00:18:068 (18068|1,18179|0) - that would be better to alternate the position, like putting the LN on column 2 and the note on the column one, so it would follow the previous pattern here: 00:17:402 (17402|2,17513|3,17735|1,17846|2) -
00:20:735 (20735|0) - that would be a better idea to put the LN on this note instead: 00:20:846 (20846|2) - cause in terms of playability, it will be more interesting to play, and also more intuitive.
00:26:179 (26179|2,26179|1,26513|0,26513|2,26846|3,26846|1,27179|3,27179|0,27513|2,27513|0,27846|2,27846|1,28179|3,28179|1,28513|3,28513|0) - those notes' placement isn't really intuitive for the player in my opinion. try something like this https://i.imgur.com/Q4qj65W.png to make it look cleaner and appropriate to the song.
00:30:513 (30513|1) - delete this note, cause that's not following any important sound in my opinion. actually it's based on this note's reverb 00:30:402 (30402|2) - so that's not important to keep it for an NM diff.
00:36:846 (36846|0,37179|3,37513|2) - in my opinion, forcing the player to hold the column 1 and 4 while clicking at the same time on the column 3 looks pretty hard for an NM diff. so i would suggest to remove that LN.
00:41:846 (41846|0,41957|1,42068|0) - for playabilty, i recommend you to invert the column of those notes. like this: https://i.imgur.com/1rmuh4B.png that plays a way better, and it's still emphasizing the sound you're based on.
01:03:179 (63179|3,63291|2,63402|3,63513|2) - this pattern might be pretty hard to play for a usual NM diff player. so try to avoid using the same column in a short period of time, to avoid exhausting player fingers.
01:04:735 (64735|2,64846|1) - same for here
01:07:513 (67513|1,67846|2) - why you're not following the melody you used to follow previously? i think that's pretty important to have focus on them.
that's all for me, hope this will help, and sorry if that mod is bad tho ;-;
NM 00:25:846 - this note seems out of place 00:28:513 - this chord would be more consistent with the previous chords if it was on the third and fourth lanes 00:28:846 - this is probably the only serious problem I had with this map. For this slow speed, it feels pretty unintuitive to have a four-note pattern in a three-beat rhythm. I would suggest using a three-note pattern like 4-3-1-4-3-1 etc. 00:40:179 (40179|1) - this note is stacked on top of the LN 00:42:735 - I think the choice to use non-flush LNs is very cool, but it might not be appropriate for the difficulty level. I would leave it to the discretion of the BN consider using the same effect for 00:36:846 - and 00:47:513 -, since they're the same sound
Been a while since my last modding. Anyway this will be a very shitty short mod
before that check Aimod first and fix
NM 01:21:957 (81957|0) - would it be better if you delete it, and if you delete it, move this 01:21:846 (81846|2) - to 2 01:32:624 (92624|0) - same situation but, instead of delete it, move this to 01:32:846 . It would be weird not having a note on a heavy sound 01:31:402 (91402|2) - extend to 01:31:846 (91846|1) - ?
NM 00:12:735 (12735|2) - Move to 2 and 00:12:846 (12846|0) - same this one with 1 00:20:402 (20402|3) - better this one plus one note on it 00:31:068 (31068|0) - move to 2 00:33:068 (33068|0) - the same that moves to the right 2 00:42:179 (42179|3) - better this one is parallel to this 00:42:513 (42513|2) - 00:44:846 (44846|0) - this is the same, parallel to 00:45:179 (45179|2) - 00:50:846 (50846|3) - move to 2 and 00:50:179 (50179|2) - align with 00: 50: 513 (50513|0) - 00:52:513 (52513|3) - better this removed, or in hupus :v 01:32:846 - plus 1 note
maybe i'm still noob about mod map, This is my first mod folder, the magic again mod the map by the person I'm proud of
Before starting the mod, I just wanna let you know that the mod will be almost based in note positions rather than pattern structure because the difficulties of this beatmap isn't too high to have really complex patterns.
00:10:180 (10180|2) - I would move this to 2. Why? Well, as you can see you've set 00:11:513 (11513|2) - on the same place as the one I mentioned and It does have a different sound so I would put them in separated columns.
00:16:846 (16846|0) - Move to 3. The reason is basically the same thing like before. You do have 00:15:513 (15513|0) - in the same position.
00:19:513 (19513|1) - Same thing here, move it to 3 and change 00:20:179 (20179|2) - to 2.
00:53:179 (53179|2,53291|1,53402|2) - Hmm...... This pattern doesn't seem appropiate for a NM difficulty to be honest, I'd rather put some simple stairs than this kind of trills. I also think the stairs follows the song better too (This one can be a skippable suggestion, I actually understand the reasoning of these trills now lol)
01:15:179 (75179|3) - It has taken me a while to listen carefully to this hitsounded note that sounds like a bell and I figured out that you have skipped a few of this at the beginning. Pretty sure the reason was to make it balanced density wise, but I'd keep an eye on this things throughout the map.
And I think that's all, apart from everything I said it looks cool for me.
I was about to mod the HD difficulty but it actually looks really solid in every single way. I really love the structure, plus some technical patters such as light minijacks at the kiai time along with the scratch sound which looks super nice. I would say that HD is actually good to go.
With everything said, I hope you rank this soon. Good luck!
00:34:513 (34513|1) - Probably the only part where the notes weigh more for the right hand compared with the other parts ahead. Move 00:32:068 (32068|2,32179|1) - to the left once.
00:34:513 (34513|1) - TBH I can't seem to make sense how you layer the notes. It's as if you want to layer double at 00:33:068 - for being an obvious lead but then you dropped it at 00:33:402 - and make it single instead. It's a pretty inconsistent layering. Either keep doing one note per sound or make sounds like 00:33:402 - double for being lead too.
01:14:735 - I'm still confused about your layering. At some point you layer the bass and the next time you don't. It occurs in the same measuresets ( 01:17:402 - for example) so I don't really think it works as a pattern variation. You need to be consistent on what to follow and what not. 2nd part is the same so I think you know the drill.
00:12:735 (12735|1) - You can move this to |3| since previous patterns ( 00:12:068 - and 00:12:402 - ) players need to alternate their hands when playing.
00:29:291 (29291|2,29957|2) - You can move these to |2| for a pretty balanced pattern for Novices and also filling the other column so it wouldn't be completely empty.
00:32:846 - are different compared to 00:35:513 - and 00:43:513 - and that bugs me a lot hahah. Just stick with one kind of layering so Novices can adapt with the rhythm pretty well.
00:42:179 (42179|3) - I don't think doing this is wise for Novices. End the LN at 00:42:846 - so Novices wouldn't need extra effort to time the release of the LNs. Also applies to the next sections like 00:44:846 (44846|0) - 00:50:179 (50179|2) -
00:41:846 (41846|1,41957|0,42068|1) - I would really suggest you to avoid doing this kind of thing one-handed as it would be hard for Novices to play. Well there are so many of this in the next sections so I would suggest you to do the same for the next occurence.
01:32:624 (92624|0) - Would suggest you to delete this for a simpler rhythm.
01:32:735 (92735|3) - The LN should starts at 01:32:846 - and the normal notes should be placed at 01:32:735 - since that's how the melody in this section works.
@megative 00:34:513 - whenever there's a 1/3 pattern like this 00:33:068 (33068|3,33068|1,33179|2) - for the double note, I chose between them which one is the loudest beat. 00:33:513 (33513|1,33513|3) - this doubled because there's a clap there. I don't want them like this http://puu.sh/yIYwy/f4d0312065.jpg because that doesn't flow really well for me.
01:14:735 - pls take a note this diff wasn't mean to be a Hard - Insane diff where you need to layer every single beat and every detail in the music. This diff was meant to be a easy-fun hard diff like an Advanced diff in std set. So I don't need to go full overboard on layering.
Feels like puxtu are trying to make HD that are easy to play while Ayyri are pushing the NM to the limit. Adding more of my words based on how you layer the map. No kudosu.
Well, as an NM this is pretty hard for novices. Rhythm-wise I mean, not density-wise.
00:18:179 - are too right-handed. Right-handed Novices may find it easy to play but I don't think left-handed ones can manage this fluently. You can do something like http://puu.sh/yJnmM/41283a9cf7.png for a balanced pattern.
00:31:513 - Wait, are you simplifying the 1/3 bass sounds here or following that bell in the back? LN at 00:31:846 (31846|0) - made me think you're simplifying the 1/3 bass sequence.
01:32:624 - Uh, you sure you're not mistaking the bass as the lead like 01:32:402 - ? The sound you provided as the reference are different instrument. I mean, you've been constantly mapping the swingy melodies until this point and then this note for the bass came. This sound here is the same sound as 01:21:957 - tho.
Megative is right, no notes on column 1 for ages, move 00:19:179 (19179|2) - to 1. 00:53:291 (53291|1) - Remove this, and the rest of the notes in the same rhythm onwards to reduce the density of this section. Something like: https://puu.sh/yK9l1/14533f18e5.png Repeat for the other sections that adhere to this. 01:27:179 (87179|2) - Move to 2 for better balance. 01:32:624 (92624|0) - Remove this note.
Also went through and fixed some other things in discord PM like removing various filler bell notes at 00:13:846 - 00:15:179 - etc that take away from the main synth, shortening this LN 00:36:846 (36846|0), Adjusting the rhythm at 00:52:846 - to make it more appropriate for a 180bpm NM, as well as changing the LN usage at 00:31:513 - to, again, make it more appropriate.
Puxtu's diff also looks fine, update so I can do final check.
[NM] 00:12:846 (12846|0) - 00:16:846 (16846|2) - These should be extended 1/3 past where they end for consistency with the LNs preceding them, and also cause the sound doesn't stop shorter than before.
00:18:179 (18179|1) - Should end 1/3 before where it currently does since there's a quick cut off between the synth and snare.
00:20:846 (20846|2,21513|2,22179|3,22846|3,23513|2,24179|2,24846|3,25513|3) - Since the kick seems to have a heavier weight, I'd suggest removing the whistles and letting the soft-hitnormal play instead to better match the weight of the percussion. 00:28:846 (28846|3,29179|3,29513|3,29846|3,30179|3) - ^
00:27:513 - I think you could vary the jumps here a bit since a 1/1 jumptrill is kind of boring and far too easy for a normal diff imo. Might try to stack one of the notes from each jump on each other like this https://osu.ppy.sh/ss/9910610
00:31:513 - There seems to be a disproportionate amount of LNs in every column but col 2. There's only 5 ish LNs in col 2 as opposed to 10-12 ish in all other columns. I'd try to rearrange some of the notes to avoid this uneven hand balance.
01:15:846 (75846|3,76068|0) - Might consider putting these in the same column cause they're the same pitch.
01:31:402 (91402|2) - Should be extended an extra third of a beat to 01:31:846 - as the sound is continuous. You've also connected every single LN to the note following it in this section so it's inconsistent to suddenly leave a disconnect.
[HD] 00:28:846 (28846|2,28846|3,29179|2,29179|3) - 00:29:846 (29846|0,29846|1,30179|0,30179|1) - More of a nitpick, but you haven't repeated the same 2 jumps here yet so I would change the placements of these jumps to avoid having a repeating, like this https://osu.ppy.sh/ss/9910672
00:51:513 (51513|2,51846|3,52179|3,52513|2) - Add drum-hitfinishes here to match the NM diff.
01:21:846 (81846|0) - I mean, it's fine to leave this as a 2/3 LN, but the sound is only 1/3 long with a short cut off on the next note at 01:21:957 (81957|3) - . Since it seems like you're going for musical accuracy on the LN lengths here, I would arrange this using capped LNs like so https://osu.ppy.sh/ss/9910701
01:27:179 (87179|0) - Similar to the above, it should be 1/3 long only.
01:28:179 (88179|2) - Make into a 2/3 long LN? Same goes for 01:30:846 (90846|0) - to act as a connect between both jumps.