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scop - Yubikiri [Osu|Taiko]

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Topic Starter
Noffy

Gabe wrote:

hii
22:27 Gabe: hi baby Noffyy
22:27 Noffy: hi Gabe! ~
22:28 *Gabe is playing [https://osu.ppy.sh/b/1346980 scop - Yubikiri [Muzukashii]] <Taiko> +Hidden
22:28 *Noffy takes a second to remember how to spec
22:29 Gabe: oh shit
22:29 Gabe: phone call
22:29 Noffy: ring ring
22:46 Gabe: ok good
22:46 Gabe: im done
22:47 Noffy: welcome back
22:52 Gabe: eh
22:53 Noffy: *raises hand* as someone that can't play hari senbon that was fascinating to watch
22:53 Gabe: uh what
22:53 Gabe: I feel like I fucked it up so much
22:53 Gabe: LMAO
22:53 Noffy: yyyyes but you could MOSTLY DO IT
22:56 *Gabe is editing [https://osu.ppy.sh/b/1346980 scop - Yubikiri [Muzukashii]]
22:57 Noffy: unsure if you sent this np twice or if osu goofed
22:57 *Noffy readies editor
22:57 Gabe: osu surely goofed lmao
22:57 Gabe: 00:04:982 (5,6,7,8) - This got my attention the moment I started playing the map. The thing about those notes is that they have a really similar sound effect with the four previous ones, but you are not emphasizing it the right way. I see you were technically using the opposite of them, but it's not following anything.
22:57 Gabe: (Tell me if that didn't make sense)
22:58 Noffy: (makes sense)
22:58 Gabe: So.. I'm technically suggesting you to delete them and copy 00:03:751 (1,2,3,4) - instead
22:59 Noffy: makes sense, but is it ok to be so heavy in just red? :o
22:59 Gabe: it's all good
22:59 Noffy: ok :D
22:59 Gabe: on a muzu, it makes all sense
23:00 Gabe: and anyways, it's another measure
23:00 Gabe: you're not really looking at the notes
23:00 Gabe: in this case
23:00 Noffy: i see
23:01 Noffy: since they'd be divided by the barline? :o
23:01 Gabe: yeah, there's this also
23:02 Noffy: changed that and the 00:13:598 - as well
23:02 Noffy: 02:28:982 - though in this case, unsure what to do here, if I should.. have it the same as the others or kkdk since it's like
23:02 Noffy: higher than the last two?
23:09 Gabe: hm yeah, keep it
23:09 Gabe: just like 00:55:444 (1,2,3,4,5,6,7,8) -
23:10 Noffy: okk
23:12 Gabe: 00:35:444 (10) - I wonder if it would be better to delete this note
23:12 Gabe: I mean, you are technically following the vocals
23:12 Gabe: but it would be better to follow the instruments
23:12 Gabe: and there's none here
23:14 Noffy: hmm..
23:14 Noffy: the piano is there but I see.. hmm
23:15 Noffy: still feels weird to skip it entirely though
23:15 Gabe: yeh
23:15 Gabe: keep it
23:15 *Noffy keeps
23:21 Gabe: 01:33:598 (8,9,10,11,12,13,14) - these notes feels kind weird and you're not really ready to play these neither, I got surprised at that moment. I know you were following the piano, but I feel like you should follow the previous notes, since it's technically what you would focus on https://gabe.s-ul.eu/wFYfIvGa
23:23 Noffy: I see, I actually couldn't figure out how to manage that part but this seems like a pretty dang good sugges- is that your own website
23:23 Noffy: (changed as suggested)
23:24 Gabe: L MA O
23:24 Gabe: nope
23:24 Noffy: WHAT
23:24 Gabe: https://s-ul.eu/
23:24 Noffy: ooooooh
23:24 Noffy: ok time to bookmark this page for future use
23:26 Gabe: 01:37:905 (31,32,33,34,35,36,37) - this might be a 'piano' case, but I like it
23:26 Gabe: since there is a breaktime which allows the player to adjust to another instrument
23:26 Gabe: not like the previous ones which two patterns weren't following the same thing
23:26 Noffy: helps that it's more than 3 notes as well
23:27 Noffy: I see
23:28 Gabe: 02:00:982 (31) - don?
23:28 Noffy: don'e
23:28 Gabe: 02:00:982 (31,32) - I don't feel like they should have the same note as they do not have the same strenght
23:28 Gabe: ...
23:28 Gabe: OMG NOFFY
23:28 Gabe: AHAHAHAHAHA
23:28 Noffy: hehehee
23:28 Noffy: :>
23:28 Noffy: i'VE BEEN WAITING ALL THIS TIME TO GET TO USE THAT LINE
23:29 Noffy: AND AT LAST .. !!
23:29 Gabe: YOU DID IT
23:29 Gabe: LMAO
23:29 Gabe: 02:05:905 (15,16) - switch them
23:29 Gabe: (it looks like the previous suggestion)
23:29 Noffy: (ooo)
23:29 Gabe: 02:06:828 (18) - a finish would be naise
23:30 Gabe: cause of the guitar
23:30 Noffy: -bwaaamp-
23:30 Gabe: 02:10:982 (32) - why is this slider fucked up https://osu.ppy.sh/ss/9071287
23:30 Gabe: LMAO
23:30 Noffy: finished adding finish- though I think I actually had it like that before
23:30 Noffy: oh yeah
23:31 Noffy: i had it snapped oddly before to avoid that
23:31 Noffy: but then i read in the mapping associations taiko channel that this bug will be fixed/ sliders snapped weirdly to get around it will be borked in the nearish future
23:31 Noffy: i think that was said by.. ono? so I changed it back to this weird thing
23:31 Gabe: uh
23:31 Gabe: I kinda fixed it https://osu.ppy.sh/ss/9071293
23:32 Noffy: :O
23:32 Noffy: how did
23:32 Gabe: delete reverse arrow
23:33 Noffy: hum, i still get it after deleting the reverse
23:33 Gabe: https://osu.ppy.sh/ss/9071302
23:34 Gabe: idk where its supposed to end tho
23:34 Gabe: o wait
23:34 Noffy: looks like the 1/4
23:35 Gabe: ok yeah
23:35 Noffy: oh
23:35 Gabe: well
23:35 Gabe: your slidertick is set to 3
23:35 Gabe: put it at 2
23:35 Noffy: it actually gets fixed if i change the tick rate to 1-
23:35 Noffy: o
23:35 Gabe: L MA O
23:36 Noffy: will put it at 1 then since 2 may draw some quizzical raised eyebrows >:3c
23:36 Gabe: why 1
23:36 Gabe: yeah ok
23:36 Gabe: it's cool
23:36 Gabe: 1 works too
23:36 Noffy: from some experiments i did in the past, 1 2 and 4 all behave the same in taiko
23:36 Noffy: 3 makes it 1/3 snapping or something
23:36 Noffy: ye
23:36 Gabe: ooo
23:36 Gabe: thanks for teaching me that
23:37 Noffy: ;D
23:37 Noffy: learn something new erryday
23:37 Gabe: https://www.youtube.com/watch?v=W8v-e05cufw&ab_channel=ArianaGrandeFan
23:37 Gabe: EVERYDAY
23:38 Noffy: https://www.youtube.com/watch?v=fKQhRZS6S6Q HALLOWEEN
23:39 Noffy: wow the bass in this song is very sooth smooth
23:41 Gabe: yehh
23:42 Noffy: though looking at the image and the related songs.. is the bunny mask a theme?
23:45 Gabe: I think it was
23:46 Gabe: 02:30:213 (5,6,7,8) - I guess this was fixed and all?
23:47 Noffy: yup
23:47 Gabe: cool
23:47 Gabe: nothing else to point out
23:47 Gabe: woo
23:47 Noffy: \o/
23:49 Noffy: thank you for taking a gander gabe c:
23:52 Noffy: [strike]please post irc in thread so i dont forget this happened and accidentally ask again like[/strike]
23:52 Noffy: [strike]TWO MONTHS LATER[/STRIKE]
23:53 Noffy: (unless there's a specific reason not in which case.. stay tuned)
thanks x3
Lumenite-
Peep, promised I would mod this like a month ago and now I'm finally getting around to it lmao
Not much to do here, the taiko diffs seem polished enough, but here are some minor notes-

[Muzukashii]
00:03:751 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think a more appropriate coloring of the notes is d d k k d d k k d d k d d. I think this is more appropriate because the pitch of the (what I think is an) accordion changes every 2 beats, and the d d k d d d k d d I feel did not do a good job of representing that.
00:35:444 (10) - Could possibly delete for "effect" after the 2 1/3 doublets. (That effect being an appropriate 2/1 break)
00:43:751 (3,4) - These could be kat finishers because the vocal is rising in pitch noticeably here, keeping them all as dons disregards that change in pitch, which is the most prominent feature of the kiai at this point. (This can apply to all of the finishers at the beginning of the kiai)

[Ayyri's Hari Senbon]
00:40:367 (164,165,166,167,168,169,170) - I'd be cautious about using such 1/6 bursts as the rest of the map is fairly simple in its structure and playability, so I think this might cause unfair misses to players who can adequately handle this skill level, but all of a sudden get thrown into a 390 bpm burst. This also goes for 02:10:982 (635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650) - and definitely for 01:39:444 (486,487,488,489,490,491,492,493,494,495) - where you combine 1/6 with 1/3 after it.

After these are addressed, you can call me back for a bubble. (Already talked to Monstrata about bubbling this set and if he would be dropping in to change anything after, and he confirmed a recheck so... yeet)

For those who are wondering: The monocolor 1/3 usage in the Muzukashii is appropriate due to the somewhat low BPM, and the extremely high usage that it is used in Ayyri's Hari Senbon. In my opinion, removing or decreasing the usage of 1/3 in the Muzukashii will make Ayyri's difficulty seem like too big of a difficulty jump, where as right now I feel that both difficulties are spread equally.
Topic Starter
Noffy

Taikocracy wrote:

Peep, promised I would mod this like a month ago and now I'm finally getting around to it lmao rip 2kds bribes
Not much to do here, the taiko diffs seem polished enough, but here are some minor notes- ok~

[Muzukashii]
00:03:751 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I think a more appropriate coloring of the notes is d d k k d d k k d d k d d. I think this is more appropriate because the pitch of the (what I think is an) accordion changes every 2 beats, and the d d k d d d k d d I feel did not do a good job of representing that. I see o: . I had actually considered this when talking to Gabe yesterday (ddkk) but didn't do it cause the end (00:06:213 - ) would be the same, and lack distinction.. but making the end part ddkdd fixes that, hadn't thought of that. Changed!
00:35:444 (10) - Could possibly delete for "effect" after the 2 1/3 doublets. (That effect being an appropriate 2/1 break) While I understand it'd be for the 2/1 break, I can't get behind removing the note. Not having the vocal before the bar mapped would be inconsistent with a lot of parts throughout the map where it was ensured that it would be charted.
00:43:751 (3,4) - These could be kat finishers because the vocal is rising in pitch noticeably here, keeping them all as dons disregards that change in pitch, which is the most prominent feature of the kiai at this point. (This can apply to all of the finishers at the beginning of the kiai) Changed as suggested C:


After these are addressed, you can call me back for a bubble. (Already talked to Monstrata about bubbling this set and if he would be dropping in to change anything after, and he confirmed a recheck so... yeet) Alright, will do once Ayyri can take a gander at her difficulty! edit: she took a gander, talked to you on discord, yee.

For those who are wondering: The monocolor 1/3 usage in the Muzukashii is appropriate due to the somewhat low BPM, and the extremely high usage that it is used in Ayyri's Hari Senbon. In my opinion, removing or decreasing the usage of 1/3 in the Muzukashii will make Ayyri's difficulty seem like too big of a difficulty jump, where as right now I feel that both difficulties are spread equally.
Lumenite-
Talked to Ayyri about 1/6 usage, and it was confirmed with other BNs that its usage is okay. Taiko diffs are fine, spread is okay and structure is accurate, good luck with the standard ones~
Topic Starter
Noffy

Taikocracy wrote:

Talked to Ayyri about 1/6 usage, and it was confirmed with other BNs that its usage is okay. Taiko diffs are fine, spread is okay and structure is accurate, good luck with the standard ones~

Thank you Taikocracy! :D :D 8-) :D :D
Also thanks for the luck, I will need it >o<


9/15 edit:
currently waiting for ayyri to send her diff since she made some smol changes
apparently
waiting


done diddled
Monstrata
diddle doned congrats~
Topic Starter
Noffy

Monstrata wrote:

diddle doned congrats~

Thank you very much! (ノ◕ヮ◕)ノ*:・゚✧
Renumi
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! aaaaaaaaaaaaaa
Weber
cute noffy
Akitoshi
oh hey gratz!
Kyouren

Akitoshi wrote:

oh hey gratz!
Skylish
Sorry to break the HYPE party, the naming of Normal is questionable.

Just 'Normal' please
Topic Starter
Noffy

Skylish wrote:

Sorry to break the HYPE party, the naming of Normal is questionable.

Just 'Normal' please

"Ayyffy's" serves to provide information as to the two people to worked on the difficulty by combining I and Ayyri's names together.

The term "Fated" is used as a song-thematic replacement for "Collab".
"Collab" refers to two people working together. "Fated" is two people meant to be together. Considering the contents of the song regarding promises and what feels like fate, I found it fitting as a replacement.
Especially since the song is between two ladies and the collab between two ladies.

The difficulty name itself, "Normal", is untouched, and clearly indicates difficulty level among the spread.

For a song as elegant as this one, the regular word "collab" just seems garish and unfitting.
If the difficulty name was just "Ayyffy's Fated", I would understand this concern, but this is not the case.


Those that I talked to about this previously and explained it to said it should be fine >.<

edit: my previous in-thread explanation too, for reference:

Noffy wrote:

1.) it's not a custom name. it does not take place of the difficulty name "normal". 2.) it is a thematic replacement of where the word "collab" would typically go. When two people are "fated" they are "joined together" by something that was inevitable, when two people collab they are "joined together" by making the map... and this collab was inevitable, so...~
Skylish
Fyi in case you are not very clear with naming system:

Either one case below should exist:

+ Collab Normal

+ Mapper1+2's Normal

===========

> Any thing after 's is considered as 'difficulty name'. In the current case, 'Fated Normal' is treated as an isolated difficulty.

> Fated =/= Collab, it is not a usual naming habit and imo 'fated' means 'destinate'. If you use a combined mapper's name already in front of difficulty name, there is no need to put 'collab' keywords any more.

===========

I don't mind 'Fated Ayyffy's Normal' , but not 'Ayyffy's Fated Normal' . They have 2 different meanings.
Topic Starter
Noffy

Skylish wrote:

Fyi in case you are not very clear with naming system: I'm very clear:

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
The difficulty indicated "normal" is unchanged. There is nothing against adding a descriptive adjective.

Either one case below should exist:

+ Collab Normal

+ Mapper1+2's Normal

+ Mapper1+2's Collab Difficultynamehere does exist although rarer.

===========

> Any thing after 's is considered as 'difficulty name'. In the current case, 'Fated Normal' is treated as an isolated difficulty. And it properly indicates its level of difficulty. The actual difficulty indicator is unchanged.

> Fated =/= Collab, it is not a usual naming habit and imo 'fated' means 'destinate'. If you use a combined mapper's name already in front of difficulty name, there is no need to put 'collab' keywords any more. Yes it's not usual, it's just for this song. It wouldn't work for other songs. Not having any "collab" keyword risks the difficulty name being misread as "Ayyri's Normal" or Ayyffy being mistaken for a third mapper.

===========

I don't mind 'Fated Ayyffy's Normal' , but not 'Ayyffy's Fated Normal' . They have 2 different meanings. Fated Ayyffy's Normal no longer makes grammatical sense. Besides breaking grammar, I do not see other difference between these two.
Lumenite-

Skylish wrote:

Fyi in case you are not very clear with naming system:

Either one case below should exist:

+ Collab Normal

+ Mapper1+2's Normal

===========

> Any thing after 's is considered as 'difficulty name'. In the current case, 'Fated Normal' is treated as an isolated difficulty.

> Fated =/= Collab, it is not a usual naming habit and imo 'fated' means 'destinate'. If you use a combined mapper's name already in front of difficulty name, there is no need to put 'collab' keywords any more.

===========

I don't mind 'Fated Ayyffy's Normal' , but not 'Ayyffy's Fated Normal' . They have 2 different meanings.
I'd have to disagree, the difficulty name not only clearly indicates its level of difficulty, but also has clear relation to the map. There's no need to change this difficulty name.
IamKwaN
i think i need a site showing your current source because all i could find is "初音ミク -Project DIVA- F 2nd", with a space between F and 2

i also don't think the difficulty name has any issues with the ranking criteria, though not sure why you would put an adjective there, it's just a normal difficulty
Topic Starter
Noffy
It was based off of the logo

look at that F and 2nd
all up against eachother
getting really nice and comfy
absolutely definitely no space inbetween the two...

...
time to pm you
IamKwaN
disqualify to fix source
Topic Starter
Noffy
Fixed
IamKwaN
back!
Topic Starter
Noffy

IamKwaN wrote:

back!
Thank you! (ノ◕ヮ◕)ノ*:・゚✧
Pachiru
CONGRATZ!!!
Topic Starter
Noffy
now that i'm free from anxiety over whether the difficulty name is acceptable or not..


Renumi wrote:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! aaaaaaaaaaaaaa
I think you mean AAA AAA AAA AAA A!
(best song quote)

Weber wrote:

cute noffy
hi frog

Akitoshi wrote:

oh hey gratz!
thank you greatly !! :D

KittyAdventure wrote:

Akitoshi wrote:

oh hey gratz!
thank you greatly x 2 (nice icon btw)


Pachiru wrote:

CONGRATZ!!!
THANXXX!!!!!!
Faputa
Congratulations Noffy!! (((o(*゚▽゚*)o)))♡
Topic Starter
Noffy

jack1817 wrote:

Congratulations Noffy!! (((o(*゚▽゚*)o)))♡
d=(´▽`)=b thanks jack!!
Nardoxyribonucleic
I would like to point out that base slider velocity is bugged in both Taiko difficulties. Please contact me for disqualification so you can fix them via notepad to 1.40 sharp.
Topic Starter
Noffy

Nardoxyribonucleic wrote:

I would like to point out that base slider velocity is bugged in both Taiko difficulties. Please contact me for disqualification so you can fix them via notepad to 1.40 sharp.
this is the penance i get for trying to rank a set in only three months
:?
fixed
Nardoxyribonucleic
Disqualified as requested to fix the bugged base SV.
Topic Starter
Noffy

Nardoxyribonucleic wrote:

Disqualified as requested to fix the bugged base SV.

Updootedled
Nardoxyribonucleic
Back as no gameplay elements are affected upon the change.
Topic Starter
Noffy

Nardoxyribonucleic wrote:

Back as no gameplay elements are affected upon the change.
Thank you !! ^^

(third time's the charm right)
(I PRAY)
strickluke
delete pepsi gj ayyri

(also im probably wrong, but dont hybrid sets need a bubble from each mode?)
Topic Starter
Noffy

strickluke wrote:

delete pepsi gj ayyri

(also im probably wrong, but dont hybrid sets need a bubble from each mode?)
this is a cocacola only household

and
no they don't, there's been proposal to change it but as of now only two bns are needed for any map.
.. i think
idk what happens to hybrids with 3 or 4 modes
strickluke
i suppose it doesn't matter that much since a standard bn already qualified it
kwk
curious why 01:19:957 (5,1) - the spacing here is significantly larger compared to like 00:43:034 (5,1) - and to a lesser extent 02:16:572 (5,1) - on the top diff
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