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Hideyuki Fukasawa - Theme of Rose -SF IV Arrange-

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Topic Starter
Shulin
This beatmap was submitted using in-game submission on 03 October 2011 at 16:59:41

Artist: Hideyuki Fukasawa
Title: Theme of Rose -SFIV Arrange-
Source: Street Fighter IV
Tags: yuko takehara super arcade edition ssf4 sf4 ssf4ae alpha 4 legendary psychic of the soul
BPM: 127
Filesize: 3809kb
Play Time: 02:16
Difficulties Available:
  1. Easy (2.15 stars, 118 notes)
  2. Hard (4.91 stars, 266 notes)
  3. Normal (3.47 stars, 152 notes)
Download: Hideyuki Fukasawa - Theme of Rose -SFIV Arrange-
Information: Scores/Beatmap Listing
---------------
Soul Spark!
loveFantasy
hi

[General]
  1. about title, add a space between SF and IV?
  2. you have many long sliders which are to be symmetrical to y-axis, you can click ctrl+R a few time and then move them around a bit so they are perfectly symmetrical, give [Normal] 00:00:630 (1) - for example, clicking ctrl+R 4 times and then move (1) to (160,192) make it perfectly symmetrical, this is a bit nazi so i just mention it here
  3. at the prelude part, i personally think the N ticks (clap) somewhat cover the background instrument too much (it's a cool instrument), maybe you can lower the sounds of prelude part to 25% (
[Easy]
  1. 00:23:070 (x) - add a note at these position would be nice (another place is 01:25:433)
  2. 01:11:850 (2,1) - because this diff is an [Easy], i suggest using this rhythm instead:
[Normal]
  1. found nothing wrong
[Hard]
  1. 00:45:378 (T) - KIAI lines should be directly snapped to barline
the mapset is really decent, have a star
Topic Starter
Shulin

loveFantasy wrote:

hi

[General]
  1. about title, add a space between SF and IV? I had it like that originally, but according to the OST its "SFIV" =S
  2. you have many long sliders which are to be symmetrical to y-axis, you can click ctrl+R a few time and then move them around a bit so they are perfectly symmetrical, give [Normal] 00:00:630 (1) - for example, clicking ctrl+R 4 times and then move (1) to (160,192) make it perfectly symmetrical, this is a bit nazi so i just mention it here I'm bad at symmetrical sliders lol, I'll try and fix some of them up though ^_^
  3. at the prelude part, i personally think the N ticks (clap) somewhat cover the background instrument too much (it's a cool instrument), maybe you can lower the sounds of prelude part to 25% I agree, done. (
[Easy]
  1. 00:23:070 (x) - add a note at these position would be nice (another place is 01:25:433) Done
  2. 01:11:850 (2,1) - because this diff is an [Easy], i suggest using this rhythm instead: Done


[Normal]
  1. found nothing wrong
[Hard]
  1. 00:45:378 (T) - KIAI lines should be directly snapped to barline I've fixed this now, thanks for pointing it out
the mapset is really decent, have a star
Great mod, thanks for modding and star :D
theMikeAG
First mod with the new system...

~General~
Just nitpicking, but there's just a little too much blank space at the tail end of the mp3. Maybe trim it down just a little?
Also, maybe change the red combo color to be more pinkish?


Sorry, I couldn't actually find any problems. Your mapping kills mine. X(
Niva
Hya Shulin~

idk if you still remembered me, you modded my map back when you're still a MAT. However I see your call in #modreqs earlier so modding xD

[General]
-> Snap the 2nd kiai time's end to 01:48:346 ?
-> Black slider border looks fancier imo, but of course it's optional (SliderBorder : 0,0,0)
-> Some sliders aren't perfectly symmetrical (ex: easy 01:04:409 (1)). I suggest try using slider tick rate 2, and use that extra tick to guide you to make a more horizontally symmetrical slider (plus, tick rate 2 also sounds well imo, it could also be used to the entire map)

[Easy]
00:06:299 (1) - I know you intend to make a symmetrical slider here, but your current shape feels weird. Perhaps try something like http://osu.ppy.sh/ss/134975 ? (slider wave would also work beautifully here)
00:39:252 (3,4) - Switch the clap's position for clap consistency?
00:45:511 (4) - That guitar sound in the background could be emphasized with whistle here, but it's up to you
01:41:614 (3,4) - Same as 39:252
01:47:874 (4) - Same as 45:511

[Normal]
-> AR6 for a 3.45 star Normal is a bit cruel imo >< (quite fast with DT+HR, but it's playable though. Just expressing my opinion here)
01:43:385 (2,3,4,1) - I dislike how this got covered by the pie timer in the upper right screen, but it plays great though
02:16:692 (1) - In easy you have 2 ending notes, why only 1 here ><

[Hard]
-> Try AR9 here? (crazy I know, but fun ^_^)
00:10:905 (3) - Add clap here?

Really solid map~
Star ! xD
Topic Starter
Shulin

theMikeAG wrote:

First mod with the new system...

~General~
Just nitpicking, but there's just a little too much blank space at the tail end of the mp3. Maybe trim it down just a little? I like there to be a little bit of the song left at the end so you can listen to it in the results screen, plus it's at 80% so hopefully I won't have to cut it xD
Also, maybe change the red combo color to be more pinkish? I wanted more contrast with the BG so I prefer red > pink


Sorry, I couldn't actually find any problems. Your mapping kills mine. X( Your map is great ^_^
Thanks for looking at this.

Nivalis wrote:

Hya Shulin~

idk if you still remembered me, you modded my map back when you're still a MAT. However I see your call in #modreqs earlier so modding xD I remember you, it was so long ago lol

[General]
-> Snap the 2nd kiai time's end to 01:48:346 ? All done
-> Black slider border looks fancier imo, but of course it's optional (SliderBorder : 0,0,0) I usually prefer defaults so I left it xD
-> Some sliders aren't perfectly symmetrical (ex: easy 01:04:409 (1)). I suggest try using slider tick rate 2, and use that extra tick to guide you to make a more horizontally symmetrical slider (plus, tick rate 2 also sounds well imo, it could also be used to the entire map) Tick rate 2 is awful (well it'd fit some parts but I can't change tick rate mid song ;_;), especially since I had to silence some ticks with tick rate 1. And I'm not great with symmetrical sliders, I usually make them worse! But I'll try and tidy some of them up (again) xD

[Easy]
00:06:299 (1) - I know you intend to make a symmetrical slider here, but your current shape feels weird. Perhaps try something like http://osu.ppy.sh/ss/134975 ? (slider wave would also work beautifully here) I like it, done.
00:39:252 (3,4) - Switch the clap's position for clap consistency? I agree, sounds great.
00:45:511 (4) - That guitar sound in the background could be emphasized with whistle here, but it's up to you Don't like the whistle, sorry!
01:41:614 (3,4) - Same as 39:252 Done
01:47:874 (4) - Same as 45:511 Not done.

[Normal]
-> AR6 for a 3.45 star Normal is a bit cruel imo >< (quite fast with DT+HR, but it's playable though. Just expressing my opinion here) Hmm, I'll see what other people say. Without mods I think it plays fine though.
01:43:385 (2,3,4,1) - I dislike how this got covered by the pie timer in the upper right screen, but it plays great though I tried to move this but realised there isn't really anywhere else I can go. So I kept it the same (at least it isn't offscreen lol)
02:16:692 (1) - In easy you have 2 ending notes, why only 1 here >< There is now an extra note!

[Hard]
-> Try AR9 here? (crazy I know, but fun ^_^) But that'd make it an Insane! It was fun though =P
00:10:905 (3) - Add clap here? Done

Really solid map~
Star ! xD
Great mod, thanks for the star!
theMikeAG
Oh by the way, have a STAR.

Your message is too short. Your message is too short. Your short is too message.
Charles445
General
You should clip your mp3 and fade it out so there isn't so much extra mp3 size.

Easy
Beat seems a tad hard to follow at times, and this is an Easy.
Pretty tough for an easy, but it'll do.

Normal
00:41:023 (2) - This slider could look better, fix it up a little
01:43:385 (2,3,4,1) - This stack's approach circles are a bit hard to read because they're in the corner of the screen. You might want to move them away from the screen borders.
Normally I would complain about white ticks going into blue ticks but this is done very well. Great Normal.

Hard
00:44:567 (1,2) - Unreadable slider speed changes in the same combo are frowned upon. it doesn't mess the player up too much here so I guess it's acceptable. Just need to watch out for that.
01:46:929 (1,2) - ^^ Same as above since this part is copypasted
01:55:433 (2) - New combo
01:58:267 (2) - ^^
Fantastic difficulty! Readable and fun, although the massive copy paste is a bit disappointing.



This here is a good mapset
Topic Starter
Shulin

theMikeAG wrote:

Oh by the way, have a STAR.

Your message is too short. Your message is too short. Your short is too message.
Thanks ^_^

Charles445 wrote:

General
You should clip your mp3 and fade it out so there isn't so much extra mp3 size. Okay done since you're the second person to mention this xD

Easy
Beat seems a tad hard to follow at times, and this is an Easy.
Pretty tough for an easy, but it'll do. I blame the song, I'm at a loss at how to make it any easier xD

Normal
00:41:023 (2) - This slider could look better, fix it up a little Done
01:43:385 (2,3,4,1) - This stack's approach circles are a bit hard to read because they're in the corner of the screen. You might want to move them away from the screen borders. Okay I've rearranged this section now, it's no longer in the corner ^_^
Normally I would complain about white ticks going into blue ticks but this is done very well. Great Normal. Thank you

Hard
00:44:567 (1,2) - Unreadable slider speed changes in the same combo are frowned upon. it doesn't mess the player up too much here so I guess it's acceptable. Just need to watch out for that. It's not a huge speed change and it feels natural to me so I've left it as is for now, I could rearrange the combos but I don't think it'd make it any easier to read imho =P
01:46:929 (1,2) - ^^ Same as above since this part is copypasted ^
01:55:433 (2) - New combo Done
01:58:267 (2) - ^^ ^^
Fantastic difficulty! Readable and fun, although the massive copy paste is a bit disappointing.


This here is a good mapset
Thanks for modding this, I appreciate it :)
IceBeam
Hello Shulin!

I've seen it in #modreqs yesterday.
I'm really glad you're mapping again.

Folder and map settings seem fine.
What's about hitsounds - I'd experiment with using default normal whistles.Not everyone really appreciate them,but they sound catchy with this music.

[Easy]
00:11:023 (1) - I think you should add a repeat instead of slidetick clap.
I'm not a big fan of tick hitsounding overall,but for beginners it might be really confusing.

00:33:228 (4) - ^ Same,I felt like the note is missing at 00:33:700 while playing.
01:04:409 (1) - Claps on downbeats ;__; I really don't like how do they sound..
I won't point them out anymore as you used them later too,but if you're going to change them to something else,please,don't forget to fix all similar objects.

01:11:850 (2) - I'd add claps to both 01:11:850 and 01:12:204 notes.It'd make this clap pattern much more complete.
01:35:590 (2) - Oh well :|

[Normal]
I'd re-arrange clap pattern in the beginning a little:
00:06:535 - Leave this clap.
00:07:007 - Add clap.
00:07:480 - ^
00:08:661 - ^
00:08:897 - Remove a clap here.
Like this sounds better to me ;)

00:11:023 - This slidertick clap is missing.Add another timing section.
01:35:590 (4) - Well,as I asked in Easy.
01:43:385 (2,3,4,1) - 4 stacked objects look a bit out of the whole mapping style.It plays fine,just wasn't expecting anything of this kind.

[Hard]
There're a lot of sliders in this difficulty that break the rhytm a little bit.
At first I thought it's a mistake,but as you using them throughout the map,it was in purpose,I guess?

Example:
00:19:763 (9) - Seems like it ends a bit later,I'd shorten this to previous white tick.
00:28:267 (3) - ^
00:31:102 (3) - ^ and so on.

Even if it was in purpose,white tick sounds better to me,so consider to fix all such moments.

01:35:118 (5) - Nazi,but maybe move some grids down/right to make a better triangle shape?

Otherwise it's perfect to me,and as for me,AR 8 fits better then AR 9,so don't change it :D

Well,really good job on this one!
I enjoyed it~

Also,don't kd this post if it wasn't really useful.
Topic Starter
Shulin

IceBeam wrote:

Hello Shulin!

I've seen it in #modreqs yesterday.
I'm really glad you're mapping again.

Folder and map settings seem fine.
What's about hitsounds - I'd experiment with using default normal whistles.Not everyone really appreciate them,but they sound catchy with this music. I did when I first did the hitsounds, but I didn't like them =/

[Easy]
00:11:023 (1) - I think you should add a repeat instead of slidetick clap. Okay, done
I'm not a big fan of tick hitsounding overall,but for beginners it might be really confusing.

00:33:228 (4) - ^ Same,I felt like the note is missing at 00:33:700 while playing. I've changed it, don't want it to be confusing xD
01:04:409 (1) - Claps on downbeats ;__; I really don't like how do they sound.. I removed the clap on the first downbeat but I think the others fit so I kept them
I won't point them out anymore as you used them later too,but if you're going to change them to something else,please,don't forget to fix all similar objects.

01:11:850 (2) - I'd add claps to both 01:11:850 and 01:12:204 notes.It'd make this clap pattern much more complete. Hmm, I didn't like it sorry ;_;
01:35:590 (2) - Oh well :| It's been changed now :D

[Normal]
I'd re-arrange clap pattern in the beginning a little:
00:06:535 - Leave this clap.
00:07:007 - Add clap.
00:07:480 - ^
00:08:661 - ^
00:08:897 - Remove a clap here.
Like this sounds better to me ;) Sounds good, done.

00:11:023 - This slidertick clap is missing.Add another timing section. It's actually a hitnormal sound, it's meant to be that way xD
01:35:590 (4) - Well,as I asked in Easy. I kinda like this so I've left it. Hopefully slidertick hitsounds won't be confusing for a Normal.
01:43:385 (2,3,4,1) - 4 stacked objects look a bit out of the whole mapping style.It plays fine,just wasn't expecting anything of this kind. Variety is good? xD

[Hard]
There're a lot of sliders in this difficulty that break the rhytm a little bit.
At first I thought it's a mistake,but as you using them throughout the map,it was in purpose,I guess?

Example:
00:19:763 (9) - Seems like it ends a bit later,I'd shorten this to previous white tick. I'm following the drum beat here. There's a lot of sounds in the song so I mapped the most prominent bit (imo) xD
00:28:267 (3) - ^
00:31:102 (3) - ^ and so on.

Even if it was in purpose,white tick sounds better to me,so consider to fix all such moments.

01:35:118 (5) - Nazi,but maybe move some grids down/right to make a better triangle shape? Fixed

Otherwise it's perfect to me,and as for me,AR 8 fits better then AR 9,so don't change it :D

Well,really good job on this one! Thank you ^_^
I enjoyed it~

Also,don't kd this post if it wasn't really useful.
Thank you for your mod! :)
Leorda
Oh hi there, thx for mod4mod

Easy
* I'm pretty sure that object place in blue ticks will tricky for newbies

00:22:834 (4) - Add clap at head slider?
00:38:425 (2) - The slider is touch the HP Bar, and it's mention in new guidelines
00:45:511 (4) - Add finish at tail slider?
01:25:196 (4) - Add clap at head slider?
01:36:535 (2) - Add clap?
01:47:874 (4) - Add finish at tail slider?

-----------------------------------------------------------------------

Normal
00:09:133 (1) - In 3rd sliderticks, I can't hear the clap hitsound inside the sliderticks, can you put the clap hitsound in the 3rd sliderticks, like other sliderticks inside this slider?
00:45:511 (2) - Add finish at tail slider?
01:35:590 (4) - Add clap at tail slider?
01:47:874 (2) - Add finish at tail slider?
02:08:543 (x) - Add note here? So it's makes better flow? Not sure if this makes a better flow, lol
02:14:212 (x) - ^

-----------------------------------------------------------------------

Hard
00:08:661 (6) - The slider is touch the HP Bar, and it's mention in new guidelines
00:45:511 (2) - Add finish at tail slider?
01:38:425 (1,2) - The tail slider and the (2) is almost offscreen
01:46:692 (4) - Add finish at tail slider?

-----------------------------------------------------------------------

I should to not sleepy while modding this map :cry:
Topic Starter
Shulin
Fixed some things, thanks Leo! :) Your message is too short so let's inflate it with meaningless text ^_^
Breeze
yay Shulin っ(=゚ω゚)人(゚ω゚=)
I love SFIV <3
star support~
Topic Starter
Shulin
Thanks for your support Breeze, I love SFIV too :D _____________
termerys
Well, at least mod4mod is working! XD

Overall:
>I would love to see Insane diff in this beatmap!
>It is quite a copy-paste pattern throughout all diffs, I don't quite like it so no comment.


Easy: Flawless.

Normal: Well, in my opinion, it might be a little bit too hard for Normal diff.
Suggestion?: Decrease Approach Rate by 1 unit

Hard: It's quite a bit too hard for Hard diff if you follow my suggestion above: Make an Insane diff. Other than that, flawless!

Nice map!
Topic Starter
Shulin

termerys wrote:

Well, at least mod4mod is working! XD

Overall:
>I would love to see Insane diff in this beatmap!
>It is quite a copy-paste pattern throughout all diffs, I don't quite like it so no comment.
I only copy pasted a bit (bad habit I know, but at least there's some consistency =P) And I don't think an Insane would work without serious overmapping xD

Easy: Flawless.

Normal: Well, in my opinion, it might be a little bit too hard for Normal diff. Normal +?
Suggestion?: Decrease Approach Rate by 1 unit Still undecided on this, I think AR6 works better so I won't change for now.

Hard: It's quite a bit too hard for Hard diff if you follow my suggestion above: Make an Insane diff. Other than that, flawless! Wait... it's too hard for a hard but not quite an Insane... what is it then? xD

Nice map!
Thanks for looking at this, but no changes :D
Vergence

Harlo~

Easy
00:17:637 (1) - Remove new combo
01:20:000 (1) - ^

Normal
Remove the same combos as Easy
This seems fine too

Hard
Remove the new combos here too
01:14:330 (1) - Remove new combo and place it under (5)
________________________________________________
Nice map~
I got loads of suggestions but I think I would not post :/
Star
Topic Starter
Shulin

DragonSparta wrote:

Easy
00:17:637 (1) - Remove new combo Done
01:20:000 (1) - ^ Done

Normal
Remove the same combos as Easy Done
This seems fine too

Hard
Remove the new combos here too Alrighty
01:14:330 (1) - Remove new combo and place it under (5) No to this one
________________________________________________
Nice map~ Thanks ^_^
I got loads of suggestions but I think I would not post :/ If you've got lots of suggestions I wouldn't mind hearing them =P
Star
Thanks again.
winber1
Hard

01:03:228 - i would map this measure. The drum stuff starts here, and you've been following that like the whole time, so why not just continue following it instead of coming in like a measure later?
01:22:480 (x) - sounds better imo if you add a note here to follow the drums a little more, idk how you would go about doing that without making the symmetry look weird tho.
02:05:590 - same as the other small measure of rest. idk, maybe it's just. i woould rather have something here, but oh well.

Normal

00:00:630 (1,2) - similar to what you said in my map, the normal slider slide doesn't seem to fit as well as it could :/ since nothing is happening in the music except the guitar
01:34:409 (1) - this note just felt really awkward. Maybe cuz you never added this note in in prevouis times idk. So perhaps delete this note/rearrange spacing?
02:08:897 (1) - sounds better to me if you start this note at 02:08:543 and add a repeat and then add a note at 02:10:787 (if you want), and obviously rearrange spacing somehow. the way it was before was awkward to me.

Easy

--erm the rhythm seems a little tough for beginners, but ok.

00:00:630 (1) - idk, the sliderslide doesn't seem to fit that well.
00:32:755 (2,3,4,5) - i like it better if it was the original pattern, and it also helps beginners to read the notes better i think.
00:57:322 (1,2,1,2,1,2) - you could just use two notes instead of a note and a slider. just a thot
01:35:590 (1,2) - you could consider doing something similar to above.
01:59:685 (1,2,1,2,1,2) - two notes instead of slider/note? to be honest, I actually didn't like this part that much in Normal. There always seemed to be like a note is missing on that next red tick.

nice map! :3
Topic Starter
Shulin

winber1 wrote:

Hard

01:03:228 - i would map this measure. The drum stuff starts here, and you've been following that like the whole time, so why not just continue following it instead of coming in like a measure later? I did have this originally mapped but after asking some people to test it they said it's hard to adjust to the beat straight after the spinner so now there's time to adjust and get familiar with the beat. (Plus, I did this in the other diffs too so at least it's consistent =P)
01:22:480 (x) - sounds better imo if you add a note here to follow the drums a little more, idk how you would go about doing that without making the symmetry look weird tho. I don't either lol, everything I've tried just turns out odd so I've left this for now.
02:05:590 - same as the other small measure of rest. idk, maybe it's just. i woould rather have something here, but oh well. Same thing I said before, it's only 1 measure! =P

Normal

00:00:630 (1,2) - similar to what you said in my map, the normal slider slide doesn't seem to fit as well as it could :/ since nothing is happening in the music except the guitar This is now 45%, sounds better I hope.
01:34:409 (1) - this note just felt really awkward. Maybe cuz you never added this note in in prevouis times idk. So perhaps delete this note/rearrange spacing? I do have this note at 00:31:811 (1) - it's not awkward for me so I don't know how I would make it less awkward ._.
02:08:897 (1) - sounds better to me if you start this note at 02:08:543 and add a repeat and then add a note at 02:10:787 (if you want), and obviously rearrange spacing somehow. the way it was before was awkward to me. I agree completely, changed this section.

Easy

--erm the rhythm seems a little tough for beginners, but ok.

00:00:630 (1) - idk, the sliderslide doesn't seem to fit that well. Now 45% :)
00:32:755 (2,3,4,5) - i like it better if it was the original pattern, and it also helps beginners to read the notes better i think. I didn't do exactly this because a blue tick note return doesn't fit there, but I did change 00:30:393 (2,3,1,2,3) - to try and make it more straightforward to read, less stacking now ^_^
SPOILER
[attachment=0:d98b3]screenshot117.jpg[/attachment:d98b3]
00:57:322 (1,2,1,2,1,2) - you could just use two notes instead of a note and a slider. just a thot Originally I did have it like this but it felt like something was missing because you could clearly hear the beat in the background so I had to change with the song xD
01:35:590 (1,2) - you could consider doing something similar to above. there's just a slider here =S
01:59:685 (1,2,1,2,1,2) - two notes instead of slider/note? to be honest, I actually didn't like this part that much in Normal. There always seemed to be like a note is missing on that next red tick. Well I'd add a return for the red tick but I think it's better to give newer players chance to adjust and two beats sounds empty to me.

nice map! :3 Thank you!
Great mod, thanks for modding! ^_^
Breeze
I think you should re-fullsubmit this map Shulin, when I DLed this map I get only easy diff.
I DL other diff. and hava a look here :D

[Easy]
  1. 00:11:023 (4) - How about add clap here and add finish to 00:11:968 (4)? That fits your previous hitsound partten
  2. 00:43:149 (4) - Add finish?
  3. 00:44:567 (2) - ^
  4. 00:51:653 - 01:00:866 - From then on, how about add whistle to each slider start? I just feel this part lack of hitsound, and whistle works well here
  5. 01:45:511 (4) - Add finish
  6. 01:46:929 (2) - ^
  7. 01:54:015 - 02:03:228 - Same suggestion to 00:51:653 - 01:00:866
[Normal]
It seemed you're fixing something when I'm modding ;~; I upload this diff. for some times, maybe I would miss something...
  1. 00:44:567 (1) - Add finish?
  2. 00:51:653 - 01:00:866 - Aww, same...whistle at slider start blahblah
  3. 01:45:511 (1) - Add finish
  4. 01:46:929 (1) - ^
  5. 01:54:015 - 02:03:228 - yea, I guess you know what I mean
[Hard]
nothing wrong, and the things I would find is the same to other 2 diff., just some finish hitsound suggestion and whistle hitsound suggestion, so I guess I no need to post it out again :/


nice map, I was always loving your relax map :D
BTW my favorite character in FFIV is Juri, yay
Topic Starter
Shulin

Breeze wrote:

I think you should re-fullsubmit this map Shulin, when I DLed this map I get only easy diff.
I DL other diff. and hava a look here :D I full sumitted, I hope all the diffs appear this time xD

[Easy]
  1. 00:11:023 (4) - How about add clap here and add finish to 00:11:968 (4)? That fits your previous hitsound partten I added the finish but not the clap ^_^
  2. 00:43:149 (4) - Add finish? Done
  3. 00:44:567 (2) - ^ ^
  4. 00:51:653 - 01:00:866 - From then on, how about add whistle to each slider start? I just feel this part lack of hitsound, and whistle works well here Okay, added a whistle to the white and red tick, it sounds good O_o
  5. 01:45:511 (4) - Add finish Done
  6. 01:46:929 (2) - ^ ^
  7. 01:54:015 - 02:03:228 - Same suggestion to 00:51:653 - 01:00:866 All done
[Normal]
It seemed you're fixing something when I'm modding ;~; I upload this diff. for some times, maybe I would miss something... Ahh I was changing hitsounds lol
  1. 00:44:567 (1) - Add finish? Done
  2. 00:51:653 - 01:00:866 - Aww, same...whistle at slider start blahblah Yep done
  3. 01:45:511 (1) - Add finish ^
  4. 01:46:929 (1) - ^ ^
  5. 01:54:015 - 02:03:228 - yea, I guess you know what I mean ^
[Hard]
nothing wrong, and the things I would find is the same to other 2 diff., just some finish hitsound suggestion and whistle hitsound suggestion, so I guess I no need to post it out again :/ Yeah I fixed those hitsound stuffs


nice map, I was always loving your relax map :D Thanks =P
BTW my favorite character in FFIV is Juri, yay Juri is cool, but Viper is better :P
SPOILER
[attachment=0:7b2f8]133265932997.jpg[/attachment:7b2f8]
Thanks for modding Breeze! :)
Sallad4ever
Hi Shulin sorry for the late reply
I'm still taking mod request, it's just it may take a bit of time until I get to it

[General]
- ae is way too broad for a tags, consider to remove it
- Maybe add another 10% or 5% for the timing sections for kiai time? Just to make it more stood out and to balance with the intensity of the music

[Easy]
This is very hard for an Easy. The rhythm is very complex for beginner, the one on 01:11:850 (2,1,2) & 02:14:212 (2,1,2) - is particularly trickier then the most part maybe because how 01:11:850 (2) - is on 1/4 and also how the drum is not rhythmically consistent thus making them quite hard to follow, IMO~
I suggest this kind of rhythm but doing so may alter your pattern considerably great so, yeah, it's up to you.
00:45:511 (4) - Add clap at the start? also the end is without hitsound is a bit plain. Maybe add finish too?
01:47:874 (4) - ^

[Normal]
00:06:535 (1) - remove clap at the end?
00:11:023 - the volume of this slider tick is too low, try increasing it to 30%
00:42:441 (2) - spacing too far? taken from AImod =P
00:45:511 (2) - add clap and finish here too? just like above
01:47:874 (2) - ^
01:36:063 - it's kinda weird how this custom slider tick has such a low volume consider how the previous claps following the drum have greater volume. I suggest to increase the volume to 60%

[Hard]

00:26:023 - add a circle here?
00:45:511 (2) - add clap and finish here too?
01:47:874 (2) - ^
Nothing much I could find here =D

Fun map is fun :3
Why map Rose's theme first and not Viper's ?
Anyway Star and good luck ~
Topic Starter
Shulin

Sallad4ever wrote:

Hi Shulin sorry for the late reply
I'm still taking mod request, it's just it may take a bit of time until I get to it

[General]
- ae is way too broad for a tags, consider to remove it I suppose so, removed =P
- Maybe add another 10% or 5% for the timing sections for kiai time? Just to make it more stood out and to balance with the intensity of the music Increased the volume by 5%

[Easy]
This is very hard for an Easy. The rhythm is very complex for beginner, the one on 01:11:850 (2,1,2) & 02:14:212 (2,1,2) - is particularly trickier then the most part maybe because how 01:11:850 (2) - is on 1/4 and also how the drum is not rhythmically consistent thus making them quite hard to follow, IMO~ I've changed the rhythm a bit at this part. As for the rest of the map I can't really make the rhythm less complex without ignoring the song so hopefully it's easy enough =/
I suggest this kind of rhythm but doing so may alter your pattern considerably great so, yeah, it's up to you.
00:45:511 (4) - Add clap at the start? also the end is without hitsound is a bit plain. Maybe add finish too? Added the clap but not the finish, finish sounds bad to me here.
01:47:874 (4) - ^ ^ =D

[Normal]
00:06:535 (1) - remove clap at the end? Okay
00:11:023 - the volume of this slider tick is too low, try increasing it to 30% Agree, done
00:42:441 (2) - spacing too far? taken from AImod =P Damn you AImod! *ahem* fixed =P
00:45:511 (2) - add clap and finish here too? just like above There's a clap now but no finish
01:47:874 (2) - ^ ^
01:36:063 - it's kinda weird how this custom slider tick has such a low volume consider how the previous claps following the drum have greater volume. I suggest to increase the volume to 60% I agree but 60% sounds too loud to me so it's now 45%

[Hard]

00:26:023 - add a circle here? Consider it done
00:45:511 (2) - add clap and finish here too? Clap but no finish ^_^
01:47:874 (2) - ^ ^
Nothing much I could find here =D

Fun map is fun :3 Thank you =)
Why map Rose's theme first and not Viper's ? Because Rose is cool too! ~ and Viper's theme is really hard to map u_u
Anyway Star and good luck ~
Thanks for modding Sallad, really helpful :)
Garven
Sorry I'm so sloooow

[Easy]
The only thing that was bugging me about this were the tiny overlaps

It marred the presentation to me a bit while playing. No need to change but it would improve how the map looks by a lot imo

[Normal]
01:24:252 (3) - This could look a little better imo. The corners are a little sharp.
Maybe like this?

[Hard]
00:05:000 - After all those consecutive spinners, this part kind of felt empty. But filling in with another spinner just doesn't fit very well at all with what you mapped right afterward aaaaah. I dunno what to say except :|

:|

Another thing I noticed in general was that you do a fairly strong pattern-based flow, but a lot of your sliders aren't very symmetrical - especially in places where it would be best to strive for that such as (all examples in hard) 00:23:307 (1) - 00:38:897 (1) - and 00:43:504 (2) - Generally the curves that are right in the center of the play field where it is easiest to eyeball whether something is symmetrical or not. It's another map presentation thing, but I think it's those little details that are missing from this otherwise excellent map set. Let me know what you think, and if you have questions as to how to do it, I'll be glad to show you some tips (or just point you to RJ's delicious slider thread).

Good stuff though! Let me know what you think~
Topic Starter
Shulin

Garven wrote:

Sorry I'm so sloooow

[Easy]
The only thing that was bugging me about this were the tiny overlaps

It marred the presentation to me a bit while playing. No need to change but it would improve how the map looks by a lot imo I mapped it like this intentionally (maybe a bad idea?), I don't think it looks that bad but I can change if it's a huge issue ^_^

[Normal]
01:24:252 (3) - This could look a little better imo. The corners are a little sharp. Okay done, but most likely not as good as the one in the picture =P
Maybe like this?

[Hard]
00:05:000 - After all those consecutive spinners, this part kind of felt empty. But filling in with another spinner just doesn't fit very well at all with what you mapped right afterward aaaaah. I dunno what to say except :| Do you think a returning slider would be more suitable here or would 00:05:000 still feel empty? I really don't want to map that part because it's 1/6 straight to 1/4 (suppose I could use a slider to pave over it if it's necessary xD)

:| Oh no that face!

Another thing I noticed in general was that you do a fairly strong pattern-based flow, but a lot of your sliders aren't very symmetrical - especially in places where it would be best to strive for that such as (all examples in hard) 00:23:307 (1) - 00:38:897 (1) - and 00:43:504 (2) - Generally the curves that are right in the center of the play field where it is easiest to eyeball whether something is symmetrical or not. It's another map presentation thing, but I think it's those little details that are missing from this otherwise excellent map set. Let me know what you think, and if you have questions as to how to do it, I'll be glad to show you some tips (or just point you to RJ's delicious slider thread). Hmm yeah, this is probably because I draw a lot of sliders without grid snap. Also as long as it doesn't look hideous I don't usually notice when playing (plus I don't really care about symmetrical sliders if I'm honest). Even the sliders you pointed out I can see they aren't perfectly symmetrical but I don't really see the problem with them (though I did fix them! xD). Also I've read that guide and I don't find it helpful, even following the points perfectly it never turns out the same; I'm probably a lost cause =P

Good stuff though! Let me know what you think~
Thank you for your mod :)
Garven
You know what would be cool?

Add the whistle to the slider slide at 00:45:511 (4) - (and corresponding chorus later on and in all difficulties). Sounds awesome. :D At least give it a shot and lemme know what you think.

As for the overlaps/slider shapes: They're fine - just my own little quirks that I like to see in maps, hehe.

Lemme know of your decision and I'll bubble regardless~
Topic Starter
Shulin

Garven wrote:

You know what would be cool?

Add the whistle to the slider slide at 00:45:511 (4) - (and corresponding chorus later on and in all difficulties). Sounds awesome. :D At least give it a shot and lemme know what you think. Sounds good, done this on all diffs thanks ^_^

As for the overlaps/slider shapes: They're fine - just my own little quirks that I like to see in maps, hehe. Got some useful tips for next time though =P

Lemme know of your decision and I'll bubble regardless~
Thanks for rechecking this Garven :)
Garven
Shweeee!

:U
Sallad4ever
and here I am planning to give this my first bubble but Garven beat me to it xD
Garven
You can always mod it anyway, you know. :P
abalee
after the crazy one I think let's come a relax.
ranked.
Breeze
Congz, Shulin (・∀・)ノ
Roddie
Why isn't Capcom added in the tags? :(
kazumikos
Yey yey~~ gratz xD
Topic Starter
Shulin
Thanks for ranking abalee and thanks to all modders ^_^

Roddie wrote:

Why isn't Capcom added in the tags? :(
Oops I forgot :|
Breeze
How about add online tags :P
Sakura

Breeze wrote:

How about add online tags :P
Done!
Sallad4ever
Soul Spark!!!!

congratz for the rank~
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