Hallo,
this might confuse some, but whatever: This draft is aimed to add to the osu!-specific subsection of the Ranking Criteria. As such it will contain additions and removals as well as reasonings for each of the points presented. The following will be additions unless marked otherwise.
Before posting, please think through if what you want to add belongs in any game-mode specific drafts of the Ranking Criteria or should be part of another subsection of the general Ranking Criteria. Thanks!
The proposal starts with the glossary.
Gameplay
Rules
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
Guidelines may be violated under exceptional circumstances. These exceptional circumstances must be warranted by an exhaustive explanation as of why the guideline has been violated and why not violating it will interfere with the overall quality of the creation.
Rules
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
Guidelines may be violated under exceptional circumstances. These exceptional circumstances must be warranted by an exhaustive explanation as of why the guideline has been violated and why not violating it will interfere with the overall quality of the creation.
Remove:
Normal
Guidelines
Remove:
Guidelines
Add:
Make sure to read the entire draft! It will be up to discussion for two weeks and close on the 18th of June!
this might confuse some, but whatever: This draft is aimed to add to the osu!-specific subsection of the Ranking Criteria. As such it will contain additions and removals as well as reasonings for each of the points presented. The following will be additions unless marked otherwise.
Frequently Asked Questions
(read this in all cases before posting)- Is it necessary to read the entire draft before commenting or asking questions?
-> Yes, else you may complain about/mention things that are not related to this draft or are actually already present here. - Is this the entire new Ranking Criteria? I feel like this is missing a lot of things...
-> This is not the entire Ranking Criteria. This draft aims to be the rules and guidelines that end up under the osu!-specific Ranking Criteria.
The proposal starts with the glossary.
Glossary
Common terms
Gameplay
- Active rhythm: Rhythm wherein a player actively clicks an object.
General
Rules
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
- Sliders that overlap themselves must not change direction from what their bodies imply. Avoid intersecting the same part of a slider multiple times, since doing so makes the implied direction of a slider unclear.
Guidelines may be violated under exceptional circumstances. These exceptional circumstances must be warranted by an exhaustive explanation as of why the guideline has been violated and why not violating it will interfere with the overall quality of the creation.
- Breaks should be used during long songs. This is to allow time for players to adjust their input device. Aim for at least one break if your song is longer than two minutes.
- A slider's slidertick hitsounds should be distinctly different from its hitnormal sample(s). This ensures feedback from objects is not ambiguous.
Skinning
Rules
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
- Combobursts must be oriented for the left side of the screen. Combobursts are aligned to the bottom and left sides of the screen by default, and are just horizontally flipped for the right side. Thus, only the bottom and left sides can be cut off.
- Do not skin the hitcircle or the slidertrack set in a different dimension from their recommended sizes.
- Hitbursts must be clearly distinguishable from each other. It is mandatory to have noticeable differences in colors to distinguish between hits of different accuracies. Differences in shape or size are highly recommended. (Replaces: "Hit100 and 300 must be different from corresponding geki and katu skin elements. Hit300g, hit300k, and hit100k indicate if players perfectly hit all 300 in a combo.")
Guidelines may be violated under exceptional circumstances. These exceptional circumstances must be warranted by an exhaustive explanation as of why the guideline has been violated and why not violating it will interfere with the overall quality of the creation.
Remove:
- Usage of the old style spinners is not recommended
- Old style spinners are recommended. If a user’s skin includes old style spinners, they will take precedence over new style spinners. Using old style spinners ensures that there are no user skin and beatmap skin conflicts.
Specific
Normal
Guidelines
Remove:
- Avoid long chains of hitobjects with 1/2 gaps. Too many consecutive hitobjects overlapping can be confusing for new players.
- Avoid chains of more than six objects connected by 1/2 gaps. This limit is more lenient if clicking time between each object is more than a beat and a half.
- Avoid more than three consecutive sliders shorter than 1/1 connected by gaps less than a beat.
- Avoid more than two consecutive active 1/2 rhythms.
- Avoid chains of more than three objects connected by 1/2 gaps. This limit is more lenient if clicking time between each object is more than a beat and a half.
- Avoid connecting reversing sliders shorter than 3/2 into other objects by 1/2.
- Avoid consecutive sliders shorter than 1/1 connected by gaps less than a beat.
Guidelines
Add:
- Avoid more than two instances of active ¼ per every 4 beats.