M2U - Songs Compilation

posted
Total Posts
10
Topic Starter
Finshie
This beatmap was submitted using in-game submission on Wednesday, July 26, 2017 at 11:46:04 PM

Artist: M2U
Title: Songs Compilation
Source: Deemo
Tags: wav.av. magnolia myosotis marigold rayark NICODE Guriri Lucy symphonic boss song piano violin dnb drum'n'bass drum and bass Samsara Collection forgotten hourglass 3.0 SQUARE-MUSIQ TMDC @ SQ Lab nicode narae 구리리 グリリ Guriri 구리리 Diversity
BPM: 160
Filesize: 13719kb
Play Time: 06:14
Difficulties Available:
  1. Life, Death, and Liberation (5.67 stars, 1367 notes)


Download: M2U - Songs Compilation
Information: Scores/Beatmap Listing
---------------
Magnolia = 100% Done
Myosotis = 100% Done
Marigold = 100% Done
Hitsounds = 100% by Su1fu7
dsco
don't think stackleniency 3 is necessary, 4 is better. AR and OD also feel overly high
00:03:319 (6,7,8) - these could be organized more cleanly, i.e.: http://i.imgur.com/mC8T4gg.png (or have 8 centered between the two options), the second one uses the tail for alignment 00:06:319 (5,6,7) - . i think aligning with the slider heads (red) is better because you use this in the drop; 01:22:069 (1,2,3) -
00:19:631 (1,2) - blanket 2 on 1 tail
00:20:569 (3,4) - blanket (would be fixed if you use same shape from ^)
00:33:694 (4,1) - i think you should have a circle in between here, since you map to the piano here: 00:29:944 (1,2,3,4,5,6) -
00:35:569 (1,2,3) - blankets are pretty fuckd
00:40:069 (1,2,3,4,5,6,7,8) - should be split into two combos like previous section (and so on)
00:51:131 (6,7) - feels better with 6 on 7's tail or just rotated 180
00:56:569 (1,2,3,1,2,3,4,5,6) - rhythm feels very anticlimactic compared to the energy buildup from the jumps in the immediately previous bits
00:59:569 (4) - should be NC'd to follow previous pattern
01:02:569 (5) - ^
01:01:631 (3,4) - this doesnt have enough movement imo, a little flat
01:04:631 (2) - super strong synth sounds ignore during this slider (00:55:631 (2,3,4,5,6) - weaker ones mapped here, and similar ones mapped right before this)
01:06:319 (5,6) - these are very strong sounds, i think this should be all circles to match ^
01:12:319 (1,2,3,4) - 01:15:319 (1,2,3,4,1,2,3,4) - too different imo
01:18:975 (4,1) - 01:15:975 (4,1) - both should be stream jumps or neither should be stream jumps
01:20:569 (5,1) - this rhythm is very poor, it heavily under-emphasizes 01:20:569 (5) - and 01:20:756 (1) - should be a triple or at least a 1/4 repeat slider. as well, 01:21:037 (2) - and 01:21:412 (4) - are clickable but there is no sound here? i think you misaligned things
01:21:694 (1) - should start where 01:21:506 (5) - is
01:27:506 (2,1) - there is a sound on the blue tick in between that i think should be clickable or at the very least on a slider tail (see also: 01:39:506 (2,1) - )
01:34:350 (1,2) - swap NC to make the rhythm more readable (NC on white tick makes more sense to player and this is a new rhythm) (01:37:350 (1,2) - if you change)
01:35:100 (2) - the strong sound is on the white tick, i think this should be 1/4 repeat slider or not started on the blue tick. this suits best imo: http://i.imgur.com/WOC8eA7.png (01:37:819 (1,2,3) - if you change)
01:55:819 (6,7,8) - 7,8 dont properly follow the curve of 6
01:56:381 (9,10,1) - ^ same deal
01:57:131 (3,4,5,6,7,8,9) - very difficult to read due to spacing and rhythm. i think kickslider and stream starting on white tick makes more sense
01:58:069 (1) - section starting here has minor rhythmic differences to the first one despite being the same, could be ironed out to hone in the structure

long mod but i actually *really* like this diff. very good job, your map style is really clean, with some better rhythmic intuition i think it'd be a lot harder to mod
Topic Starter
Finshie

dsco wrote:

don't think stackleniency 3 is necessary, 4 is better. AR and OD also feel overly high Its gonna be Extra diff so i made AR and OD high xd. As for stack leniency, i made it 3 to make 01:39:131 (1,1) - perfect overlaps.
00:03:319 (6,7,8) - these could be organized more cleanly, i.e.: http://i.imgur.com/mC8T4gg.png (or have 8 centered between the two options), the second one uses the tail for alignment 00:06:319 (5,6,7) - . i think aligning with the slider heads (red) is better because you use this in the drop; 01:22:069 (1,2,3) - yea i kinda moved the first slider a bit down cuz the starting notes were too high and forgot to readjust it lol. fixed now.
00:19:631 (1,2) - blanket 2 on 1 tail
00:20:569 (3,4) - blanket (would be fixed if you use same shape from ^)
00:33:694 (4,1) - i think you should have a circle in between here, since you map to the piano here: 00:29:944 (1,2,3,4,5,6) -
00:35:569 (1,2,3) - blankets are pretty fuckd
00:40:069 (1,2,3,4,5,6,7,8) - should be split into two combos like previous section (and so on)
00:51:131 (6,7) - feels better with 6 on 7's tail or just rotated 180
00:56:569 (1,2,3,1,2,3,4,5,6) - rhythm feels very anticlimactic compared to the energy buildup from the jumps in the immediately previous bits the previous part were obviously abit intense compared to to this part because the previous one has that 1/2 sounds which makes it have the jumps while this only have the vocal if not the intrument were kinda quiet.
00:59:569 (4) - should be NC'd to follow previous pattern i wanna make it all the same combo cause i made it like what the lyric said "petal" so.. xd
01:02:569 (5) - ^
01:01:631 (3,4) - this doesnt have enough movement imo, a little flat
01:04:631 (2) - super strong synth sounds ignore during this slider (00:55:631 (2,3,4,5,6) - weaker ones mapped here, and similar ones mapped right before this) it sounds clearly different though? compared to the previous ones.
01:06:319 (5,6) - these are very strong sounds, i think this should be all circles to match ^
01:12:319 (1,2,3,4) - 01:15:319 (1,2,3,4,1,2,3,4) - too different imo the sound is abit different. 01:12:319 - were just pianos and white and red tick sounded equally to me while 01:15:319 - has mixed of something and pianos became really weak sound
01:18:975 (4,1) - 01:15:975 (4,1) - both should be stream jumps or neither should be stream jumps 01:16:069 (1) - emphasizing the finish sound thats why its a jump stream. the other doesnt have any.
01:20:569 (5,1) - this rhythm is very poor, it heavily under-emphasizes 01:20:569 (5) - and 01:20:756 (1) - should be a triple or at least a 1/4 repeat slider. as well, 01:21:037 (2) - and 01:21:412 (4) - are clickable but there is no sound here? i think you misaligned things fixed all stuff except 01:20:194 (1,2,3,4,5) - cus it looks fine to me.
01:21:694 (1) - should start where 01:21:506 (5) - is 01:21:506 - and 01:21:694 - are completely different sounds though,
01:27:506 (2,1) - there is a sound on the blue tick in between that i think should be clickable or at the very least on a slider tail (see also: 01:39:506 (2,1) - )
01:34:350 (1,2) - swap NC to make the rhythm more readable (NC on white tick makes more sense to player and this is a new rhythm) (01:37:350 (1,2) - if you change)
01:35:100 (2) - the strong sound is on the white tick, i think this should be 1/4 repeat slider or not started on the blue tick. this suits best imo: http://i.imgur.com/WOC8eA7.png (01:37:819 (1,2,3) - if you change) im pretty sure its the blue tick thats stronger? also its a bit weird to make it like that rhythm since almost everything here is sliders and no notes inbetween.
01:55:819 (6,7,8) - 7,8 dont properly follow the curve of 6
01:56:381 (9,10,1) - ^ same deal
01:57:131 (3,4,5,6,7,8,9) - very difficult to read due to spacing and rhythm. i think kickslider and stream starting on white tick makes more sense
01:58:069 (1) - section starting here has minor rhythmic differences to the first one despite being the same, could be ironed out to hone in the structure

long mod but i actually *really* like this diff. very good job, your map style is really clean, with some better rhythmic intuition i think it'd be a lot harder to mod
no reply= fixed. thanks haha woah man.
JeirYagtama
how to map wubs po koya?
fieryrage
ee

00:04:069 (3) - probably could silence the sliderticks on these types of sliders since no note is audible here
00:16:819 (4) - nc here instead of 00:17:006 (1) - ?
00:19:631 (1) - would remove this nc and put it 00:20:569 (3) - here instead, also remove 00:21:131 (1) - if you do that xd
01:08:194 (1) - not a huge deal but would probably be better to signify this slowdown with a combo color or smth
01:11:944 (4,5) - stacking feels out of place here, noticeable emphasis on 4
01:42:881 (1) - nc isn't necessary
01:57:131 (3,4) - kinda hard to tell this is a 1/4 gap at first glance, reduce spacing maybe?
02:18:131 (1,2,3,1) - kind of random 1/6 rhythm change, i'd just use a repeat slider here to ease players into the rhythm, not really too important though imo
02:48:318 (1) - remove nc
03:22:444 (1) - ^
03:22:725 (1,2,3,4,5) - this is like way too janky of a pattern to play lol would just rather have this as one spaced stream instead of two separate ones like you did everywhere else
03:28:444 (1) - remove nc
03:34:444 (1) - ^
03:36:975 (1) - ^
04:07:069 (1) - i get there's not really a better way to improve the transition but fading out near the end of myosotis would be so much better than, well, this
04:23:381 (5) - add repeat slider here lasting til 04:24:319 - ?
05:21:881 (1) - remove nc
05:26:006 (2,3,4) - pretty awkward jump to hit, i'd move 4 up a bit to make it flow better

turned into basically only nc mods by the end but whatever xd
good map
Topic Starter
Finshie

fieryrage wrote:

ee

00:04:069 (3) - probably could silence the sliderticks on these types of sliders since no note is audible here
00:16:819 (4) - nc here instead of 00:17:006 (1) - ?
00:19:631 (1) - would remove this nc and put it 00:20:569 (3) - here instead, also remove 00:21:131 (1) - if you do that xd
01:08:194 (1) - not a huge deal but would probably be better to signify this slowdown with a combo color or smth was planning to. combo colors arent ready yet xd
01:11:944 (4,5) - stacking feels out of place here, noticeable emphasis on 4
01:42:881 (1) - nc isn't necessary i NC'd cus the length is different than previous two so people will know.
01:57:131 (3,4) - kinda hard to tell this is a 1/4 gap at first glance, reduce spacing maybe?
02:18:131 (1,2,3,1) - kind of random 1/6 rhythm change, i'd just use a repeat slider here to ease players into the rhythm, not really too important though imo
02:48:318 (1) - remove nc nc'd for sv change./
03:22:444 (1) - ^
03:22:725 (1,2,3,4,5) - this is like way too janky of a pattern to play lol would just rather have this as one spaced stream instead of two separate ones like you did everywhere else
03:28:444 (1) - remove nc
03:34:444 (1) - ^
03:36:975 (1) - ^
04:07:069 (1) - i get there's not really a better way to improve the transition but fading out near the end of myosotis would be so much better than, well, this
04:23:381 (5) - add repeat slider here lasting til 04:24:319 - ? im not really really sure what tick is it supposed to be cus it sounds weird so i didnt do it.
05:21:881 (1) - remove nc
05:26:006 (2,3,4) - pretty awkward jump to hit, i'd move 4 up a bit to make it flow better

turned into basically only nc mods by the end but whatever xd
good map
no reply= fixed
thanks for mod fiery :D
RevengeZ
DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Hello finsh
General:
- OD9? ew dude i don't really thinks that it fits wiith all the songs, at least 8,8 or 8,6 fit better imo
- Set Combo Colors
- Uncheck widescreen support, there isn't a SB
- I don't know if this was in purpose, if it wasn't, uncheck countdown too
According to MA: Unused hitsounds:
soft-hitclap.wav
- 03:14:569 - If you add this as preview point i'd be so HUUUUUUUUM GRATEFUL

Objects:
• 00:04:069 (3) - Why did you put this one higher than the second one? I think that it would fit if you do some kind of a stair with this 00:03:319 (1,2,3) - pattern like you did here 00:09:319 (1,2,3) - , since the sound actually gets lower by each slider, and, it would be also cool.
00:07:069 (3) -
• 00:10:444 (1,2,3,4) - This stream feels too straight imo, i feel like it should be more curvy to emphasize with the song in a better way
• 00:17:475 - Why do you ignore this?
• 00:19:537 - x2
• 00:20:194 (6) - This would fit better if it was an 1/4 slider imo (ending on the blue tic), because there isn't really a sound to follow here 00:20:381 - , so the ending there is pretty unnecessary, and only a circle would be not enough to represent it, so an 1/4 slider is the best option imo. To avoid overlaps you can just make the slider a bit slower (that would fit kinda good with the sound :p)
• 00:22:256 (1,2,3) - The three sounds of this pattern sounds all different as far as I can hear, maybe you should do some kind of jump pattern like a triangle, I think that a triangle would fit perfectly, then after doing it you could breaak the flow with 00:22:819 (1) - OR end with a triple with 00:22:631 (3) - since here 00:22:725 - is a pretty noticeable sound
• 00:29:569 (4) - I feel like this slider should be different from the other ones on the pattern (00:28:819 (2,3) - ) since the piano gets into another beat so it's not really fitting there, so i think thaat you could do a pattern with this 00:29:569 (4,1,2,3) - (the loudest piano sounds) instead of continuing with that hexagon. Something like this. (I did CTRL+H then CTRL+J to do that slider). If you do this, the pattern would get a really good emphaasis and also it wont be hard to make 00:30:506 (5,6,7) - fit with this. By the way, don't way about my NC'ing pattern there, you dont really have to put NC on that 4 slider
• 00:30:506 (5) - I'd seriouslly recommend you to add an NC here since it's not part of the piano already (of the loud piano sounds*)
• 00:33:319 (3) - For this, instead of being that spaced, we could move it a bit like to x:283 y:297 (and it would also become a good aesthetic there)
• 00:34:819 (3,4) - We could move this a bit up to the right so it would be exactly between 00:33:881 (5,1) - ... basically what i say is that you should "give a placement sense" to that sliders
• 00:42:319 (3,1) - I'd make the overlap a bit more... overlap? i mean i think the sliderend should be a bit more into the curvy slider
• 00:56:006 (4) - NC for emphasis with the vocals?
• 01:03:694 - Adding a circle for emphasis here wouldn't be bad too, it feels so empty right now
• 01:23:100 (2,3) - I'd rather make the slider point to the next circle instead of pointing the air lol
• 01:27:694 (1) - I think that you should make the slider velocity lower here in order to make the slider be shorter (in size terms), i think that it would fit a lot here :D
• 01:34:819 (1,2,3) - The rhythm here feels more like this
01:40:819 - You could do this here.
• 02:02:006 (4) - Same NC thing here
• 02:09:694 - x2 too
• 02:12:319 (2) - I'd suggest you to move this a bit to the right to avoid an overlap with 02:11:194 (1) - 's sliderhead
• 02:21:319 (1,2,3,4) - It happens here too! i mean, the piano thing actually starts 02:21:506 - (yes, there are 3 sounds of piano in a pattern of 4 sliders) so you might do a change there too imo
• 02:38:569 (3) - What about adding a slight curve to this slider?
• 03:27:507 (3,4) - this feels more like a kickslider honestly
GOD, I'M IN LOVE WITH THIS KIAI, BOTH SONG AND MAP
• 03:48:881 (1,2,3) - Finshie, i dont know where did you hear that here are 1/6 sounds, because there isn't, also it's an already pretty weird change of rhythm since the part from before is 1/2, i think that you should change this into an 1/2 circle on 03:48:881 - , or in any case where you actually hear an 1/6 there, an 1/2 triple would fit better the rhythm
• 04:02:569 (1) - Change this into a triple to keep consistency with 04:01:069 (1,2,3) -
• 04:09:319 (1,2,3,4,1,2,3,4,5) - I feel like the volume is pretty damn high here xD, its a mistery but i dont know why only that part felt high
• 04:19:819 (6) - Add NC for emphasis?
• 04:22:631 (1,2,3,4,5) - I think that the straigh line should end 04:23:194 - here (since there's the last sound), then you could move 5 to x:171 y:212 (so it would be exactly between 04:23:006 (3,4) - and would also be differenceable from the straigh line's sounds)
• 05:28:069 (1) - This feels more like this (Explaining what I did: I removed that long slider and added an 1/2 slider in the same position without losing the blanket with 05:27:694 (1) - , afterwards I added a circle next to it with 1,4x spacing)
With this, you will keep a good spacing with 05:28:631 (1) - and won't lose any aesthetic
• 05:31:444 - I suggest you to start the break here (just in case, you can move breaks by clicking on their start) since here's where the song actually changes totally
• 06:05:569 (1) - It feels like it's not fitting the followpoint between this and 06:05:381 (4) - , I suggest you to rotate it just a bit to the left (so Ctrl Shift R +10°)

Such a great map Finshie, I LOVE IT!!! , don't forget to call me for GD's :v)
KittyAdventure
Why Songs Compilation? This song are have 3 song xD

Better you used Magnolia, Myosotis, Marigold because that songs has a stories or (idk how guys say it because i'm still bad in english zzz)
Topic Starter
Finshie

KittyAdventure wrote:

Why Songs Compilation? This song are have 3 song xD

Better you used Magnolia, Myosotis, Marigold because that songs has a stories or (idk how guys say it because i'm still bad in english zzz)
yea 3 song but its still compilation xd. Its kinda weird to call it Magnolia, Myosotis, and Marigold so..
If its a problem then i might change it :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply