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Rie Kugimiya - Suki? Kirai!? Suki!!! (TV Size)

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Topic Starter
Hellzero
SPOILER

Saten-san wrote:

Tsundere~~! ♥
くぎゅうううう


General
The video still has audio.
And here's a Creditless version if you want :3 (video offset is about -363ms) Yay \o/ thank U <3

Insane
00:05:203 (5) - Finish ok
00:09:489 (8) - Finish, just like in Hard ok
00:12:346 (3) - Finish at the beginning ok
00:18:060 (1) - add whistle-slide? ok
00:18:775 (3) - ^ ok
00:19:489 (5) - ^ ok
00:23:775 (1) - Finish ok
00:29:489 (1) - whistle-slide ok
00:30:203 (3) - ^ ok
00:30:917 (5) - ^ ok
00:35:203 - Feels empty here fixed
00:46:632 (1) - Finish at the beginning ok
01:09:489 (1) - Finish at the beginning no
01:09:489 (1) - Whitle at the end oh my mistake :<
01:15:203 (1) - Finish at the beginning ok

Hard
00:12:346 (1) - Finish at the beginning
00:18:060 (1,3,5) - just like mentioned on the insane
00:32:525 (1) - Finish. You're sure that this should be muted?
01:15:203 (1) - Finish at the beginning
All fixed
Easy
00:05:203 (4) - Finish
00:06:632 (1) - ^
00:10:203 (7) - clap on the second repeat
00:12:346 (1) - Finish at the beginning
00:32:346 (5) - Finish
00:39:489 (1) - Feels like it could end at 00:41:632 instead
00:46:632 (1) - Finish at the beginning
00:58:060 (1) - Finish
01:15:203 (1) - ^
01:20:560 (1) - ^
All fixed
(ノ゚ω゚)ノ~~☆
Great mod as always <3
Kytoxid
[General]

Saten-san seems to have left out the fact that:
a) That's a creditless version WITH AUDIO so you still need to cut that out.
b) The resolution's so small it's criminal. Try to find a higher resolution one?

I'd also recommend a 192kbps MP3 instead.

Add "The Familiar of Zero", "ed", "suki kirai suki" (in case they choose to search without the exclamation marks), and "kugimiya rie" (if they want to search for the name in Asian name order) to the tags.

I really don't like this difficulty spread, because if you look from the game screen, it's 2 stars, 5 stars, 5 stars. I would strongly recommend a 3.5-4 star Normal, because that's just too wide a range.

That background is really borderline, lol. Maybe look for a "cleaner" one?

[Easy]

00:19:846 (3) - Consider halving this slider's length and adding a repeat so that you have a hitsound on 00:20:203.
00:42:167 (1) - Not sure about having a note on a red tick after a spinner, might be hard to predict.
01:13:775 (3) - Move this down a bit so it's not slightly covered by 2?

Overall fine. I'd recommend using more rhythms on red ticks just to keep it interesting, although they need to be easy to read. For example, 00:47:703 (3) could be moved back by 1/2 if you'd like. Still good though.

[Hard]

00:05:382 (1,1) - Too close, and the silenced spinner tail means the player can't listen for an audible cue that it's ended to jump to the note. I'd say this and the difficulty spread are unrankable. Best to take the spinner out entirely.
00:06:632 (1,4) - Make these symmetrical?
00:13:596 (4) - How about placing it here? http://osu.ppy.sh/ss/129900
00:23:775 - Two random timing sections before this. If they're meant to silence the spinner end, don't do that when the map continues (i.e. it's not a break right after). You can make it quieter, but not so quiet that you can't hear it.
01:03:239 - Maybe add a note here?
01:12:346 (1) - The placement of this combo is a bit strange.

[Insane]

Same thing about the silenced-tail spinners with notes immediately following as Hard.

00:47:882 (1,2,3,4,5,6,7) - Quite messy, and the slider doesn't look too good there, imo.
00:51:989 (7) - Stacking this under 5 might look better.

Really mad jumpy. Not a big fan of this style, but some people definitely like it.

Good luck! Starred.
Topic Starter
Hellzero

Kytoxid wrote:

[General]

Saten-san seems to have left out the fact that:
a) That's a creditless version WITH AUDIO so you still need to cut that out. huh? i have not audio. i make full submit again
b) The resolution's so small it's criminal. Try to find a higher resolution one? realy small, i'll try

I'd also recommend a 192kbps MP3 instead. D: i'm lazy for this but i'll try

Add "The Familiar of Zero", "ed", "suki kirai suki" (in case they choose to search without the exclamation marks), and "kugimiya rie" (if they want to search for the name in Asian name order) to the tags. added

I really don't like this difficulty spread, because if you look from the game screen, it's 2 stars, 5 stars, 5 stars. I would strongly recommend a 3.5-4 star Normal, because that's just too wide a range. ok ok normal will be guest diff coming soon

That background is really borderline, lol. Maybe look for a "cleaner" one?

[Easy]

00:19:846 (3) - Consider halving this slider's length and adding a repeat so that you have a hitsound on 00:20:203. fixed
00:42:167 (1) - Not sure about having a note on a red tick after a spinner, might be hard to predict. i think catch slider easy
01:13:775 (3) - Move this down a bit so it's not slightly covered by 2? ok

Overall fine. I'd recommend using more rhythms on red ticks just to keep it interesting, although they need to be easy to read. For example, 00:47:703 (3) could be moved back by 1/2 if you'd like. Still good though.

[Hard]

00:05:382 (1,1) - Too close, and the silenced spinner tail means the player can't listen for an audible cue that it's ended to jump to the note. I'd say this and the difficulty spread are unrankable. Best to take the spinner out entirely. I prefer shorten spinner
00:06:632 (1,4) - Make these symmetrical? yes
00:13:596 (4) - How about placing it here? http://osu.ppy.sh/ss/129900 ok
00:23:775 - Two random timing sections before this. If they're meant to silence the spinner end, don't do that when the map continues (i.e. it's not a break right after). You can make it quieter, but not so quiet that you can't hear it. fixed
01:03:239 - Maybe add a note here? ok
01:12:346 (1) - The placement of this combo is a bit strange. ~

[Insane]

Same thing about the silenced-tail spinners with notes immediately following as Hard. fixed

00:47:882 (1,2,3,4,5,6,7) - Quite messy, and the slider doesn't look too good there, imo. changed
00:51:989 (7) - Stacking this under 5 might look better. ok

Really mad jumpy. Not a big fan of this style, but some people definitely like it.

Good luck! Starred.
kurohana
[General]
- looks good

[Easy]
- 00:51:989 (4) stack correctly under 3
- 00:21:096- spinner start at 00:21:275
- 00:39:489- spinner end at 00:41:275

[Hard]
- nothing to say

[Insane]
- nothing to say

star ^^
Topic Starter
Hellzero

kurohana wrote:

[Easy]
- 00:51:989 (4) stack correctly under 3 it is correct ;[
star ^^
Thx for mod, but without change
Reiji-RJ
Попыталась помодить - ничего не нашла :D
Так что просто звезда :3
akrolsmir
Eh ZnT... dunno if I actually want to pick up the anime.

General:
Er- BG is on the explicit side, you'll probably want to ask some BAT about this.
Add in a normal diff? E-H-I is discouraged.
Also, congratulations- this is the first map for which AIBat found absolutely no problems.

Easy:
00:06:989 (2) - Not quite symmetric or wrapping perfectly. Moving the middle node 1 grid right helps, but it'd be better to fiddle around with it a lot more. Copy+Paste for 00:08:417 (4) -
00:18:060 (2) - Similar to above. Try moving the node between the repeat and the tick down 1 grid
00:20:203 (4) - IMO would look better flipped over to the other side and made to wrap around (3). If not, perhaps make it so that it doesn't overlap with (3) at least.
00:58:775 (3,4) - Spacing issues (.92x instead of 1.0x), and it'd be best to make them not touch.
01:19:489- Place a note? There's no melody but it helps the flow

I saw lots of good things I like to see in an easy diff- following the beat, well-patterned flow and symmetry. Good job! Just a bit of issue with the sliders that wrap around other circles.

Hard:
00:11:453 (2) - I think lowering this by about 4 grids would look nice, to have it form a deeper \_/ shape
00:26:275 (3) - I'm a little bit bothered by how the hit from the previous (4) obscures this. Just a little bit though.
00:29:489 (1,2,3,4,5,6) - Is this supposed to be a regular hexagon, or just a randoms shape? If it's supposed to be a hexagon it needs some improvement.
00:52:346 (1,3) - Make these slightly more interesting? Here's one way to do it:
01:08:417 (1,2,3) - I find this problematic since it's slightly hard to get on first glance, but especially since it's covered by the stuff left over by the spinner. Try repositioning this so it isn't hidden by that.

I saw a lot more overlapping with straight sliders, which I personally dislike but I guess it's acceptable. Somehow seemed less patterned- than easy

Insane:
00:39:667 (1) - The heart shape here is a good idea, but I'd try to give it the dimensions of a roughly normal heart shape- this one looks too flat.
00:47:882 (1,2,3,1,2,3) - I don't like how this flows, mostly because of the short distance between (3,1) in the middle. One suggestion would be to reorder the circles like:
but then the jumps on that version are wicked. Maybe try a different pattern?
01:16:632 (1,2,3,4,5,6,7,8) - seems to lack a pattern and doesn't flow particularly well
01:25:739 (3) - Try moving the middle 2 nodes left and out (as in up for the top, down for the bottom) 1 grid

Overall, the maps were really good. They could still use a bit of polishing, but they're fun to play which is the most important part.
wcx19911123
sorry for the huge delay
from my que

[!]=you must fix it
[?]=just suggestion
other=normal modding

[General]
fine

[Easy]
00:20:203 (4) - hidden back arrow
00:32:703 (1) - end at 00:35:917 ?
00:47:703 (3) - start at 00:47:882
00:50:560 (3) - ^
00:55:203 (1) - end at 00:57:167 ?
00:58:775 (3,4) - spacing !

[Normal]
I think you need this diff to make the diff spread better

[Hard]
00:05:382 (1) - kinda short

[Insane]
01:15:203 - too suddenly

sorry , but I can just find this ;_;
Topic Starter
Hellzero
Thx to all!
Added Normal
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Kenezz
K-Kono baka inu!!!
Kenezz's Bakamod~

General
  1. Err Remove kugimiya rie, suki, kirai and suki again xDD! of the tags ~obvious reasons (not is neccesary!)~ also ed, with "ending" it's ok~
  2. IMO this combo colour are best, the others and are more bright and whitish
  3. Audio LeadIn -11 in all diffs~
  4. Resnap All Inherited Timing section, haha now has 44 of difference
Easy
  1. 00:10:247 (7) - Many repeats to easy diff? I don't know, but I bet that a MAT/BAT will make it noted, my suggestion
  2. 00:13:819 (3) - IMO this slider should be start 1/2 forward, for the voice x:!!
  3. 00:24:533 (1,4) - Sounds weird x:, why? because you should be put these 1/1 earlier, mmm my best solution maybe be this: Reduce 1/1 the lenght of this spinner 00:21:140 (1) after move the pattern 1/1 earlier futhermore I think in the spinner should be end before, 00:22:211 but anyway~
  4. 00:38:104 (3) - This slider follow the voice, then should be end here 00:39:354
  5. 00:43:819 (3) - New combo for the change in the track and voice
  6. 00:45:247 (4) - Same as 00:10:247 (7)
  7. 00:47:747 (3) - sounds a bit rare, before you follow the voice (00:46:676 (1,2) ) and with this slider in a white tick you break that flow, suggestion, move this spinner 1/2 forward and reduce the lenght 1/2
  8. 00:50:604 (3) - Same as above
  9. 00:55:247 (1) - Add whistle?
  10. 00:59:176 (4) - Same as 00:47:747 (3)
  11. 01:02:033 (4) - ^ remeber, only is a suggestion
  12. 01:20:604 (1) - Add whistle, imo sounds better
Normal
  1. 00:53:104 (3,4) - Try Ctrl+ R, sounds best really? obviously fix the spacing
  2. 00:59:176 (1) - Remove new combo and put NC in the next note
  3. 01:02:033 (1) - ^
  4. 01:12:390 (6) - NC time~
  5. 01:18:104 (1) - Add whistle to the EEHHH! (8)
Hard
  1. 00:29:533 (1,2,3,4,5,6) - IMO This sounds better if you make something same as 00:18:104 (1,2,3,4,5) sliders for the voice~
  2. 01:08:819 (2,3) - The spinner-osu and the 300k make these notes not see with easily http://puu.sh/4vcH move it a bit or make a stack?
Insane
  1. woow I can't see nothing wrong, well made :D
I repeat: Remove these tags, are needlees orz double suki

Ok, That's All
I Hope to helps you~
Good luck~ Go go~
Topic Starter
Hellzero
SPOILER

Kenezz wrote:

K-Kono baka inu!!!
Kenezz's Bakamod~

General
  1. Err Remove kugimiya rie, suki, kirai and suki again xDD! of the tags ~obvious reasons (not is neccesary!)~ also ed, with "ending" it's ok~

    Kytoxid wrote:

    Add "The Familiar of Zero", "ed", "suki kirai suki" (in case they choose to search without the exclamation marks), and "kugimiya rie" (if they want to search for the name in Asian name order) to the tags.
    So i added it
  2. IMO this combo colour are best, the others and are more bright and whitish Yeah!
  3. Audio LeadIn -11 in all diffs~ fixed
  4. Resnap All Inherited Timing section, haha now has 44 of difference
fixed

Easy
  1. 00:10:247 (7) - Many repeats to easy diff? I don't know, but I bet that a MAT/BAT will make it noted, my suggestion fixed
  2. 00:13:819 (3) - IMO this slider should be start 1/2 forward, for the voice x:!! fixed
  3. 00:24:533 (1,4) - Sounds weird x:, why? because you should be put these 1/1 earlier, mmm my best solution maybe be this: Reduce 1/1 the lenght of this spinner 00:21:140 (1) after move the pattern 1/1 earlier fixed futhermore I think in the spinner should be end before, 00:22:211 but anyway~ this easy diff, it will too short spinner
  4. 00:38:104 (3) - This slider follow the voice, then should be end here 00:39:354 Yeah! fixed
  5. 00:43:819 (3) - New combo for the change in the track and voice fixed
  6. 00:45:247 (4) - Same as 00:10:247 (7)
  7. 00:47:747 (3) - sounds a bit rare, before you follow the voice (00:46:676 (1,2) ) and with this slider in a white tick you break that flow, suggestion, move this spinner 1/2 forward and reduce the lenght 1/2 fixed
  8. 00:50:604 (3) - Same as above
  9. 00:55:247 (1) - Add whistle? ok
  10. 00:59:176 (4) - Same as 00:47:747 (3) fixed
  11. 01:02:033 (4) - ^ remeber, only is a suggestion i know so it didn't change
  12. 01:20:604 (1) - Add whistle, imo sounds better hm... ink coz i dont hear whistle D: anyway added
Normal
  1. 00:53:104 (3,4) - Try Ctrl+ R, sounds best really? obviously fix the spacing Yeh!
  2. 00:59:176 (1) - Remove new combo and put NC in the next note ok
  3. 01:02:033 (1) - ^ ok
  4. 01:12:390 (6) - NC time~ ok
  5. 01:18:104 (1) - Add whistle to the EEHHH! (8) ok


Hard
  1. 00:29:533 (1,2,3,4,5,6) - IMO This sounds better if you make something same as 00:18:104 (1,2,3,4,5) sliders for the voice~ Yeah!
  2. 01:08:819 (2,3) - The spinner-osu and the 300k make these notes not see with easily http://puu.sh/4vcH move it a bit or make a stack? fixed
Insane
  1. woow I can't see nothing wrong, well made :D :3
I repeat: Remove these tags, are needlees orz double suki OKKOKOKOKOKOKOKOKOK orz

Ok, That's All
I Hope to helps you~
Good luck~ Go go~
Thx u for great mod \o/
ziin
[general]
background isn't really SFW. You should be able to easily find one that isn't so revealing.

[easy]
00:32:747 (1) - consider shortening 1/1.
00:36:497 (1) - new combo. It's a weird bug. I think spinners are always supposed to be in their own combo.
00:39:533 (1) - consider shortening 1/1.
01:20:961 (2,3) - easily fixable overlap
01:06:676 (1) - normal hitfinish would sound better, since it's a bass drum hit, not a cymbal crash here.

[normal]
00:24:176 (1) - new combo
01:08:997 (1) - normalhitfinish would sound better.

[hard]
00:19:354 (4) - weird spacing
00:21:319 (2) - might be too hard, but I thought this should be a 3/4 slider.
00:39:711 (6) - could split this up into groups of 3.
01:08:997 (3) - normal hitfinish
I don't normally do overlap mods, but there were a few spots in this which could be separated a little bit. Let me know if you want an overlap mod and I'll recheck, but it didn't look bad.

[insane]
00:27:926 (1,2) - I didn't think this jump fit the song.
00:39:711 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - as before in hard, but I think the heart is probably better. You could do new combo every 3 or 6 though.
01:08:997 (3,4) - normal hitfinish
Topic Starter
Hellzero
SPOILER

ziin wrote:

[general]
background isn't really SFW. You should be able to easily find one that isn't so revealing.

[easy]
00:32:747 (1) - consider shortening 1/1.
00:36:497 (1) - new combo. It's a weird bug. I think spinners are always supposed to be in their own combo.
00:39:533 (1) - consider shortening 1/1.
01:20:961 (2,3) - easily fixable overlap
01:06:676 (1) - normal hitfinish would sound better, since it's a bass drum hit, not a cymbal crash here. no :<

[normal]
00:24:176 (1) - new combo
01:08:997 (1) - normalhitfinish would sound better. no :<

[hard]
00:19:354 (4) - weird spacing
00:21:319 (2) - might be too hard, but I thought this should be a 3/4 slider.
00:39:711 (6) - could split this up into groups of 3. no :<
01:08:997 (3) - normal hitfinish no :<
I don't normally do overlap mods, but there were a few spots in this which could be separated a little bit. Let me know if you want an overlap mod and I'll recheck, but it didn't look bad.

[insane]
00:27:926 (1,2) - I didn't think this jump fit the song. no :<
00:39:711 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - as before in hard, but I think the heart is probably better. You could do new combo every 3 or 6 though. no :<
01:08:997 (3,4) - normal hitfinish no :<
Thx for mod
Weez
I was bored one fine morning :P

General
- Screw what people say about the bg!!! I like it :3
- EDIT: Remove the following tags: kugimiya rie (tried searching it and I still found my 2 toradora maps and I don't have it in my tags. Tags searches individual words.) ed (too short to search for anything) suki kirai (its in hte title and when searching it doesn't account for punctuations. Still found the ranked on.)

Normal
00:42:211 (1,2) - This kinda annoys me, plays weird. Try moving (2) to 00:42:569 and stack it at the start of the slider.
00:47:390 (3,4) - Not a pretty stack imo :/ try something else?
00:50:247 (3,4) - ^same

Everything else is fine to me :)
Topic Starter
Hellzero
SPOILER

Weezy wrote:

I was bored one fine morning :P

General
- Screw what people say about the bg!!! I like it :3 Yeah! :3
- EDIT: Remove the following tags: kugimiya rie (tried searching it and I still found my 2 toradora maps and I don't have it in my tags. Tags searches individual words.) ed (too short to search for anything) suki kirai (its in hte title and when searching it doesn't account for punctuations. Still found the ranked on.)

Normal
00:42:211 (1,2) - This kinda annoys me, plays weird. Try moving (2) to 00:42:569 and stack it at the start of the slider. fixed
00:47:390 (3,4) - Not a pretty stack imo :/ try something else? fixed
00:50:247 (3,4) - ^same

Everything else is fine to me :)
Thanks ~
frost-b-spec
thx reqs~ :D

but,nothing err

nice! :)
kugyuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
TicClick
В принципе, можешь любое отвергать, это из серии «как я бы сделал».

Easy
00:21:140 (1) - что-то мне этот спиннер не нравится. Можешь попробовать его запустить с 00:21:319 по 00:23:461
00:29:533 (1) - со второго звена можно свисток снять
00:31:676 (4) - ^
00:32:390 (5) - только финиш оставить
00:39:533 (1) - я б его крутил с 00:39:711 по 00:42:045
00:42:211 (1) - можно с тела и с конца свисток снять, он в песне есть
01:01:319 (2) - а сюда добавить
01:23:819 (1) - попробуй закончить на 01:26:676

Если какой-нибудь из спиннеров будешь редактировать, на остальных дифках не забудь


Normal
00:01:676 (2) - свисток с начала можно убрать, как и на 00:03:104 (4) -
00:04:890 (3) - а вот тут на конец навесить
00:10:247 (7,8) - можно в повторяющийся слить
00:10:604 (8) - один хлопок на начало (можно и второй на конец)
00:20:961 (6) - свисток?
00:26:676 (5) - ^
00:46:140 (6,7) - ^
00:46:676 (1,2,3) - мне очень хочется сюда свистки поставить (слайдеру — на начало) и на такие же куски дальше
00:49:533 (1,2,3) - ^
00:56:676 (4,5) - свисток на третье звено и на ноту

В принципе, со свистками на харде и инсейне всё то же самое.

Hard
01:20:248 (4) - сюда свисток

Insane
В начале ритм странный.
00:33:194 (3) - можно убрать?
00:39:711 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - какая милая штука, хе-хе. Я б её погромче сделал и хлопки в ритм поставил:
  • 00:39:890 (3) -
    00:40:604 (4) -
00:43:461 (9) - то же, что и с прошлым стримом.

И да, попробуй оффсет 973. Можешь подогнать через тест, у меня такой почему-то вышел (пробовал тестить, потом на 0.25 подгонял).
Topic Starter
Hellzero
SPOILER

TicClick wrote:

В принципе, можешь любое отвергать, это из серии «как я бы сделал».

Easy
00:21:140 (1) - что-то мне этот спиннер не нравится. Можешь попробовать его запустить с 00:21:319 по 00:23:461 okay
00:29:533 (1) - со второго звена можно свисток снять ^
00:31:676 (4) - ^ ^
00:32:390 (5) - только финиш оставить ^
00:39:533 (1) - я б его крутил с 00:39:711 по 00:42:045 до 00:41:319
00:42:211 (1) - можно с тела и с конца свисток снять, он в песне есть с конца убрал
01:01:319 (2) - а сюда добавить okay
01:23:819 (1) - попробуй закончить на 01:26:676 no

Если какой-нибудь из спиннеров будешь редактировать, на остальных дифках не забудь


Normal
00:01:676 (2) - свисток с начала можно убрать, как и на 00:03:104 (4) - okay
00:04:890 (3) - а вот тут на конец навесить okay
00:10:247 (7,8) - можно в повторяющийся слить no
00:10:604 (8) - один хлопок на начало (можно и второй на конец) no
00:20:961 (6) - свисток? no
00:26:676 (5) - ^ no
00:46:140 (6,7) - ^ no
00:46:676 (1,2,3) - мне очень хочется сюда свистки поставить (слайдеру — на начало) и на такие же куски дальше ok
00:49:533 (1,2,3) - ^ ok
00:56:676 (4,5) - свисток на третье звено и на ноту no

В принципе, со свистками на харде и инсейне всё то же самое.

Hard
01:20:248 (4) - сюда свисток no

Insane
В начале ритм странный.
00:33:194 (3) - можно убрать?
00:39:711 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - какая милая штука, хе-хе. Я б её погромче сделал и хлопки в ритм поставил:
  • 00:39:890 (3) -
    00:40:604 (4) -
00:43:461 (9) - то же, что и с прошлым стримом.
all no
И да, попробуй оффсет 973. Тайминг битый ибо менял мп3. Ищу МАТа чтобы проверил. Можешь подогнать через тест, у меня такой почему-то вышел (пробовал тестить, потом на 0.25 подгонял).
pieguyn
Easy:

00:09:533 (5) - New combo?
00:27:033 (4) - New combo?

Normal:

-Tick rate 1?

Hard:

-Tick rate 1?

Insane:

-Tick rate 1?

00:26:508 (5) - Space it evenly between (4) and (1)?

Nice map (ノ゚ω゚)ノ
Topic Starter
Hellzero
SPOILER

pieguy1372 wrote:

Easy:

00:09:533 (5) - New combo? ok
00:27:033 (4) - New combo? ok

Normal:

-Tick rate 1? no

Hard:

-Tick rate 1? no

Insane:

-Tick rate 1? no

00:26:508 (5) - Space it evenly between (4) and (1)? ok

Nice map (ノ゚ω゚)ノ
kioukiou
Please resnap all notes if you changed timing.
And resnap all green lines.(especially kiai time.)

[Easy]
00:24:189 (1) - Add new combo.(silly bug)

[Hard]
00:06:689 (1) - Same as [Easy].
Topic Starter
Hellzero
SPOILER

kioukiou wrote:

Please resnap all notes if you changed timing. again forgot it ;[
And resnap all green lines.(especially kiai time.)

[Easy]
00:24:189 (1) - Add new combo.(silly bug) fixed

[Hard]
00:06:689 (1) - Same as [Easy] fixed
Kawayi Rika
I like this map :)

~~~~~~~~~~~~~~~~~~

good lucky~~~~~~~~~~~~~~~~~~~
Aleks719
General
OH U... Удали звук из видеофайла + фулл сабмит irc

Insane
00:22:224 (4) - добавить свисток
00:36:510 (1) - свисток в начало
00:39:725 (1) - против заглушенного стрима. категорически, но ок.
00:44:546 (1,2,3) - добавь три клэпа
00:46:153 (1,2) - ещё два клэпа
00:52:403 (1) - добавь финиш
00:55:975 (1,2,3,1,2,3,4,1,2,3,4) - стандартный клэп ритм не канает, в песне другие клэпы, например 00:56:689 (1,2,3,4) - просится 4 клэпа кряду и 00:57:582 (1,2) - тут два
01:03:832 (1) - добавь финиш
01:06:689 (1) - ^
01:19:725 (1,2,3,4) - мб 4 свистка?

Hard
Суть, как в инсейне, хитсаунды местами пустоваты, возможно совпадут даже пожелания.
Это чувствуется, поэтому лучше пофиксить

Normal
То же cамое заметно,например здесь : 00:43:832 (1,2,3,4,5,6,7) -
или здесь 00:55:260 (1,2,3,4,5,6,1) -
или здесь 01:23:475 (5,1,2,3) - но уже не так, как в инсейне.
00:39:546 (1) - добавь свисток
01:04:903 (1) - непонятно почему звук сбавлен, можно финиш + свисток смело

Easy
Почему то показалось, что АР идет быстро.
Не понял почему тикрейт 1, когда везде 2.
00:39:725 (1) - добавь свисток?
Topic Starter
Hellzero
SPOILER

Aleks719 wrote:

General
OH U... Удали звук из видеофайла + фулл сабмит irc

Insane
00:22:224 (4) - добавить свисток
00:36:510 (1) - свисток в начало
00:39:725 (1) - против заглушенного стрима. категорически, но ок.
00:44:546 (1,2,3) - добавь три клэпа
00:46:153 (1,2) - ещё два клэпа
00:52:403 (1) - добавь финиш
00:55:975 (1,2,3,1,2,3,4,1,2,3,4) - стандартный клэп ритм не канает, в песне другие клэпы, например 00:56:689 (1,2,3,4) - просится 4 клэпа кряду и 00:57:582 (1,2) - тут два
01:03:832 (1) - добавь финиш
01:06:689 (1) - ^
01:19:725 (1,2,3,4) - мб 4 свистка?

Hard
Суть, как в инсейне, хитсаунды местами пустоваты, возможно совпадут даже пожелания.
Это чувствуется, поэтому лучше пофиксить

Normal
То же cамое заметно,например здесь : 00:43:832 (1,2,3,4,5,6,7) -
или здесь 00:55:260 (1,2,3,4,5,6,1) -
или здесь 01:23:475 (5,1,2,3) - но уже не так, как в инсейне.
00:39:546 (1) - добавь свисток
01:04:903 (1) - непонятно почему звук сбавлен, можно финиш + свисток смело

Easy
Почему то показалось, что АР идет быстро.
Не понял почему тикрейт 1, когда везде 2.
00:39:725 (1) - добавь свисток?
All fixed
- Suima -
Easy:
0:24:179(1,2,3) replace in 0:23:822 and place a beat in 0:26:322
0:27:036(1,2,3) replace in 0:26:679 and place a beat in 0:29:179
1:02:036(4) replace in 1:02:214 , remove the reverse and end in 1:02:750
add a slider in 1:03:107 end in 1:03:464
1:03:822(1) remove the reverse
add a slider in 1:05:429 end in 1:05:965
add a beat in 1:06:322

Normal:
0:24:179(1) replace in 0:23:822
0:24:714(2) replace in 0:24:536
remove beat in 0:26:679
0:27:036(1) replace in 0:26:679
0:27:572(2) replace in 0:27:393
remove beat in 0:59:179
remove beat in 1:02:036
1:03:286 remove the reverse and replace in 1:03:464

Hard:
remove the slider in 1:14:357(9) and make a reverse in 1:13:822(8)

Insane:
remove the slider in 1:14:357(9) and make a reverse in 1:13:822(8)

If there are something wrong, please send me a PM to let me know. Thank you.
Topic Starter
Hellzero
Without change









.
Ekaru
General:

That BG's wrong and borderline-inappropriate in a multitude of different ways, but okay.

Insane:

00:11:143 (1,2,3,4) - This just doesn't play well at all. I would just stack these instead - it'll play pretty dang similar, but will actually be readable and not so weird.
00:52:393 (1,2,3) - You have jumps everywhere before this, and then suddenly, on a part of the music that begs for jumps... you go back to "normal" spacing. Just make these jumps. :P
01:03:822 (1,2,3) - ^ Don't make these jumps too big, but they should be jumps

Hard:

00:49:536 (1,2,3) - Stacking these is counter-intuitive; they feel like they should be jumps
00:52:393 (1) - Slider? 3 hit circles instead please, preferably with some jumps.

Normal:

00:00:964 (1,2) - These are the only linear sliders in this map. Just make them curved or straight, please.

Easy:

00:00:964 (1,2) - Could you please make these rounder? They're not that pretty ATM, but it'd be easy to fix!

It's pretty fine and pretty decent overall!
Topic Starter
Hellzero
SPOILER

Ekaru wrote:

General:

That BG's wrong and borderline-inappropriate in a multitude of different ways, but okay. ~_~ you prefer black background?

Insane:

00:11:143 (1,2,3,4) - This just doesn't play well at all. I would just stack these instead - it'll play pretty dang similar, but will actually be readable and not so weird. no
00:52:393 (1,2,3) - You have jumps everywhere before this, and then suddenly, on a part of the music that begs for jumps... you go back to "normal" spacing. Just make these jumps. :P no
01:03:822 (1,2,3) - ^ Don't make these jumps too big, but they should be jumps no

Hard:

00:49:536 (1,2,3) - Stacking these is counter-intuitive; they feel like they should be jumps okay
00:52:393 (1) - Slider? 3 hit circles instead please, preferably with some jumps. no

Normal:

00:00:964 (1,2) - These are the only linear sliders in this map. Just make them curved or straight, please. okay

Easy:

00:00:964 (1,2) - Could you please make these rounder? They're not that pretty ATM, but it'd be easy to fix! okay

It's pretty fine and pretty decent overall!
- Suima -

Hellzero wrote:

Without change
Sorry I can't help you.
Daiguren
some nazi suggestions >_>

Normal
00:54:179 (4,5,6,1,2) - there is enough space to make a better star
01:26:500 (7) - add whistle


Hard
00:21:322 (2) - I feel Uncomfortable and Superfluous about this kind of rhythm, I suggest Simplify the rhythm (just make a 1/2 beat slider instead of it)

Insane
01:25:072 (4,1) - very easy to uhmm...so uncomfortable about this spacing ,beacuse 01:24:536 (1,2,3,4) - after a suddenly stop ,I suggest make (1) farther


That's all

no kds
Topic Starter
Hellzero
all fixed! thx~ .
Barney Stinson
Oh, hi! Mod4mod here. Before starting I'll star this map. Great job!

Easy:
00:965: At the of slider (2:036) remove whistle and add there clap.
02:393 ^
49:536: ^
1:01:947: Rhythm sounds weird here. try to follow a rhythm like: http://puu.sh/4zLX

Normal:
Well, I think Normal's not rankable 'cause it has 4 stars, and the limit is 3. So, I'll try to find patterns which make diff harder
3:822 (1) (2) (3). Rhythms like that are hard to read for newbies. Follow a rhythm like: http://puu.sh/4zMy
10:250: Add 2 revers arrows and delete the other slider
13:464: Replace with 1/4 slider
16:332: ^
24:179-28:822: Well, it's a bit hard for new players. Try to map a thing like: http://puu.sh/4zNa
39:179: Same thing of 13:464- 16:332
42:572: Remove Hit Circle
45:786: ^ and add reverse arrow
57:214: ^ ^
58:107: ^ ^
59:179: Remove Hit Cricle
01:250: Remove Hit Cricle, Move slider where was the deleted hitcircle and add reverse arrow
1:02:036: Remove Hit Cricle
1:03:107: Same thig of 01:250, but add two reverse arrows, and delete the hitcircle which stays on: 1:03:822
1:14:714: Remove Slider, and add an Hit Circle at: 1:14:893: x:460 y:152
1:24:536: Same thing of 10:250
Well, it will be easier Don't u think so?
Insane:
Nothing to do here.
I'm Modding Hard I got to no now. I'll mod it soon :)
(PS: if my mod wasn't helpfull, FOR THE GOD'S SHAKE DON'T KUDOSU ME
Topic Starter
Hellzero
SPOILER

scalone wrote:

Oh, hi! Mod4mod here. Before starting I'll star this map. Great job!

Easy:
00:965: At the of slider (2:036) remove whistle and add there clap. nope
02:393 ^ ^
49:536: ^ ^
1:01:947: Rhythm sounds weird here. try to follow a rhythm like: http://puu.sh/4zLX changed

Normal:
Well, I think Normal's not rankable 'cause it has 4 stars, and the limit is 3 i lol'd, sorry... but for ranking need diff less then 3 star but normal with 4 star it OK. I have Easy 2 star so my mapset rankeble So, I'll try to find patterns which make diff harder
3:822 (1) (2) (3). Rhythms like that are hard to read for newbies. Follow a rhythm like: http://puu.sh/4zMy no
10:250: Add 2 revers arrows and delete the other slider lol 2 revers it harder to read then just 2 sliders ^^
13:464: Replace with 1/4 slider
16:332: ^
24:179-28:822: Well, it's a bit hard for new players. Try to map a thing like: http://puu.sh/4zNa
39:179: Same thing of 13:464- 16:332
42:572: Remove Hit Circle
45:786: ^ and add reverse arrow
57:214: ^ ^
58:107: ^ ^
59:179: Remove Hit Cricle
01:250: Remove Hit Cricle, Move slider where was the deleted hitcircle and add reverse arrow
1:02:036: Remove Hit Cricle
1:03:107: Same thig of 01:250, but add two reverse arrows, and delete the hitcircle which stays on: 1:03:822
1:14:714: Remove Slider, and add an Hit Circle at: 1:14:893: x:460 y:152
1:24:536: Same thing of 10:250
Well, it will be easier Don't u think so? i don't need easier so all no

Insane:
Nothing to do here.

I'm Modding Hard I got to no now. I'll mod it soon :)
(PS: if my mod wasn't helpfull, FOR THE GOD'S SHAKE DON'T KUDOSU ME
Breeze
Hi there
oh,釘宮毒

[General]
  1. Please remove Zero no from tag since they are already in the source, and remove the Definite Article and preposition
    like of the from tag, I think this word don't point to this song
[Normal]
  1. 00:31:679 (4) - Don't add whistle here to fit your previous slider style? And maybe use a slider with whistle and a note would be better
  2. 00:55:965 (3,4,5) - Add whistle to fit background music? Once you decide use whistle, please remove clap
[Hard]
  1. 00:55:250 (1-5) - Use whistle to fit music, if you use whistle, remove clap
[Insane]
  1. 00:20:250 (7) - I thinks add whistle here would better, oh and also add to slider itself
  2. 00:55:250 (1) - 00:57:215 (4) - Add whistle, and remove clap, same reason as before
  3. 01:06:679 (1,2,3,5) - ^
nice map
star
I'd like to bubble this map but then...I'm afraid that would be called "speed ranking"
just get some more mod, maybe it could be more perfect
kanpakyin
Yeah!Mod for The Challenge Queue

[General]
  1. Remove "Zero no" from tag like Breeze have already explained why.
[Easy]
error/unrankable stuff
(Some error in this map,you need to fix it.)
  1. Orz..I don't know it's a bug or not,however,I want to complain about the slider tick rate.In editor,it shows tick rate 2 however in gameplay,it shows tick rate 1.
Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. 00:21:322 (1) - consider a hitclap on this spinner?It fits music a lot.Just think about it.
  2. 00:38:107 (3) - Be honest.this slider looks really ugly,also this slider should end at 00:38:107 (3) - ,place it on downbeat.
  3. 00:45:250 (4) - To follow your hitsound pattern,I think you should add a whistle here.Sure you also can add a finish here as well.
  4. 01:02:036 (4) - I'm wondering why you don't put the rhythm like 00:59:357 (4) - this?Just sayin.
  5. 01:22:750 (5) - Probably make a symmetry with 01:21:322 (3) - ?You also need to move (4) - 2 grid up
[Normal]
error/unrankable stuff
(Some error in this map,you need to fix it.)

Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. 00:09:893 (6) - I highly suggest you put a new combo here because it can consistent the length with others combo!Well,a tiny thing only,feel free to ignore.
  2. 00:18:107 (1,2,3,4,5,6,1) - Just give a little rhythm suggestion to you:Why you don't make the rhythm like this -> xxx xxx xxx?I'm sure it's not too difficult for Normal.You need to adjust the spacing after change.
  3. 00:29:536 (1,2,3,4) - ^Same.
  4. 00:39:536 (x) - IMO,this spinner should be stop at 00:41:322 - to fit the first accent point!Also add a note at 00:41:679 - after change,I suggest you put this note on the central if you want to change it.
  5. 01:04:893 (x) - I'm wodering why you put a spinner here?The vocal is still continue so it shouldn't be a spinner,I strongly suggest you continue you mapping here,use note and slider instead of it.
  6. 01:14:715 (4) - Tiny hitsound suggestion here:I think finish doesn't fit it too much.If I were you,I would like to use a normal hitsound instead of.
  7. 01:18:107 (x) - Something really similar with 01:04:893.However I think this spinner can stay but I would make it start from 01:19:714 - .
[Hard]
error/unrankable stuff
(Some error in this map,you need to fix it.)
  1. Looks good!
Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. 00:00:965 ~ 00:05:250 (x) - A feeling for here,since you stuff many 1/2 here,so i suggest you do a crescendo here.00:00:965 - 30% 00:02:393 - 60% 00:03:822 - 90% 00:05:429 - Back to 60%
  2. 00:06:322 (x) - IMO,30% volume is too loud,I prefer use 5% here because here doesn't have any vocal/bass/drum sound.
  3. 01:05:607 (6,7,8) - I think you should follow the music here because you follow the music most of the part so add some 1/2 will make it more better.
  4. 01:09:000 (3) - Change this to normal hitsound?Don't add any finish/clap/whistle on it,just change it to normal hitsound.
  5. 01:14:714 (9.10) - ^Same.
[Insane]
error/unrankable stuff
(Some error in this map,you need to fix it.)
  1. Good job!
Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. 00:00:965 ~ 00:05:250 (x) - Same as Hard.
  2. 00:06:322 (x) - Same as Hard.
  3. 00:10:250 (1,2,3,4) - I feel little bit uncomfortable when I played this jump.I would suggest you change some position: put (2)- on (4)- then put (4)- on (2)- In other words,that's mean exchange the position on (2.4)-
  4. 00:45:250 (1,2,3,4) - I suggest you change another jump position?I can see you use this pattern before so I guess you can change another pattern to make more fun.
  5. 01:09:000 (3.4) - Same as Hard.
  6. 01:14:357 (2,3) - ^Same.
That's it!Good luck.
Topic Starter
Hellzero
2Breeze

Breeze wrote:

Hi there
oh,釘宮毒

[General]
  1. Please remove Zero no from tag since they are already in the source, and remove the Definite Article and preposition
    like of the from tag, I think this word don't point to this song
ok

[Normal]
  1. 00:31:679 (4) - Don't add whistle here to fit your previous slider style? And maybe use a slider with whistle and a note would be better i dont think so
    [attachment=0:856f2]1.jpg[/attachment:856f2]
  2. 00:55:965 (3,4,5) - Add whistle to fit background music? Once you decide use whistle, please remove clap
good idea, also i added whistles (1,2) i hope it sound not like whistles spam :o

[Hard]
  1. 00:55:250 (1-5) - Use whistle to fit music, if you use whistle, remove clap
ok

[Insane]
  1. 00:20:250 (7) - I thinks add whistle here would better, oh and also add to slider itself no
  2. 00:55:250 (1) - 00:57:215 (4) - Add whistle, and remove clap, same reason as before ok
  3. 01:06:679 (1,2,3,5) - ^
ok

nice map
star
I'd like to bubble this map but then...I'm afraid that would be called "speed ranking" :<
just get some more mod, maybe it could be more perfect

2kanpakyin

kanpakyin wrote:

Yeah!Mod for The Challenge Queue

[General]
  1. Remove "Zero no" from tag like Breeze have already explained why.
ok

[Easy]
error/unrankable stuff
Some error in this map,you need to fix it.
  1. Orz..I don't know it's a bug or not,however,I want to complain about the slider tick rate.In editor,it shows tick rate 2 however in gameplay,it shows tick rate 1. wtf...
Beatmap design and suggestion
-These are suggestion only,you don't need to follow them if you disagree.
  1. 00:21:322 (1) - consider a hitclap on this spinner?It fits music a lot.Just think about it. no
  2. 00:38:107 (3) - Be honest.this slider looks really ugly,also this slider should end at 00:38:107 (3) - ,place it on downbeat.
    changed
  3. 00:45:250 (4) - To follow your hitsound pattern,I think you should add a whistle here.Sure you also can add a finish here as well. added a whistle
  4. 01:02:036 (4) - I'm wondering why you don't put the rhythm like 00:59:357 (4) - this?Just sayin. changed
  5. 01:22:750 (5) - Probably make a symmetry with 01:21:322 (3) - ?You also need to move (4) - 2 grid up
Yeah! fixed

[Normal]
error/unrankable stuff
-Some error in this map,you need to fix it.
  1. Good job.
Beatmap design and suggestion
-These are suggestion only,you don't need to follow them if you disagree.
  1. 00:09:893 (6) - I highly suggest you put a new combo here because it can consistent the length with others combo!Well,a tiny thing only,feel free to ignore. ok
  2. 00:18:107 (1,2,3,4,5,6,1) - Just give a little rhythm suggestion to you:Why you don't make the rhythm like this -> xxx xxx xxx?I'm sure it's not too difficult for Normal.You need to adjust the spacing after change.I thought about it but no
  3. 00:29:536 (1,2,3,4) - ^Same.
  4. 00:39:536 (x) - IMO,this spinner should be stop at 00:41:322 - to fit the first accent point!Also add a note at 00:41:679 - after change,I suggest you put this note on the central if you want to change it. no
  5. 01:04:893 (x) - I'm wodering why you put a spinner here?The vocal is still continue so it shouldn't be a spinner,I strongly suggest you continue you mapping here,use note and slider instead of it. ok
  6. 01:14:715 (4) - Tiny hitsound suggestion here:I think finish doesn't fit it too much.If I were you,I would like to use a normal hitsound instead of. ok
  7. 01:18:107 (x) - Something really similar with 01:04:893.However I think this spinner can stay but I would make it start from 01:19:714 - .
too short spinn imo but i mapped this part

[Hard]
error/unrankable stuff
-Some error in this map,you need to fix it.
  1. Good job.
Beatmap design and suggestion
-These are suggestion only,you don't need to follow them if you disagree.
  1. 00:00:965 ~ 00:05:250 (x) - A feeling for here,since you stuff many 1/2 here,so i suggest you do a crescendo here.00:00:965 - 30% 00:02:393 - 60% 00:03:822 - 90% 00:05:429 - Back to 60% good idea but i make 40/60/80 cuz too different volume
  2. 00:06:322 (x) - IMO,30% volume is too loud,I prefer use 5% here because here doesn't have any vocal/bass/drum sound. ok
  3. 01:05:607 (6,7,8) - I think you should follow the music here because you follow the music most of the part so add some 1/2 will make it more better. ok
  4. 01:09:000 (3) - Change this to normal hitsound?Don't add any finish/clap/whistle on it,just change it to normal hitsound. ok
  5. 01:14:714 (9.10) - ^Same. ok
[Insane]
error/unrankable stuff
Some error in this map,you need to fix it.
  1. Good job!
Beatmap design and suggestion
-These are suggestion only,you don't need to follow them if you disagree.
  1. 00:00:965 ~ 00:05:250 (x) - Same as Hard. ok
  2. 00:06:322 (x) - Same as Hard. ok
  3. 00:10:250 (1,2,3,4) - I feel little bit uncomfortable when I played this jump.I would suggest you change some position: put (2)- on (4)- then put (4)- on (2)- In other words,that's mean exchange the position on (2.4)- ok
  4. 00:45:250 (1,2,3,4) - I suggest you change another jump position?I can see you use this pattern before so I guess you can change another pattern to make more fun. no
  5. 01:09:000 (3.4) - Same as Hard. ok
  6. 01:14:357 (2,3) - ^Same. ok
That's it!Good luck.
The 08 team_Bourdon
Hi~!!! :D
oh no~!! Long time no hear this song <3

Easy
  1. OD+1?
01:02:214 (4) - add a New Combo?
01:09:179 - Kiai Time end at here?

Normal
00:24:714 (2) - change to a circle?
00:25:250 (3) - this slider start at 00:25:072 - ?

Hard
00:15:964 (4) - down 1 grid?
00:39:715 (6) - try to do the sound gradually louder?
00:47:750 (4) - add a New Combo
00:58:107 (1) - delete this New Combo
01:12:393 (5) - add a New Combo
01:16:679 (5) - ^

Insane
00:03:822 (1) - the middle tick grid is x:104 y:306
00:20:072 (6) - add a New Combo?
00:31:500 (6) - ^
00:39:715 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - oh god!! i love this pattern !!! <3
00:54:000 (5) - add a New Combo
01:23:643 (9) - why dont start the New Combo at here?

----
Perfect~!!! 8-)
shoot 2 of the little star to you~!!
Good Luck!
Topic Starter
Hellzero

The 08 team_Bourdon wrote:

Normal
00:24:714 (2) - change to a circle?
00:25:250 (3) - this slider start at 00:25:072 - ?
:o good idea

Hard
00:47:750 (4) - add a New Combo ok
01:16:679 (5) - ^ ok
Thx for modding ^^ and star :3
rEdo
[Easy]
1:20:607 (1) - delete that note maybe?

[Normal]
0:32:750 (1) - i kinda don't like how this spinner ends...
1:25:607 (4) - a whistle instead of that finish, i guess?

[Hard]
0:32:572 (1) - start it 1/2 later?
1:17:929 (1) - delete NC
1:18:286 (2) - add NC
1:20:607 (1) - delete NC

[Insane]
0:03:286 (4) - move it a bit to the right, so those notes form a perfect rhombus. i'd use distance snap 1.2x on this one, by the way. :P
0:20:250 (7,8,9) - this kinda doesn't follow the music, i'd go with vocals at that point.
0:39:715 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - isn't this quite... overmapped? i don't think this actually fits the song, i don't think there's a reason follow that fast something in the background XD"
0:50:429 (1) - delete NC
0:50:786 (3) - add NC
0:59:000 (3) - delete NC
0:59:715 (5,6,7,8) - move those notes (despite the distance snap) a bit higher? this just doesn't look nice imo.
1:01:857 (1) - delete NC
1:02:393 (4) - add NC


definitely, one of the best maps i've modded, extremely fun to play, also i like the way you're following the rhythm :)
good luck!
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