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Elephante - Hold ft. Jessica Jarrell (Candyland...

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Topic Starter
Einja
This beatmap was submitted using in-game submission on Thursday, May 13, 2021 at 7:36:16 PM

Artist: Elephante
Title: Hold ft. Jessica Jarrell (Candyland Remix)
Tags: trap nation elephante jessica jarrell electronica downtempo mistaken
BPM: 104
Filesize: 3223kb
Play Time: 02:01
Difficulties Available:
  1. Don't Let Go (6.81 stars, 342 notes)
  2. Extra (5.45 stars, 390 notes)
  3. GabyPichu's Insane (4.63 stars, 277 notes)
  4. Mentai's Hard (3.17 stars, 212 notes)
  5. Normal (2.07 stars, 141 notes)
Download: Elephante - Hold ft. Jessica Jarrell (Candyland Remix)
Information: Scores/Beatmap Listing
---------------
this won't be ranked (not in the near future at least)
I promise you,
Everything will be fine,
Just hold on to my hand,
And don't let go

Normal (old) - me
Hard - Mentai
Insane - GabyPichu
Extra (old) - me
Don't Let Go (remapped but harder) - me
donacdum
chatlog
2017-06-03 23:55 Einja: we can talk hereif you want
2017-06-03 23:55 Einja: is there anything else you could point out
2017-06-03 23:55 donacdum: yeah I'll take a quick look through
2017-06-03 23:55 Einja: thanks
2017-06-03 23:57 donacdum: considering the spacing throughout your map, maybe these should be spread out more
2017-06-03 23:57 donacdum: 01:04:083 (4,5) -
2017-06-03 23:57 donacdum: or maybe flip a copy of 4 to go where 5 is
2017-06-03 23:58 Einja: that's what i did
2017-06-03 23:58 donacdum: aright
2017-06-03 23:59 donacdum: 00:50:526 (5) -
2017-06-03 23:59 donacdum: check the image in discord for a suggestion
2017-06-03 23:59 donacdum: better implies flow into 1
2017-06-03 23:59 Einja: i saw
2017-06-04 00:00 donacdum: quick thing
2017-06-04 00:00 donacdum: 00:52:833 (6) -
2017-06-04 00:00 donacdum: offscreen
2017-06-04 00:00 donacdum: just the head is offscreen a bit
2017-06-04 00:01 Einja: i lowered 00:50:526 (5) - instead, i think it fits better
2017-06-04 00:01 donacdum: alright
2017-06-04 00:02 donacdum: 00:57:737 (1,2,3) - another wide angle
2017-06-04 00:02 Einja: and slider 00:52:833 (6) - isn't offscreen
2017-06-04 00:02 donacdum: hm
2017-06-04 00:02 donacdum: let me check it again
2017-06-04 00:03 donacdum: check discord for what it looks like to me
2017-06-04 00:03 donacdum: just that bit is enough to qualify it as offscreen
2017-06-04 00:03 donacdum: blame the BN's :P
2017-06-04 00:03 Einja: testplay it
2017-06-04 00:03 Einja: it isn't offscreen there
2017-06-04 00:03 donacdum: oh yeah
2017-06-04 00:03 donacdum: it's just on
2017-06-04 00:04 Einja: barely xd
2017-06-04 00:04 donacdum: I'm gonna compliment you on your blankets, they look nice
2017-06-04 00:04 Einja: thanks
2017-06-04 00:04 Einja: hold on a sec my osu is freaking out
2017-06-04 00:04 donacdum: kk
2017-06-04 00:05 Einja: back
2017-06-04 00:06 donacdum: 01:03:218 (4,5) - I think a slider would be better here as there's basically just a held sound
2017-06-04 00:08 Einja: ok
2017-06-04 00:10 donacdum: 01:45:045 (1,2,3,4,5,6) - think you should move this more towards the center so that it flows better off of the last combo, and isn't cramped in a corner
2017-06-04 00:10 donacdum: let me get you a screenshot
2017-06-04 00:10 donacdum: something like that
2017-06-04 00:11 Einja: hmm
2017-06-04 00:12 donacdum: tbh after listening to this song I kinda want to map this hah
2017-06-04 00:12 Einja: you could map an insane'
2017-06-04 00:12 Einja: because i don't really like the one someone gave me within an hour
2017-06-04 00:13 donacdum: I'm more of an extra guy, but I could try maybe tomorrow
2017-06-04 00:13 Einja: you can if you want to
2017-06-04 00:13 Einja: oh my god
2017-06-04 00:13 Einja: i just realized how much i blanketed in this map
2017-06-04 00:13 donacdum: ye?
2017-06-04 00:13 donacdum: hah
2017-06-04 00:14 donacdum: 01:47:641 (3,4,5,6,7) - also this plays a little weird, it's almost a wide angle
2017-06-04 00:14 Einja: it's not more than a 90 degree angle though
2017-06-04 00:14 Einja: i think it will be fine
2017-06-04 00:14 donacdum: yeah it will probably be fine
2017-06-04 00:16 donacdum: 01:08:843 (5) - this slider just looks weird to me
2017-06-04 00:16 Einja: ;w;
2017-06-04 00:16 donacdum: although 02:01:776 (1) - is nice
2017-06-04 00:17 Einja: im thinking
2017-06-04 00:17 Einja: reworked slider 5
2017-06-04 00:17 donacdum: 00:47:208 (8,1) - there's a triplet here that I can hear
2017-06-04 00:18 donacdum: check discord

there was some discord stuff too but yeh
pingal1ty
From my modding queue.

SPOILER
Easy:

00:27:737 (1) - Ez difficults are entry level of the game for new players, I don't think this slider shape is comprehensible for a said audience.
00:58:314 (2) - Same + probably this one touches the HP bar (haven't tested it, but its very on top and judging from what I see on editor, the end of the slider has the chance to touch the bar.
01:23:122 (1) - Again a complex shape.
01:39:276 (1) - ^
01:41:583 (2) - ^
Can't you do them all like 01:43:891 (1) - for example?

Something to highlight btw from your difficulty, the spacing is always 0,90 . There's couple notes at the beginning with 0,89 and 0,91 it is not noticeable if you aren't clicking every object on the screen like a did, so very good job on spacing, its definitelly going into a good direction

Don't let go :

00:11:006 - You can place a couple buzzers here if you wish, feels weird that top difficulty doesn't start with the very first sound.
00:14:756 (2) - While I see good intention here, the spacing is wrong + the blanket is not made properly I think :<
00:25:141 (8) - Spacing + goes out of the screen + more than probably touches the HP bar
00:27:449 (5,6,1) - Spacings
00:35:237 (3) - Ends pointing towards the left side of the screen, next object on the right.
00:36:103 (6,7) - Same but less noticeable since it isn't very fast and the object is slightly curved.
00:41:583 (1) - Didn't like it while playing and now in editor I see why, the movement on the slider is bad plus it ends towards the right of the screen and next note is on the left.
01:00:045 (1) - In the editor is out of the screen
01:01:487 (2) - Perhaps a bit exaggerated the spacing? At least compared to 01:00:910 (4,1) - Where the sound actually gets pitched up
01:06:679 (1,1,1) - This in 1/6 is perfectly fine, and you did a good job by making new combo on each note to let player know something's different there, but as a personal preference I would make a slider with reverse arrow since the song its already heavy on finger control. But I mean this is subjective, whatever I find hard might be easy for you or others.
01:06:968 (1) - Also not liking the space here after the 1/6 stream
01:22:978 (1) - Cool slider art, but the slider is #1 not #4 and I don't understand how does this fit in the song at all, funny while playing tho.
01:55:429 (1) - Care with going out of the screen

Overall good set, good luck!
Topic Starter
Einja

pingal1ty wrote:

From my modding queue.

SPOILER
Easy:

00:27:737 (1) - Ez difficults are entry level of the game for new players, I don't think this slider shape is comprehensible for a said audience.
00:58:314 (2) - Same + probably this one touches the HP bar (haven't tested it, but its very on top and judging from what I see on editor, the end of the slider has the chance to touch the bar. it doesn't, and i think the current shape is fine, as it wasn't as complex as the previous one you mentioned
01:23:122 (1) - Again a complex shape. this one's fine
01:39:276 (1) - ^ ^
01:41:583 (2) - ^ ^
Can't you do them all like 01:43:891 (1) - for example? the fancy sliders are used for build up of the next object, i don't use them anywhere else.

Something to highlight btw from your difficulty, the spacing is always 0,90 . There's couple notes at the beginning with 0,89 and 0,91 it is not noticeable if you aren't clicking every object on the screen like a did, so very good job on spacing, its definitelly going into a good direction thanks!

Don't let go :

00:11:006 - You can place a couple buzzers here if you wish, feels weird that top difficulty doesn't start with the very first sound. i still haven't figured out if the buzzers are 1/12 or 1/16, i'll probably add them if i find out what rhythm it uses
00:14:756 (2) - While I see good intention here, the spacing is wrong + the blanket is not made properly I think :<
00:25:141 (8) - Spacing + goes out of the screen + more than probably touches the HP bar
00:27:449 (5,6,1) - Spacings used here intentionally to add emphasis on the NC'd circle and spinner
00:35:237 (3) - Ends pointing towards the left side of the screen, next object on the right. it's fine, it's not that big of a curve, so i'll just leave it be
00:36:103 (6,7) - Same but less noticeable since it isn't very fast and the object is slightly curved. it's fine
00:41:583 (1) - Didn't like it while playing and now in editor I see why, the movement on the slider is bad plus it ends towards the right of the screen and next note is on the left. yeah... I'm gonna rework this slider lol
01:00:045 (1) - In the editor is out of the screen not when you play it though
01:01:487 (2) - Perhaps a bit exaggerated the spacing? At least compared to 01:00:910 (4,1) - Where the sound actually gets pitched up
01:06:679 (1,1,1) - This in 1/6 is perfectly fine, and you did a good job by making new combo on each note to let player know something's different there, but as a personal preference I would make a slider with reverse arrow since the song its already heavy on finger control. But I mean this is subjective, whatever I find hard might be easy for you or others. it's fine the way it is, but if more people mention this, I'll change it
01:06:968 (1) - Also not liking the space here after the 1/6 stream
01:22:978 (1) - Cool slider art, but the slider is #1 not #4 and I don't understand how does this fit in the song at all, funny while playing tho. dunno what to do after this, I'll find a way around it ;~;
01:55:429 (1) - Care with going out of the screen

Overall good set, good luck!
thank you for your mod!
no/blue comment = fixed
Zelzatter Zero
From your modding queue.
And sorry for bad English! :)

[Easy]
00:27:160 (4,1) - First, the circle and slider aren't blanket together. Second, the slider looks weird.
00:39:276 (1,3) - nazi - try to make these slider symmetrical.
00:52:545 (5,1) - Two sliders are't blanket together.
00:56:006 (4,5) - The circle and slider aren't blanket together.
01:18:506 (3) - This slider must be a NC (new combo).
01:20:814 (5) - ^
01:50:814 (1,2) - Two sliders are't blanket together.
02:00:622 (1,2) - ^
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)
[Normal]
00:13:026 (4) - This circle must be a NC.
00:14:756 (2,4) - nazi - make these slider symmetrical.
00:15:622 (4,2) - Make these slider blanket together.
00:19:083 (2,3) - The circle and slider aren't blanket together.
00:26:006 (2,3) - ^
00:39:276 (1,2) - These slider aren't blanket together.
00:52:545 (5,1) - There's something wrong with these slider. I think you should fix.
01:22:978 (4) - The point on the photo (the brighten one) is useless. Delete it.
01:36:968 (4) - This circle must be a NC.
01:36:958 (4,5) - These slider aren't blanket together.
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)
[Hard]
00:13:891 (1) - The slider looks weird. Why not use this one?
00:47:353 (1,2) - These sliders aren't blanket together.
00:49:083 (3,4) - ^
01:42:737 (1,2) - ^
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)
[Soul's Insane]
00:06:968 (3) - This slider must be a NC.
00:13:314 (4,1) - Two sliders aren't blanket together.
00:21:679 (2,3) - ^
01:11:583 (1,2) - ^
01:12:016 (2,3) - ^
01:14:179 (1) - The slider looks weird. I think i'll be better if you try this 8-) :
01:16:199 (1,2) - Two sliders aren't blanket together.
01:30:478 (2,3) - ^
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)
[Don't let go]
00:16:199 (1,3) - Two sliders aren't blanket together.
00:34:083 (8,9) - I think there's something wrong with these slider. Try this:
00:52:689 (5,1) - The circle and slider aren't blanket together.
00:56:295 (4,1) - These slider aren't blanket together.
01:04:083 (4,5) - ^
01:18:218 (4,5) - The circle and slider aren't blanket together.
01:22:256 (1,2) - These slider aren't blanket together.
01:59:035 (2,5) - The circle and slider aren't blanket together.
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)

OK. I'm out. If this is helpful. Please mod my map. (I posted it on your modding queue)
Topic Starter
Einja

Uraomote Error wrote:

From your modding queue.
And sorry for bad English! :)

[Easy]
00:27:160 (4,1) - First, the circle and slider aren't blanket together. Second, the slider looks weird.
00:39:276 (1,3) - nazi - try to make these slider symmetrical. it'll ruin the other blanket that i currently have
00:52:545 (5,1) - Two sliders are't blanket together.
00:56:006 (4,5) - The circle and slider aren't blanket together.
01:18:506 (3) - This slider must be a NC (new combo). why? the lyrics haven't changed and that's the only thing playing.
01:20:814 (5) - ^ unnecessary
01:50:814 (1,2) - Two sliders are't blanket together.
02:00:622 (1,2) - ^
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;) will being hitsounding soon
[Normal]
00:13:026 (4) - This circle must be a NC. why? a new measure hasn't started at all
00:14:756 (2,4) - nazi - make these slider symmetrical.
00:15:622 (4,2) - Make these slider blanket together. it's fine the way it is
00:19:083 (2,3) - The circle and slider aren't blanket together.
00:26:006 (2,3) - ^
00:39:276 (1,2) - These slider aren't blanket together. they aren't suppose to be
00:52:545 (5,1) - There's something wrong with these slider. I think you should fix. overlapped intentionally
01:22:978 (4) - The point on the photo (the brighten one) is useless. Delete it. it won't matter whether i did or not ;w;
01:36:968 (4) - This circle must be a NC. why? it's still in the same measure
01:36:958 (4,5) - These slider aren't blanket together.
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)
[Hard]
00:13:891 (1) - The slider looks weird. Why not use this one? they both look the same though
00:47:353 (1,2) - These sliders aren't blanket together.
00:49:083 (3,4) - ^
01:42:737 (1,2) - ^
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)
[Soul's Insane]
00:06:968 (3) - This slider must be a NC.
00:13:314 (4,1) - Two sliders aren't blanket together.
00:21:679 (2,3) - ^
01:11:583 (1,2) - ^
01:12:016 (2,3) - ^
01:14:179 (1) - The slider looks weird. I think i'll be better if you try this 8-) :
01:16:199 (1,2) - Two sliders aren't blanket together.
01:30:478 (2,3) - ^
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)
[Don't let go]
00:16:199 (1,3) - Two sliders aren't blanket together.
00:34:083 (8,9) - I think there's something wrong with these slider. Try this:
00:52:689 (5,1) - The circle and slider aren't blanket together.
00:56:295 (4,1) - These slider aren't blanket together.
01:04:083 (4,5) - ^
01:18:218 (4,5) - The circle and slider aren't blanket together. they aren't suppose to be
01:22:256 (1,2) - These slider aren't blanket together. ^
01:59:035 (2,5) - The circle and slider aren't blanket together.
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;)

OK. I'm out. If this is helpful. Please mod my map. (I posted it on your modding queue)

thanks for your blanket mod! it was very helpful

no/blue comment = fixed!
Gordon

Uraomote Error wrote:

[centre]From your modding queue.
And sorry for bad English! :)
[Soul's Insane]
00:06:968 (3) - This slider must be a NC. - Fixed
00:13:314 (4,1) - Two sliders aren't blanket together. - My intention is not to blanket them on purpose.
00:21:679 (2,3) - ^ - ^
01:11:583 (1,2) - ^ - ^
01:12:016 (2,3) - ^ - ^
01:14:179 (1) - The slider looks weird. I think i'll be better if you try this 8-) : - Fixed slightly.
01:16:199 (1,2) - Two sliders aren't blanket together. - ^
01:30:478 (2,3) - ^ - ^
And finally, I think all the objects have a same sound (hit normal). Try to change the normal sound to finish, whistle, clap,... to emphasize the beat and music. ;) - Don't hitsound.

OK. I'm out. If this is helpful. Please mod my map. (I posted it on your modding queue)
CucumberCuc
Hi
M4M

[Easy]
00:18:506 (3) move to x:98 y:174 for 0.9x?
00:27:737 (1) fix end slider
01:04:660 i think here can put NC for new voice sound
01:31:199 (2,1) you can leave or try do far
01:48:506 (1) end slider move left for flow
01:59:179 (5) this slider can make more open for not big overlap circle

[Normal]
00:27:449 (3) move to x:297 y:291 for 1,1x?
00:48:506 to 01:06:968 and 01:43:891 to 02:02:353 in kiai section you can do sliders and circles far, i think it's be good if you do this
01:06:679 (1) centre do far
01:26:006 (1) move to x:480 y:319 for 1,1x?

[Hard]
00:11:583 (1,2) and 00:12:737 (3,4) different range, but ticks are the same
00:26:728 put circle?
00:41:439 (7) i think you can remove this slider, put circles and stack with next slider
00:49:372 (4,5) the only time where you made them a bit far in 1st kiai
00:58:891 (5,6) remove circles and make slider for 9 combo like on other places?
01:08:843 (8,1) maybe stack with end slider and circle 2 later make for example on x:332 y:244 or x:308 y:200
01:12:929 (2) be better, if you use 1/4
01:16:199 (1,2,3) do are close where there are 4 ticks, but 01:17:929 (3,1) do far where there are few ticks - fix this
01:18:506 (1,2) do far
01:22:256 (2,3,4) different range

[Soul's Insane]
AiMod - end object 01:38:697 not on tick
00:00:045 (1) the sound to make it softer
00:16:631 (3) move slightly right for distance
00:17:929 (6) move slightly left for distance
00:22:833 (4,5) overlap
00:25:141 (4,5) do far for distance
00:29:324 (3) move to x:136 y:172
00:29:468 (4) ctrl+g
00:49:372 (4,3) try stack on end slider
00:58:603 (4,3) ^
and check your distance before kiai's, since the distance between the circles and sliders are there sometimes different

[Don't let go]
00:14:756 (2,3) maybe stack?
00:17:497 put a circle to highlight the voice?
00:19:083 (2,3) I don't think it's a good idea to do so
00:36:391 (7) Can extend the slider to 00:36:679 and to make reverse or to 00:36:968
00:36:968 - 00:37:401 - 00:37:833 to 00:38:122 If the idea above to you will be not the best, then you can vote to make the sliders
00:43:891 (1,2,3,4,5,6,7,8) - 00:46:199 (1,2,3,4,5,6,7,8) I'm not very good in jumping, but I think there's something wrong
00:52:545 (4) i think yoy can move to x:152 y:368
00:57:160 (4) move to x:88 y:76?
01:06:968 (1) start slider slightly move right for distance
01:14:324 - 01:14:756 Put the slider for emphasize away the voice of the singer?
01:18:218 (4) maybe move slightly down and left for distance?
01:19:949 (1) move left for better flow
01:32:353 to 01:34:083 (white ticks) maybe put sliders on piano sounds?
01:46:776 (3) make more curve?
01:47:497 (2,4) do slightly far
02:01:343 (2) move slightly up for better flow
Topic Starter
Einja

CucumberCuc wrote:

Hi
M4M

[Easy]
00:18:506 (3) move to x:98 y:174 for 0.9x?
00:27:737 (1) fix end slider
01:04:660 i think here can put NC for new voice sound
01:31:199 (2,1) you can leave or try do far what do you mean by "do far", i think it's fine the way it is since i did this break in all diffs that i made
01:48:506 (1) end slider move left for flow
01:59:179 (5) this slider can make more open for not big overlap circle did something else

[Normal]
00:27:449 (3) move to x:297 y:291 for 1,1x?
00:48:506 to 01:06:968 and 01:43:891 to 02:02:353 in kiai section you can do sliders and circles far, i think it's be good if you do this no,
ds has to be consistent through out normal and easy diffs.

01:06:679 (1) centre do far no, it'll mess up ds
01:26:006 (1) move to x:480 y:319 for 1,1x?

[Hard]
00:11:583 (1,2) and 00:12:737 (3,4) different range, but ticks are the same ds won't matter as much in hard, it's fine since the play can easily read it.
00:26:728 put circle?
00:41:439 (7) i think you can remove this slider, put circles and stack with next slider hmm idk, 208 bpm triples in hard are pretty difficult to hit, so if more people mention this ill change it
00:49:372 (4,5) the only time where you made them a bit far in 1st kiai
00:58:891 (5,6) remove circles and make slider for 9 combo like on other places?
01:08:843 (8,1) maybe stack with end slider and circle 2 later make for example on x:332 y:244 or x:308 y:200 no, it'll cause reading issue
01:12:929 (2) be better, if you use 1/4
01:16:199 (1,2,3) do are close where there are 4 ticks, but 01:17:929 (3,1) do far where there are few ticks - fix this
01:18:506 (1,2) do far it's fine, it won't cause as bad as a reading issue if i closed it in
01:22:256 (2,3,4) different range i think it's fine


[Don't let go]
*slightly later, i'm edited this post when i'm end* k
thanks for modding!

no/blue comment = fixed
Manakravte
ok
SPOILER
17:23 Einja: we can talk here
17:24 Manakravte: i'll probably be better at helping you in editor than my horrible gameplay
17:24 Manakravte: anyways
17:24 Manakravte: 00:13:891 (1,2) -
17:24 Einja: yeah
17:24 Einja: i spaced them away from each other
17:24 Manakravte: only time you use that spacing
17:25 Manakravte: 00:11:006 - you can map this sound if you want
17:25 Einja: dunno if it's 1/12 or 1/16
17:25 Einja: ;-;
17:26 Einja: and that wouldn't feel natural to map at all if i did
17:26 Manakravte: 00:17:641 (5,6) - subjective opinion, aesthetic
17:27 Einja: yes
17:27 Manakravte: https://puu.sh/whmrk/7ecb9a0185.jpg
17:28 Manakravte: it's 1/16
17:28 Einja: alright
17:28 Einja: ill try them out for now and if people out rule me, i'll remove them,
17:28 Manakravte: nah they won't
17:28 Einja: ok
17:30 Manakravte: i'm honestly trying to find an excuse to give you to map gaps like this 00:17:497 -
17:31 Manakravte: but there's no sound there
17:31 Einja: lol
17:31 Einja: but there is no sound
17:32 Manakravte: so i'm going to suggest this
17:32 Manakravte: put the objects on top of each other
17:32 Manakravte: example is 00:17:064 (4,5) -
17:32 Einja: it would look ugly though
17:33 Manakravte: well yes if you use those sliders
17:33 Manakravte: but putting them on top of each other would emphasize the puase better
17:33 Einja: and i don't want to overlap sliders since it doesn't look neat at all
17:33 Manakravte: pause
17:34 Einja: you said to space 1/2 objects away a few seconds ago
17:34 Einja: and i don't want to emphasize something that doesn't stand out or isn'ta downbeat
17:34 Manakravte: that's the other option
17:34 Manakravte: both work
17:34 Einja: no i spaced them away instead
17:34 Manakravte: ok that's fine
17:37 Manakravte: 01:17:545 (2) - could use a slider here because vocal is held
17:37 Einja: ok
17:38 Manakravte: 01:31:487 (6,7) - space these out more, vocals louder here
17:39 Manakravte: 01:31:776 (7) - make this a note
17:40 Einja: 6,7 is spaced out enough
17:40 Einja: and making 7 a circle won't feel comfortable when playing
17:41 Manakravte: 01:31:054 (4,5) - and 01:31:199 (5,6) - almost the same spacing
17:41 Manakravte: sound at 01:31:487 (6) - is higher however
17:42 Einja: and that's why i spaced 6 more than 5
17:42 Manakravte: not far enough
17:43 Einja: no it's fine
17:43 Einja: no other instruments are playing
17:44 Manakravte: that's all i have to say
17:44 Einja: ok
17:44 Einja: ./savelog please
17:44 Einja: and post on my thread for kds
Gordon

CucumberCuc wrote:

Hi
[Soul's Insane]
AiMod - end object 01:38:697 not on tick
00:00:045 (1) the sound to make it softer
00:16:631 (3) move slightly right for distance
00:17:929 (6) move slightly left for distance
00:22:833 (4,5) overlap - That is stacking my dude. Not overlap. ;)
00:25:141 (4,5) do far for distance
00:29:324 (3) move to x:136 y:172
00:29:468 (4) ctrl+g
00:49:372 (4,3) try stack on end slider
00:58:603 (4,3) ^
and check your distance before kiai's, since the distance between the circles and sliders are there sometimes different
All fixed.
[Nemesis]
M4M (sowwie for the delaaaaaayyy, I have time now since I'm staying homesick lol)

Easy

00:13:891 (3) - There are a couple of blanket problems in the map in general, I suggest you check them out!
00:30:045 - even though you didn't map this section (which is alright), the next one starting from 00:39:276 - is mapped. I know that it's supposed to represent the beat in the background, but imo you could map this with a lower SV and less intense rhythm (if intense rhythm exists in Easies)
00:53:122 - this sound needs to be clickable, I wouldn't really use a slider there (this is the only time this occurs, so it would break consistency too)
01:16:199 (1,3) - two sounds that are identical represented by two different patterns (the second one is correct, there's no sound in the middle
01:32:353 - lacks a circle
01:43:891 - this part is pretty inconsistent in general, it starts using a simple idea of complicated pattern - simple pattern - complicated pattern etc. but then switches to this 01:54:276 (4,5,1) - , a pattern that has never occured before, yet represents the same sound in music.

Normal

00:20:237 (4) - why is it there? in every single pattern before you would just skip a beat, if you decide to do something, keep it the way it is
01:06:679 (1) - I don't think this is appropriate for a normal (the whole kiai section is mapped great btw, congrats :3)
01:18:506 (3) - is that the same slider that was used in Easy? rofl
01:32:353 - again, lack of a circle
01:42:160 (2) - I'd just use two circles instead

I hate Hards, I don't play hards, I don't know how to handle hards, sowwie ;_;

Soul's Insane

00:21:679 (2,3) - ugh, this just doesn't feel right. Either make it a blanket or move it away completely so that it doesn't look like it was a failed try to do a blanket. (do something like you did here 01:00:910 (4,5) - )
00:57:160 (4) - move it away a little, doesn't feel consistent
01:06:391 (4) - again
01:11:583 (1,2,3) - inconsistent spacing
01:42:593 - lacks the short repeating 1/8 slider that indicates that sound
01:43:891 - this section has way bigger jumps compared to the previous kiai, while the music doesn't really change too much (if at all), things like 01:45:189 - are a little unbalanced

Don't let go

00:02:353 - where's my sliderart ;_;
01:06:679 - I'm not sure about all the NC's there, I'd just keep it as a 1,2,3
01:32:353 - yeah it definitely needs a circle
01:42:593 - again, a triple is needed here
I utterly enjoyed this diff, really good job on this one

Good luck you guys :3
Topic Starter
Einja

[Nemesis] wrote:

M4M (sowwie for the delaaaaaayyy, I have time now since I'm staying homesick lol)

Easy

00:13:891 (3) - There are a couple of blanket problems in the map in general, I suggest you check them out!
00:30:045 - even though you didn't map this section (which is alright), the next one starting from 00:39:276 - is mapped. I know that it's supposed to represent the beat in the background, but imo you could map this with a lower SV and less intense rhythm (if intense rhythm exists in Easies) you never change sv in easy lol
00:53:122 - this sound needs to be clickable, I wouldn't really use a slider there (this is the only time this occurs, so it would break consistency too)
01:16:199 (1,3) - two sounds that are identical represented by two different patterns (the second one is correct, there's no sound in the middle
01:32:353 - lacks a circle extended pause, so it can cover that part, it's alright.
01:43:891 - this part is pretty inconsistent in general, it starts using a simple idea of complicated pattern - simple pattern - complicated pattern etc. but then switches to this 01:54:276 (4,5,1) - , a pattern that has never occured before, yet represents the same sound in music. fixed all 1/2 beats and made them 1/1 ;w;

Normal

00:20:237 (4) - why is it there? in every single pattern before you would just skip a beat, if you decide to do something, keep it the way it is
01:06:679 (1) - I don't think this is appropriate for a normal (the whole kiai section is mapped great btw, congrats :3) thanks!, and yeah,
1/6 should not exist in normal lol

01:18:506 (3) - is that the same slider that was used in Easy? rofl no, it's very similar though :V
01:32:353 - again, lack of a circle Extended the pause , so it ends up on the timing point you stated, it's okay for now
01:42:160 (2) - I'd just use two circles instead i need buildup for the drop though

I hate Hards, I don't play hards, I don't know how to handle hards, sowwie ;_; rip


Don't let go

00:02:353 - where's my sliderart ;_; i don't think it's necessary, lol
01:06:679 - I'm not sure about all the NC's there, I'd just keep it as a 1,2,3 first time using 1/6 clickable notes here, so i want to alert the player that something completely different is coming up.
01:32:353 - yeah it definitely needs a circle extended pause instead
01:42:593 - again, a triple is needed here
I utterly enjoyed this diff, really good job on this one thank you!

Good luck you guys :3 thanks!
no/blue comment = fixed

thanks for the mod nemesis!
SkinnyJommy
irc mod!!!
13:18 SkinnyJommy: i shall mod your map now!
13:19 Einja: let's begin!
13:20 SkinnyJommy: want irc mod?? or forum post
13:20 Einja: irc is easier for me
13:20 Einja: since we're both online
13:20 SkinnyJommy: okay!
13:21 SkinnyJommy: 00:22:545 (6) - well in the easy diff, i really dont like when really loud drum beats land on the tail end of sliders
13:21 SkinnyJommy: 00:20:814 (5) - also how come this is a longer slider anyway?? i dont hear anything in the music and you skip over a snare drum
13:22 Einja: 00:20:814 (5) - this was for covering vocals
13:22 Einja: and i'll change 00:22:545 (6) -
13:22 SkinnyJommy: okay :D
13:22 SkinnyJommy: 00:27:737 (1) - i feel like people will say the same about this too
13:23 SkinnyJommy: kind of unneccessary
13:23 Einja: nah
13:23 Einja: it's right before a break so it's fine
13:23 Einja: i think
13:23 SkinnyJommy: hmm okay
13:23 SkinnyJommy: cool song btw!
13:24 SkinnyJommy: 01:16:199 (1) - i think this slader shape is a bit messy
13:24 Einja: thanks
13:24 Einja: give a better shape pls
13:26 SkinnyJommy: https://osu.ppy.sh/ss/8329467
13:26 Einja: cuz i think it look okay
13:26 SkinnyJommy: maybe something more of a generic shape
13:26 SkinnyJommy: like this
13:26 Einja: okay
13:26 SkinnyJommy: you might have to move around the upcoming notes though
13:26 Einja: i don't think so
13:26 SkinnyJommy: 01:23:122 (1) - :O
13:26 Einja: there's no note before the slider lol
13:26 SkinnyJommy: this slider is cool af
13:27 Einja: thanks
13:27 SkinnyJommy: but like i said before, you have the tail end of the slider hitting on the start of a new verse
13:27 SkinnyJommy: though theres no drumbeat, it still feels really awkward
13:28 SkinnyJommy: the piano does kick in though
13:28 Einja: yeah
13:28 Einja: that didn't feel right for me either, but it was an easy diff so i was like
13:29 Einja: whatever
13:29 SkinnyJommy: yeah i feel you
13:30 SkinnyJommy: 01:43:891 (1) - so with this slider, you have it extended to the red tick
13:30 SkinnyJommy: 01:48:506 (1) - but this one is extended to the white, when they are identical parts in the song
13:30 SkinnyJommy: i think in an easy diff, it might be best to keep the same type of rhythm going
13:31 Einja: why did i map 1/2 in easy
13:31 Einja: might as well fix all of that
13:32 SkinnyJommy: you can do it!
13:33 SkinnyJommy: 01:54:276 (4,5,1,2,3,4,5,6,1,2) - also for the last half of the last kiai time, you dont do that kind of rhythm at all
13:33 SkinnyJommy: you kinda just switch rhythms for no reason
13:33 SkinnyJommy: modders will defnitely look for consistency!
13:33 Einja: actually
13:33 Einja: i was fixing all the 1/2 parts
13:34 Einja: and just dropped it there lol
13:34 SkinnyJommy: oh lol
13:34 Einja: i think i fixed all the 1/2s
13:35 SkinnyJommy: well lemme know when youre done fixing then ill go to your other diff
13:35 SkinnyJommy: normal!
13:35 Einja: i finished it already
13:35 SkinnyJommy: :O
13:35 SkinnyJommy: derp
13:35 SkinnyJommy: okay!
13:35 Einja: k
13:35 Einja: normal we go
13:36 SkinnyJommy: i think the cs might be a bit too high for a normal
13:36 Einja: ok
13:36 SkinnyJommy: from all the normals ive ever modded, they all use like cs 3 or something like that
13:36 Einja: i've seen some use cs 3.5
13:36 Einja: but never 3.8, i changed that
13:37 SkinnyJommy: okay cool
13:37 SkinnyJommy: 01:16:199 (1) - small overlaps like this arent going to fly with bn's and qat's
13:37 SkinnyJommy: especially for lower diffs, overlaps are so hard to read if you're a newer player
13:38 SkinnyJommy: 01:22:978 (4) - that means you gotta change this shape too
13:38 Einja: right
13:38 Einja: aw
13:38 SkinnyJommy: i nknow D:
13:39 SkinnyJommy: 02:01:776 (4) - ahh and this
13:39 SkinnyJommy: but the flow of everything looks good to me!
13:42 Einja: right
13:42 Einja: ok
13:43 SkinnyJommy: 01:10:718 (3) - i think this should just be a circle
13:43 SkinnyJommy: and not a slider
13:43 Einja: for hard?
13:44 SkinnyJommy: yea
13:44 Einja: ok
13:44 SkinnyJommy: thats all i can find though, diff looks good!
13:44 Einja: if you want to mod insane
13:45 Einja: you can talk to Mistaken
13:45 Einja: oh
13:45 Einja: thank you!
13:45 Einja: post on thread for kds
13:45 SkinnyJommy: wait
13:45 Einja: hm?
13:45 SkinnyJommy: what about the last diff
13:45 SkinnyJommy: LOL
13:45 SkinnyJommy: the hardest one!
13:45 SkinnyJommy: i meant that your hard looked good
13:45 Einja: you said that's all i can find though
13:45 Einja: and i was like
13:45 Einja: oh
13:45 Einja: lol
13:45 SkinnyJommy: :D
13:45 SkinnyJommy: all good
13:45 Einja: for last diff?
13:45 Einja: dang
13:46 Einja: sait 1 sec
13:46 Einja: wait*
13:47 SkinnyJommy: ok
13:49 Einja: back
13:49 SkinnyJommy: wb
13:50 Einja: hi
13:50 Einja: is that all?
13:50 SkinnyJommy: 00:55:429 (1) - i think you should space this out a little more
13:51 Einja: wdym
13:51 SkinnyJommy: i mean i think its a little too close to the previous slider
13:51 SkinnyJommy: it doesnt feel too good to play
13:52 Einja: this is the top diff right?
13:52 SkinnyJommy: yeah!
13:52 Einja: ok
13:52 Einja: spaced it away a little
13:53 SkinnyJommy: yet another cool slider 01:22:978 (1) -
13:53 Einja: thank you :P
13:54 SkinnyJommy: 01:55:429 (1) - this is a little too close too
13:54 SkinnyJommy: like you have everything else spaced decently apart
13:54 SkinnyJommy: then this is really close
13:54 SkinnyJommy: that always feels awkward to play
13:55 SkinnyJommy: 01:00:045 (1) - oops i missed this one
13:55 SkinnyJommy: 01:02:353 (1) - this too
13:56 SkinnyJommy: your patterns kind of remind me of how i used to do my patterns in my old maps! they'd feel good to play, but they didnt look very good so i couldnt get anything ranked
13:56 Einja: ouch
13:57 SkinnyJommy: it sucks but now a days, everything has to look good as well as play good
13:57 Einja: not really
13:57 *Einja is listening to [https://osu.ppy.sh/b/1283956 Reol - Logic Agent]
13:57 Einja: this isn't neat
13:57 Einja: but it's fun to play
13:59 Einja: but i don't get what people mean when they say my map needs more aesthetics
13:59 Einja: cuz all i know are blankets and slider art
13:59 SkinnyJommy: hmm
13:59 SkinnyJommy: its more of like
14:00 SkinnyJommy: using consistent slider shapes and and having parallel sliders, not really bad overlaps
14:01 Einja: i think i have that
14:01 Einja: maybe not the parallel sliders
14:01 Einja: but
14:02 SkinnyJommy: its kind of hard to explain
14:02 SkinnyJommy: its something that you have to learn overtime
14:02 SkinnyJommy: from mapping a lot
14:02 SkinnyJommy: and getting a lot of feedback from people
14:02 Einja: ok
14:02 SkinnyJommy: cause i know when i used to make really fun maps, they never were considered rankable and i could never understand why
14:03 SkinnyJommy: like that guilty spice map
14:03 Einja: cuz you don't have gds
14:03 SkinnyJommy: its pretty fun to play, but honestly its pretty bad
14:04 SkinnyJommy: but yea, thats the end of the irc mod! i like your stuff man
14:04 Einja: thank you!
14:05 Einja: post for spicy kds
14:05 SkinnyJommy: bo problemo
14:05 SkinnyJommy: i got u fam!
Fursum
Hello from my queue.

Here are my replays for Insane and Extra

[Normal]

01:22:978 (4) - 1/4 density is unrankable, this can start at the white tick because vocal picks up there.

[Insane]

Overall, there are many linear patterns that were a bit awkward to play.

It's a bit late to say that but, more sliders and a bit higher spacing would be better to play.

Starts at a different time (earlier) than other diffs.

00:21:679 (2,3) - Bad blanket

01:49:084 (4,5,6) - Same spacing, same combo, different time gaps.

01:58:315 (3,4,5,6) - ^

00:44:612 (2,3) - These offbeat sliders shouldn't be on offbeats.

[Don't Let Go]

00:19:083 (2,3) - Extended slider is kind of overmapped.

01:31:776 (7) - Reverse slider works here too.
Gordon

[Nemesis] wrote:

M4M (sowwie for the delaaaaaayyy, I have time now since I'm staying homesick lol)

Soul's Insane

00:21:679 (2,3) - ugh, this just doesn't feel right. Either make it a blanket or move it away completely so that it doesn't look like it was a failed try to do a blanket. (do something like you did here 01:00:910 (4,5) - )
00:57:160 (4) - move it away a little, doesn't feel consistent
01:06:391 (4) - again
01:11:583 (1,2,3) - inconsistent spacing
01:42:593 - lacks the short repeating 1/8 slider that indicates that sound
01:43:891 - this section has way bigger jumps compared to the previous kiai, while the music doesn't really change too much (if at all), things like 01:45:189 - are a little unbalanced
All Mainly fixed.
Good luck you guys :3
Gordon

Fursum wrote:

Hello from my queue.

Here are my replays for Insane and Extra

[Insane]

Overall, there are many linear patterns that were a bit awkward to play.

It's a bit late to say that but, more sliders and a bit higher spacing would be better to play.

Starts at a different time (earlier) than other diffs.

00:21:679 (2,3) - Bad blanket - Blanket is fine

01:49:084 (4,5,6) - Same spacing, same combo, different time gaps. Don't know what you mean.

01:58:315 (3,4,5,6) - ^ - ^

00:44:612 (2,3) - These offbeat sliders shouldn't be on offbeats. - Fixed
elena2705
Hi~
From my queue~

Hitsounds are really ordinary... To my mind, hitnormal not so good here, but if you use it, so 00:11:439 - , 00:13:026 - , 00:13:891 - , 00:15:333 - ................................etc. use auto - drum - finish!!! Your hitsounds will become more vivid, besides it's bass drum in music, so finish sounds will be cool.
And you don't add hitsounds at all... It's not complete? Do it please, because now it sounds bad.

Picture....I don't understand why you chose this picture... Song is so beautiful and outstanding, but you use picture with faded colours

Easy


01:16:199 (1) - in slider like this, you should do like this:
And i think blanket will be pretty fine)
01:27:737 (4,5) - fix blanket, it's a bit not ideal

Normal


00:12:737 (4) - add circle, because without it the rhythm of the song is not understandable, 00:12:160 (3,4) - blanket. I think you delete it because of modder, but it's bad idea. 00:15:045 - here you do sound, so fix it)
00:40:429 - oh, this place, bad. Here vocal starts, so if you don't use it, it will be really confusing. This is the most pretty and easy way to fix it:
But i think you will not agree with me, because 00:40:574 - here strong sound. 00:40:429 - you can just add circle here.
00:42:737 - ^
01:23:122 - (4) slider should start here. Because here starts word 'change' and also sound of piano starts here. And it's confusing too much
01:22:256 (2,3,4) - this seems ugly... I don't know, maybe you try to do it like in the picture, but it looks bad
01:47:929 (4) - wow, this part with 1/4 sliders really good!!!
01:59:468 (5,1) - a bit not ideal blanket

Hard


00:41:439 (7) - nononon, 2 circles will be better, because now it's confusing
01:36:824 (7) - ^
01:06:535 - here sound, so slider should finish here
01:06:679 (1) - why NC?
01:41:511 - also here sound, strong sound, so circle please

So i think that's all :)
Good Luck!
Kyuukai
m4m

Easy
00:23:122 (7) - Slider instead ? you've mapped all other similar beats with a slider
01:16:199 (1) - Maybe you can fix that wave slider and make it better ? xd
01:55:429 (1) - Slider instead, other beats starts with a slider
01:57:737 - Should be clickable
02:00:045 (6) - I think you got it xd
02:02:353 - clickable pls

Normal
00:11:583 (1,2,3) - a line would be better imo
00:18:506 (1,2) - rip blanket
00:24:853 (4) - CTRL+H CTRL+J CTRL+G would be better, it will emphasize 00:25:429 (1) -
00:26:006 (2,3,4) - flows terrible, you're making the cursor completely breaking the movement this 00:26:006 (2) - slider gave. stack 00:27:449 (3) - with 00:25:429 (1) - slider tail and move the 4 too
00:52:545 (5,1) - overlap
00:57:160 (4,1) - ^
01:45:333 (3,4) - flowbreak here, without any reason to xd

Hard
00:12:593 (2,3) - maybe you should follow the vocals since u've done it here 00:14:756 (2) -
00:16:199 (1,2,3,4) - idk what u're following xd
00:20:237 (5,6) - why thoses 1/4
00:21:391 (3,4,5,6) - making the same rhythm as 00:23:987 (3,4,5) - would be better, ur rhythm is not clear atm
00:26:006 (3,4,6,7) - why thoses 1/4 again
00:41:439 (7) - bpm is too high to map this on 1/8 for a Hard diff
00:43:891 - should be clickable
01:01:776 (8,9,1) - circular flow would fit better
01:06:679 (1) - too hard for a Hard (1/8)
01:36:824 (7) - 1/8 problem
01:47:929 (1,2,1) - too spaced, and too hard again
01:49:660 (5,6,7,8) - wow that's a weird transition right here D:
01:52:545 (8,9,1) - too spaced & hard
01:57:449 (10) - 1/8 problem again

Soul's Insane
00:02:353 (1) - fix the curve, and blanket it with 00:04:660 (2) - xd
00:06:968 (1) - curve fix again
00:11:295 (4,1) - fix that overlap
00:15:910 (4,5,1) - this is 1/6 actually, not 1/4
00:16:776 - this should be clickable
00:21:679 (2,3) - blanket
00:23:122 (1,2) - why is the distance gap lower than the others, 00:23:987 (2,3) - doesn't have a 1/4 break but has the same spacing xd
00:43:747 (2,3) - 1/8 slider-reverse would fit better
00:45:478 (6,7,8) - you're flowbreaking without any reason here
00:59:035 (1,2,3,4,5) - doesn't flow really well imo, the circular movement is not really circular xd
01:00:910 (4,5) - you can blanket thoses
01:12:016 (2,3) - ^
01:16:199 (1,2,3) - what are theses overlaps D:
01:18:506 (1,2,3) - ^
01:21:247 (2,3) - move the 3 on the 2 and extend the 3 slider by one tick to follow the voice
01:22:112 (4,5,6,7) - what are you following I don't get it xd
01:30:478 (2,3) - overlaps xd
01:32:353 (1,2,3) - make a better triangle
01:40:573 (4,5,6,7,8) - flowbreaking again without reason
01:45:189 (1,2,3,4,5) - that flows terrible, movement is really linear

Hard & Insane diffs are REALLY overmapped, following the songs beats is better tho
Good luck !
Topic Starter
Einja
elena2705

elena2705 wrote:

Hi~
From my queue~

Hitsounds are really ordinary... To my mind, hitnormal not so good here, but if you use it, so 00:11:439 - , 00:13:026 - , 00:13:891 - , 00:15:333 - ................................etc. use auto - drum - finish!!! Your hitsounds will become more vivid, besides it's bass drum in music, so finish sounds will be cool.
And you don't add hitsounds at all... It's not complete? Do it please, because now it sounds bad.

Picture....I don't understand why you chose this picture... Song is so beautiful and outstanding, but you use picture with faded colours hitsounding is wip, and i think the bg is just fine

Easy


01:16:199 (1) - in slider like this, you should do like this:
And i think blanket will be pretty fine) meh, it flows alright the way it is
01:27:737 (4,5) - fix blanket, it's a bit not ideal

Normal


00:12:737 (4) - add circle, because without it the rhythm of the song is not understandable, 00:12:160 (3,4) - blanket. I think you delete it because of modder, but it's bad idea. 00:15:045 - here you do sound, so fix it) there's no rhythem without the drums though, that's what I'm following in the beginning.
00:40:429 - oh, this place, bad. Here vocal starts, so if you don't use it, it will be really confusing. This is the most pretty and easy way to fix it:
im emphasizing the drums here, not the vocals.
But i think you will not agree with me, because 00:40:574 - here strong sound. 00:40:429 - you can just add circle here.
00:42:737 - ^ ^
01:23:122 - (4) slider should start here. Because here starts word 'change' and also sound of piano starts here. And it's confusing too much
01:22:256 (2,3,4) - this seems ugly... I don't know, maybe you try to do it like in the picture, but it looks bad
01:47:929 (4) - wow, this part with 1/4 sliders really good!!!thanks!
01:59:468 (5,1) - a bit not ideal blanket

Hard


00:41:439 (7) - nononon, 2 circles will be better, because now it's confusing
01:36:824 (7) - ^
01:06:535 - here sound, so slider should finish here
01:06:679 (1) - why NC? because a 1/6 note is played there, and it hasn't been playing at all
01:41:511 - also here sound, strong sound, so circle please

So i think that's all :)
Good Luck!


kyuukai

Kyuukai wrote:

m4m

Easy
00:23:122 (7) - Slider instead ? you've mapped all other similar beats with a slider
01:16:199 (1) - Maybe you can fix that wave slider and make it better ? xd i think it looks okay the way it is
01:55:429 (1) - Slider instead, other beats starts with a slider the downbeat is always clickable, i don't think a slider is necessary the way it is, since a circle also emphasizes the downbeat good enough as well.
01:57:737 - Should be clickable
02:00:045 (6) - I think you got it xd
02:02:353 - clickable pls there's barely any sound, so there's no need for a clickable beat.

Normal
00:11:583 (1,2,3) - a line would be better imocurved instead
00:18:506 (1,2) - rip blanket oh
00:24:853 (4) - CTRL+H CTRL+J CTRL+G would be better, it will emphasize 00:25:429 (1) -
00:26:006 (2,3,4) - flows terrible, you're making the cursor completely breaking the movement this 00:26:006 (2) - slider gave. stack 00:27:449 (3) - with 00:25:429 (1) - slider tail and move the 4 too
00:52:545 (5,1) - overlap it's a fine overlap, i think it's fine where it is
00:57:160 (4,1) - ^ ^
01:45:333 (3,4) - flowbreak here, without any reason to xd

Hard
00:12:593 (2,3) - maybe you should follow the vocals since u've done it here 00:14:756 (2) -
00:16:199 (1,2,3,4) - idk what u're following xd
00:20:237 (5,6) - why thoses 1/4
00:21:391 (3,4,5,6) - making the same rhythm as 00:23:987 (3,4,5) - would be better, ur rhythm is not clear atm
00:26:006 (3,4,6,7) - why thoses 1/4 again
00:41:439 (7) - bpm is too high to map this on 1/8 for a Hard diff i was unsure at first when i started making this diff, but i guess you're right lol. no 1/8 notes in 104bpm
00:43:891 - should be clickable
01:01:776 (8,9,1) - circular flow would fit better moved circle 9 a little to the right
01:06:679 (1) - too hard for a Hard (1/8) this is 1/8, not 1/6
01:36:824 (7) - 1/8 problem
01:47:929 (1,2,1) - too spaced, and too hard again
01:49:660 (5,6,7,8) - wow that's a weird transition right here D: oops
01:52:545 (8,9,1) - too spaced & hard
01:57:449 (10) - 1/8 problem again


Hard & Insane diffs are REALLY overmapped, following the songs beats is better tho
Good luck !
thanks for your mods!

no comment = fixed!
Rizen
Hitsounding is kinda absent from this mapset. e.g. the first part has no hitsounds at all, but instruments like 00:13:314 - can be hitsounded with like a clap for the snare..
Also, 'normal-slidertick.wav' is currently unused as a slider tick doesn't appear at all during the kiai times, the sections you choose to change the sampleset from N to N:1

Easy
  1. 00:20:814 (5) - start of where you mess up your NC pattern. This should be NC'd, 00:23:122 (1) - not NC'd, 00:25:429 (4) - NC'd
  2. 00:50:237 (2,3) - ctrl+g positions? would flow better imo
  3. 01:17:929 (1) - unnecessary NC imo, would be better at 01:20:814 (4) -
  4. 01:46:199 (4,5,1) - not a very good idea to lead the flow to an object that isn't meant to be clicked yet. consider repositioning
  5. 01:50:814 (1) - NC'ing starts being wrong from here... shouldn't be NC'd, 01:53:122 (3) - should be NC'd, 01:55:429 (1) - not NC'd, 01:57:737 (4) - NC'd
  6. yeahh, so touch up on NC'ing. typically, it's a NC per measure or two (two in this case) for lower diffsz
Normal
  1. 00:24:853 (4,1) - looks like a bad blanket attempt tbh
  2. 00:49:372 (2,3) - ctrl+g rhythm so it's circle then slider? would express the music better by making the white tick percussion clickable. same at 00:56:295 (2,3) - , 00:58:603 (2,3) - , etc.
  3. 01:26:583 (2,3) - if you're gonna place the circle there, you can probably make the slider a curve slider to relate it to the circle better
  4. not too bad, a few places where it looks like you tried to blanket but didn't do it so well though (e.g. 01:59:468 (5,1) - )
Hard
  1. 00:23:410 (2) - overmapped, no beat in the music at this tick to support this circle
  2. 00:45:910 (5,1) - slider tails overlapping is kinda icky. try positioning a littly differently to avoid this overlap?
  3. 01:06:391 (8) - this extended slider doesn't work because there is an audible percussion beat at the blue tick this slider is extending past.
  4. 01:06:679 (1,1) - not a good idea to use the same spacing you use for 1/2 beat rhythm for 1/6. I would just make the slider repeat once more imo.
  5. 01:10:141 (1,2,3,4,5) - just use consistent DS would be better imo, the diff uses predominantly constant DS anyways
Soul's Insane
  1. 00:02:353 (1,2,1,2) - silence the slider tails? normal sampleset is kinda loud considering there are no instruments on those slider end ticks. try usinig soft sampleset for those
  2. 00:11:295 (4) - just ctrl+g this tbh, the overlap it makes with 00:11:583 (1) - is bleh
  3. 00:16:487 (2) - overmapped, no instruments on this tick
  4. 00:23:122 (1,2,3) - space slider 2 out more, too short here considering it's a 1/2 beat. Also because it's the same amount of spacing used in the next object despite being 1/4 rhythm
  5. 00:32:064 (6) - overmapped, no significant instruments on this tick
  6. 00:42:449 (5,6,7) - inconsistent spacing
  7. 00:43:747 (2,3) - change to a 1/8 repeat slider instead? audible 1/8 percussion here
  8. 00:54:276 (4,5,6,7) - 1/2 spacing and 1/4 spacing too similar x.x
  9. 00:55:574 (1) - overmapped
  10. 01:39:131 (2) - same thing as mentioned before about 1/8 percussion
  11. 02:00:190 (1) - overmapped

good luck
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