Please fix peppy
8 misses > 200+ Rainbows
It is possible to get a relatively high score with low accuracy if the play is good for the most part, but there are several misses or bad judgments near the end of the map (or a few clusters of misses and bad judgments in different parts of the map, in the case of a map with several thousands of notes).EtienneXC wrote:
Yyorshire wrote:
What the fuck
How does that even work
The acc% formula is not very good for measuring accuracy.abraker wrote:
acc = score
the other thing is a lie
This would be the correct way to go about things, but apparently we need to factor in combo somewhere because STD does it too. Also consistency something something blah blah blah. Nothing should be a factor except accuracy.abraker wrote:
acc = score
There shouldn't be discrete hit error scores to begin with. Let it be based on the normalized continuous Gaussian function with OD controlling the sigma. Wife scoring is on the right track.Full Tablet wrote:
The acc% formula is not very good for measuring accuracy.abraker wrote:
acc = score
the other thing is a lie
If still using a linear formula (for simplicity), then just the base values of the judgments should be changed.
Instead of them being:
300/300/200/100/050/000
They should be around:
300/296/262/212/175/000 (or, equivalently, 304/300/265/215/177/0)
Which correspond to the parameters of the linear Minimax approximation of a formula that fits a normal curve to the judgment distribution (for OD8.5, the values vary with OD), giving at most 5.1% error between the formulas (in the case when the linear approximation gives a value 41.93% accuracy with a judgment distribution of only Rainbows and Misses)
The values could then be scaled by an arbitrary monotonic function so the range of usual values is bigger (like scorev2 scales the acc% value in the acc portion of the score).
Fork the client. Establish acc as the recognized scoring method and adjust it to be something like I mentioned in this post. Screw combo.johnmedina999 wrote:
This would be the correct way to go about things, but apparently we need to factor in combo somewhere because STD does it too. Also consistency something something blah blah blah. Nothing should be a factor except accuracy.
Before I even bother, have the following issues been fixed?VoidCreeper345 wrote:
https://etternaonline.com/downloads
tbh
-All maps still need to be loadedabraker wrote:
Before I even bother, have the following issues been fixed?VoidCreeper345 wrote:
https://etternaonline.com/downloads
tbh
- - All maps need to be loaded every single time you start the game
- Some of the global setting are lost upon restart
- Is there a good guide/tutorial to making a noteskin?
man this is so annoyingDez wrote:
-All maps still need to be loaded
While the bar noteskin provided there is nice, I'd really like to know how to customize it to my own. I am used to what I have in osu!.Dez wrote:
-There's probably a good guide somewhere but just go here tbh https://etternaonline.com/noteskins
Won't really defend it by too much as it sucks a lot but it's not the end of the world and it leaves time for some stretches.abraker wrote:
man this is so annoyingDez wrote:
-All maps still need to be loaded
It's really not that hard, just take a given noteskin and edit the images with the texture that you most desire. Otherwise I'm sure it's not too hard to figure out how to edit it thoroughly if you're knowledgeable in programming but for me I just changed the images. And there are people who would happily do a noteskin for you like Jousway.abraker wrote:
While the bar noteskin provided there is nice, I'd really like to know how to customize it to my own. I am used to what I have in osu!.Dez wrote:
-There's probably a good guide somewhere but just go here tbh https://etternaonline.com/noteskins
Like yea I agree it's clunky and the f-keys are really annoying but like honestly, you spent 30 min searching for the sound option?abraker wrote:
I went back to try etterna once again. I'll wait until the menus and settings are more user friendly. As of right now, I can't figure out shit because it's all over the place. For example, I spent half hour searching for music volume control and never found it, it took me forever to figure out why I suddenly had beat assist on (one of the F6 keys or whatever), and so on.
I recall Mina looking into it and implementing this feature some while ago, not entirely sure as I don't pay too much attention to it in game but I think that the note do disappear now.abraker wrote:
Would also be nice if I knew how to make notes disappear when they are hit because they just pass through the judgement even when hit for whatever reason.
No, no. Go into that menu. Where are the controls for song volume?Noderum wrote:
Like yea I agree it's clunky and the f-keys are really annoying but like honestly, you spent 30 min searching for the sound option?
Despite osu! having horrible scoring, not the best maps, game mechanics that can have improvement, and temporarily halted progress, its online features and community is the main reason I still remain here. I would have quit a year and half in if it wasn't for those, and I probably lost half of my drive to play this game by now. Things like setting goals and players declaring challenges or making requests make me go on because they keep me interested.Noderum wrote:
Honestly I doubt you'll seriously consider switching as you have no intention of putting any time trying to figure out anything for yourself. Like even if they fix the options to be the most intuitive thing on the planet I doubt you would spend time figuring out how to play the game which is really the essence of the issue, that transitioning won't happened automatically.