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Red Velvet - Red Flavor

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on viernes, 21 de julio de 2017 at 22:01:18

Artist: Red Velvet
Title: Red Flavor
Tags: summer 아이린 IRENE 슬기 SEULGI 웬디 WENDY 조이 JOY 예리 YERI kpop k-pop
BPM: 125
Filesize: 29822kb
Play Time: 02:59
Difficulties Available:
  1. Advanced (2,12 stars, 320 notes)
  2. Hard (3,03 stars, 436 notes)
  3. Normal (1,58 stars, 217 notes)
  4. Red Summer (4,1 stars, 596 notes)
Download: Red Velvet - Red Flavor
Download: Red Velvet - Red Flavor (no video)
Information: Scores/Beatmap Listing
---------------

CTB mapset
Nuolong
how dare you take my fruits
MagicDragon
those are some nice fruits
_handholding
placehold

edit: shit wrong thread
Topic Starter
Natsu

Kisses wrote:

placehold

edit: shit wrong thread
jaja
jas


Logic Agent
are you taking gd reqs? cause i'll make a hard diffffffffffffff
Topic Starter
Natsu

Logic Agent wrote:

are you taking gd reqs? cause i'll make a hard diffffffffffffff
depend on how fast u can finish it nvm I started it already xd
Nyukai
Tutti frutti summer love
Talanski
This is awesome! Loved the jokes with the fruits and everything. Nice mapping! :D
_handholding

Kisses wrote:

placehold

edit: shit wrong thread
placehold
Asserin
#M4M

  • Tutti Frutti:
    Sth like general thing. Fix it and i will continue mod about other things
      1. I really don't know why you mapped it for vocal. Holy shit its rhythmic game xD Okey i understend it if you will map it for both very well. For example 00:04:683 (5) - there is mostly mapped for vocal but there are "tic tic" in rhythm so you should keep it mapped 00:03:123 - and 00:03:483 - too.
      2. 00:04:443 - It really should be "clickable" it waste of rhythm
      3. 00:17:403 (1,2,3,4) - Bro switch it for this xDYou just overmapped it http://puu.sh/wILuD/65c8806de5.jpg
      4. 00:27:963 - It really should be "clickable" it waste of rhythm
      5. 00:28:683 - ^
      6. 00:31:803 - ^ its a bit boring so i think you know what i mean with it.
      7. 00:35:163 (2,3,4,5) - Yea its a bit weird here cus overmap work well but 00:35:163 (2,3,4) - it should be slider and you should delete 00:35:883 (5) - cus there is no sound
      8. 00:39:003 (2,3,4,5) - ^
      9. 00:40:923 (1) - Why you missed so many rhythm for vocal ;------;
      10. 00:42:603 (1,2,3,4,5) - Again overmap with vocal hmm i hear only sounds for 00:42:603 (1,2) - and 00:43:203 - :/
      11. 00:52:923 (1,2,3,4,5) - ^ But here is only rhythm there => 00:52:923 (1,2) - 00:53:643 (4) - and 00:54:003 - which you missed :/
      12. 00:55:923 - Why this is not mapped? XD
      13. 01:00:603 (2,3,4,5,6) - ^^ the same places but you know :v
      14. 01:03:603 - Why this is not mapped? XD v2
      15. Add notes 01:10:923 - and 01:11:043 - to start after break with hard beat
      16. 01:14:283 (2) - This is sharped a bit wrong xd
      17. 01:18:123 (2) - ^
      18. 01:21:723 - Again important rhythm is missed
      19. 01:22:443 - ^
      20. 01:23:403 - Not that important but there should be note
      21. 01:23:883 - ^^ its a bit boring again so i dont relly post about it cus you should know what i mean v2
      22. 01:42:603 (2,5) - switch it for sliders 1/4
      23. 01:58:203 (1,2,3,4,5,6,7,1,2,3) - Fixed rhythm, it more intuitive => http://puu.sh/wIMOi/0be893bcb8.jpg
      24. 02:00:243 (2,3) - Make higher spacing here cus its not comfortable :/
      25. 02:01:923 (4,5) - It can be stacked
      26. 02:03:843 (2,3) - ^^
      27. 02:04:203 (1,2,3,1,2,3) -Fixed rhythm, it more intuitive v2 => http://puu.sh/wIMYX/dd7e807b01.jpg
      28. 02:08:523 (4) - switch for circles

    Hard:
  • I dont really mod it like that. Just check rhythm like in insane at first pls

    Advanced:
  • 00:16:443 (2) - I think if you will delete one reverse it will be better
  • 01:25:083 (1) - Its a bit too hard for advanced cus they dont really see a road of slider well
  • 01:58:443 (2) - NC! Count of reverse is switched so you have to call they are different
  • 02:03:723 (2) - ^

    Normal:
  • 01:48:123 (1,2,1,2,3) - Its not a bit too thick?

    Easy:
  • 00:33:243 (1) - Its not very good idea for easy diffs
  • 00:40:923 (1) - ^
  • 01:27:003 (1) - ^ and order the same
Topic Starter
Natsu

Asserin wrote:

#M4M

  • Tutti Frutti:
  1. I really don't know why you mapped it for vocal. Holy shit its rhythmic game xD Okey i understend it if you will map it for both very well. For example 00:04:683 (5) - there is mostly mapped for vocal but there are "tic tic" in rhythm so you should keep it mapped 00:03:123 - and 00:03:483 - too. because vocals also follows a rhythm??
  2. 00:04:443 - It really should be "clickable" it waste of rhythm but I'm mapping to the vocals, mixing rhythms here would be so wrong
  3. 00:17:403 (1,2,3,4) - Bro switch it for this xDYou just overmapped it http://puu.sh/wILuD/65c8806de5.jpg idk what is your concept of overmapping, but overmap as far i know is to place active objects without support from the music and every slider here has vocals
  4. 00:27:963 - It really should be "clickable" it waste of rhythm but the rhythm I'm following are the vocals..
  5. 00:28:683 - ^ *
  6. 00:31:803 - ^ its a bit boring so i think you know what i mean with it. idk what do u mean tbh
  7. 00:35:163 (2,3,4,5) - Yea its a bit weird here cus overmap work well but 00:35:163 (2,3,4) - it should be slider and you should delete 00:35:883 (5) - cus there is no sound but there are vocals on each object?
  8. 00:39:003 (2,3,4,5) - ^ *
  9. 00:40:923 (1) - Why you missed so many rhythm for vocal ;------; because I'm mapping to the vocals
  10. 00:42:603 (1,2,3,4,5) - Again overmap with vocal hmm i hear only sounds for 00:42:603 (1,2) - and 00:43:203 - :/ how is overmap if you are saying that there are vocals?
  11. 00:52:923 (1,2,3,4,5) - ^ But here is only rhythm there => 00:52:923 (1,2) - 00:53:643 (4) - and 00:54:003 - which you missed :/ same as above
  12. 00:55:923 - Why this is not mapped? XD because there are no vocals on it and will be confused to merge rhythms
  13. 01:00:603 (2,3,4,5,6) - ^^ the same places but you know :v same
  14. 01:03:603 - Why this is not mapped? XD v2 same
  15. Add notes 01:10:923 - and 01:11:043 - to start after break with hard beat but I'm mapping to the vocals
  16. 01:14:283 (2) - This is sharped a bit wrong xd it's a lemon
  17. 01:18:123 (2) - ^ *
  18. 01:21:723 - Again important rhythm is missed is not important because I'm mapping to the vocals
  19. 01:22:443 - ^ *
  20. 01:23:403 - Not that important but there should be note why?
  21. 01:23:883 - ^^ its a bit boring again so i dont relly post about it cus you should know what i mean v2 i don't know what u mean anymore
  22. 01:42:603 (2,5) - switch it for sliders 1/4 that would be inconsistent and not fitting my vocal rhythm on those sections
  23. 01:58:203 (1,2,3,4,5,6,7,1,2,3) - Fixed rhythm, it more intuitive => http://puu.sh/wIMOi/0be893bcb8.jpg how is that more intuitive?
    it doesn't even focus on the vocals and I'm mapping to the vocals
  24. 02:00:243 (2,3) - Make higher spacing here cus its not comfortable :/ how having different spacing in the middle of a stream would be more comfortable?
  25. 02:01:923 (4,5) - It can be stacked why?
  26. 02:03:843 (2,3) - ^^
  27. 02:04:203 (1,2,3,1,2,3) -Fixed rhythm, it more intuitive v2 => http://puu.sh/wIMYX/dd7e807b01.jpg it doesn't fit my vocal mapping
  28. 02:08:523 (4) - switch for circles
Hard:I dont really mod it like that. Just check rhythm like in insane at first pls i did

Advanced:00:16:443 (2) - I think if you will delete one reverse it will be better it would miss a sound01:25:083 (1) - Its a bit too hard for advanced cus they dont really see a road of slider well how?, i think is really intuitive to play01:58:443 (2) - NC! Count of reverse is switched so you have to call they are different would be too spammy and ncs don't help with readability02:03:723 (2) - ^

Normal:01:48:123 (1,2,1,2,3) - Its not a bit too thick? what do u mean?

Easy:00:33:243 (1) - Its not very good idea for easy diffs why? i got a 600k player to play those sliders and he never missed them xd00:40:923 (1) - ^01:27:003 (1) - ^ and order the same
sorry, but I think you have a wrong approach to this mapset, I understand that you dislike vocal based maps, but the map is based on vocals and your mod should be based on it
Asserin

Natsu wrote:

Asserin wrote:

#M4M

  • Tutti Frutti:
  1. I really don't know why you mapped it for vocal. Holy shit its rhythmic game xD Okey i understend it if you will map it for both very well. For example 00:04:683 (5) - there is mostly mapped for vocal but there are "tic tic" in rhythm so you should keep it mapped 00:03:123 - and 00:03:483 - too. because vocals also follows a rhythm??
  2. 00:04:443 - It really should be "clickable" it waste of rhythm but I'm mapping to the vocals, mixing rhythms here would be so wrong
  3. 00:17:403 (1,2,3,4) - Bro switch it for this xDYou just overmapped it http://puu.sh/wILuD/65c8806de5.jpg idk what is your concept of overmapping, but overmap as far i know is to place active objects without support from the music and every slider here has vocals
  4. 00:27:963 - It really should be "clickable" it waste of rhythm but the rhythm I'm following are the vocals..
  5. 00:28:683 - ^ *
  6. 00:31:803 - ^ its a bit boring so i think you know what i mean with it. idk what do u mean tbh
  7. 00:35:163 (2,3,4,5) - Yea its a bit weird here cus overmap work well but 00:35:163 (2,3,4) - it should be slider and you should delete 00:35:883 (5) - cus there is no sound but there are vocals on each object?
  8. 00:39:003 (2,3,4,5) - ^ *
  9. 00:40:923 (1) - Why you missed so many rhythm for vocal ;------; because I'm mapping to the vocals
  10. 00:42:603 (1,2,3,4,5) - Again overmap with vocal hmm i hear only sounds for 00:42:603 (1,2) - and 00:43:203 - :/ how is overmap if you are saying that there are vocals?
  11. 00:52:923 (1,2,3,4,5) - ^ But here is only rhythm there => 00:52:923 (1,2) - 00:53:643 (4) - and 00:54:003 - which you missed :/ same as above
  12. 00:55:923 - Why this is not mapped? XD because there are no vocals on it and will be confused to merge rhythms
  13. 01:00:603 (2,3,4,5,6) - ^^ the same places but you know :v same
  14. 01:03:603 - Why this is not mapped? XD v2 same
  15. Add notes 01:10:923 - and 01:11:043 - to start after break with hard beat but I'm mapping to the vocals
  16. 01:14:283 (2) - This is sharped a bit wrong xd it's a lemon
  17. 01:18:123 (2) - ^ *
  18. 01:21:723 - Again important rhythm is missed is not important because I'm mapping to the vocals
  19. 01:22:443 - ^ *
  20. 01:23:403 - Not that important but there should be note why?
  21. 01:23:883 - ^^ its a bit boring again so i dont relly post about it cus you should know what i mean v2 i don't know what u mean anymore
  22. 01:42:603 (2,5) - switch it for sliders 1/4 that would be inconsistent and not fitting my vocal rhythm on those sections
  23. 01:58:203 (1,2,3,4,5,6,7,1,2,3) - Fixed rhythm, it more intuitive => http://puu.sh/wIMOi/0be893bcb8.jpg how is that more intuitive?
    it doesn't even focus on the vocals and I'm mapping to the vocals
  24. 02:00:243 (2,3) - Make higher spacing here cus its not comfortable :/ how having different spacing in the middle of a stream would be more comfortable?
  25. 02:01:923 (4,5) - It can be stacked why?
  26. 02:03:843 (2,3) - ^^
  27. 02:04:203 (1,2,3,1,2,3) -Fixed rhythm, it more intuitive v2 => http://puu.sh/wIMYX/dd7e807b01.jpg it doesn't fit my vocal mapping
  28. 02:08:523 (4) - switch for circles
Hard:I dont really mod it like that. Just check rhythm like in insane at first pls i did

Advanced:00:16:443 (2) - I think if you will delete one reverse it will be better it would miss a sound01:25:083 (1) - Its a bit too hard for advanced cus they dont really see a road of slider well how?, i think is really intuitive to play01:58:443 (2) - NC! Count of reverse is switched so you have to call they are different would be too spammy and ncs don't help with readability02:03:723 (2) - ^

Normal:01:48:123 (1,2,1,2,3) - Its not a bit too thick? what do u mean?

Easy:00:33:243 (1) - Its not very good idea for easy diffs why? i got a 600k player to play those sliders and he never missed them xd00:40:923 (1) - ^01:27:003 (1) - ^ and order the same
sorry, but I think you have a wrong approach to this mapset, I understand that you dislike vocal based maps, but the map is based on vocals and your mod should be based on it

I wanted complete this for m4m but i just cant check map for full vocal at all :/ I just dont know how to do it correctly.
Topic Starter
Natsu
don't worry I'm still going to check it, just I believe this song should be mapped to the vocals :?
Irohas
hii m4m

general
  1. 02:28:443 (1) - mmh just a suggestion, but i think this part would fit better as such as kiai, it's much more intense than 01:57:723 (1) -. but i guess you put it there because there's a complicated rhythm so dunno
tutti frutti
  1. 00:10:443 - mmh what about avoiding to skip this sound? u did it on 00:12:363 - while is much less louder than 00:10:443
  2. 00:25:563 (3,1) - i think reducing the spacing would increase readability, it's a bit unexpected actually, you didnt make this kind of spacing for loud sound before (ex: 00:24:363 (2,1) -) imo D:
  3. 02:23:403 (1) - NC here is not necessary imo
  4. 02:26:043 (3,4) - i think triplets would fit well by showing the extended vocals which start on 02:26:043 -, a bit as u did on 01:49:803 (4,5,1) - (i hope you understand xd)
  5. cool
hard
  1. 00:01:563 (5) - mmh i guess nc should be there for readability
  2. 00:17:763 (2) - skipping the loud sound on 00:17:883 - feels reaally weird, i know you're following vocals here but that sound is as important as 00:10:203 -, and you could have also follow vocals here
  3. 00:43:803 (1) - NC is not necessary, according to 00:38:763 (1,2,3,4,5,6) - 01:28:683 (1,2,3,4,5,6) - 01:32:523 (1,2,3,4,5,6) -
  4. 02:07:083 (1,2,3,4) - it sounds a bit like 02:05:403 (1,2,3,4,5,1) - what about trying to make sth like that ?
  5. 02:43:803 - maybe try to make this sound clickable?
advanced
  1. 01:48:363 (2,3) - blanket is not good lol
  2. 02:30:123 - making this clickable would increase readability cause vocal is on the red tick and there's nothing on the white tick // same for 02:33:723 (5) -
  3. 00:40:683 (5,1) - spacing // same for 01:11:163 (1,2) - 01:34:443 (5,1) - 02:10:803 (1,2) - 02:39:963 (3,4) -
normal
  1. 02:27:723 (1,2) - swapping NC would be great imo
  2. nothing more i guess
easy
  1. 00:21:243 (1) - reverse instead would be cool, it should making the sound on 00:21:723 - clickable which is skipped // same for 01:15:003 (1) -
  2. 01:39:963 (4,5) - spacing // same for 01:53:163 (3,1) -
  3. 02:36:123 (2,4,2) - i think those wubwub sliders should be avoided for beginners imo // same for 02:51:483 (2,2,2) -
[]
okay that's all, glglgl!!
schoolboy
hello

easy
00:08:283 (2,1) - not sure if its really good for the lowest difficulty, i'd do something like this instead https://puu.sh/wIY8T/93f9a695bd.png
00:31:323 (1) - the circle isnt really perfect here ;w;
also maybe end this 00:32:763 - here instead? it will fit the vocals better
01:13:443 (3) - also if you end this on a red tick it will sound better as well imo..
01:25:083 (1) - same thing as before
01:27:003 (1,1) - all of your blankets before were bigger and this is just too small.. maybe make it bigger, so it will be consistent with the others?

normal
00:19:683 (5) - would be ncier if you end this on a red tick tbh, matches the vocals better imo. like here 00:27:363 (5) -
00:31:323 (1) - same as in easy
00:47:163 (1,2) - swap ncs maybe? since new part starts here 00:48:603 (2) -
01:13:443 (5) - same as 00:19:683 (5) -
01:25:083 (1) - and again
01:40:923 (1,2) - well, maybe you can swap ncs here as well
02:13:323 - is this extension really needed? if yes, do it in easy too
02:27:723 (1,2) - swap ncs?

advanced
00:27:723 (7) - vocals end here end on 00:28:443 - so not sure if this slider is a good decision
00:57:723 (2,3) - blanket is a bit off
01:09:963 - what is this extended break?
01:18:723 (1,2) - i guess you should swap ncs, new part of the vocals start 01:19:083 (2) - here
01:26:403 (1) - maybe delete nc here? this nc spam isnt really needed tbh
01:48:363 (2,3) - this blanket is dead :(
02:03:723 (2) - not sure if its readable after 02:03:243 (1) - this one, id be expecting this one 02:03:723 (2) - to be with one repeat, but it has 3. might be very cofusing for newbies

hard
00:37:083 (1,1) - isnt this spacing kinda low?
00:37:083 (1,5) - stack is off
00:40:923 (1,5) - here too :?
00:47:163 (1) - not sure if this is really readable, id be expecting 2 repeats actually
01:10:323 - break is broken again uwu
02:19:923 - and again

insane
nothing to say, really cool difficulty!! the only thing that bothers me is ar 9.. its kinda high for a 125 bpm insane, since its not an alternate map or smth.. imo 8.3-8.5 should work quite well

very interesting rhythm choice, good luck with this :D
Mir
yellow

[General]
Hitsounds
- check soft-hitwhistle2.wav is used
- check delay on normal-hitwhistle.wav
Skin
- please color the track as well, you can't only skin the border (also personally i dislike the bright green it just clashes too heavily with all the other combo colors used :?)

[Easy]
I think the NC density overall is quite low.. maybe NC less often?

- 00:31:323 (1,1) - These slider shapes are possibly too complicated for an Easy player to follow. Especially the latter where the inner borders are not visible. I recommend creating sliders that are bit easier to follow. // 00:37:083 (1) - 00:40:923 (1) - etc

... I really don't know if this song can support an Easy. The rhythm and spacing and stuff confuses me lol

[Normal]
Same about NCs in Easy.

- 00:33:243 (1) - Same as easy, sliders like this might be too complicated for a newbie to play properly. // 00:37:083 (1) -
- 00:48:603 (2) - NC here for song change? // 01:42:363 (2) -
- 01:21:123 (5) - I think this should end on the blue tick? There's a vocal there I think you would normally map.

[Advanced]
- 01:25:083 (1) - Okay.. the other sliders probably okay, but this one is pushing it really hard x.x
- 01:57:723 (1,2,3) - Having variable reverses on these may not be easy to predict. Especially going from 1>2. I would suggest NCing 2 so that there's an indicator you may have to hold for a different period of time. // 02:03:243 (1,2,3) -

[Insane]
- 02:26:763 (2,5) - This overlap doesn't look too pleasing.. but subjective aa :?
- 02:36:123 (1,2,2,3) - How about doing something similar for the second one where you instead use 1/4 slider + circle? 02:38:043 (2,3,4) - like so.

[Tutti Fruitti]
- 01:18:723 (1) - This skips the vocal on 01:18:843 - so maybe circle + 1/4 slider?
- 02:08:523 (4) - Maybe two circles since there are vocals and percussion here?

Idk really what to say else for this mapset. The Easy and Normal are really sketchy in terms of rhythm but I don't really know how to approach it in a way that sticks to your idea. I also can't find much wrong with the stuff on the higher diffs that isn't subjective (even though I put subjective stuff there) so there isn't much content in this mod overall.

If you don't want to mod back that's understandable since there wasn't much from my side.

Good luck!
Topic Starter
Natsu
tbh i mapped easy for fun, if I have to remove the fruit sliders on it I'd remove the diff, tbh I don't mind it and also I'm not sure if it can work well lol, I'll talk with some BNs and QATs about it, btw I'll reply to mods on monday and also start modding your maps that day, blame work :l
sergofan1995
good beatmap
Here are the results easy and normal
Zan-
damn tutti fruitti

let me drop some stars, good luck
_handholding

Easy
  1. 00:21:723 - I know you're mapping the vocals but skipping over such a predominant beat in the song doesn't feel very intuitive. It feels very forced and like you're skippinf part of the song. Same for 01:15:483
  2. 00:25:563 - ^
  3. 00:31:323 (1) - End on white tick 00:32:763 ? That's where the vocal sound is. same for 01:25:083 (1)
  4. 00:47:163 (1,2,1,2,1,2) - These are different combo lengths to 00:55:563 (1,2,3,1,2,3) - I can't really figure out why either.

Normal
  1. 00:18:243 (2,3,4,5) - The vocals change slightly as you go along so I dont think it fits well with the song to map these as all the same rhythm/shape. Changing one aspect would be nice like you did with all your succeeding patterns. same for 01:12:003 (2,3,4,5) -
  2. 00:31:323 (1) - same as easy, hope tihs doesnt ruin your fruit

Advanced
  1. 01:57:723 (1,2,3,4) - Visual, I feel this is very hard to read. How about something like this? https://osu.ppy.sh/ss/8604136 Having all the reverse sliders the same length makes it much more clearer
  2. 02:03:243 (1,2) - simlar to above

Hard

  • Nada

Fruits
  1. 01:34:683 (1) - This fruit is sour, try adding some sugar
  2. 00:40:923 (1) -I found a tooth in this fruit, see farmer nvm it was mine
Feels like it would be much more fitting to have the kiai over the choruses instead. The place where it currently doesnt feel like it needs a fountain burst as it's not that much different from the verse intensity wise
[]
I can't mod your maps at all, sorry

mir wrote:

Idk really what to say else for this mapset. The Easy and Normal are really sketchy in terms of rhythm but I don't really know how to approach it in a way that sticks to your idea.
Also what Mir said, though I do think the diffs are ok in themselves though I feel like the Normal should be have more density to it so the jump to advanced doesn't feel so big. Eg you could turn rhythms for the more climatic parts of the song such as 00:57:483 (1,2) into https://osu.ppy.sh/ss/8604229 (ignore the object placements)

mir wrote:

If you don't want to mod back that's understandable since there wasn't much from my side.
Topic Starter
Natsu

Irohas wrote:

hii m4m

general
  1. 02:28:443 (1) - mmh just a suggestion, but i think this part would fit better as such as kiai, it's much more intense than 01:57:723 (1) -. but i guess you put it there because there's a complicated rhythm so dunno yeah, but I also added one here :p
tutti frutti
  1. 00:10:443 - mmh what about avoiding to skip this sound? u did it on 00:12:363 - while is much less louder than 00:10:443 I want to map mainly to the vocals, so I do avoid mixing rhythms and ignoring the less prominents one the best I can
  2. 00:25:563 (3,1) - i think reducing the spacing would increase readability, it's a bit unexpected actually, you didnt make this kind of spacing for loud sound before (ex: 00:24:363 (2,1) -) imo D: k
  3. 02:23:403 (1) - NC here is not necessary imo yeah
  4. 02:26:043 (3,4) - i think triplets would fit well by showing the extended vocals which start on 02:26:043 -, a bit as u did on 01:49:803 (4,5,1) - (i hope you understand xd) but the second one is a triplet with vocals and the one you suggest would be overmapped
  5. cool
hard
  1. 00:01:563 (5) - mmh i guess nc should be there for readability the rhythm change is on 00:01:683 (1) -
  2. 00:17:763 (2) - skipping the loud sound on 00:17:883 - feels reaally weird, i know you're following vocals here but that sound is as important as 00:10:203 -, and you could have also follow vocals here the second one is a different context is the end of that vocals part, while the first is going in to a vocal only section
  3. 00:43:803 (1) - NC is not necessary, according to 00:38:763 (1,2,3,4,5,6) - 01:28:683 (1,2,3,4,5,6) - 01:32:523 (1,2,3,4,5,6) - yeah
  4. 02:07:083 (1,2,3,4) - it sounds a bit like 02:05:403 (1,2,3,4,5,1) - what about trying to make sth like that ? because I'd miss a click on 02:07:323 (3) - which is the stronger beat in that section and if I make a stream there then every beat having a click would make 02:07:323 (3) - lose emphasis
  5. 02:43:803 - maybe try to make this sound clickable? I don't think it's an important beat at all tbh
advanced
  1. 01:48:363 (2,3) - blanket is not good lol k
  2. 02:30:123 - making this clickable would increase readability cause vocal is on the red tick and there's nothing on the white tick // same for 02:33:723 (5) - there is a vocal on the white tick tho
  3. 00:40:683 (5,1) - spacing // same for 01:11:163 (1,2) - 01:34:443 (5,1) - 02:10:803 (1,2) - 02:39:963 (3,4) - fixed most of them, the ones with the fruit sliders are intended for better visuals and they don't affect the game play, since is like 0,05 spacing
normal
  1. 02:27:723 (1,2) - swapping NC would be great imo yeah
  2. nothing more i guess
easy
  1. 00:21:243 (1) - reverse instead would be cool, it should making the sound on 00:21:723 - clickable which is skipped // same for 01:15:003 (1) -
  2. 01:39:963 (4,5) - spacing // same for 01:53:163 (3,1) -
  3. 02:36:123 (2,4,2) - i think those wubwub sliders should be avoided for beginners imo // same for 02:51:483 (2,2,2) -
[]
okay that's all, glglgl!!

Komore wrote:

hello

easy
00:08:283 (2,1) - not sure if its really good for the lowest difficulty, i'd do something like this instead https://puu.sh/wIY8T/93f9a695bd.png
00:31:323 (1) - the circle isnt really perfect here ;w;
also maybe end this 00:32:763 - here instead? it will fit the vocals better
01:13:443 (3) - also if you end this on a red tick it will sound better as well imo..
01:25:083 (1) - same thing as before
01:27:003 (1,1) - all of your blankets before were bigger and this is just too small.. maybe make it bigger, so it will be consistent with the others?

normal
00:19:683 (5) - would be ncier if you end this on a red tick tbh, matches the vocals better imo. like here 00:27:363 (5) - there are no vocals on the red tick :l
00:31:323 (1) - same as in easy tried xd
00:47:163 (1,2) - swap ncs maybe? since new part starts here 00:48:603 (2) - it does starts at 00:47:643 (1) - but with the rhythm simplification i did start the object early
01:13:443 (5) - same as 00:19:683 (5) - same
01:25:083 (1) - and again ^
01:40:923 (1,2) - well, maybe you can swap ncs here as well same as before
02:13:323 - is this extension really needed? if yes, do it in easy too fixed at every diff
02:27:723 (1,2) - swap ncs? yes

advanced
00:27:723 (7) - vocals end here end on 00:28:443 - so not sure if this slider is a good decision it's just filler rhythm
00:57:723 (2,3) - blanket is a bit off fixed
01:09:963 - what is this extended break? i made all the breaks consistent now :p
01:18:723 (1,2) - i guess you should swap ncs, new part of the vocals start 01:19:083 (2) - here the first sound call for much attention,
so I guess is better to keep it like it

01:26:403 (1) - maybe delete nc here? this nc spam isnt really needed tbh 01:26:403 (1) - it's the start of a new vocals xd
01:48:363 (2,3) - this blanket is dead :( tried
02:03:723 (2) - not sure if its readable after 02:03:243 (1) - this one, id be expecting this one 02:03:723 (2) - to be with one repeat, but it has 3. might be very cofusing for newbies if people follows the rhythm it's readable, also the normal diffs is for newbies this one is for more advanced players

hard
00:37:083 (1,1) - isnt this spacing kinda low? it's 1,20 like the rest of the map
00:37:083 (1,5) - stack is off tbh is not noticeable in game
00:40:923 (1,5) - here too :?
00:47:163 (1) - not sure if this is really readable, id be expecting 2 repeats actually it's, also the main fun thing of the map and song is the weird vocal rhythms, idk making a plaing rhythm as other songs would make the map really bored IMO
01:10:323 - break is broken again uwu yeah I fixed them at every diff
02:19:923 - and again

insane
nothing to say, really cool difficulty!! the only thing that bothers me is ar 9.. its kinda high for a 125 bpm insane, since its not an alternate map or smth.. imo 8.3-8.5 should work quite well I'm going to wait for more opinions about the AR, tbh I played it well with 9, 8,5 would be for making it an easy DT map, but I prefer to have a comfortable AR for no mod, anyways I'll wait for more opinions

very interesting rhythm choice, good luck with this :D

Mir wrote:

yellow

[General]
Hitsounds
- check soft-hitwhistle2.wav is used
- check delay on normal-hitwhistle.wav
Skin
- please color the track as well, you can't only skin the border (also personally i dislike the bright green it just clashes too heavily with all the other combo colors used :?)

[Easy]
I think the NC density overall is quite low.. maybe NC less often?

- 00:31:323 (1,1) - These slider shapes are possibly too complicated for an Easy player to follow. Especially the latter where the inner borders are not visible. I recommend creating sliders that are bit easier to follow. // 00:37:083 (1) - 00:40:923 (1) - etc

... I really don't know if this song can support an Easy. The rhythm and spacing and stuff confuses me lol

[Normal]
Same about NCs in Easy. would be nice if you can be more specific about them, tbh I use my NCs to follows the vocal sentences mostly and the rhythm at a normal diff is less dense than in the harder diffs

- 00:33:243 (1) - Same as easy, sliders like this might be too complicated for a newbie to play properly. // 00:37:083 (1) - I changed the slider shapes a bit
- 00:48:603 (2) - NC here for song change? // 01:42:363 (2) - okay
- 01:21:123 (5) - I think this should end on the blue tick? There's a vocal there I think you would normally map. yeah

[Advanced]
- 01:25:083 (1) - Okay.. the other sliders probably okay, but this one is pushing it really hard x.x rip pineapple
- 01:57:723 (1,2,3) - Having variable reverses on these may not be easy to predict. Especially going from 1>2. I would suggest NCing 2 so that there's an indicator you may have to hold for a different period of time. // 02:03:243 (1,2,3) - added a NC at the first one and changed the rhythm at the second one

[Insane]
- 02:26:763 (2,5) - This overlap doesn't look too pleasing.. but subjective aa :? tested in game https://osu.ppy.sh/ss/8606942, but is not noticeable tho
- 02:36:123 (1,2,2,3) - How about doing something similar for the second one where you instead use 1/4 slider + circle? 02:38:043 (2,3,4) - like so k.

[Tutti Fruitti]
- 01:18:723 (1) - This skips the vocal on 01:18:843 - so maybe circle + 1/4 slider? k
- 02:08:523 (4) - Maybe two circles since there are vocals and percussion here? yup

Idk really what to say else for this mapset. The Easy and Normal are really sketchy in terms of rhythm but I don't really know how to approach it in a way that sticks to your idea. I also can't find much wrong with the stuff on the higher diffs that isn't subjective (even though I put subjective stuff there) so there isn't much content in this mod overall.

If you don't want to mod back that's understandable since there wasn't much from my side.

Good luck!

Kisses wrote:

Easy
  1. 00:21:723 - I know you're mapping the vocals but skipping over such a predominant beat in the song doesn't feel very intuitive. It feels very forced and like you're skippinf part of the song. Same for 01:15:483
  2. 00:25:563 - ^
  3. 00:31:323 (1) - End on white tick 00:32:763 ? That's where the vocal sound is. same for 01:25:083 (1)
  4. 00:47:163 (1,2,1,2,1,2) - These are different combo lengths to 00:55:563 (1,2,3,1,2,3) - I can't really figure out why either.

Normal
  1. 00:18:243 (2,3,4,5) - The vocals change slightly as you go along so I dont think it fits well with the song to map these as all the same rhythm/shape. Changing one aspect would be nice like you did with all your succeeding patterns. same for 01:12:003 (2,3,4,5) - they are divided in 2
    :l
  2. 00:31:323 (1) - same as easy, hope tihs doesnt ruin your fruit done

Advanced
  1. 01:57:723 (1,2,3,4) - Visual, I feel this is very hard to read. How about something like this? https://osu.ppy.sh/ss/8604136 Having all the reverse sliders the same length makes it much more clearer i fixed it with a ncs
  2. 02:03:243 (1,2) - simlar to above changed rhythms here

Hard

  • Nada

Fruits
  1. 01:34:683 (1) - This fruit is sour, try adding some sugar added suggar
  2. 00:40:923 (1) -I found a tooth in this fruit, see farmer nvm it was mine xd
Feels like it would be much more fitting to have the kiai over the choruses instead. The place where it currently doesnt feel like it needs a fountain burst as it's not that much different from the verse intensity wise
[]
I can't mod your maps at all, sorry

mir wrote:

Idk really what to say else for this mapset. The Easy and Normal are really sketchy in terms of rhythm but I don't really know how to approach it in a way that sticks to your idea.
Also what Mir said, though I do think the diffs are ok in themselves though I feel like the Normal should be have more density to it so the jump to advanced doesn't feel so big. Eg you could turn rhythms for the more climatic parts of the song such as 00:57:483 (1,2) into https://osu.ppy.sh/ss/8604229 (ignore the object placements)

mir wrote:

If you don't want to mod back that's understandable since there wasn't much from my side.

About kiai: the chorus at this song aren't that intense or special, that's why I used the kiai at the rap part where the rhythms gets complicated, since it's more intense than the song chorus and kiai is supposed to also show the intensity of the map, I also added a new kiai section at 02:28:443 (1) -

About the normal-advanced spread: It's fine, tbh normal uses a lot of 1/2s and advanced only use 1/4s as sliders, so the rhythm is well scaled

About the Easy diff I removed it, since it doesn't represent the song and I don't want to have a diff without fruits looooool

Normal being the lower diff in the set is fine, since is a 125 bpm song with a 1/2 sliders, basically the same as https://osu.ppy.sh/s/630325 , oh also I asked to some 2,000,000 rank players who just joined the game, they didn't have any problem reading the slider patch:




I guess getting C in a normal diff in this game in your first day is something good ;o
Euny





bg >>



video >>

http://puu.sh/wL9XV/deb0015687.avi

offset : -500

preview point pls : 01:38:523 (1) -
Topic Starter
Natsu
thank you bombi! 8-)
Cheesecake
red flavour*
Topic Starter
Natsu

Cheesecake wrote:

red flavour*
:roll:
Euny


:roll:

빠바빨간맛!!
Topic Starter
Natsu
removed an unused HS and fixed one with delay~
Nao Tomori
[tutti frutti]
ur bg face looks photoshopped lol

this slider border is kinda ugly as fuk with the blue color, do you need it..?

00:23:643 (1) - wtf are these

00:24:963 (1) - vocal sounds like on thee white tick, why not another double?

00:33:243 (1) - maybe unrankable? can you mve head a bit more out?

00:59:163 - seems weird to have a gap here

01:13:443 (3,1) - rly weird looking visual spacing imo

01:27:003 (1) - ? oranges don't have leaves

01:41:403 (5,1,2) - stacking broke spacing i think, 51 should be same spacing it looks nicer
actually this apply to all of the streams dunno why i just noticed it

[hard]
01:11:163 - mo this section is kinda dense cuz it a lot calmer, how about using more minimalist rhythm and mapping the drums only?
mapping all the vocal kinda messes up the contrast in the song

02:40:443 (1) - why not use same pattern u just used 2 times before

02:43:563 (4) - double here would be so much more fitting, the vocal is quite strong..

02:51:483 (1,2) - same as above, other one is better imo
[advanced]
00:31:323 (1) - wtf is this? strawberry? why it has a dick?

01:57:723 (1,1,2) - i feel like changing repeat length will be pretty confusing for noobs, even if it follow the song better i think making yellow one circle + triple repeat iss better

[normal]
02:33:003 (3,1) - omg fix blanket!

ye
Topic Starter
Natsu

Naotoshi wrote:

[tutti frutti]
ur bg face looks photoshopped lol It's custom BG for this map :p

this slider border is kinda ugly as fuk with the blue color, do you need it..? removed

00:23:643 (1) - wtf are these lemons

00:24:963 (1) - vocal sounds like on thee white tick, why not another double? would be weird to merge rhythms and the cymbals 00:24:963 (1,2,3) - calls much attention there, that's why I breaked my vocal mapping there

00:33:243 (1) - maybe unrankable? can you mve head a bit more out? moved the leaf a bit, should be fine now

00:59:163 - seems weird to have a gap here k

01:13:443 (3,1) - rly weird looking visual spacing imo k

01:27:003 (1) - ? oranges don't have leaves ik, but the leaf make it looks like a fruit instead of a bomb haha

01:41:403 (5,1,2) - stacking broke spacing i think, 51 should be same spacing it looks nicer
actually this apply to all of the streams dunno why i just noticed it fixed all

[hard]
01:11:163 - mo this section is kinda dense cuz it a lot calmer, how about using more minimalist rhythm and mapping the drums only?
mapping all the vocal kinda messes up the contrast in the song the full diff is mapped to the vocals, also is just 1/2 sliders mostly, tbh is like clicking 1 / 1 s

02:40:443 (1) - why not use same pattern u just used 2 times before k

02:43:563 (4) - double here would be so much more fitting, the vocal is quite strong.. i really hate doubles

02:51:483 (1,2) - same as above, other one is better imo k
[advanced]
00:31:323 (1) - wtf is this? strawberry? why it has a dick? no more dick

01:57:723 (1,1,2) - i feel like changing repeat length will be pretty confusing for noobs, even if it follow the song better i think making yellow one circle + triple repeat iss better that's why I added the NC as Mir suggested, mmm tbh low diff players read approach circles and also this diff isn't for newbies, is more like a really low hard diff

[normal]
02:33:003 (3,1) - omg fix blanket!

ye
Euny
내가 제일 좋아하는건 여름의 너



[centre][img]https://imgur-archive.ppy.sh/dfqx55O.gif[/img][/centre]
Ascendance

Natsu wrote:

CTB mapset
where
Lasse
blue combo color is a bit too dark imo, becomes annoying with dim and doesn't work well with others


insane
00:18:723 (3) - is a bit underwhelming since it skips a noticeable beat and you made all other vocals here clickable, something like http://i.imgur.com/dCTKbUC.jpg would be nice. also makes more sense with your other vocal rhythms
00:37:083 (1) - idk what this is supposed to represent so it looks a bit out of place shape wise
00:43:203 - i think this would work better as triple or something, even if your main focus is vocals this seems too undermapped
would also differentiate it from the stars in similar things later cause they don't have that blue tick sound
02:02:643 (1) - would be nice as double cause second beat is much more emphasized
02:27:003 (3) - shouldn't this have nc like earlier similar patterns


hard
00:01:563 (5,1,2) - this only hurts readabilty imo, would move nc to 00:01:563 -
00:37:083 (1) - same complaint as top diff, also probably for lower diffs
01:11:163 (1,2) - I'd go with http://i.imgur.com/3eGgbAJ.jpg here cause everything after it is mapped to vocals
02:27:483 (5) - would be nice to split this into 2 kicksliders cause of the red tick emphasis


advanced
00:17:763 - i think parts like this overuse sliders a bit much when some of these could just be 2 circles, like 00:18:723 - or 00:22:563 -
01:11:163 - ^


normal
so many sliders :(
but I can't really come up with nice suggestions here so lol
00:31:323 (1) - things like this might be nice to avoid on lowest diffs http://i.imgur.com/l2VPwbD.jpg doesnt really look beginner friendly
same for similar sliders that overlap themself a lot
01:22:683 - can you make this part at least a bit more different from its first iteration, it just feels moved a bit lol


should be fine, let me know when it's ready for qualify
Topic Starter
Natsu

Lasse wrote:

blue combo color is a bit too dark imo, becomes annoying with dim and doesn't work well with others ok


insane
00:18:723 (3) - is a bit underwhelming since it skips a noticeable beat and you made all other vocals here clickable, something like http://i.imgur.com/dCTKbUC.jpg would be nice. also makes more sense with your other vocal rhythms ok
00:37:083 (1) - idk what this is supposed to represent so it looks a bit out of place shape wise it's a watermelon lol, it looked better with the greenslider border, I'm going to re add it
00:43:203 - i think this would work better as triple or something, even if your main focus is vocals this seems too undermapped
would also differentiate it from the stars in similar things later cause they don't have that blue tick sound ok
02:02:643 (1) - would be nice as double cause second beat is much more emphasized ok
02:27:003 (3) - shouldn't this have nc like earlier similar patterns mmm yep


hard
00:01:563 (5,1,2) - this only hurts readabilty imo, would move nc to 00:01:563 - it was because the vocals, but ye
00:37:083 (1) - same complaint as top diff, also probably for lower diffs same as the top diff it's a watermelon lol, will be obvious now with the green sliderborder
01:11:163 (1,2) - I'd go with http://i.imgur.com/3eGgbAJ.jpg here cause everything after it is mapped to vocals yup
02:27:483 (5) - would be nice to split this into 2 kicksliders cause of the red tick emphasis k


advanced
00:17:763 - i think parts like this overuse sliders a bit much when some of these could just be 2 circles, like 00:18:723 - or 00:22:563 - the problem is that those words are all in two Syllables, that's why I made the slider spam, tbh if I separate them would be weird xd
01:11:163 - ^


normal
so many sliders :(
but I can't really come up with nice suggestions here so lol ye it's a pain to map a lower diff for this tbh
00:31:323 (1) - things like this might be nice to avoid on lowest diffs http://i.imgur.com/l2VPwbD.jpg doesnt really look beginner friendly
same for similar sliders that overlap themself a lot btw I tested this diff before with 4 players with ranks around 2,000,000 and they didn't have any problems reading the sliders, since the movement it's intuitive, I'll get more opinions from some qats
01:22:683 - can you make this part at least a bit more different from its first iteration, it just feels moved a bit lol i just make the slider shape different


should be fine, let me know when it's ready for qualify
Nao Tomori
confirmed varius changes were made in accordance with lasse and my mods
Lasse
Mint
Red Velvet!!

gratz :)
Mondo Grosso
02:23:883 (1,2,3) - 1 and 2 are stacked, but 3 is not.
02:45:483 (3,4) - Imperfect stack here too.
Just saying...
Topic Starter
Natsu

Soorshi wrote:

02:23:883 (1,2,3) - 1 and 2 are stacked, but 3 is not. it's a 0,02 difference, it doesn't make any hurt to the gameplay
02:45:483 (3,4) - Imperfect stack here too. same as above
Just saying...
they don't affect the gameplay, since are such small spacing errors like from 0,10 to 0,12
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