General:
- 01:57:307 (1) - Consider extending this by 1/2 so the spinner ends at the end of the song. Adjust volume as a result if you like.
- A Hard inbetween Normal and Insane would be ideal.
- Using pure white as a combo colour isn't recommended and could easily be darkened to a light grey. It can make some skins look very ugly, and isn't nice to look at during kiai.
- Tag in Insane is missing from the other difficulties.
Insane:
00:20:700 (4) - I recommend you remove the whistle here; 2 soft whistles 1/2 after each other generally doesn't sound good. (Obviously, the same can be said for 00:21:236 (7,8))
00:48:736 (1) - Very obvious and unnecessary overlap and inconsistent spacing. Rearrange this so it's in line with the rest of the combo, as demonstrated here.
01:01:414 (5,6,1,2,3,4,5,6,7,8,9) - These triples sound awkward and sudden. Perhaps you could find a more natural rhythm to map to here?
01:19:361 (8,9) - You might as well make this a stack.
01:24:629 (2) - This is an incredibly sudden, large and mostly uncalled for jump. Tone it down to readable sizes or just keep the pattern normal?
01:45:789 (5) - This is a rather ugly spacing inconsistency. You might as well make the stream consistently spaced.
Normal:
00:54:093 (4) - I wouldn't recommend stacking hitcircles on slider ends on an easier difficulty; as this is the only one, you could let it go though. It just can be incredibly difficult for lower level players to read, especially on Hidden.
01:27:307 (1) - Add a finish here?
Easy:
00:42:486 (4) - The offbeat start of a 1/2 slider at a highish BPM might be quite hard for Easy players to easily play in this case.
01:05:522 - Add a hitcircle here? It feels odd to be mapping to what you were mapping in the rest of the combo and then stop here.
01:09:450 (1) - An object 2/1 after a spinner at 169 BPM is a bit difficult for an Easy, as many Easy players' spinning styles require more recovery time.
01:17:307 (3) - A whistle, for luck?
Your hitsounding method could do with some work; too many whistles at some points, but then it seems like you just stop. Don't be afraid of using claps and finishes more if they fit. Good work.
- 01:57:307 (1) - Consider extending this by 1/2 so the spinner ends at the end of the song. Adjust volume as a result if you like.
- A Hard inbetween Normal and Insane would be ideal.
- Using pure white as a combo colour isn't recommended and could easily be darkened to a light grey. It can make some skins look very ugly, and isn't nice to look at during kiai.
- Tag in Insane is missing from the other difficulties.
Insane:
00:20:700 (4) - I recommend you remove the whistle here; 2 soft whistles 1/2 after each other generally doesn't sound good. (Obviously, the same can be said for 00:21:236 (7,8))
00:48:736 (1) - Very obvious and unnecessary overlap and inconsistent spacing. Rearrange this so it's in line with the rest of the combo, as demonstrated here.
01:01:414 (5,6,1,2,3,4,5,6,7,8,9) - These triples sound awkward and sudden. Perhaps you could find a more natural rhythm to map to here?
01:19:361 (8,9) - You might as well make this a stack.
01:24:629 (2) - This is an incredibly sudden, large and mostly uncalled for jump. Tone it down to readable sizes or just keep the pattern normal?
01:45:789 (5) - This is a rather ugly spacing inconsistency. You might as well make the stream consistently spaced.
Normal:
00:54:093 (4) - I wouldn't recommend stacking hitcircles on slider ends on an easier difficulty; as this is the only one, you could let it go though. It just can be incredibly difficult for lower level players to read, especially on Hidden.
01:27:307 (1) - Add a finish here?
Easy:
00:42:486 (4) - The offbeat start of a 1/2 slider at a highish BPM might be quite hard for Easy players to easily play in this case.
01:05:522 - Add a hitcircle here? It feels odd to be mapping to what you were mapping in the rest of the combo and then stop here.
01:09:450 (1) - An object 2/1 after a spinner at 169 BPM is a bit difficult for an Easy, as many Easy players' spinning styles require more recovery time.
01:17:307 (3) - A whistle, for luck?
Your hitsounding method could do with some work; too many whistles at some points, but then it seems like you just stop. Don't be afraid of using claps and finishes more if they fit. Good work.