Hideyuki Fukasawa - Theme of Rose -SF IV Arrange-

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Topic Starter
Shulin

Breeze wrote:

I think you should re-fullsubmit this map Shulin, when I DLed this map I get only easy diff.
I DL other diff. and hava a look here :DI full sumitted, I hope all the diffs appear this time xD

[Easy]
  1. 00:11:023 (4) - How about add clap here and add finish to 00:11:968 (4)? That fits your previous hitsound partten I added the finish but not the clap ^_^
  2. 00:43:149 (4) - Add finish? Done
  3. 00:44:567 (2) - ^ ^
  4. 00:51:653 - 01:00:866 - From then on, how about add whistle to each slider start? I just feel this part lack of hitsound, and whistle works well here Okay, added a whistle to the white and red tick, it sounds good O_o
  5. 01:45:511 (4) - Add finish Done
  6. 01:46:929 (2) - ^ ^
  7. 01:54:015 - 02:03:228 - Same suggestion to 00:51:653 - 01:00:866 All done


[Normal]
It seemed you're fixing something when I'm modding ;~; I upload this diff. for some times, maybe I would miss something... Ahh I was changing hitsounds lol
  1. 00:44:567 (1) - Add finish? Done
  2. 00:51:653 - 01:00:866 - Aww, same...whistle at slider start blahblah Yep done
  3. 01:45:511 (1) - Add finish ^
  4. 01:46:929 (1) - ^ ^
  5. 01:54:015 - 02:03:228 - yea, I guess you know what I mean ^


[Hard]
nothing wrong, and the things I would find is the same to other 2 diff., just some finish hitsound suggestion and whistle hitsound suggestion, so I guess I no need to post it out again :/ Yeah I fixed those hitsound stuffs


nice map, I was always loving your relax map :DThanks =P
BTW my favorite character in FFIV is Juri, yay Juri is cool, but Viper is better :P
[attachment=0:7b2f8]133265932997.jpg[/attachment:7b2f8]
Thanks for modding Breeze! :)
Sallad4ever
Hi Shulin sorry for the late reply
I'm still taking mod request, it's just it may take a bit of time until I get to it

[General]
- ae is way too broad for a tags, consider to remove it
- Maybe add another 10% or 5% for the timing sections for kiai time? Just to make it more stood out and to balance with the intensity of the music

[Easy]
This is very hard for an Easy. The rhythm is very complex for beginner, the one on 01:11:850 (2,1,2) & 02:14:212 (2,1,2) - is particularly trickier then the most part maybe because how 01:11:850 (2) - is on 1/4 and also how the drum is not rhythmically consistent thus making them quite hard to follow, IMO~
I suggest this kind of rhythm but doing so may alter your pattern considerably great so, yeah, it's up to you.
00:45:511 (4) - Add clap at the start? also the end is without hitsound is a bit plain. Maybe add finish too?
01:47:874 (4) - ^

[Normal]
00:06:535 (1) - remove clap at the end?
00:11:023 - the volume of this slider tick is too low, try increasing it to 30%
00:42:441 (2) - spacing too far? taken from AImod =P
00:45:511 (2) - add clap and finish here too? just like above
01:47:874 (2) - ^
01:36:063 - it's kinda weird how this custom slider tick has such a low volume consider how the previous claps following the drum have greater volume. I suggest to increase the volume to 60%

[Hard]

00:26:023 - add a circle here?
00:45:511 (2) - add clap and finish here too?
01:47:874 (2) - ^
Nothing much I could find here =D

Fun map is fun :3
Why map Rose's theme first and not Viper's ?
Anyway Star and good luck ~
Topic Starter
Shulin

Sallad4ever wrote:

Hi Shulin sorry for the late reply
I'm still taking mod request, it's just it may take a bit of time until I get to it

[General]
- ae is way too broad for a tags, consider to remove it I suppose so, removed =P
- Maybe add another 10% or 5% for the timing sections for kiai time? Just to make it more stood out and to balance with the intensity of the music Increased the volume by 5%

[Easy]
This is very hard for an Easy. The rhythm is very complex for beginner, the one on 01:11:850 (2,1,2) & 02:14:212 (2,1,2) - is particularly trickier then the most part maybe because how 01:11:850 (2) - is on 1/4 and also how the drum is not rhythmically consistent thus making them quite hard to follow, IMO~ I've changed the rhythm a bit at this part. As for the rest of the map I can't really make the rhythm less complex without ignoring the song so hopefully it's easy enough =/
I suggest this kind of rhythm but doing so may alter your pattern considerably great so, yeah, it's up to you.
00:45:511 (4) - Add clap at the start? also the end is without hitsound is a bit plain. Maybe add finish too? Added the clap but not the finish, finish sounds bad to me here.
01:47:874 (4) - ^ ^ =D

[Normal]
00:06:535 (1) - remove clap at the end? Okay
00:11:023 - the volume of this slider tick is too low, try increasing it to 30% Agree, done
00:42:441 (2) - spacing too far? taken from AImod =P Damn you AImod! *ahem* fixed =P
00:45:511 (2) - add clap and finish here too? just like above There's a clap now but no finish
01:47:874 (2) - ^ ^
01:36:063 - it's kinda weird how this custom slider tick has such a low volume consider how the previous claps following the drum have greater volume. I suggest to increase the volume to 60% I agree but 60% sounds too loud to me so it's now 45%

[Hard]

00:26:023 - add a circle here? Consider it done
00:45:511 (2) - add clap and finish here too? Clap but no finish ^_^
01:47:874 (2) - ^ ^
Nothing much I could find here =D

Fun map is fun :3 Thank you =)
Why map Rose's theme first and not Viper's ? Because Rose is cool too! ~ and Viper's theme is really hard to map u_u
Anyway Star and good luck ~
Thanks for modding Sallad, really helpful :)
Garven
Sorry I'm so sloooow

[Easy]
The only thing that was bugging me about this were the tiny overlaps

It marred the presentation to me a bit while playing. No need to change but it would improve how the map looks by a lot imo

[Normal]
01:24:252 (3) - This could look a little better imo. The corners are a little sharp.
Maybe like this?

[Hard]
00:05:000 - After all those consecutive spinners, this part kind of felt empty. But filling in with another spinner just doesn't fit very well at all with what you mapped right afterward aaaaah. I dunno what to say except :|

:|

Another thing I noticed in general was that you do a fairly strong pattern-based flow, but a lot of your sliders aren't very symmetrical - especially in places where it would be best to strive for that such as (all examples in hard) 00:23:307 (1) - 00:38:897 (1) - and 00:43:504 (2) - Generally the curves that are right in the center of the play field where it is easiest to eyeball whether something is symmetrical or not. It's another map presentation thing, but I think it's those little details that are missing from this otherwise excellent map set. Let me know what you think, and if you have questions as to how to do it, I'll be glad to show you some tips (or just point you to RJ's delicious slider thread).

Good stuff though! Let me know what you think~
Topic Starter
Shulin

Garven wrote:

Sorry I'm so sloooow

[Easy]
The only thing that was bugging me about this were the tiny overlaps

It marred the presentation to me a bit while playing. No need to change but it would improve how the map looks by a lot imo I mapped it like this intentionally (maybe a bad idea?), I don't think it looks that bad but I can change if it's a huge issue ^_^

[Normal]
01:24:252 (3) - This could look a little better imo. The corners are a little sharp. Okay done, but most likely not as good as the one in the picture =P
Maybe like this?

[Hard]
00:05:000 - After all those consecutive spinners, this part kind of felt empty. But filling in with another spinner just doesn't fit very well at all with what you mapped right afterward aaaaah. I dunno what to say except :|Do you think a returning slider would be more suitable here or would 00:05:000 still feel empty? I really don't want to map that part because it's 1/6 straight to 1/4 (suppose I could use a slider to pave over it if it's necessary xD)

:|Oh no that face!

Another thing I noticed in general was that you do a fairly strong pattern-based flow, but a lot of your sliders aren't very symmetrical - especially in places where it would be best to strive for that such as (all examples in hard) 00:23:307 (1) - 00:38:897 (1) - and 00:43:504 (2) - Generally the curves that are right in the center of the play field where it is easiest to eyeball whether something is symmetrical or not. It's another map presentation thing, but I think it's those little details that are missing from this otherwise excellent map set. Let me know what you think, and if you have questions as to how to do it, I'll be glad to show you some tips (or just point you to RJ's delicious slider thread). Hmm yeah, this is probably because I draw a lot of sliders without grid snap. Also as long as it doesn't look hideous I don't usually notice when playing (plus I don't really care about symmetrical sliders if I'm honest). Even the sliders you pointed out I can see they aren't perfectly symmetrical but I don't really see the problem with them (though I did fix them! xD). Also I've read that guide and I don't find it helpful, even following the points perfectly it never turns out the same; I'm probably a lost cause =P

Good stuff though! Let me know what you think~
Thank you for your mod :)
Garven
You know what would be cool?

Add the whistle to the slider slide at 00:45:511 (4) - (and corresponding chorus later on and in all difficulties). Sounds awesome. :D At least give it a shot and lemme know what you think.

As for the overlaps/slider shapes: They're fine - just my own little quirks that I like to see in maps, hehe.

Lemme know of your decision and I'll bubble regardless~
Topic Starter
Shulin

Garven wrote:

You know what would be cool?

Add the whistle to the slider slide at 00:45:511 (4) - (and corresponding chorus later on and in all difficulties). Sounds awesome. :D At least give it a shot and lemme know what you think. Sounds good, done this on all diffs thanks ^_^

As for the overlaps/slider shapes: They're fine - just my own little quirks that I like to see in maps, hehe. Got some useful tips for next time though =P

Lemme know of your decision and I'll bubble regardless~
Thanks for rechecking this Garven :)
Garven
Shweeee!

:U
Sallad4ever
and here I am planning to give this my first bubble but Garven beat me to it xD
Garven
You can always mod it anyway, you know. :P
abalee
after the crazy one I think let's come a relax.
ranked.
Breeze
Congz, Shulin (・∀・)ノ
Roddie
Why isn't Capcom added in the tags? :(
kazumikos
Yey yey~~ gratz xD
Topic Starter
Shulin
Thanks for ranking abalee and thanks to all modders ^_^

Roddie wrote:

Why isn't Capcom added in the tags? :(
Oops I forgot :|
Breeze
How about add online tags :P
Sakura

Breeze wrote:

How about add online tags :P
Done!
Sallad4ever
Soul Spark!!!!

congratz for the rank~
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