Hello, M4M via
my queue.[Taiko]
Based on drums, I'd do this. ( timestamp at 00:52:306 - )
00:59:556 (421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441) - Since this part is not following the guitar well, I suggest turning these to 1/3, that way it can follow drums because the guitar is going on 1/4 + 1/6.
01:01:556 (443) - You can add a finisher, since there is a crash cymbal sound.
01:32:556 (772,773,774,775,776) - kkkkd will fit better to the drums.
01:49:306 (967,968,969,970,971) - It's possible that it's 1/6, but 1/4 doesn't fit to the sounds.
01:51:431 (994,995,996) - I hear 4 notes in 1/4, there is no reason to map it 1/3.
01:52:764 (1014,1015,1016,1017,1018) - ^
01:53:472 (1023) - I'd suggest removing this and 01:53:556 (1024,1025,1026,1027) - instead of these 4 notes, change it to a slider due to the guitar.
01:55:931 (1048,1049,1050) - No reason to put 1/6, it looks overmapped because there are no 1/6 sounds on these notes.
01:57:556 (1075) - Change this one to kat for nicer readability, because of unusual stream ending (on blue tick I mean because of the double snares) this'll make it easier.
01:58:056 (1077) - Same as 01:01:556
02:04:243 (1147) - Move this to 02:04:118 - here for similiarity with 01:07:556.
02:14:056 (1255) - Add a finisher, there are sounds that supporting it.
02:29:056 (1413,1414,1415,1416,1417) - Same suggestion mentioned in 01:32:556.
03:00:056 (1765,1766,1767,1768,1769,1770,1771,1772) - Sudden instrument changes like this is not good for stream structures. I suggest changing this stream to all 1/3 sounds, because the drums are not in 1/4 as well but the guitar is in 1/3. The drums are not 1/3 i know, but it's not 1/4 either so it'll be better to following guitar here.
03:28:931 (2052) - d for a better flow with kkkdd.
03:33:493 (2104) - No need for this note, there is no sound on it. General advice: Don't use finishers after 1/4 notes unless they are very neccessary.
03:50:931 (2278,2279,2280,2281,2282,2283,2284) - Don't you think this stream is a bit long for just one note guitar? You can change it to a slider.
04:00:306 (2351) - You can delete this one and 04:00:056 (2348,2349,2350) - move this 3 as 1/3. It'll support the high-pitched guitar sound way better.
04:00:556 (2352,2353,2354,2355,2356,2357) - I'd recommend full 1/6 in kddddddk, will support the guitar slide better.
04:01:368 (2364) - Delete this one? There is no guitar sound on it.
04:47:867 - The notes are coming a bit late, consider moving this offset back about minus 7-10ms and move the notes and points along with it.
05:02:117 (2566) - kat? There is a snare sound on it which you've mapped it before as a kat.
05:34:067 (2795) - kat here? Snare sound on it.
05:45:267 (2895,2896) - There is no 1/3 sound on that spot, just 1/2 snare which I suggest you to map it as a kat.
05:57:317 - Add kat here, like you did before.
06:11:867 (3088,3089) - Ctrl + g? The 2nd one has the snare sound.
06:18:917 (3127) - kat here due to the snare.
06:28:517 (3166) - ^
06:54:542 (3290,3291) - Hmm. A bit overmapped in my opinion, a single kat will emphasize the guitar sound too.
06:58:367 (3310,3311,3312,3313) - I didn't hear a 1/3 sound here.
07:06:917 (3380) - kat? Snare sound is prominent.
07:10:417 (3413,3414) - These are in 1/4, not 1/6.
07:10:767 (3416,3417,3418,3419,3420,3421,3422,3423) - ^
07:43:967 (3706,3707,3708) - 1/4 works as well, it'll keep the consistency.
07:47:267 (3724,3725,3726,3727) - There are no 1/3 sounds on them.
08:03:917 - I'd follow something like this.
08:12:017 (3893,3895) - You can delete those two, just because of the guitar slide no need to mapping it in 1/6.
At the ending, I suggest putting one hell of a long spinner.
Good map, fun to play! I hope my mod helped, good luck on the ranking way~