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Cruk - Jitters

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Topic Starter
hi-mei

Kisses wrote:

00:16:593 (1,2) - when you end sliders on blue ticks like this it makes the jumps really harsh
fixed all of them
Yahuri
blanket mod from q
02:48:317 (2) - i think this slider might be unrankable. when i played through the map i was unsure if there was a red anchor on the same spot as the slidertail (so the loop could go either right or left, not left only)
00:11:076 (1) - the bottom of this arc opens up a little bit, move the red anchor to a left 2-3 pixels https://puu.sh/wHqRi/2da3e073c2.png
00:11:076 (1,2) - move the head of 2 closer to the body of 1
00:47:973 (3,2) - are these supposed to be perfectly overlapped?
00:48:662 (2,1) - the head and tail of 1 are farther away from 2 than the rest of 1's body
00:55:904 (3,4) - fix blanket, the tail of 4 is far away from the head of 3
00:57:283 (3,4) - ^
00:58:662 (3,4) - ^
01:08:490 (7,3) - blanket?
01:08:748 (3) - 01:09:007 (1) - the sides of 1 blanketing 3 are farther away than the middle
01:10:042 (2) - move anchor 1px to left
01:11:766 (1,2) - blanket?
01:16:248 (2,1) - move the tail of 1 closer to 2
01:20:042 (1) - move the first anchor a few pixels to the left
01:20:559 (3,2) - the sides of 2 are farther away than the middle
01:21:076 (2,1) - ^ the sides of 1 are farther away than the middle
01:21:421 (1,2) - move the first anchor point of 2 up left
01:24:524 (2) - 01:25:300 (3) - move the anchor point of 3 down
01:25:904 (2,4) - check both blankets
01:52:110 (2,1) - the bottom half of the slider is closer to 1 than the top
01:52:886 (3,1) - the head of 1 is closer to 3 than the tail of 1
01:55:645 (3,1) - the sides of 1 blanketing 3 are farther away than the middle
01:59:697 (2,3) - the sides of 2 blanketing 3 are farther away than the middle
02:00:386 (4,5) - visual spacing varies
02:00:214 (3,6) - move 6 down right
02:09:697 (1,2,1) - looks a bit weird cuz 02:10:042 (1) - is pretty close to 2 but its farther away from 02:09:697 (1)
02:09:697 (1,2) - move tail of 2 to the left
02:11:421 (2,3) - the last few red anchors of 2 make it jut out away from 3, you can do this or sth https://puu.sh/wHrSN/483ab80627.png
02:45:559 (1,2) - move the head of 2 a bit closer to 1
03:05:214 (1,1) - move the tail of the second slider farther away from the first
03:59:783 (5,1) - move the tail of 1 closer to 5
04:10:817 (3,1) - move the tail of 1 closer to 3
04:12:800 (2,1) - 1 is kinda close to 2 on 1's left side
04:18:317 (2,2) - the tail of the 2nd slider is farther away from the 1st slider than the rest of the 2nd slider's body
04:30:128 (3,1) - move the head of 1 farther down so u can get a better blanket without encroaching on the body of 3
04:44:524 (2,3) - move the tail of 3 closer to 2
05:06:248 (1,2) - the head of 2 is farther from 1 on 2's right side than its top side

well shit thats long
pm if you need any clarification
Topic Starter
hi-mei

Yahuri wrote:

blanket mod from q
02:48:317 (2) - i think this slider might be unrankable. when i played through the map i was unsure if there was a red anchor on the same spot as the slidertail (so the loop could go either right or left, not left only)
uhhhhh i dont think so, nobody of the testplayers missread that.
00:11:076 (1) - the bottom of this arc opens up a little bit, move the red anchor to a left 2-3 pixels https://puu.sh/wHqRi/2da3e073c2.png
okay
00:11:076 (1,2) - move the head of 2 closer to the body of 1
okay
00:47:973 (3,2) - are these supposed to be perfectly overlapped?
actually no
00:48:662 (2,1) - the head and tail of 1 are farther away from 2 than the rest of 1's body
okay
00:55:904 (3,4) - fix blanket, the tail of 4 is far away from the head of 3
okay
00:57:283 (3,4) - ^
okay
00:58:662 (3,4) - ^
okay
01:08:490 (7,3) - blanket?
okay
01:08:748 (3) - 01:09:007 (1) - the sides of 1 blanketing 3 are farther away than the middle
okay
01:10:042 (2) - move anchor 1px to left
okay
01:11:766 (1,2) - blanket?
no
01:16:248 (2,1) - move the tail of 1 closer to 2
okay
01:20:042 (1) - move the first anchor a few pixels to the left
okay
01:20:559 (3,2) - the sides of 2 are farther away than the middle
okay
01:21:076 (2,1) - ^ the sides of 1 are farther away than the middle
okay
01:21:421 (1,2) - move the first anchor point of 2 up left
okay
01:24:524 (2) - 01:25:300 (3) - move the anchor point of 3 down
okay
01:25:904 (2,4) - check both blankets
okay
01:52:110 (2,1) - the bottom half of the slider is closer to 1 than the top
okay
01:52:886 (3,1) - the head of 1 is closer to 3 than the tail of 1
okay
01:55:645 (3,1) - the sides of 1 blanketing 3 are farther away than the middle
okay
01:59:697 (2,3) - the sides of 2 blanketing 3 are farther away than the middle
okay
02:00:386 (4,5) - visual spacing varies
okay
02:00:214 (3,6) - move 6 down right
okay
02:09:697 (1,2,1) - looks a bit weird cuz 02:10:042 (1) - is pretty close to 2 but its farther away from 02:09:697 (1)
okay
02:09:697 (1,2) - move tail of 2 to the left
okay
02:11:421 (2,3) - the last few red anchors of 2 make it jut out away from 3, you can do this or sth https://puu.sh/wHrSN/483ab80627.png
okay
02:45:559 (1,2) - move the head of 2 a bit closer to 1
okay
03:05:214 (1,1) - move the tail of the second slider farther away from the first
okay
03:59:783 (5,1) - move the tail of 1 closer to 5
okay
04:10:817 (3,1) - move the tail of 1 closer to 3
okay
04:12:800 (2,1) - 1 is kinda close to 2 on 1's left side
idk what u mean
04:18:317 (2,2) - the tail of the 2nd slider is farther away from the 1st slider than the rest of the 2nd slider's body
okay
04:30:128 (3,1) - move the head of 1 farther down so u can get a better blanket without encroaching on the body of 3
okay
04:44:524 (2,3) - move the tail of 3 closer to 2
okay
05:06:248 (1,2) - the head of 2 is farther from 1 on 2's right side than its top side
okay

well shit thats long
pm if you need any clarification
thankuuuu~
LordRaika
Some Random Hitsound Mod Request
2017-07-15 17:29 hi-mei: hi
2017-07-15 17:29 hi-mei: are you accepting hitsounding requests?
2017-07-15 17:29 LordRaika: hi mei
2017-07-15 17:29 LordRaika: hmm, ok, i will do it now ^^
2017-07-15 17:30 hi-mei: uh... i mean
2017-07-15 17:30 hi-mei: i got a map, and i want someone expereienced to add custom hitsounds to it
2017-07-15 17:30 hi-mei: so its kinda hard for me ...
2017-07-15 17:31 hi-mei: ACTION is listening to [https://osu.ppy.sh/b/1345979 Cruk - Jitters]
2017-07-15 17:31 LordRaika: uhm... i can only help choosing which hitsound for you guys to use
2017-07-15 17:31 LordRaika: i dont have enough time to hitsound your map T^T
2017-07-15 17:32 LordRaika: but i can at least help you choose the correct hitsound
2017-07-15 17:32 hi-mei: well yea u can try :D
2017-07-15 17:33 LordRaika: ACTION is editing [https://osu.ppy.sh/b/1345979 Cruk - Jitters [Vortex]]
2017-07-15 17:34 LordRaika: so, what kind of hitsound you are looking for?
2017-07-15 17:34 hi-mei: well its a dnb map
2017-07-15 17:34 LordRaika: let see :) , i got the snare
2017-07-15 17:35 hi-mei: zzz its hard for me to like, choose what to change
2017-07-15 17:35 hi-mei: cuz its almost done
2017-07-15 17:35 hi-mei: so maybe you could suggest something
2017-07-15 17:36 LordRaika: i see :D
2017-07-15 17:36 LordRaika: dont worry
2017-07-15 17:36 LordRaika: i got your hitsound setting....
2017-07-15 17:36 LordRaika: i will make the sample fit
2017-07-15 17:54 LordRaika: phew, done, http://puu.sh/wK8Z0.rar
2017-07-15 17:54 hi-mei: wow
2017-07-15 17:54 LordRaika: try it, simply extract and see the magic :)
2017-07-15 17:54 hi-mei: lets see
2017-07-15 17:54 LordRaika: you will love me
2017-07-15 17:55 hi-mei: owo
2017-07-15 17:55 LordRaika: (i gave you wooby normal-hitwhistle, in case you want to swap and variate the soft-hitwhistle gross wooble)
2017-07-15 17:56 hi-mei: 00:02:800 - that sound LOL
2017-07-15 17:56 LordRaika: remove the whistle there
2017-07-15 17:56 LordRaika: your main whistle is use here...
2017-07-15 17:56 LordRaika: 01:27:283 -
2017-07-15 17:56 LordRaika: and slider thingy like.....
2017-07-15 17:57 LordRaika: 02:32:110 - , still your whistle is really random
2017-07-15 17:57 LordRaika: but the sound is perfect for this wooby dnb, fit the theme in any way :D
2017-07-15 17:58 hi-mei: yea its a mistake
2017-07-15 17:58 LordRaika: but i saw lots of fitting whistle
2017-07-15 17:58 LordRaika: so you can play with the soft-hitwhistle and normal-hitwhistle :D
2017-07-15 17:59 LordRaika: for the wooble and slider part >w<
2017-07-15 17:59 hi-mei: sec im trying to figure out these whistles
2017-07-15 17:59 LordRaika: you know how to use "additions" right?
2017-07-15 18:00 LordRaika: you can use main sampleset(soft) and additions(normal_whistle) if you want
2017-07-15 18:01 hi-mei: yea
2017-07-15 18:01 hi-mei: damn its so hard
2017-07-15 18:01 hi-mei: anyways, thanks a lot
2017-07-15 18:01 hi-mei: i gonna try to make this sound good with and without custom sounds
2017-07-15 18:01 hi-mei: so players will not be dissapointed if they turn off the custom sounds
2017-07-15 18:01 LordRaika: 02:08:662 (2) - example, Ctrl+E this head, and give it whistle :D
2017-07-15 18:02 hi-mei: yea
2017-07-15 18:02 LordRaika: you can find more sample on my "LR Set 3" if you want other variation of the wub wub XD
2017-07-15 18:02 hi-mei: i understand now how it works
2017-07-15 18:02 LordRaika: ok good luck
2017-07-15 18:02 LordRaika: >w<
2017-07-15 18:03 hi-mei: owo
2017-07-15 18:03 LordRaika: the rest of the hitsound works like you want?
2017-07-15 18:03 hi-mei: thank u~
2017-07-15 18:03 hi-mei: yea
2017-07-15 18:03 LordRaika: cool :)
2017-07-15 18:03 hi-mei: that whistle is too loud i think
2017-07-15 18:03 hi-mei: i gonna search something in ur files
2017-07-15 18:03 LordRaika: normal-hitwhistle?
2017-07-15 18:03 hi-mei: xd xd
2017-07-15 18:03 LordRaika: i can reduce the volume
2017-07-15 18:03 hi-mei: no, soft-whistle
2017-07-15 18:03 LordRaika: while i think soft-whistle is perfect
2017-07-15 18:04 LordRaika: and normal whistle a bit too stand out
2017-07-15 18:04 hi-mei: https://puu.sh/wK9en/8643c95f72.wav this one
2017-07-15 18:04 LordRaika: yea ok
2017-07-15 18:04 LordRaika: just forum PM me if you need some help
Hope it helps, good luck~
ItashaS13
  • 01:06:938 (4) - I personally dont like how this reverse slider plays, maybe do smth liek http://prntscr.com/fw133u I mean.. smth like this would be more fun to play than that reverse u know, reverse slider makes you do a stop- but the song doesn't support that imo
    01:08:576 (1,2) - use different (more) spacing on these? I mean, just different spacing than 01:08:317 (5,6,7) - why? because 01:08:576 (1,2) - sounds more loud, more aggresive
    01:09:697 (4) - something similar could be done here (I bet you won't change, but even tho, I still don't really like the reverse, maybe use more kicksliders? the reverse could work sometimes but, I think that, if you have the space to change it, you should)
    01:10:042 (2,1) - http://prntscr.com/fw146t really niqqa? (oh wait, its making a blanket on the prev sliderend, Im dumb
    01:11:507 (3,1) - http://prntscr.com/fw14h5
    01:12:283 (3,4) - flows kinda.. bad, too wide angles, move the reverse up maybeh
    01:13:490 (2) - change this into a stream? here the stream would play a lot better tbh
    01:15:473 (1,2) - add a little bit more spacing on them to make more emphasize in the reverse by moving the whole stream and the 1 to the left you have a lot of space there xd
    01:22:455 (2) - check blanket with prev slider
    01:23:145 (2,3,4,1) - don't like the flow here
    01:19:007 (2) - remember to use NC on sliders when they change the sv (so this one's really fast, shouldnt it have NC?) check the others tho
    01:25:128 (1,2,3) - these 3 shouldnt have the same spacing since their sounds r soooo different, like.. put 2 closer to 3, away from 1 http://prntscr.com/fw15zq make this to reflect the music better and if you change it, check other parts like this (hope you change it :T)
    01:38:921 (3,4,5) - dont flow well, maybe use the red anchor on 01:38:317 (2) - to put the 3 after it http://prntscr.com/fw16kh
    01:41:076 (2) - this slider is ugly (like me)
    01:43:490 (1,2) - blankts
    01:59:266 (4,5,6,1) - flow could be improved
    02:02:110 (4,1) - ^
    02:12:283 (1,1) - please use more spacing between these, i dont think its intentional, but in the case it is, I think this is not really.. a good choice since you have NC on 02:12:110 (1,1,1) - and so on 02:12:455 (1) - so it feels like its a continuous stream without any gap (02:12:369 - )
    02:12:714 (2) - should be closer to next slider, misl,eading spacing
    02:14:093 (1,2) - why use a double here and a triplet here 02:14:783 (1,2,3) - should use either a double or a triplet but not both, its the same sound, I think.. a double works better considering the music, and so I think the same for other parts like this ( 02:20:300 (1,2,3) - 02:23:059 (6,7,8) - )
    02:26:507 (2,1) - I don't.. really get.. what you wanted to emphasize here with this spacing since theres like no loud sound on them, same with 02:32:024 (6,1) - it's like.. too random and misleading just because the beats on them is not really.. loud
    03:23:575 (6,1) - should NC on 6 and move it closer to the slider (1) since the beats on them r different than the rest of the stream
    03:53:921 (3,4) - dont really agree with what you make here, beats on 03:54:179 (5,6) - r louder than 03:53:921 (3,4) - so by logic.. 03:54:179 (5,6) - are supposed to have more spacing, because they're louder, right? you did the opposite so youre doing emphasize on beats that dont deserve such emphasize and DONT actually emphasize the sound you SHOULD emphasize (I said emphasize a lot :thinking:)
    04:01:766 (2,3,4,5,1,2) - dont want to offend but this stream looks maded by someone who has never mapped anything in his life and this is his first map xD
    04:40:386 (1,2,3,4,5) - should do smth similar to 04:34:869 (2,3,4,5) - actually... 04:40:386 (1,2,3,4,5) - follows nothing
the map improved a LOT after the remap, yes
anyways I think you should try to put more attention on what you emphasize, since its not clear sometimes, like.. NO CLEAR AT ALL, it's like too random and the beats that Should have more emphasize are not emphasized at all, and flow, the flow on this map it's terrible sometimes, since you use too wide angles on things that are supposed to play fast (most of them on kicksliders) so I think you should try to improve that to make a map more enjoyable
once again, yes, map improved a lot after the remap, now it's not really boring but yeah, it could be a LOT better with better flow
dont need to kudosu
Topic Starter
hi-mei

Itasha_S13 wrote:

  • 01:06:938 (4) - I personally dont like how this reverse slider plays, maybe do smth liek http://prntscr.com/fw133u I mean.. smth like this would be more fun to play than that reverse u know, reverse slider makes you do a stop- but the song doesn't support that imo
    ok nice idea, gonna reconsider something
    01:08:576 (1,2) - use different (more) spacing on these? I mean, just different spacing than 01:08:317 (5,6,7) - why? because 01:08:576 (1,2) - sounds more loud, more aggresive
    already did
    01:09:697 (4) - something similar could be done here (I bet you won't change, but even tho, I still don't really like the reverse, maybe use more kicksliders? the reverse could work sometimes but, I think that, if you have the space to change it, you should)
    changed spacing
    01:10:042 (2,1) - http://prntscr.com/fw146t really niqqa? (oh wait, its making a blanket on the prev sliderend, Im dumb
    changed
    01:11:507 (3,1) - http://prntscr.com/fw14h5
    changed
    01:12:283 (3,4) - flows kinda.. bad, too wide angles, move the reverse up maybeh
    changed
    01:13:490 (2) - change this into a stream? here the stream would play a lot better tbh
    changed
    01:15:473 (1,2) - add a little bit more spacing on them to make more emphasize in the reverse by moving the whole stream and the 1 to the left you have a lot of space there xd
    changed
    01:22:455 (2) - check blanket with prev slider
    fixed
    01:23:145 (2,3,4,1) - don't like the flow here
    changed
    01:19:007 (2) - remember to use NC on sliders when they change the sv (so this one's really fast, shouldnt it have NC?) check the others tho
    01:25:128 (1,2,3) - these 3 shouldnt have the same spacing since their sounds r soooo different, like.. put 2 closer to 3, away from 1 http://prntscr.com/fw15zq make this to reflect the music better and if you change it, check other parts like this (hope you change it :T)
    dude chill its impossible
    01:38:921 (3,4,5) - dont flow well, maybe use the red anchor on 01:38:317 (2) - to put the 3 after it http://prntscr.com/fw16kh
    changed
    01:41:076 (2) - this slider is ugly (like me)
    changed
    01:43:490 (1,2) - blankts
    changed
    01:59:266 (4,5,6,1) - flow could be improved
    changed
    02:02:110 (4,1) - ^
    changed
    02:12:283 (1,1) - please use more spacing between these, i dont think its intentional, but in the case it is, I think this is not really.. a good choice since you have NC on 02:12:110 (1,1,1) - and so on 02:12:455 (1) - so it feels like its a continuous stream without any gap (02:12:369 - )
    changed
    02:12:714 (2) - should be closer to next slider, misl,eading spacing
    changed
    02:14:093 (1,2) - why use a double here and a triplet here 02:14:783 (1,2,3) - should use either a double or a triplet but not both, its the same sound, I think.. a double works better considering the music, and so I think the same for other parts like this ( 02:20:300 (1,2,3) - 02:23:059 (6,7,8) - )
    i disagree, there are 3 distinct sounds
    02:26:507 (2,1) - I don't.. really get.. what you wanted to emphasize here with this spacing since theres like no loud sound on them, same with
    02:32:024 (6,1) - it's like.. too random and misleading just because the beats on them is not really.. loud
    changed a bit
    03:23:575 (6,1) - should NC on 6 and move it closer to the slider (1) since the beats on them r different than the rest of the stream
    yea changed nc, not sure about ds
    03:53:921 (3,4) - dont really agree with what you make here, beats on 03:54:179 (5,6) - r louder than 03:53:921 (3,4) - so by logic.. 03:54:179 (5,6) - are supposed to have more spacing, because they're louder, right? you did the opposite so youre doing emphasize on beats that dont deserve such emphasize and DONT actually emphasize the sound you SHOULD emphasize (I said emphasize a lot :thinking:)
    im mainly following the drums in the entire map, drums and snares.
    so if i go with ur logic then i shud indicate this 03:54:438 - sound, which will contradict with 03:54:524 - next sound in 1/4 range, which is worse than making emphasis on 03:54:266 - 03:54:352 - 03:54:438 -

    04:01:766 (2,3,4,5,1,2) - dont want to offend but this stream looks maded by someone who has never mapped anything in his life and this is his first map xD
    changed a bit
    04:40:386 (1,2,3,4,5) - should do smth similar to 04:34:869 (2,3,4,5) - actually... 04:40:386 (1,2,3,4,5) - follows nothing
    i explained the logic above
the map improved a LOT after the remap, yes
anyways I think you should try to put more attention on what you emphasize, since its not clear sometimes, like.. NO CLEAR AT ALL, it's like too random and the beats that Should have more emphasize are not emphasized at all, and flow, the flow on this map it's terrible sometimes, since you use too wide angles on things that are supposed to play fast (most of them on kicksliders) so I think you should try to improve that to make a map more enjoyable
once again, yes, map improved a lot after the remap, now it's not really boring but yeah, it could be a LOT better with better flow
dont need to kudosu
alright thanks
Gero
Interesting.

Log
2017-07-16 23:11 hi-mei: aaaaaaaaaaaaa hello OwO
2017-07-16 23:14 Gero: hey man ovo
2017-07-16 23:14 Gero: so which set you wanted me to check? I don't remember lol
2017-07-16 23:14 hi-mei: ACTION is listening to [https://osu.ppy.sh/b/1345979 Cruk - Jitters]
2017-07-16 23:14 hi-mei: this one i guess
2017-07-16 23:15 Gero: is it? ready?
2017-07-16 23:15 Gero: o:
2017-07-16 23:15 hi-mei: yes, i talked with lots of people
2017-07-16 23:17 hi-mei: 00:48:317 - 00:46:938 - 00:45:559 - forgot to remove whistles. fixed.
2017-07-16 23:18 Gero: it's kinda late here, would you mind to do IRC tomorrow?
2017-07-16 23:19 hi-mei: uhh i gonna be in other city tomorrow
2017-07-16 23:19 hi-mei: so only on wednesday
2017-07-16 23:19 hi-mei: or now owo
2017-07-16 23:19 Gero: wednesday is fine, is it okay for you? xD
2017-07-16 23:19 hi-mei: yea i guess so
2017-07-16 23:26 hi-mei: uh i can rework something now if u found something bad
2017-07-16 23:29 Gero: 00:27:283 - At first I want to tell you that the slider-repeat is barely noticiable, so I'd like to increase the SV manually in these sliders to make it more clear and easy to read
2017-07-16 23:29 hi-mei: ok
2017-07-16 23:30 Gero: 1.50 would be amazing
2017-07-16 23:32 Gero: 00:55:214 (1) - CTRL+G to make the flow softer and comfortable to play, if you change that remember to move the next notes a bit
2017-07-16 23:33 Gero: 01:15:559 - Same thing about the slider-repeat
2017-07-16 23:33 hi-mei: yea ok
2017-07-16 23:33 hi-mei: so u want me to change all of them right?
2017-07-16 23:33 Gero: Yeah
2017-07-16 23:34 Gero: 01:26:593 (1,2) - Don't you think that this circle is so far from the previous note? I mean there's really nothing on the background music to emphatize in this section imo
2017-07-16 23:35 hi-mei: sec
2017-07-16 23:35 hi-mei: https://puu.sh/wLzB0/5420a5ea7b.png
2017-07-16 23:35 hi-mei: ?
2017-07-16 23:35 Gero: Seems fine
2017-07-16 23:38 Gero: 02:14:955 - From to 02:25:128 - Could you bring us some shapes variation? like the whole time you were using straight sliders
2017-07-16 23:38 hi-mei: okay
2017-07-16 23:39 hi-mei: 03:18:662 - from this and on i changed stream shapes to just curvy
2017-07-16 23:39 Gero: 02:56:593 (1) - How about to put it in the centre of the mapping area? 02:59:352 (1) - just as you did here
2017-07-16 23:39 Gero: Alright
2017-07-16 23:39 hi-mei: the sharp shapes didnt work well as i can see
2017-07-16 23:39 hi-mei: yea its a mistake
2017-07-16 23:39 hi-mei: LOL
2017-07-16 23:40 hi-mei: 03:07:110 (1,1,1,1,1,1) - moved to the center as well
2017-07-16 23:41 hi-mei: https://puu.sh/wLzMz/7fa4e4856a.png
2017-07-16 23:41 hi-mei: hm but it looks not that good
2017-07-16 23:41 Gero: It plays a lot better, I think would be great to keep it as it
2017-07-16 23:43 hi-mei: btw
2017-07-16 23:43 hi-mei: https://puu.sh/wLzR6/c6a2a0c0d4.png
2017-07-16 23:43 hi-mei: it ruins the slider if i change the sv...
2017-07-16 23:44 hi-mei: i guess i shud change the shape completely...
2017-07-16 23:44 Gero: kinda, but you know that it could be a problem if we keep it like that
2017-07-16 23:44 hi-mei: yea i understand
2017-07-16 23:44 Gero: 03:27:197 (2,1) - Could you use the same distance with these three objects? the sudden change between (2) and (1) was quite uncomfortable to play at first
2017-07-16 23:45 Gero: 03:42:455 (2,3) - This blanket could be improved
2017-07-16 23:46 hi-mei: https://puu.sh/wLzWL/6480954406.png ok so
2017-07-16 23:46 hi-mei: sec
2017-07-16 23:46 hi-mei: fixed
2017-07-16 23:46 Gero: 03:45:386 (1,1,1,1,1) - This is really cool, but since you've mapped all with 1/4 sliders would be so weird to introduce these 1/16 ones. Consider to change them
2017-07-16 23:47 Gero: Looks cool
2017-07-16 23:47 hi-mei: hmmm
2017-07-16 23:47 hi-mei: u mean
2017-07-16 23:47 hi-mei: i shud make them shorter?
2017-07-16 23:48 hi-mei: or what change do u mean
2017-07-16 23:48 Gero: longer
2017-07-16 23:48 hi-mei: so 1/8 ?
2017-07-16 23:48 Gero: https://gero.s-ul.eu/mZ5w5NMY
2017-07-16 23:49 Gero: or change them by a stream, up to you
2017-07-16 23:49 hi-mei: hmm
2017-07-16 23:50 hi-mei: is it really a problem? i make them 1/16 for people to not get 100s
2017-07-16 23:50 hi-mei: and nobody failed on them
2017-07-16 23:50 hi-mei: hmmm
2017-07-16 23:50 hi-mei: well can keep the same length but change to 1/8
2017-07-16 23:51 hi-mei: it will harder tho
2017-07-16 23:51 Gero: I think it wouldn't be a problem at all, but the thing is that introducing them after half of the mapset is a bit random and unexpected
2017-07-16 23:51 hi-mei: well yea i can agree with that, tho these sounds are new as well, i mean there was no similar sounds at all
2017-07-16 23:51 hi-mei: 03:48:145 (1) - it happens here then
2017-07-16 23:53 hi-mei: hmmm i would like to keep it as it is till someone brings it up, i asked like 2 qats and 10~ bns for checks
2017-07-16 23:53 hi-mei: nobody said anything about that place
2017-07-16 23:53 Gero: Sure, I'm okay with that
2017-07-16 23:54 Gero: 03:48:490 (1) - The placement of this circle breaks your previous pattern, how about to move it closer. just as you did with the head of those sliders to avoid that mini-jump
2017-07-16 23:54 Gero: https://osu.ppy.sh/ss/8610728 Something like this
2017-07-16 23:55 hi-mei: yea got it
2017-07-16 23:55 hi-mei: https://puu.sh/wLAdh/dabda65e01.png
2017-07-16 23:55 Gero: 03:49:266 (5,1) - The same about the spacing, make them equal
2017-07-16 23:56 hi-mei: +
2017-07-16 23:56 Gero: 04:09:266 (1,2) - I don't get the fact about using a manual stack in this section while the whole map you've used the automatic stacking from osu!, could you stack them perfectly?
2017-07-16 23:57 Gero: 04:12:110 (2) - Don't forget to fix all of these sliders
2017-07-16 23:57 hi-mei: ye fixed
2017-07-17 00:02 hi-mei: 00:27:283 (1) - 00:38:317 - 01:15:559 (2) - 01:37:628 (2) - 02:21:766 - 02:50:667 - 04:12:110 (2) - 04:34:179 (2) - fixed all
2017-07-17 00:04 Gero: 00:00:128 - Remember that using different kind of volume in two lines is basically unrankable, so change it to 50%
2017-07-17 00:05 hi-mei: two lines?
2017-07-17 00:05 Gero: Btw disable the Countdown thingy, is not working if you check it
2017-07-17 00:05 hi-mei: what do u mean
2017-07-17 00:05 Gero: Red+Green lines
2017-07-17 00:05 Gero: at the same place
2017-07-17 00:05 hi-mei: oh i got it
2017-07-17 00:08 hi-mei: updated
2017-07-17 00:08 hi-mei: 02:12:455 - recheck this part plz
2017-07-17 00:09 hi-mei: i didnt change much, only added curved sliders
2017-07-17 00:09 Gero: 01:11:335 - Unsnapped line
2017-07-17 00:10 hi-mei: +
2017-07-17 00:10 Gero: Looks good enough that part
2017-07-17 00:14 Gero: Btw is there's any proof of the meta you're using right now?
2017-07-17 00:14 Gero: I mean the full version is not on SoundCloud
2017-07-17 00:15 hi-mei: ыус
2017-07-17 00:15 hi-mei: sec
2017-07-17 00:15 hi-mei: https://www.beatport.com/track/jitters-original-mix/9200318
2017-07-17 00:15 hi-mei: well i can use this as meta source
2017-07-17 00:16 hi-mei: tho the official release was on soundcloud
2017-07-17 00:17 Gero: I'd like use Original Mix on the title cause the one they added on SoundCloud is the short one
2017-07-17 00:17 hi-mei: hmmm
2017-07-17 00:18 hi-mei: Original Mix is the addition of Beatport, they are using it to indicate the type of the song
2017-07-17 00:18 hi-mei: u can scroll down
2017-07-17 00:18 Gero: You sure?
2017-07-17 00:18 hi-mei: and see what i mean
2017-07-17 00:18 hi-mei: yes
2017-07-17 00:18 Gero: Alright then
2017-07-17 00:18 Gero: Everything's fine then
2017-07-17 00:18 hi-mei: sec
2017-07-17 00:18 hi-mei: updating
2017-07-17 00:18 Gero: Alright
2017-07-17 00:19 hi-mei: done
2017-07-17 00:19 Gero: Is it already updated?
2017-07-17 00:20 hi-mei: yes
2017-07-17 00:20 Gero: Disable the Countdown thingy man
2017-07-17 00:20 hi-mei: well then feel free to poke me for nm mods, i can do that any time
2017-07-17 00:20 hi-mei: LOL
2017-07-17 00:21 hi-mei: +
2017-07-17 00:21 Gero: Just that =v=b
2017-07-17 00:21 hi-mei: updated

~ Bubbled ~
Celektus
[ Vortex]
  1. Why is this jump 00:55:214 (1,2) - bigger than this one 00:56:593 (1,2) - and this one? 00:57:973 (1,2) - You might also wanna compare the intensity with this one 01:06:248 (1,2) -
  2. I think you should make the different design of this one more noticeable 01:12:800 (2) - most sliders so far had distinct anchors with apparent changes,
    this one is more subtle and I don't really see why it specifically needs to be this way. I'll suggest something like this

    I would say this about a few slider like 01:15:904 (1) - if the changes from the anchors aren't distinct why even use them, mappers will notice these only as kink imo. Though I'm if this is your style I won't question is any further.

  3. why is this one smaller 01:13:490 (2,3) - than this one? 01:07:973 (2,3) - >If it's pitch based why does the stream spacing stay the same? I would either change the spacing into them by comparing most of these or making the pitch based idea more apparent.
  4. this jump into the Snare seems way smaller than all the others so far in comparison 01:17:283 (1,2) - You might wanna make it bigger.
  5. I think this Overlap conflicts with most of the design that so far has been established 01:21:421 (1,2) - I don't really mind how hard it is to read, but it stands out more than other similarly specific parts of the song. I know changing this is gonna be hard, but for example this sound 01:19:007 (2) - got a less outstanding change even though I would argue it's more outstanding.
  6. I think this jump into 1 could be bigger 01:25:300 (3,1) - as it's in my opinion a bit more special and your movement isn't enough to make that apparent since you used movement like this already.
  7. I'd say super small spacing here would fit more than super big spacing 02:12:110 (1,1,1) - like this maybe
  8. the rhythm here 02:27:886 (1,2,3,4,5,6) - could emphasize the lead sound more since they don't land on consistently the same objects. and this one lands on a slider end 02:28:490 - which is kinda suboptimal in my opinion.
  9. please make the slider border here complacently overlap 02:40:042 (1) - or in a way
  10. this one could be faster to express the change in pitch 03:00:731 (1) - I would say 1,2x works better.
  11. this slider could be different 03:07:628 (1) - to show that the build up with vocals starts here 03:07:973 (2) -
  12. It would make more sense in my opinion to start the stream from the Snare already 03:19:007 (2,3,4,5,6) - this would mean


Blanket box to hide cancer
  1. There was one thing I wanted to mention about your sliders overall which I've seen in other maps from. You seem to not pay attention to how the slider head and end interact with the rest of the body. There are often part of your sliders like this where the portion near the head has a straight uneven curve with the rest of the slider. I think you do this without being aware of it and not because you don't care, if you do not care then I have no problem with that.

  2. 00:11:076 (1,2) - the middle of the curve between then is slightly bigger. than 00:08:317 (2,1) -
  3. the distance between body and circle is slightly bigger than from the slider end to the circle 00:19:352 (2,1) -
  4. similar to the one above 00:27:283 (1,1) - the slider borders are slightly further away.
  5. the head should be closer to the loop 00:48:662 (2,1) -
  6. I think this one is kinda apparent and easy to fix with 1/8th snap and staking 01:46:593 (4,1,2) -
  7. 02:00:386 (4) - compare this with this more of a subjective taste thing in this case.
    02:29:352 (3,1) - one of them is off by 1° and I don't think that's either enough or inconsistent overall. nazi ik
  8. no stack? 03:20:904 (1,2) -
Topic Starter
hi-mei

Celektus wrote:

[ Vortex]
  1. Why is this jump 00:55:214 (1,2) - bigger than this one 00:56:593 (1,2) - and this one? 00:57:973 (1,2) - You might also wanna compare the intensity with this one 01:06:248 (1,2) -
    fixed
  2. I think you should make the different design of this one more noticeable 01:12:800 (2) - most sliders so far had distinct anchors with apparent changes,
    this one is more subtle and I don't really see why it specifically needs to be this way. I'll suggest something like this

    I would say this about a few slider like 01:15:904 (1) - if the changes from the anchors aren't distinct why even use them, mappers will notice these only as kink imo. Though I'm if this is your style I won't question is any further.
    i dont really get the problem, i mean, uhhhh it works that way nicely enough??? maybe...??
  3. why is this one smaller 01:13:490 (2,3) - than this one? 01:07:973 (2,3) - >If it's pitch based why does the stream spacing stay the same? I would either change the spacing into them by comparing most of these or making the pitch based idea more apparent.
    why? cuz im stupid
  4. this jump into the Snare seems way smaller than all the others so far in comparison 01:17:283 (1,2) - You might wanna make it bigger.
    nice find
  5. I think this Overlap conflicts with most of the design that so far has been established 01:21:421 (1,2) - I don't really mind how hard it is to read, but it stands out more than other similarly specific parts of the song. I know changing this is gonna be hard, but for example this sound 01:19:007
    (2) - got a less outstanding change even though I would argue it's more outstanding.
    fixed already.
  6. I think this jump into 1 could be bigger 01:25:300 (3,1) - as it's in my opinion a bit more special and your movement isn't enough to make that apparent since you used movement like this already.
    increased a bit
  7. I'm not sure about the difference between these 2 patterns 01:28:662 (2,3,4) - 01:31:421 (2,3,4) - The first seems to be more intense and
    increased ds a bit
  8. I'd say super small spacing here would fit more than super big spacing 02:12:110 (1,1,1) - like this maybe
    uh i dont think so, personal preference
  9. the rhythm here 02:27:886 (1,2,3,4,5,6) - could emphasize the lead sound more since they don't land on consistently the same objects. and this one lands on a slider end 02:28:490 - which is kinda suboptimal in my opinion.
    ok so this one is a bit tricky. i cant emphasize 2 layers here, cuz
    - its a calm part
    - these two layers arent coherent, basically its impossible to make it consistent, so i got to sacrifice one of them.

  10. please make the slider border here complacently overlap 02:40:042 (1) - or in a way
    ok
  11. this one could be faster to express the change in pitch 03:00:731 (1) - I would say 1,2x works better.
    ok
  12. this slider could be different 03:07:628 (1) - to show that the build up with vocals starts here 03:07:973 (2) -
    no, it follows different idea. i didnt follow vocals in this map at all
  13. It would make more sense in my opinion to start the stream from the Snare already 03:19:007 (2,3,4,5,6) - this would mean
    uhhh concept preference, i like it the way it is now.


Blanket box to hide cancer
  1. There was one thing I wanted to mention about your sliders overall which I've seen in other maps from. You seem to not pay attention to how the slider head and end interact with the rest of the body. There are often part of your sliders like this where the portion near the head has a straight uneven curve with the rest of the slider. I think you do this without being aware of it and not because you don't care, if you do not care then I have no problem with that.
    well im actually aware of things im doing, so yea. most of stuff i did there was intentional.
  2. 00:11:076 (1,2) - the middle of the curve between then is slightly bigger. than 00:08:317 (2,1) -
    fixed
  3. the distance between body and circle is slightly bigger than from the slider end to the circle 00:19:352 (2,1) -
    fixed
  4. similar to the one above 00:27:283 (1,1) - the slider borders are slightly further away.
    fixed
  5. the head should be closer to the loop 00:48:662 (2,1) -
    fixed
  6. I think this one is kinda apparent and easy to fix with 1/8th snap and staking 01:46:593 (4,1,2) -
    changed the pattern
  7. 02:00:386 (4) - compare this with this more of a subjective taste thing in this case.
    changed
    02:29:352 (3,1) - one of them is off by 1° and I don't think that's either enough or inconsistent overall. nazi ik
    fixed
  8. no stack? 03:20:904 (1,2) -
    fixed
thanks for cleanup mod
squirrelpascals
Hi owo

bortex
• 00:22:110 (1,2,3,4,1,2,3) - I would recommend silencing these sliderends (and that last repeat slider) a little bit more, since the hi hats on those slider ends are so much more quieter. Same goes for 00:33:145 (1,2,3,4,1,2,3) -

• 01:16:248 (2) - 01:38:317 (2) - 01:43:835 (2) - etc. I would also recommend using an nc to alert players of the high sv changes

• 01:50:386 (1,2,3) - Can you use more spacing contrast here so it's easier to tell which objects have a 1/4 and 1/2 timeline gap?

• 02:00:386 (4) - Snapped to 1/6 by accident? Better fix this and stick to a consistent 1/4 snap

• 02:07:283 (2,3,4) - This wide angle is pretty uncomfortable to play with this spacing you use, a slightly sharper angle would help here

• 02:10:731 (4) - move this up by a tiny bit because this is barely touching 02:10:300 (2) - , same for 02:14:783 (1,1) - because of that stack sorry this is really picky lol

• 02:15:559 (3,4) - increase your spacing here? You usually use something similar to 02:12:455 (1,2) - 02:17:973 (1,2) same for 02:23:835 (4,5) -

• 02:29:352 (3) - snapped to 1/6

• 02:29:007 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2) - Can you make your combo lengths more consistent here? I don't see any type of pattern here atm, your combos are 2, 3, 4, then 2 beats long

• 02:21:766 (3) - snapped to 1/8?

• 02:48:317 (2) - Please make this sliderpath easier to read. Right now it looks like the slider can go to the right or left at 02:49:309 -

• 02:50:674 (1) - also unsnapped lo

• 02:51:076 (1) - Looks like you should extent this by 1/4, the sound the reverse arrow looks like it should land on is at 02:52:455 - and then you would have the sliderend land on the hi hat at 02:53:835 -

• 03:17:283 - 15% is too quiet off a feedback here imo, lowering the volume to 25% or maybe 20% would be optimal

• 03:35:559 (2,3,4,1) - Flow feels uncomfortable here also, the sharp angle at 03:35:559 (2,3,4) - followed by the large angle at 03:35:731 (3,4,1) - feels awkward

• 03:24:697 (3,4,5,6,1) - In this stream, the first half 03:24:697 (3,4,5) - is less curved than the second half 03:24:869 (5,6,1) - which makes the stream feel kind of messy. Please make the curve throughout the stream consistent, same for 03:56:421 (3,4,5,6,1) - and 03:58:490 (3,4,5,6,1) -

• 03:36:938 (2,3,4) - better to use consistent spacing here imo, will look aestheticlaly neater

• 03:41:938 (3,4,1) - Don't you usually use bigger spacing here? eg 03:44:007 (3,4,1) - 03:35:731 (3,4,1) -

• 03:48:145 (1,1,1,1,1) - The length of these sliders makes this part feel very ovverexaggerated. you used a smaller slider length at 03:07:110 - and that part is even stronger than what you do herre. sv 3.5 or so would feel better here

• 03:49:007 (4) - nc on this downbeat, same on 04:22:110 (6) -

• 04:25:473 (4,5,6,7,1,2) - not a fan of how the second combo doesn't follow the flow of the stream, it just looks off

• 04:35:559 (5) - Feels strange how this slider skips over what you were mapping to at 04:34:869 (2,3,4) - (talking about the note at 04:35:645 - ). You should continue to map to that. A circle + kickslider or a repeat slider would work well here

• 05:06:248 (1) - Why is this tail snapped to 1/8? This is pretty unexpected by the player and messes with the accuracy of hitting 05:06:248 (1) - , snap this to 1/4 instead

these snapping errors tho xp. everything else seems very minor though compared to the map as a whole

call me back once you reply :)
Topic Starter
hi-mei

squirrelpascals wrote:

Hi owo

bortex
• 00:22:110 (1,2,3,4,1,2,3) - I would recommend silencing these sliderends (and that last repeat slider) a little bit more, since the hi hats on those slider ends are so much more quieter. Same goes for 00:33:145 (1,2,3,4,1,2,3) -
fixed
• 01:16:248 (2) - 01:38:317 (2) - 01:43:835 (2) - etc. I would also recommend using an nc to alert players of the high sv changes
i would argue with that. basically the sv change doesnt really matter here, cuz 01:06:248 - its already 1.6, same with others. these fast sliders are 1.5-1.7. it doesnt feel different. also, it would ruin the follow point scheme I was building thru the map.
• 01:50:386 (1,2,3) - Can you use more spacing contrast here so it's easier to tell which objects have a 1/4 and 1/2 timeline gap?
fixed
• 02:00:386 (4) - Snapped to 1/6 by accident? Better fix this and stick to a consistent 1/4 snap
fixed
• 02:07:283 (2,3,4) - This wide angle is pretty uncomfortable to play with this spacing you use, a slightly sharper angle would help here
changed
• 02:10:731 (4) - move this up by a tiny bit because this is barely touching 02:10:300 (2) - , same for 02:14:783 (1,1) - because of that stack sorry this is really picky lol
fixed
• 02:15:559 (3,4) - increase your spacing here? You usually use something similar to 02:12:455 (1,2) - 02:17:973 (1,2) same for 02:23:835 (4,5) -
fixed
• 02:29:352 (3) - snapped to 1/6
fixed
• 02:29:007 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2) - Can you make your combo lengths more consistent here? I don't see any type of pattern here atm, your combos are 2, 3, 4, then 2 beats long
fixed
• 02:21:766 (3) - snapped to 1/8?
its 1/16
• 02:48:317 (2) - Please make this sliderpath easier to read. Right now it looks like the slider can go to the right or left at 02:49:309 -
uhhh are u sure its a problem? nobody said anything about this, and noone of the testplayers failed this
• 02:50:674 (1) - also unsnapped lo
its snapped to 1/6, intended
• 02:51:076 (1) - Looks like you should extent this by 1/4, the sound the reverse arrow looks like it should land on is at 02:52:455 - and then you would have the sliderend land on the hi hat at 02:53:835 -
yea, my mistake
• 03:17:283 - 15% is too quiet off a feedback here imo, lowering the volume to 25% or maybe 20% would be optimal
uh its decreasing by 2-3% each jump, i dont see the problem here, its super consistent.
• 03:35:559 (2,3,4,1) - Flow feels uncomfortable here also, the sharp angle at 03:35:559 (2,3,4) - followed by the large angle at 03:35:731 (3,4,1) - feels awkward
changed
• 03:24:697 (3,4,5,6,1) - In this stream, the first half 03:24:697 (3,4,5) - is less curved than the second half 03:24:869 (5,6,1) - which makes the stream feel kind of messy. Please make the curve throughout the stream consistent, same for 03:56:421 (3,4,5,6,1) - and 03:58:490 (3,4,5,6,1) -
fixed
• 03:36:938 (2,3,4) - better to use consistent spacing here imo, will look aestheticlaly neater
fixed
• 03:41:938 (3,4,1) - Don't you usually use bigger spacing here? eg 03:44:007 (3,4,1) - 03:35:731 (3,4,1) -
fixed a bit
• 03:48:145 (1,1,1,1,1) - The length of these sliders makes this part feel very ovverexaggerated. you used a smaller slider length at 03:07:110 - and that part is even stronger than what you do herre. sv 3.5 or so would feel better here
like, literally no one ever got a 100 there, it fits perfectly, nobody complained. i guess different sound phrases can use different spacing concepts, doesnt matter if they are contradicting each other, if they are on the different parts of the song.
• 03:49:007 (4) - nc on this downbeat, same on 04:22:110 (6) -
ok
• 04:25:473 (4,5,6,7,1,2) - not a fan of how the second combo doesn't follow the flow of the stream, it just looks off
i mean, its the same as 01:08:490 (7,1) - ?
• 04:35:559 (5) - Feels strange how this slider skips over what you were mapping to at 04:34:869 (2,3,4) - (talking about the note at 04:35:645 - ). You should continue to map to that. A circle + kickslider or a repeat slider would work well here
ok changed
• 05:06:248 (1) - Why is this tail snapped to 1/8? This is pretty unexpected by the player and messes with the accuracy of hitting 05:06:248 (1) - , snap this to 1/4 instead
yea i fucked up

these snapping errors tho xp. everything else seems very minor though compared to the map as a whole

call me back once you reply :)
thanks
squirrelpascals
good for ppl who can't pass boogie

irc
14:13 hi-mei: yo, i responded to ur mod
14:14 hi-mei: there are few things i wasnt agree with
14:14 squirrelpascals: okay
14:14 squirrelpascals: give me a minute
14:15 squirrelpascals: im in a tourney atm so im probably going to swap back in soon
14:15 squirrelpascals: okay nvm we just won
14:16 hi-mei: OwO
14:16 squirrelpascals: owo
14:17 hi-mei: btw did u like the hitsounds
14:17 hi-mei: its the first map ever i hitsounded with customs
14:17 hi-mei: so im super unsure with that
14:18 squirrelpascals: what about them
14:18 squirrelpascals: the only thing that i dont like is how you silence the sliderticks and the sliderslide
14:18 hi-mei: uhh
14:18 hi-mei: well idk
14:18 hi-mei: maybe they are shit
14:18 hi-mei: i havent do that
14:19 hi-mei: havent did that*
14:19 hi-mei: w/e
14:19 squirrelpascals: alright
14:19 squirrelpascals: before we discuss that
14:19 hi-mei: if u need an explanation on rejected things
14:19 hi-mei: im up for it
14:19 squirrelpascals: yeh
14:19 squirrelpascals: i would argue with that. basically the sv change doesnt really matter here, cuz 01:06:248 - its already 1.6, same with others. these fast sliders are 1.5-1.7. it doesnt feel different. also, it would ruin the follow point scheme I was building thru the map.
14:19 squirrelpascals: can you elaborate on that one a little
14:19 squirrelpascals: i kidn of know what your saying
14:19 hi-mei: ok so
14:20 hi-mei: 01:16:248 - u saying to nc these things
14:20 hi-mei: like, they are kinda unexpected, you sayid
14:20 hi-mei: said*
14:20 hi-mei: only because of sv
14:20 squirrelpascals: OH
14:20 squirrelpascals: im dumb
14:20 hi-mei: so im telling u that all these sliders in dnb sections are fast, 1.5x+
14:21 squirrelpascals: the reason why i said that was because i thought 01:15:904 (1) - was x1 sv
14:21 hi-mei: nah its all accelerated
14:21 squirrelpascals: gotcha
14:22 squirrelpascals: i need to get something to eat and take a little medicine
14:22 squirrelpascals: brb
14:22 hi-mei: shore
14:28 squirrelpascals: okay im back!
14:28 hi-mei: uwu
14:29 squirrelpascals: going through the mod in order
14:29 squirrelpascals: so im also reviewing things you changed real quick
14:30 hi-mei: im not rushing things, its fine
14:30 squirrelpascals: cool
14:30 squirrelpascals: 02:23:835 (4,5) - space
14:31 squirrelpascals: consistent with 02:23:490 (2,3,4) -
14:31 hi-mei: https://puu.sh/wMWyL/0156cef8f9.png ?
14:32 squirrelpascals: yeah thats fine
14:32 squirrelpascals: sorry for basically pointing out a bunch of tiny errors lol
14:33 squirrelpascals: i would rather the nc be on this slider 02:30:386 (8) - because this is a downbeat
14:33 hi-mei: im ok with that
14:33 hi-mei: 02:30:386 - downbeat?
14:33 hi-mei: 02:30:645 - start of a new phrase i suppose?
14:34 squirrelpascals: 02:29:007 (1,2,3,4,5,6,7) - is all 4 beats
14:34 squirrelpascals: long
14:34 squirrelpascals: so moving your nc there would follow the songs time signature more closely
14:35 squirrelpascals: 02:21:766 (3) - by snapped to 1/8 i meant you should extend this to the blue tick
14:35 hi-mei: alright its w/e for me
14:35 hi-mei: no, im not doing 1/4 gaps after repeat sldiers
14:35 hi-mei: if u checked all the reverse sldiers
14:35 hi-mei: im doing 3/8 always
14:36 hi-mei: so people wont get 100
14:36 hi-mei: i did that mistake on my previous ranked map
14:36 hi-mei: so i wont do that shit again
14:36 squirrelpascals: okay i guess thats okay
14:37 squirrelpascals: i think it would be better if you could shorten them to the red tick then
14:37 squirrelpascals: because that 1/8 note doesn't really have any relation with the song
14:37 hi-mei: uh
14:38 hi-mei: 1/2 gap then?
14:38 hi-mei: dude... let it go, i want to make it playable more than consistent
14:38 squirrelpascals: yeah
14:38 squirrelpascals: okay
14:38 hi-mei: reverse sldiers on distorted sounds are pain to map
14:39 squirrelpascals: i guess the player wouldnt notice anyways
14:39 hi-mei: i mean 02:22:024 - it has a sounds under it
14:39 hi-mei: but if u get 100 u will get frustrated a lot
14:39 hi-mei: cuz u will be like "wtf fuck this mapper"
14:39 squirrelpascals: xD
14:40 hi-mei: my previous map had a lot of these, by rc i have to do at minimum 1/4 gap
14:40 hi-mei: so i did 1/4
14:40 hi-mei: there were no fcs at all
14:41 hi-mei: 3/8 is cute, i can say that as a long term reverse sliders mapper
14:41 squirrelpascals: alright im okay with that explanation
14:42 squirrelpascals: for 02:48:317 (2) -
14:42 hi-mei: yea this one...
14:42 hi-mei: zzzzz
14:42 squirrelpascals: yeh
14:42 hi-mei: i mean
14:42 hi-mei: this one is easy to remake
14:42 hi-mei: if u insist im ok
14:42 hi-mei: to change it
14:42 squirrelpascals: testplayers wont complain about it if they dont break
14:42 squirrelpascals: you dont have to remake it
14:43 hi-mei: but it had no issues at all
14:43 squirrelpascals: just move the slidertail up a little
14:43 squirrelpascals: osu.ppy.sh/ss/8623875
14:43 squirrelpascals: because right now the sliderend being perfectly on the sliderpath hurts readability
14:44 squirrelpascals: even changing this marginally would help
14:44 squirrelpascals: https://osu.ppy.sh/ss/8623875
14:44 hi-mei: ok so https://puu.sh/wMXdk/588def4c69.png
14:44 hi-mei: how can u misread that?
14:45 squirrelpascals: o your using a skin without sliderends
14:45 hi-mei: isnt this https://puu.sh/wMXeC/26c1c9319e.png enought to understand the path?
14:45 hi-mei: enough*
14:45 hi-mei: damn im sleeping
14:45 squirrelpascals: its ok
14:46 hi-mei: yyea, like most people do
14:46 hi-mei: :D
14:46 hi-mei: but im mapping with default one
14:46 squirrelpascals: by that screenshot idk if it goes right or left
14:46 squirrelpascals: o ok
14:46 squirrelpascals: im playing with sliderends
14:46 squirrelpascals: one sec
14:46 hi-mei: hm
14:46 squirrelpascals: osu.ppy.sh/ss/8623908
14:46 squirrelpascals: wtf
14:47 squirrelpascals: https://osu.ppy.sh/ss/8623908
14:47 squirrelpascals: the sliderend is perfectly between the loop
14:48 hi-mei: aaaaaaa alright
14:48 hi-mei: give me a sec
14:48 squirrelpascals: okay cool
14:48 hi-mei: (ure ruining an art by doing this)
14:48 hi-mei: gotta mention ^
14:48 squirrelpascals: well
14:48 squirrelpascals: all you have to do is move the sliderend up a tiny bit
14:49 squirrelpascals: did you see my example from earlier
14:49 squirrelpascals: https://osu.ppy.sh/ss/8623930
14:49 squirrelpascals: this would be okay because you can still see the sliderbody
14:53 squirrelpascals: tell me when your ready and we can discuss hitvolumes next
14:54 hi-mei: sec
14:54 squirrelpascals: kk
14:56 hi-mei: ok its done
14:56 hi-mei: sec gonna update
14:56 squirrelpascals: okay
14:56 squirrelpascals: wait
14:56 hi-mei: check it
14:56 hi-mei: damn its actully shit
14:56 squirrelpascals: oh the slider
14:57 squirrelpascals: i didnt expect it to be changed entirely but it works
14:58 hi-mei: ok lets move on, ill be reworking it anyways
14:58 squirrelpascals: okay for this 03:16:593 (1,2,1,2,1) -
14:58 hi-mei: i dont like the way i did it
14:58 squirrelpascals: okay
14:59 squirrelpascals: yeah im fine with that
14:59 squirrelpascals: for those hticircles the hitsounds become really occluded because you lower the hitvolume so much
15:00 squirrelpascals: listen with the same music and effect volume for this
15:00 squirrelpascals: i would be okay if you stopped lowering it at like 20
15:00 squirrelpascals: or like 25-20, somewhere around there
15:00 hi-mei: ok i gonna stop at 25
15:01 squirrelpascals: that would be the best option
15:01 squirrelpascals: for this at 04:25:386 (3,4,5,6,7,1,2) -
15:02 squirrelpascals: the reason why i complained is because 04:25:817 (1,2) - doesnt really follow the shape of the stream beforehand and it makes it look weird
15:03 squirrelpascals: https://osu.ppy.sh/ss/8624036 putting the stream a little bit to the left would help
15:04 hi-mei: so the same comes to the other ones?
15:04 hi-mei: in this section
15:04 squirrelpascals: the other ones look oksy
15:04 squirrelpascals: 04:28:404 (6,7,1,2) - this one for example looks like it the next combo follows the stream a lot better
15:05 hi-mei: i changed as that one as u asked
15:05 squirrelpascals: okay cool
15:05 squirrelpascals: thats all, update
15:05 hi-mei: 02:48:317 (2) - check this one
15:06 hi-mei: updated
15:06 squirrelpascals: https://osu.ppy.sh/ss/8624062 is this what you have
15:06 squirrelpascals: because yeah that looks fine
15:06 hi-mei: no i mean
15:07 hi-mei: the following shit
15:07 hi-mei: 02:48:317 (2,1) - overlaps
15:07 hi-mei: i tried to make it smooth so
15:07 squirrelpascals: overlapping sliders are okay
15:07 hi-mei: no i mean, they are perfectly overlap
15:07 hi-mei: their bodies
15:08 squirrelpascals: as long as you can individually follow the sliderpath for each slider then youre good
15:08 hi-mei: w/e
15:08 squirrelpascals: okay
15:08 hi-mei: not that perfectly but acceptable
15:08 hi-mei: xd xd
15:08 squirrelpascals: youre okay
15:08 squirrelpascals: okay everything looks good to go!
15:09 hi-mei: owo
Gero
~ Approved (Qualified) ~
Pachiru
The sliders are reflecting the song very well, but I think that some patterns are strange. Anyway, congratz :)
Topic Starter
hi-mei

Pachiru wrote:

The sliders are reflecting the song very well, but I think that some patterns are strange. Anyway, congratz :)
i have to say that im pretty new to this type of music, so bear with me.
i will definitely agree that some parts arent that good structure-wise, tho i tried to make them playable and started pushing this map further after people started giving me positive responses after testplays.
wajinshu
Не думала что кто-то из украинцев умеет классно делать мапы
Topic Starter
hi-mei
я тоже
N0thingSpecial
done

read first
I'm gonna point out a big one out there first, you blanket everything, it's your style, but at the same time it makes your maps look uncanny, your blankets are precise to the point it makes it look uncomfortable. a real life comparison is, If you ever hear a piano piece played to perfection electronically with accurate piano sound, perfect linear dynamic changes, pitch tuned down to precise frequency, but it wouldn't sound appealing as it lacks the emotional part that human error brings, so it could only be human like, thus uncanny. just think about it, I could end the mod here just by pointing out the reason why people voted 1 on your map in the first place, it's a legit artistic reasoning that people always debate about.

If you disagree with the uncanny feeling then just ignore and move on the the next box, here's a list of uncanny aesthetic moments here
00:27:283 (1,1) - 00:38:317 (1,1) -
00:44:179 (1,2,3,1,2,3,1,2,3,1,2) - this is just symmetrical for the sake of symmetry when it doesn't complement rhythm and sound
01:01:248 (2,3,1) -
01:08:748 (3,1) -
01:10:042 (2,1) -
01:19:007 (2,3,1) -
01:32:110 (2,1) -
01:33:576 (3,1) -
01:41:852 (4,1) -
01:43:490 (1,1) - this one is arguable
02:06:679 (3,1) -
02:09:697 (1,2,1,2) -
02:17:714 (3,1,2,3) -
02:33:404 (2,3,4) -
03:53:490 (2,3,4) -
04:39:697 (2,3,1) -

This is going to be fun
Ok my major complaint for this map is it's aesthetics, not saying there was no effort put into it, circle and slider placement probably have individual logic to them but that's the problem, you're looking at individual logic when it comes to placement, your macro patterning is almost non-existent.

before I start 00:13:835 (2) - this is sticks out badly as most of your sliders are curvy compressed shape with whirls at the end, the middle of the sliders sticks out like a tumor

WHERE THE FUN STARTS

00:22:110 (1,2,3,4) - you probably think this is good enough as it is minimalistic like the song, I get it, but in complete lack of sound, to justify circle placement you need consider the play field as an element to complement. I fail to see how the music supports a 4 1/1 sliders copy pasted disregarding angles correlating to each other, correlating to the play field, neither does it support an increase in spacing despite your copy pasting when comparing 00:22:110 (1,2) - to 00:23:490 (3,4) -

00:24:869 (1,2,3) - no flipping? nothing? symmetry? rotational symmetry? make it less uncanny to break up the empty intro? Anything?

00:33:145 (1,2,3,4,1,2,3) - this is a bit better, but since you're the guy who promoted "objective slider art" wouldn't you make 00:35:904 (1,2,3) - shaped more distorted as the eerie background sound increase in volume?

00:56:593 (1,3,4) - I didn't expect the the 1/1 slider the spoon the two 3/4 slider, as you didn't with 00:55:214 (1,3,4) - & 00:57:973 (1,3,4) - ,
, like I said lots of individual logic not much macro logic, patterning seem like it's a linear picturesque images forcefully sowed together.

01:03:835 - why not start spinner here to match the start of the vocal?

01:06:248 (1,2,3,4,1,2) - making things parallel is not bad, but zig zag polygonal placement feels very disconnected with curvy blanketing wub streams, when both segment is in same section of the song, a flawed consistency that occurred very frequently for the next 20 seconds.

01:11:766 (1,2,3,4) - sudden uncanny moment obligatory complaint

01:18:317 (2,1) - 01:21:766 (2,2,1) - THIS is what your map needs, a good amount of variation coupled with recognizable pattern within the uncanny angular relationship with each other

01:23:835 (2,1) - and we're back to sliders being randomly angled

01:28:317 (1) - why symmetrical sliders when there's nothing special happening in the song coughkillmecough

another example of disconnection: 01:24:524 (2,3) - parallel blankets cool, 01:25:904 (2,4) - parallel blankets cool, nice increase scaling pattern, but I fail to see how they spatially correlate with each other thus making an obvious connection between two sounds. also wouldn't it be wrong grouping as the scale down in 01:25:904 (2,4) - to 01:26:593 (1) - is more apparent than 01:24:524 (2,3,2,4) - in terms of obviousness, shouldn't that be the place to copy parallel blanketing sliders?

01:31:766 (4,2,1) - this is what I call cluster fuck where angles didn't matter, the previous cluster fucks I didn't care for because it was mostly clear what you're clustering, here you mixed both straight and curved sliders which the straight part sticks out like a sore thumb cause they have no correlation what so ever, not even cascade, parallel, rotational symmetry, nothing.

01:44:610 (4,1) - like, what is this? you usually have micro reasoning for specific slider arrangement (even if poorly reasoned imo), this just screams "I ran out of ideas let me use another polygonal shape I haven't used at all in the past 2 minutes, trapezium looks nice", weak reasoning.

01:45:904 (2) - same stuff^

01:46:593 (4) - and something completely ordinary to represent a sound you used distorted sliders to represent through out the map

01:52:110 (2) - same^ variation done poorly and lazily imo

02:02:628 (3,4,5,6,1) - 02:03:317 (3,4,5,6,1) - switch patterning around, read below

02:05:386 (3,4,5,6,1) - 02:06:076 (3,4,5,6,1) - same^ even if you argue it's done consistently under both context making it ok, but since it's a constant that you've been using unorthodox angles/space/shape to represent that sound, I suggest switch it.

02:08:145 (3,4,5,6,1) - make it ordinary^

02:16:162 (2,3,4,5,6,1,2,3,4,5,1,2,3) - lacking in aesthetic separation can makes the sudden introduction 3/4 sound a bit harder to read, change angles shape or what ever you do within the premise of your style.

02:22:197 - 02:31:421 - is done pretty good, until 02:32:110 (3) - you introduced an clustered slider body as a lazy way to transition angles from 90 to 45 degree, instead of using an entire slider cluster like 02:25:214 (2,3,4,5,1) - and 02:26:593 (1,2,1) - which one has outward expanding pattern and one has a cascading effect, 02:32:110 (3,4) - this is lazy.

03:18:662 - from this point on I'm not going to say anything about angular relationship cause I think I illustrated why I think they are uncanny and poorly reasoned for the past 2 minutes

03:45:386 (1,1,1,1) - you're running out of ideas, and you're starting to add ideas you previously haven't implemented IN SIMILAR SECTION OF THE SONG DONT USE 03:07:110 (1,1,1,1,1,1) - TO JUSTIFY IT, IT'S IN DIFFERENT SECTION OF THE SONG

03:48:145 (1,1,1,1,1) - this is more justified than the last one but I would still suggest removing it

03:25:214 (2,3,4,1,2,3,4,5,6,1) - until this progressive triangular jump part I thought you don't know other jump patterns, good job you made appropriate jump patterns that correlate to repetitiveness of the song, yay, use more progressive patterns is what I'm trying to say, I've seen way too many zig zag in to polygonal/triangle jumps in the first 3 minutes it's kinda boring in terms of playing it.

03:38:317 (1,1,2,3,4,1,1,2,3,1) - nice pattern and SV manipulation grouping I'll give you that

03:59:007 (2) - you're really really really running out of ideas. a polygonal whirl slider art, for the first time, in 4 minutes, it sticks out like a sore thumb again

04:25:904 (2,1,2,3,4,5,6,7,1,2,3,1) - just like the intro 00:22:110 (1,2,3,4) -, minimalism doesn't excuse inconsistent copy pasting and spatial relation

despite all the negativity, 01:59:697 (2) - these sliders that appear consistently is actually pretty good

If you're not happy with the map, then don't rank it, it's like a middle finger to those who appreciates the map and those who actually want this map to be ranked, you don't care but others do.
tatemae

wajinshu wrote:

Не думала что кто-то из украинцев умеет классно делать мапы
Topic Starter
hi-mei
gonna reply in like 2-3 hours.

im completely fine with dq it, since its not my first ranked map.
lets see if ur points are strong enough tho.
Nokris
This message (mod) from NeilPerry (aka rukuri). no kds for me.

SPOILER
First of all sorry for my english.And secondary: it's not trying to dq this. I just wanna tell my opinion abt it.
Idea and rythm seems okay for me. But realization pretty dirty and need more polishing.

Lets start.

About slider arts and shapes:
Just wanna say that there is a lot of guides how make clean shapes and how it should work.
Let me show you some examples on your map. I dont wanna show you EVERY dirty or ugly shape, just wanna explain u concept of "right" shapes
Some of them okay, but some rly bad. Like you was to lazy to polish ur own map.
00:11:076 (1) - too much white point dont work. you can use 45908345039 time less white points to make more clean and perfect for playability. for example: https://puu.sh/wOHNu/ba2ce7719c.jpg
Hope now you understand main idea of clean shapes.

About emphazes with shapes:
If check WHOLE map. Your curves and sv some times VERY weird. For example: 01:21:076 (2) - strong wub sound and u use generic shape but before you emphaze it with harsh curves.
So you losing whole concept of map when missing that moments. And map looks not completely done. You should be not so lazy and work hard about that conception.
01:46:593 (4) - or this. Dont think that that shape following your concept.

About NC xd:

Your NCs in map looks randomly sometimes or you use it not enough. For example: 01:45:904 (2,3,4) - you changed sv 3 times, but not used nc.01:32:110 (2,1,1) - But this way u used it :thinking:
And unconsistence moments like this too much in map.
And about space emphazes with nc. 02:12:110 (1,1,1) - it's bad idea. Spacing not too hard to emphaze it with nc. You just confuse the players.

About angles:

Flow it';s subjective thing. But wanna show you some examples that some of yours didn't work.
You tryed create structure by sliderbody's connect. But you forget about movements in your map.
And cuz of this your whole spacing looks randomly
For example 01:33:576 (3,1,2,3,4) - this part got different beats and strong claps 01:33:835 (1,2) - just simple it should be more spaced 01:34:179 (2,3) - and this is less. In your situation it looks similar.
And again, too many moments like this in your map!
And about angles again. 04:19:007 (2) - moments like this out of your structure. Hope you understand why.

About blankets:

I dont wanna be TOO NAZI but this is realy... 04:21:076 (2,3) - should be fixed
(dont wanna search all blankets in map sorry xd)

About sound emphase:

Much moments was ignored. For example: 04:29:610 - 04:29:869 - two strong sounds was spammed in one slider 04:34:869 (2,3,4) - but here not :thinking:


I think that enough. Hope i help you and and did not cause a negative.
Good luck! Dont be lazy :P
Topic Starter
hi-mei

N0thingSpecial wrote:

done
ok before i start: i completely ok with changing stuff if your will suggesting it instead of just tell me shit.
so here we go.

read first
I'm gonna point out a big one out there first, you blanket everything, it's your style, but at the same time it makes your maps look uncanny, your blankets are precise to the point it makes it look uncomfortable. a real life comparison is, If you ever hear a piano piece played to perfection electronically with accurate piano sound, perfect linear dynamic changes, pitch tuned down to precise frequency, but it wouldn't sound appealing as it lacks the emotional part that human error brings, so it could only be human like, thus uncanny. just think about it, I could end the mod here just by pointing out the reason why people voted 1 on your map in the first place, it's a legit artistic reasoning that people always debate about.

If you disagree with the uncanny feeling then just ignore and move on the the next box, here's a list of uncanny aesthetic moments here
00:27:283 (1,1) - 00:38:317 (1,1) -
00:44:179 (1,2,3,1,2,3,1,2,3,1,2) - this is just symmetrical for the sake of symmetry when it doesn't complement rhythm and sound
01:01:248 (2,3,1) -
01:08:748 (3,1) -
01:10:042 (2,1) -
01:19:007 (2,3,1) -
01:32:110 (2,1) -
01:33:576 (3,1) -
01:41:852 (4,1) -
01:43:490 (1,1) - this one is arguable
02:06:679 (3,1) -
02:09:697 (1,2,1,2) -
02:17:714 (3,1,2,3) -
02:33:404 (2,3,4) -
03:53:490 (2,3,4) -
04:39:697 (2,3,1) -
i dont know man, it was on purpose, i have no idea like... i just dont know what shud i say to it.
Too perfect? hmmm idk

This is going to be fun
Ok my major complaint for this map is it's aesthetics, not saying there was no effort put into it, circle and slider placement probably have individual logic to them but that's the problem, you're looking at individual logic when it comes to placement, your macro patterning is almost non-existent.

before I start 00:13:835 (2) - this is sticks out badly as most of your sliders are curvy compressed shape with whirls at the end, the middle of the sliders sticks out like a tumor
I can agree with it.
WHERE THE FUN STARTS

00:22:110 (1,2,3,4) - you probably think this is good enough as it is minimalistic like the song, I get it, but in complete lack of sound, to justify circle placement you need consider the play field as an element to complement. I fail to see how the music supports a 4 1/1 sliders copy pasted disregarding angles correlating to each other, correlating to the play field, neither does it support an increase in spacing despite your copy pasting when comparing 00:22:110 (1,2) - to 00:23:490 (3,4) -
ok i agree

00:24:869 (1,2,3) - no flipping? nothing? symmetry? rotational symmetry? make it less uncanny to break up the empty intro? Anything?
yea maybe i could change that as well.\

00:33:145 (1,2,3,4,1,2,3) - this is a bit better, but since you're the guy who promoted "objective slider art" wouldn't you make 00:35:904 (1,2,3) - shaped more distorted as the eerie background sound increase in volume?
i honestly think these are fine

00:56:593 (1,3,4) - I didn't expect the the 1/1 slider the spoon the two 3/4 slider, as you didn't with 00:55:214 (1,3,4) - & 00:57:973 (1,3,4) - ,
, like I said lots of individual logic not much macro logic, patterning seem like it's a linear picturesque images forcefully sowed together.
i disagree with this, these are completely normal.

01:03:835 - why not start spinner here to match the start of the vocal?
yea makes sense

01:06:248 (1,2,3,4,1,2) - making things parallel is not bad, but zig zag polygonal placement feels very disconnected with curvy blanketing wub streams, when both segment is in same section of the song, a flawed consistency that occurred very frequently for the next 20 seconds.
i dont think its a problem honestly

01:11:766 (1,2,3,4) - sudden uncanny moment obligatory complaint
okay

01:18:317 (2,1) - 01:21:766 (2,2,1) - THIS is what your map needs, a good amount of variation coupled with recognizable pattern within the uncanny angular relationship with each other

01:23:835 (2,1) - and we're back to sliders being randomly angled
yes

01:28:317 (1) - why symmetrical sliders when there's nothing special happening in the song coughkillmecough
agreed

another example of disconnection: 01:24:524 (2,3) - parallel blankets cool, 01:25:904 (2,4) - parallel blankets cool, nice increase scaling pattern, but I fail to see how they spatially correlate with each other thus making an obvious connection between two sounds. also wouldn't it be wrong grouping as the scale down in 01:25:904 (2,4) - to 01:26:593 (1) - is more apparent than 01:24:524 (2,3,2,4) - in terms of obviousness, shouldn't that be the place to copy parallel blanketing sliders?
maybe

01:31:766 (4,2,1) - this is what I call cluster fuck where angles didn't matter, the previous cluster fucks I didn't care for because it was mostly clear what you're clustering, here you mixed both straight and curved sliders which the straight part sticks out like a sore thumb cause they have no correlation what so ever, not even cascade, parallel, rotational symmetry, nothing.
agreed

01:44:610 (4,1) - like, what is this? you usually have micro reasoning for specific slider arrangement (even if poorly reasoned imo), this just screams "I ran out of ideas let me use another polygonal shape I haven't used at all in the past 2 minutes, trapezium looks nice", weak reasoning.
agreed

01:45:904 (2) - same stuff^
agreed

01:46:593 (4) - and something completely ordinary to represent a sound you used distorted sliders to represent through out the map
agreed

01:52:110 (2) - same^ variation done poorly and lazily imo
agreed

02:02:628 (3,4,5,6,1) - 02:03:317 (3,4,5,6,1) - switch patterning around, read below
i think its different tho

02:05:386 (3,4,5,6,1) - 02:06:076 (3,4,5,6,1) - same^ even if you argue it's done consistently under both context making it ok, but since it's a constant that you've been using unorthodox angles/space/shape to represent that sound, I suggest switch it.
ok i agree


02:08:145 (3,4,5,6,1) - make it ordinary^
ok i agree



02:16:162 (2,3,4,5,6,1,2,3,4,5,1,2,3) - lacking in aesthetic separation can makes the sudden introduction 3/4 sound a bit harder to read, change angles shape or what ever you do within the premise of your style.
ok ill nerf some ds

02:22:197 - 02:31:421 - is done pretty good, until 02:32:110 (3) - you introduced an clustered slider body as a lazy way to transition angles from 90 to 45 degree, instead of using an entire slider cluster like 02:25:214 (2,3,4,5,1) - and 02:26:593 (1,2,1) - which one has outward expanding pattern and one has a cascading effect, 02:32:110 (3,4) - this is lazy.
ok i agree



03:18:662 - from this point on I'm not going to say anything about angular relationship cause I think I illustrated why I think they are uncanny and poorly reasoned for the past 2 minutes

03:45:386 (1,1,1,1) - you're running out of ideas, and you're starting to add ideas you previously haven't implemented IN SIMILAR SECTION OF THE SONG DONT USE 03:07:110 (1,1,1,1,1,1) - TO JUSTIFY IT, IT'S IN DIFFERENT SECTION OF THE SONG
HELLO its a unique sound, they are unique only because of that, honestly

03:48:145 (1,1,1,1,1) - this is more justified than the last one but I would still suggest removing it
i dont think so

03:25:214 (2,3,4,1,2,3,4,5,6,1) - until this progressive triangular jump part I thought you don't know other jump patterns, good job you made appropriate jump patterns that correlate to repetitiveness of the song, yay, use more progressive patterns is what I'm trying to say, I've seen way too many zig zag in to polygonal/triangle jumps in the first 3 minutes it's kinda boring in terms of playing it.
ok

03:38:317 (1,1,2,3,4,1,1,2,3,1) - nice pattern and SV manipulation grouping I'll give you that


03:59:007 (2) - you're really really really running out of ideas. a polygonal whirl slider art, for the first time, in 4 minutes, it sticks out like a sore thumb again
ok i agree


04:25:904 (2,1,2,3,4,5,6,7,1,2,3,1) - just like the intro 00:22:110 (1,2,3,4) -, minimalism doesn't excuse inconsistent copy pasting and spatial relation
ok i agree


despite all the negativity, 01:59:697 (2) - these sliders that appear consistently is actually pretty good

If you're not happy with the map, then don't rank it, it's like a middle finger to those who appreciates the map and those who actually want this map to be ranked, you don't care but others do.
ok thanks for your work, i gonna dq it.
gonna apply tomorrow.
Okoratu
anime

hi-mey requested this
Topic Starter
hi-mei
im actually happy you stopped me, it could be another disaster for me
Ampiduxmoe
честно говоря, удивился, когда увидел, что ее квалифнули в таком виде
я никогда ни с кем не контактировал насчет маппинга, маппал в одиночестве сам для себя (лул) и поэтому не знаю как тут у вас что делается, так что не буду против если мой пост будет проигнорирован как бесполезный (хотя сам считаю, что это не так)
дальше напишу просто что-то вроде моего мнения, как это должно быть

SPOILER
мне не понравилась общая эстетика карты и местами флоу и однообразие паттернов. А таккже то, как делаются, переходы между элементами, поставленными вертикально/горизонтально и элементами, поставленными под углом ~45 град (о наклонах вроде упомяну ниже)
00:22:110 - по таким секциям с простой копипастой тебе уже расписали, 00:24:869 (1,2,3,1,2,3) - вот эти шесть прямо вообще ужасно смотрятся. Это к вопросу об эстетике.
00:49:697 (1,1) - эти слайдеры, взятые парой, мне нравятся. Но посмотри на это 00:50:386 (2,3,1) - как по мне, это и выглядит неоч, и мув на слайдере делается неестественный. Я бы сделал что-то вроде этого https://osu.ppy.sh/ss/8645129. Возможно субъективщина, но действительно спорные моменты стараюсь не трогать
00:59:697 (2) - этот слайдер скопипащен отсюда 00:48:662 - (да, да, ты немного изменил последний завиток), хотя саунды, на который они поставлены, звучат по-разному. 00:59:697 - отсюда идет более растянутый звук, так что 00:59:869 - тут можно поставить небольшой поворот через красную точку, а уже начиная отсюда 01:00:042 - закручивать
01:07:973 (2,3,4,5,6,7) - наверно имхота, но такие переходы в наклонах выглядят неоч. слайдер стоит вертикально, поэтому я бы стрим тоже сделал бы вертикальным. Мув будет более естественным и смотреться со следующим паттерном будет тоже лучше.
Бтв у тебя супермного элементов расположены чуть ли не по диагонали, что играется весьма странно и смотрится рандомно. Играть с наклонами надо аккуратно. Ты хрен где увидишь в ранкнутых картах слайдеры под 45 градусов, только в определенных отдельных паттернах вкупе с другими слайдерами и при переходах с постепенным изменением углов, в местах где это оправданно. Даже такую картинку слепил по юзанию наклонов в ранкед картах (а посмотрел я их очень много) https://puu.sh/tqxPO/505039c269.jpg
01:23:835 (2,1) - эти еще можно проигнорировать, но дальше будут очень странные(и эстетикой, и мувментом) слайдеры с рандомными красными точками, например 01:25:559 (1) - этот 01:45:904 (2) - или этот 01:52:886 (3,1) - или эти 03:18:662 (1) - или этот
01:41:852 (4,1) - я конечно понимаю, что бланкеты это круто, но зачем эти уродливые загибания на самых кончиках? Таких очень много, вот следом, например, идет 01:44:610 (4) -
01:46:593 (4,2) - про это уже писали, но я пожалуй тоже упомяну для убедительности. Такие моменты сразу чувствуются, как очень странные, потому что это самые простые изогнутые слайдеры на тех звуках, которые раньше ты маппил крутыми завитками. Зачем так? Да, как я уже писал, мапка однообразна, но так неестественно добавлять вариативности - удел новичков. Ищи другой путь сделать это, благо в осу возможностей для паттернинга слишком много. Сделай завитки не по прямой, как раньше, а по изогнутой линии, например.
01:59:697 (2) - почти идеально. попробуй сделать так, чтобы слайдерболл разворачивался на каждом сильном саунде, а саунды там стоят на кажом 1/3 тике. 01:59:812 - поворот 01:59:927 - поворот 02:00:042 - поворот
02:05:386 (3,4,5,6,1) - если бы ты не выбрал такую "концепцию" палкокарты, то тебе бы не пришлось настолько извращенскими способами пытаться ее разнообразить.
02:11:421 (2) - нагло скопипащенный слайдер отсюда 01:59:697 (2) - , хотя звуки, на которых они стоят, очень разные
02:12:110 (1,1,1) - если честно, из-за того что тут стоит на каждой ноте нк, я бы принял это за 1/3 стрим. Обычный 1/4, насколько я знаю, так не обозначают. 03:40:386 (1,1,1) - тоже самое 04:02:455 (1,1,1) - и это
02:48:317 (2,1) - кикслайдер некрасиво наезжает на предыдущий слайдер (да и на следующий тоже)
02:56:938 (1) - этому слайдеру очень нужен разворот на белом тике или ближе к нему 02:57:628 - , и опять же прислушайся к звукам и старайся на сильные делать разворот через красные точки, чтобы в полной мере передать трек
03:00:731 (1) - тоже самое, повороты не успевают за звуками
03:07:628 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - не знаю почему это сделано наипростейшими 1/2 палками, когда в треке звучат достаточно сильные тройки, замаппать которые бы соответствовало напряженному(имхо) билдапу
03:13:145 - я так понимаю уменьшение спейса тут идет от того, что шумы на фоне заглушаются. Однако отмечу, что войс(или что это) в этой же части становится более напряженным. Так что если уменьшать спейс, то не с такой скоростью.
04:03:835 (2,1) - нет, это так не работает. Если соединить два очень странных кривых слайдера бланкетом, лучше паттерн не станет.
04:29:352 (2,3) - очень непонятно какие звуки ты старался этими слайдерами выделить. Проигнорил три сильных саунда на фоне, при этом воткнул 3/4 слайдер с синего тика. Ни туда, ни сюда, как итог.
04:34:869 (2,3,4,5) - те же звуки, но сделал ты уже по-другому (и правильно)
04:40:386 (1,2) - опять та же проблема. Я так понимаю это для разнообразия в карте. Но нет, это не работает в лучшую сторону.
04:51:766 (3,4,5,6,1) - интуитивно вообще непонятно как ты переключаешься между звуками. Пропустил важные звуки, зато задел еле слышный. То, что эту секцию (04:49:697 (1,2,3,1,2,3) - ) ты пытаешься делать спокойной и это задумка, не будет оправданием, потому что следом идут два быстрых дабла, что сводит эту идею на нет. Сделать это как тут: 04:34:869 (2,3,4,5) - (только без реверса в конце офк) и будет идеально. Даблы не будут столь неожиданными и играться момент будет гораздо комфортнее.
04:56:593 (1,2,3) - ^
05:01:766 (4,5,6) - ^ и плюсом неоправданно используешь другую конструкцию для тех же саундов, это не ок

у меня всё, надеюсь поможет, т.к. все-таки хочется увидеть это в ранкеде и в нормальном виде.
и удачи с импрувом эстетики в твоих картах, а то очень уж бросается в глаза
<3
Topic Starter
hi-mei
ok so heres a list of what has been changed:
offset was changed from 42 to 37

00:13:835 (2) - made this slider more accurate
00:16:593 (1) - adjusted this one consequently
00:22:110 (1,2,3,4,1,2,3) - added some structure in these
00:30:386 (2) - adjusted this one
00:33:145 (1,2,3,4,1,2,3) - remade this section as well
00:38:662 (1) - adjusted the tail of it
01:03:835 - moved the spinner to vocals
01:06:248 (1) - changed the shape of it
01:11:766 (1) - shape
01:21:076 (2) - shape
01:23:835 (2,1) - shape
01:24:524 (2) - shape
01:25:559 (1) - shape
01:25:904 (2,4) - fixed blanket
01:25:904 (2,4,1,2) - blankets as well
01:28:317 (1) - shape
01:31:076 (1,2,3,4,1,2,1) - remap
01:33:576 (3,1) - shapes
01:34:869 (2) - shape
01:40:731 (1) - shape
01:44:869 (1) - shape
01:50:731 (2) - shape
01:50:386 (1) - shape
01:50:386 (1) - ^
02:01:076 (6) - ^
02:02:628 (3,4,5,6,1) - switched shape with 02:03:317 (3,4,5,6,1) -
02:05:386 (3,4,5,6,1) - switched shape with 02:06:076 (3,4,5,6,1) -
02:12:455 - removed curved sliders
02:32:110 (3) - shape
02:40:042 (1) - fixed shape
02:42:800 (2) - ^
02:51:076 (1) - ^
03:00:731 (1) - ^
03:07:110 (1,1,1,1,1,1) - fixed overlapping, not its not stacked
03:18:662 (1,2,3,4,5,6,1) - repatternized, moved around a bit
03:26:679 (3,1) - shape
03:35:904 (4,1) - changed angle
03:48:145 (1,1,1,1,1) - ^
03:59:007 (2) - shape
04:02:800 (1) - shape
04:03:835 (2,1) - ^
04:05:300 (3,1) - ^
04:06:507 (1,2) - ^
04:08:317 (1) - ^
04:12:455 (1) - ^
04:18:317 (2,1,2) - changed to cluster
04:20:386 (2,1) - ^
04:28:145 (3,4,5,6,7,1,2) - changed direction
04:45:559 (1) - remade into 3/4
04:46:938 - removed note, now its a reverse slider

also i probably forgot few flow angles/shapes but these are the major ones.
Topic Starter
hi-mei

Ampiduxmoe wrote:

честно говоря, удивился, когда увидел, что ее квалифнули в таком виде
я никогда ни с кем не контактировал насчет маппинга, маппал в одиночестве сам для себя (лул) и поэтому не знаю как тут у вас что делается, так что не буду против если мой пост будет проигнорирован как бесполезный (хотя сам считаю, что это не так)
дальше напишу просто что-то вроде моего мнения, как это должно быть

SPOILER
мне не понравилась общая эстетика карты и местами флоу и однообразие паттернов. А таккже то, как делаются, переходы между элементами, поставленными вертикально/горизонтально и элементами, поставленными под углом ~45 град (о наклонах вроде упомяну ниже)
00:22:110 - по таким секциям с простой копипастой тебе уже расписали, 00:24:869 (1,2,3,1,2,3) - вот эти шесть прямо вообще ужасно смотрятся. Это к вопросу об эстетике.
00:49:697 (1,1) - эти слайдеры, взятые парой, мне нравятся. Но посмотри на это 00:50:386 (2,3,1) - как по мне, это и выглядит неоч, и мув на слайдере делается неестественный. Я бы сделал что-то вроде этого https://osu.ppy.sh/ss/8645129. Возможно субъективщина, но действительно спорные моменты стараюсь не трогать
00:59:697 (2) - этот слайдер скопипащен отсюда 00:48:662 - (да, да, ты немного изменил последний завиток), хотя саунды, на который они поставлены, звучат по-разному. 00:59:697 - отсюда идет более растянутый звук, так что 00:59:869 - тут можно поставить небольшой поворот через красную точку, а уже начиная отсюда 01:00:042 - закручивать
01:07:973 (2,3,4,5,6,7) - наверно имхота, но такие переходы в наклонах выглядят неоч. слайдер стоит вертикально, поэтому я бы стрим тоже сделал бы вертикальным. Мув будет более естественным и смотреться со следующим паттерном будет тоже лучше.
Бтв у тебя супермного элементов расположены чуть ли не по диагонали, что играется весьма странно и смотрится рандомно. Играть с наклонами надо аккуратно. Ты хрен где увидишь в ранкнутых картах слайдеры под 45 градусов, только в определенных отдельных паттернах вкупе с другими слайдерами и при переходах с постепенным изменением углов, в местах где это оправданно. Даже такую картинку слепил по юзанию наклонов в ранкед картах (а посмотрел я их очень много) https://puu.sh/tqxPO/505039c269.jpg
01:23:835 (2,1) - эти еще можно проигнорировать, но дальше будут очень странные(и эстетикой, и мувментом) слайдеры с рандомными красными точками, например 01:25:559 (1) - этот 01:45:904 (2) - или этот 01:52:886 (3,1) - или эти 03:18:662 (1) - или этот
01:41:852 (4,1) - я конечно понимаю, что бланкеты это круто, но зачем эти уродливые загибания на самых кончиках? Таких очень много, вот следом, например, идет 01:44:610 (4) -
01:46:593 (4,2) - про это уже писали, но я пожалуй тоже упомяну для убедительности. Такие моменты сразу чувствуются, как очень странные, потому что это самые простые изогнутые слайдеры на тех звуках, которые раньше ты маппил крутыми завитками. Зачем так? Да, как я уже писал, мапка однообразна, но так неестественно добавлять вариативности - удел новичков. Ищи другой путь сделать это, благо в осу возможностей для паттернинга слишком много. Сделай завитки не по прямой, как раньше, а по изогнутой линии, например.
01:59:697 (2) - почти идеально. попробуй сделать так, чтобы слайдерболл разворачивался на каждом сильном саунде, а саунды там стоят на кажом 1/3 тике. 01:59:812 - поворот 01:59:927 - поворот 02:00:042 - поворот
02:05:386 (3,4,5,6,1) - если бы ты не выбрал такую "концепцию" палкокарты, то тебе бы не пришлось настолько извращенскими способами пытаться ее разнообразить.
02:11:421 (2) - нагло скопипащенный слайдер отсюда 01:59:697 (2) - , хотя звуки, на которых они стоят, очень разные
02:12:110 (1,1,1) - если честно, из-за того что тут стоит на каждой ноте нк, я бы принял это за 1/3 стрим. Обычный 1/4, насколько я знаю, так не обозначают. 03:40:386 (1,1,1) - тоже самое 04:02:455 (1,1,1) - и это
02:48:317 (2,1) - кикслайдер некрасиво наезжает на предыдущий слайдер (да и на следующий тоже)
02:56:938 (1) - этому слайдеру очень нужен разворот на белом тике или ближе к нему 02:57:628 - , и опять же прислушайся к звукам и старайся на сильные делать разворот через красные точки, чтобы в полной мере передать трек
03:00:731 (1) - тоже самое, повороты не успевают за звуками
03:07:628 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - не знаю почему это сделано наипростейшими 1/2 палками, когда в треке звучат достаточно сильные тройки, замаппать которые бы соответствовало напряженному(имхо) билдапу
03:13:145 - я так понимаю уменьшение спейса тут идет от того, что шумы на фоне заглушаются. Однако отмечу, что войс(или что это) в этой же части становится более напряженным. Так что если уменьшать спейс, то не с такой скоростью.
04:03:835 (2,1) - нет, это так не работает. Если соединить два очень странных кривых слайдера бланкетом, лучше паттерн не станет.
04:29:352 (2,3) - очень непонятно какие звуки ты старался этими слайдерами выделить. Проигнорил три сильных саунда на фоне, при этом воткнул 3/4 слайдер с синего тика. Ни туда, ни сюда, как итог.
04:34:869 (2,3,4,5) - те же звуки, но сделал ты уже по-другому (и правильно)
04:40:386 (1,2) - опять та же проблема. Я так понимаю это для разнообразия в карте. Но нет, это не работает в лучшую сторону.
04:51:766 (3,4,5,6,1) - интуитивно вообще непонятно как ты переключаешься между звуками. Пропустил важные звуки, зато задел еле слышный. То, что эту секцию (04:49:697 (1,2,3,1,2,3) - ) ты пытаешься делать спокойной и это задумка, не будет оправданием, потому что следом идут два быстрых дабла, что сводит эту идею на нет. Сделать это как тут: 04:34:869 (2,3,4,5) - (только без реверса в конце офк) и будет идеально. Даблы не будут столь неожиданными и играться момент будет гораздо комфортнее.
04:56:593 (1,2,3) - ^
05:01:766 (4,5,6) - ^ и плюсом неоправданно используешь другую конструкцию для тех же саундов, это не ок

у меня всё, надеюсь поможет, т.к. все-таки хочется увидеть это в ранкеде и в нормальном виде.
и удачи с импрувом эстетики в твоих картах, а то очень уж бросается в глаза
<3
я не знаю какую версию карты ты модил, но я обновил эту часа полтора назад

в любом случае, я поменял почти всё что ты выделил
насчет кружевных слайдеров - если я буду вносить вариации в их конструкцию, это поломает тактильное ощущение геймплея, когда челвоек не будет понимать на какой скорости и когда слайдер будет замедлен а когда нет.
если я сделаю как ты сказал, а я об этом думал еще до того как получил бабл, то эти слайдеры станут неракабельны, ибо нельзя будет точно предсказать как они работают.
я даю плеерую понять как это работает еще с самого начала на медленной скорости:
00:48:662 -
дальше я не собирают менять их, ведь от этого потеряется вся эстетика карты.

translation: already fixed most of indicated stuff before that mod.
Ampiduxmoe

hi-mei wrote:

Ampiduxmoe wrote:

честно говоря, удивился, когда увидел, что ее квалифнули в таком виде
я никогда ни с кем не контактировал насчет маппинга, маппал в одиночестве сам для себя (лул) и поэтому не знаю как тут у вас что делается, так что не буду против если мой пост будет проигнорирован как бесполезный (хотя сам считаю, что это не так)
дальше напишу просто что-то вроде моего мнения, как это должно быть

SPOILER
мне не понравилась общая эстетика карты и местами флоу и однообразие паттернов. А таккже то, как делаются, переходы между элементами, поставленными вертикально/горизонтально и элементами, поставленными под углом ~45 град (о наклонах вроде упомяну ниже)
00:22:110 - по таким секциям с простой копипастой тебе уже расписали, 00:24:869 (1,2,3,1,2,3) - вот эти шесть прямо вообще ужасно смотрятся. Это к вопросу об эстетике.
00:49:697 (1,1) - эти слайдеры, взятые парой, мне нравятся. Но посмотри на это 00:50:386 (2,3,1) - как по мне, это и выглядит неоч, и мув на слайдере делается неестественный. Я бы сделал что-то вроде этого https://osu.ppy.sh/ss/8645129. Возможно субъективщина, но действительно спорные моменты стараюсь не трогать
00:59:697 (2) - этот слайдер скопипащен отсюда 00:48:662 - (да, да, ты немного изменил последний завиток), хотя саунды, на который они поставлены, звучат по-разному. 00:59:697 - отсюда идет более растянутый звук, так что 00:59:869 - тут можно поставить небольшой поворот через красную точку, а уже начиная отсюда 01:00:042 - закручивать
01:07:973 (2,3,4,5,6,7) - наверно имхота, но такие переходы в наклонах выглядят неоч. слайдер стоит вертикально, поэтому я бы стрим тоже сделал бы вертикальным. Мув будет более естественным и смотреться со следующим паттерном будет тоже лучше.
Бтв у тебя супермного элементов расположены чуть ли не по диагонали, что играется весьма странно и смотрится рандомно. Играть с наклонами надо аккуратно. Ты хрен где увидишь в ранкнутых картах слайдеры под 45 градусов, только в определенных отдельных паттернах вкупе с другими слайдерами и при переходах с постепенным изменением углов, в местах где это оправданно. Даже такую картинку слепил по юзанию наклонов в ранкед картах (а посмотрел я их очень много) https://puu.sh/tqxPO/505039c269.jpg
01:23:835 (2,1) - эти еще можно проигнорировать, но дальше будут очень странные(и эстетикой, и мувментом) слайдеры с рандомными красными точками, например 01:25:559 (1) - этот 01:45:904 (2) - или этот 01:52:886 (3,1) - или эти 03:18:662 (1) - или этот
01:41:852 (4,1) - я конечно понимаю, что бланкеты это круто, но зачем эти уродливые загибания на самых кончиках? Таких очень много, вот следом, например, идет 01:44:610 (4) -
01:46:593 (4,2) - про это уже писали, но я пожалуй тоже упомяну для убедительности. Такие моменты сразу чувствуются, как очень странные, потому что это самые простые изогнутые слайдеры на тех звуках, которые раньше ты маппил крутыми завитками. Зачем так? Да, как я уже писал, мапка однообразна, но так неестественно добавлять вариативности - удел новичков. Ищи другой путь сделать это, благо в осу возможностей для паттернинга слишком много. Сделай завитки не по прямой, как раньше, а по изогнутой линии, например.
01:59:697 (2) - почти идеально. попробуй сделать так, чтобы слайдерболл разворачивался на каждом сильном саунде, а саунды там стоят на кажом 1/3 тике. 01:59:812 - поворот 01:59:927 - поворот 02:00:042 - поворот
02:05:386 (3,4,5,6,1) - если бы ты не выбрал такую "концепцию" палкокарты, то тебе бы не пришлось настолько извращенскими способами пытаться ее разнообразить.
02:11:421 (2) - нагло скопипащенный слайдер отсюда 01:59:697 (2) - , хотя звуки, на которых они стоят, очень разные
02:12:110 (1,1,1) - если честно, из-за того что тут стоит на каждой ноте нк, я бы принял это за 1/3 стрим. Обычный 1/4, насколько я знаю, так не обозначают. 03:40:386 (1,1,1) - тоже самое 04:02:455 (1,1,1) - и это
02:48:317 (2,1) - кикслайдер некрасиво наезжает на предыдущий слайдер (да и на следующий тоже)
02:56:938 (1) - этому слайдеру очень нужен разворот на белом тике или ближе к нему 02:57:628 - , и опять же прислушайся к звукам и старайся на сильные делать разворот через красные точки, чтобы в полной мере передать трек
03:00:731 (1) - тоже самое, повороты не успевают за звуками
03:07:628 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - не знаю почему это сделано наипростейшими 1/2 палками, когда в треке звучат достаточно сильные тройки, замаппать которые бы соответствовало напряженному(имхо) билдапу
03:13:145 - я так понимаю уменьшение спейса тут идет от того, что шумы на фоне заглушаются. Однако отмечу, что войс(или что это) в этой же части становится более напряженным. Так что если уменьшать спейс, то не с такой скоростью.
04:03:835 (2,1) - нет, это так не работает. Если соединить два очень странных кривых слайдера бланкетом, лучше паттерн не станет.
04:29:352 (2,3) - очень непонятно какие звуки ты старался этими слайдерами выделить. Проигнорил три сильных саунда на фоне, при этом воткнул 3/4 слайдер с синего тика. Ни туда, ни сюда, как итог.
04:34:869 (2,3,4,5) - те же звуки, но сделал ты уже по-другому (и правильно)
04:40:386 (1,2) - опять та же проблема. Я так понимаю это для разнообразия в карте. Но нет, это не работает в лучшую сторону.
04:51:766 (3,4,5,6,1) - интуитивно вообще непонятно как ты переключаешься между звуками. Пропустил важные звуки, зато задел еле слышный. То, что эту секцию (04:49:697 (1,2,3,1,2,3) - ) ты пытаешься делать спокойной и это задумка, не будет оправданием, потому что следом идут два быстрых дабла, что сводит эту идею на нет. Сделать это как тут: 04:34:869 (2,3,4,5) - (только без реверса в конце офк) и будет идеально. Даблы не будут столь неожиданными и играться момент будет гораздо комфортнее.
04:56:593 (1,2,3) - ^
05:01:766 (4,5,6) - ^ и плюсом неоправданно используешь другую конструкцию для тех же саундов, это не ок

у меня всё, надеюсь поможет, т.к. все-таки хочется увидеть это в ранкеде и в нормальном виде.
и удачи с импрувом эстетики в твоих картах, а то очень уж бросается в глаза
<3
я не знаю какую версию карты ты модил, но я обновил эту часа полтора назад
когда начал писать пост, стояла латест пендинг версия
Но даже так, о чем я писал, все еще остается в силе, потому что твой фикс задел только два пункта
но если ты не согласен с остальным ~20 пунктами, то окей, я на кудосу особо не претендую
Topic Starter
hi-mei
ну я могу по пунктам расписать, ты не особо понимакшь как бы... почему я сделал так и не иначе
напиши мне в игре если тебе нужно объяснение
squirrelpascals
02:50:640 (1,1) - you need to get rid of this overlap on the reverse arrow of 02:51:071 (1) -

if i can catch you in another irc to go over some details about the changes you made that would be great, some of your changes can be improved on further


EDIT: After further progression of this whole supporter tag drama I'm not interested in helping you push this map any further. Greo and I weren't expecting to receive any supporter tag in the first place, and while I do appreciate the tag, it was unnecessary and made us look bad in the end. Also after seeing the mean things you said to Kynan that really puts a bad taste in my mouth. I was going to stand by the fact that I liked this map but after seeing what had happened recently I don't in any way support that sort of behavior.

Gl with rank I guess
Joe Castle
hey guys, im gay
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