General■ the hitfinish is identical to the default soft-hitnormal making it really unnecessary to have in the first place as you're already using the default hitnormal lol. I'd use this for the finish instead
https://puu.sh/xz4mE.wav -
수정완료! [Fix!]( delete soft-finish )■ oh yeah, and tbh, I think the bg is fine cause it's not suggestive or anything, just shows a lot of skin cause bathing suit and stuff, but everything is pretty well covered. Does look a bit pixelated though, but I dunno where this is from to try and find a better background -
수정완료! [Fix!]( change background - https://osu.ppy.sh/ss/9100306 )Hard■ 00:00:664 (664|1,859|1) - the only time the default normal-hitwhistle would actually be appropriate lol -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100309 )■ 00:02:612 (2612|1) - I might actually consider removing this note to better emphasize the vocal swings here as the 1/2 pause between 00:02:515 - to 00:02:709 - is a bit more irregular and hard to predict from a normal syncopated rhythm. -
수정불가 [Non fix]■ 00:03:391 (3391|1,3391|0) - Not really sure why this is a jump tbh, there's no vocal or percussion here, just a quiet hihat. I'd actually recommend doing what I suggested previously about removing this and just having two 1/4 notes only a half beat apart to represent the jump in vocals. -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100336 )■ 00:04:950 (4950|2,5144|0,5144|1,5242|2,5339|3,5437|0,5534|1,5534|2,5631|3,5729|0,5826|3,5924|2,5924|1) - I'd pretty much just control H all of this so that you don't have col 2 being empty for an entire beat from 00:04:365 - to 00:05:144 -
00:05:729 (5729|0) - 00:06:508 (6508|0) - 00:17:807 (17807|0) - some other examples of notes I'd remove too to better accent the vocals
■ 00:06:898 - Would add LNs here similar to what you did at 00:03:976 - since the sound is identical, but just moved back 1/2 beat. Since the next measure uses triples, you could just make them shields with the LNs for more space like so
https://osu.ppy.sh/ss/9083342 -
수정불가 [Non fix]( so hard pattern.. )■ 00:10:112 (10112|0,10112|1) - Don't really think the vocal here is drawn out long enough nor stands out enough to be made into a 5/4 LN and ignore literally every other sound present. Instead, I'd just make it similar to 00:12:450 - where you still added the LNs but kept the rhythm and flow going
https://osu.ppy.sh/ss/9083360 -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100608 )■ 00:13:521 - Since this is a kick roll rather than just a hihat/whatever other quiet sound roll, I think it'd be nice to up the density a bit herend add a jump on the 1/2 to represent the heavier weight. You could also just straight up making it a [12][34][12][34] jumptrill but that feels a bit bland
https://osu.ppy.sh/ss/9083370 -
수정불가 [Non fix]■ 00:13:326 (13326|3,13424|2,13521|1,13618|0) - Hitsound wise, since the music uses kicks, shouldnt these be whistles instead of claps which are snares? -
수정완료! [Fix!]■ 00:17:807 (17807|0,18002|0,18196|0) - I think the three note stack here is kind of unnecessary since the patterning so far has tended to be linear and connected, rather than the disconnect that the OH minitrill at 00:17:904 (17904|2,18002|3,18099|2) - brings. Would help to balance out the movement on both hands instead then, like so
https://osu.ppy.sh/ss/9083395 -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100554 )■ 00:24:040 (24040|2,24138|3,24235|2,24333|3,24430|2) - This is rather unbalanced due to all the movement being on the right hand, and in this case too, the density. I'd try to even it out a bit by putting OH minitrills on both hands rather than just one, like so
http://osu.ppy.sh/ss/9083398 -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100514 )Easy■00:00:664 (664|1,859|2) - The BPM's not too bad for an easy to use 1/2 stacks imo, but it's still in that area where it'll definitely be pushing the player.
■00:01:248 - Also speaking of which, normally the snare tends to get the emphasis on beats two and four (so 00:01:638 - 00:02:417 - as an example), but in this case it seems the kicks on beats one and three get the emphasis. Not really too big of a deal, but I think more players would be accustomed to the first option as that's how a lot of easy difficulties tend to be laid out, but it works the same either way.
■00:03:586 - I'd actually stack some notes here for the vocals, kind of like how you did those LNs in the top diff
https://osu.ppy.sh/ss/9083437 . Tbh, I think you could do this any time there are vocals, like at 00:01:443 - 00:01:833 - or 00:04:560 - 00:04:950 - and so on -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100660 ., https://osu.ppy.sh/ss/9100686 )■00:16:833 (16833|2,16833|1,17612|2,17612|1) - Don't really see a clear reason to stack these two jumps one atop the other if the sound isnt the same, so I'd move them to be more varied (preferably in col 1 too cause there's a lack of notes) -
수정완료! [Fix!] ( https://osu.ppy.sh/ss/9100696 )■00:23:066 (23066|0,23066|3,23846|0,23846|3) - ^ -
수정불가 [Non fix]( It's the same sound )■00:21:118 - to 00:22:677 - There's a slight left hand bias here due to the lack of notes in col 3, so I might do a bit of rearranging to get that more evenly distributed. -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100720 )■00:22:482 - 00:22:872 - I'd add notes here for the kicks cause the easy is pretty bland with just the 1/1, so using a variety of rhythms helps to keep the player engaged with the map. -
수정완료! [Fix!]( https://osu.ppy.sh/ss/9100731 )