personally, an option is to vary the rolly patterns. Your current patterns for each measure keeps showing up time and again for all 16 measures of this portion of the song (and eventually get boring as a player). As such you'd be better off changing a pattern every 1 measure or so.
This is an open-ended mod, but consider some 1-measure patterns I've mapped below for you. It's up to you for the transitioning of these patterns:
1st 2nd 3rd 4th


02:01:981 to 02:03:617 - those rolly patterns are way over the top tbh old jokes
In all seriousness, they greatly undermine the degree of challenge for this buildup section, and are already used in the 2 rolly js patterns in 00:59:799 and 01:26:186. Makes it all the more repetitive and mediocre.
:idea: Consider making this portion harder while keeping this semi-rolly(?): I imagined something like this but feel free to variate it if this is not what you would expect This? fixed this section, thank you! >W<

Okay, with that out of the way, I'll be checking other stuffs such as pattern improvements in terms of the map structure. Anything that is not within the above timestamp goes below:

SC - Others
01:26:186 - This is subjective, but ctrl-h this: I can't really think of any other way to variate this without affecting the structure of the map, so flipping it should be enough of a method to do so.

01:47:254, 01:51:617, 01:55:981, 02:00:345 - Just a suggestion but you could add another note here to make a chord. This chord would indicate a pause in the jumpstream patterning (refer to 01:38:527) not really a reason as it is 1/4 and awkward random triple oof

04:01:981 - rolly js strikes again
Yeah it gets pretty tiring keeping up with patterns that bore the players fast tbh
:idea: Refer to what I mentioned in the js section- and maybe consider changing it up a bit to make it less dry. If you do, try this out(?): This

04:24:617 to 04:28:436 - Same as the js section above
:idea: Also repetitive considering that you could swap up the patterns a bit to build up to the next kiai section. Refer to the js section examples or use your own ideas if you come up if anything personally better

04:37:981 to 04:39:617 - consider using my point on 04:01:981 (the buildup to the jumptrill), but ctrl-h to variate without changing the structure of the map.
:idea: ^

05:11:799 to 05:13:163 - same as above^
fixed all the rolly js to have more variation

Hope this finds you good cos you've been waiting for this mod for eons ;) I'll definitely try to help out with your other diffs but for now that's it. :?


Here is your sudoku >W<

thank you for mod!!!!!!!!!!!!!!!!
Dreamwalker
SHD

Pattern

00:27:890 - to 00:28:163 -
For me, sounds for 00:27:958 (27958|3,28095|0) - these two notes are not that clear.
How about deleting those notes and making 00:27:890 - 00:28:027 - double jack?
Same for 02:56:254 - 03:48:617 - and other parts too.
If you accepted this you also should change SVs.


00:31:981 - to 00:32:254 -
Was quite uncomfortable to play.
How about moving 00:32:163 (32163|1) - to column 4?
Same for other parts.
Also 00:36:072 - is 7-anchor for column 4 intentional? Hope you repattern it if it wasn't intentional.


01:27:345 - to 01:28:708 -
How about making it to polyrhythm part like this
I'm not that familiar with polyrhythms, just suggesting another concept so don't blame me if patterns are bad :(


Although I disagree with some of your patterns, concept overall seems good enough and clear so didn't mention about those things.
btw are you really sure about 03:09:617 - 04:36:890 - these bursts? :o
I don't mind but some would probably tackle it while ranking process.



SV

00:54:345 - to 00:58:504 -
Make SVs a bit stronger since it's less noticeable than SVs starting 00:58:708 - although it has same values.
In my opinion, 1.60~1.70x/0.4x~0.3x would work.


01:28:708 - to 01:29:254 -
It's too weak and I thought teleportation SVs could be applied here.
01:28:708 - 10x 01:28:754 - 0.3x 01:28:981 - 0.45x 01:29:049 - 0.7x 01:29:117 - 1.1x 01:29:186 - 1.8x
In case you wouldn't know, there's no need to normalize average SV to 1.0x since it's teleportation.
And since this effect is not weak, another effect 01:29:254 - to 01:29:799 - will be less noticeable than other parts (like 01:33:617 - ), so I'd change it to ~1.65x/~0.35x if I were you.
Same for 01:46:163 - here.


01:29:799 - to 01:30:072 -
Should be stronger.
89799,-27.027027027027,4,2,1,50,0,0
89816,-1000,4,2,1,50,0,0
89867,-29.4117647058824,4,2,1,50,0,0
89884,-500,4,2,1,50,0,0
89935,-32.258064516129,4,2,1,50,0,0
89952,-333.333333333333,4,2,1,50,0,0
90003,-35.7142857142857,4,2,1,50,0,0
90020,-250,4,2,1,50,0,0
Same for 01:34:163 - 01:38:527 - and other parts.
Also, I'm quite sure that while playing we cannot notice the difference between 1.6 0.4 1.8 0.2 1.9... / 1.8 0.2 1.8 0.2 1.8...


02:03:617 - to 02:04:163 -
Seems SVs doesn't represent sounds, so I made one.
123617,-58.8235294117647,4,2,1,50,0,0
123652,-125,4,2,1,50,0,0
123686,-250.000000000001,4,2,1,50,0,0
123754,-58.8235294117647,4,2,1,50,0,0
123789,-125,4,2,1,50,0,0
123823,-250.000000000001,4,2,1,50,0,0
123890,-58.8235294117647,4,2,1,50,0,0
123925,-125,4,2,1,50,0,0
123959,-250.000000000001,4,2,1,50,0,0
124027,-100,4,2,1,50,0,0
124095,-45.4545454545455,4,2,1,50,0,0
124163,-166.666666666667,4,2,1,50,0,0


02:38:527 - to 02:39:072 -
Make SVs bit stronger.
I would do like,
02:37:981 - 0.25x 02:38:527 - 0.4x 02:38:663 - 0.65x 02:38:799 - 1.05x 02:38:936 - 1.6x
Also, you could put slowdown effects 02:37:436 - to 02:37:981 - if you feel something strange for scroll speeds below 17.


03:13:436 - to 03:13:981 -
Stutter effect doesn't fit here. Change somewhat like below.
03:13:436 - 2.0x 03:13:470 - 1.0x 03:13:504 - 0.5x, same for 03:13:572 - and 03:13:708 - , and then 03:13:845 - 0.75x 03:13:913 - 1.0x


05:28:163 - to the end of this map
First make 'test' diff and delete all SVs here.
Just suggesting another concept, feel free to use if you like it.
328163,-166.666666666667,4,2,1,50,0,0
328436,-250,4,2,1,50,0,0
328573,-142.857142857143,4,2,1,50,0,0
328709,-100,4,2,1,50,0,0
328982,-111.111111111111,4,2,1,50,0,0
329255,-125,4,2,1,50,0,0
329527,-133.333333333333,4,2,1,50,0,0
329800,-142.857142857143,4,2,1,50,0,0
330073,-153.846153846154,4,2,1,50,0,0
330208,-100,4,2,1,50,0,0
330225,-333.333333333333,4,2,1,50,0,0
330277,-83.3333333333333,4,2,1,50,0,0
330294,-400,4,2,1,50,0,0
330345,-71.4285714285714,4,2,1,50,0,0
330362,-500,4,2,1,50,0,0
330413,-62.5,4,2,1,50,0,0
330430,-666.666666666667,4,2,1,50,0,0
330481,-52.6315789473684,4,2,1,50,0,0
330498,-1000,4,2,1,50,0,0
330550,-48.780487804878,4,2,1,50,0,0
330567,-1000,4,2,1,50,0,0
330618,-45.4545454545455,4,2,1,50,0,0
330635,-1000,4,2,1,50,0,0
330686,-42.5531914893617,4,2,1,50,0,0
330703,-1000,4,2,1,50,0,0
330754,-42.5531914893617,4,2,1,50,0,0
330771,-1000,4,2,1,50,0,0
330823,-45.4545454545455,4,2,1,50,0,0
330840,-666.666666666667,4,2,1,50,0,0
330891,-52.6315789473684,4,2,1,50,0,0
330908,-500,4,2,1,50,0,0
330959,-62.5,4,2,1,50,0,0
330976,-400,4,2,1,50,0,0
331027,-76.9230769230769,4,2,1,50,0,0
331044,-333.333333333333,4,2,1,50,0,0
331096,-117.647058823529,4,2,1,50,0,0
331113,-250,4,2,1,50,0,0
331163,-200,4,2,1,50,0,0
331367,-83.3333333333333,4,2,1,50,0,0
331384,-250,4,2,1,50,0,0
331436,-76.9230769230769,4,2,1,50,0,0
331453,-333.333333333333,4,2,1,50,0,0
331504,-80,4,2,1,50,0,0
331521,-400,4,2,1,50,0,0
331572,-95.2380952380952,4,2,1,50,0,0
331589,-400,4,2,1,50,0,0
331641,-117.647058823529,4,2,1,50,0,0
331658,-400,4,2,1,50,0,0
331708,-142.857142857143,4,2,1,50,0,0
331725,-333.333333333333,4,2,1,50,0,0
331777,-250,4,2,1,50,0,0
331981,-117.647058823529,4,2,1,50,0,0
331998,-400,4,2,1,50,0,0
332048,-142.857142857143,4,2,1,50,0,0
332065,-333.333333333333,4,2,1,50,0,0
332117,-250,4,2,1,50,0,0
332254,-285.714285714286,4,2,1,50,0,0
332527,-333.333333333333,4,2,1,50,0,0
332799,-222.222222222222,4,2,1,50,0,0
332867,-142.857142857143,4,2,1,50,0,0
332936,-76.9230769230769,4,2,1,50,0,0
333004,-200,4,2,1,50,0,0
333072,-500,4,2,1,50,0,0
333617,-250,4,2,1,50,0,0
333754,-142.857142857143,4,2,1,50,0,0
333890,-100,4,2,1,50,0,0
334163,-111.111111111111,4,2,1,50,0,0
334436,-125,4,2,1,50,0,0
334708,-133.333333333333,4,2,1,50,0,0
334981,-142.857142857143,4,2,1,50,0,0
335254,-153.846153846154,4,2,1,50,0,0
335527,-166.666666666667,4,2,1,50,0,0
335799,-181.818181818181,4,2,1,50,0,0
336072,-200,4,2,1,50,0,0
336345,-222.222222222222,4,2,1,50,0,0
336617,-142.857142857143,4,2,1,50,0,0
336634,-333.333333333333,4,2,1,50,0,0
336686,-100,4,2,1,50,0,0
336703,-400,4,2,1,50,0,0
336754,-76.9230769230769,4,2,1,50,0,0
336771,-500,4,2,1,50,0,0
336822,-62.5,4,2,1,50,0,0
336839,-666.666666666667,4,2,1,50,0,0
336890,-52.6315789473684,4,2,1,50,0,0
336907,-1000,4,2,1,50,0,0
336959,-48.780487804878,4,2,1,50,0,0
336976,-1000,4,2,1,50,0,0
337027,-45.4545454545455,4,2,1,50,0,0
337044,-1000,4,2,1,50,0,0
337095,-42.5531914893617,4,2,1,50,0,0
337112,-1000,4,2,1,50,0,0
337163,-45.4545454545455,4,2,1,50,0,0
337180,-1000,4,2,1,50,0,0
337232,-48.780487804878,4,2,1,50,0,0
337249,-1000,4,2,1,50,0,0
337300,-52.6315789473684,4,2,1,50,0,0
337317,-1000,4,2,1,50,0,0
337368,-57.1428571428571,4,2,1,50,0,0
337385,-1000,4,2,1,50,0,0
337436,-62.5,4,2,1,50,0,0
337453,-1000,4,2,1,50,0,0
337505,-68.9655172413793,4,2,1,50,0,0
337522,-1000,4,2,1,50,0,0
337573,-250,4,2,1,50,0,0
337708,-200,4,2,1,50,0,0
337754,-285.714285714286,4,2,1,50,0,0
337845,-181.818181818182,4,2,1,50,0,0
337891,-303.030303030303,4,2,1,50,0,0
337981,-166.666666666667,4,2,1,50,0,0
338027,-322.58064516129,4,2,1,50,0,0
338117,-153.846153846154,4,2,1,50,0,0
338163,-344.827586206897,4,2,1,50,0,0
338254,-142.857142857143,4,2,1,50,0,0
338300,-370.37037037037,4,2,1,50,0,0
338390,-133.333333333333,4,2,1,50,0,0
338436,-400,4,2,1,50,0,0
338527,-45.4545454545455,4,2,1,50,0,0
338537,-1000,4,2,1,50,0,0
338561,-66.6666666666667,4,2,1,50,0,0
338571,-666.666666666667,4,2,1,50,0,0
338595,-200,4,2,1,50,0,0
338629,-250,4,2,1,50,0,0
338663,-333.333333333333,4,2,1,50,0,0
338708,-50,4,2,1,50,0,0
338718,-1000,4,2,1,50,0,0
338742,-71.4285714285714,4,2,1,50,0,0
338752,-666.666666666667,4,2,1,50,0,0
338776,-200,4,2,1,50,0,0
338810,-250,4,2,1,50,0,0
338844,-333.333333333333,4,2,1,50,0,0
338890,-55.5555555555556,4,2,1,50,0,0
338900,-1000,4,2,1,50,0,0
338924,-76.9230769230769,4,2,1,50,0,0
338934,-666.666666666667,4,2,1,50,0,0
338958,-200,4,2,1,50,0,0
338992,-250,4,2,1,50,0,0
339026,-333.333333333333,4,2,1,50,0,0
339072,-62.5,4,2,1,50,0,0
339082,-1000,4,2,1,50,0,0
339106,-83.3333333333333,4,2,1,50,0,0
339116,-666.666666666667,4,2,1,50,0,0
339140,-200,4,2,1,50,0,0
339174,-250,4,2,1,50,0,0
339254,-333.333333333333,4,2,1,50,0,0


In my opinion, some SVs like 01:35:117 - 04:15:072 - that is not much repetitive/only repeated in short section should be stronger, but since you said you'll follow what Evening said I didn't mention about those.

Overall good map! I don't like Camellia tho...
Poke me in-game if you have any questions.
Hope you can rank this soon :)
Rhezie
shooted because i like this map XD
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