osu!International Mapping Contest #1

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im the only indonesian who joined this competition ffs
Very interesting contest, would have joined if I didn't have exams right now lol
Good luck to everyone!

Anxient wrote:

im the only indonesian who joined this competition ffs

Anxient wrote:

im the only indonesian who joined this competition ffs
[-R1] also indonesian XD
announcement was made on discord since it was expected for all team captains to be in it

discord wrote:

Contest Update

Contest has now began, from this moment onwards you have exactly 120 hours to complete your entry with your team.

You can find all the neccessary information and the .osz here: ... 2IiSE/edit
You can find the FAQ here: ... sp=sharing
You can find the Judging Criteria here: ... sp=sharing
The original thread may also be of use: p/6096299/

Countdown until entry deadline: ... slab&csz=1

Good luck to all participating, I hope you enjoy the rest of the contest!!!
Firis Mistlud
Waiting to opt-out myself in the contest lol
there are 5-6 teams which are just... like the final boss lmao.
Good luck everyone
osu! mapping world cup lets go
Sample Text already won this xd
Nao Tomori
i think u mean shen mapos a through c

discord wrote:

Deadline Extension

There have been many concerns going around regarding the duration of mapping for this contest being too short.
We have listened to these concerns and created a strawpoll for contestants to vote on whether they would like an extension or not (strawpoll results seen here:
After a voter turnout of >50%, we have decided to extend the deadline for contest submissions to 24th July 14:00 GMT.
You may find the updated deadline countdown timer here: ... slab&csz=1

Discord wrote:

Deadline Reminder

Less than a day to hand in your submissions!

Bear in mind that we are only accepting COMPLETED mapsets. Anything incomplete (i.e. partially mapped difficulties, mapsets with a bad spread (Normal and Extra)) will not be accepted, will not be judged, and will not be scored.

If you don't think you will make it, please contact either myself or C00L. That way, it'll be less of a fuss later on.

As of this post, there is now only 22 hours and 40 minutes left.
never mapping artcore again

MrSergio wrote:

there are 5-6 teams which are just... like the final boss lmao.
Good luck everyone
one of these got dq'ed lol
results in 25mins!
Thanks in advance for the 4 months of supporter.
egg and cheese
Congratsu everyone!

For the ones wondering about some of my judging
I've seen complaints about my defenition of "special" as it seems to strike quite a bit with what most others think, so allow me to elaborate a bit on it. I know my explenation in the sheets is half-assed and rushed but that's because I'm dumb and don't save important stuff when formatting a computer.

Something I hope is noticed is how I use movement instead of flow. This is meant to directly link to the gameplay aspect of osu!. If there would be anything that I treasure in maps, it would be exactly that. Of course I can appreciate well-thought deep concepts in a map and yes I see them, however to me they are nothing compared to what a player gets to see in front of them. Even if the map has some amazing concept, as long as when I play it and don't notice it after 3 plays, it's not something I care about.

Visuals are something that I believe should directly be connected to what is supposed to be felt in a map. Again deep concepts can be used for this, but if a map is made around simply looking good with not much thought on the impact given to the player when playing a map, I simply put don't like it. Reason for me appreciating symmetry in this song is because symmetry is something that in my opinion fits a song that is repetitive just like this one.

Structure is a word I despise using these days since the word is thrown around so much in so many different ways, it has no defenition left to me anymore. Put in other words: if you think your map is "structured" so well, I will not be able to see it the way you wanted. Mostly structure these days, as far as I've seen, has become an excuse for visuals to look nice and with no thought for the player put into it. Returning to what I said before, if no clear intentions are given in 3 playthroughs of your map, I simply can't wrap my head around it and value it as much.

A map is special to when it manages to get its intentions across in just gameplay and no heavy thinking next to it. It is special when I play a map and feel something different, something that makes clear that a song in the mapper's mind was what I was supposed to feel. If that in my plays wasn't archieved, I'd say the map wasn't anything special.

I hope with this my "mapping views" became a little more understandable. Any unanswered questions? Feel free to ask, but please do it in IRC. If in bancho it shows AFK you might have to wait a while for a response.
oh nice!
thank you to everyone and congratulations to the winners :3/
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