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D I V I N I T Y - Reverie

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Topic Starter
blobdash

Maxylan wrote:

Your M4M~

Modding time
00:19:375 (1,2) - Fix the blanket, also cool sliderarts bro. fixed (also I don't think i'm a sliderart pro, but thanks! :D)
01:10:937 (2,1) - Would add a little distance here, because the sound is so different. fixed
01:23:125 (2,4) - Played these back with 25% speed and sounds like offset is off by around -2ms or -4ms fixed
01:58:125 (4) - NC Or replace with Slider? nah
02:13:125 (3,4) - Would replace these with a slider, or make the previous slider longer to cover this, or have nothing there at all. nah
02:13:125 (3,4) - Overlap. fixed
Sidenote: Consider adding "Marathon" to your songs tags. fixed
02:55:625 (2) - Blanket? fixed
03:28:125 (4,1) - Overlap again. fixed
03:46:250 (1) - 03:56:250 (1) - I think it's a shame nothing is on the white tick here. i've been using this pattern the whole song so nah
04:31:250 (2,1) - Almost overlap, still aesthetically could look better fixed.

Nice map and nice song man! Couldn't find much (maybe it's quz it has 30+ SP >.<) but hope this helps! It did!
Also, SP doesn't really matter, especially when I was the one shooting stars lol
Just a tip, gyazo is really slow and uses a lot of bandwidth ; you should use imgur instead (download ShareX, there's an integration for imgur)
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Dream]
Object at 00:57:506 - should be placed at: [192, 230] currently at: [196, 232] to blanket slider body at time 00:57:818 -
Object at 02:30:943 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 02:31:099 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 04:05:943 - should be placed at: [253, 165] currently at: [256, 164] to blanket slider body at time 04:06:568 -

I hope I didn't malfunction!
Topic Starter
blobdash

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Dream]
Object at 00:57:506 - should be placed at: [192, 230] currently at: [196, 232] to blanket slider body at time 00:57:818 -
Object at 02:30:943 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 02:31:099 - should be placed at: [343, 51] currently at: [344, 52] to move in line with slider at time 02:31:256 -
Object at 04:05:943 - should be placed at: [253, 165] currently at: [256, 164] to blanket slider body at time 04:06:568 -

I hope I didn't malfunction!
Sadly there's 3 out of 4 that were wrong, but no problem!
Frey
From m4m request

  • Dream
  1. To me the difficulty name【Daydream】 is better than 【Dream】
  2. 00:00:006 (1) - seriously? the whole spinner is too loud to be an opening. Please make the volume lower and use soft sampleset instead.
  3. 00:14:381 (2) - unify the spacing between (1) and (3)?
  4. 00:50:943 (3) - unify the spacing?
  5. 00:54:693 (4) - unify the spacing?
  6. 00:57:193 (2,3) - unify the spacing?
  7. 01:30:839 (2) - maybe... x372 y248 would be better? I mean the flow, yeah
  8. 01:40:839 (2) - move it to x304 y292, then the flow would be better
  9. 01:50:839 (2) - x244 y216 to make a triangle... btw, if you fix this one, do make a ctrl+g for 01:51:256 (1) - please!
  10. 01:54:068 - obviously, a blank space for this part seems unreasonable. Because you map it out in other similar parts.
  11. 01:57:506 (3,5) - move it down a bit to make a perfect triangle
  12. 02:01:256 (4) - maybe add a NC for the end?
  13. 02:30:006 (4,1) - ok, this is the hardest part in this map. The level of this map, to me, is Hard Difficulty. So 7.0x spacing in a Hard difficulty is definitely unfit. and yes, you shouldn't make a sudden jump in such calm part.
  14. 02:55:006 (1) - ...Additions = Soft?
  15. 03:31:047 (3) - stack at the tail of 03:29:589 (1) - ?
  16. 03:37:193 (1) - move it to x328 y48 to make a perfect triangle?
  17. 03:40:318 (2,3,4) - I suggest you add finish for them
  18. 03:40:631 (4) - you missed a clap
  19. 03:50:839 (2) - move to x440 y204?
  20. 04:11:412 (2) - unify the spacing?
  21. 04:12:506 - you missed a beat here, add a circle plz
  22. 04:16:099 - 04:17:349 - missed a beat.
  23. 04:18:964 (1) - remove NC, no need to stress 04:18:756 (1) -
  24. 05:01:256 (5) - NC to notice players that it ends.

    Good Luck :)
Topic Starter
blobdash

Frey wrote:

From m4m request

  • Dream
  1. To me the difficulty name【Daydream】 is better than 【Dream】nah 2weeb4me
  2. 00:00:006 (1) - seriously? the whole spinner is too loud to be an opening. Please make the volume lower and use soft sampleset instead. fixed
  3. 00:14:381 (2) - unify the spacing between (1) and (3)? fixed
  4. 00:50:943 (3) - unify the spacing? fixed
  5. 00:54:693 (4) - unify the spacing? fixed
  6. 00:57:193 (2,3) - unify the spacing? fixed
  7. 01:30:839 (2) - maybe... x372 y248 would be better? I mean the flow, yeah nah
  8. 01:40:839 (2) - move it to x304 y292, then the flow would be better fixed
  9. 01:50:839 (2) - x244 y216 to make a triangle... btw, if you fix this one, do make a ctrl+g for 01:51:256 (1) - please! for the ctrl+g, not for the triangle
  10. 01:54:068 - obviously, a blank space for this part seems unreasonable. Because you map it out in other similar parts. fixed
  11. 01:57:506 (3,5) - move it down a bit to make a perfect triangle fixed
  12. 02:01:256 (4) - maybe add a NC for the end? fixed
  13. 02:30:006 (4,1) - ok, this is the hardest part in this map. The level of this map, to me, is Hard Difficulty. So 7.0x spacing in a Hard difficulty is definitely unfit. and yes, you shouldn't make a sudden jump in such calm part. fixed
  14. 02:55:006 (1) - ...Additions = Soft? uuuh?
  15. 03:31:047 (3) - stack at the tail of 03:29:589 (1) - ? fixed
  16. 03:37:193 (1) - move it to x328 y48 to make a perfect triangle? fixed
  17. 03:40:318 (2,3,4) - I suggest you add finish for them \/
  18. 03:40:631 (4) - you missed a clap i'm not the one making hitsounds but yeah seems good
  19. 03:50:839 (2) - move to x440 y204? fixed
  20. 04:11:412 (2) - unify the spacing? nah
  21. 04:12:506 - you missed a beat here, add a circle plz fixed
  22. 04:16:099 - 04:17:349 - missed a beat. meh
  23. 04:18:964 (1) - remove NC, no need to stress 04:18:756 (1) - fixed
  24. 05:01:256 (5) - NC to notice players that it ends. as if the song doesn't say it itself LUL

    Good Luck :)
thanks
NightOwl2023
Hey! Returning M4M!

Dream

  1. 00:03:131 (2) - This slider has a semi-drastic SV change which could surprise some players (surprised me) maybe add a NC
  2. 00:06:256 (1,2) - These two sliders have a different DS than 00:01:256 (1,2) - despite being the same notes and same time spacing
  3. 00:12:506 (2) - Slidershape is ehh
  4. 00:17:818 (2) - This slider ends on a strong note. Consider shortening it so the sliderend lands on 00:18:443 - that way the vocal line is represented. For the second slider starting at 00:18:756 , just extend it all the way to 00:20:631 (2) - so it covers that entire vocal line
  5. 00:37:818 (2) - ^ same story with this slider. Just make sure that the vocal lines are represented
  6. 01:28:756 (1,1,1,1,1) - If you really wanted these sliders to represent that repeating sound, you might want to move them back about 5 ticks so that they encompass that part of the music
  7. 01:38:756 (1,1,1,1,1) - ^ same here but I think you get it so I won't be repetitive
  8. 02:23:131 (4,1) - These two circle don't really represent anything in the music. Imo, you should just delete them
  9. 02:25:943 (1) - Kind of the same with this one, there is no real sound that it is portraying
  10. 02:28:443 (6) - Okay, just so I won't start being repetitive, I'm just going to tell you that make sure every note you're placing matches a sound in the music
  11. 02:55:006 (1) - Is there supposed to be a whistle here?
  12. 03:20:006 (6) - Add NC
  13. 04:26:256 (1,2) - Not the best blanket
  14. 04:58:756 (4) - Add NC because of SV change
General

Hey, so I just wanted to let you know that the only major problems I could find had to do with the proper placement of sliders so that they represent the music in the best way as well as the circles that appear to have no musical backing to them. Overall though, I love the slider shapes and the flow of the map as well as the song which is really fun to listen to.

On a side note, since I am a beginner modder this may not be as helpful or high quality as I'm trying to get better so it is entirely possible that I messed up somewhere. So if you have any questions, just PM me and I'll try to make sense of what I've written.

Anyway, thanks for the mod on my map and GL with ranking this!

P.S. In my mod req, I was talking about the old one
Topic Starter
blobdash

Starz15 wrote:

Hey! Returning M4M!

Dream

  1. 00:03:131 (2) - This slider has a semi-drastic SV change which could surprise some players (surprised me) maybe add a NC nah
  2. 00:06:256 (1,2) - These two sliders have a different DS than 00:01:256 (1,2) - despite being the same notes and same time spacing nah
  3. 00:12:506 (2) - Slidershape is ehh fixed
  4. 00:17:818 (2) - This slider ends on a strong note. Consider shortening it so the sliderend lands on 00:18:443 - that way the vocal line is represented. For the second slider starting at 00:18:756 , just extend it all the way to 00:20:631 (2) - so it covers that entire vocal line fixed
  5. 00:37:818 (2) - ^ same story with this slider. Just make sure that the vocal lines are represented nah here the song "starts"
  6. 01:28:756 (1,1,1,1,1) - If you really wanted these sliders to represent that repeating sound, you might want to move them back about 5 ticks so that they encompass that part of the music I don't see what you meant, and to me they already represents the song well while playing
  7. 01:38:756 (1,1,1,1,1) - ^ same here but I think you get it so I won't be repetitive I don't see what you meant, and to me they already represents the song well while playing
  8. 02:23:131 (4,1) - These two circle don't really represent anything in the music. Imo, you should just delete them filler rythm + constant pattern repeating
  9. 02:25:943 (1) - Kind of the same with this one, there is no real sound that it is portraying filler rythm + constant pattern repeating
  10. 02:28:443 (6) - Okay, just so I won't start being repetitive, I'm just going to tell you that make sure every note you're placing matches a sound in the music
  11. 02:55:006 (1) - Is there supposed to be a whistle here? yup
  12. 03:20:006 (6) - Add NC fixed
  13. 04:26:256 (1,2) - Not the best blanket fixed
  14. 04:58:756 (4) - Add NC because of SV change fixed
General

Hey, so I just wanted to let you know that the only major problems I could find had to do with the proper placement of sliders so that they represent the music in the best way as well as the circles that appear to have no musical backing to them. Overall though, I love the slider shapes and the flow of the map as well as the song which is really fun to listen to. Thanks, and as I said it's mostly pattern repeatings or filler rythm.

On a side note, since I am a beginner modder this may not be as helpful or high quality as I'm trying to get better so it is entirely possible that I messed up somewhere. So if you have any questions, just PM me and I'll try to make sense of what I've written. Well, to me you're a GOOD beginner modder :D

Anyway, thanks for the mod on my map and GL with ranking this! Thanks!

P.S. In my mod req, I was talking about the old one then yeah it counts hehe old one best one
FiddleBlue
Hi from queue.
General
  1. Disable countdown. Most maps nowadays don't use it.
Dream
  1. 00:00:006 (1) - Spinner is pointless here. It doesn’t seem to emphasize anything and it kinda ruins the starting of the song.
  2. 00:14:693 - A circle here would improve the rhythm as the sound on the red tick is the same as the white tick. Also, the sounds on both ticks are the same as 00:13:443 (3,1) - , so it'll be weird if one emphasizes the second sound and the other doesn’t.
  3. 00:19:381 (1) - I think it'll be better if you only use sliders on the one with vocals so that they'll stand out more.
  4. 00:23:131 (3) - The thing, isn't parallel. So you should probably fix that.
  5. 00:35:631 (4) - It's ok, but I think it should be 1/2 slider to keep consistent. The sound on the circle is similar to 00:32:506 (2) - and previous 1/2 sliders, so it's weird for this to be different when there's nothing different on the circle time.
  6. 00:42:974 (5) - Circle isn't wrong since there's a sound, but I think the problem is that after 00:41:256 - , the instruments start playing in a 1/4 rhythm. You constantly ignore the sounds on the blue tick, but here you emphasize it. I think it's better if you delete this so that the concept you're making makes more sense.
  7. 00:46:256 (1,2) - I think for this section you should focus more on the instruments rather than the vocal as right now the instruments are stronger than before. You can prioritize vocals by making the start of them clickable, but try not to use a slider to emphasize the whole vocal line as I think there won't be any differences than the calm part before.
  8. 01:02:818 (4) - I would stack this with the circle before as the sound on the circle isn't intense.
  9. 01:05:006 (1,2) - Any reason for these two having a 1/1 gap instead of 1/2 like the rest?
  10. 01:16:256 (1,2,3,4) - I think using 1/4 sliders on here is kinda lacking. There's a sound on the red ticks that are stronger than the one on the blue tick, so I think they should be clickable. Since this part is a build up for the chorus, I think doing something like [url=https://i.gyazo.com/11c4ce8e805e7dd4414641eedd78e000.png
    ]this[/url] is better. It makes the part stand out by being mapped to 1/4 snapping, hinting that the song is changing.
  11. 01:18:756 (5) - NC here as it's a repeating 1/6 slider instead of the previous 1/4 slider. It's to differentiate them.
  12. 01:21:568 (2,3) - I think it flows better if these are reversed, and while at it, perhaps blanket 01:21:568 (2,4) - .
  13. 01:23:756 (4) - Slowing down the SV for this slider emphasizes it more, in my opinion, as there's a lack of sounds here unlike the rest. Of course not as much as 01:26:256 (1) - , but slower than the rest.
  14. 01:33:756 (4) - ^
  15. 01:28:756 (1,1,1,1,1,2,3) - The rhythm here is all wrong. The sound you're emphasizing is supposedly like this: https://i.gyazo.com/b6bf9ce1d8a77a27210 ... 7a2e31.png
  16. 01:38:756 (1,1,1,1,1,2,3) - ^
  17. 01:48:756 (1,1,1,1,1,2,3) - ^ etc etc.
  18. 01:43:756 (3,4) - Previously you emphasize this part using a slider, how come it's with circles now?
  19. 02:08:443 (4) - Circle here doesn't emphasize anything. The gap between 02:06:881 (3,5) - with the circle is very awkward as before you emphasize the vocal, but here you ignore them. Players might get confused on the rhythm as they are accustomed to following the vocal and misread the circle. Continue to follow the vocal here would be appropriate as there's no change in music to support the weird change of rhythm here.
  20. 02:33:756 (3) - Slider head is missing a finish hitsound.
  21. 02:36:256 (3,4) - Remove slider whistle here. The sound here is similar to 02:31:256 (3,4) - , so the hitsounds should be the same too.
  22. 02:40:006 (4) - Slider whistle here doesn't seem to give feedback on anything.
  23. 03:23:756 (1,2,3) - I think a 1/2 slider here would suit it more.
  24. 03:46:256 (1) - This part here is different than before, so it'll be better if you emphasize the 1/8 rhythm sounds.
  25. 03:48:131 (4,1) - Fix overlap.
  26. 04:06:099 - Circle here as the sound is strong.
  27. 04:06:099 - ^
  28. 04:16:099 - ^
Rhythm needs fixing, but overall the map is ok.
Good luck.
Topic Starter
blobdash

FiddleBlue wrote:

Hi from queue.
General
  1. Disable countdown. Most maps nowadays don't use it. its... off?
Dream
  1. 00:00:006 (1) - Spinner is pointless here. It doesn’t seem to emphasize anything and it kinda ruins the starting of the song. It was for drain time but ok, drops drain to 5:00
  2. 00:14:693 - A circle here would improve the rhythm as the sound on the red tick is the same as the white tick. Also, the sounds on both ticks are the same as 00:13:443 (3,1) - , so it'll be weird if one emphasizes the second sound and the other doesn’t. k
  3. 00:19:381 (1) - I think it'll be better if you only use sliders on the one with vocals so that they'll stand out more. eeeh
  4. 00:23:131 (3) - The thing, isn't parallel. So you should probably fix that. redone slider
  5. 00:35:631 (4) - It's ok, but I think it should be 1/2 slider to keep consistent. The sound on the circle is similar to 00:32:506 (2) - and previous 1/2 sliders, so it's weird for this to be different when there's nothing different on the circle time. fixed
  6. 00:42:974 (5) - Circle isn't wrong since there's a sound, but I think the problem is that after 00:41:256 - , the instruments start playing in a 1/4 rhythm. You constantly ignore the sounds on the blue tick, but here you emphasize it. I think it's better if you delete this so that the concept you're making makes more sense. k
  7. 00:46:256 (1,2) - I think for this section you should focus more on the instruments rather than the vocal as right now the instruments are stronger than before. You can prioritize vocals by making the start of them clickable, but try not to use a slider to emphasize the whole vocal line as I think there won't be any differences than the calm part before. I like how it is
  8. 01:02:818 (4) - I would stack this with the circle before as the sound on the circle isn't intense. ye
  9. 01:05:006 (1,2) - Any reason for these two having a 1/1 gap instead of 1/2 like the rest? emphasizing really strong vocals
  10. 01:16:256 (1,2,3,4) - I think using 1/4 sliders on here is kinda lacking. There's a sound on the red ticks that are stronger than the one on the blue tick, so I think they should be clickable. Since this part is a build up for the chorus, I think doing something like [url=https://i.gyazo.com/11c4ce8e805e7dd4414641eedd78e000.png
    ]this[/url] is better. It makes the part stand out by being mapped to 1/4 snapping, hinting that the song is changing.
  11. 01:18:756 (5) - NC here as it's a repeating 1/6 slider instead of the previous 1/4 slider. It's to differentiate them.
  12. 01:21:568 (2,3) - I think it flows better if these are reversed, and while at it, perhaps blanket 01:21:568 (2,4) - .
  13. 01:23:756 (4) - Slowing down the SV for this slider emphasizes it more, in my opinion, as there's a lack of sounds here unlike the rest. Of course not as much as 01:26:256 (1) - , but slower than the rest.
  14. 01:33:756 (4) - ^
  15. 01:28:756 (1,1,1,1,1,2,3) - The rhythm here is all wrong. The sound you're emphasizing is supposedly like this: https://i.gyazo.com/b6bf9ce1d8a77a27210 ... 7a2e31.png
  16. 01:38:756 (1,1,1,1,1,2,3) - ^
  17. 01:48:756 (1,1,1,1,1,2,3) - ^ etc etc.

    A lot of people asked me to change this rythm and I won't. This is maybe a little bit undermapped, but it is simple while being something that 3* player would have never seen ; so i'll keep it like that.
  18. 01:43:756 (3,4) - Previously you emphasize this part using a slider, how come it's with circles now? fixed
  19. 02:08:443 (4) - Circle here doesn't emphasize anything. The gap between 02:06:881 (3,5) - with the circle is very awkward as before you emphasize the vocal, but here you ignore them. Players might get confused on the rhythm as they are accustomed to following the vocal and misread the circle. Continue to follow the vocal here would be appropriate as there's no change in music to support the weird change of rhythm here. Mmmmmh... dude do you play with one hear or? There's vocals in the left hear ("way")
  20. 02:33:756 (3) - Slider head is missing a finish hitsound. wups
  21. 02:36:256 (3,4) - Remove slider whistle here. The sound here is similar to 02:31:256 (3,4) - , so the hitsounds should be the same too. ye
  22. 02:40:006 (4) - Slider whistle here doesn't seem to give feedback on anything. ye
  23. 03:23:756 (1,2,3) - I think a 1/2 slider here would suit it more.
  24. 03:46:256 (1) - This part here is different than before, so it'll be better if you emphasize the 1/8 rhythm sounds.
  25. 03:48:131 (4,1) - Fix overlap.
  26. 04:06:099 - Circle here as the sound is strong. k
  27. 04:06:099 - ^ k
  28. 04:16:099 - ^ k
Rhythm needs fixing, but overall the map is ok. thanks and ye
Good luck.
god your code is a hell xD
when you point out this many things add space between every line and put the mod in a box
also don't use gyazo it's slow as hell
arrivalNA
I personally don't see anything wrong that I can point out, I would so somethings differently but that is only my opinions. Sorry I couldn't properly mod this; it's unique and I don't want to tarnish it
ZekeyHache
Hello~
[Dream]
  1. Be 100% sure that you are using all of the hitosunds you have sumbitted with this map.
  2. There is no reason to have a negative offset, just change it to 1256, it will fit nicely. Since the slider velocity is 1.0x in the green line there, you will not need it anymore since it is the original velocity that follows from the red line. This is the result.
  3. 00:00:631 - The green line you have here is unnecessary because you don't have any objects within the time it covers.
  4. 00:12:506 (2) - The design would look neater if this slider blanketed somehow with the previous one, kinda like this.
  5. 00:15:006 (4,1) - The blanket that you are making here can be improved, just take a look from 00:15:787 - and watch how the approach circle from (4)'s tail doesn't blanket well with the body of (1). This would be better.
  6. 01:01:256 - I highly suggest to reduce volume here to something like 40% because right now it is too loud imo. Listening to the finish sound repeating at that volume might be annoying and doesn't fit the calm song, so yeah, you should reduce the volume there. I also do not agree with the clap usage, perhaps just leaving only the normal sampleset without any additions on the strong notes is enough. (Note: I'm checking this with the default skin, so I do not know if you have different hitsounds aside from the custom ones on your map).
  7. 01:21:724 (3,4) - This blanket can be improved.
  8. 01:25:006 (4) - You can delete this slider and leave a note in its place. So at 01:25:318 - you can add a 1/4 slider and replace the other two following circles with other 1/4 sliders, it may be a better pattern. This is what I mean. You should also apply it to similar places like 01:22:818 - 01:27:818 - 01:32:818 - 01:35:318 - 01:37:818 - . And there you should get the idea, just be consitent.
  9. 01:26:881 - You usually start these kind of sound with a slider, but this time you did not. I see that you used a slow slider to represent the slowdown thingin the music, which is cool; however, the sound that is being covered in the tail is very strong and doesn't feel emphasized as it should be, so a thing you could do is to reduce the slider's length by 1/4 and start the usual slider in the downbeat so the strong sound is clickable and feels correctly emphasized. Like this. Regarding to the spacing on that, this would work fine imo. Apply in similar places.
  10. 01:29:172 (1,1,1) - You do not need an nc spam here since the patterns is easy to read and there are no slider velocity changes. This applies to similar places.
  11. 01:31:047 (3,1) - You probably need a higher jump to represent the music better.
  12. 02:01:295 (1) - The start of the spinner is too sudden, just start it at the next 1/4 or 1/8 note. 1/16 is just too sudden.
  13. 02:36:256 (3,4) - This blanket can be improved.
The rest is about pretty much the same stuff I said earlier, so keep working on that.
Keep getting mods and improving your mapping skills, show your true power!

Good luck~
Topic Starter
blobdash

ezek wrote:

Hello~
[Dream]
  1. Be 100% sure that you are using all of the hitosunds you have sumbitted with this map. yup, i use all of them :D
  2. There is no reason to have a negative offset, just change it to 1256, it will fit nicely. Since the slider velocity is 1.0x in the green line there, you will not need it anymore since it is the original velocity that follows from the red line. This is the result. I know, there used to be a spinner at the start for drain time but I removed it, and I didn't changed the red line (i needed that negative to snap correctly the spinner)
  3. 00:00:631 - The green line you have here is unnecessary because you don't have any objects within the time it covers. It was for the spinner I mentionned earlier :)
  4. 00:12:506 (2) - The design would look neater if this slider blanketed somehow with the previous one, kinda like this. k
  5. 00:15:006 (4,1) - The blanket that you are making here can be improved, just take a look from 00:15:787 - and watch how the approach circle from (4)'s tail doesn't blanket well with the body of (1). This would be better. k
  6. 01:01:256 - I highly suggest to reduce volume here to something like 40% because right now it is too loud imo. Listening to the finish sound repeating at that volume might be annoying and doesn't fit the calm song, so yeah, you should reduce the volume there. I also do not agree with the clap usage, perhaps just leaving only the normal sampleset without any additions on the strong notes is enough. (Note: I'm checking this with the default skin, so I do not know if you have different hitsounds aside from the custom ones on your map). Default skin on too, always!
  7. 01:21:724 (3,4) - This blanket can be improved. k
  8. 01:25:006 (4) - You can delete this slider and leave a note in its place. So at 01:25:318 - you can add a 1/4 slider and replace the other two following circles with other 1/4 sliders, it may be a better pattern. This is what I mean. You should also apply it to similar places like 01:22:818 - 01:27:818 - 01:32:818 - 01:35:318 - 01:37:818 - . And there you should get the idea, just be consitent.
  9. 01:26:881 - You usually start these kind of sound with a slider, but this time you did not. I see that you used a slow slider to represent the slowdown thingin the music, which is cool; however, the sound that is being covered in the tail is very strong and doesn't feel emphasized as it should be, so a thing you could do is to reduce the slider's length by 1/4 and start the usual slider in the downbeat so the strong sound is clickable and feels correctly emphasized. Like this. Regarding to the spacing on that, this would work fine imo. Apply in similar places. k
  10. 01:29:172 (1,1,1) - You do not need an nc spam here since the patterns is easy to read and there are no slider velocity changes. This applies to similar places. I liked the rainbow effect, but ok
  11. 01:31:047 (3,1) - You probably need a higher jump to represent the music better. k
  12. 02:01:295 (1) - The start of the spinner is too sudden, just start it at the next 1/4 or 1/8 note. 1/16 is just too sudden. k
  13. 02:36:256 (3,4) - This blanket can be improved. k
The rest is about pretty much the same stuff I said earlier, so keep working on that. thanks! I fixed a lot
Keep getting mods and improving your mapping skills, show your true power! >.< Thanks!

Good luck~
Oh god, two month i'm looking for BNs, FINALLY!

(green = fixed)
Hectic
Hello, m4m here

dream:
  1. as for intro (everything until 00:41:256 - ), visuals could easily be improved, i'll give a couple examples. 00:01:256 (1,2) - (2)'s head touches (1)'s body, i think you can avoid that. 00:08:131 (2,3) - blanket could be improved. 00:10:631 (4,1) - these don't mix well visually with each other - one is absolutely straight and other has complicated shape, try to bend straight one, i think it would look cooler. And so on
    Also, make consistent visual distance between your objects, because such differences are pretty noticable, avoiding them would make map's visual appearance much better (actually seems like this suggestion applies to the whole map)
  2. also, sv changes in the beginning seem random, try to choose 2-3 values and switch between them, because changing to 0.68 one time and to 0.7 other seems odd
  3. some more examples on visuals: 01:12:506 (3,4,5) - not equal spacing, 02:26:256 (3,4) - 02:16:256 (1,2) - 02:11:256 (1,2) - blankets, 01:42:818 (1) - 03:51:881 (4) - ugly shape, 02:45:631 (2,3,1) - awkward spacing and so on. I didn't point every single on of them, im sure you can go through the map yourself and improve it
  4. 00:05:631 (1) - maybe remove nc?
  5. 00:40:006 - spinner fits here quite well (don't forget to silence its end if you apply the idea)
  6. 01:26:881 - im pretty sure you should not leave this beat unclickable
  7. 01:28:756 (1,2,3,4,5,6,7) - for this section rhythm is a bit broken, sounds are actually in groups of 3 (this would fit better, plus you should emphasize 5-6-7 because there are drums)
  8. 01:33:756 (4) - sv change is drastic enough for a nc
  9. 04:05:631 (1,2,3) - i don't think anyone would ever read this properly, such pattern wasn't established anywhere else in the map
  10. 04:28:131 (3,4,5) - broken rhythm
Hope this helped, good luck!
Topic Starter
blobdash

h4d0uk3n1 wrote:

Hello, m4m here ah at least someone that returns M4M quickly (i'm looking at you pandano and erra)

dream:
  1. as for intro (everything until 00:41:256 - ), visuals could easily be improved, i'll give a couple examples. 00:01:256 (1,2) - (2)'s head touches (1)'s body, i think you can avoid that. 00:08:131 (2,3) - blanket could be improved. 00:10:631 (4,1) - these don't mix well visually with each other - one is absolutely straight and other has complicated shape, try to bend straight one, i think it would look cooler. And so on
    Also, make consistent visual distance between your objects, because such differences are pretty noticable, avoiding them would make map's visual appearance much better (actually seems like this suggestion applies to the whole map)
  2. also, sv changes in the beginning seem random, try to choose 2-3 values and switch between them, because changing to 0.68 one time and to 0.7 other seems odd
  3. some more examples on visuals: 01:12:506 (3,4,5) - not equal spacing, 02:26:256 (3,4) - 02:16:256 (1,2) - 02:11:256 (1,2) - blankets, 01:42:818 (1) - 03:51:881 (4) - ugly shape, 02:45:631 (2,3,1) - awkward spacing and so on. I didn't point every single on of them, im sure you can go through the map yourself and improve it improved some, left some
  4. 00:05:631 (1) - maybe remove nc? ye
  5. 00:40:006 - spinner fits here quite well (don't forget to silence its end if you apply the idea) ok, though i'm really unsure about it, 3 modders told me to so
  6. 01:26:881 - im pretty sure you should not leave this beat unclickable this is not a huge problem, it's a missed sound but the rythm goes with it in some shape
  7. 01:28:756 (1,2,3,4,5,6,7) - for this section rhythm is a bit broken, sounds are actually in groups of 3 (this would fit better, plus you should emphasize 5-6-7 because there are drums) eeeh would mess up the whole pattern, and no it's not broken
  8. 01:33:756 (4) - sv change is drastic enough for a nc ye
  9. 04:05:631 (1,2,3) - i don't think anyone would ever read this properly, such pattern wasn't established anywhere else in the map it's readable
  10. 04:28:131 (3,4,5) - broken rhythm ye, thanks resnaps to 1/4 xd
Hope this helped, good luck!
Thanks!
josh1024
From the queue:

Late mod here.

Box.
First, I prefer Offest 1264.

  1. 00:10:631 (4) prefer slightly curved sliders here I mean nothing is straight around here.
  2. 00:21:256 (1) prefer this moved up a bit.
  3. 00:42:506 (3,4) a slider would be just fine. No that something here deserves two clicks like here 00:50:631 (2,3) .
  4. 00:56:256 (1,2,3,4) end of 1, 2, 3 are straight but head of 4 is slightly off. maybe move 234 down a bit so 1234 form a curve, if the blanket can't be changed.
  5. 01:01:881 (2,3) line up plz.
  6. 01:21:256 (1,3) too close imo.
  7. 01:26:256 (1) from this straight slider on they're fine bcuz they serve a distinct function.
  8. 01:44:381 (1,3) ^
  9. 01:45:318 (1,2,3) make them symmetric? they are after these 01:44:693 (2,3,4) after all.
  10. 01:47:818 (1,2,3) ^
  11. 02:08:443 (4) make this a 1/2 beat slider to cover prolonged vocal.
  12. 02:23:443 (1,2) might not be a good place to put circles due to vocal starting on a weird time.
  13. 02:28:443 (6,7) ^ vocaloids are awesome but they do have their weaknesses.
  14. 03:18:443 (1,2) odd nc?
  15. 03:31:568 (2,3,4) symmetry.
  16. 03:33:756 (1,2,3,4) nice.
  17. 03:57:193 (1,2,3) symmetry.
  18. 04:02:506 (6) 1/6 Beat Snap.
That's all. Things repeat themselves.
Topic Starter
blobdash

josh1024 wrote:

From the queue:

Late mod here.

Box.
First, I prefer Offest 1264.

  1. 00:10:631 (4) prefer slightly curved sliders here I mean nothing is straight around here.
  2. 00:21:256 (1) prefer this moved up a bit.
  3. 00:42:506 (3,4) a slider would be just fine. No that something here deserves two clicks like here 00:50:631 (2,3) . The deep bass in the back "strikes" in
  4. 00:56:256 (1,2,3,4) end of 1, 2, 3 are straight but head of 4 is slightly off. maybe move 234 down a bit so 1234 form a curve, if the blanket can't be changed.
  5. 01:01:881 (2,3) line up plz.
  6. 01:21:256 (1,3) too close imo.
  7. 01:26:256 (1) from this straight slider on they're fine bcuz they serve a distinct function.
  8. 01:44:381 (1,3) ^
  9. 01:45:318 (1,2,3) make them symmetric? they are after these 01:44:693 (2,3,4) after all. they are lol, 120° for each slider
  10. 01:47:818 (1,2,3) ^ copy and pasted ^
  11. 02:08:443 (4) make this a 1/2 beat slider to cover prolonged vocal.
  12. 02:23:443 (1,2) might not be a good place to put circles due to vocal starting on a weird time. following the lead instrument
  13. 02:28:443 (6,7) ^ vocaloids are awesome but they do have their weaknesses. following the lead instrument
  14. 03:18:443 (1,2) odd nc?
  15. 03:31:568 (2,3,4) symmetry.
  16. 03:33:756 (1,2,3,4) nice. tyvm
  17. 03:57:193 (1,2,3) symmetry.
  18. 04:02:506 (6) 1/6 Beat Snap. nop, too slow on 1/6
That's all. Things repeat themselves.
Thanks for the mod! (no repsonse = applied)
Come[Back]Home
Dream

General

I dont understand the weird spacings you use throughout this map, its just never consistent, like it switches between 0,5 and 1,8 or so, really weird to look at imo

modding

* 00:06:266 (1,2) - Just me, but I like it wen 2 sliders fit to each other if they are in the same combo, looks better tbh. Those just look randomly placed here
* 00:28:141 (2) - SV changes need need new combos to indicate them. (apply this to every sv change where you havent nc'd it)
* 00:42:828 (4,1) - Why the stack? There is a strong beat on (1), hiding it under (4) kinda takes the movement away and the impact
* 00:57:828 (4,1) - They look really weird placed like that (mainly because of (1)) How about you make (1) somewhat similiar to (4)?
* 01:02:828 (4,1) - Same reasoning as 00:42:828 (4,1) - (wont point them out anymore)
* 01:19:391 (3,4,1) - Why do they have different spacing as the two before? looks really bad and ugly tbh. keep it consistent
* 01:23:766 (4) - this obviously needs a nc because of sv change
* 01:27:203 (2) - ^ (wont point them out anymore)
* 01:28:766 (1,2,3,4,5) - Shouldnt this pattern start here 01:28:974 - so it fits better with the music? right now it mostly feels like youre clicking the weak noises instead of the dtrong ones. 01:38:766 (1,2,3,4,5)
* 01:38:766 (1,2,3,4,5) - ^ (wont point them out anymore)
* 02:05:641 - 02:41:266 - I dont really get the random spacings youve used here, why dont you keep it consistent in some way. Right now it looks just weird
* 02:53:141 (2,1) 1,4 ds before, now 1,04. why?
* 03:18:766 (3,1,2,3,4,5) - If this is supposed to be a hard, then this is impossible to read for a player you just got the point of being able to read Hard Diffs. Please replace those with sliders, otherwise this is unrankable.
* 03:44:391 (4) - This one is too high, move it down
* 03:48:141 (4,1) - stack them perfectly
* 04:05:953 (2,3,1) - I really dont get the spacings, players will missread this as 1/4
* 04:18:766 (1,2,3,4,5,6) - too hard to read


Main issues in this map are:
- weird spacing decisions throughout the map
- ncs missing at many places where they are needed
- visually not really appealing, looks kinda weird mostly (because of weird spacings)
- weird rythm changes


Thats it, keep working on those few things and you'll have a great map! Good luck!~
Topic Starter
blobdash

Come[Back]Home wrote:

Dream

General

I dont understand the weird spacings you use throughout this map, its just never consistent, like it switches between 0,5 and 1,8 or so, really weird to look at imo i'll work on that

modding

* 00:06:266 (1,2) - Just me, but I like it wen 2 sliders fit to each other if they are in the same combo, looks better tbh. Those just look randomly placed here
They aren't :
00:03:141 (2,1) - blankets
00:06:266 (1,2) - they are reversed and kinda blankets too.


* 00:28:141 (2) - SV changes need need new combos to indicate them. (apply this to every sv change where you havent nc'd it) ok, tried to fix it

* 00:42:828 (4,1) - Why the stack? There is a strong beat on (1), hiding it under (4) kinda takes the movement away and the impact it just feels better like that
* 00:57:828 (4,1) - They look really weird placed like that (mainly because of (1)) How about you make (1) somewhat similiar to (4)? hm k
* 01:02:828 (4,1) - Same reasoning as 00:42:828 (4,1) - (wont point them out anymore)
* 01:19:391 (3,4,1) - Why do they have different spacing as the two before? looks really bad and ugly tbh. keep it consistent k
* 01:23:766 (4) - this obviously needs a nc because of sv change oops
* 01:27:203 (2) - ^ (wont point them out anymore)
* 01:28:766 (1,2,3,4,5) - Shouldnt this pattern start here 01:28:974 - so it fits better with the music? right now it mostly feels like youre clicking the weak noises instead of the dtrong ones. 01:38:766 (1,2,3,4,5) no, it feels weird when playing
* 01:38:766 (1,2,3,4,5) - ^ (wont point them out anymore)
* 02:05:641 - 02:41:266 - I dont really get the random spacings youve used here, why dont you keep it consistent in some way. Right now it looks just weird
* 02:53:141 (2,1) 1,4 ds before, now 1,04. why? tried to keep things consistent visually and not ds snap because it was ugly as fuck, but i'll rework
* 03:18:766 (3,1,2,3,4,5) - If this is supposed to be a hard, then this is impossible to read for a player you just got the point of being able to read Hard Diffs. Please replace those with sliders, otherwise this is unrankable. This is rankable, this is a pattern that repeats 3 times or two. at least more rankable than your 8 circle thingy in your hard LUL
* 03:44:391 (4) - This one is too high, move it down ye
* 03:48:141 (4,1) - stack them perfectly ye
* 04:05:953 (2,3,1) - I really dont get the spacings, players will missread this as 1/4 ye
* 04:18:766 (1,2,3,4,5,6) - too hard to read as I said it's repeated two time, and tbh it's not that hard to hit as it's 1/3 so the player have the time to react


Main issues in this map are:
- weird spacing decisions throughout the map
- ncs missing at many places where they are needed
- visually not really appealing, looks kinda weird mostly (because of weird spacings)
- weird rythm changes


Thats it, keep working on those few things and you'll have a great map! Good luck!~
Thanks.
Jonis221
  1. 00:01:266 (1) - Make this sliderwave symmetrical.
  2. 00:11:266 (1) - ^
  3. 00:11:266 (1,2) - You can blanket these a bit more. Here's a guide t/208596
  4. 00:15:016 (4,5) - improve blanket.
  5. 00:16:266 (5,6) - ^ same improve blanket with (6) sliderhead.
  6. 00:18:766 (1) - Make it more symmetrical.
  7. 00:21:266 (1) - This sliderwave looks a bit odd, you can try to make it more neat. Here's some examples: https://i.imgur.com/12sIEwX.png ; https://i.imgur.com/URTVkWD.png
  8. 00:23:141 (3) - Slider doesn't blanketing himself perfectly.
  9. 00:28:141 (1) - Snap on white tick. And move red point more to the middle to make it more smoother.
  10. 00:36:266 (1) - ^ same with red point.
  11. 00:33:141 (1) - I think you can use less slider points on this.
  12. 00:37:828 (2) - Improve this to look a bit more symmetrical.
  13. 00:47:516 (2,3,4) - Make design more symmetrical.
  14. 00:52:516 (2,3) - Improve blanket.
  15. 01:08:141 (1,2,3,4) - I think you can just sliders to look more similar.
  16. 01:15:016 (1) - I think you can remove NC.
  17. 02:11:266 (1,2) - Blanket this more.
  18. 02:18:766 (5,6) - 02:29:703 (3,4) - ^
  19. 02:46:109 (3,1) - You can move these a bit right to align with (2) slider.
  20. 03:13:766 (1,2,1,2) - Keep spacing same here and remove NC here 03:15:016 (1) -
  21. 04:09:078 (3,4) - 04:11:578 (4,5) - You can also blanket sliders more.
  22. 04:33:141 (2) - Improve curve to look more symmetrical.
Topic Starter
blobdash

EggsGone wrote:

  1. 00:01:266 (1) - Make this sliderwave symmetrical. ye
  2. 00:11:266 (1) - ^ ye
  3. 00:11:266 (1,2) - You can blanket these a bit more. Here's a guide t/208596 ye
  4. 00:15:016 (4,5) - improve blanket. ye
  5. 00:16:266 (5,6) - ^ same improve blanket with (6) sliderhead. ye
  6. 00:18:766 (1) - Make it more symmetrical. ye
  7. 00:21:266 (1) - This sliderwave looks a bit odd, you can try to make it more neat. Here's some examples: https://i.imgur.com/12sIEwX.png ; https://i.imgur.com/URTVkWD.png ye
  8. 00:23:141 (3) - Slider doesn't blanketing himself perfectly. ye
  9. 00:28:141 (1) - Snap on white tick. And move red point more to the middle to make it more smoother. ye
  10. 00:36:266 (1) - ^ same with red point. ye
  11. 00:33:141 (1) - I think you can use less slider points on this. ye
  12. 00:37:828 (2) - Improve this to look a bit more symmetrical. ye
  13. 00:47:516 (2,3,4) - Make design more symmetrical. ye
  14. 00:52:516 (2,3) - Improve blanket. ye
  15. 01:08:141 (1,2,3,4) - I think you can just sliders to look more similar. ye
  16. 01:15:016 (1) - I think you can remove NC. ye
  17. 02:11:266 (1,2) - Blanket this more. ye
  18. 02:18:766 (5,6) - 02:29:703 (3,4) - ^ ye
  19. 02:46:109 (3,1) - You can move these a bit right to align with (2) slider. ye
  20. 03:13:766 (1,2,1,2) - Keep spacing same here and remove NC here 03:15:016 (1) - ye
  21. 04:09:078 (3,4) - 04:11:578 (4,5) - You can also blanket sliders more. ye
  22. 04:33:141 (2) - Improve curve to look more symmetrical. ye
didn't got the email, thnks for the mod
really helpful!
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