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iNID - Pyramid Treasure

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Nakagawa-Kanon
modreqs

[Easy]
00:25:413 (4) - I think this is hard for easy user
00:52:842 (4) - same
00:54:770 (4,5) - same
01:11:699 (2,3,4) - same ;;
01:20:270 (4) - ;;
01:25:413 (2,3,4) - ;;;;
01:33:984 (4) - ;;;;

[RB]
00:26:913 (3) - 1gird down 1grid left, and add clap second reverse.
01:23:484 (3) - 1grid left
01:34:627 (1) - 1grid right

[Hard]
00:44:270 (1,2,3,4) - a... when I played, I missed this pettern
01:05:484 (7) - add new combo
01:24:342 (1) - it's so surprising.

[Krisom]
00:27:984 (5) - add new combo
00:28:627 (1) - and remove new combo
Topic Starter
Sakura

Nakagawa-Kanon wrote:

modreqs

[Easy]
00:25:413 (4) - I think this is hard for easy user You do have a point, and i was afraid of that when i mapped that, but it does follow the song, and i didnt completely stack it below, if you had a suggestion it would be nice
00:52:842 (4) - same Same as above
00:54:770 (4,5) - same New players should be able to see both approach circles fine imo
01:11:699 (2,3,4) - same ;; Last kiai times are the climax of the map, hence they are slightly harder.
01:20:270 (4) - ;; Guess what :D same as the first 2
-Pointless to reply to last 2 since they are copy/paste anyways-

[Hard]
00:44:270 (1,2,3,4) - a... when I played, I missed this pettern B-but you can see the circles the momment you're going down the slider ;_;
01:05:484 (7) - add new combo Please red my previous comments about adding combos mid pattern
01:24:342 (1) - it's so surprising. Guess i do have to remove it huh orz oh well will think of something to do about this later. Edit: Changed 1.5x slider!
Thanks for modding o/ (Even tho i didnt follow a thing, except maybe that one slider, it was still helpful so kudosu earned!)
Raging Bull

Charles445 wrote:

[RB's Normal]
[list]
[*]Where is all the Kiai? It should have the same Kiai as the other difficulties. I didn't want a lot of kiais in mine :s
[*]01:38:270 - Map this break, this is the only difficulty that doesn't have notes here. Well I didn't plan on mapping here since it was after a spinner so I thought a break would be nice.
[*]01:55:092 (1) - It might be a good idea to have this spinner start at 01:55:199. Gives the player time to get ready to spin. I think this one is okay since the slider ends when spinner starts, although I could push the spinner back a bit if more people says so.

Love the ending! o/ Thanks! All suggestions were considered though.

Nakagawa-Kanon wrote:

[RB]
00:26:913 (3) - 1gird down 1grid left, and add clap second reverse. Err..Sure. Added hitsound too.
01:23:484 (3) - 1grid left Moved
01:34:627 (1) - 1grid right Moved
Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
Shiro
Wheeee I'm modding a Sakura Hana map !

Please reply to this mod saying what you didn't fix (and what you did) and why.

General
  1. Remove countdown in all diffs as it doesn't have time to be displayed.
Easy
  1. I find this to be quite difficult for an Easy, given the rhythms used (especially 3/4) and the difficulty settings. But that's more of a personal opinion. I only have one complaint about the diff though:
  2. 01:10:627 (1,2,3,4,1) - This and 01:24:341 (1,2,3,4,1) - this: I think it's too hard for the diff. It's the only time you have used so many 1/2s in a row, and they are all circles,
    And a few suggestions:
  3. 00:15:770 (1) - Add a finish on this slider's beginning ? It will make the hitsounds symmetrical (seeing 00:17:484 (3) - has a finish on its beginning too) and I think it fits the song. Same goes for 00:43:199 (1) - and 01:10:627 (1) - 01:24:341 (1) -
  4. The comboing in the last kiai is different from the comboing in the rest of the diff. =(
RB's Normal
  • The only complaint I have about this diff are the kick sliders, which I commented on IRC.
Hard
  • Same hitsound suggestion as for the Easy. Aside from that, nothing to point out.
Krisom's Insane
  • Seems fine.
Ozzy's Taiko
  • Okay, a 1/6 stream in the beginning, why not, it does fit. But this kat placement in that stream does not fit at all. - ,-
Raging Bull
Anyways I talked to Odaril why I didn't wanna change the sliders. I believe they are fine. If more people complain I'll consider changing it.
Trauma-
Hard:

In my Oppinion more crashes fit to this song like adding one at 01:16:199 (4) Crashes? care to explain?

Well, finishes and i'll give some examples/suggestions about it

00:21:342 (3,5) - add finishes here
01:05:484 (7) - replace whistle with finish
01:06:127 (9) - replace the finish with a clap here
01:06:342 (10) - finish
01:08:913 (7) - add a finish here
01:16:199 (4) - already gave that example
01:45:770 (5) - ^
01:46:627 (9) - ^ on the first and the last note of that reverse slider

so this were just some examples to some parts but basically more crashes on downbeats fits great and makes the song more...how shall i explain it..."lively" imo

either let the notes be clap/finishes or only finishes
Topic Starter
Sakura

Odaril wrote:

Wheeee I'm modding a Sakura Hana map !

Please reply to this mod saying what you didn't fix (and what you did) and why.

General
  1. Remove countdown in all diffs as it doesn't have time to be displayed.
Sure thing

Easy
  1. I find this to be quite difficult for an Easy, given the rhythms used (especially 3/4) and the difficulty settings. But that's more of a personal opinion. I only have one complaint about the diff though:
  2. 01:10:627 (1,2,3,4,1) - This and 01:24:341 (1,2,3,4,1) - this: I think it's too hard for the diff. It's the only time you have used so many 1/2s in a row, and they are all circles, Well i know just saying "my style" would irritate you so im going to explain, after playing TnT games where kiai/gogo time is used normally i've felt like it gives it some sort of climax, also kiai is supposed to be the strongest part of both the song and the map so i decided on all or most of my maps since then to make the final kiai slightly harder in a way, you would probably notice that easily in most of my maps, plus new players shouldnt have trouble hitting a 3 note 1/2 stream (the stream isnt completely circles) imo.
    And a few suggestions:
  3. 00:15:770 (1) - Add a finish on this slider's beginning ? tbh i dont think why it didnt have a finish at the beginning, added. It will make the hitsounds symmetrical (seeing 00:17:484 (3) - has a finish on its beginning too) and I think it fits the song. Same goes for 00:43:199 (1) - and 01:10:627 (1) - 01:24:341 (1) - Added finish to all 3 of those as well, thanks!
  4. The comboing in the last kiai is different from the comboing in the rest of the diff. =(
Hard
  • Same hitsound suggestion as for the Easy. Aside from that, nothing to point out.
Did that, aditionally added some other finishes to match up with some on [Easy] (inb4 too many Finishes)
Thanks for modding! o/

Edit: I think after the ones Odaril suggested my finishes are pretty fine... i dont want to end up overusing them sorry ._.
bmin11
[Hard]
00:14:484 (1,2,3) - I couldn't hear any pace change for the song. I discourge anti-jumps unless there is a slow down of the song as the technique itself isn't really attractive.
00:41:913 (1,2,3) - ^
00:44:270 (1,2,3,4) - Hopefully you can rank this before the new ranking criteria submitts.
01:05:484 (7) - New Combo
01:15:342 (2,4) - (Nazi) one grid to left so it forms a symmetry. Ignorable obviously
01:36:556 (6) - New Combo?

[RB]
00:54:342 (2) - How about like this since it's kinda hard to predict the additional reverse arrow (compare to #1)

[Easy]
00:03:770 (1,2,1) - Not so encourged for [Easy]. Kind of a complex beat as player have to concentrate on the reverse arrow, relief from slider and press it right away. My friends often find it challenging.
00:11:484 (3,1) - Same, but easier.
00:38:056 (1,2,1) - ^^
01:11:699 (2,3,4,1) - I don't encourge a group of 1/2 notes for [Easy]. Lets leave the fun of 1/2 for [Normal]s :P
01:25:413 (2,3,4,1) - ^
01:39:770 (1,2,1) - ^^^

That's all for me. Nice even difficulty set
Topic Starter
Sakura

bmin11 wrote:

[Hard]
00:14:484 (1,2,3) - I couldn't hear any pace change for the song. I discourge anti-jumps unless there is a slow down of the song as the technique itself isn't really attractive.
00:41:913 (1,2,3) - ^ But i like how anti-jumps feel in these spots :<
00:44:270 (1,2,3,4) - Hopefully you can rank this before the new ranking criteria submitts. I guess? XD they can be seen fine even on Hidden because of lighting.png tho
01:05:484 (7) - New Combo But that's in the middle of a pattern D: doesnt make sense to me to put a new combo there
01:15:342 (2,4) - (Nazi) one grid to left so it forms a symmetry. Ignorable obviously Oh! thanks for pointing that out
01:36:556 (6) - New Combo? I guess, will change for now

[Easy]
00:03:770 (1,2,1) - Not so encourged for [Easy]. Kind of a complex beat as player have to concentrate on the reverse arrow, relief from slider and press it right away. My friends often find it challenging. Hmm will see what other people think about it
00:11:484 (3,1) - Same, but easier. ^
00:38:056 (1,2,1) - ^^ ^
01:11:699 (2,3,4,1) - I don't encourge a group of 1/2 notes for [Easy]. Lets leave the fun of 1/2 for [Normal]s :P Kiai is kind of climax for me so i often increase the difficulty a bit on the last kiai.
01:25:413 (2,3,4,1) - ^ ^
01:39:770 (1,2,1) - ^^^ ^^^

That's all for me. Nice even difficulty set
Thanks for modding! o/
bmin11

Sakura Hana wrote:

01:05:484 (7) - New Combo But that's in the middle of a pattern D: doesnt make sense to me to put a new combo there
But you added new combo on other parts D: and it looks really nice how the pattern stands out with new combo
SapphireGhost
Hi hi, this marks my first official mod as a MAT! Lucky you!

[General]
- First of all, the BG isn't 4:3, and that makes me sad. I made a 1024 x 768 version you could use, though. The centering is a bit different (I tried to center it, but the stupid glowy thing at the bottom kept getting messed up) but at least you have the right dimensions.
- Are you sure "MMORPG" is a necessary tag? It's alright, but I don't think people will search for it.

[Ozzy's Taiko]
- I checked with Ozzy about this difficulty and watched Auto play it. Ozzy said he thought it was good and it was also approved by lepi, so I'm fine with this the way it is.

[Krisom's Insane]
- Very creative use of colours/acceleration, sir. This difficulty was very nice.

[Hard]
- About the end-of-break drags in this difficulty and in [Easy], perhaps it would be better to drag them to the nearest big white tick instead of the current tick. Maybe ask the guest mappers if they'd like to do the same.
00:25:842 (1,2,3,4,5) - Patterns like this look lovelier if you can avoid overlap.
00:43:199 (1,1,2,3,4) - I can't help but feel that this section is a little messier than it needs to be. The slider is covering some
00:53:270 (1,2,3,4,5) - Same thing as before.
00:55:413 (1) - I couldn't hear the end of this spinner, or that might just be temporary deafness. I think a normal finish would work well here, as a suggestion.
01:05:270 (6,7,8,9,10,11) - I think I said this before, but this pattern really would look better without the small overlaps. It's okay to go off distance spacing for a little when the change is that small.
01:20:699 (1,2,3,4) - Here's another place with small overlaps that could look better non-overlapping. blissfulyoshi doesn't like small overlaps, so think of him.
01:42:556 (6,7,8) - I don't particularly like how this pattern doubles back on itself, it feels a bit less natural than the other patterns. Perhaps you could sort of rearrange the whole combo into a different shape, still with symmetry, but that doesn't cross over itself.
01:46:413 (8,9) - Small overlap here.
01:48:770 (1,2,3,4,5,6,7) - Seeing how this bit is building up to the ending of the song with the decrescendo and whatnot, perhaps it would be better to add a more creative pattern than just these 1/1s.

[RB's Normal]
00:46:627 (1,1) - Not sure if you need two new combos here. Merging them into one might be a better idea.
01:24:342 (1,2,1) - You were doing so well at avoiding overlap, and then there was one here. It made me feel sad.
01:50:913 (3,1) - Could you rearrange this pattern so that these two aren't overlapping so awkwardly? You'd just need to move the previous (2) so that (3) can fit inside (1).

[Easy]
- It might be a good idea to lower HP Drain/Approach Rate/Overall Difficulty by 1, it's a touch too high at the moment.
- [Easy] difficulties where the spacing is this low sort of bother me because it's not as fun in my opinion, and harder to map 1/2s without either overlapping or breaking the Distance Snap. I don't find the super low spacing very fun, either. Perhaps you could be more Larto-like in future Easies.
00:36:342 (1,2,3,4,1) - I believe this pattern would be better if the notes didn't overlap and also if the (3,4,1) spacing was more consistent than it currently is.
01:07:199 (1) - You were using lots of curved sliders, so the linear slider felt rather out of place here. It'd be nice if you could make a smooth curve out of it.
01:10:627 (1,2,3,4,1) - The many 1/2s in a row here might be asking a bit much for an Easy player, I'd love it if this pattern were simplified.
01:24:341 (1,2,3,4,1) - Same thing as above.
01:48:770 (1,2,3,4,5,6,7) - I'd love it if this pattern was rotationally symmetrical somehow.

That's it. The objective rankability stuff here all seems to check out, so when you've checked all the things I've pointed out please send me a Forum PM and I'll re-check this as soon as possible. For now you can have the star icon, good luck with ranking!
Raging Bull
I find it funny how SG modded this before pre MAT. :s

Fixed all. Better I guess?

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
Topic Starter
Sakura

SapphireGhost wrote:

Hi hi, this marks my first official mod as a MAT! Lucky you! \o/

[General]
- First of all, the BG isn't 4:3, and that makes me sad. I made a 1024 x 768 version you could use, though. The centering is a bit different (I tried to center it, but the stupid glowy thing at the bottom kept getting messed up) but at least you have the right dimensions. Sure, will change it after i finish with the mod
:)
[attachment=0:3e7fc]BG.jpg[/attachment:3e7fc]
- Are you sure "MMORPG" is a necessary tag? It's alright, but I don't think people will search for it. Well it's not like an extra tag will hurt anyone, specially such an uncommon one

[Hard]
- About the end-of-break drags in this difficulty and in [Easy], perhaps it would be better to drag them to the nearest big white tick instead of the current tick. Maybe ask the guest mappers if they'd like to do the same. Fixed!
00:25:842 (1,2,3,4,5) - Patterns like this look lovelier if you can avoid overlap. Changed a bit
00:43:199 (1,1,2,3,4) - I can't help but feel that this section is a little messier than it needs to be. The slider is covering some Some what? o.o but i like this pattern :< i think it's kinda cool to see the approach circles appear behind you when you're running down the slider
00:53:270 (1,2,3,4,5) - Same thing as before. Fixed as well
00:55:413 (1) - I couldn't hear the end of this spinner, or that might just be temporary deafness. I think a normal finish would work well here, as a suggestion. Oh wow, thanks for pointing that out, indeed that was not intentional
01:05:270 (6,7,8,9,10,11) - I think I said this before, but this pattern really would look better without the small overlaps. It's okay to go off distance spacing for a little when the change is that small. 1/2 grid fix go! o/
01:20:699 (1,2,3,4) - Here's another place with small overlaps that could look better non-overlapping. blissfulyoshi doesn't like small overlaps, so think of him. In this case i gotta reject it, because the whole point is all slider ends being aligned.
01:42:556 (6,7,8) - I don't particularly like how this pattern doubles back on itself, it feels a bit less natural than the other patterns. Perhaps you could sort of rearrange the whole combo into a different shape, still with symmetry, but that doesn't cross over itself. Well I can't think of anything that wouldnt mess up the star shape start, you got any ideas?
01:46:413 (8,9) - Small overlap here. Fixed
01:48:770 (1,2,3,4,5,6,7) - Seeing how this bit is building up to the ending of the song with the decrescendo and whatnot, perhaps it would be better to add a more creative pattern than just these 1/1s. I thought the jumps were good enough, besides i dont want to make it too Inanish :<

[Easy]
- It might be a good idea to lower HP Drain/Approach Rate/Overall Difficulty by 1, it's a touch too high at the moment. IO lowered HP and OD, but AR feels better to me that way, mostly because it shows the speed at which you'll move during sliders.
- [Easy] difficulties where the spacing is this low sort of bother me because it's not as fun in my opinion, and harder to map 1/2s without either overlapping or breaking the Distance Snap. I don't find the super low spacing very fun, either. Perhaps you could be more Larto-like in future Easies. I'll take that in mind, thanks for the advice
00:36:342 (1,2,3,4,1) - I believe this pattern would be better if the notes didn't overlap and also if the (3,4,1) spacing was more consistent than it currently is. Fixed
01:07:199 (1) - You were using lots of curved sliders, so the linear slider felt rather out of place here. It'd be nice if you could make a smooth curve out of it. You're right, i was going for something different at the time, but ended up not being able to use it in the end and forgot to make this slider a curve, thanks! Fixed
01:10:627 (1,2,3,4,1) - The many 1/2s in a row here might be asking a bit much for an Easy player, I'd love it if this pattern were simplified. They are the climax part of the song/map
01:24:341 (1,2,3,4,1) - Same thing as above. ^
01:48:770 (1,2,3,4,5,6,7) - I'd love it if this pattern was rotationally symmetrical somehow. Is it better now?

That's it. The objective rankability stuff here all seems to check out, so when you've checked all the things I've pointed out please send me a Forum PM and I'll re-check this as soon as possible. For now you can have the star icon, good luck with ranking!
Thanks for your first MAT mod SapphireGhost! o/
SapphireGhost
Alright, discussed on IRC about a fix involving inconsistent countdowns. After a tremendous amount of effort that has been remedied.
Bubbled!
OzzyOzrock
doiukotonano
Topic Starter
Sakura
Thanks Sapphire :)
Raging Bull

OzzyOzrock wrote:

doiukotonano
Lol...
Zelos
Hopefully SapphireGhost doesnt come to eat me for modding this after he just bubbled
Not gonna lie, I felt bad for declining your request that one time in PM so this is currently the only way I can make up for it.
also doing this to help easy blissfuls workload.

Folder:
Sparkly Clean!

Any mod I post is only a suggestion and can be freely ignored :D
Let it begin

Easy:
00:17:484 (3,1) - maybe maybe stack the ending of slider 3 and beginning of slider 1 directly on top since they are pretty close already?
01:10:627 (1,2,3,4,1) - this is just purely my opinion right here but I think this might be a bit much for easy players.
01:24:341 (1,2,3,4,1) - the exact same situation as above.

RB's Normal:
(only a suggestion) 00:05:056 (4,2) - perhaps make note 4 and slider end 2 stack? it would look a tiny bit neater? I suppose you could do this by moving (1,2,3,4) to the right 1 grid point if you wanted to.

Hard:
00:25:842 (1,2,3,4,5) - your staircase pattern here is inconsistent. this is easily fixable by moving 3,4,5 to the left 1 grid point.
00:25:842 (1,2) - im not a big fan of note3 (its the only one that is hidden by the path itself) incoming directly behind slider 1. i suppose its not unrankable to have hidden notes like that but maybe change it?
01:22:413 (1,2,3,4) - this square slider jump is so un-equal. i really suggest you make slider pairs 1,3 and 2,4 equidistant from the center. it would look a lot better if you did.

Ozzys Taiko:
00:00:342 (1,1,2,1,1,2,1,1,2,1,1,2,1,2,1,1,2,1,1,2,1,1,2,1,2) - this pattern is just OMG WHY. especially at 1/6th. perhaps make a new pattern? preferably one easier if you are gonna do a 1/6th?
Pretty much my same reaction to all of those 1/6th streams you have in here. You dont necessarily have to map to that instrument to make something hard ozzy. that dddkkkdddkkkdddkkk 1/6th stream is also just killer D:

Krisom's Insane:
00:15:770 (1) - this is just slightly touching the HP bar.
Ive certainly never seen you use those kinda streams before but you used them quite well.

Like I said, only suggestions. (sapphireghost will probably eat me wont he ;_;)

Star!
Topic Starter
Sakura

Zelos wrote:

Easy:
00:17:484 (3,1) - maybe maybe stack the ending of slider 3 and beginning of slider 1 directly on top since they are pretty close already? X You should have seen how kris crosses are usually mapped by now :<
01:10:627 (1,2,3,4,1) - this is just purely my opinion right here but I think this might be a bit much for easy players. X Read what i've replied probably 100 times in this thread to other modders, but here it goes again, it's the climax of the map, it's supposed to be harder than the rest
01:24:341 (1,2,3,4,1) - the exact same situation as above. ^


Hard:
00:25:842 (1,2,3,4,5) - your staircase pattern here is inconsistent. this is easily fixable by moving 3,4,5 to the left 1 grid point. X Uhh problem is that if i move them more to the right, they overlap again, considering this is distance snapped
00:25:842 (1,2) - im not a big fan of note3 (its the only one that is hidden by the path itself) incoming directly behind slider 1. i suppose its not unrankable to have hidden notes like that but maybe change it? X By the time the slider has started to appear the hitburst is already gone, check in testplay and you'll see
01:22:413 (1,2,3,4) - this square slider jump is so un-equal. i really suggest you make slider pairs 1,3 and 2,4 equidistant from the center. it would look a lot better if you did. X Huh? i see they are all by the same ammount of grids from the center?

Like I said, only suggestions. (sapphireghost will probably eat me wont he ;_;)

Star!
Not changing anything on my side, wonder what the guest mappers will say tho since i normally end up having my maps bubbled 10 thousand times >_>
Raging Bull

Zelos wrote:

RB's Normal:
(only a suggestion) 00:05:056 (4,2) - perhaps make note 4 and slider end 2 stack? it would look a tiny bit neater? I suppose you could do this by moving (1,2,3,4) to the right 1 grid point if you wanted to.

Noooooooooo it's bubbled! I don't want it popped!!!

Okay in all seriousness, even if I did move 4 at the end of the slider, it won't be aligned ._.
Krisom
If sakura or RB feel like changing anything, I will fix the HP touching thingy.
ztrot
lol me so nazi just fixed up a few minor slider things a hit sound and nothing more really.

SPOILER
17:37 <Sakura Hana> : did u check my mappu?! :<
17:37 <ztrot> : nope.avi
17:38 <Sakura Hana> : orz
17:38 <ztrot> : Ive been sleeping all day
17:38 <ztrot> : I've had a bit of a cold
17:38 <ztrot> : link it now
17:38 *Sakura Hana is listening to (iNID - Pyramid Treasure)[http://osu.ppy.sh/s/35803]
17:38 <ztrot> : ahh this thing
17:39 <Sakura Hana> : yeah that thing
17:41 <ztrot> : the lighting for this is too big btw :p
17:41 <ztrot> : when it goes ki mode you can see the overlap
17:41 <ztrot> : out side of the main border for the circle
17:42 <ztrot> : this easy is a bit more on a normal side pattern wise too
17:42 <Sakura Hana> : why the heck is "hmm" spam >_>
17:42 <ztrot> : no idea
17:42 <ztrot> : let me get a screen shot of what I mean
17:42 <Sakura Hana> : anyways, i designed the lightning to be slightly larger than the hitcircles on purpose
17:43 <Sakura Hana> : basically i wanted it to display a sort of halo around the hitcircles on kiai mode
17:43 <ztrot> : http://osu.ppy.sh/ss/156998
17:43 <ztrot> : you shouldn't do that
17:43 <ztrot> : the lighting should not expand farther than the default
17:43 <Sakura Hana> : wah why not :<
17:44 <Sakura Hana> : except there's no default?
17:44 <ztrot> : never seen the default lighting
17:44 <ztrot> : o.O
17:44 <ztrot> : how would you not of
17:44 <Sakura Hana> : plus i thought LH said that lighting.png can be anywhere from hitcircle to hitburst size
17:44 <ztrot> : I'm just going off what I've been told in the past
17:45 <ztrot> : I had to change my lighting
17:45 <Sakura Hana> : i have seen the default lighting i meant to say the template skin my bad
17:45 *ztrot is listening to (U - Clu Clu Lovely Day)[http://osu.ppy.sh/s/19137]
17:45 <ztrot> : like mine uses a ring too
17:45 <ztrot> : in this map
17:45 <Sakura Hana> : viewtopic.php?p=959677#p959677 well i forgot what size is mine tho
17:46 <ztrot> : how I got around the ring limit
17:46 <ztrot> : was making it glow :P
17:46 <Sakura Hana> : hmm lol
17:46 <ztrot> : the real ring is lined up with the hitcircle
17:46 <Sakura Hana> : so that lighting.png is a definite no? :<
17:46 <ztrot> : thus it doesn't expand bigger than ppys default
17:47 <ztrot> : not a def no
17:47 <ztrot> : I don't mind it
17:47 <Sakura Hana> : oh ok
17:47 <ztrot> : so you might be able to get by
17:47 <ztrot> : but I'm just saying be ready if someone complains
17:47 <ztrot> : your easy does feel a bit normalish
17:48 <ztrot> : because of the 1/2 beats but I'm fine with that
17:48 <ztrot> : do you want me to nag on sliders or nah?
17:48 <Sakura Hana> : the 1/2 beats i used at the end were for climax, if you remember i normally make kiai sections (or the final kiai section) slightly harder on purpose
17:49 <Sakura Hana> : if u want to nag on the sliders hold on a bit, almost done modding this map xD
17:49 <ztrot> : sure
17:51 <ztrot> : I got a multi game to play soon :<
17:52 <Sakura Hana> : k
17:52 <Sakura Hana> : im here now
17:52 <ztrot> : 01:03:770 (1) - make this match this slider in shape 01:05:484 (2) -
17:52 <Sakura Hana> : which diff?
17:52 <ztrot> : easy
17:53 <Sakura Hana> : http://puu.sh/6r6b like this?
17:53 <ztrot> : 01:12:342 (1) - center the middle anchor point the the middle slider tick for a smoother look
17:53 <ztrot> : no just copy paste it
17:53 <ztrot> : personally slider 2 looks better
17:54 <Sakura Hana> : guess ill just copy paste (2)
17:54 <ztrot> : http://puu.sh/6r6q like that
17:55 <Sakura Hana> : http://osu.ppy.sh/ss/157004 after c/p i got this
17:55 <ztrot> : Yes
17:55 <ztrot> : better
17:56 <ztrot> : I don't use mm sliders tho
17:56 <ztrot> : lol
17:56 <Sakura Hana> : xD
17:56 <Sakura Hana> : i just like mmsliders that's all, dont mind me
17:57 <ztrot> : 01:26:056 (1) - this one too make the middel anchor point line up with the middle tick
17:57 <Sakura Hana> : http://puu.sh/6r6S like this?
17:58 <ztrot> : yeah
17:58 <ztrot> : http://puu.sh/6r70
17:58 <ztrot> : that is what I got
17:58 <ztrot> : but me mucho nazi :U
17:58 <Sakura Hana> : lol'd
17:58 <ztrot> : my end points are even too
17:59 <ztrot> : I count grids with my sliders now days
17:59 <Sakura Hana> : nazi'd it a bit more http://puu.sh/6r7c
17:59 <Sakura Hana> : ops forgot to include anchors
18:01 <ztrot> : really only reason I'm bring this up is I know you like you maps to look nice and neat
18:01 <ztrot> : imo the easy is pretty solid
18:01 <Sakura Hana> : and yeah i like my maps looking nice and neat, so i dont mind that
18:01 <ztrot> : 01:47:484 (5) - this one too
18:01 <ztrot> : with the ancor points
18:01 <ztrot> : tho you could just copy your perfect one
18:02 <ztrot> : and slap it around
18:02 <ztrot> : :p
18:03 <ztrot> : also don't you think you might of went a bit ki heavy
18:03 <Sakura Hana> : weee? http://puu.sh/6r7A oh wait you said copy
18:03 <ztrot> : that works too
18:03 <ztrot> : like the map is 70% ki
18:03 <Sakura Hana> : its just that, that part of the song sounds the strongest to me :<
18:03 <ztrot> : but doesn't ki lose its meaning if over used
18:04 <Sakura Hana> : hmm, i liked the lighting.png appearing there?
18:04 <Sakura Hana> : anyways, i already was thinking in advance on using those sections as kiai before i started the map
18:04 <ztrot> : I suppoe
18:04 <ztrot> : suppose*
18:04 <Sakura Hana> : i just didnt realize it was that much, but i still like it there :<
18:04 <ztrot> : won't get too much outta me on that then
18:05 <ztrot> : my god RB normal
18:05 <ztrot> : WTF kinda slider is this :<
18:05 <ztrot> : 00:19:199 (1) -
18:05 <ztrot> : his silders were so pretty up to that point too
18:06 <Sakura Hana> : uhh no idea i didnt check my guest diffs much X_X
18:06 <ztrot> : you should always self mod guest diffs
18:06 <Sakura Hana> : i did it once i think
18:07 <Sakura Hana> : viewtopic.php?p=1005419#p1005419 lol
18:07 <ztrot> : ahh
18:07 <ztrot> : well fix that slider
18:07 <ztrot> : if possible
18:08 <ztrot> : also why are the ki times diffrent
18:08 <Sakura Hana> : RB didnt like the kiai time like that, also: http://puu.sh/6r8y better?
18:09 <ztrot> : 01:33:688 - damn ugy slider again
18:09 <ztrot> : YES
18:09 <ztrot> : much better
18:09 <Sakura Hana> : why the heck so many ticks ._.
18:10 <ztrot> : 01:52:199 (1) - that is pretty sexy
18:10 <ztrot> : I'd really ask that you make all the ki times match tho
18:11 <Sakura Hana> : http://puu.sh/6r94 better slider?
18:11 <Sakura Hana> : couldnt get the middle anchor to match the tick tho
18:11 <ztrot> : yeah better
18:12 <ztrot> : it seems like you made your hard 1st
18:12 <ztrot> : am I right
18:12 <Sakura Hana> : yeah i did
18:12 <ztrot> : it shows
18:12 <ztrot> : it is alot more constructed
18:12 <ztrot> : ohh
18:13 <Sakura Hana> : also im currently copying my kiai into RB's diff then
18:13 <ztrot> : 01:24:342 (1) - hard you know what I'm gonna say right :P
18:13 <ztrot> : alright
18:13 <ztrot> : I'll give you a min to catch up
18:13 <ztrot> : :p
18:14 <Sakura Hana> : ok done
18:15 <Sakura Hana> : let me guess, middle anchor with middle slidertick?
18:15 <ztrot> : look at the end points
18:15 <Sakura Hana> : ohhh
18:15 <ztrot> : they aren't matching up
18:16 <Sakura Hana> : http://puu.sh/6ra1 like this?
18:17 <ztrot> : yeah
18:17 <ztrot> : also you made me so sad
18:17 <Sakura Hana> : why :<
18:17 <ztrot> : 01:38:270 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - this epic pattern
18:18 <ztrot> : but then you go off the center axis
18:18 <ztrot> : and free map
18:18 <ztrot> : it was so sexy too
18:18 <ztrot> : nothing wrong with it
18:18 <ztrot> : just personal taste
18:19 <Sakura Hana> : well as i said once on formspring, i mostly make my maps on the fly, that was the case for this too even tho it turned up pretty structured >.<
18:19 <ztrot> : the symetric design was prett damn solid
18:19 <ztrot> : then you go meh and break away from it
18:19 <ztrot> : :< <---- my face
18:20 <ztrot> : god that clap sounds like crap on these new HD headphones
18:20 <ztrot> : on Krisom's insane
18:20 <Sakura Hana> : that clap sound was suggested by Charles iirc
18:20 <Sakura Hana> : Krisom decided to use it
18:20 <Sakura Hana> : Krisom's online tho, might as well ask him
18:21 <ztrot> : I'm seeing nothing really out of place on Krisom's map of course :p
18:21 <Sakura Hana> : well he's THE Krisom
18:21 <ztrot> : I fucking love his slider construction
18:22 <Sakura Hana> : only thing is, isnt that custom clap fricken loud?
18:22 <Sakura Hana> : it's even louder than the finishes X_X
18:27 <ztrot> : I'm working on it
18:27 <ztrot> : one moment please
18:27 <Sakura Hana> : i dont mind
18:27 <ztrot> : . . . . . loading
18:27 <Sakura Hana> : i see krisom on his diff
18:28 <ztrot> : http://puu.sh/6rbB replace this hitsound with the old one
18:29 <ztrot> : krisom said it is okay
18:29 <ztrot> : tell me what you think of course too
18:29 <Sakura Hana> : except chrome is loading the sound rather than downloading it
18:29 <Sakura Hana> : >.<
18:29 <Sakura Hana> : lemme try firefox
18:30 <ztrot> : kk
18:30 <ztrot> : also thats it for my mod save logging for spolier box post
Raging Bull
Ugly slider.... 。゚(゚ノД`゚)゚。

Thanks though. I'm not like Krisom or RJ :s
OzzyOzrock
WHY AM I POSTED HERE GOD
whymeman
Haven't found any issues or needed improvements to pick on so that leaves me no choice but to rank. Good job.
Shiro
Congratulations !
I did mod it this time ;A;
Kawayi Rika
Congratulations~!

Sakura onesama~ ;)
Topic Starter
Sakura
Thanks guys! ^_^
Nymph
congrats~ hana~
Chewin
Congratz! :)
Gonzvlo
I was supposed to mod this, right >w<?

Congrats Sakura!
Hinacle
Congratulations~=w=
Suzully
Congratz~! :)
Raging Bull
Lol that was fast :s Yay Sakura.

I wonder who spins counter clockwise in normal. orz
SapphireGhost
Yaaay (one of my bubbles got ranked) congratulations, Sakura!
kanpakyin
Congrats Sakura!

oh...the beginning of the Taiko diff is X_X
lolcubes
Congrats!
Natteke



And you were among the people who support the "Hitcircles must never be hidden under slidertracks" newrule???
I don't get this D:
OzzyOzrock

kanpakyin wrote:

Congrats Sakura!

oh...the beginning of the Taiko diff is X_X
Not just the beginning wwwww
Zelos

Natteke wrote:




And you were among the people who supports the "Hitcircles must never be hidden under slidertracks"???
I don't get this D:
I was thinking this exact thing but I would rather not start a fight
RageTH
Pharaoh... good times waiting in the top platform and getting a lvl100+ Gunslinger to kill him alone, lol
IkkiMinami
Congrats Sakura!
:)
Haruhi_sama
2 花。
tuo flower
ChaosLegion
Great map! :D
OnosakiHito
Don't know why, but some how I'm late with my respond to the Taiko map.

Anyway, kanpakyin mentioned that before, but I will also say something about it.

The 1/6 beginning and 1/6 patterns like kkkdddkkkddd... could be really avoid with other patterns in 1/4 or a higher SV(or if you really need 1/6 you can use 1.6 to avoid stucked hitcircles.)
I don't say they dosen't fit to the music, but honestly, there could be another and better solution for this. Also I would suggest you to avoid such long 1/6 streams, as specialy in a map for rank which have a lower BPM.

But this 01:03:770 ... no, it dosen't fit to the music well, makes the diff speard much higher and the map it self is harder as it should be normaly, two-plets would be much more usefull.

Well, a bit time is gone since this has been ranked and your newest hatsune miku map was really good.
But as I said before, avoid 1/6 streams and use them just in really special cases(>Insert Taiko guidelines here<) .
(Please don't tell me anything about flow or such things...)

My own though, please don't feel attacked or so.
OzzyOzrock
1/4 for 1/6, sounds good yeah ok logical
MMzz
Taiko map is awesome, y people so mad.
OnosakiHito

OzzyOzrock wrote:

1/4 for 1/6, sounds good yeah ok logical
Two reasons why you posted this:
1. You got angry again.
2. You still don't know some things about Taiko mapping. 1/4 - 00:00:32 - kdk k k kd dkkd (a solution I've got in a few sec, there are much more possibilities since there is also the background music, beat and own pattern variations(POONwing style if I may say that)).

Don't be mad and give it a try.
OzzyOzrock
it sounds disgusting.

I'm afraid that

OnosakiHito wrote:

You still don't know some things about Taiko mapping.
Topic Starter
Sakura
Could you 2 drop it please? :<
OzzyOzrock
hey Hey HEY Who deleted my making up and fixing the argument post?

HRRMPH
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