replies
RedSky764 wrote:
I don't mean to sound nitpicky here, but this is literally the only thing I found so far that seems off! Great job on that!
00:14:337 that slider moves way faster than any other, and it's a little unexpected. It's also odd that nothing really important is happening there in the song, just the introduction to the next section. It's a little strange, and kind of makes players expect the main part of the song to go faster than the first part, because that slider moved faster. Instead, the rest of the song is the same as the first part, so it's a bit confusing.
Again, just commenting on it because that's the only thing i can see that's even the slightest bit awkward / confusing.
Great beatmap! this is actually intentional to give emphasis to the clapping sound in the music. thanks for the concerns and kind words though!
Net0 wrote:
M4M on that Bn queue thing, you didn’t mod my map but I’m suppose to mod this, interesting.don't worry I got a mod from another dude :S[General]
- Remove countdown and widescreen in all diffs. done
[Easy]
- Not a fan of how you applied finishes here; 00:14:590 -/00:15:790 -/00:16:476 - . Using the same hitsound for different stuff imo is not a good idea, since here 00:14:590 (1) – you have cymbal crash on hitsounds to add more emphasis to the main transition even tho there’s not cymbal on the song, adding another here 00:15:790 –with a non-clickable object seems like using the same hitsound for a totally opposite purpose in a small amount of time. actually i wanted to use the finish to bring emphasis to the trumpets since they're also equally as loud as the cymbals in my opinion
- Don’t you think that 00:46:304 (3) – should somewhat a bit different compared to 00:44:590 (1,2) - ? Maybe considering the value you put in aesthetics it could not fit the pattern, but making 3 with a different shape (maybe a straight slider) can help you represent more of the song, even considering the flow contrast presented in 3 in opposition to 1->2 moviment. good idea; changed the shape
- Remove green line here? 00:57:704 -
- Really weird gap here 01:14:933 (1,2) - . You connected all transitions from white to red polarity so far in this easy diff with sliders ends, why change that here if you can end the slider 01:14:933 (1) – on the next red tick instead 01:15:790 - . fixed
- Just a suggestion, but this 01:22:990 (1,2) - looks and plays more simple if they’re symmetrically flipped on horizontal. Like this they're going to play the same regardless; this is largely down to visual preferencehttps://osu.ppy.sh/ss/8550567
[Normal]
- Stack+DS 00:02:076 (3,4) – got it above your usual spacing fixed
- Same 00:06:876 (2,3) – but in this case lowered your spacing. Yeah look again at most of the 1/2 stacks and check spacing i need to remember to check these with stacking view xd
- Can you add a hitsound here 00:30:190 -? Like a soft-whistle of some sort. Having the clickable object with no hitsound and reverse 00:30:533 - and slider end 00:30:876 –with strong ones makes it off with the rhythm. don't really think hitsounding this note is all that needed
- I’m not sure about ignoring the vocals here 00:35:161 - ~ 00:35:847 -. They are part of the transition and really have emphasis on the song. i do this to give a focus on the drums
- Same green line in easy diff 00:57:704 -, not sure why this is here. i used the extra as a template when creating new diffs lol
Naotoshi wrote:
[extra]
00:04:304 (2) - circle+slider for vocals? agre
00:09:618 (2,3,4) - tbh its kinda weird 2 hav a bunch of clicks on pretty inaudible piano compared to on vcals, why not a repea slider? also agre
00:11:161 (2,1) - bad blanket should be better now
00:12:446 (1) - 00:13:904 - ? k; also added a 5% volume here since the sound isn't really that loud
00:16:904 (4) - add a hitsound so it sounds less overmapped? removed altogether
00:19:218 (3) - a weird shaped slider would be cool largely down to visual preference; i don't see the need to change this
00:22:646 (6,7,1,2,3) - shdnt u change directions for this pattern i kind of like the current movement pattern here though :/
00:45:104 (2,3,4,5,6,7) - this is like 2x the ds it should be like the instruments r really quiet lol nerfed it a bit
00:48:189 (3) - offbeat 1/2 slider for vocal? since this is a calmer section i wanted to reflect that by going with a simpler rhythm; current set up is also pretty well synced with the drums imo so i'd like to keep it as a 1/1 slider
01:19:389 (2,3) - ehh dont really like the random overmapped fullscreen jump xD how about a slider? sure
[normal]
00:57:789 (7,8,1) - weird not to nc on 7 i think nced 00:56:932 (5) - instead
yea
ok get some other mods and sp looool
Tarrasky wrote:
sup
GeneralExtra
- Metadata looks ok
- Ok i think everyone (except xxdeathx) is finish the spin in 00:13:818 - instead of 00:13:904 - and i dont know the reason, imo the drum song stops after 00:13:904 - and for me the 00:13:818 - isn't intense enough for stop the spin (at least 00:13:904 - is more intense imo)
- 00:12:446 (1) - for me looks better finish the spin in 00:13:904 -, is more intense than 00:13:818 -
- 00:35:161 - 00:35:846 - In my opinion this moment can be mapped, maybe with a 1/1 slider with reversearrow, dont know for me the vocal can be clearly mapped, you may disagree i want to bring emphasis to the pause in the drums here, which is why i chose not to map this part
- 00:40:304 (4,1) - I think this can be more spaced, for me looks good do a emphasis (like in 00:40:989 (2,3) -, one tip can be you try ctrl + g in 00:40:132 (3,4) - sometimes i think using lower spacing like this can actually help to bring more emphasis to a sound; since everything else is so spaced out around it, the spacing decrease from 4->1 is what brings out the emphasis to the sound
Komore wrote:
mod for ticket from your q
extra
00:09:961 (4) - this is kinda overmapped, that sound is pretty inaudible changed this from another mod
00:16:904 (4) - this feels a bit overmapped as well fixed
00:24:189 (1) - finish maybe? tried, but it doesn't really sound right to me s:
00:26:761 (1) - maybe 1/1 slider instead to follow vocals? seems like a good spot don't want to ignore kick on downbeat
00:40:989 (2) - maybe move somewhere to x=286 y=37? bcz sound here is stronger than 00:41:161 (3) - but spacing here doesnt really show that moved somewhere else but there is more emphasis now
00:49:904 (2,3) - 1/2 slider fits much better tbh i disagree; there are three distinct sounds from the high-pitched xylophone thing, so three circles is more appropriate imo
01:04:646 (3,4) - move a bit to the right? so visual spacing between 01:03:961 (1,2,3) - would be better ok
01:11:846 (5,6) - this spacing is huge a bit, also bcz of not very smooth flow 01:12:018 (6,1) - here this place plays a bit uncomfortable mistake on my part; fixed
01:16:818 (3) - this shape doesnt really fit your style tbh.. also its not the best idea to introduce new sliders in the last 20 secs of the map i think it's largely down to visual preference; i think it should be fine for the most part since it's not like the slider shape has a huge impact on movement/flow in this case
Einja wrote:
there's a season 2 wtf ya came out this season
Akitoshi wrote:
m4m thingy from ur queue
EasyNormal
- 00:24:189 (2) - try 2 circles to emphasize those strong drums? and i rather put slider at 00:25:561 (1,2) - 00:28:304 (1,2) - instead for entering calm section for a moment agreed
Extra
- 00:04:818 (3) - trim it to 1/1 and add circle at 00:05:332 - ? so it can be somewhat identical with 00:02:075 (3,4,5) - on vocal rhythm sure
- 00:04:818 (3) - ^ i think you meant 00:07:561 (4) - lol. anyways i want to leave this one alone because i don't want the 1/2 density being too dense at the beginning
- 01:23:504 (2) - maybe consider to put single circle instead as u never had three 1/2 slider in a row it was actually that originally but it didn't feel right due to how all the drums are emphasized so i made it a slider instead
solid set, goodluck!
Add edgy diffnamesaving it for the full size so i don't have to deal with stupid metadata conflicts- 00:11:161 (2,1) - nazis on parallel thingy
- 00:30:361 (1,2,3,4) - this would be great if u had more spacing like equal to 00:27:789 (1,2,3) - but looks already cornered so wwwwww actually 00:30:361 (1,2) - and 00:30:704 (3,4) - have slightly different sounds to them which is why the 2->3 spacing is different
- 00:56:932 (4) - add hitsound? normal sampleset
- 01:20:075 (1) - nc looks kinda unnecessary w nc is to give players notice that this is 3/4 slider since it's round but i might change it if more people bring it up
Firis Mistlud wrote:
New season of new game > more girl's socks to sniff :p[Extra]
Is that you wkyik no this is doormat
- 00:32:418 (1,2) - maybe turn into a slider feels better when it comes to following the vocals imo, they sound more like a long vocal in 00:32:418 (1) - and another part of vocal on 00:32:761 (3) - , which makes this vocal note stronger that xylophone-sounding instrument places emphasis on where each part is clickable in this combo so i don't think a 1/2 slider is the better choice since it'll take away that emphasis
- 00:43:218 (1) - minor, but this slider isn't really supporting anything aesthetically, especially when it comes to contrasting with 00:43:904 (3) - , maybe have the longer slider parallel with 00:43:904 (3) - might work, yet it also give stronger feedback on 00:43:218 (1) - by flow not bad
- 00:46:304 (1,2,3,4) - maybe just me, but i feel those 4 notes is much more stronger than 00:45:104 (2,3,4,5,6,7) - , but judging the distance of the jump, the jump on 00:45:104 (2,3,4,5,6,7) - cover those 4 stronger notes, making 00:46:304 (1,2,3,4) - doesn't got enough emphasis than it supposed to be D: increased spacing a bit, but the contrast is kind of the point in order to bring more emphasis to the difference in music
Sorry for bad mod orz, this map is too great
My map for mod: https://osu.ppy.sh/s/596487
Feel free to call me back if you wish me to bump this map to 12SP so you can find naotoshi for bubble
SnowNiNo_ wrote:
m4m
- [Extra]
- 00:20:675 (3) - i think the note is unnecessary here, since there are no sound here so it plays pretty weird fixed from another mod
- 00:46:304 (1,2,3,4) - spacing should be increased to emphasized the intense snare sound explained in another mod, but also increased a bit
- 00:48:532 - i think ur rhythm choice isnt the best here, since the sound here should be clickable, and u miss a vocal at 00:48:361 - , try this https://puu.sh/wLIXK/13441a1f15.jpg, and same 00:50:246 - also explained in another mod; i wanted this section to have simpler patterning due to the calmer section
- 00:52:475 (6,7) - increased spacing for emphasis spacing is already pretty big here; since this is a transition spot between the actual buildup and the calmer section i think going any bigger might be too jarring and out of place
- 00:55:389 (7,1) - emphasis more on the cymbol sound? agree here though
- 00:56:932 (4) - ill NC this for consistent and emphasis the vocal, and add a normal sampleset for the drum sound also agree
- 01:00:875 - a slider is enough here, since there is no sound at 01:01:046 - so a note here plays pretty weird there's actually a sound on backup instruments here so i don't think it's too out of place
- 01:07:904 - it seems like ur emphasis the drum sound here, but the drum sound here should be mapped like this https://puu.sh/wLJeY/2a7f72d9bf.jpg instead this spot is actually where the drum emphasis ends. plus i don't think the sound on the downbeat is that strong so i opted to skip over it
- [Normal]
- 00:15:789 - how about http://puu.sh/wLJSj/874709a4c7.jpg, express better to music imo i don't want 1/2 density to be so high this early in the map so i opted to have a 1/1 gap
- 00:36:018 (6) - 2 notes here instead is better to express the snare sound at 00:36:189 - don't want to put 1/2 stack underneath the long pause
- 00:39:789 (2) - isnt this suppose to be at 00:39:618 - lol, this isnt expressing anything rn piano note
- [Easy]
- G
Yamicchi wrote:
Please come soon ; ;
[General]
• Ewww small res BG 1366x768 isn't small res :/
[Easy]
• 00:51:789 (3,4) - imo ctrl+g express the vocal better agree
• 00:57:789 (3,4) - 01:08:761 (3,4) - Having these circles makes 00:58:475 (1,2) - kinda weak, as I think the emphasis should be focus on the "Step by Step" tho. Just a slider would do tried with slider, but i think i prefer emphasizing the "mankai" with circles over slider. change in the movement direction was used to emphasize the "step by step" instead
• 01:01:904 (3,5) - The 2 sliders are pretty close to each other, therefore new players might easily skip (4) and go straight to (5) tho. Something like 00:01:561 (2,3,4) - would work. i don't think beginners will have any trouble misreading this. the sliderpaths guide the players towards the (4) and i'm pretty sure they'll be able to see the incoming (4) anyways
• 01:25:904 - Should have a circle here, then a slider, as usual, strong beat should be clickable normally i would agree, but because there is a 2/1 gap between here and last note i think it's okay to start the spinner on the strong sound instead
[Normal]
• 00:07:046 (3,4) - Flow is kinda weird, feels like there's a glitch between (3) sliderend and (4) slider head. Might wanna adjust it a bit? should be better now
[Extra]
• 00:04:304 (2) - Same thing as I said in Gaia's diff, why not 1/2? fixed from previous mod
• 00:27:789 (1,2,3) - Eventho it's to emphasize the rhythm, I think you should lower the spacing just a bit. Huge spacing so sudden like this is not really suitable for calm section "huge" spacing was kind of the point to bring emphasis that these sounds are different
Rank now lemme farm some pp thanks
Aeril wrote:
i promise i didnt fall asleep for 12 hours after saying i would take a quick nap...
bcz ur a bnborboy and u were one of the maps to do[Extra]this totally wouldve been done like 2 hours earlier if i didnt get distracted by doggo xd[Normal]
- 00:30:361 (1,2,3,4) - i think these should have atleast slightly larger spacing than they are now. they kinda stand out right there with change in flow but not really by much considering the very next pattern changes flow midway through with even larger spacing. pretty difficult to increase spacing here due to the constraints of the current patterning of everything else before it. however, i think the change in flow is enough to emphasize change in sounds.
- 00:46:304 (1,2,3,4) - i think you should add a whistle sample set to all of these as it does have the big drum in the bg too ok
- 00:53:504 (4,5,6,7) - i think it would be nice if you decreased spacing on this by quite a bit and 00:54:875 (4,5,6,7) - this one by a little bit to match the build up a little better as rn its just really large to even larger lo. i do like how you change the type of flow each time tho the explosive spacing increase from the previous part is kind of the point i wanted to drive here; there's a really sudden shift in the music where it goes from all calm and quiet to bombastic and loud, so the spacing is also done this way to reflect that
- 01:00:361 (3) - tbh when i first played this i though this was going to be at the bottom going up to increase emphasis on the next 3 notes, but then it wasnt so i did this weird little jiggle motion. as it is now it just follows flow i kind of prefer the current motion though s: if anything i think making this play from bottom going up creates more awkward movement since the momentum between 2->3->4 would play all funky (2->3 is large spacing so momentum is built up; 3->4 is small spacing so player would have to quickly decelerate in order to lose all that momentum, which to me doesn't seem appropriate for this part of the music)
- 01:11:332 (3) - same thing with this one read the above because long explanation
- 01:16:818 (3) - ngl, this reminds me of - _ - ? i don't get it..
[Easy]
- 00:14:589 (1,2,3,4,5,6) - i think a rhythm like https://puu.sh/wLQ1u/efc0428590.png might be better because you miss out on a triple 00:15:446 - here and 00:15:789 (4) - this sounds more like a held note then the previous one the pause created by the 1/1 gap in between the (3)
and (4) sounds even worse than what the current rhythm set up is, imo. the trumpet sound is help for a quarter note (white tick to white tick) from 00:15:275 - so having it be cut short like that just sounds really off- 00:46:646 (5) - maybe change this to 2 hit circles because emphasis? i like that
- 00:39:789 (2) - i think this is mapping the vocal end but it sounds not right when playing because 00:39:104 (1) - the ending of this sounds like it hits the end of the vocals instead, 00:39:789 (2) - maybe move this to the next white tick? there's a really emphasized piano note here so i think rhythm should be ok
- 01:09:789 (2,3,4,5,6) - excuse me, 00:58:818 (2,3,4,5,6) - did you just copy paste this and move it down to fit lo LOL didn't even notice this. just a coincidence. don't feel the need to change it either; i think the differences are subtle enough for them to be distinct from each other
- 00:51:789 (3,4) - i think ctrl g the rhythm would be better here as 00:52:475 - this is start of different phrase applied from another mod
- 00:57:789 (3,4) - i think changing this to a 1/1 slider would be better as theyre part of the same word and would increase emphasis on 00:58:475 (1,2) - as they would be the only hit circles. tried it but it doesn't really feel as impactful as two circles to me. i think the change in direction is enough to give emphasis to 00:58:475 (1,2) -
Underforest wrote:
map is too good to mod so gonna leave 3 stars for 12sp
gl owo thanks!
thanks everyone! also updated video and mp3, so redownload is necessary