Hello, NM as requested !
There's also issues in the difficulties names, sometimes A aren't a 4, same for E and 3. Personally, I think you should just keep 4 instead of A, since we can't know with the title if E or O can be replaced by 3 or 0
Many rhythm and spacing issues, some structures issues, but the map is quite perfect speaking of visuals.
I think the breaks should be consistent through the mapset, so you would define where they should be and tell the GDs mappers.
Good luck !!
(7 hours of modding)
GENER4L
There are some tags a source conflict between your diffs and GDs, so bewareThere's also issues in the difficulties names, sometimes A aren't a 4, same for E and 3. Personally, I think you should just keep 4 instead of A, since we can't know with the title if E or O can be replaced by 3 or 0
E4SY
- 00:04:151 (3) - Having an object starting on a red tick looks annoying for me because new players won't be able to analyze where they should click it. You can for exemple make sliders finish on red tick instead (even if there'll be an issue for emphasize)... In fact I'd suggest to keep it, but it's better to share how I feel about it.
- 00:04:151 (3) - (again) The note on the head is emphasized, but it's not the case for the note on the tail (whereas the sound is even more louder), so I suggest to emphasize it by using 2 circles instead of one slider.
- 00:08:924 (1,1,1,1) - These long sliders ignore the loud sound in the middle, there should be a slider tail or a clickable object in my opinion.
- 00:31:833 (3) - Since this part is the exact same sound pattern as 00:23:106 (3,4) - or 00:18:742 (3,4) - , you should (even must) also use a 2/1 slider and a circle to keep consistency through the map.
- 00:35:106 - wouldn't it be better with a break here ? (it may be okay since it doesn't last one full sound pattern, since the middle is here 00:39:469 - )
- 00:42:742 (2,3) - No objects between them ? It breaks a bit the consistency since there is 3 sliders before (and it's not like there weren't any sound)
- 00:45:197 - This sound breaks the long part without any sound, so I still thinks it should be emphasized (maybe by a slider tail ?) even though 00:45:469 (1) - emphasize louder notes.
- 00:49:287 (2) - and 00:58:015 (2) - don't have the same shape, it'd be better to make them consistent since it's the same sound pattern. (I'd suggest a shape with a red anchor for the second slider, like 01:28:560 (2) - )
- 01:01:287 - Shouldn't the kiai end here, like for 00:52:560 - ? (you can change the other one, but it should be consistent)
- 01:14:378 (1,2) - It's quite sad to ignore so much notes in my opinion, even for an easy since you don't do it a lot
- 01:36:197 (5) - Same problem, even worse since it's an intense part
- 01:40:560 (5,1,2) - This isn't consistent with other patterns of this kind (like 01:01:287 (1,2) - ). I suggest to use this pattern, and then having a slider from 01:41:924 - to 01:42:469 - which follows the scream.
- 01:42:742 (1,1,1,1) - Same problem as in the beginning about ignoring the middle notes.
- 01:46:151 (2,3,1) - There's a little distance snap issue here, it's nearly overlapping.
NeoSL's N0RM4L
- 00:19:833 (1,2) - You should blanket them, or you should put (2) somewhere where we wouldn't think about blankets (if you understand)
- 01:09:197 (4,1,2) - It breaks a bit the flow, the movements is kind of broken (it's a bit sad since you don't really break the flow a lot)
- 01:10:287 (2,3) - Having two weirdly-shaped sliders near themselves isn't consistent since you don't really have those sliders a lot in the diff. I think you should change 01:10:287 (2) - 's shape, since the song doesn't really justify a weird shape here.
- 01:11:106 (3,1) - You should blanket (or move it somewhere else if you don't want to blanket, exemple : http://puu.sh/wsB0u.jpg here no one would think about blankets, so it's better for visuals)
- 01:19:833 (3,1) - Having two exact same sliders for different patterns of the song is not recommended.
- 01:22:015 (2,2) - This overlap is a bit ugly, and you can see it while playing so it'd be better to fix.
- 01:36:197 (1,2,3,4) - This pattern would look really messy for a beginner I think, so you could make 01:37:287 (3,4) - one slider to fix this for exemple.
- 01:47:106 (1,2) - Same thing about blankets here
G.G's 4DV4NCED
- 00:29:651 (1) - It'd be better to have a red anchor for every note in the song (and it'd be funny while playing to analyze this)
- 00:32:924 (1,2) - You only use one reverse in the map, so having 2 reverses for these sliders could be a problem for the player. I suggest to use 01:18:742 (1,2,3,4) - this pattern, then it would be consistent and it would emphasize a little more these louds notes.
- 00:41:651 (1) - This weirdly-shaped slider isn't consistent in this part, since there's only regular-shaped sliders. You could use a curvy shape to make a symmetrycal rhythm with 00:43:287 (3) - .
- 01:00:197 (1,2) - The circle doesn't really follow the slider's movement, so it breaks the flow :/
- 01:09:469 (3) - Same for this weridly-shaped slider. If you really want to have some in the map, you should make them consistent, because here it feels kind of random
- 01:23:106 (1) - Same as above (and same for 01:47:106 (1,2) -)
- 01:20:924 (1,2,3,4,1,2,3,4,1,2,3,4) - This part looks a little too intense, because it's not the kiai time already (even if it's kind of a fake kiai). You could for exemple delete 01:21:333 (2,4) -.
H4RD
- 00:01:697 (2,3) - You emphasize the note on (3)'s head with this jump but it's not something you did just before, and at 00:02:651 (2,3) - you choose to emphasize another different note. You should try to be more consistent for spacing, in order to emphasize the right notes. It's also the case for 00:05:924 (2,4) -
00:04:560 (1,2) - The player could believe this is a 1/2 spacing because of the low AR, even if it gives a better emphasize for (1), so you may fix it or not, it's mostly a warning than a suggestion - 00:10:560 (3,1) - You tried to emphasize (1) here, which could be a good idea but it's not done anywhere else in the part, so you should remove this emphasize or emphasize every other notes like this, for consistency.
- 00:14:106 (3,1) - This jumps look a bit huge, since I don't think there's a reason to emphasize 00:14:378 -. I suggest to stack 00:14:378 (1) -'s tail with 00:14:924 (1) -'s head (and maybe change a bit 00:14:651 (2) -)
- 00:17:651 (1,2,3) - The flow is quite horrible in this pattern, but it's maybe not a problem if you make a gimmick out of this. I see you also did it for 00:22:015 (1,2,3) - so you should also do this for 00:30:742 (1,2,3) - (which should be fixed rhythmically anyway because of consistency)
- 00:20:242 (2,3) - This jump looks too huge in my opinion, since you wouldn't really emphasize (3) because it's not a loud sound. 00:19:287 (3,4) - for exemple is not really a problem, since the jump is not that much huge and because there's a good flow, whereas 00:20:242 (2,3) - completely breaks the flow.
- 00:21:333 (3,1) - Instead of emphasizing (1) with the jump, I'd suggest to emphasize 00:21:742 (3) - (and you can make the triangle pattern with 00:21:333 (3,1,2) - instead).
- 00:22:833 (3,1) - This jump is a bit too extreme, nearly 4 of distance snap, whereas the max for the previous pattern was 00:18:469 (3,1) - which is 3,2 (and it would be less since there's a slider so the player could keep the cursor on the head without going at the tail).
- 00:35:106 - As for the easy, you could consider adding a break here, it's a bit weird without one though.
- 00:41:651 (1,2,3) - Why not having slider here, like for 00:39:469 (1,2) - ? It looks really empty
- 00:50:378 (1,2) - You didn't have a jump here for 00:46:015 (1,2) -, so you should fix one of those, is the not on (2)'s head worst to be emphasized ?
- 00:52:560 (1,2) - Emphasizing by stacking is a bit odd, though it could be an efficient pattern if there were more through the diff, which isn't the case, so you should fix. (same for 01:31:833 (1,2) - and 01:40:560 (1,2) -)
- 00:54:742 (1,2) - It's the same sound pattern as above, but this time you don't emphasize 00:55:560 - (which was a good idea since it's a higher pitch and a bit louder sound), but you choose to emphasize 00:55:151 - which doesn't need to be emphasized at all, so you should remap the pattern to something similar to 00:46:015 (1,2,3) - speaking of spacing wise.
- 00:55:560 (3,1) - (1) wasn't emphasized before (and it doesn't need to in my opinion), so you should keep it consistent
- 01:03:469 - 01:07:833 - I think these breaks should be consistent through the mapset, or else it'd be weird.
- 01:16:560 (1,2,3,4,5,1,2,3,4,5) - You fully changed the pattern here, though it doesn't seems that the song changed a lot :/
- 01:23:787 - This note should be the start of an object in my opinion, it's quite important in the song (and you should change a bit the pattern since 01:23:515 (2,1) - could be a little odd for players)
- 01:24:197 (2) - A slider would fit more here since the scream last quite a long time, and it'd be consistent with Normal and Advanced diff
- 01:30:060 (2,3) - Same as above, it'd be better to have a jump here like other patterns (and don't forget not to have a jump for 01:30:469 (3,1) -)
- 01:34:832 (4,1) - Having a jump here is a bit questionnable since the sound doesn't really change compared to before. (same for 01:39:197 (4,1) -)
- 01:35:515 - You have a triplet here, with loud sounds, so it'd be better to change the rhythm, like this for exemple : http://puu.sh/wsSQY.jpg (and also you did it 01:39:469 (1,2,3) -)
- 01:36:742 (2,1) - This jump is really to extreme and must be fixed, since (1) doesn't really need a huge emphasizing.
LCFC's INS4NE
- 00:06:742 (1,1,1) - I'd suggest using a higher distance snap to emphasize them a bit more
- 00:08:924 (1) - It's a bit sad to have these 3 loud notes not being all clickable, I'd suggest to use 3 1/1 sliders instead (same for other patterns with these loud notes and for the part with 01:42:742 (1) -)
- 00:21:469 (1,1) - Could be emphasize a bit more by the jump (since 00:21:742 - is a really different sound), so maybe stack 00:21:469 (1) - in 00:20:924 (1) -'s head ?
- 00:23:651 (3,4) - I'd suggest to CTRL+G these notes, so it would give you a pattern like you made with 00:22:560 (3,4,5) - for exemple, which emphasize well (5)
- 00:24:401 (1,1) - This exact note isn't emphasize by the jump before, so it's a bit weird to have it here.
- 00:25:287 (1) - I suggest to only keep the second red anchor, and have a simple anchor instead of the first one, since the sound of the voice doesn't change at 00:25:560 - but does change at 00:25:833 - so the red anchor could emphasize this.
- 00:34:833 (1) - This one could be a different shape as the voice isn't the same than 00:34:015 (1,2) -.
- 00:39:469 (1) - Having this pattern makes 00:39:742 - and 00:40:015 - not clickable, which is kinda odd (it could be a good alternative to have 3 circles). Also same for the whole part
- 00:46:015 - Kiai time maybe ?
- 00:46:151 - I think this kind of note should be at least a slider's end, there's clearly a note and it's quite bad to ignore it
- 00:46:287 (2,3) - The jump isn't really justified here, since (3) isn't really a loud sound, while 00:46:833 (6,1) - are for exemple
- 00:47:378 (2) - This note should be emphasized instead of 00:47:515 (3) - (and these 2 suggestions should be fixed for the rest of the part, since it's consistent. And also the part from 01:25:015 - to 01:34:015 - !)
- 00:49:287 (1,2) - I suggest to use 00:48:197 (1,2,1) - this rhythm pattern instead, so you'll keep consistency since this is the same sound (same for 00:58:015 (1,2) -, 01:28:560 (1,2) -)
- 01:02:242 (1,1,1) - You should use the same pattern than 00:53:515 (1,2,3) - since the song pattern is the same.
- 01:11:651 (2,3) - This should be only one slider in my opinion, since the second part of the word "boy" isn't really a note (you could emphasize it with a slider shape, like a red anchor, but not with a cilckable object)
- 01:20:651 (1,1) - Could be emphasized by a jump
- 01:23:106 - Why do you map this part if you didn't map 01:20:924 - ? I know the second part have loud beats that must be mapped, but then it's not really consistent since it's the same melody for both parts.
- 01:34:015 (1,2) - With this jump, (2) is emphasized, but 01:34:151 (2,3) - makes (3) not emphasized while it's the same sound than (2), so you should for exemple have a triangle pattern, or a similar pattern to 01:38:378 (2,3,4,1,2,3) -)
- 01:49:697 (2) - You should make the 3 notes of the slider clickable to emphasize them, for exemple with 2 1/2 slider and a circle (or a 1/4 slider)
toybot's AN0TH3R
- 00:01:697 (2,3) - Since this is the same song pattern than 00:00:606 (2,3) -, you should keep consistency and use the same rhythmical pattern.
- 00:03:878 (2,1) - Emphasazing by having nearly no distance snap is a bit odd, even if it's a bit interesting
- 00:04:151 (1) - You ignore some quite loud notes in the slider, which is a bit sad (and only mapping 00:04:492 (2) - feels random)
- 00:06:333 (5) - You emphasize this note with a jump, while you didn't even mapped it with 00:05:106 (3) - so it feels a bit random, you should try to change the structure a bit here
- 00:07:015 (2,3) - You should have instead a jump between (1) and (2) because (2) is loud so emphasizable (does this word even exists) whereas (3) isn't. Also maybe jump between 00:07:151 (3,4) - 'cause (4) is a loud sound too.
- 00:08:856 (2) - Why only mapping this note and ignoring all the other ones through the slider ? You could for exemple have a 1/2 of 1/4 slider and having a stream just after.
- 00:09:333 (2,3) - Maybe a jump in order to emphasize (3) ? (same for 00:16:287 (1,2) -)
- 00:17:924 - This note should be mapped in my opinion, and it wouldn't be too hard with a 3/4 slider since you have a 1 beat break after (same for 00:22:015 (1) -)
- 00:21:469 (4,5) - I don't think (5) is enough emphasized to deserve a jump, and then it'll make the jump between (5) and (1) more emphasizing (1) which is a very loud sound
- 00:23:310 (2) - This note wasn't mapped in the beginning of the part (00:18:742 (1,2) -) so it shouldn't be the case here, or it should be the case before
- 00:25:287 (1) - Only having a slider without any red anchor is sad since you don't represent both voice's notes. For exemple, having a slider like 01:24:197 (1) - would feel amazing imo :3 (in fact you should make the same pattern for 01:11:106 (1,2,3) - which is already good, so you have to make a choice between this and my suggestion)
- 00:27:197 (5) - and 00:29:378 (5) - should be the same object for the structure (imo a 3/4 slider which follow the voice)
- 00:29:787 - Should be mapped since it's a loud note. I'd suggest this : http://puu.sh/wtOI2.jpg
- 00:33:469 (1,2,3,4) - These 4 notes aren't louder than the 4 first ones, so you should keep the same spacing.
- 00:39:742 (2) - Using this slider for this little sound is a great idea, but you should do the same for 00:40:833 - 00:41:924 - 00:43:015 - (or perhaps a 1/4 if there's a melody note on the red tick)
- 00:44:924 (2) - Is there a sound here ??? Could be better at 00:45:197 -.
- 00:46:424 (4) - You made a consistent structure for the kiai times, which is a good thing, but this slider is an issue since you ignore 00:46:560 - (loud sound), 00:46:628 - (low sound) and you don't map 00:46:697 - (normal sound) whereas you map 00:46:765 - (low sound). I think you should change the pattern, maybe something like this ? http://puu.sh/wtOTp.jpg (in fact you should repeat it for every slider of this kind in the kiai times) (and also this one 01:21:333 (3) -)
- 00:47:378 (3) - Could be a 3/4 slider and a circle to emphasize 00:47:651 - by being clickable, like at 00:51:742 (3) -. (same for 00:56:106 (3) -, 01:26:651 (3) -, 01:31:015 (3) -)
- 00:49:287 (3,4) - I think you should use again the pattern at 00:48:197 (1,2,1,2) - since it's quite the same melody (not exactly the same pattern 'cause of 00:49:833 (5,6,7,8) - which should be kept, but the same idea). Same would applies for 00:58:015 (3,4) - and 01:28:560 (3,4) -)
- 00:52:015 (1) - I suggest to change it into a reversed 1/4 slider because 00:52:083 - is a quite strong note (not enough low to be ignored)
00:55:833 (2,3) - and 01:00:197 (2,3) - The jump should be higher, like you did at 00:51:469 (2,3) - for instance, since (3) is a high pitched sound that should be emphasized. (same for 01:30:742 (2,3) -) - 01:10:151 (2,3,4,5,6) - This pattern doesn't fits, speaking of rhythm, since 01:10:356 (5) - isn't loud enough to be mapped, and since 01:10:560 - should be mapped since the voice is quite intense here. Exemple : http://puu.sh/wtP9U.jpg
- 01:14:378 - I highly sugget to map this note (and this one too 01:14:924 -)
- 01:18:742 - and this one too (could be a 1/2 slider to be consistent with 01:19:015 (3,4,5) -)
- 01:23:787 - aaand this one too, it's a loud note
- 01:24:197 (1) - <333
- 01:31:833 (1,2) - Higher jump to emphasize (2) more would be better
- 01:39:197 (4) - This should be 2 circles instead like 01:34:833 (4,5) -.
- 01:40:015 (4,5) - Should be a 1/2 slider, since (5) isn't really loud, and it'd be the same than 01:35:651 (4) -.
- 01:41:924 (1,2,3) - This pattern feels empty and doesn't follow the voice. I think you should change it like this : http://puu.sh/wtPro.jpg
- 01:45:333 (2,1) - Maybe increase the distance snap to emphasize (1) ? (and same for 01:45:742 (1,2) - and 01:49:287 (1,2,3) -)
- 01:50:651 (1) - Others diffs don't map this, so it'd be more consistent for the mapset to remove it, also because it's not really enough important to be mapped I think.
Drop's EXTR4
- 00:03:742 (1,2) - These notes shouldn't be 1/8 sliders since there isn't any 1/8 in the sound at this moment. I suggest having a circle or a 1/4 slider at 00:03:742 - since this is the only note.
- 00:04:015 (9,1) - This jump feels extreme for a gap of 1/4 beat. I think a jump like 00:04:151 (1,1) - is enough to emphasize, so you should change your pattern.
- 00:05:106 (4,5) - The important notes are on their tails, so you should make a pattern like this http://puu.sh/wtS5j.jpg. Same issue for 00:05:787 (3,6) -
- 00:07:833 (1,2,3,4) - The distance snap seems to much low imo, I had trouble while playing since I thought this was 1/4 spacing. I suggest using something like 0.7 of distance snap.
- 00:10:560 (1,2,3,4) - You should bring them closer, there's no reason to have such a hard pattern since you don't really need to emphasize these notes
- 00:18:197 (4,5,6) - In order to follow the (quite intense) voice, you should have 2 circles and then the slider. (same applies for 00:22:560 (4,5,6) -)
- 00:19:492 - This note should be mapped, as it is as much intense as 00:17:856 -
- 00:19:833 (1,2,3,4,5,6) - Since the voice is quite intense there too, it's quite sad to ignore them and having a completely different pattern, which is also not consistent with other diffs (same goes for 00:24:197 (1,2,3,4,5,6) -)
- 00:21:469 (3,4) - Since the voice is quite different for these 2 notes, I suggest to unstack them and having a short distance between them, like 0.35 or something (maybe move (4) upper so it would emphasize 00:21:742 (1) - even more)
- 00:28:833 (3) - Since the voice is quite weird here, I suggest to use a 1/4 slider instead
- 00:29:651 - Choosing a higher SV here while 00:27:469 - has a low SV is not really consistent. Even though the voice changes, it's doesn't justify a huge difference.
- 00:30:606 - It's more important than 00:30:469 - (the voice is loud) so it should be mapped (having a higher or equal emphasizing)
- 00:34:287 (2,1) - Emphasizing (1) via this jump isn't worst I think, since it's not that much a loud sound, whereas 00:34:696 (2,1) - is a good jump since 00:34:833 - is a loud note.
- 00:42:197 - Ignoring this note is weird since you didn't for 00:39:469 (1,1) -. I suggest a 1/1 slider, then a circle on the red tick, and another 1/1 slider (same for 00:42:742 (1,2) - ofc).
- 00:45:060 - I think the tail should be silenced here, since it's not really a note but the end of a long sound (which can be represented by the end of the sliderslider sound)
- Nothing to say for the kiai time's structure, only 00:46:969 - which could be mapped since it's a higher pitch sound than 00:46:833
- 01:02:924 (1) - I think it should have the same SV than 00:54:197 (1) - to keep it consistent (or it could be the first slider that have the same SV than the second one)
- 01:06:197 (1,2,3,4,1,2,3,4) - I don't really understand this pattern. It's like if it was emphasizing the 4 first notes, and then representing how low the 4 second notes are, which isn't the case in the sound, so it feels really random. Also the distance snap for 01:06:742 (1,2,3,4) - looks too low as I said above already, 0.7 seems correct. (same applies for 01:10:560 (1,2,3,4) -)
- 01:12:197 - This break is mapped in quite every other difficulty, so you should map it too to keep consistency in the mapset. You should see with the main mapper to agree on which breaks should be mapped or not.
- 01:20:106 (2,1) - The jump isn't needed here (since (1) isn't so loud)
- 01:20:378 - You've got a sound from the melody here which is quite important, so it should be emphasized, or at leats mapped in my opinion.
- 01:23:378 (2,3) - You should CTRL+G these notes, then it will perfectly fit for the rhythm
- 01:24:197 (1) - Really great slider
- 01:34:015 (1,2,3,4,1,2,3,4,1,2,3,4) - Compared to the rest of the map, these jumps looks really low for how much the sounds are loud, so I'd suggest having a harder pattern (same for 01:38:378 (1,2,3,4,1,2,3,4,1,2,3,4) -)
- 01:35:583 - This note should be mapped (loud and important), while 01:35:719 (2,4) - shouldn't since they aren't in the song, or at least slider tails. (same for this pattern 01:39:878 (4,1,2,3,4,5) -)
- 01:37:287 (1,2,3) - The jumps here emphasize the notes, but I don't see why there's still a jump for 01:37:833 (3,4) - since (4) is a calm sound
- 01:47:924 (1,1) - I just love how it feels, it perfectly represents the song
T3RR0R
- So basicly you should be careful about spacing in your diff, for exemple 00:00:469 - and 00:00:606 - are quite the same intensity, while 00:00:469 (3,1) - emphasize more (1) than (3) is emphasized by 00:00:333 (2,3) -. The same applies through the whole map, for exemple with 00:01:287 (1,2,3) -.
- 00:00:878 (4,1) - This one for exemple isn't odd since you emphasize the big white tick which is okay
- 00:04:560 (1) - Could be emphasized with spacing, since 00:03:878 (3,1) - is really emphasized
- 00:06:674 (1,2,3,4,5,6,7,8) - Cool pattern but you have a jump which emphasize the notes on red ticks which aren't loud, whereas notes on white ticks are.
- 00:07:560 (2,3) - This one shouldn't be emphasized. This is something quite dangerous while making patterns, you should be aware that is should reflect the song, since visuals matters but aren't more important than spacing and emphasizing.
- 00:13:015 - I think this note should be mapped, perhaps 2 1/2 sliders ?
- 00:17:651 (1) - I understand that this pattern follows the voice, but it's the same sound pattern than 00:18:742 (1,2,3,4,5) - which doesn't follow the voice, so you should keep consistency and follow the voice, or follow the stream outside the vocals
- 00:19:151 (6,1) - This jump is too huge since (1) isn't really a loud sound, whereas 00:19:697 (4,1) - could have a huge spacing to emphasize the voice's high pitch.
- 00:20:242 (5,1) - Same as above, it feels random to have suddenly a huge jump for a quite low sound
- 00:21:333 (5,1,2) - You can feel that even more with this pattern, the jump is extreme and the voice is so low, You could move (1) at x:269 y:238 for exemple.
- 00:21:742 (3,1) - This part is an extremely low jump with a 1/1 spacing, so it feels empty
- 00:26:924 (1,2,1,2,1) - Random as well, it looks like this is a hard jump just for the fact that it is hard since it's an ultra, so it's not justified
- 00:27:878 (3,1) - This jump could be odd but it can represent the sudden difference of the song, so it's okay
- 00:31:833 (1,2,1,2,3,4,1,2) - There is a difference between this structure and the one at 00:23:106 (1,2,3,4,5,6,1,2,3,4) -, though they should be the same since the song is the same
- 00:32:924 (1,2,1,2,1,2,1,2) - The song isn't that much loud as the spacing is huge for this part, so this is really odd...
- 00:39:742 - I suggest to map this note (it's quite important and you did it for 00:40:833 (1) -) and to stack it, then you'll only move the cursor when the melody continues (if you want to do this, you have to do it for 00:40:560 (3,1,2,3,1) - too)
- 00:41:651 (1) - I really really don't understand how this can be in a 7* diff while it's not only one long sound, but there's note that could be mapped here
- 00:43:901 (1) - Could be ended at 00:45:197 - since there's a note here.
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Okay so this part will concern every structures through kiai times : (so one suggestion should also be fixed on other structures of the 1st and 2nd kiai) - 00:46:015 (1) - I believe this slider should end on 00:46:151 -, since there isn't any sound on the blue tick
- 00:46:969 (2) - I suggest to CTRL+G this slider since breaking the flow here doesn't really fit the song, while having a flow does fit in my opinion
- 00:50:242 - Could add a note here imo, feels empty else
- 00:53:924 (1,2,1) - The jumps are too extreme, whereas the sounds aren't loud
- 01:02:174 (1) - This must not be mapped since there isn't any note in the song there
------------------------------------------------------------------------------- - 01:13:833 (1,2,3,4) - A bit too hard, since this is quite a slow part, you could bring (2,4) closer to (1,3)
- 01:14:242 (4,1,2) - In fact, these 3 notes should have the same distance snap, since they have the same intensity.
- 01:15:469 (1,2) - I think the pattern doesn't really fit the important sounds of the song, so you should change the rhythm, like this for instance : http://puu.sh/wtXKX.jpg
- 01:19:219 (1) - This note doesn't represent any sound so should be removed. Though, I think 01:18:947 (1) - should be too, since it'd break the pattern of having only 1/2 sliders (even if there's a note, the note isn't really important)
- 01:23:787 - Should be mapped since it's a loud sound. You could use a 3/4 slider and a circle maybe, then you'll have a similar pattern but fixed
- 01:25:287 (1,1) - These 2 should also be fixed, but you probably already considered it with the kiai time part of my mod
- 01:36:742 (1) - I think this should be the same as 01:36:197 (1,2,3) -, it's quite sad to have different patterns and different emphasizing
- 01:40:287 (1) - I think you should slightly change it, so the player won't combo break because they thought it was a 1/4 slider
- 01:41:787 - Should be mapped since it's a quite loud sound
Many rhythm and spacing issues, some structures issues, but the map is quite perfect speaking of visuals.
I think the breaks should be consistent through the mapset, so you would define where they should be and tell the GDs mappers.
Good luck !!
(7 hours of modding)