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Digital Explosion - Driving Force Classical

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NotShinta
General:
- 01:57:307 (1) - Consider extending this by 1/2 so the spinner ends at the end of the song. Adjust volume as a result if you like.
- A Hard inbetween Normal and Insane would be ideal.
- Using pure white as a combo colour isn't recommended and could easily be darkened to a light grey. It can make some skins look very ugly, and isn't nice to look at during kiai.
- Tag in Insane is missing from the other difficulties.

Insane:
00:20:700 (4) - I recommend you remove the whistle here; 2 soft whistles 1/2 after each other generally doesn't sound good. (Obviously, the same can be said for 00:21:236 (7,8))
00:48:736 (1) - Very obvious and unnecessary overlap and inconsistent spacing. Rearrange this so it's in line with the rest of the combo, as demonstrated here.
01:01:414 (5,6,1,2,3,4,5,6,7,8,9) - These triples sound awkward and sudden. Perhaps you could find a more natural rhythm to map to here?
01:19:361 (8,9) - You might as well make this a stack.
01:24:629 (2) - This is an incredibly sudden, large and mostly uncalled for jump. Tone it down to readable sizes or just keep the pattern normal?
01:45:789 (5) - This is a rather ugly spacing inconsistency. You might as well make the stream consistently spaced.

Normal:
00:54:093 (4) - I wouldn't recommend stacking hitcircles on slider ends on an easier difficulty; as this is the only one, you could let it go though. It just can be incredibly difficult for lower level players to read, especially on Hidden.
01:27:307 (1) - Add a finish here?

Easy:
00:42:486 (4) - The offbeat start of a 1/2 slider at a highish BPM might be quite hard for Easy players to easily play in this case.
01:05:522 - Add a hitcircle here? It feels odd to be mapping to what you were mapping in the rest of the combo and then stop here.
01:09:450 (1) - An object 2/1 after a spinner at 169 BPM is a bit difficult for an Easy, as many Easy players' spinning styles require more recovery time.
01:17:307 (3) - A whistle, for luck?

Your hitsounding method could do with some work; too many whistles at some points, but then it seems like you just stop. Don't be afraid of using claps and finishes more if they fit. Good work.
LKs
you have got so many high quality mods :?

Easy

[00:11:593] move up a bit
[00:17:664] (brown notes) i can not recognize your intent here. why you changed the rhythm of notes so suddenly(unexpectedly)?
[00:46:950] spacing

there is 1 important thing lost in your map, the logic of hitsounds. everytime we start to set hitsounds, we firstly ensure that we have had a completed plan, that's called the hitsounds system. we need to proceed by the system strictly but not to be random

Normal

not bad, i suggest adding some N hitsounds in kiai parts instead. the song contains a lot of heavy beats, why didn't you cooperate it?

Insane

[00:19:093] whistle
[00:19:450] no whistle
[00:23:002] ~ add hitsounds

im thinking about the default normal-hitnormal, will it work well in kiai parts?
HeatKai
Don't change my diff's name >:3

add " heatkai " and " heatwave95 " at the tags .
:D

my taiko ! :D

Download: Digital Explosion - Driving Force Classical (MoodyRPG) [52's Taiko].osu
Topic Starter
MoodyRPG

HeatKai wrote:

Don't change my diff's name >:3

add " heatkai " and " heatwave95 " at the tags .
:D

my taiko ! :D
Updated,thanks
OzzyOzrock
[52's Taiko]
- Make the sample sounds normal, not soft.

I know it's a repetitive song but the way you have it k d d d k d d d k over and over again is just.. eh, and makes the map look a lot like a standard map played in taiko. The kdd doesn't help, as it's also a common pattern in standard hitsounding. It's usually preferred to use kkd instead, as the katus provide less of an interrupting sound than a don. Don't you think the two dons sounds bad?

And then when you start mapping the different pitches with different patterns, that's nice, but dkd and kdk don't really fit that nicely there.
00:33:200 (204) - don instead, flows and sounds better.

d dk d ddd k k d dk d ddd k d
Use that pattern during the k d d d k d d d k parts, it's a nice improvisation and is better than that repetitive pattern used.

Moral of the mod is don't follow the music too much, or at least not all the time, dkd and kdk are bad when used in a rather unfitting way, mapping in a way similar to how standard maps look like in taiko is bad, and kkd is better than kdd.

The end. Hope it helps.
SapphireGhost
huh
Add a [Hard] before Pending, please.
HeatKai

OzzyOzrock wrote:

[52's Taiko]
- Make the sample sounds normal, not soft.

I know it's a repetitive song but the way you have it k d d d k d d d k over and over again is just.. eh, and makes the map look a lot like a standard map played in taiko. The kdd doesn't help, as it's also a common pattern in standard hitsounding. It's usually preferred to use kkd instead, as the katus provide less of an interrupting sound than a don. Don't you think the two dons sounds bad?

And then when you start mapping the different pitches with different patterns, that's nice, but dkd and kdk don't really fit that nicely there.
00:33:200 (204) - don instead, flows and sounds better.

d dk d ddd k k d dk d ddd k d
Use that pattern during the k d d d k d d d k parts, it's a nice improvisation and is better than that repetitive pattern used.

Moral of the mod is don't follow the music too much, or at least not all the time, dkd and kdk are bad when used in a rather unfitting way, mapping in a way similar to how standard maps look like in taiko is bad, and kkd is better than kdd.

The end. Hope it helps.
fix , and I follow your pattern for the middle part , other I stay.
thank you ozzyprorock :D

Download: Digital Explosion - Driving Force Classical (MoodyRPG) [52's Taiko].osu
IceBeam
Hi.

Yeah,you need a Hard difficulty to fill the gap,without a doubt..
It would be nice.
But,despite few streams that look kinda too fast for this difficulty,overall it looks more like a Hard to me.

Also,set Audio Lead-In to 2000 in Taiko difficulty.

Otherwise looks fine in general.

[Easy]
AR +1

00:19:450 - Why did you stop using whistle pattern from here? :| Continue to add whistles to every 3-rd tick.
00:29:450 (1) - Move if some grids up to avoid overlapping with 00:28:022 (2)?
00:51:236 - Add a note with whistle here,otherwise rhytm looks incomplete.
01:05:522 (5) - Stack with (1) maybe? Or make a pentagon shape pattern out of these circles?
01:12:307 (3) - Change clap to something else,it sounds awkward here.
01:18:022 (2) - ^
01:57:307 (1) - So there's a break and only 1 spinner after it? :|

[Normal]
OD -1(-2)
HP Drain -1?

00:49:093 (2,3) - Believe me I got this rhytm and I personally like it,but sadly it breaks the flow a little,so add a note between them,please.
00:59:450 (4) - Move 1/2 back.
00:59:807 - Add a note.
01:03:379 - ^
01:57:307 (1) - And again,the lonely spinner after break.Maybe map the last break? And in Easy as well.

[Insane]
01:01:414 (5) - I'd use new combo here.
01:32:307 (1) - Too close to previous object and don't use new combo mark for a single object.
01:55:164 (5) - A bit odd.Remove last repeat as you used 2 repeats throughout the map.

I really enjoyed this difficulty.
This is so classic,and a bit old school.
The only things that pissed me off a bit are stream parts,but I just suck at hitting them,so it's okay.

Issues are really few,so very well done on this one.
Good luck to you~
Shulin
General:

-- The gap between Normal and Insane is too much imo; without the streams Insane could probably be classed as a Hard, just something to consider xD
-- Hitsounds aren't very consistent, I think the map would benefit for a more consistent pattern across diffs.

Easy:

-- Don't really like the breaks here.
-- Tick rate 2?

00:41:950 (3,4,5,6,7) - Hitsounds?
01:57:307 (1) - Lone spinner, map something before this please.

Normal:

-- Don't really like the breaks on this diff. It seems odd, especially the break at the end.

00:58:736 (3) - End at 00:59:093? I think this has better rhythm.
01:40:164 (1) - Finish.
01:57:307 (1) - Odd ending. Break then spinner? Please map something before this...

Solid normal.

52's Taiko:

00:17:307 to 00:33:022 -- zzz same pattern over and over and over.
00:40:164 to 01:05:879 -- ^

Well I stopped playing taiko a while ago but this is kind of repetitive and some parts feel overmapped, but idk what's classed as a good taiko map now so whatever =P

Insane:

-- I think the hitsounds would sound better if you followed the claps in the song. Atm the hitsounds are a bit inconsistent.
-- The streams in this diff are a bit of a difficulty spike!

00:27:307 (5) - New combo
00:34:450 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - Align the notes in this section, it looks so messy! xD
01:18:736 (5) - New combo?
01:24:450 (1) - Finish
01:40:164 (1) - ^
01:44:450 (5,6,7) - The sliders returns here are unexpected, there's no way to tell that 01:44:807 (6) - will be 3 returns. Imo you should keep this consistent, have all the returns as 3 or 4.
01:50:164 (6) - New combo?

Not bad. The mapset needs another difficulty or reduce the difficulty on insane imo.
al2e10
- INsane
00:19:450 (9-1st) - missing clap
01:02:843 (1,2,3,4,5,6,7,8,9) - Just make it as W>N>W W=wistle
01:09:093 (1,2,3) - spacing
00:43:022 (1,2,3,4,5) - I just confuse the figure. What is this ~.~?
01:44:450 (5) - New combo and remove 01:45:432 (1).

- Normal
00:38:736 (3-4th) - Finish and remove 00:40:164 (1) ?
01:28:736 (3-2nd) - remove finish
01:27:307 (1,2,3) - The strongest music is 2, right? so remove 1 finish and add it to 2.
01:43:022 (1,2,3) - ^
01:57:307 (1) - I just thought that is useless

- ALL
Thats all =]
STAR and good luck
Breeze
Hi there

[General]
  1. In the Groove is the ablum name? If it is, then it should be added to tag, source sould be the movie, game, anime name etc. where the song come from
  2. I think you need a Hard diff. bettwen Normal and Insane, present diffculty spread is not as good as expect
[Easy]
  1. 01:57:307 spinner - It's a bit awkward that only a spinner after a break, maybe map the last break part should be better
[Normal]
  1. 01:40:164 (1) - Add finish?
  2. 01:57:307 spinner - Same to Easy
[Insane]
  1. 01:24:450 (1) - Add finish?
  2. 01:40:164 (1) - ^
nice map in all
star
Sallad4ever
Hi Moody

[General]
- Is "In The Groove" a TV show ? if it's an album name then move it to tags
- I suggest to increase the volume for each kiai times on every diff, the current volume are a very low compare to the music. Increase it around 15%
- In the music there's a 1/1 beat clap pattern. If possible it's better if you use a clap too. Using whistle on 90% of the map is very monotone
- Use 8 for the stack leniency. This would fix the bad stack on Insane diff ( 01:27:307 (1,2,3) - 01:40:164 (1,2,3,4,5,6,7) - etc)

[Easy]
I agree with IceBeam & Shulin. The break after last kiai is better if it's mapped
00:22:307 (3,4) - add whistle to these. I strongly suggest to add whistle on every similar rhythm (00:25:164 (4,5) - 00:28:022 (2) - etc) it's fits the music
00:23:022 (1) - remove NC then NC on 00:23:736 (6)
00:42:664 (4) - NC
00:48:736 (5) - ^

[Normal]
Same as above it's better if you mapped the last break and this is a normal too to make it more challenging I suggest you to do so
00:58:736 (3) - this half beat slider doesn't work and it sounds very awkward. I suggest to make it into 1/1 slider

[Insane]
I thought the hitsounds is good you use clap on the beginning but you suddenly stop using clap on kiai time. You should use clap on it too
01:29:539 (10) - finish at the end is better
01:24:450 (1) - add finish
01:40:164 (1) - finish at the start
01:44:807 (6) - I strongly suggest to make this into 4 repeats too. Just like what shulin said it's inconsistent and hard to predict. My suggestion is to delete 01:45:432 (1) move 01:45:075 (7) back 1/4 beat then add another repeat on 01:44:807 (6)
01:45:075 (7) - remove finish
01:45:879 (6) - add finish

Not bad but you should really work on the hitsounds. Currently it's quite monotone with the majority of whistle
Good Luck getting it ranked
Topic Starter
MoodyRPG
Thanks to:
Shulin
KingAL2
Breeze
Sallad4Ever

All Fixed ^^

Your message is too short.
Lightgazer
Hey~

General

Unused OSB file so Delete it
Add some claps in Easy and Normal they really seem to fit in this song
Mp3 kbps could also be 192

Easy

00:37:307 (4) I'd say NC this one and remove NC from 00:38:736 (1) looks better i think

Normal

00:38:736 (3) Missed a Finish at the end of the slider maybe?
01:13:022 (2) hm maybe remove this Finish?
01:28:736 (3) Here too?
01:34:450 (3) Hm Half this one and make him a Reverse Slider? Sounds good here
01:44:450 (3) Remove Finish?
01:50:164 (3) Half it and Reverse
01:59:450 (4) And here too

Insane seems fine for me
Topic Starter
MoodyRPG

Lightgazer wrote:

Hey~

General

Unused OSB file so Delete it
Add some claps in Easy and Normal they really seem to fit in this song
Mp3 kbps could also be 192

Easy

00:37:307 (4) I'd say NC this one and remove NC from 00:38:736 (1) looks better i think

Normal

00:38:736 (3) Missed a Finish at the end of the slider maybe?
01:13:022 (2) hm maybe remove this Finish?
01:28:736 (3) Here too?
01:34:450 (3) Hm Half this one and make him a Reverse Slider? Sounds good here
01:44:450 (3) Remove Finish?
01:50:164 (3) Half it and Reverse
01:59:450 (4) And here too

Insane seems fine for me
Thanks For Mod ^^
Kert
[General]
I am sorry to say that, but yeah. You need an in-between Hard diff

[Insane]
00:48:557 (6,1) - Make them so they don't touch each other
01:06:593 (1) - Stop spinner at 01:08:379, remove Finish from it
And map something starting from 01:08:736
01:09:093 (1,2,3) - Maybe you can make a some kind of symmetric pattern here? What you have now doesn't really look good
01:13:825 (10) - End this slider at 01:14:361
And then place something at 01:14:450, 01:14:629, 01:15:343
01:17:843 (X) - Add a circle here!
01:25:343 (6,1) - Upbeat sliders
Read about these here - viewtopic.php?f=56&t=58959
01:29:539 (10) - Same suggestion as for previous same slider
01:30:343 (X) - A circle!
01:31:236 (5,6) - I dunno... This stack looks like weird for me. Maybe make it in some other place so it fits the music better?
01:38:914 (3) - Upbeat slider
01:46:057 (X) - Circle here!

[Normal]
00:12:307 (2,4,5,1) - Symmetry, please!
00:34:093 (6,1) - Make them don't touch each other~
01:05:879 (1) - Stop spinner at 01:08:379, remove Finish from it
And map something starting from 01:08:736
01:57:307 (1,3) - Make them symmetrical

[Easy]
00:47:307 (3) - Nazi 1 grid up
01:05:879 (1) - The same thing about the spinner as before
01:41:593 (4) - Remove one repeat from it, because it sounds weird ending at big white tick
And map something there
01:58:736 (3) - This is terribly not symmetrical lol Fix it!

I am giving you the star, cause it seems that your mapping skils are starting to improve~
lepidopodus
General
- I guess you are not using grid snapping at all? It might be better to use it if you want some symmetricity.
- How about making a 'Hard', for players like me? (At least I can survive in Insane with terrible accuracy, lol.)

Easy
00:20:879 (1) ~ 00:25:879 (5) - Try spreading those things a bit? Those notes are placed on similar places with previous notes...
00:32:307 (1,2,3,4,5) - I guess we need more symmetricity here?
00:39:807 (X) - Add a note nere? Since it's kinda transition to another part, it's ok to emphasis here.
00:41:236 (2,3,1,2,3) - Add whistle in all of this notes would be better, since sounds in 2nd & 4th beats are similar.
02:00:164 (4) - I guess adding a note in 01:59:807 instead here would be better. Or just silencing it would be better.

Normal
01:14:629 (X) ~ 01:14:807 (X) - Add something here?
01:59:450 (4) - Similar with 02:00:164 (4) in Easy, or just silencing the end of the slider?

52's Taiko
- Lead-in is kinda short for Taiko.
- Try using kiai with a measure as a minimum unit. (=End kiai in 01:20:164, 01:35:879, 01:51:593)
00:16:593 (93,94,95,96) - Make same with 00:13:736 (77,78,79,80)? For firm composition of pattern, I mean. you can choose one of them. (or just leave them as current state since I think both are making sence.)
00:28:736 (173) - I guess starting new type of pattern from here would be better, for firm composition, as I said.
00:51:593 (325) - Try using different beat from here, like 'o-o-o--oo-ooo-o' instead of 'o-o-oo--ooo-o'.
01:08:736 (17) - It might be better to use some other patterns instead of kdd for those kiais, since you used this for different parts quite a lot already.
01:13:022 (46,47,48,49,50,51,52,53,54) - I recommend 'ddkdddkdk'.
01:28:736 (142,143,144,145,146,147,148,149,150) - 'kkdkddkkd'?
01:37:307 (196,200) - k?
01:59:451 (328,329,330,331) - a stream with 8 dons might be better.

Insane
00:22:129 (4) - Felt a bit of strange here, 1/2-beat-long siders in 00:22:307 & 00:22:664 could be better.
00:26:593 (3,4,5) - Try something like this?
00:34:450 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - It is my personal preference, but I usually prefer to put one or two kind of patterns in something like here instead of trying varous things. You can also use jump to emphasize this part. (I mean, you used linear-form circles, overlapped circles, repeat slider, etc., but I prefer using simpler patterns with some jumps.)
00:37:307 (1) - Remove whistle from here? You can add something else instead, like finish. (I feel that it's a bit weird to hear the same hitsound with 00:40:343 (1,3,5,7) in here.)
01:09:093 (1,2,3,4,5) - I think this kind of rhythm doesn't really suite to music. Starting from 01:08:736, the music is like 'o===o-o-o===o-o-o===o-o-o==oo', but the pattern here is 'o---o===o---o===o'.
01:11:057 (4) - Move this to 01:11:147 would be better.
01:13:022 (1,2,3,4,5,6,7,8,9,10) - Try using 'smoother' arrangement for this kind of streams?
01:27:307 (1,2,3,4) - This looks weird with testing, try raising Stack Leniency a bit?
01:40:164 (1,2,3,4,5,6,7) - ^
01:43:022 (1,2,3,4,5,6) - Try using symmetricity here?
01:44:807 (2,3,1) - This doesn't looks so good to me, just 3 2-time-repeat slider like 01:44:450 (1) would be better.
01:51:236 (1,2,3,4,5) - Same with 01:27:307 (1,2,3,4).
01:53:736 (1,2,3) - ^
01:57:307 (1) - Similar with 02:00:164 (4) in Easy, or just silencing the end of the spinner?

The Taiko map could have been better...
Topic Starter
MoodyRPG

lepidopodus wrote:

General
- I guess you are not using grid snapping at all? It might be better to use it if you want some symmetricity.
- How about making a 'Hard', for players like me? (At least I can survive in Insane with terrible accuracy, lol.)

Easy
00:20:879 (1) ~ 00:25:879 (5) - Try spreading those things a bit? Those notes are placed on similar places with previous notes...
00:32:307 (1,2,3,4,5) - I guess we need more symmetricity here?
00:39:807 (X) - Add a note nere? Since it's kinda transition to another part, it's ok to emphasis here.
00:41:236 (2,3,1,2,3) - Add whistle in all of this notes would be better, since sounds in 2nd & 4th beats are similar.
02:00:164 (4) - I guess adding a note in 01:59:807 instead here would be better. Or just silencing it would be better.

Normal
01:14:629 (X) ~ 01:14:807 (X) - Add something here?
01:59:450 (4) - Similar with 02:00:164 (4) in Easy, or just silencing the end of the slider?

52's Taiko
- Lead-in is kinda short for Taiko.
- Try using kiai with a measure as a minimum unit. (=End kiai in 01:20:164, 01:35:879, 01:51:593)
00:16:593 (93,94,95,96) - Make same with 00:13:736 (77,78,79,80)? For firm composition of pattern, I mean. you can choose one of them. (or just leave them as current state since I think both are making sence.)
00:28:736 (173) - I guess starting new type of pattern from here would be better, for firm composition, as I said.
00:51:593 (325) - Try using different beat from here, like 'o-o-o--oo-ooo-o' instead of 'o-o-oo--ooo-o'.
01:08:736 (17) - It might be better to use some other patterns instead of kdd for those kiais, since you used this for different parts quite a lot already.
01:13:022 (46,47,48,49,50,51,52,53,54) - I recommend 'ddkdddkdk'.
01:28:736 (142,143,144,145,146,147,148,149,150) - 'kkdkddkkd'?
01:37:307 (196,200) - k?
01:59:451 (328,329,330,331) - a stream with 8 dons might be better.

Insane
00:22:129 (4) - Felt a bit of strange here, 1/2-beat-long siders in 00:22:307 & 00:22:664 could be better.
00:26:593 (3,4,5) - Try something like this?
SPOILER
[attachment=0:fba9c]a.jpg[/attachment:fba9c]
00:34:450 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - It is my personal preference, but I usually prefer to put one or two kind of patterns in something like here instead of trying varous things. You can also use jump to emphasize this part. (I mean, you used linear-form circles, overlapped circles, repeat slider, etc., but I prefer using simpler patterns with some jumps.)
00:37:307 (1) - Remove whistle from here? You can add something else instead, like finish. (I feel that it's a bit weird to hear the same hitsound with 00:40:343 (1,3,5,7) in here.)
01:09:093 (1,2,3,4,5) - I think this kind of rhythm doesn't really suite to music. Starting from 01:08:736, the music is like 'o===o-o-o===o-o-o===o-o-o==oo', but the pattern here is 'o---o===o---o===o'.
01:11:057 (4) - Move this to 01:11:147 would be better.
01:13:022 (1,2,3,4,5,6,7,8,9,10) - Try using 'smoother' arrangement for this kind of streams?
01:27:307 (1,2,3,4) - This looks weird with testing, try raising Stack Leniency a bit?
01:40:164 (1,2,3,4,5,6,7) - ^
01:43:022 (1,2,3,4,5,6) - Try using symmetricity here?
01:44:807 (2,3,1) - This doesn't looks so good to me, just 3 2-time-repeat slider like 01:44:450 (1) would be better.
01:51:236 (1,2,3,4,5) - Same with 01:27:307 (1,2,3,4).
01:53:736 (1,2,3) - ^
01:57:307 (1) - Similar with 02:00:164 (4) in Easy, or just silencing the end of the spinner?

The Taiko map could have been better...
Thanks for mod ^^
HeatKai

lepidopodus wrote:

52's Taiko
- Lead-in is kinda short for Taiko.
- Try using kiai with a measure as a minimum unit. (=End kiai in 01:20:164, 01:35:879, 01:51:593)
00:16:593 (93,94,95,96) - Make same with 00:13:736 (77,78,79,80)? For firm composition of pattern, I mean. you can choose one of them. (or just leave them as current state since I think both are making sence.)
00:28:736 (173) - I guess starting new type of pattern from here would be better, for firm composition, as I said.
00:51:593 (325) - Try using different beat from here, like 'o-o-o--oo-ooo-o' instead of 'o-o-oo--ooo-o'.
01:08:736 (17) - It might be better to use some other patterns instead of kdd for those kiais, since you used this for different parts quite a lot already.
01:13:022 (46,47,48,49,50,51,52,53,54) - I recommend 'ddkdddkdk'.
01:28:736 (142,143,144,145,146,147,148,149,150) - 'kkdkddkkd'?
01:37:307 (196,200) - k?
01:59:451 (328,329,330,331) - a stream with 8 dons might be better.
fix some , add some.
sorryy orz

I'm not good taiko mapper like you yet..

Download: Digital Explosion - Driving Force Classical (MoodyRPG) [52's Taiko].osu
Astom
o/

[Easy]
Nice

[Normal]
Nice

[Insane]
-01:04:986 (1,2) - el hitburst de (1) tapa el reverse arrow del slider (2), asi que mueve (1) a otra parte.

Eh.. nada mas q aportar, no kudo y suerte con el map.
val0108
[Easy]
01:51:593 - break start

[Normal]
01:35:879 - break
01:51:593 - ^
01:59:450 (4) - move left. symmetry on the 01:58:022 (2) -

[Insane]
00:41:593 (1,2,3,4,5,6,7,8) - can you put 00:40:343 (1,2,3,4,5,6,7) - ctl + h and j?
01:08:736 (1,2) - suddenly spacing low D:
01:13:736 (9) - delete.andmove the 01:13:825 (10) - at 01:13:736 -
01:29:450 (9,10) - ^
01:44:450 (1,2,3) - http://puu.sh/6xqA or something
01:35:164 - kiaitime end
01:50:879 - ^
01:57:307 (1) - end here.02:00:105 - 1/6

oh yes!!
Topic Starter
MoodyRPG

val0108 wrote:

[Easy]
01:51:593 - break start

[Normal]
01:35:879 - break
01:51:593 - ^
01:59:450 (4) - move left. symmetry on the 01:58:022 (2) -

[Insane]
00:41:593 (1,2,3,4,5,6,7,8) - can you put 00:40:343 (1,2,3,4,5,6,7) - ctl + h and j?
01:08:736 (1,2) - suddenly spacing low D:
01:13:736 (9) - delete.andmove the 01:13:825 (10) - at 01:13:736 -
01:29:450 (9,10) - ^
01:44:450 (1,2,3) - http://puu.sh/6xqA or something
01:35:164 - kiaitime end
01:50:879 - ^
01:57:307 (1) - end here.02:00:105 - 1/6

oh yes!!
Thanks for mod ^^
narakucrimson
Hello there~ Sorry for being so late!

[General]
  1. Perhaps it could be a good idea to add heatwave95 to the tags, as it was HeatKai's previous username.
  2. As some modders stated before, a [Hard] would be mighty nice for the spread (for not saying necessary). If you feel too lazy, maybe I can volunteer one~
  3. Offset feels a liiiittle early to me. I'd give it about + 7 ms. That should do it.
    Once you change the offset, don't forget to resnap both objects (circles and stuff) and kiais!
[Easy]
  1. 00:20:886 (1) - A logical placing of hitsounds would indicate that you have to add a whistle here.
  2. 00:33:029 (2) - And here too. I'm counting the patterns in the hitsounds by pairs of combos.
  3. 00:40:172 (1) - I wouldn't use x1,1 if I were you... Normal spacing (or well, perhaps x0,9) works fine for this, as we're in [Easy].
  4. 00:47:314 (3,4,1) - I know I'm gonna feel super nazi after this comment, but can you align them and make the distances even?
    It didn't look so good the way it was :P
  5. 00:51:600 (1,2) - I don't think the whistles at the end of these sliders fit so well, the music asks for more silence. Can you remove them?
[Normal]
  1. If you're gonna have a [Hard], perhaps you could have OD -1 and AR -1 on this diff.
  2. 00:30:164 (1) - You might wanna have a whistle here, as in [Easy]. Overall, hitsounds are sometimes inconsistent, but it's not really an issue.
  3. 01:58:736 (3,4) - But yeah, here, it really impressed me that you didn't use finishes as in [Easy]. It was a pretty nice detail, try doing it here too (you know, whistle in (3) and in (4)'s beginning).
[Insane]
  1. I noticed here how you didn't use as many whistles as in the other diffs, and instead of that, much more claps. I know it is intentional, but it kind of leaves me an inconsistency feeling... Perhaps you could try using some?
    Nevertheless, don't think I'm making you do this! Of course, this is your decision ^^
  2. 01:57:307 (1) - End this with a whistle, or a low-volume finish?
Can't really say anything about the Taiko, looks pretty good. I STILL have to learn Taiko mapping aaargh.

Well, that's all. Sorry for the long delay, for such a short mod. GL!
Topic Starter
MoodyRPG

narakucrimson wrote:

Hello there~ Sorry for being so late!

[General]
  1. Perhaps it could be a good idea to add heatwave95 to the tags, as it was HeatKai's previous username.
  2. As some modders stated before, a [Hard] would be mighty nice for the spread (for not saying necessary). If you feel too lazy, maybe I can volunteer one~
  3. Offset feels a liiiittle early to me. I'd give it about + 7 ms. That should do it.
    Once you change the offset, don't forget to resnap both objects (circles and stuff) and kiais!
[Easy]
  1. 00:20:886 (1) - A logical placing of hitsounds would indicate that you have to add a whistle here.
  2. 00:33:029 (2) - And here too. I'm counting the patterns in the hitsounds by pairs of combos.
  3. 00:40:172 (1) - I wouldn't use x1,1 if I were you... Normal spacing (or well, perhaps x0,9) works fine for this, as we're in [Easy].
  4. 00:47:314 (3,4,1) - I know I'm gonna feel super nazi after this comment, but can you align them and make the distances even?
    It didn't look so good the way it was :P
  5. 00:51:600 (1,2) - I don't think the whistles at the end of these sliders fit so well, the music asks for more silence. Can you remove them?
[Normal]
  1. If you're gonna have a [Hard], perhaps you could have OD -1 and AR -1 on this diff.
  2. 00:30:164 (1) - You might wanna have a whistle here, as in [Easy]. Overall, hitsounds are sometimes inconsistent, but it's not really an issue.
  3. 01:58:736 (3,4) - But yeah, here, it really impressed me that you didn't use finishes as in [Easy]. It was a pretty nice detail, try doing it here too (you know, whistle in (3) and in (4)'s beginning).
[Insane]
  1. I noticed here how you didn't use as many whistles as in the other diffs, and instead of that, much more claps. I know it is intentional, but it kind of leaves me an inconsistency feeling... Perhaps you could try using some?
    Nevertheless, don't think I'm making you do this! Of course, this is your decision ^^
  2. 01:57:307 (1) - End this with a whistle, or a low-volume finish?
Can't really say anything about the Taiko, looks pretty good. I STILL have to learn Taiko mapping aaargh.

Well, that's all. Sorry for the long delay, for such a short mod. GL!
Thanks for mod,All Fixed
Charles445
Folder's clean!

General
  1. This set could use a harder difficulty, or perhaps one in between Normal and Insane.
Easy
  1. Tickrate -1, seems too high for this difficulty.
  2. 00:22:314 (3,4,5) - Many beginner players don't know how to read these stacks. I suggest spreading them out, maybe in a triangle formation.
  3. 00:25:171 (3,4,5) - Same as above. I've seen countless beginners mess up on these types of stacks.
  4. 00:33:743 (3,4,5) - Same again.
  5. 00:44:457 (4) - Short, multiple repeat sliders are hard for beginners to read. Shortening this to one repeat would be a good idea.
  6. Of all the diffiuclties, this has the hardest ending. Either make the others harder or this one easier.

    It's pretty good.
Normal
  1. Slider velocity seems to slow, I suggest setting it to 1.2x to bridge the gap between Easy and Insane's velocities.
  2. 01:09:457 (1) - This slider is a little covered up by the hitburst of the spinner. You might want to move it away from the center of the screen.

    I like the ending on this one.
52's Taiko
  1. Audio Lead-In 2 or 3 seconds. Taiko takes some players a while to set up, and a 2 or 3 second lead-in is enough time. One second is not enough time.
  2. 00:00:975 (6) - Remove don? Seems out of place.
  3. 00:39:636 (248,249,250,251,252,253,254) - Instead of DDDKDDK, maybe DDKDDKD?
  4. 01:28:743 (142,143,144,145,146,147,148,149,150) - Instead of KKDKDKKKD, maybe KKKDKKKDK?
  5. 01:58:743 - Start the ending stream here maybe? I like ending streams :D

    A little repetitive but it's fun.
Insane
  1. 00:37:314 (1) - Shorten this so it ends at 00:39:814? It would play better in my opinion.
  2. 00:41:600 (1,2,3,4,5,6,7) - Move these a red tick to the right on the timeline. It would match the previous combo and play better.
  3. 00:52:314 (4) - Move this to the right more so it's perfectly in line with the 5 and 6. (x:214 y:67)
  4. 01:35:261 - Kiai is unsnapped. Move it to 01:35:171.
  5. 01:44:457 (1,2,3,1,2,3,4,5,6,7) - This stream is very confusing to play. I recommend doing something like this. http://osu.ppy.sh/ss/160781
  6. 01:50:975 - Kiai is unsnapped. Move it to 01:50:886.

    Solid difficulty. Streams seem a little out of place but it's no big deal.
Topic Starter
MoodyRPG

Charles445 wrote:

Folder's clean!

General
  1. This set could use a harder difficulty, or perhaps one in between Normal and Insane.
Easy
  1. Tickrate -1, seems too high for this difficulty.
  2. 00:22:314 (3,4,5) - Many beginner players don't know how to read these stacks. I suggest spreading them out, maybe in a triangle formation.
  3. 00:25:171 (3,4,5) - Same as above. I've seen countless beginners mess up on these types of stacks.
  4. 00:33:743 (3,4,5) - Same again.
  5. 00:44:457 (4) - Short, multiple repeat sliders are hard for beginners to read. Shortening this to one repeat would be a good idea.
  6. Of all the diffiuclties, this has the hardest ending. Either make the others harder or this one easier.

    It's pretty good.
Normal
  1. Slider velocity seems to slow, I suggest setting it to 1.2x to bridge the gap between Easy and Insane's velocities.
  2. 01:09:457 (1) - This slider is a little covered up by the hitburst of the spinner. You might want to move it away from the center of the screen.

    I like the ending on this one.
52's Taiko
  1. Audio Lead-In 2 or 3 seconds. Taiko takes some players a while to set up, and a 2 or 3 second lead-in is enough time. One second is not enough time.
  2. 00:00:975 (6) - Remove don? Seems out of place.
  3. 00:39:636 (248,249,250,251,252,253,254) - Instead of DDDKDDK, maybe DDKDDKD?
  4. 01:28:743 (142,143,144,145,146,147,148,149,150) - Instead of KKDKDKKKD, maybe KKKDKKKDK?
  5. 01:58:743 - Start the ending stream here maybe? I like ending streams :D

    A little repetitive but it's fun.
Insane
  1. 00:37:314 (1) - Shorten this so it ends at 00:39:814? It would play better in my opinion.
  2. 00:41:600 (1,2,3,4,5,6,7) - Move these a red tick to the right on the timeline. It would match the previous combo and play better.
  3. 00:52:314 (4) - Move this to the right more so it's perfectly in line with the 5 and 6. (x:214 y:67)
  4. 01:35:261 - Kiai is unsnapped. Move it to 01:35:171.
  5. 01:44:457 (1,2,3,1,2,3,4,5,6,7) - This stream is very confusing to play. I recommend doing something like this. http://osu.ppy.sh/ss/160781
  6. 01:50:975 - Kiai is unsnapped. Move it to 01:50:886.

    Solid difficulty. Streams seem a little out of place but it's no big deal.
Thanks for mod ^^
HeatKai

Charles445 wrote:

52's Taiko
  1. Audio Lead-In 2 or 3 seconds. Taiko takes some players a while to set up, and a 2 or 3 second lead-in is enough time. One second is not enough time.
  2. 00:00:975 (6) - Remove don? Seems out of place.
  3. 00:39:636 (248,249,250,251,252,253,254) - Instead of DDDKDDK, maybe DDKDDKD?
  4. 01:28:743 (142,143,144,145,146,147,148,149,150) - Instead of KKDKDKKKD, maybe KKKDKKKDK?
  5. 01:58:743 - Start the ending stream here maybe? I like ending streams :D

    A little repetitive but it's fun.
Thank you so much :)
all fixed

i forgot to give this :P
sorry xD

Download: Digital Explosion - Driving Force Classical (MoodyRPG) [52's Taiko].osu

eldnl
[General]

- El preview point no esta bien puesto (en el tick blanco) orz, esto es algo totalmente innecesario, ignorame si quieres D:

[Insane]

00:17:314 - Se siente raro como usas los claps aqui, deberias moverlos todos al siguiente beat, para que siga el ritmo de la musica, ya que como está ahora solo sigue el ritmo del piano (lo que puedes hacer con whistles y suena mejor).
00:34:457 - Considerando el jump anterior esta parte se siente un poco apretada, aumenta un poco el espacio entre estas notas.
00:44:814 - Estos claps se sienten raros, eliminalos o agrega claps a la parte anterior, ya que son algo molestos.
00:53:029 (7) *nazi* Mueve el punto medio del slider y hazlo mejor, se ve muy mal asi.
01:19:100 (3,4,5) En esta parte estas agregando un ritmo nuevo, que quizas es algo confuso (confundiendolo con un pequeño jump) te recomiendo que para esta parte hagas esto.
01:33:029 (4,1) La nota esta muy cerca del slider.
01:44:457 - Este stream es algo dificil de leer, te recomiendo cambiarlo, es extraño como la primera vez que lo juge lo hice bien (y no segui el ritmo que sigues tu) pero la segunda vez que intente (intentando seguir tu ritmo) falle muchas notas y los sliders los hice 100s. Lo normal en streams como estos es que cada slider tenga 2 repeticiones.
01:45:886 - La misma sugerencia que al principio, usa whistles en vez de claps y pon los claps en el siguiente tick blanco.

[Taiko]

~

[Normal]

Te recomiendo bajar el AR ya que esta algo lenta la velocidad de los sliders y las notas estan muy apegadas, pero si no quieres cambiarla ya que cambiará el spread (EEII) esta bien.
01:51:600 - Este break no tiene sentido, despues solo vienen unas notas y un slider, seria mejor si mapeas esta parte.

[Easy]

Usas la misma velocidad del slider que en la dificultad normal, realmente te sugiero cambiarla, tube una rara impresion con la velocidad del slider al principio, me pareció algo rapido.
00:23:743 (5,1) Error de spacing, realmente confuso para los novatos, se apresuran y apretan la nota antes de tiempo, deberias cambiarlo.
00:26:600 (1) Esta es la unica nota/slider que esta apilada en toda la dificultad, es mejor si la mueves.
01:30:171 (1) Un finish aqui se escucha bien, ademas ya lo tienes en las otras dificultades, te falto aqui.
01:51:600 - Misma sugerencia sobre el break que en la dificultad normal.

Ya deje mi star, suerte <3
Topic Starter
MoodyRPG

eldnl wrote:

[General]

- El preview point no esta bien puesto (en el tick blanco) orz, esto es algo totalmente innecesario, ignorame si quieres D:

[Insane]

00:17:314 - Se siente raro como usas los claps aqui, deberias moverlos todos al siguiente beat, para que siga el ritmo de la musica, ya que como está ahora solo sigue el ritmo del piano (lo que puedes hacer con whistles y suena mejor).
00:34:457 - Considerando el jump anterior esta parte se siente un poco apretada, aumenta un poco el espacio entre estas notas.
00:44:814 - Estos claps se sienten raros, eliminalos o agrega claps a la parte anterior, ya que son algo molestos.
00:53:029 (7) *nazi* Mueve el punto medio del slider y hazlo mejor, se ve muy mal asi.
01:19:100 (3,4,5) En esta parte estas agregando un ritmo nuevo, que quizas es algo confuso (confundiendolo con un pequeño jump) te recomiendo que para esta parte hagas esto.
01:33:029 (4,1) La nota esta muy cerca del slider.
01:44:457 - Este stream es algo dificil de leer, te recomiendo cambiarlo, es extraño como la primera vez que lo juge lo hice bien (y no segui el ritmo que sigues tu) pero la segunda vez que intente (intentando seguir tu ritmo) falle muchas notas y los sliders los hice 100s. Lo normal en streams como estos es que cada slider tenga 2 repeticiones.
01:45:886 - La misma sugerencia que al principio, usa whistles en vez de claps y pon los claps en el siguiente tick blanco.

[Taiko]

~

[Normal]

Te recomiendo bajar el AR ya que esta algo lenta la velocidad de los sliders y las notas estan muy apegadas, pero si no quieres cambiarla ya que cambiará el spread (EEII) esta bien.
01:51:600 - Este break no tiene sentido, despues solo vienen unas notas y un slider, seria mejor si mapeas esta parte.

[Easy]

Usas la misma velocidad del slider que en la dificultad normal, realmente te sugiero cambiarla, tube una rara impresion con la velocidad del slider al principio, me pareció algo rapido.
00:23:743 (5,1) Error de spacing, realmente confuso para los novatos, se apresuran y apretan la nota antes de tiempo, deberias cambiarlo.
00:26:600 (1) Esta es la unica nota/slider que esta apilada en toda la dificultad, es mejor si la mueves.
01:30:171 (1) Un finish aqui se escucha bien, ademas ya lo tienes en las otras dificultades, te falto aqui.
01:51:600 - Misma sugerencia sobre el break que en la dificultad normal.

Ya deje mi star, suerte <3
Thanks for mod ^^
Crimmi
Modding, CrimmiStyle!!

IRC Mod:

SPOILER
14:19 <Crimmi> : hey hey :3
14:19 <MoodyRPG> : hey hey crimmi
14:19 *Crimmi is editing (Digital Explosion - Driving Force Classical)[http://osu.ppy.sh/s/35068]
14:19 <MoodyRPG> : yay
14:19 <Crimmi> : i owe you a mod
14:19 <MoodyRPG> : ok
14:20 <Crimmi> : On Easy: 00:18:029 (1) - Align with (3), it's a bit silly but yeah :P
14:21 <MoodyRPG> : k
14:22 <Crimmi> : 00:43:386 (2) - Same here.
14:23 <MoodyRPG> : k
14:24 <Crimmi> : 02:00:171 (x) - Add a note?
14:25 <MoodyRPG> : k
14:28 <Crimmi> : 02:00:171 (x) - Same here as Easy.
14:29 <MoodyRPG> : k
14:30 <MoodyRPG> : ignore the taiko if you wanna
14:30 <Crimmi> : kk
14:33 <Crimmi> : hard is alright
14:33 <MoodyRPG> : okay
14:35 <Crimmi> : The streams in Insane could use some tidying up but it's alright
Topic Starter
MoodyRPG

Crimmi wrote:

Modding, CrimmiStyle!!

IRC Mod:

SPOILER
14:19 <Crimmi> : hey hey :3
14:19 <MoodyRPG> : hey hey crimmi
14:19 *Crimmi is editing (Digital Explosion - Driving Force Classical)[http://osu.ppy.sh/s/35068]
14:19 <MoodyRPG> : yay
14:19 <Crimmi> : i owe you a mod
14:19 <MoodyRPG> : ok
14:20 <Crimmi> : On Easy: 00:18:029 (1) - Align with (3), it's a bit silly but yeah :P
14:21 <MoodyRPG> : k
14:22 <Crimmi> : 00:43:386 (2) - Same here.
14:23 <MoodyRPG> : k
14:24 <Crimmi> : 02:00:171 (x) - Add a note?
14:25 <MoodyRPG> : k
14:28 <Crimmi> : 02:00:171 (x) - Same here as Easy.
14:29 <MoodyRPG> : k
14:30 <MoodyRPG> : ignore the taiko if you wanna
14:30 <Crimmi> : kk
14:33 <Crimmi> : hard is alright
14:33 <MoodyRPG> : okay
14:35 <Crimmi> : The streams in Insane could use some tidying up but it's alright
Thanks for IRC Mod ^^
YTYuyu
yo modding this map because of ur in game request :)

Easy:
00:13:743(4) - Aline this to (2)
00:19:457(3) - Aline this to (1)
00:20:886(1) - Stack it on (2) at 00:18:743
01:54:457(4) - NC

Normal:
00:25:171(4) - Remove whistle
00:25:529(5) - add whistle

Hard:
01:04:457(6) - NC
01:32:314(7) - Ctrl+R

Insane:
No problems here

This is the best i can do. GL :D
Topic Starter
MoodyRPG

Byakugan249 wrote:

yo modding this map because of ur in game request :)

Easy:
00:13:743(4) - Aline this to (2)
00:19:457(3) - Aline this to (1)
00:20:886(1) - Stack it on (2) at 00:18:743
01:54:457(4) - NC

Normal:
00:25:171(4) - Remove whistle
00:25:529(5) - add whistle

Hard:
01:04:457(6) - NC
01:32:314(7) - Ctrl+R

Insane:
No problems here

This is the best i can do. GL :D
Thanks for mod ^^
SapphireGhost
I put my hands up, they're playing my song- oh. I'm still thinking about the last map I modded, you see. This one lacks Miley Cyrus.
Disclaimer: This mod was written while slightly sleep deprived. If anything is sort of weird, that's why.

[General]
- Preview Points are slightly inconsistent, so they have to be consistent and blah blah blah.
- You might consider removing "heatwave95" from tags, as HeatKai has no ranked maps under that name.
- Possibly have the kiai extend to the next measure, especially to line up with the point the break starts. It sort of gives that feeling of "HEY PLAYER, THE BREAK HASN'T STARTED YET." and then the player is like "Uh-oh, you're right, the stuff is still flashing and the bar is still there and stuff." and then it's like "YO, NOW THE LETTERBOXING IS HERE ENJOY YOUR BREAK, PUNK." and the player is like "Yeah that was epic, yo." ...I have no idea what that was.
- Are there any good 1024 x 768 backgrounds for this song? Because of quality and stuff. If not, whatever, it's fine now.

[Insane]
00:52:672 (6,7) - This overlap doesn't look very good. It's quite minor, but sometimes it's the small things in life that matter most.
01:01:243 (4,1) - This pattern bothers me a bit, and it may not bother you, which is perfectly fine, because we're all different. But it looks a bit odd for me to stack a new combo under a stack. As RJ would say, it's either the wrong time for a new combo or the wrong time for a stack. So yes, if you could just move it around a bit I'd be satisfied.
01:44:457 (1,2,3) - Oh no. This plays rather awkwardly, as the player is mostly left relying on approach circles to tell when one slider stops spasming and the next one begins to spasm. Perhaps it would be best to do something like this. Also, for the rest of the stream, I think it would make more sense to have it all one combo.

[Hard]
01:38:743 (6,7,8) - Wait. The spacing here makes no sense. Why did it suddenly switch to 0.6x spacing? Why are two of the notes stacked? What is the meaning of life? The answer to all these questions is simple: re-space the notes a little. Some people say the meaning of life is 42, they are silly.

[52's Taiko]
- Wait, who is this 52 person? I go to look in the tags, and it is HeatKai. But I don't see how HeatKai is 52. It puzzles me. HeatKai's taikos have also been labeled as [HeatKai's Taiko], [Hw's Taiko], [H's Moe Taiko], [HeatKai's Taiko Oni], [Heat's Moe Taiko], and [Heat's Taiko]. It's like some sort of identity crisis, but with difficulty names. Anyhow, I don't know why I started this whole rant, so please excuse me.

[Normal]
00:13:743 (4,5,1) - I'd complain about stacking notes under new combos here but I already did, but it also applies here again! So yeah.
00:16:600 (4,5,1) - And again!

[Easy]
01:41:600 (4,1,2) - It bothers me how (2) seems to be hiding under (4) for some reason. Perhaps it's just a bit paranoid of the outside world, but you could encourage it to come out from behind under (4) and show itself for everyone to see clearly. In other words, remove the overlap here.

"Spasming" is not recognized as a word. I think it should be.
Oh. Also, forum PM me for a re-check after this and stuff. I will be happy to do so.
Topic Starter
MoodyRPG

SapphireGhost wrote:

I put my hands up, they're playing my song- oh. I'm still thinking about the last map I modded, you see. This one lacks Miley Cyrus.
Disclaimer: This mod was written while slightly sleep deprived. If anything is sort of weird, that's why.

[General]
- Preview Points are slightly inconsistent, so they have to be consistent and blah blah blah.
- You might consider removing "heatwave95" from tags, as HeatKai has no ranked maps under that name.
- Possibly have the kiai extend to the next measure, especially to line up with the point the break starts. It sort of gives that feeling of "HEY PLAYER, THE BREAK HASN'T STARTED YET." and then the player is like "Uh-oh, you're right, the stuff is still flashing and the bar is still there and stuff." and then it's like "YO, NOW THE LETTERBOXING IS HERE ENJOY YOUR BREAK, PUNK." and the player is like "Yeah that was epic, yo." ...I have no idea what that was.
- Are there any good 1024 x 768 backgrounds for this song? Because of quality and stuff. If not, whatever, it's fine now.

[Insane]
00:52:672 (6,7) - This overlap doesn't look very good. It's quite minor, but sometimes it's the small things in life that matter most.
01:01:243 (4,1) - This pattern bothers me a bit, and it may not bother you, which is perfectly fine, because we're all different. But it looks a bit odd for me to stack a new combo under a stack. As RJ would say, it's either the wrong time for a new combo or the wrong time for a stack. So yes, if you could just move it around a bit I'd be satisfied.
01:44:457 (1,2,3) - Oh no. This plays rather awkwardly, as the player is mostly left relying on approach circles to tell when one slider stops spasming and the next one begins to spasm. Perhaps it would be best to do something like this. Also, for the rest of the stream, I think it would make more sense to have it all one combo.

[Hard]
01:38:743 (6,7,8) - Wait. The spacing here makes no sense. Why did it suddenly switch to 0.6x spacing? Why are two of the notes stacked? What is the meaning of life? The answer to all these questions is simple: re-space the notes a little. Some people say the meaning of life is 42, they are silly.

[52's Taiko]
- Wait, who is this 52 person? I go to look in the tags, and it is HeatKai. But I don't see how HeatKai is 52. It puzzles me. HeatKai's taikos have also been labeled as [HeatKai's Taiko], [Hw's Taiko], [H's Moe Taiko], [HeatKai's Taiko Oni], [Heat's Moe Taiko], and [Heat's Taiko]. It's like some sort of identity crisis, but with difficulty names. Anyhow, I don't know why I started this whole rant, so please excuse me.

[Normal]
00:13:743 (4,5,1) - I'd complain about stacking notes under new combos here but I already did, but it also applies here again! So yeah.
00:16:600 (4,5,1) - And again!

[Easy]
01:41:600 (4,1,2) - It bothers me how (2) seems to be hiding under (4) for some reason. Perhaps it's just a bit paranoid of the outside world, but you could encourage it to come out from behind under (4) and show itself for everyone to see clearly. In other words, remove the overlap here.

"Spasming" is not recognized as a word. I think it should be.
Oh. Also, forum PM me for a re-check after this and stuff. I will be happy to do so.
HAHAHA

Thanks for mod ^^
SapphireGhost
Wait. Waaait. I swear these kiai times were consistent when I first saw them, but nooope. They're not. They're inconsistent. So yeah, they'll have to be consistent and stuff. I think that's it. That better be it.
Larto
Overall:
The difficulty jump between Hard and Normal is pretty big. Reconsider that.


Insane:
00:30:886 (1,2) - That jump's kinda weird and surprising. Playable, but not ideal.
00:42:850 - Add note
01:02:850 (1,2,3) - A bit close to the previous slider.
01:13:029 (1,2,3,4,5,6,7,8,9) - Awfully surprising and annoying to play. Look for a replacement for that pattern or use overall more 1/4 streams/stacks in your map.
01:19:368 (4) - Technically spaced correctly, but still, I think you should space it further away from 3.
01:27:314 (1,2,3) - Stacking looks weird while playing
01:28:743 (1,2,3,4,5,6,7,8,9) - Same as earlier
01:33:029 (1,2,1,2,3) - Hitsoudns?
01:40:171 (1,2,3,4,5,6,7) - Stacking looks weird while playing
01:44:457 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Same as earlier.
01:51:600 (3,4,5) - Stacking looks weird while playing
01:53:743 (1,2,3) - ^

Hard:
00:31:957 (1,2,3,4,5) - Those 1/4 repeats don't fit at all
00:40:886 (2,3) - Asymmetric
00:41:957 (1,2) - Same, and you're using the same pattern for two different musical patterns. Feels, plays, and looks odd.
00:47:314 (5,6) - OVERLAP
00:51:600 (1) - Weird unfitting 1/4 repeat slider
00:51:957 (2,3,4,5) - That return stack is going to confuse Hard players a lot
00:53:029 (1) - Weird unfitting 1/4 repeat slider
00:53:386 (2,3,4,5) - That return stack is going to confuse Hard players a lot
00:54:457 (1) - Weird unfitting 1/4 repeat slider
00:54:814 (2,3,4,5) - That return stack is going to confuse Hard players a lot
01:18:743 (3,4,5) - wtfspacing
01:38:743 (6,7,8) - Those antijumps are really just weird :/
01:40:171 (1) - Unfitting 1/4 repeat...
01:40:886 (3) - ^
01:50:796 (6) - To close to previous object

Taiko:
oh well

Normal:
01:19:457 - That rhythmical break doesn't really fit imho...
01:35:171 - ^
02:00:171 (5) - Remove that? And maybe just make the ending a spinner.

Easy:
welp
02:00:171 (5) - remove
Topic Starter
MoodyRPG

Larto wrote:

Overall:
The difficulty jump between Hard and Normal is pretty big. Reconsider that.


Insane:
00:30:886 (1,2) - That jump's kinda weird and surprising. Playable, but not ideal.
00:42:850 - Add note
01:02:850 (1,2,3) - A bit close to the previous slider.
01:13:029 (1,2,3,4,5,6,7,8,9) - Awfully surprising and annoying to play. Look for a replacement for that pattern or use overall more 1/4 streams/stacks in your map.
01:19:368 (4) - Technically spaced correctly, but still, I think you should space it further away from 3.
01:27:314 (1,2,3) - Stacking looks weird while playing
01:28:743 (1,2,3,4,5,6,7,8,9) - Same as earlier
01:33:029 (1,2,1,2,3) - Hitsoudns?
01:40:171 (1,2,3,4,5,6,7) - Stacking looks weird while playing
01:44:457 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Same as earlier.
01:51:600 (3,4,5) - Stacking looks weird while playing
01:53:743 (1,2,3) - ^

Hard:
00:31:957 (1,2,3,4,5) - Those 1/4 repeats don't fit at all
00:40:886 (2,3) - Asymmetric
00:41:957 (1,2) - Same, and you're using the same pattern for two different musical patterns. Feels, plays, and looks odd.
00:47:314 (5,6) - OVERLAP
00:51:600 (1) - Weird unfitting 1/4 repeat slider
00:51:957 (2,3,4,5) - That return stack is going to confuse Hard players a lot
00:53:029 (1) - Weird unfitting 1/4 repeat slider
00:53:386 (2,3,4,5) - That return stack is going to confuse Hard players a lot
00:54:457 (1) - Weird unfitting 1/4 repeat slider
00:54:814 (2,3,4,5) - That return stack is going to confuse Hard players a lot
01:18:743 (3,4,5) - wtfspacing
01:38:743 (6,7,8) - Those antijumps are really just weird :/
01:40:171 (1) - Unfitting 1/4 repeat...
01:40:886 (3) - ^
01:50:796 (6) - To close to previous object

Taiko:
oh well

Normal:
01:19:457 - That rhythmical break doesn't really fit imho...
01:35:171 - ^
02:00:171 (5) - Remove that? And maybe just make the ending a spinner.

Easy:
welp
02:00:171 (5) - remove
Thanks for mod ^^

Changelog:
Larto Mod: fixed
Kiai: Fixed
SapphireGhost
Some weird kickslider thing on [Insane] was fixed via PM, and now we're happy. So yeah.
Bubbled!
Shiro
Request taken from #modreqs.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The combo colour 1 blends with the background.
Easy
  1. The comboing is consistently bad in the beginning. By that I mean to say it's bad - yet consistent. The new combos should be on the big white ticks, but they are one tick after, which musically doesn't make sense. There are two choices - either you think it's good enough (which is fine) in which case add a new combo on 00:12:314 (2) - for consistency, either you decide to change, in which case you'll have to turn 00:13:743 (4,3,3) - and 00:28:029 (2,2) - into slider (without repeat)+circle (with a new combo) and add a new combo on 00:23:029 (5,5) - not on the next notes.
  2. 00:38:743 (3,4) - Weird finishes. They sound quite sudden and don't lead to anything. Wouldn't it be better to remove them ?
  3. 01:57:314 (1,2) - These claps sound weird to me. Why not have used whistles ?
  4. 01:59:814 (4) - It sounds A LOT better to me if you add a finish on this, then add a note 1/1 after with no hitsound.
Normal
  1. Comboing is inconsistent in the beginning. The new comboes should be here: 00:14:457 (6) - 00:17:314 (5) - 00:19:457 (4) - this slider's end (you'll have to replace it with slider+circle) 00:28:029 (4) - same 00:30:886 (2) - same
  2. 00:38:743 (3) - Same comment as for Easy for the finishes.
  3. 01:58:029 (2) - Weird clap. See above. Also same suggestion for the end. =P
Hard
  1. Same comment about the comboing as in Easy. Also noticed a few isolated and weird-sounding claps: 01:38:743 (6) - 01:48:743 (1,2) -
  2. 00:31:957 (1,4) - These two triples don't make sense at all. They are nothing in the song. They threw me off badly when testplaying too. You don't even use this kind of rhythm ever again.
  3. 01:04:457 (1) - I think a rounded slider would work better here. You'd even be able to blanket the circle which would look awesome !
Insane
  1. Stacking circle+slider under a sliderend looks bad in-game. The sliderend being a passive object, it doesn't count for stacking, so in the stack, only the circle is pushed to the upper left, which makes it overlap in ugly ways with the sliderend. This is true for pretty much all times you used that pattern.
  2. 01:13:029 (1,2,3,4,5,6,7,8,9) - I honestly don't like these. They don't make sense. A timelinelike this would be a lot better to me, as it would make more sense and have a better rhythm. Same goes for 01:28:743 (1,2,3,4,5,6,7,8,9) - and 01:44:457 (1,2,3,4,5,6,7,8,9,10) - of course.
52's Taiko
  • At least add "Oni" to the name...
  1. Raise the lead-in to at least 1.5s.
  2. Hitsounds are too loud during kiai. D:
Topic Starter
MoodyRPG

Odaril wrote:

Request taken from #modreqs.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The combo colour 1 blends with the background.
Fixed

Easy
  1. The comboing is consistently bad in the beginning. By that I mean to say it's bad - yet consistent. The new combos should be on the big white ticks, but they are one tick after, which musically doesn't make sense. There are two choices - either you think it's good enough (which is fine) in which case add a new combo on 00:12:314 (2) - for consistency, either you decide to change, in which case you'll have to turn 00:13:743 (4,3,3) - and 00:28:029 (2,2) - into slider (without repeat)+circle (with a new combo) and add a new combo on 00:23:029 (5,5) - not on the next notes. Fixed (i think)
  2. 00:38:743 (3,4) - Weird finishes. They sound quite sudden and don't lead to anything. Wouldn't it be better to remove them ?Fixed
  3. 01:57:314 (1,2) - These claps sound weird to me. Why not have used whistles ? ?Fixed
  4. 01:59:814 (4) - It sounds A LOT better to me if you add a finish on this, then add a note 1/1 after with no hitsound.
Fixed

Normal
  1. Comboing is inconsistent in the beginning. The new comboes should be here: 00:14:457 (6) - 00:17:314 (5) - 00:19:457 (4) - this slider's end (you'll have to replace it with slider+circle) 00:28:029 (4) - same 00:30:886 (2) - same ?Fixed
  2. 00:38:743 (3) - Same comment as for Easy for the finishes. 0 Fixed
  3. 01:58:029 (2) - Weird clap. See above. Also same suggestion for the end. =P
Fixed

Hard
  1. Same comment about the comboing as in Easy. Also noticed a few isolated and weird-sounding claps: 01:38:743 (6) - 01:48:743 (1,2) -
  2. 00:31:957 (1,4) - These two triples don't make sense at all. They are nothing in the song. They threw me off badly when testplaying too. You don't even use this kind of rhythm ever again. Fixed
  3. 01:04:457 (1) - I think a rounded slider would work better here. You'd even be able to blanket the circle which would look awesome !
Fixed

Insane
  1. Stacking circle+slider under a sliderend looks bad in-game. The sliderend being a passive object, it doesn't count for stacking, so in the stack, only the circle is pushed to the upper left, which makes it overlap in ugly ways with the sliderend. This is true for pretty much all times you used that pattern.
  2. 01:13:029 (1,2,3,4,5,6,7,8,9) - I honestly don't like these. They don't make sense. A timelinelike this would be a lot better to me, as it would make more sense and have a better rhythm. Same goes for 01:28:743 (1,2,3,4,5,6,7,8,9) - and 01:44:457 (1,2,3,4,5,6,7,8,9,10) - of course.
Fixed

52's Taiko
  • At least add "Oni" to the name...
  1. Raise the lead-in to at least 1.5s.
  2. Hitsounds are too loud during kiai. D:
Fixed
Shiro
Fixed the comboing in all diffs, the sliderstacks in Insane, and an unsymmetrical slider in Hard.
Looks good now.

Ranked~
Topic Starter
MoodyRPG

Odaril wrote:

Alright. Looks good now.

Ranked~
Thanks a lot Odaril :)
mancuso_JM_
Felicitaciones Moody!! Tiempo de jugar la song :D
DaxMasterix
Moody Qlao D: Invitame a un mapset :c

Congratz :3
Topic Starter
MoodyRPG
@ mancusojuanmattos: Thanks
@ DaxMasterix: Maybe :3
eldnl

DaxMasterix wrote:

Moody Qlao D: Invitame a un mapset :c

Congratz :3
XDDD

Gratz mudy
DaxMasterix

eldnl wrote:

DaxMasterix wrote:

Moody Qlao D: Invitame a un mapset :c

Congratz :3
XDDD

Gratz mudy
Tu tambien po D: / A no.. verdad que estas enojado que no te deje participar en el Akasagarbha x: xD
Jesss
OMG...dat song!! i must play it.../me runs to osu!
HeatKai
Congrats moody :)
Topic Starter
MoodyRPG
Thanks to the support guys !
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