Hey, my end of the M4M w
easy+in general: maybe you can make this diff as the top diff a little bit harder, so you at least have a E/N mapspread. i give you few examples below
00:32:304 - this sliderend here is kind of awkward since there is no sound in the song but you still map basically "nothing" here. you can extend the slider tp the next red tick 00:32:552 - and silence the sliderend (put green line and set it to 5% volume) so you represent a holding sound from 00:31:808 - . do that for the following 2 sliders aswell if you going to apply this
00:43:709 - you usually never want a very strong sound being covered by a sliderend because the sliderend is the lowest emphasis method you have. this sound here should definetely be clickable. in this case doing for 00:43:213 - a circle and the same extended slider i explained above for 00:43:709 - works well.
00:47:676 (1) - you can split this into 2 sliders to map each vocal on 00:47:676 - and 00:48:172 - with a 1/2 beat slider just like
https://puu.sh/wLWGl/874230dcd9.png . that way you represent the vocals better (both strong vocal sounds are clickable) and you make the difficulty higher and denser
in general you can take a huge advantage when you map along the vocals more. you have a lot of vocals not mapped just like for example 00:49:411 - 00:49:907 - 00:50:403 - 00:50:899 - 00:51:147 - 00:57:345 - and so on... You can make the rhythm much denser if you map along the vocals and with that a more exciting difficulty that is a little bit harder. just try to listen where strong vocals are and map them
in addition to that you also miss a lot of sounds in the music 01:08:998 - 01:09:742 - 01:11:973 - and so on.. Just try to listen to the song carefully and map everything that is noticeable to make your map fit more to the song
01:17:428 (1,2) - for short sliders a sharp curve like this doesnt look very good visually. it usually looks better if you make just a slight curve for these and similar
i think you can also take advantage of more different slidershapes, I see you only use sharply and slightly curved sliders which lacks in variety. look into other maps and catch some basic slidershapes and take use of them in your map - you will isntantly see that it looks much more exciting with different shapes
03:45:197 (1,2) - these sounds are very different from the sounds you mapped before with the same pattern. the sounds are really strong so i think it is a good idea to just replace the sldiers with circles so it gets a little bit more intense, you also dont have to overlap them - you can space them a little bit further to use more of the playfield area (and to create "intensity")
take my advices for the whole map, they apply on similar spots aswell. in conclusion you should really try to map everything that the song provides to make your map fit to the song better
easythe rhythm here looks really good for an Easy difficulty. just one thing for 01:36:271 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4) - these - it worns out a lot if you use sliders continuously in that way, youz should try to bring more variety in this section
for the visuals take the advice from above regarding to slidershapes. even in easy there should be a good amount of variety in slidershapes
though, i think using a base distance-snap of 1.00x instead of 0.8 would be better because then the objects with a 1/1 gap such as 03:40:238 (5,6,1) - dont overlap anymore which looks better visually imo
i hope you can take use of some of my advices ! good luck