00:05:681 (1) - increase volume here please, way too low while mapping to drums.
00:08:455 (7) -
move slider forward in timeline by 1/4th, remove reverse arrow and insert hitcircle on blank space.00:08:969 (1,2,3,4,1,2,3) - turn this entire section into something like this instead to emphasize sounds better
00:09:791 (1) - consider removing nc
00:11:434 (1) -
move slider back 1/4th in timeline (sliderstart on blue tick before white) and insert hitcircle after slider on red tick to emphasize strong sounds.
00:13:078 (1) - remove nc
00:13:695 (2) - insert nc
00:13:900 (1) - remove nc
00:15:339 (7) - same thing for nc here, insert nc here to emphasize change in the music as new character starts singing (not gonna mention all spots throughout the map)
00:15:544 (1,2) - this looks bad, I don't really know what to do with it like this but I'd try something different.
00:34:243 (4) - nc instead of 00:34:448 (1) -
00:35:476 (6) - jump is too nice, consider rotating for more awkward player movement
00:38:763 (4) - same for this one
00:39:380 (1,2,3,1,2,3,1,2,3) - make the angular difference bigger, otherwise the jump to next object will be more straight as time progresses.
- like this perhaps: 00:40:202 (1,2) - rotate around selection by 20~ degrees, 00:41:023 (1,2) - rotate sel. 35~ degrees
00:41:639 (3) - improve blanket(s)
00:43:284 (3,4,5,6,7) -
idea?00:45:749 (2) - nc?
00:49:654 (3,4,1) -
something like this perhaps for better playability00:50:681 (3) -
for visuals00:55:202 (4,5) - I believe this is too straight forward, consider making it harder. (goes for all of these similar parts)
01:02:804 (3,4,5,1) -
consider doing this for better playability
01:25:407 (2) - strongest sound is actually at 01:25:818 - recommend doing a reverse slider instead
01:30:133 (6) - as this is a held sound I'd rather have a slider going from start of (6) to next sliders end.
01:30:750 (7,8,9,10,11,12) - consider redoing this in a similar way to forementioned part
01:31:983 (1,2,3,4,5) - goes for this aswell
01:34:037 (2,3,4,5,1) - strong sound on (5)
01:38:352 (6) - nc
01:38:352 (6,1,2,3) - weird flow. (2) -> (3) looks bad and jump to (4) is too simple for the music, might do with just ctrl+h the (3).
01:40:613 (2,3) - idk what sounds you're mapping to but movement to ->
01:41:024 (1,2,3,4,5) - -> this is way too simple.
01:44:928 (4) - I'd rather this pointed upwards for better movement to next slider.
01:49:243 (1,2,3) - this will most likely confuse the player since it looks reaally similar to recent objects where the time gap was 1/4th. nc on (2) perhaps
01:52:530 (1) - this slider ends too early, either use a hitcircle and spinner or lengthen slider to 01:54:174 -
02:06:708 (5) - same as earlier w/ 1/2 slider
second chorus is so similar I won't bother pointing out already mentioned points.
03:00:750 (1) - stream into slider looks bad, just make slider follow stream so it looks better to next slider aswell.
03:00:545 (5,6,1,2,3,4,1) -
try this also fit (3) between sliders
like this03:03:832 (3) - consider straighten this aswell.
03:19:654 (1,2,3,4,5,6) - I'd rather these streams looked something
like this.03:39:996 (4) - I'd keep this (pointing slider towards next hitcircle to indicate 1/2 jump like previously before chorus) and change the other sliders to hitcircles.