Unused hitsounds:
normal-hitfinish33.wav
Fix i bub
normal-hitfinish33.wav
Fix i bub
checked with Auto and it isn't long enough to get bonus score :sRanking Criteria wrote:
Spinners must be long enough for Auto to achieve 1000 bonus score. Short spinners are unreasonably difficult to complete.
Syph wrote:
[avena]
00:08:580 (4,1) - don't really like how far these are spaced, seems a bit out of place this diff has a lot of big spacing changes but they don't feel out of place when playing
00:15:103 (1,2,3,4) - same here, don't understand why you increase spacing here so much
00:38:291 - you could put a circle here and have spinner start on blue tick? kinda weird not to have this sound clickable see why this got dq'd
00:46:697 - pretty sure u could map this too, this section seems a bit empty for some reason i wont be mapping in priti's place and this seems just fine
00:46:987 (3) - could make a repeat to catch the sound on 00:47:083 - but yea idk i dont understand your point
00:47:276 - same
00:57:276 (3,4) - could be a bit closer to eachother like 02:02:204 (3,4) - , maybe try https://sy.phic.al/i/qgysooj.png changed with monstrata's mod
01:10:030 (3,4) - a bit extreme don't u think
01:17:132 (3) - whistle? there isn't any on 01:12:204 (2,3,4,5) - so no
01:26:987 (1) - drum finish would work nicely here i think seems like the intent here was to emphasize the new sections, finishes in the middle of them would feel too much
Ranking Criteria wrote:
If you plan on using a Futsuu as the lowest difficulty of a mapset, it has to abide by the following rules and guidelines: 1/2 patterns should not be longer than four notes.
:rage: :point_right: :door:Monstrata wrote:
Just rename to Unmei's Futzuukashii
thank you, i sent the diff in discord pms (407/2/0 for reference)Nardoxyribonucleic wrote:
Here comes the additional modding as requested.
- [Unmei's Futsuu]
The kiais at the end are also a bit dense but I think it would be fine to preserve the density while adding breaks. added a few breaks
- From 01:39:161 - 02:06:407 - the chain of patterns looks rather long compared to the availability of 2/1 rests in Muzukashii. You may consider starting 01:47:856 (347) - at 01:48:436 - and adding a big note at 01:47:856 - for a 2/1 break. broke at 01:43:218 (316,317) - 2x2/1. the roll was removed because 1/1 would be a bit short in this context and 01:48:436 - has a d instead.
- 01:57:421 (377) - maybe remove this slider and add k and d at 01:57:421 - 01:57:711 - respectively ? The upcoming pattern snap is quite different so it would be better to leave a break for beginners to prepare for it. removed, but first note is don, i don't see the need of a k
Arrival wrote:
updated. we can reproceed
I think you missed the point of this mapset, or even the song's.Nardoxyribonucleic wrote:
@Arrival: Please remove the applause.wav file. Despite the volume being lowered, the scream is still very unpleasant and annoying to hear after gameplay.
I did not miss it. I am talking about the appropriateness of playing the scream itself.Alheak wrote:
I think you missed the point of this mapset, or even the song's.
Could you please elaborate? Right now I'm not sure what exactly you're trying to express but I feel like this is extremely rude and inappropriate of the QAT to post something like this.OnosakiHito wrote:
"pretty cool" "experience for everybody" "theme of song"
Naotoshi wrote:
i think the applause along with the other "dumb" hitsounds like the usb disconnect miss sound are quite funny and fit well with the theme of the song ^^
OnosakiHito wrote:
"pretty cool" "experience for everybody" "theme of song"
or aimod is just broken, as it is known to beAlheak wrote:
it gets 1000, its just too quick to be visible and aimod would tell if it didn't get 1000