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iNID - Pyramid Treasure

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Topic Starter
Sakura
This beatmap was submitted using in-game submission on Sunday, October 02, 2011 at 6:34:50 PM

Artist: iNID
Title: Pyramid Treasure
Source: LaTale
Tags: Sakura301 MMORPG Krisom Raging_Bull Raging Bull OzzyOzrock
BPM: 140
Filesize: 3228kb
Play Time: 01:52
Difficulties Available:
  1. Easy (2.58 stars, 139 notes)
  2. Hard (4.72 stars, 254 notes)
  3. Krisom's Insane (5 stars, 359 notes)
  4. Ozzy's Taiko (4.83 stars, 772 notes)
  5. RB's Normal (3.74 stars, 147 notes)
Download: iNID - Pyramid Treasure
Information: Scores/Beatmap Listing
---------------
Ok time for another LaTale song, since Krisom said he would make an Insane too i went "why not?" so yeah another upload by me!

Halo on notes during kiai ftw!

Fun Fact: I'm throwing a kudosu star to my own map for every time it gets modded
10/02/2011 - New custom hitsound for Krisom's Insane, redownload please
9/30/2011 - Background changed (a bit) redownload please
SapphireGhost
Remind me to fully mod this later. I might even make a difficulty this seeing how the song is short and all. It'll probably be some sort of Easy pretty-slider-fest.

[General]
- I think you're supposed to disable the countdown if you don't use it.
- The lighting.png doesn't really seem necessary. As it seems you have expected.

[Hawrd]
00:12:984 (4,5,6) - I find the overlap here to be very unappealing and it makes me sad.
00:43:199 (4,1,2,3,4) - This patten is quite odd and I think it breaks a guideline or something. Either way I would change it somehow.
01:05:270 (6,7,8,9,10,11) - Here you have some more notes that are slightly overlapping, which I'm still not a fan of.
01:24:342 (1) - I suppose this speed-up is alright, but I don't think it's necessary, really. I don't know.
Topic Starter
Sakura

SapphireGhost wrote:

Remind me to fully mod this later. I might even make a difficulty this seeing how the song is short and all. It'll probably be some sort of Easy pretty-slider-fest.

[General]
- The lighting.png doesn't really seem necessary. As it seems you have expected.

[Hawrd]
00:12:984 (4,5,6) - I find the overlap here to be very unappealing and it makes me sad. Put them farther a bit
00:43:199 (4,1,2,3,4) - This patten is quite odd and I think it breaks a guideline or something. Either way I would change it somehow. Well you can see the approach circles while you're sliding it shouldnt be hard to read at all, and lightning .png marks the notes even with hidden. (even the default one makes them more visible)
01:05:270 (6,7,8,9,10,11) - Here you have some more notes that are slightly overlapping, which I'm still not a fan of. Well it's either that or increase the spacing a bit, and i rather went with that.
01:24:342 (1) - I suppose this speed-up is alright, but I don't think it's necessary, really. I don't know. Well considering the first 2 kiais are slow, the 3rd is normal, i found it more fitting for this one to be fast.
Thanks for modding!
KanaRin
>w<//

Good job!

fighting on this map~ :D

SPOILER
Your message is too short.
Krisom
Sorry for the delay

Purple: Slow down pattern
Red: Speed up pattern

That's the colorhax. You can rename my diff to whatever you want :3

Download: iNID - Pyramid Treasure (Sakura Hana) [Krisom never got shpinx set because EVERYONE ABANDONED HIM! ;_;!!!!!!].osu
Raging Bull
Idk. I suppose I made it a normal that gets harder? ;_;

Short message

Maybe Krisom will be glad if he saw that slider

Download: iNID - Pyramid Treasure (Sakura Hana) [I tried my best Saku orz].osu
Topic Starter
Sakura
Added both, also resnapped an unsnapped note and fixed a slider that ziin happily helped me find on my diff
Will probably mod them when i have time, but added for now
lolcubes
Some stuff!

[General]:
  1. Just a thought: I wonder why you didn't map anything past 01:38:056. Feels incomplete. The song isn't extremely long, there is no fear of score cap, the pacing and the break timing is fine. You could easily map all the way up to 01:52:199 for example, unless you're lazy! :D
    This affects all diffs.
  2. Overuse of kiai time. I thought you shouldn't have more than 50% of your map covered in it, well you have just that! I think only the final kiai (that double one) should be left alone, the rest can go away.
[Krisom's Insane]:
  1. I wonder why did you choose OD8 for this map? I suppose it's fine if you really want it, but I don't recommend more than 7. The map is not that fast and if you ask me, slower maps don't play well with high OD.
  2. Hitsounds: I suggest that you don't use your custom clap for all of the background percussion, it sounds weird. Since you're following the background clap-like sounds already, maybe use a different sound set which has a claplike sound for it? That would sound so much better.
  3. 00:00:342 (1) - I really think you should remove this whistle. The culmiation of the melody here is at the spinner start, not end, and I don't think you should be using this whistle to emphasize percussion.
  4. 00:02:056 (1) - You could add a whistle at the start. It wouldn't mess with your sound patterns and it would sound nice since it would emphasize the beginning of a melody line. This also affects the following notes: 00:05:484 (1) (start), 00:12:342 (1) (start), 00:19:199 (1) (start), 00:20:913 (7) (start), 01:14:056 (1) (start), 01:15:770 (7) (start), 01:27:770 (1) (start). I can probably guess that some of these were left out on purpose, but at some spots whistles were mapped like this (00:46:627 (1,2,3,4,5,6,7,8,9,10) for example, here you used them just like I suggested more or less) and that sounded so much better.
  5. 00:25:199 (8) - I suggest that you place a whistle here as well, would follow the melody nicely and would really fit considering the next note is a whistle as well.
  6. 00:52:627 (8) - ^
  7. 00:55:413 (9) - A new combo here instead of at 00:56:056 (1) would make these notes much more readable. Don't think you really need a new combo on the stream anyway, since it's following the same musical line this (and the next 2 notes) are following, and the spacing is super obvious. If you want your stream in a separate combo I guess that's fine, but I think it should be a new combo here regardless.
  8. 01:20:056 (8) - Whistle, same reason as couple of textnotes above.
  9. 01:33:770 (8) - ^
  10. 01:36:556 (5) - Looking how you placed your combos before this note, this should be a new combo. (if you look at the spacing changes) A new combo here also makes this overlap easier to read, because you see a color change on the approach circle (well I was tired when testing, and I didn't notice the note lol, but that's just me). If you made a change in the combo of the stream in the previous textnote, you should change it here as well for consistency.
  11. Final thought: I didn't like your incrementing spacing on the streams. They didn't play well and they didn't flow well. I guess that's your style, but if you could change them I think it would be better.
[Hard]:
  1. 00:14:056 (9) - New combo. You swap to drums at this spot. This could be a little tricky though, because as it is now it would either break the symmetry or it would break your antijump pattern. I would prefer this and the next 3 notes as jumps though.
  2. 00:22:627 (1) - The whistle at the arrow didn't sound that good. From what I could see you were following the melody with your whistle more or less, and that stops here, where you don't exactly follow anything with it anymore (you even missed the clap here for the drum). If you were trying to follow that clap-like sound in the background, you should probably just use a clap (not the custom one obviously) and use it in this area as well.
  3. 00:24:342 (5,6) - Also hitsounds, I don't like how you follow the melody with something you usually follow the percussion with. Whistle here would sound just as good, and wouldn't be weird. Same goes for 00:25:842 (1,2,3,4,5). If you think only whistle would sound empty (I guess it would) you could alternate to follow every 2nd beat with your clap or something, that would sound cool. This is a suggestion.
  4. 00:41:484 (9) - Just as the first textnote here, would be good to have a new combo here instead of the next note.
  5. 00:50:056 (5) - New combo. If you look at previous kiai (00:22:627 (1,2,3,4,5,6)), you should use it here. This also means removal of the new combo at 00:51:127 (1).
  6. 00:50:056 (5,1,2,3,4,5,1,2,3,4,5) - Same thing as 00:24:342 in this mod. Also, to save space, check out 01:19:199 (5,6,1,2,3,4,1,2,3,4) and 01:32:913 (5,6,1,2,3,4,5) as well, for this suggestion.
  7. 01:06:984 - Add a note? It felt like something was missing. If you look at your note patterns before you always followed this note (I guess it was the guitar).
  8. 01:10:627 (1) - This just looks really weird. If you look at your previous kiai parts you slowed this slider. If you don't want to slow it down, you should atleast curve it, because such a long linear slider is not something fun imo.
[RB's Normal]:
  1. OD-1. OD4 could be slightly too harsh considering the pacing of the map (and HR would make OD4 jump to 7 instead of 3->4)
  2. 00:02:913 (1,2) - I can see what you were trying to do here, and that is why I suggest this. Since you already split the pattern into 2x 2 sliders, this would make sense because of the music. It's only a suggestion though.
  3. 00:06:341 (1,2) - Same suggestion as the above.
  4. 00:14:056 (4) - New combo here instead of the next note.
  5. 00:16:842 - This emptiness bugged me a little because you're trying to follow the melody here. You should add a note in my opinion, and if you think that 4 consecutive 1/2 notes as too hard (I think they are a little), you could make a short repeating slider out of the 3 notes. If not, you can always extend the slider 00:15:770 (1) all the way to 00:16:842 which would make sense considering the melody.
  6. 00:43:199 (1) - This is a damn nice slider, but the position of the circles before and after ruin it. Such a nice slider can be ruined so easily, look here. The perfection has lost it's meaning. :D Don't get me wrong, it's not wrong to do this, but I don't like and I think you can position the circles before and after a little better.
  7. 00:51:770 (1,2) - You could place a whistle on these to emphasize the melody a little, sounds good.
  8. 01:17:056 (4) - Sounds like you're missing a clap.
  9. 01:32:913 (1,2) - Put a whistle on the slider end and on the circle. Sounds good.
There, mod complete. Sorry about that yesterday. ;)
Topic Starter
Sakura
Modding my own maps ftw!

[RB's Normal]
Missing Krisom on tags... woops? -adds Krisom to tags-
00:11:484 (X) - Add a note like u did at 00:03:770 (1,2,3,4)
00:11:913 (X) - ^
00:14:913 (2) - Add a clap?
00:16:842 (X) - Add a note? feels kinda lonely there, made me hit the next note 1/2 sooner X_X
00:23:913 (2,1) - Spacing too far!
00:26:056 (1,2) - Misaligned!
00:26:913 (3) - Finish at the end?
00:35:056 - Drag break end until this tick? (look at my diff for example)
00:41:913 (2,3) - Misaligned!
01:02:484 - Drag break end until this tick? (look at my diff for example)
01:10:627 (1) - It's easy to notice this slider isnt really circular http://puu.sh/4X3x could u try to use the spinner circle as a guideline to make it more circular?.
01:15:770 (1,2,3,4,1) - i love this pattern!
01:17:484 (1) - This slider sounds really awkward with the repeat on the red tck
01:17:484 (1,2,1,2) - The spacing here looks kinda weird, even it out?
01:34:413 (3,1) - Switch new combo.

[Hard]
01:14:484 (6) - Move 1 grid up for symmetry
01:29:056 (7,8) - Need to separate a bit more
01:29:484 (8,9) - ^
01:30:342 (10,11) - ^
Naziing my own maps ftw!!!

[Krisom's Insane]
<3

That's about it, Good Luck!.... wait what?
Raging Bull

Sakura Hana wrote:

Modding my own maps ftw!

[RB's Normal]
Missing Krisom on tags... woops? -adds Krisom to tags-
00:11:484 (X) - Add a note like u did at 00:03:770 (1,2,3,4) You approve of kick sliders and a note afterward so fast? D: I don't think I'll add it unless more want to point it out.
00:11:913 (X) - ^ Yeah okay.
00:14:913 (2) - Add a clap? Nah.
00:16:842 (X) - Add a note? feels kinda lonely there, made me hit the next note 1/2 sooner X_X Alright.
00:23:913 (2,1) - Spacing too far! Orz it was actually 00:22:627 (1,2) - that's spaced too close XD
00:26:056 (1,2) - Misaligned! Whoops thanks.
00:26:913 (3) - Finish at the end? It sounds rather weird to me, so no
00:35:056 - Drag break end until this tick? (look at my diff for example) Lol okay.
00:41:913 (2,3) - Misaligned! It was intentional. Kinda tilted triangle, but I changed it anyways.
01:02:484 - Drag break end until this tick? (look at my diff for example) Done
01:10:627 (1) - It's easy to notice this slider isnt really circular http://puu.sh/4X3x could u try to use the spinner circle as a guideline to make it more circular?. I didn't plan on making it circular, but I changed it anyways.
01:15:770 (1,2,3,4,1) - i love this pattern!
01:17:484 (1) - This slider sounds really awkward with the repeat on the red tck It sounds okay to me. It feels like it builds up during the repeat.
01:17:484 (1,2,1,2) - The spacing here looks kinda weird, even it out? Done I think.
01:34:413 (3,1) - Switch new combo. I'll leave it as is for now. I've been NC'ing on the stanzas instead.
It feels weird that I have to reply to both the modder and mapper what I changed. :3
Have a kudosu for your help. :D I'll even spend it for you!

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
OzzyOzrock
Finished.

Download: iNID - Pyramid Treasure (Sakura Hana) [Ozzy's Taiko].osu
This is probably the hardest I've mapped a 140BPM song. If (enough important) people complain about the difficulty or the trolliness that's definitely a part of it, I'll dumb it down and call this inner, lolol.
Topic Starter
Sakura
^

Added before i go to sleep X_X will probably mod it sometime tomorrow after i finish Easy
MMzz
This taiko is amazing Ozzy V:
Don't change it at all xD.


Your message is too short.
Love

MMzz wrote:

This taiko is amazing Ozzy V:
Don't change it at all xD.
Please don't, so in love with it. I'd throw out an extra star if I could, but I can't, gotta save.

I'll think about modding the standard diffs later on.
OzzyOzrock
Good to know it stays true that I'm the only one that hates my maps, lol.
MMzz
Just so BATs know it's FC able
Love

OzzyOzrock wrote:

Good to know it stays true that I'm the only one that hates my maps, lol.
it be one of your very good maps yo, nyaaaarrrr shay nyaaaaarrr
Samah
I've always loved this kind of music. :)

[General]
As others have said, this song deserves to be fully mapped!
00:29:484 might be a better preview point.

[Easy]
00:00:342 (1) - This might look a bit nicer:
00:07:199 (1,2) - Might want to line these up with 00:05:484 (1,2)
00:17:270: Unnecessary timing point.
00:25:413 (4) - One of the few red ticks in the map, and it's stacked on a slider. Is this too tricky for easy? Bit of a hard call since it matches the melody.
00:27:342 (4,1) - Remove the finish from the end of the slider and put it on the spinner instead?
00:38:056 (1) - Try changing the finish on the end to a clap...
00:39:770 (1) - ...and put a finish here instead.
00:52:842 (4) - See: 00:25:413 (4)

Edit: Just saw your "don't mod easy" sentence... oh well. ;)

[RB's Normal]
01:17:484 (1) - Try this:

[Hard]
00:07:199 (1) - One left...
00:07:842 (3) - ...and try this slider:
00:19:199 (1) - Move the top handle down one, like this:
01:06:984 - It feels like there should be a note here.

[Krisom's Insane]
Can't really pick anything. Really nice streams and jumps!
lolcubes
Just bumping to notify that the mod was finished, check the previous page. :)
Topic Starter
Sakura

lolcubes wrote:

Some stuff!

[General]:
  1. Just a thought: I wonder why you didn't map anything past 01:38:056. Feels incomplete. The song isn't extremely long, there is no fear of score cap, the pacing and the break timing is fine. You could easily map all the way up to 01:52:199 for example, unless you're lazy! :D
    This affects all diffs. I originally planned to map to the spot it's currently mapped, i just didnt feel like cutting the mp3 for just some seconds.
  2. Overuse of kiai time. I thought you shouldn't have more than 50% of your map covered in it, well you have just that! I think only the final kiai (that double one) should be left alone, the rest can go away. I just feel those spots are good for kiai time, specially considering the last kiai sounds exactly the same they feel like they are the "choruses" of the song


[Hard]:
  1. 00:14:056 (9) - New combo. You swap to drums at this spot. This could be a little tricky though, because as it is now it would either break the symmetry or it would break your antijump pattern. I would prefer this and the next 3 notes as jumps though. That's correct, however take in mind that the instrument i was going for also has a sound on this note, so either way it makes sense.
  2. 00:22:627 (1) - The whistle at the arrow didn't sound that good. From what I could see you were following the melody with your whistle more or less, and that stops here, where you don't exactly follow anything with it anymore (you even missed the clap here for the drum). If you were trying to follow that clap-like sound in the background, you should probably just use a clap (not the custom one obviously) and use it in this area as well. It's basically the same as 00:15:770 (1) Melody wise, got any better suggestions tho?
  3. 00:24:342 (5,6) - Also hitsounds, I don't like how you follow the melody with something you usually follow the percussion with. Whistle here would sound just as good, and wouldn't be weird. Same goes for 00:25:842 (1,2,3,4,5). If you think only whistle would sound empty (I guess it would) you could alternate to follow every 2nd beat with your clap or something, that would sound cool. This is a suggestion. Changed the repeat arrow's hitsound to a whistle maybe this sounds better since it's closer to what i was following earlier.
  4. 00:41:484 (9) - Just as the first textnote here, would be good to have a new combo here instead of the next note. Same explanation as before
  5. 00:50:056 (5) - New combo. If you look at previous kiai (00:22:627 (1,2,3,4,5,6)), you should use it here. This also means removal of the new combo at 00:51:127 (1). You're right, changed!
  6. 00:50:056 (5,1,2,3,4,5,1,2,3,4,5) - Same thing as 00:24:342 in this mod. Also, to save space, check out 01:19:199 (5,6,1,2,3,4,1,2,3,4) and 01:32:913 (5,6,1,2,3,4,5) as well, for this suggestion. I guess i did the same for the repeat arrow?
  7. 01:06:984 - Add a note? It felt like something was missing. If you look at your note patterns before you always followed this note (I guess it was the guitar). You're right, added!
  8. 01:10:627 (1) - This just looks really weird. If you look at your previous kiai parts you slowed this slider. If you don't want to slow it down, you should atleast curve it, because such a long linear slider is not something fun imo. Showing it like that should be hint enough to the player that the slider is twice as fast than in previous kiai sections.
There, mod complete. Sorry about that yesterday. ;)
Thanks for modding!
Now editing in, Samah's mod \o/

Samah wrote:

I've always loved this kind of music. :)

[General]
As others have said, this song deserves to be fully mapped! Read my response to lolcubes
00:29:484 might be a better preview point. Hmm didnt like that point much, makes really less sense since kiai ends there

[Easy]
00:00:342 (1) - This might look a bit nicer:Fixed, i hope (kinda hard to fix by eye X_X)
00:07:199 (1,2) - Might want to line these up with 00:05:484 (1,2)
00:17:270: Unnecessary timing point. Fixed.
00:25:413 (4) - One of the few red ticks in the map, and it's stacked on a slider. Is this too tricky for easy? Bit of a hard call since it matches the melody. I'm not even sure of that, i dont mind unstacking it but... gotta say what other modders say
00:27:342 (4,1) - Remove the finish from the end of the slider and put it on the spinner instead? Same hitsounding as on hard, so nope xD I did forget the finish on the spinner tho, so fixed that
00:38:056 (1) - Try changing the finish on the end to a clap... I've been using using these hitsounds for the whole map (and Hard) and this is the only time i see you mention it?, anyways this hitsounding pattern was intentional.
00:39:770 (1) - ...and put a finish here instead. Dont see why not but, not 100% sure on this, i'll add it for now
00:52:842 (4) - See: 00:25:413 (4) Same note.

Edit: Just saw your "don't mod easy" sentence... oh well. ;)
Dont worry about it, i would just have preferred if you waited until it was finished


[Hard]
00:07:199 (1) - One left... Huh? it's currently on top of the slider end? (inb4 stack leniency is messing with me)
00:07:842 (3) - ...and try this slider: I've never been good at drawin long sliders, specially with 3 sliderpoints, you could've provided the code u know X_X
00:19:199 (1) - Move the top handle down one, like this:
01:06:984 - It feels like there should be a note here. Done, thanks!
Thanks for modding!
Raging Bull

lolcubes wrote:

[General]:
  1. Just a thought: I wonder why you didn't map anything past 01:38:056. Feels incomplete. The song isn't extremely long, there is no fear of score cap, the pacing and the break timing is fine. You could easily map all the way up to 01:52:199 for example, unless you're lazy! :D
    This affects all diffs. Idk maybe I will.
[RB's Normal]:
  1. OD-1. OD4 could be slightly too harsh considering the pacing of the map (and HR would make OD4 jump to 7 instead of 3->4) Alright.
  2. 00:02:913 (1,2) - I can see what you were trying to do here, and that is why I suggest this. Since you already split the pattern into 2x 2 sliders, this would make sense because of the music. It's only a suggestion though. I think I got them both.
  3. 00:06:341 (1,2) - Same suggestion as the above.
  4. 00:14:056 (4) - New combo here instead of the next note. Done
  5. 00:16:842 - This emptiness bugged me a little because you're trying to follow the melody here. You should add a note in my opinion, and if you think that 4 consecutive 1/2 notes as too hard (I think they are a little), you could make a short repeating slider out of the 3 notes. If not, you can always extend the slider 00:15:770 (1) all the way to 00:16:842 which would make sense considering the melody. Orz I don't think you had the latest version. Because Sakura already mentioned it and I added a note.
  6. 00:43:199 (1) - This is a damn nice slider, but the position of the circles before and after ruin it. Such a nice slider can be ruined so easily, look here. The perfection has lost it's meaning. :D Don't get me wrong, it's not wrong to do this, but I don't like and I think you can position the circles before and after a little better. ^ Same thing ;_;
  7. 00:51:770 (1,2) - You could place a whistle on these to emphasize the melody a little, sounds good. Added on slider start, end, 2.
  8. 01:17:056 (4) - Sounds like you're missing a clap. Doesn't really sound powerful enough for clap hitsound
  9. 01:32:913 (1,2) - Put a whistle on the slider end and on the circle. Sounds good.
There, mod complete. Sorry about that yesterday. ;)
lolcubes

Raging Bull wrote:

lolcubes wrote:

[RB's Normal]:
  1. 01:17:056 (4) - Sounds like you're missing a clap. Doesn't really sound powerful enough for clap hitsound
Take a look at 00:48:342 (2), 00:22:199 (4). First one has a clap, 2nd one has a finish (well I listed them in reverse order). Pick your poison. :D
Raging Bull

lolcubes wrote:

Take a look at 00:48:342 (2), 00:22:199 (4). First one has a clap, 2nd one has a finish (well I listed them in reverse order). Pick your poison. :D
I'm confused ;_; none of them has a finish hitsound.
00:22:199 (4) - Has a clap.
00:22:627 (1) - This has the finish.
00:46:199 (4) - Has whistle and clap. (Removed whistle)
But anyways I'll add clap since it would be more consistent with my previous ones. Poison picked!

Samah wrote:

[RB's Normal]
01:17:484 (1) - Try this:
Orz. I didn't notice it wasn't symmetrical. Thanks for noticing it.

So I mapped to the end Saku.(With cubes/samah mods) If you don't want it, I'll give you permission to remove the last 14 seconds or so.

Edit:

Samah wrote:

[Hard]
00:07:842 (3) - ...and try this slider:
[HitObjects]
376,192,7199,5,8
256,256,7520,1,8
376,192,7842,2,0,B|368:89|256:33|144:89|136:192,1,360,4|8
I fixed it for you.

Edit2: Download the one below instead. Did some tweaks
Samah

Sakura Hana wrote:

I've never been good at drawin long sliders, specially with 3 sliderpoints, you could've provided the code u know X_X
Haha last time I provided the code you asked for a screenshot instead. :)
http://osu.ppy.sh/forum/viewtopic.php?p=941748#p941748

Anyway here's the code for that one, to make it symmetrical. That's also why I said to move the (1) one left.
136,192,7842,2,0,B|144:88|256:32|368:88|376:192,1,360,4|8

Edit: RB beat me to it. ;)
Raging Bull
Orz download this one instead. Did a few tweaking. ;_; Sorry!

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
Topic Starter
Sakura
Actually i like to see BOTH the code and the screenshot, so i know what the code is doing.

Anyways, since RB and Ozzy already mapped till the end guess i do have to map till the end too

I should really have cut that mp3

I just felt having yet another loop would feel repetitive.
Raging Bull

Sakura Hana wrote:

Actually i like to see BOTH the code and the screenshot, so i know what the code is doing.

Anyways, since RB and Ozzy already mapped till the end guess i do have to map till the end too

I should really have cut that mp3

I just felt having yet another loop would feel repetitive.

orz orz orz sorry!


[HitObjects]
376,192,7199,5,8
256,256,7520,1,8
376,192,7842,2,0,B|368:89|256:33|144:89|136:192,1,360,4|8

3 is symmetrical. 1 is placed right where slider 3 ends.
http://osu.ppy.sh/ss/139863
lolcubes
Yeah, seeing a new diff today when there wasn't one yesterday ... ain't complete either hehe.
Well just call me back once this is pending and I'll take another look.
Garven
Topic Starter
Sakura
[RB's Normal]
01:52:199 (1) - http://osu.ppy.sh/ss/140169 (Not a perfect circle)

That's all for now, just checked through your diff and that's all i saw, now time to map the rest for my Hard and Easy \o/
Raging Bull
Yeah. I know it wasn't a perfect circle. It was rather hard to make it ;_;

I hope this one is slightly better. I tried my best.

http://osu.ppy.sh/ss/140176

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
SapphireGhost
Phase 2 of my mod. I'm not sure if this can be kudosu'd (because of large changes since my last mod) but oh well. MODDING WHILE TIRED!

[General]
- Is the BG the right dimensions yet, since I downloaded again and it doesn't look like it.
- Oh, and also take this out of Pending until Krisomg maps the last bit of his difficulty.

[Easy]
Overall, the map felt a bit messy to me.
00:15:770 (1,2,3) - Krisom would not be pleased with this. If you could keep the slider start/ends not overlapping that would be amazing.
00:17:484 (3,4,1) - Sort of an ugly pattern, and it's hard to read at a low Approach Rate anyway. You might as well move (1) somewhere else.
00:38:913 (2,1) - Notes under sliders can be confusing for new players.
00:40:627 (3,4,1) - Again, this pattern seems sort of ugly. It would be best for (3) and (1) to stay apart, no matter how much they're in love and want to overlap with each other.
00:43:199 (1,2,3) - Same thing about the Krisom-Kross here.
01:10:627 (1,2,3,4,1) - I'm not sure if you want to have this. Most of the difficulty is 1/1 or simple 1/2 but now you have slightly more complex 1/2, and perhaps that could be changed.
01:24:341 (1,2,3,4,1) - Hi again!
01:31:198 (1,2,3) - Could be confusing? I don't know. Probably not.

[Rebecca Black's Normal]
00:02:913 (1,2,1) - The overlap between (1) and (1) was not aesthetically pleasing to my optical nerve. Nerves? It might be nerves. I don't really care. I don't even know if the optical nerve is capable of sensing non-aesthetically pleasing patterns. This is what happens when I mod while tired.
00:10:627 (1) - Well, I suppose it's arguable that kicksliders are fine on [Normal] but I don't know. It just seems like you could do better. I know you could. I have faith in you to do the right thing, whatever the right thing is. You have a couple more, so oh well.
00:15:770 (1,2) - Perhaps I'm just hallucinating now but there seems to be a bit of small overlap here. I should stop pointing these out because I don't know if anyone really cares.
00:50:056 (1) - The curves could be a lot less sharp and a lot more smooth, sir. Perhaps you'd want to do that.
00:51:770 (1,2) - Aha, here we are again.
01:50:913 (3,1) - It would be delicious if these didn't overlap so awkwardly.

[Hard]
Normal speech: I've already checked this difficulty.
Song reference: Been there, done that, messed around.
Kudos to you if you get the song reference. Not kudosu, though. Just kudos. And u make it complete. Ahahaha.

[Ozzy's OH MY GOD]
I got 360,000 points and failed. This was uh, very troll-tier. But Cee Lo Green. (Meaning "It's OK", sir.)

[Krisom's Insane]
I approve of your lovely colorhaxing. I would almost tell you to storyboard in a warning or something, but I don't think that's necessary. It's cooler if one figures it out on their own, anyway. Or looks at the thread title.
00:07:842 (1,2,3,4,5,6,7,8,9,10,1) - I apologize in advance, but this deserves a Marina reaction image.
It's fine, though! Just interesting.
01:18:341 (4,5) - I'm not a fan of how these two overlap.

We're done here!
pieguyn
General:

-Tick rate 1? (All diffs)
-Gap between easy and normal is huge IMO due to higher spacing+SV...
-More than half the map is kiai, perhaps reduce it? (all diffs except normal)

Easy:

00:10:627 (4) - new combo
00:14:056 (1) - remove NC
00:19:199 (1) - stack under (3)
00:38:056 (1) - I think it sounds better without the finish, perhaps remove it? :?
00:41:484 (1) - remove NC
01:11:699 (2,3,4) - stream seems a bit much for an easy, I don't think it's a good idea >.< perhaps remove (2) and (4)?
01:15:770 (5,1) - switch NCs
01:24:342 ~ 01:38:056 - some parts in this section are copy-pasted, it would be more interesting if you changed it IMO...
01:25:413 (2,3,4) - same
01:43:199 (5) - new combo
01:46:627 (4) - Perhaps put the custom clap on the start instead of the end?
01:50:056 (4) - new combo?

RB's Normal:

00:37:199 (1,2,3,4) - Instead of (1,2) perhaps put the whistles on (3,4)?
00:40:627 (1,2,3) - same
01:17:056 (4) - too far from (3)
01:45:770 (3,4) - same
01:49:199 (4,5,6) - same, but I should note that if you want to keep it as is, (5) is missing a whistle on the start
01:52:199 (1) - http://osu.ppy.sh/ss/140226 :)

Hard:

00:07:842 (3) - (nazi) http://osu.ppy.sh/ss/140229
00:09:342 (3) - move this down a bit
00:25:627 - Add a note?
00:41:484 (9) - (nazi) 1 level 3 grid left
00:43:199 (1) - 1 level 3 grid up
01:05:484 (7) - new combo?
01:24:342 (1) - 1.5x doesn't really fit here...

Ozzy's Taiko:

01:25:199 (2,1,1,1,1,1,2,1,1,2,3,1,1,2,1,1,1,1,2,1,2,1,2,1,2) - doesn't seem to fit anything in the music :?
01:32:484 (1,1,2,1,2,1,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,2,3,1,1,2,3,1,2) - ^
01:57:984 (1,2,3,1,2,3,4,1) - put this at 1.0x please :?

Krisom's Insane:

-map the rest of the song?
-where are the krisom crosses :cry:

nice map :)
Raging Bull

SapphireGhost wrote:

[Rebecca Black's Normal]
00:02:913 (1,2,1) - The overlap between (1) and (1) was not aesthetically pleasing to my optical nerve. Nerves? It might be nerves. I don't really care. I don't even know if the optical nerve is capable of sensing non-aesthetically pleasing patterns. This is what happens when I mod while tired. Done
00:10:627 (1) - Well, I suppose it's arguable that kicksliders are fine on [Normal] but I don't know. It just seems like you could do better. I know you could. I have faith in you to do the right thing, whatever the right thing is. You have a couple more, so oh well. I did the right thing by not adding anything else ;D
00:15:770 (1,2) - Perhaps I'm just hallucinating now but there seems to be a bit of small overlap here. I should stop pointing these out because I don't know if anyone really cares. Yes you are hallucinating.
00:50:056 (1) - The curves could be a lot less sharp and a lot more smooth, sir. Perhaps you'd want to do that. Hmm I think I got it.
00:51:770 (1,2) - Aha, here we are again. Now you aren't hallucinating ;D Fixed overlap.
01:50:913 (3,1) - It would be delicious if these didn't overlap so awkwardly. I have no idea what else I can do ;_;

pieguy1372 wrote:

-Tick rate 1? (All diffs) ;_; Tickrate 2 D:
-Gap between easy and normal is huge IMO due to higher spacing+SV...


RB's Normal:

00:37:199 (1,2,3,4) - Instead of (1,2) perhaps put the whistles on (3,4)? Nah. It sounds okay.
00:40:627 (1,2,3) - same ^
01:17:056 (4) - too far from (3) It's intentional and it's only 2 grid off. I don't think it's really noticeable. (Although you did notice it o.o)
01:45:770 (3,4) - same Nah. It's like 2,3 is the loudest part and 4 is when the music lowers a little bit
01:49:199 (4,5,6) - same, but I should note that if you want to keep it as is, (5) is missing a whistle on the start Yeah. Added whistle on 5. Thanks
01:52:199 (1) - http://osu.ppy.sh/ss/140226 :) Weee. A bit better. Thanks.

Krisom's Insane:
-where are the krisom crosses :cry: I stole it and put it in my map /runs
Thanks.
Raging Bull
Silly me for double posting. Sorry. Download this one instead.

And now my message is too short.

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
Topic Starter
Sakura
I'll fix those tomorrow, im kinda tired after spending about 2-3 hours fixing Andrea's computer, i will however update RB's diff and send back to WIP
hoLysoup
/me eats Sakura
All these are suggestions~

[Hard]

00:17:484 (5) - New combO?
00:47:913 (7) - x:432 y:264
01:05:484 (7) - New combo
01:08:913 (7) - New combo here instead
01:24:342 (1) - Well I'm not sure about this speed up. I don't think you need it even though I didn't miss the first time play through. But with the current spacing and the sudden speed up it's quite unexpected.
01:29:056 (7) - New combo?
01:44:913 (1,2,3,4,5) - Could be a better pentagon if that's what you were going for
01:50:484 (5) - mm maybe new combo?

[RB Normal]
I think AR 4 is better. Just a thought, most of your combos end on 2... I'm not sure you need extreme short combos. I mean there's even an Easy diff so you can leave the combos longer to like 4. It's not like the hp drain is fast enough that you need such short combos throughout.
If you're trying to make it easier to read because of combo colours, I think each colour is distinct enough so you don't have to do that. On top of that there are actually quite a lot of beats in this normal diff with a 3.7 star rating. Therefore, I really think the combos should be fixed up.
00:07:199 (1,1) - like right here. This isn't needed.
00:19:199 (1,1) - ^
01:48:342 (1,2,3,4,5,6) - Yet right here the combo went up to 6? O.o
Even the Easy Diff has longer combos than Normal.

01:15:770 (1,2,3,4,1) - could be a better pentagon if that's what you were going for.
00:05:056 (4) - mm stack directly under the slider circle?

Next, these sliders:
00:53:270 (1), 00:54:342 (2) I think they can be quite unexpected for a normal diff with 2 repeats. Maybe remove 1 repeat and add a hit circle instead.
same thing for kick sliders: 01:46:627 (1), 01:47:484 (2) perhaps just don't use them :O
oh and maybe add finish on the last spinner? like all the other diffs?

Another thing, um. I know you're using distance snap throughout the diff but because of grid 3 it's actually quite uneven. Maybe you want to fix that with grid 4? It's a bit messy with different spacing throughout, even if it's the slightest difference.

[Easy]
OD and AR 2?
00:19:199 (1) - make this under the previous circle to prevent ugly overlap?
00:48:342 (3) - make this parallel to 1?
00:49:199 (4) - make this parallel to 2?
01:11:699 (2,3,4) - um.. slider with 1 repeat? and rearrange everything else accordingly. This is quite hard, not for Easy diff imo.
01:25:413 (2,3,4) - ^
01:29:484 (5) - NC here instead
01:50:056 (4) - ^

[Krisom]

As always the sliders are very curvacious. Well it seems like no one pointed out the really long combos? :O
This diff is perfect only thing is I think the combos are way too long
00:03:770 (5) - New combo?
00:10:627 (5) - ^
00:21:342 (8) - ^
00:55:413 (9) - NC here because it's a different rhythm.
01:36:556 (5) - ^again
I think it'll play much better if you fix all the long combo counts. It's throughout the whole diff so I won't list every single one.
and yeah I think someone pointed out earlier, map the rest of the song? :O

☆~
Raging Bull

hoLysoup wrote:

[RB Normal]
I think AR 4 is better. I think I'll leave AR 5 for now. If more people mention it I'll lower it down.
Just a thought, most of your combos end on 2... I'm not sure you need extreme short combos. I mean there's even an Easy diff so you can leave the combos longer to like 4. It's not like the hp drain is fast enough that you need such short combos throughout.
If you're trying to make it easier to read because of combo colours, I think each colour is distinct enough so you don't have to do that. On top of that there are actually quite a lot of beats in this normal diff with a 3.7 star rating. Therefore, I really think the combos should be fixed up.
00:07:199 (1,1) - like right here. This isn't needed.
00:19:199 (1,1) - ^
01:48:342 (1,2,3,4,5,6) - Yet right here the combo went up to 6? O.o
Even the Easy Diff has longer combos than Normal.
Redid some NC'ing. I NC'd pretty much on every new stanza.
01:15:770 (1,2,3,4,1) - could be a better pentagon if that's what you were going for. orz I think it's fine. It's also symmetrical.
00:05:056 (4) - mm stack directly under the slider circle? Sure.

Next, these sliders:
00:53:270 (1), 00:54:342 (2) I think they can be quite unexpected for a normal diff with 2 repeats. Maybe remove 1 repeat and add a hit circle instead. Changed 00:53:270 (1) instead. Keeping the second one.
same thing for kick sliders: 01:46:627 (1), 01:47:484 (2) perhaps just don't use them :O I mapped my normal with the idea of making it slightly harder as the song progresses. Plus I gave it some recovery time so I think it is okay.
oh and maybe add finish on the last spinner? like all the other diffs? I like it a silenced spinner instead :D

Another thing, um. I know you're using distance snap throughout the diff but because of grid 3 it's actually quite uneven. Maybe you want to fix that with grid 4? It's a bit messy with different spacing throughout, even if it's the slightest difference. I really hate grid 4 ;_; It's just too painful for my eyes. Sorry.
Thanks for mod :D

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
Topic Starter
Sakura

SapphireGhost wrote:

Phase 2 of my mod. I'm not sure if this can be kudosu'd (because of large changes since my last mod) but oh well. MODDING WHILE TIRED!

[General]
- Is the BG the right dimensions yet, since I downloaded again and it doesn't look like it. Yeah i havent had time to fix that yet :<
- Oh, and also take this out of Pending until Krisomg maps the last bit of his difficulty. Done

[Easy]
Overall, the map felt a bit messy to me. W-W-Wah? Why? D:
00:15:770 (1,2,3) - Krisom would not be pleased with this. If you could keep the slider start/ends not overlapping that would be amazing. Fixed!
00:17:484 (3,4,1) - Sort of an ugly pattern, and it's hard to read at a low Approach Rate anyway. You might as well move (1) somewhere else. I dont think it's ugly? i thought it was cool (however spaced 4 1 grid further)
00:38:913 (2,1) - Notes under sliders can be confusing for new players. Unstacked
00:40:627 (3,4,1) - Again, this pattern seems sort of ugly. It would be best for (3) and (1) to stay apart, no matter how much they're in love and want to overlap with each other. Well it fixed itself when fixing ^ i think
00:43:199 (1,2,3) - Same thing about the Krisom-Kross here. Fixed too yeah since it's C/P
01:10:627 (1,2,3,4,1) - I'm not sure if you want to have this. Most of the difficulty is 1/1 or simple 1/2 but now you have slightly more complex 1/2, and perhaps that could be changed. Well, the hitcircles are close enough to hint the player that it's a 1/2 pattern, imo
01:24:341 (1,2,3,4,1) - Hi again! Hi there!
01:31:198 (1,2,3) - Could be confusing? I don't know. Probably not.


[Hard]
Normal speech: I've already checked this difficulty.
Song reference: Been there, done that, messed around.
Kudos to you if you get the song reference. Not kudosu, though. Just kudos. And u make it complete. Ahahaha.

We're done here!
Thanks for Modding! (Not giving kudosu because i already gave you kudosu when you modded my incomplete map on the first post XD)

pieguy1372 wrote:

General:

-Tick rate 1? (All diffs)
-Gap between easy and normal is huge IMO due to higher spacing+SV... I wanted to make Easy pretty easy (but i always end up making diffs slightly harder by the end) plus i respect RB's mapping so it's up to him wheter he fixes this or not, since changing SV would break the whole map.
-More than half the map is kiai, perhaps reduce it? (all diffs except normal) I liked the spot where kiai sounds, it felt stronger to me, hence why i used those spots as kiai sections (i generally dont like using kiai at the end only).

Easy:

00:10:627 (4) - new combo Not sure why but ok
00:14:056 (1) - remove NC Alright, changed, you're right
00:19:199 (1) - stack under (3) It's kinda hard to do that since slider ends generally arent snapped, so i had to turn grid snap off to fix it X_X
00:38:056 (1) - I think it sounds better without the finish, perhaps remove it? :? Same pattern as 00:03:770 (1) (And same hitsound pattern than [Hard]
00:41:484 (1) - remove NC Makes sense, removed!
01:11:699 (2,3,4) - stream seems a bit much for an easy, I don't think it's a good idea >.< perhaps remove (2) and (4)? Same reply than to SapphireGhost: Spacing should be hint enough it's 1/2 and stream is short, I dont really see a reason to keep some boring 1/1 throughout the whole map.
01:15:770 (5,1) - switch NCs Makes sense! Thanks!
01:24:342 ~ 01:38:056 - some parts in this section are copy-pasted, it would be more interesting if you changed it IMO... I am aware of that it was intentional
01:25:413 (2,3,4) - same Same reply
01:43:199 (5) - new combo Fixed
01:46:627 (4) - Perhaps put the custom clap on the start instead of the end? Def. sounds better, changed!
01:50:056 (4) - new combo? Nah, i like how the combo is slightly longer at the end, plus it looks better with 1 color imo.

Hard:

00:07:842 (3) - (nazi) http://osu.ppy.sh/ss/140229 Oh yeah, was pointed out by someone else already and provided the code, forgot to change it, so i'll change that tonight after work
00:09:342 (3) - move this down a bit Done! thanks!
00:25:627 - Add a note? I wasnt following the main beat there
00:41:484 (9) - (nazi) 1 level 3 grid left Omg thanks! fixed!
00:43:199 (1) - 1 level 3 grid up Fixed!
01:05:484 (7) - new combo? Nah, this pattern is cool like that, sorry
01:24:342 (1) - 1.5x doesn't really fit here... Uhh i was actually going for 1.5x since the previous kiai's slider was already double than the other kiai first sliders!
Thanks for modding!

hoLysoup wrote:

/me eats Sakura
All these are suggestions~

[Hard]

00:17:484 (5) - New combO? Ehh i was going for a double pattern here, so i dont think so
00:47:913 (7) - x:432 y:264 huh? why? that would make it unaligned with 5.
01:05:484 (7) - New combo Ehh not really, i like how this pattern looks in 1 combo tbh X_X
01:08:913 (7) - New combo here instead But then the player wouldnt be hinted to the jumps!
01:24:342 (1) - Well I'm not sure about this speed up. I don't think you need it even though I didn't miss the first time play through. But with the current spacing and the sudden speed up it's quite unexpected. Previous kiai should be hint enough that this slider is going to be even faster.
01:29:056 (7) - New combo? It would ruin the back and forth pattern tho
01:44:913 (1,2,3,4,5) - Could be a better pentagon if that's what you were going for Yup it was, kinda made the last part in a rush, so didnt notice 2 and 3 were slightly closer to the center. Changed!
01:50:484 (5) - mm maybe new combo? I thought about that, but in the end i think it looks better that way if more ppl point it out i may change it.

[Easy]
OD and AR 2? I could try OD 2 but i feel like i would be doing it for the sake of making the map easier and i dont like that, AR is staying tho, it feels slider velocity pretty fine.
00:19:199 (1) - make this under the previous circle to prevent ugly overlap? Already done by pieguy's suggestion
00:48:342 (3) - make this parallel to 1? Nice catch! changed
00:49:199 (4) - make this parallel to 2? ^
01:11:699 (2,3,4) - um.. slider with 1 repeat? and rearrange everything else accordingly. This is quite hard, not for Easy diff imo. It's the final stretch, if you dont know me, i usually make final kiai(s) harder, plus it's a small stream and should be easy to notice they are 1/2s due to spacing.
01:25:413 (2,3,4) - ^ ^
01:29:484 (5) - NC here instead Agree! changed!
01:50:056 (4) - ^ Check at my reply to pieguy.

Related to Krisom's Diff:
I think someone pointed out earlier, map the rest of the song? :O He said he's gonna do that later, probably doesnt have time for that right now.

☆~
Thanks for modding!
Kawayi Rika
Hii sakura this is good map,I just give suggestions.^^

[Krisom's Insane]

00:28:627 (1) - Using the same distance.
00:38:699 (1) - ^
00:42:127 (1) - ^
00:56:056 (1) - ^
01:37:949 (8,9) - Distance error.


[Hard]

nice job. :)


[RB's Normal]

00:36:342 (1,2) - Distance error.
00:41:270 (6,1) - ^
01:46:627 (1,2) - Replaced by 2 / 1 pace.
01:55:092 (1) - Start from here 01:55:199 .


[Easy]

00:24:342 (3,4) - This rather sudden, there is difficulty for the novice.
change to the 00:24:342 - 00:24:770 add slider,00:25:199 - 00:25:413 add slider.
01:32:913 (3,4) - ^
00:51:770 (3,4) - ^
00:36:342 (1) - add finish.
01:11:699 (2,3,4) - change slider?

My English is poor, hope you can understand.

good luck~ :)
Topic Starter
Sakura
Ok time to reply to your mod


Kawayi Rika wrote:

Hii sakura this is good map,I just give suggestions.^^

[Hard]

nice job. :) Thanks!


[Easy]

00:24:342 (3,4) - This rather sudden, there is difficulty for the novice.
change to the 00:24:342 - 00:24:770 add slider,00:25:199 - 00:25:413 add slider.
01:32:913 (3,4) - ^
00:51:770 (3,4) - ^
Actually i prefer those notes to be actually separated, if anything i'd make the 2 1/2s separate rather than in a slider.
00:36:342 (1) - add finish. Added i agree it sounds better
01:11:699 (2,3,4) - change slider? Ehh not really, song it's coming to climax kiai section so i think making it slightly harder shouldn't be much or a problem

My English is poor, hope you can understand.

good luck~ :)
Your english is quite good enough for me to understand i appreciate your effort in modding my map, so kudosu for that
Raging Bull

Kawayi Rika wrote:

[RB's Normal]

00:36:342 (1,2) - Distance error. Fixed
00:41:270 (6,1) - ^ Fixed
01:46:627 (1,2) - Replaced by 2 / 1 pace. Hmm. No thanks. I wanted to make it slightly harder at the end and there is some recovery time between each slider.
01:55:092 (1) - Start from here 01:55:199 . I don't know...it seems ugly that there is a pause after the slider. I'll change it if more people say though.
Thanks :D

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
OzzyOzrock
No to pieguy by the way.

Can you seriously not hear the synth sounds in the back :V That's what I'm mapping to.
Krisom
Slow down please ._.

-> I will map the song until the end, I mapped it until that point since sakura's diff was until that point too in the past
-> I wont get rid of the acelerated/decreased streams. I might just make the change less drastic but that's also unlikely
-> I usually place my new combos by measures in the music and usually dont change that.
-> OD 8 Because the song might have a "slow" BPM (depending on what you consider as slow), but the rhythms I mapped are not slow at all, and also OD 7 would have too many notes at the same time on the sceeen when the streams appear for my liking.

When I'm done (probably on friday) I'l edit this post and post the changes to my diff here. I'll notify you through forum PM just to be sure. I'm prtially unactive and very busy when I'm active, and with all these mods dont expect me to be super fast (in fact I'm kinda demotivated to check em all now that there are tons and tons ._.)

EDIT:

Firstly->

-lolcubes: I know, but I've never been fond of different AR and OD settings unless the situation really deserves it, and this one doesnt seems to be one of those situations for me.
-Shiirn: It is working, you just dont like it, and that's to be expected. I can't stay on a safety zone every single time I map, I must try new stuff that I'll know that will just appeal to a certain group (like sakura and me) and that will be disliked by another group (like you and lolcubes). Else, my maps would be completely linear all the time.

Now, for the mods:

lolcubes

lolcubes wrote:

[Krisom's Insane]:
  1. I wonder why did you choose OD8 for this map? I suppose it's fine if you really want it, but I don't recommend more than 7. The map is not that fast and if you ask me, slower maps don't play well with high OD. Alredy mentioned
  2. Hitsounds: I suggest that you don't use your custom clap for all of the background percussion, it sounds weird. Since you're following the background clap-like sounds already, maybe use a different sound set which has a claplike sound for it? That would sound so much better. I Agree, I'll use another set, if you could suggest me something I'd be gratefull, though for now I'll just use the normal clap.
  3. 00:00:342 (1) - I really think you should remove this whistle. True dat
  4. 00:02:056 (1) - You could add a whistle at the start. It wouldn't mess with your sound patterns and it would sound nice since it would emphasize the beginning of a melody line. This also affects the following notes: 00:05:484 (1) (start), 00:12:342 (1) (start), 00:19:199 (1) (start), 00:20:913 (7) (start), 01:14:056 (1) (start), 01:15:770 (7) (start), 01:27:770 (1) (start). Applied as I thought it fit, mainly on the choruses Take in mind I didn't do it in all those places.
  5. 00:25:199 (8) - I suggest that you place a whistle here as well, would follow the melody nicely and would really fit considering the next note is a whistle as well. Yeah, this sounds better with the new custom clap, done all similars
  6. 00:55:413 (9) - A new combo here instead of at 00:56:056 (1) would make these notes much more readable. Don't think you really need a new combo on the stream anyway, since it's following the same musical line this (and the next 2 notes) are following, and the spacing is super obvious. If you want your stream in a separate combo I guess that's fine, but I think it should be a new combo here regardless. Both changed to purple, Yeah, the red is kinda hard to see on this background, I also changed the red a little.
  7. Final thought: I didn't like your incrementing spacing on the streams. They didn't play well and they didn't flow well. I guess that's your style, but if you could change them I think it would be better.
Not changed uguu

Samah
Thanks!

Sappaha

SapphireGhost wrote:

[Krisom's Insane]
I approve of your lovely colorhaxing. I would almost tell you to storyboard in a warning or something, but I don't think that's necessary. It's cooler if one figures it out on their own, anyway. Or looks at the thread title.
00:07:842 (1,2,3,4,5,6,7,8,9,10,1) - I apologize in advance, but this deserves a Marina reaction image.
It's fine, though! Just interesting. Hehe
01:18:341 (4,5) - I'm not a fan of how these two overlap.Hum, fine, dne something intresting

pieguy

pieguy1372 wrote:

Krisom's Insane:

-map the rest of the song? Done ~
-where are the krisom crosses :cry: In your pants :o! (though In all seriouness, this song didnt have the proper rhythms to use them...

soup

hoLysoup wrote:

[Krisom][/b][/color]
As always the sliders are very curvacious. Well it seems like no one pointed out the really long combos? :O
This diff is perfect only thing is I think the combos are way too long
Well, as I mentioned before, I usually place my new combos by measures. In this map I found that using a new combo for every measure would be a little bit too much and I decided to do it every 2 measures unless a colorhax is in the way. Also, no combo goes over 12 notes as far as I can tell, so it's totally fine imo :3
and yeah I think someone pointed out earlier, map the rest of the song? :O Done :3

Kawayi

Kawayi Rika wrote:

[Krisom's Insane]
00:28:627 (1) - Using the same distance.
I dont quite get what you mean, but the decreased spacing starts at the first note of the stream, not before it
01:37:949 (8,9) - Distance error. ?

Download: ILikePantsu.rar
Shiirn
General
lighting.png - this looks very poor during kiai and in general. i suggest removing it.
I suggest lowering the volume of your clap hitsound by, say, 3dB.

Easy
00:22:627 (1,3) - these sliders would look much better if they were perfect waves. You know how to do them.
00:34:842 - why does the break end here?
01:17:484 (1,3) - stack them correctly, if done correctly (2) will be perfectly centered as-is.

Normal
00:09:342 (2) - add a whistle
01:03:770 (1) - make this symmetrical. ask for advice from saku or consult this
01:05:484 (1) - ^
01:52:199 (1) - this slider, while very pretty, is fast for a normal. (It's barely faster, i know, however, it's much much longer as well)


Hard

I was kind of disappointed with the ratio of sliders to circles (not enough sliders)
00:07:842 (3) - nazi mode active - this isn't perfect
00:35:056 - same as easy, except the break ends at an even stranger bit...
00:44:270 (1,2,3,4) - i rather dislike this, it's confusing to read since you can't see any circles themselves.
01:05:484 (7) - newcombo
01:24:342 (1,2,3,4,5) - The curve of 1 doesn't fit with the curve of 2 through 5. I suggest making 1 smaller, making it a bit less of a curve, and having 2 thru 5 continue the curve.

Krisom: I get the implication that your diff is not ready for modding, but i can see what you're trying to do with the accelerated / decelerated streams - and it isn't working. i suggest changing those. I know you mentioned it.
It's still not working.
Topic Starter
Sakura

Shiirn wrote:

General
lighting.png - this looks very poor during kiai and in general. i suggest removing it. Aw but i like it the effect it gives during kiai (in fact i rezised it down like 100 times to pixel nazi it until i got it that way)
I suggest lowering the volume of your clap hitsound by, say, 3dB. Already discussed on IRC, not changing this.

Easy
00:22:627 (1,3) - these sliders would look much better if they were perfect waves. You know how to do them. They were perfect waves before, but then they were overlapping with the linear slider above so i adjusted them a bit, and (3) is supposed to be a mirror of (1) anyways, if you can give me a suggestion to keep them mirrored without making any spacing errors and all that and still not overlap, you're welcome
00:34:842 - why does the break end here? Forgot to adjust the breaks on my other diffs xD Will fix that on my other diff.
01:17:484 (1,3) - stack them correctly, if done correctly (2) will be perfectly centered as-is. Uhh they are perfectly stacked? ._. inb4 slider ends not grid snapped confusing me X_X

Hard
I was kind of disappointed with the ratio of sliders to circles (not enough sliders) I like my hitcircle patterns D:
00:07:842 (3) - nazi mode active - this isn't perfect orz forgot to fix that, i'll look for the code that was posted somewhere in this thread and do that.
00:35:056 - same as easy, except the break ends at an even stranger bit... I didnt want to end it too soon, and i like my breaks ending at the same spot, rather than being affected by approach rate, however i need to make it end at the same spot as [Easy]
00:44:270 (1,2,3,4) - i rather dislike this, it's confusing to read since you can't see any circles themselves. You can see the approach circles and the halos!
01:05:484 (7) - newcombo Maybe i should put in creator's words that this is a double pattern and is intentional ._.
01:24:342 (1,2,3,4,5) - The curve of 1 doesn't fit with the curve of 2 through 5. I suggest making 1 smaller, making it a bit less of a curve, and having 2 thru 5 continue the curve. I'm not changing this slider speed tho... I did however change the pattern a bit, should flow better now

Krisom: I get the implication that your diff is not ready for modding, but i can see what you're trying to do with the accelerated / decelerated streams - and it isn't working. i suggest changing those. I know you mentioned it.
It's still not working.
And i disagree!! \o/
Thanks for modding, even if i didnt use the suggestions they were actually helpful so kudosu given!
lolcubes

Krisom wrote:

-> OD 8 Because the song might have a "slow" BPM (depending on what you consider as slow), but the rhythms I mapped are not slow at all, and also OD 7 would have too many notes at the same time on the sceeen when the streams appear for my liking.
OD =/= AR. I am talking about the ridiculous accuracy requirements. ;)
Anyways I'll probably take another look tonight, or after you're done applying your stuff.
Raging Bull

Shiirn wrote:

Normal
00:09:342 (2) - add a whistle Done
01:03:770 (1) - make this symmetrical. ask for advice from saku or consult this Well I didn't technically have a wave slider in mind, more of a krisom kriss kross. But I'll change it in the future if more people want it symmetrical.
01:05:484 (1) - ^ ^
01:52:199 (1) - this slider, while very pretty, is fast for a normal. (It's barely faster, i know, however, it's much much longer as well) I'll leave as is for now. If more people mention it that it is slightly faster/hard to keep up. I'll change it.
Thanks :D
Trauma-
ok, here is my mod4mod

Easy:

Couldn't find much here, maybe, maybe decreasing AR by 1
I would have a suggestion about the finish hitsounds, but you would have to delete some of your old ones and i don't know if you want to do that...

01:45:342 (1,2,3,4,5,1,2,3,4,5,6,7) - maybe shorten these combos like 1,2,3,1,2,3,1,2,3,1,2,3,4


RB's Normal:

In my Oppinion most of the combos are to short


00:14:056 (1) - this one confused me when i was tired, it could confuse a beginner too tho, i would rather like it on x 470 y 312
00:52:842 (2) - stick the edge to the slider, notes like that should be sticked to sliders or at least near it, this one is imo to far away
01:22:627 (1,2,3,4) - You should use same space between the sliders here, looks better, more playable
01:24:342 (1) - your sliders are looking nice, this one is not a perfect U tho D:
01:49:842 (6,1) - ^

using grid level 4 should do it

Hard:

In my Oppinion more crashes fit to this song like adding one at 01:16:199 (4)

00:14:056 (9) - suggesting to set the new combo here instead of 00:14:484
00:41:484 (9) - ^
00:43:199 (1) - maybe delete the new combo here ?
01:09:342 (1) - ^
01:24:342 (1) - this slider is imo to fast
01:29:484 (8) - new combo here


Krisom's Insane

couldn't find much here either, just didn't like the increasing spaces between circles at some streams
It fitted when the sound got clearer tho
Raging Bull

xDeaTHcOrEx wrote:


RB's Normal:

In my Oppinion most of the combos are to short I NC'd every stanza since 2 would be rather long :/


00:14:056 (1) - this one confused me when i was tired, it could confuse a beginner too tho, i would rather like it on x 470 y 312 Hmm sorry I kinda disagree. It follow the same pattern like the current combo
00:52:842 (2) - stick the edge to the slider, notes like that should be sticked to sliders or at least near it, this one is imo to far away I don't know if you mean stack it or not, but I did move it closer to the end I suppose.
01:22:627 (1,2,3,4) - You should use same space between the sliders here, looks better, more playable Uh they are the same o.o
01:24:342 (1) - your sliders are looking nice, this one is not a perfect U tho D: Don't know if I did anything but I moved some points more.
01:49:842 (6,1) - ^ ? This isn't a slider.

using grid level 4 should do it
Thanks. :3

Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
Trauma-
01:22:627 (1,2,3,4) - You should use same space between the sliders here, looks better, more playable Uh they are the same o.o
Hm well kinda yes, it was just me being a bit perfectionist again D:
01:49:842 (6,1) - ^ ? This isn't a slider
sorry my fault, it was cause i edited the thing with the U slider to the mod later
01:49:413 (5,6,1) - i meant the spacing between slider and circle here, it isnt perfect ^^ it is ok tho
Charles445
Time for me to try something a little different...

[Easy]

  • Feels a bit cramped but it's not bad at all.
[RB's Normal]
  1. Where is all the Kiai? It should have the same Kiai as the other difficulties.
  2. 01:38:270 - Map this break, this is the only difficulty that doesn't have notes here.
  3. 01:55:092 (1) - It might be a good idea to have this spinner start at 01:55:199. Gives the player time to get ready to spin.
    Love the ending!
[Hard]
  1. 00:44:270 (1,2,3) - These are hard to see under the slider. It would be a good idea to make them more visible.
  2. 01:24:342 (1) - Wow! I wasn't expecting that slider to move so fast. Try changing the color of that combo so the ticks can be seen clearly.
  3. 01:47:484 (1) - Start the spinner at 01:47:270, it gives the player more time and still goes with the music.
    It's a very nice difficulty, good job!
[Ozzy's Taiko]

  • Ridiculously tough, but it works!
[Krisom's Insane]

  • Very nice difficulty!


Great mapset!
lepidopodus
Ozzy's Taiko
- It might be better to restrain yourself a bit more...
- Patterns within streams also can emphasis that part. ddkkddkkddkkddk and ddkdkkdkddkdkkdk definatly feels different. 'Dissipating' them isn't that good idea.
00:00:342 (1,1,2,1,1,2,1,1,2,1,1,2,1,2,1,1,2,1,1,2,1,1,2,1,2) - This is only a start, but this seems quite hard for me. (Yeah the music is 1/6 so I won't say anything about 1/6 stream itself.)
00:10:306 (8) - This sounds like 'leftover' to me.
00:15:984 (X) - Might be better to put something here?
00:17:699 (1,2,3,1,1,1,2,3,1) - kkk dkd ddk --> ddk dkd kkd?
00:19:842 (2) - d?
00:24:020 (3) - remove?
00:24:770 (1,1,2,1) - 3+1 or 1+3 would be better than 2+2 in here since 00:25:627 (2,3,4,1) are 2+2 and it can be a 'turning point'?
00:30:342 (2) - Try removing this?
00:31:842 (1) - Some notes would be better.
00:47:913 (2,1) - k d?
00:48:342 (1,2,3,1,2) - Some other pattern starts with k would be better?
00:51:556 (2,1,1,2,1,1,2,1) - k d kkd kkd --> d k ddk ddk?
00:53:163 (2) - remove?
01:00:342 (1,1) - Instead of two continuous long drum roll, how about change one of them to spinner?
01:17:484 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Well, you are quite cruel >:D
01:20:592 (4) - remove? (You might want to make some change in patterns here if you do this, I guess?)
01:36:556 (1,1,1,1,2,3,1,1,1,2,1,2,1,1,2) - This part sound like 'slide down'. Simple stream might work here.

Some suggestions. Ignore them if you don't want to apply them.
OzzyOzrock
What I removed was ignored.

lepidopodus wrote:

Ozzy's Taiko
00:15:984 (X) - Might be better to put something here?
00:17:699 (1,2,3,1,1,1,2,3,1) - kkk dkd ddk --> ddk dkd kkd?
00:19:842 (2) - d?
00:24:770 (1,1,2,1) - 3+1 or 1+3 would be better than 2+2 in here since 00:25:627 (2,3,4,1) are 2+2 and it can be a 'turning point'?
00:47:913 (2,1) - k d?
00:48:342 (1,2,3,1,2) - Some other pattern starts with k would be better?
00:51:556 (2,1,1,2,1,1,2,1) - k d kkd kkd --> d k ddk ddk?
01:00:342 (1,1) - Instead of two continuous long drum roll, how about change one of them to spinner?
01:17:484 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Well, you are quite cruel >:D
01:20:592 (4) - remove? (You might want to make some change in patterns here if you do this, I guess?)

Some suggestions. Ignore them if you don't want to apply them.
Thanks a lot! :D

Download: iNID - Pyramid Treasure (Sakura Hana) [Ozzy's Taiko].osu
Topic Starter
Sakura
About time i got back to this:

xDeaTHcOrEx wrote:

ok, here is my mod4mod

Easy:

Couldn't find much here, maybe, maybe decreasing AR by 1 Would feel too slow imo =/
I would have a suggestion about the finish hitsounds, but you would have to delete some of your old ones and i don't know if you want to do that...

01:45:342 (1,2,3,4,5,1,2,3,4,5,6,7) - maybe shorten these combos like 1,2,3,1,2,3,1,2,3,1,2,3,4 I think those are fine because they are related to the patterns themselves, and it would look odd to change combo mid pattern.

Hard:

In my Oppinion more crashes fit to this song like adding one at 01:16:199 (4) Crashes? care to explain?

00:14:056 (9) - suggesting to set the new combo here instead of 00:14:484 The combo is set there because spacing slows down by a lot for anti-jumps
00:41:484 (9) - ^ Same reason as above
00:43:199 (1) - maybe delete the new combo here ? It's Kiai start, it would look odd to start kiai mid combo
01:09:342 (1) - ^ Spacing increase (jumps) pattern so new combo, it fits the music too.
01:24:342 (1) - this slider is imo to fast :< but if you've played up until this point you should know that each time you reach this point in the song sliders are getting faster, dont really want to change but might change if more people complain
01:29:484 (8) - new combo here Once again, adding a new combo mid pattern would look awkward.
Thanks for modding! o/

Charles445 wrote:

Time for me to try something a little different...

[Easy]

  • Feels a bit cramped but it's not bad at all.
\o/

[Hard]
  1. 00:44:270 (1,2,3) - These are hard to see under the slider. It would be a good idea to make them more visible. I made them specifically like that to try a theory, in theory they are visible because of approach circles, and they are visible during hidden because of lighting.png
  2. 01:24:342 (1) - Wow! I wasn't expecting that slider to move so fast. Try changing the color of that combo so the ticks can be seen clearly. Uhh ticks can be seen fine? at least on mmsliders, also if you noticed the previous slider was faster, the then starter ones, shouldnt be much a surprise this one was even faster.
  3. 01:47:484 (1) - Start the spinner at 01:47:270, it gives the player more time and still goes with the music. Agreed changed!
    It's a very nice difficulty, good job!
[/list]

Great mapset!
Thanks for modding! o/
Nakagawa-Kanon
modreqs

[Easy]
00:25:413 (4) - I think this is hard for easy user
00:52:842 (4) - same
00:54:770 (4,5) - same
01:11:699 (2,3,4) - same ;;
01:20:270 (4) - ;;
01:25:413 (2,3,4) - ;;;;
01:33:984 (4) - ;;;;

[RB]
00:26:913 (3) - 1gird down 1grid left, and add clap second reverse.
01:23:484 (3) - 1grid left
01:34:627 (1) - 1grid right

[Hard]
00:44:270 (1,2,3,4) - a... when I played, I missed this pettern
01:05:484 (7) - add new combo
01:24:342 (1) - it's so surprising.

[Krisom]
00:27:984 (5) - add new combo
00:28:627 (1) - and remove new combo
Topic Starter
Sakura

Nakagawa-Kanon wrote:

modreqs

[Easy]
00:25:413 (4) - I think this is hard for easy user You do have a point, and i was afraid of that when i mapped that, but it does follow the song, and i didnt completely stack it below, if you had a suggestion it would be nice
00:52:842 (4) - same Same as above
00:54:770 (4,5) - same New players should be able to see both approach circles fine imo
01:11:699 (2,3,4) - same ;; Last kiai times are the climax of the map, hence they are slightly harder.
01:20:270 (4) - ;; Guess what :D same as the first 2
-Pointless to reply to last 2 since they are copy/paste anyways-

[Hard]
00:44:270 (1,2,3,4) - a... when I played, I missed this pettern B-but you can see the circles the momment you're going down the slider ;_;
01:05:484 (7) - add new combo Please red my previous comments about adding combos mid pattern
01:24:342 (1) - it's so surprising. Guess i do have to remove it huh orz oh well will think of something to do about this later. Edit: Changed 1.5x slider!
Thanks for modding o/ (Even tho i didnt follow a thing, except maybe that one slider, it was still helpful so kudosu earned!)
Raging Bull

Charles445 wrote:

[RB's Normal]
[list]
[*]Where is all the Kiai? It should have the same Kiai as the other difficulties. I didn't want a lot of kiais in mine :s
[*]01:38:270 - Map this break, this is the only difficulty that doesn't have notes here. Well I didn't plan on mapping here since it was after a spinner so I thought a break would be nice.
[*]01:55:092 (1) - It might be a good idea to have this spinner start at 01:55:199. Gives the player time to get ready to spin. I think this one is okay since the slider ends when spinner starts, although I could push the spinner back a bit if more people says so.

Love the ending! o/ Thanks! All suggestions were considered though.

Nakagawa-Kanon wrote:

[RB]
00:26:913 (3) - 1gird down 1grid left, and add clap second reverse. Err..Sure. Added hitsound too.
01:23:484 (3) - 1grid left Moved
01:34:627 (1) - 1grid right Moved
Download: iNID - Pyramid Treasure (Sakura Hana) [RB's Normal].osu
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