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Skillet - Awake And Alive

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HellDawn
Can you delete my diff.

SPOILER
Your message is too short.
NotShinta
IIIIIIIII'M
FEELIN' ALIIIVE, AGAIN
ALIIIVE, AGAIIIIN

General:
- With HellDawn gone, for some reason, you're missing an Easy to finish off the mapset. I suggest you make/get one for a lovely full mapset.
- The 'And' in the title would look much better uncapitalised. In addition, that's how most sources capitalise it.
- For some reason, I feel that the dark combo colours blend in with the background quite a bit. Consider lightening them up.
- Also consider tick rate 2, as it fits most 1/2 songs apparently and something about HP drain. What works for you.
- "Awake" doesn't need to go in tags, as it's already in the title.
- I think each difficulty works better without countdown. In fact, your current start points on your difficulties seem a bit weird, as in nothing comes into the music at that point like guitars or vocals.

Crazy:
00:21:147 (2) - Perhaps move two grids left for symmetry/consistent spacing in this combo.
00:52:647 (1) - In my opinion, a finish on the start of this works nicely.
01:00:897 (4) - This 0.3x drop in spacing could be confusing, and be confused for starting on a blue tick. You might want to fix this.
01:01:647 (1) - I think there's enough emphasis on this to warrant another finish.
01:07:647 - Drag this break to here, it's much nicer and the other difficulties start the break here.
01:28:834 (6) - To me, this feels like it should be 1/2 earlier; with the hitcircle that is 1/2 before this slider now where the slider ended. This fits to the guitar and vocals more. Oh, and fix spacing as a result, of course.
01:46:647 (1) - Deja vu, but a finish would be lovely on the start of this slider. And a whistle on 01:48:334 (4).
02:00:147 (1) - Once again, I expected a finish here. As with 02:01:647 (1). (In fact, you get the idea, do the same things for the last chorus as well, please. They just sound so satisfying.)
02:36:897 (1) - I recommend adding a finish with maaaybe a whistle on top to epically start the solo. Which I still think you should map a bit of.
- You might want to map each of the 'WAKING UP' refrains differently (02:07:740, 03:16:647). People might not like the repetitiveness at these points and it would be nice if you did something subtly different like different, nice slider shapes.

BounceBabe's Hard:
- I find it odd that there's significantly more 1/4 in this difficulty than there is in the harder difficulty of the mapset. Especially since the 1/4 seems to be mostly random with no calling in the music.
00:34:459 (6,7,8,9) - This spacing is strange compared to previously in the combo, and looks like it should be spaced like 1/4s. I recommend you space this similarly to the rest of the combo, personally.
01:43:647 (1,2,3,4,5,6) - This whole combo is some of the most confusing spacing I've seen in a recent beatmap, I'm afraid. I'd appreciate it if you made this more consistent and readable, as nothing seems to call for this jumpy spacing.
- These were the major problems that stuck out at me. I could nitpick this more, but your reaction to Aleks discourages me :P. I'm not sure I like the sudden 1/2 overlaps, but they could work almost like stacks. Good work!

Normal:
- Going 'backwards' in a pattern (e.g. 00:23:772 (1), 01:03:522 (5)) might be difficult to read for lower difficulty players and would be more appropiate more straightforward. It wouldn't be as bad if you got an Easy, though. <3.
00:43:647 (1) - An object 2/1 after a spinner at around this BPM on an easiest difficulty may be considered a bit difficult; many lower difficulty players might need more time to recover with some spinning styles. The same goes for 01:43:647 (1), 02:07:647 (1) and
03:16:647 (1), of course.
01:03:897 (6) - I think this would look nicer if it were a few grids down, so it forms a sort of more equal triangle with 01:02:772 (3,4), really.
01:52:647 (2,3) - Add whistles?
02:00:522 (8) - I really wouldn't recommend stacking under slider ends in a Normal or Easy; they can be very difficult to read. And bastards on Hidden, but that's irrelevant.
02:00:897 (9) - Add a finish on the end?
02:03:897 (6) - For a more equal combo, consider moving this a grid up.

You're showing some promise here. Good luck! And good song choice, by the way. And mapping.
Topic Starter
Wisakedjak

NotShinta wrote:

IIIIIIIII'M
FEELIN' ALIIIVE, AGAIN
ALIIIVE, AGAIIIIN

General:
- With HellDawn gone, for some reason, you're missing an Easy to finish off the mapset. I suggest you make/get one for a lovely full mapset. Sure, i will make.
- The 'And' in the title would look much better uncapitalised. In addition, that's how most sources capitalise it.
- For some reason, I feel that the dark combo colours blend in with the background quite a bit. Consider lightening them up. Fix'd
- Also consider tick rate 2, as it fits most 1/2 songs apparently and something about HP drain. What works for you.
- "Awake" doesn't need to go in tags, as it's already in the title. Fix'd
- I think each difficulty works better without countdown. In fact, your current start points on your difficulties seem a bit weird, as in nothing comes into the music at that point like guitars or vocals.

Crazy:
00:21:147 (2) - Perhaps move two grids left for symmetry/consistent spacing in this combo. Fix'd
00:52:647 (1) - In my opinion, a finish on the start of this works nicely. Fix'd
01:00:897 (4) - This 0.3x drop in spacing could be confusing, and be confused for starting on a blue tick. You might want to fix this. Fix'd
01:01:647 (1) - I think there's enough emphasis on this to warrant another finish. Fix'd
01:07:647 - Drag this break to here, it's much nicer and the other difficulties start the break here. Fix'd
01:28:834 (6) - To me, this feels like it should be 1/2 earlier; with the hitcircle that is 1/2 before this slider now where the slider ended. This fits to the guitar and vocals more. Oh, and fix spacing as a result, of course. Fix'd
01:46:647 (1) - Deja vu, but a finish would be lovely on the start of this slider. And a whistle on 01:48:334 (4). Fix'd
02:00:147 (1) - Once again, I expected a finish here. As with 02:01:647 (1). (In fact, you get the idea, do the same things for the last chorus as well, please. They just sound so satisfying.) Fix'd
02:36:897 (1) - I recommend adding a finish with maaaybe a whistle on top to epically start the solo. Fix'd Which I still think you should map a bit of.
- You might want to map each of the 'WAKING UP' refrains differently (02:07:740, 03:16:647). People might not like the repetitiveness at these points and it would be nice if you did something subtly different like different, nice slider shapes. Fix'd

Normal:

All fixed.

- Going 'backwards' in a pattern (e.g. 00:23:772 (1), 01:03:522 (5)) might be difficult to read for lower difficulty players and would be more appropiate more straightforward. It wouldn't be as bad if you got an Easy, though. <3.
00:43:647 (1) - An object 2/1 after a spinner at around this BPM on an easiest difficulty may be considered a bit difficult; many lower difficulty players might need more time to recover with some spinning styles. The same goes for 01:43:647 (1), 02:07:647 (1) and
03:16:647 (1), of course.
01:03:897 (6) - I think this would look nicer if it were a few grids down, so it forms a sort of more equal triangle with 01:02:772 (3,4), really.
01:52:647 (2,3) - Add whistles?
02:00:522 (8) - I really wouldn't recommend stacking under slider ends in a Normal or Easy; they can be very difficult to read. And bastards on Hidden, but that's irrelevant.
02:00:897 (9) - Add a finish on the end?
02:03:897 (6) - For a more equal combo, consider moving this a grid up.

You're showing some promise here. Good luck! And good song choice, by the way. And mapping. Ty~
BounceBabe
~~~~~~~~~~~~~~~~~~~

Well then.. tiny changes

~~~~~~~~~~~~~~~~~~~
HellDawn
Seninle sonra konusucam
Edit: Combo colour lar degistir.

Download: Skillet - Awake And Alive (XavierJones) [HellDawn's Easy].osu
Vergence
Sorry, for some reason, I can't dl your map
:/
Sorry~
123123123
Miya
Hello XavierJones.. thx for request.. :)

General
-I see you haven't delete .osb file.. Delete it please, because you're not using any kind of storyboard element

HellDawn's Easy
Great map :) Consistent spacing and great beat placement :D
But i see some slider that i think you copied and paste it, without add some variation with it.. That monotone shape is not good..
00:35:397 (2,1,2,1) - same pattern in very close time.. I think you should use different pattern here.
And this slider shape is use again here > 00:43:646 (1) - Add some variation please..
01:06:146 (5) - >> make this pattern http://osu.ppy.sh/ss/158756
01:20:771 (1) - oh god, i think this shape is used very much without adding some variation :(
02:01:646 (1) - this whistle alone sound here sound weird to me.. remove it?
02:18:896 (6) - 1 grid up
02:24:146 (1) - i don't like this whistle sound here too.. maybe remove it?
Yes that's it.. My main critics on this map is 'add some variation on slider shape' :D

Normal
Same comment with the easy diff.. Great consistent spacing and beat placement :), with some slider that are copied and paste without add some variation.. But the pattern is good :)
00:06:522 (2) - 2 grid right
00:22:647 (3,4,5) - this pattern is need to fix.. fix it to be like this >> http://osu.ppy.sh/ss/158770
dont forget to fix spacing with 1 on the next combo if you apply this fixes.
01:58:272 (4) - 1 grid down
02:22:647 (8) - maybe you want to rotate this..
02:25:647 (5,7) - ^
03:18:897 (1) - remove new combo?
03:21:897 (1) - ^
03:24:897 (1) - ^
Maybe that's it my mod on the normal maps :)

Hard
00:19:459 (5,6,1) - i just not like this suddenly stream stacked at the top of a slider.. It really break the flow.. maybe
00:21:709 (6) - make this pattern more symetris.. like this >>http://osu.ppy.sh/ss/159151
00:22:272 (8,1) - new combo at 8, and then remove new at 1..
00:32:397 (1) - reduce this slider length to 00:32:772
01:24:897 (3,4,5) - i think this stream is not following the song.. I suggest you delete the 4
02:08:772 (1) - remove new combo?
02:11:584 (4) - maybe you can delete this circle.. not only disturbing the view, but also make the beat inconsistent..

That's all for my mod.. Your map is playable, and still fun to play, but add some variation especially in easy and normal diff, to make this map more exciting.. Good luck on ranking XavierJones :D
Topic Starter
Wisakedjak

Miya wrote:

Hello XavierJones.. thx for request.. :)

General
-I see you haven't delete .osb file.. Delete it please, because you're not using any kind of storyboard element. Okay, fixed.

Normal
Same comment with the easy diff.. Great consistent spacing and beat placement :), with some slider that are copied and paste without add some variation.. But the pattern is good :)
00:06:522 (2) - 2 grid right No.
00:22:647 (3,4,5) - this pattern is need to fix.. fix it to be like this >> http://osu.ppy.sh/ss/158770
dont forget to fix spacing with 1 on the next combo if you apply this fixes. Fixed.
01:58:272 (4) - 1 grid down Fixed.
02:22:647 (8) - maybe you want to rotate this.. Fixed.
02:25:647 (5,7) - ^ Fixed
03:18:897 (1) - remove new combo? Fixed
03:21:897 (1) - ^ Fixed
03:24:897 (1) - ^ Fixed
Maybe that's it my mod on the normal maps :)

That's all for my mod.. Your map is playable, and still fun to play, but add some variation especially in easy and normal diff, to make this map more exciting.. Good luck on ranking XavierJones :D Thx :3
BounceBabe
Hmm... what should i say to the mod... nazi? ._.

TINY changes
HellDawn

Miya wrote:

HellDawn's Easy
Great map :) Consistent spacing and great beat placement :D
But i see some slider that i think you copied and paste it, without add some variation with it.. That monotone shape is not good..
00:35:397 (2,1,2,1) - same pattern in very close time.. I think you should use different pattern here. Done
And this slider shape is use again here > 00:43:646 (1) - Add some variation please..
01:06:146 (5) - >> make this pattern http://osu.ppy.sh/ss/158756 Done
01:20:771 (1) - oh god, i think this shape is used very much without adding some variation :( u_u
02:01:646 (1) - this whistle alone sound here sound weird to me.. remove it? Done
02:18:896 (6) - 1 grid up Done
02:24:146 (1) - i don't like this whistle sound here too.. maybe remove it? Done
Yes that's it.. My main critics on this map is 'add some variation on slider shape' :D
http://puu.sh/6GKa
Cyclohexane
Mod requested by ingame PM on all difficulties, let's go


Remarks
Your combo colors really blend with the background. It gets really bad sometimes with approach circles. I suggest some darker colors.

BounceBabe's Hard
00:34:272 (5,6) - This anti-jump is really weird and you can't see it coming to you.
00:42:897 (1,2,3,4,1) - Same thing here, this is a rather complicated placement for just 1/2s.
00:48:897 (6,7,8,9,1) - ^
01:43:272 (5,6,7,8,1) - How about keeping the same distance between every circle?
01:56:022 (1,2) - This can be easily misread especially when you don't have snaking sliders. To avoid this, just move the circle a bit so it's not directly under the slider.
01:57:522 (5,6) - ^
02:25:647 (1,1) - Do you really need two spinners?
02:51:897 (1,2,3,4,5,6,7,8,1) - How about keeping the same distance between every circle?
03:11:022 (1,2) - This can be easily misread especially when you don't have snaking sliders. To avoid this, just move the circle a bit so it's not directly under the slider.
This has good flow, is pretty and the map makes sense. Good job!

Normal
03:16:647 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I don't think you need all this, you're pretty much set after the last chorus and since this is copy-pasta I don't think getting rid of it hurts the map a lot. Just place a circle or extend the spinner.
Other than that this is a fine difficulty, too bad you didn't use any curved sliders but that's okay.

HellDawn's Easy
00:08:021 (3) - New combo?
00:11:021 (6) - ^
00:14:021 (3) - ^
00:17:021 (7) - ^
00:22:646 (2) - Not really keen on this beat placement since you can't see the return arrow.
01:45:896 (3,1) - I suggest moving this so that the pattern looks like a nice equilateral triangle.
01:50:396 (4) - New combo?
02:08:396 (5) - ^
02:08:771 (1) - Delete new combo?
02:11:396 (2) - New combo?
02:17:396 (4) - ^
BounceBabe
Time to Update o/
Topic Starter
Wisakedjak

Mr Color wrote:

Normal
03:16:647 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I don't think you need all this, I don't think so. you're pretty much set after the last chorus and since this is copy-pasta I don't think getting rid of it hurts the map a lot. Just place a circle or extend the spinner.
Other than that this is a fine difficulty, too bad you didn't use any curved sliders but that's okay.

Ty for mod :)
Leorda
Oh hi there

General
* The timing is off. Set the offset to 3172
* Remove the AlbumArt pictures, they are useless
* Can you make approachcircle more bold? The combo color seems fit to the BG, but it's tough to read it
* White color combo + Kiai times = hurting people's eyes

-------------------------------------------------------------------

HellDawn's Easy
* No spinner FTW

00:06:146 (1,2,3,4,5,6,7) - This combos are too long for easy diff. This can be disrupt playing or multiplaying
00:12:146 (1,2,3,4,5,6,7,8) - ^
00:19:646 (4) - Short slider are confusing for begginers, because the sliderbody is hidden and it's tough to tell where is the path
01:38:771 (1) - These slider are ugly. Please make 1st slidertick overlap with 4th slidertick
02:01:646 (1) - Remove the whistle at sliderbody, it's really annoying

-------------------------------------------------------------------

Normal
00:18:147 (1,2,3,4) - I'm not sure if this pattern seems not appropriate for normal diff, since it's difficult. But, it's up to you.....
00:47:397 (6) - Meh, I don't like this the tail slider is overlapped by previous slider (Nazi)
02:56:397 (6) - ^

-------------------------------------------------------------------

BounceBabe's Hard
00:42:897 (1,2,3) - I don't think this anti-jump would be fit to the song
00:48:897 (6,7,8) - ^
01:40:647 (1,2,3) - These stacks are not stack perfectly! Look at this stack at test mode
02:16:647 (1,2,3) - ^

-------------------------------------------------------------------

Love this song <3
Topic Starter
Wisakedjak
Yes, I'm here.

I set the offset to 3172 and removed AlbumArt pictures. Approachcircle is really bold now and I changed the white combo colour.

I remapped the Normal diff and added an Insane diff. Now I'm remapping the Easy diff.
BounceBabe
>> Here << is your requested SB. Its a hitsound SB -> it flashes when the hitsound gets clicked

Hope you like it !

Note: Copy everything from the folder into the map folder and full submit!
Axey
no kds

Insane



everything is ok <3

good luck
Tony
let's do some improvements here

[General]
Inconsistency in combo colours:
So, you have in Easy problems with combo color 1 :
Combo1: 170,164,149. and you have in other diffs : 170,163,149
In Insane you have problems with combo color 3 :
Combo3 : 65,112,102. and you have in other diffs : 65,112,101
You need to open .osu files and replace the codes for colors where you have problems.

Inconsistency in Tags:
In BounceBabe's Hard you have "Christian" and in other you have "christian". Not a big problem though

Inconsistency in Kiai Times:
In easy and Insane, the end of the first kiai section is different from the others. you need to end them right here : 01:01:672 -

[Easy]

00:23:422 (1) - Unsnapped slider (end).
00:24:922 (2) - Unsnapped slider (end).
00:27:172 (3) - Unsnapped slider (end).
00:36:173 (1) - Unsnapped slider (end).
00:43:672 (1) - Unsnapped slider (end).
00:53:422 (3) - Unsnapped slider (end).

Hitsound improvements
00:09:173 (4) - add clap on end of the slider, and delete the clap on next note. It does not follow the song
00:15:172 (4) - same here ^
00:36:173 (1) - delete clap from start. It does not follow the song
00:50:423 (2) - add clap on start. I think you missed this one xD
00:58:672 (6) - add clap on repeat. You missed it again o.o
01:02:422 (3) - clap on start instead of that clap on the end of the previous slider.
01:20:797 (1) - remake this slider. I mean it does not follow the rhythm. try something like here 01:24:172 (4) -
01:25:672 (6) - whistle instead of clap like here 01:22:673 (2) -
01:30:172 (3) - clap on end. missed it again
01:35:422 (1) - clap here
01:43:672 (1) - clap on end
01:45:172 (2) - remove finish. too noisy
01:45:922 (3) - clap on start
01:55:672 (1) - finish on end instead of clap
01:59:423 (2) - clap here
02:05:422 (4) - clap on start
02:06:922 (5) - this doesn't fit at all on the song. try something like this: 02:05:422 (4) - repeat this slider one time. add clap on start and on end. then add a new slider 02:07:672 (5) - here that ends here 02:08:047 - . Add finish on start of this new slider and add clap here 02:08:422 (6) -
02:18:922 (6) - add clap here
02:27:922 (4) - ^
02:54:172 (3) - delete clap. does not fit the song
02:54:922 (4) - clap on start
03:03:922 (1) - switch the clap from repeat with finish on start and add a clap on end
03:08:422 (4) - ^
03:05:797 (1) - delete clap from end
03:06:547 (2) - make it short by 1 white tick and make it repeat once. and add clap on repeat

[Normal]
AR-1. Too high for a Normal.

00:43:672 (2) - Put a new combo on this note so the previous spinner ends properly.
01:43:672 (2) - Put a new combo on this note so the previous spinner ends properly.

Hitsound improvements
00:30:172 (2) - missplaced clap on repeat. remove it
00:36:172 (2) - remove clap on start. does not fit and add clap on end instead of finish
00:37:672 (4) - finish instead of clap on start, and clap instead of finish on end
00:43:672 (1) - clap on end.
00:45:172 (3) - clap on end instead of start
00:47:422 (5) - clap here
00:47:797 (1) - delete finish. too noisy
00:52:672 (2,3) - delete claps. they don't not fit
00:53:422 (4) - clap on start instead of finish. add finish on end
00:54:547 (5) - delete clap. does not fit
00:54:922 (6) - add finish on end
00:57:547 (4) - delete clap here and add one on start of the next slider instead
00:58:672 (1) - delete clap here and add one on start of this slider 00:59:422 (3) - and remove the clap from end of it
01:00:922 (5) - clap on start
01:21:547 (2) - clap on end
01:22:672 (4) - ^
01:24:922 (2) - clap
01:25:672 (4) - clap on end
01:27:172 (2) - remove finish from end. does not fit
01:30:172 (2) - remove finish
01:30:922 (4) - clap instead of finish
01:31:672 (5) - clap on end
01:33:172 (2) - remove finish from repeat
01:34:672 (4) - clap on end
01:36:172 (2) - clap on end and delete clap from repeat
01:47:422 (6) - remove finish from repeat and clap from end
01:53:422 (6) - switch clap from end with finish from start
01:54:922 (2) - ^
02:56:422 (5) - ^
02:57:922 (1) - add clap on end
03:10:297 (4) - remove clap

[BounceBabe's Hard]

OD+1, HP +1. Imo they're too low.
00:26:420 (4) - Unsnapped circle.
00:51:920 (6) - Unsnapped circle.
01:20:420 (4) - Unsnapped circle.
02:56:420 (3) - Unsnapped slider (start).
03:09:170 (5) - Unsnapped slider (start).
nothing to point out. This diff is way better than other. I will insist on other more. GJ Jessica

[Insane]
Unsnapped inherited (green) timing point(s) at: 01:01:647 (snap to 01:01:672)
did u do that Insane? :s
it's good. much better than easy and normal.

Good luck Emre.
Topic Starter
Wisakedjak
All done, thank you Tony!
Cygnus
  • Easy
  1. Approach Rate +1

  2. The kiai of this diff is inconsistent than the other diffs. The 3rd kiai should end at 03:10:672.

  3. 01:05:047 (1) - Start this spinner on 01:04:859 so people can get more scores. lol

  4. 01:26:422 (1) - Move 5th point one grid up.

  5. 01:55:672 (1) - Among all your sliders, this one is the weirdest, maybe fix it? :O

  6. 02:05:422 (4) - Move 2nd Point two grids up, then Move 3rd point one grid up and one grid left.

  7. 02:08:797 (1) - This slider too. :O

  • Normal
  1. 00:38:797 (1) - I think it's better if this spinner starts on 00:39:172.

  • Hard
  1. 00:34:578 (7) - Delete this note please.

  2. 00:42:922 (1,2,3,4) - Weird pattern. I think making the spacing equal would be better.

  3. 00:48:922 (6,7,8,9) - ^

  4. 01:40:297 (8) - One grid up.

  5. 01:48:172 - The triplets in this part is just too hard for a hard diff, I suggest your remove (2,5) instead.

  6. 02:01:390 (4) - Remove this note too.

  7. 02:51:922 (1,2,3,4,5,6,7,8) - I can't even here any stream on the song? :O If you insist not to change this into 1/2 notes, change it to two reverse sliders instead.

  8. Unsnapped Circles: http://puu.sh/vUsI

  • Insane
  1. Sorry I only mod 10 minutes draining time, but I see a bit problem on AIBat.

  2. 02:08:047 (1) - There's a new combo bug detected on this circle. Please click new combo for this note.
GamerX4life
My Mod:

[General]
  1. I don't know if this is really necessary: I would display the epilepsy warning, because auf the lights in the storyboard
[Easy]
  1. 00:20:797 try this code for the slider and fix the spacing:
    408,128,20797,2,0,B|313:41|203:214|108:128,1,320,0|0
    (if you don't know what to do with the code -> send me a pm
  2. 01:02:422 (3) try this: http://puu.sh/vXNm
  3. 02:08:797 try this: http://puu.sh/vXOD
[Normal]
  1. 00:48:547 make it symmetrical with 00:47:047
  2. 01:54:922 try this pattern: http://puu.sh/vXS3
  3. 01:58:672 (3,4) a slider would better fit to the music
[BounceBabe's Hard]
  1. 00:06:172 This Diff should start here...
  2. 00:51:734 try this instead (?): http://puu.sh/vXUL
  3. 01:05:047 (1,2,3,4,5) ugly pattern, better this: http://puu.sh/vXVR
    256,152,65046,5,2
    316,196,65233,1,0
    256,244,65421,1,2
    196,288,65609,1,2
    256,336,65797,1,0
[Insane]
  1. 01:06:172 start spinner here
  2. 01:30:734 (5,6) try this: http://puu.sh/vY0C
  3. 02:05:047 (5,6,7) make it symmetrical to the vertical line
  4. 02:14:422 put (6) to this point instead of (5) and add a circle at 02:14:797
  5. 02:20:047 (1) repeat it and circle at 02:20:797 instead of (2)
Good Luck!
And take this:
BounceBabe
There you have your update. Had no time to fix anything or do anything on osu, sorry.
ToGlette
[General]
Isn't this used in 'Transformers : Dark of the Moon'? Consider this in tag.


[Easy]
nothing much to point out. Nicely done.
00:55:672 (4) - NC?
01:00:922 (1) - Remove NC?
01:01:672 (2) - NC?
02:07:672 (5) - NC?

[Normal]
00:47:797 (1) - Remove NC?
00:48:922 (4) - NC?
01:20:797 (1) - nazi: down 1 grid
01:54:547 (1) - Remove NC?
01:56:047 (3) - NC?
01:56:422 (4) - nazi: down 1 grid

[BounceBabe's Hard]
arrange some notes, to make it look more beautiful +_+
00:43:484 (4) - I think it's bit hard to catch up. How about arranging it like this http://puu.sh/yLmz
00:49:484 (6) - similar with above
01:03:922 (5) - How about switching the timeline with (6) It sounds better imo.
02:11:609 (4) - stack this with (3) or remove it
02:54:547 - lacks something. probably a note?
03:12:172 (4,5,6,7,8) - how about this arrangement? http://puu.sh/yLq2 and NC on (4)
03:13:297 (9) - stack this with (1) and NC?

[Insane]

need more precise note arrangement, but I like your map XD

00:37:859 (4,5,6,7,8) - how about W shaped pattern? it kinda confuse me DX
01:26:797 (1) - remove NC?

not much to mod for me DX

anyway... I really loved the song and the map XD Good Luck!
HellDawn
Insane

00:06:172- claple baslaman yanlıs olmus finish ekle
00:41:422- slider biraz cirkin geldi istersen buna bak
396,128,41422,2,0,B|156:56|100:264|252:360|412:272|364:56|108:128,1,640,2|2
Bunu alıp direk notepad e at .
00:11:984- new comboyu kaldır sonra ki slidere ekle ve sonraki slidere de finish ekle
00:24:922- clap
01:37:672- whistle :D
02:02:422- bu kısım clapsiz oldugu icin hosuma gitmedi 4. circleye clap ekle ve sonraki 3. ye clapde ekle iyi olur
02:07:672- finish
02:18:922- bu kısımda sliderler yavas daha iyi olmazmı zaten yavas bir kısım yavas sliderlerde olursa daha müthiş olabilir
02:22:672- bu slider ortada olursa daha hos durabilir
02:28:672- ^
02:24:547- clap
02:36:922- finish
02:37:015- spinner burada baslarsa süper olur
02:56:234- clap
02:57:734- ^
03:02:047- ^
03:03:547- ^
03:13:672- ^

Normal

Approach Rate +1

Hitsounds ları kontrol etmelisin

Easy

00:58:672- 1 grid sol
01:03:922- clap
01:04:672- spinner burada baslamalı yeni oyuncuların yakalaması güc olur
01:26:422- slider cirkinlesmis :D üsteki kırmızı küpü 2 saga cek
01:24:172- new combo
01:45:172- finish
02:13:672- ^
02:16:672- ^
02:58:672- ^
03:15:172- spinneri burada baslat
Topic Starter
Wisakedjak
yay, good to see you here again =D
yogundum su bi kaç gün ondan geç baktim ama olsun :p

HellDawn wrote:

Insane

00:06:172- claple baslaman yanlıs olmus finish ekle - Clap kaldirmadim ama güzel hatrin için bi finish ekledim
00:41:422- slider biraz cirkin geldi istersen buna bak tamam
396,128,41422,2,0,B|156:56|100:264|252:360|412:272|364:56|108:128,1,640,2|2
Bunu alıp direk notepad e at .
00:11:984- new comboyu kaldır sonra ki slidere ekle ve sonraki slidere de finish ekle tamam
00:24:922- clap tamam
01:37:672- whistle :D tamam
02:02:422- bu kısım clapsiz oldugu icin hosuma gitmedi 4. circleye clap ekle ve sonraki 3. ye clapde ekle iyi olur tamam
02:07:672- finish tamam
02:18:922- bu kısımda sliderler yavas daha iyi olmazmı zaten yavas bir kısım yavas sliderlerde olursa daha müthiş olabilir daha iyi gibi ama emin degilim :p
02:22:672- bu slider ortada olursa daha hos durabilir tamam
02:28:672- ^ tamam
02:24:547- clap tamam
02:36:922- finish tamam
02:37:015- spinner burada baslarsa süper olur tamam
02:56:234- clap tamam
02:57:734- ^ tamam
03:02:047- ^ tamam
03:03:547- ^ tamam
03:13:672- ^ tamam

Normal

Approach Rate +1 4'te iyi, 5'te biraz hızlı oluyor sanki Normal için^^

Hitsounds ları kontrol etmelisin farkindayim, ona da bi el atarsin artik :P

Easy

00:58:672- 1 grid sol tamam
01:03:922- clap tamam
01:04:672- spinner burada baslamalı yeni oyuncuların yakalaması güc olur yeni oyuncular kadar tas düssün kafama ya u.u idare etsinler iste sorun yok xd
01:26:422- slider cirkinlesmis :D üsteki kırmızı küpü 2 saga cek tamam
01:24:172- new combo tamam
01:45:172- finish tamam
02:13:672- ^ tamam
02:16:672- ^ tamam
02:58:672- ^ tamam
03:15:172- spinneri burada baslat HAYIR! :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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