If you feel like you can have a go at the hitsounds (and specially at 04:54:302 onwards, since it was hell to make) any help would be appreciated.Mombei wrote:
From my modding queue
[Rotten]
- 00:06:041 (1) - Shouldn't this slider have more emphasis on it because of the hitfinish? It's a rather distinct sound from what there's been in the song so far. I suggest you space it further apart from 8 I feel like the strong emphasis here should come mainly at 00:05:606 (8) - and then die down at 00:06:041 (1), that's why I spaced 8 further and 1 came a little closer in these. If I had both of these with high spacing that emphasis would be lost I think. I can't really move 1 too much either because I'm patterning a triangle between 00:04:954 (6,7,1) -
- Similiar issues pop up @ 00:12:997 (1) ^
- 00:07:780 (4,8) - You should NC either of these, 00:06:041 (1,2,3,4,5,6,7,8,9,10) - doesn't feel like a single pattern, plus 10 combo is pretty high for a 1/2 rhythm structure yep, + a few others in this section.
- Similiar issues pop up @ 00:14:737 (4,8) - 00:21:693 (8) - 00:28:650 (8) - ^
- 00:16:476 (1,2,3) - I believe 2 should stand out more because of the snare. I get the aesthetic you're going for, but I think blanketing 2 into 1 and making it overlap with 3 would be the best of both worlds. Something like this should suffice (keep in mind, this is just an example to give you and idea of how objects should be arranged. Change it around to fit the particular spot you're going to put it in) This is still a really calm part, the song hasn't started to build up, that's why I chose these particular patterns for the 1/4's. Introducing 1/4 jumps here to the player would be kinda weird IMO, that's why I held off until the rhythm becomes more complex at 00:28:650 (1) - to do so. Those sliders you mention here could have a bit more emphasis, but I think it's not a matter of spacing here, maybe slider shape? I'll think on that.
- Similiar issues pop up @ 00:18:215 (8,9,10) - 00:23:432 (1,2,3) - 00:25:171 (8,9,10) - etc. ^
- 00:29:954 (1,1,1) - Here, instead, are too many NCs. The map does change up a bit, but it does so only once at the start of the pattern. There's no need to meddle with the map's total HP drain here reduced the NC usage here, but I'm keeping 00:29:954 (1) - for the SV change/readability
- 01:03:215 (8,9,1) - I don't have much to say about this section since it's very well done, and I'm sure this thing here is intended, but it just looks unintentional. You could probably tilt 1 a bit upwards (as well as 2 downwards) to make it look more "aesthetic". Preview (I think this looks gr8 tbh) sure, why not
- 01:18:106 (4,5,6,7) - This pattern relies heavily on time-distance equality and the ability of the player to tell 6-7 is a 1/4 gap. 4-5-6 is not evenly spaced, so unless you're going to make 6-7 close I suggest you even out the spacing for 4-5-6 Made that equal, also reduced a bit the gap between 6-7
- Something similiar happens @ 03:09:410 (4,5,6,7) - ^
- 01:24:302 (1,2,3,4,5) - Emphasis here should be on 01:24:302 (1,3,5) because of the snares, which are more prominent that just drums. One could argue that you're emphasizing the sound being jumped from rather than the one being jumped through, but you've already displayed emphasis of snares, so it would be inconsistentthe sounds at 01:24:519 (2,4,6) - seem much, much stronger to me, though. This is just an extension of drum patterns like 00:21:693 (1,2,3,4,5,6,7,8) - and those I've always mapped with the red ticks having more emphasis. They've all been mapped in a similar fashion, so I don't know where the inconsistency lies, if you could explain further that would be appreciated, because I really don't see an error . Similar spots: 03:15:606 (1,2,3,4,5,6,7,8) - 04:04:302 (1,2,3,4,5) - 04:11:258 (1,2,3,4,5,6,7,8) -
- 01:39:954 (1,2,3,4) - These patterns are unpolished. In order to make a perfect triangle with a centered hiticrcle, make any 2 circles, copy and paste them, rotate by 120 degrees and overlap the 2s. Rinse and repeat, until you have something like this (So about one more time). Delete the overlapped 2s. There.
I considered the possibility the triangles were not perfect for emphasis, but then the emphasis you give 2 would be different from the emphasis you give 4, even though they're the same exact sound. Either normalize the emphasis on 2 and 4 or even out the spacing with the technique I mentioned, either way should be fine. Nah, I just fucked up making these, they were supposed to be equal. I tried to fix it using that technique, should be better now.
- Of course this applies to 01:41:693 (1,2,3,4) - 01:43:432 (1,2,3,4) - 01:46:910 (1,2,3,4) - 01:48:650 (1,2,3,4) - 01:50:389 (1,2,3,4) - ^
- 01:52:780 (4,8) - I believe these should either overlap completely or not overlap at all. Like this, it just looks like an unpolished quirk of the map. Changing it up would make it look like it has thought put into it, which I know this map has plenty of. moved 01:52:780 (4) -
- 02:00:823 (1) - Tilt to the right for aesthetics yup
- 02:06:476 (2,3,4,5,6) - This looks handmade. Perhaps it's best you remake it with a slider (Using the command slider > stream in the Compose section) wops
- 02:21:693 (1) - This looks out of the line with all other instances of this in this section (02:23:432 (1,2) - 02:25:171 (1,2) - 02:26:041 (4,5) ). I suggest you add a 2. It's not like the sound's not there. this part suffered so many remaps, that some things like this were bound to slip by me
- 02:46:041 (1) - This is a borderline burai slider, which are not rankable, so make the curve stand out a little more should be clearer now
- 03:15:606 (1,2,3,4,5) - I know this is going for aesthetics, but these spacings are completely irregular and arbitrary, You should rearrange them so that 1,3 and 5 are properly emphasized. I guess. Tried a new pattern here, but emphasis I'm keeping on the red ticks for the reasons mentioned above
- 03:30:823 (1) - Move slightly to the right for slightly better flow sure
- 04:14:410 (4) - This is very hard to guess as a blue tick since it's spaced like all other 1/2 gaps. It would stand out more if you placed it under 3's slidertail, kinda like you did with 04:24:302 (3,4) etc. (adjust the following patterns accordingly). tried this
- 04:55:715 (4,5,6,7) - I don't think you meant to give any sort of emphasis here, normalize spacing (it's uneven, I'd be best to use a slider to remake that pattern) yup, I had eyeballed them, woops
- 05:15:606 (1) - This has no reason to be spaced further apart from 3 than 3 from 2, or than 2 from 1. 05:01:258 (2,3,1) - played fine because of linear momentum, which flings the player into 3, but here that's not really the case. Eiither rearrange the pattern to make it more like 05:01:258 (2,3,1) or normalize the spacing normalized the distance between 05:01:258 (2,3,1) - but not between 05:14:737 (1,2,3) - since the momentum builds up and I feel like I need to map that. 3 should fling you to 1 anyway, at least I do it while testplaying.
- 05:32:889 (6,1) - This 1/4 gap is larger than anything you've used in any pattern up to now, and it's not even a kiai. Unjustified difficulty spike. Normalize spacing control+g'd 05:32:997 (1,2) - should be of now
- 05:51:693 (7) - This is awkward to read and play because you don't really use sliders with multiple reverses like this in this map. I believe a better choice game-play wise (and that makes sense rhythm-wise) would be something like this. You may also rearrange objects in a similiar fashion to this so they play into each other a little better (and it doesn't disrupt 05:51:258 (5) - 's implied cursor movement too much) fixed in a different way
Wew, what a ride. Great map. After this, you can definitely start asking for BN checks. I find it to be more than ready.
I noticed some inconsistencies with hitsounds in later parts of the map, I believe I could further aid you if you wish, but I'll refrain from doing so unless you directly ask me since you got an hitsound mod and I'll assume everything is as intended.
I do hope my service was worth your time to write up a request, and the wait.
Thanks for using my queue!
Only if you feel like it though, you've done more than enough here.
Regarding BNs, I still have to meet the SP requirements and get some more mods (no way this is going to fly with just 2 ).
Thanks for the kind words and your mod, was really helpful!
Updated ~