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DragonForce - Inside the Winter Storm [Osu|Taiko]

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Shadowa Pinkman
I just realized that title name should be "Inside the Winter Storm" and here's my updated diff, changed "bg.jpg" to "bg.png" in .osu file and changed up SV at some parts :D

https://zigi.s-ul.eu/A6gaPIDz
IControl
Hey!m4m req :3

Zigizigiefe's Tatsujin
01:07:614 (30) - These should be a k to show some difference between this 01:06:414 (14) - pattern and this one 01:07:614
01:24:114 (94,95,96,97) - change this to kdkkd I think this pattern is easier to read and it goes well with the high pitched gutair sound here which is dominating the drums
01:24:564 (2) - Finisher? You may wanna consider using more finishers at the end of some streams its allowed in the rules. (you just can't do double colored finishers like dD)
01:31:764 (69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) - for this stream I think it would be more fun if you map the drums to a d instead of k and change every thing else to k. tldr: inverse this stream.
01:38:964 - This part should be broken down more( very little streams). It doesn't sound as intense as 01:34:164 -
01:43:914 - ^
01:53:364 - to 01:58:164 - should be one long stream. It's very intense like at 01:34:164 -
02:02:514 (381) - this sounds like a place for a 1/6 stream cuz of the fast paced guitar sound
02:02:739 - add a note here
02:02:889 (385) - remove this note so 02:02:964 (386) - could have more of an impact
04:29:578 (445,446,447,448,449) - all d? 04:30:114 - add d here to follow the guitar better
04:36:435 - ^
04:40:506 - to 04:54:221 - This could be a long stream because it sounds intense
Shadowa Pinkman

IControl wrote:

Hey!m4m req :3

Zigizigiefe's Tatsujin
01:07:614 (30) - These should be a k to show some difference between this 01:06:414 (14) - pattern and this one 01:07:614 I don't think kkkd would be good before kkdkkd, so keep
01:24:114 (94,95,96,97) - change this to kdkkd I think this pattern is easier to read and it goes well with the high pitched gutair sound here which is dominating the drums I am totally aware of here. Although drum is stronger than guitar, I chose the way that I use highlight guitar because guitar goes awkward here, so I think it should be emphasized.
01:24:564 (2) - Finisher? You may wanna consider using more finishers at the end of some streams its allowed in the rules. (you just can't do double colored finishers like dD) Finisher post-stream might be confusing for kddk players. Applied but removed previous note.
01:31:764 (69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) - for this stream I think it would be more fun if you map the drums to a d instead of k and change every thing else to k. tldr: inverse this stream. Umm..It would be really awkward, changed some kats, though.
01:38:964 - This part should be broken down more( very little streams). It doesn't sound as intense as 01:34:164 - True lelelel, rip my stream :(
01:43:914 - ^ ^
01:53:364 - to 01:58:164 - should be one long stream. It's very intense like at 01:34:164 - Yes but I don't want my diff to contain many streams.
02:02:514 (381) - this sounds like a place for a 1/6 stream cuz of the fast paced guitar sound Drum is stronger here, I barely hear guitar.
So keep

02:02:739 - add a note here ^
02:02:889 (385) - remove this note so 02:02:964 (386) - could have more of an impact ^
04:29:578 (445,446,447,448,449) - all d? 04:30:114 - add d here to follow the guitar better I guess I need to follow only drum, snare sounds are too strong here. Will fix here according to drum.
04:36:435 - ^ ^
04:40:506 - to 04:54:221 - This could be a long stream because it sounds intense Not bad idea but I'm gonna make a flow like what Atsuro did xD
Thanks for your mod~
I changed title name of my diff as "Inside the Winter Storm", so do you (if you update my diffu :"V)
https://zigi.s-ul.eu/LzvqaJzC
Shii
It's a pleasure to be given the opportunity to mod something like this, not sure how much use I'll be on a stream-heavy DragonForce map though!
Ordinarily I wouldn't mod something this long or by someone as experience as you, but I like this song and I like your mapping style so I'll give it a shot!
Note this mod will probably be more challenging ideas and suggesting new ideas than a typical mod, so feel free to reject kudosu and stuff.
Legend
I would have made the shapes of 00:24:714 (2,3,4,5,6,7,8) and 00:25:314 (9,10,11,12,13,14,1) a bit more distinct, though the subtle curves of them works well with the guitar.
00:27:564 (7,8,9,10) - Could you make this into more of a curved/arc'ed stream? Or would this change the dynamics of this bit too much? I just thought it would make this bit more interesting, though it would ruin the mostly straight streams you have going on to represent the guitar. Not hugely important though.
What makes 01:02:964 (1,2,3,4,5,6,7,8,9) so different from 01:03:639 (10,11,12,13,14,15,16) for them to feature entirely different patterns? i get that it keeps things unique and interesting, but it seems a little unnecessary. I didn't really notice a change in the music, though your hitsounding almost adds to the track a bit, and gives more reason to this bit.
02:07:914 - I could of would have liked to have seen a slider, simpler than 02:10:164 (1) , but one that partially follows the vocals a bit, just to act as a bit of filler. You could argue that this gap between these notes if used to let the player relax a bit, but the vocals are there so they could be mapped to
02:35:964 (1,2,3,4,5,6,7,8,9) - This might be counter-intuitive, but maybe this bit could have increased spacing, despite the music reducing a bit in intensity.
04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - You could possibly have gotten away with changing the shape of this to have more horizontal variation to add more emphasis like with 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) .
05:28:849 (1,2,3,4,5) - Around this part of the map you end up using this pattern a lot. I haven't got anything against that, since the pattern does a good job of representing the song whilst being playable. I just feel like you could have played around more with spacing, and emphasizing certain parts of the pattern, or maybe even using the triple to make a part of the triangle pattern itself.
05:32:449 (1,2,3,4) - Pretty hard to maintain combo here, with the spacing and timing.
05:56:824 (6) - I feel like this would have probably worked better if it created a more distinct, sharp corner with 05:56:749 (5) , since when i look at it, it almost feels like two different parts entirely, rather than one stream/guitar segment.
Have to say, this might be my favorite one of the bunch as of yet. It was genuinely challenging, and very well mapped. I couldn't really fault much of your mapping at all, and I think it's incredibly clear how experienced you are.
If you found this mod useful in any way, and want more help, feel free to repost to my queue, or to pm me ingame or in the forums, I'd love to be able to help in the future!
Topic Starter
Atsuro

ShiiTsuin wrote:

It's a pleasure to be given the opportunity to mod something like this, not sure how much use I'll be on a stream-heavy DragonForce map though!
Ordinarily I wouldn't mod something this long or by someone as experience as you, but I like this song and I like your mapping style so I'll give it a shot!
Note this mod will probably be more challenging ideas and suggesting new ideas than a typical mod, so feel free to reject kudosu and stuff.
Legend
I would have made the shapes of 00:24:714 (2,3,4,5,6,7,8) and 00:25:314 (9,10,11,12,13,14,1) a bit more distinct, though the subtle curves of them works well with the guitar. Made it look a bit better (i think lol) with the same idea
00:27:564 (7,8,9,10) - Could you make this into more of a curved/arc'ed stream? Or would this change the dynamics of this bit too much? I just thought it would make this bit more interesting, though it would ruin the mostly straight streams you have going on to represent the guitar. Not hugely important though. It's straight mostly because of flow reasons and because it looks cool to have all this on the same angle 00:27:564 (7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) -
What makes 01:02:964 (1,2,3,4,5,6,7,8,9) so different from 01:03:639 (10,11,12,13,14,15,16) for them to feature entirely different patterns? i get that it keeps things unique and interesting, but it seems a little unnecessary. I didn't really notice a change in the music, though your hitsounding almost adds to the track a bit, and gives more reason to this bit. Emphasizes the kicks on the song by changing direction, they sound pretty loud here so it made sense to me to give it importance
02:07:914 - I could of would have liked to have seen a slider, simpler than 02:10:164 (1) , but one that partially follows the vocals a bit, just to act as a bit of filler. You could argue that this gap between these notes if used to let the player relax a bit, but the vocals are there so they could be mapped to I always intended to have this as a kind of a buildup break before the kiai so i'd like to leave that
02:35:964 (1,2,3,4,5,6,7,8,9) - This might be counter-intuitive, but maybe this bit could have increased spacing, despite the music reducing a bit in intensity. It has that spacing for aesthetic purposes, 02:35:814 (7,8,1) - these three have the same spacing and then 02:35:964 (1,2,3,4,5,6,7,8,9) - blankets 02:35:889 (8) - at the same distance
04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - You could possibly have gotten away with changing the shape of this to have more horizontal variation to add more emphasis like with 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) . I variate stream shapes here to avoid boring the player here, i could make the stream corners sharper but i find them annoying to play on curved streams personally :p
05:28:849 (1,2,3,4,5) - Around this part of the map you end up using this pattern a lot. I haven't got anything against that, since the pattern does a good job of representing the song whilst being playable. I just feel like you could have played around more with spacing, and emphasizing certain parts of the pattern, or maybe even using the triple to make a part of the triangle pattern itself. The spacing between each triangle actually gets higher, i prefer to keep the simplicity here since it's only meant to build up for the real challenging part of the map, making it more complex wouldn't make more sense in the song's context imo
05:32:449 (1,2,3,4) - Pretty hard to maintain combo here, with the spacing and timing. Um no actually, the worst that can happen is a missed slider end lol
05:56:824 (6) - I feel like this would have probably worked better if it created a more distinct, sharp corner with 05:56:749 (5) , since when i look at it, it almost feels like two different parts entirely, rather than one stream/guitar segment. This stream originally had sharper corners (similar to this one 06:12:049 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ) but when i tested it played horrible :p i settled with a smoother stream.
Have to say, this might be my favorite one of the bunch as of yet. It was genuinely challenging, and very well mapped. I couldn't really fault much of your mapping at all, and I think it's incredibly clear how experienced you are.
If you found this mod useful in any way, and want more help, feel free to repost to my queue, or to pm me ingame or in the forums, I'd love to be able to help in the future!
That was actually a well explained and good mod
Thanks!
Shii
Felt like responding to your reply of my mod just because you bring up some interesting points that I will pick up on in the future. Don't think my mod was worth 2 kudosu though, or really any >.<

Atsuro wrote:

ShiiTsuin wrote:

It's a pleasure to be given the opportunity to mod something like this, not sure how much use I'll be on a stream-heavy DragonForce map though!
Ordinarily I wouldn't mod something this long or by someone as experience as you, but I like this song and I like your mapping style so I'll give it a shot!
Note this mod will probably be more challenging ideas and suggesting new ideas than a typical mod, so feel free to reject kudosu and stuff.
Legend
I would have made the shapes of 00:24:714 (2,3,4,5,6,7,8) and 00:25:314 (9,10,11,12,13,14,1) a bit more distinct, though the subtle curves of them works well with the guitar. Made it look a bit better (i think lol) with the same idea
Good to hear :)


00:27:564 (7,8,9,10) - Could you make this into more of a curved/arc'ed stream? Or would this change the dynamics of this bit too much? I just thought it would make this bit more interesting, though it would ruin the mostly straight streams you have going on to represent the guitar. Not hugely important though. It's straight mostly because of flow reasons and because it looks cool to have all this on the same angle 00:27:564 (7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) -
I see! I did think this might ruin that sense of flow you have going on, just thought it might be an interesting idea to dabble with. I'll keep this in mind the next time I map or mod something like this!


What makes 01:02:964 (1,2,3,4,5,6,7,8,9) so different from 01:03:639 (10,11,12,13,14,15,16) for them to feature entirely different patterns? i get that it keeps things unique and interesting, but it seems a little unnecessary. I didn't really notice a change in the music, though your hitsounding almost adds to the track a bit, and gives more reason to this bit. Emphasizes the kicks on the song by changing direction, they sound pretty loud here so it made sense to me to give it importance
Understandable, I made the assumption that they were both pretty much identical, likely because I haven't got much experience with DragonForce style maps/songs


02:07:914 - I could of would have liked to have seen a slider, simpler than 02:10:164 (1) , but one that partially follows the vocals a bit, just to act as a bit of filler. You could argue that this gap between these notes if used to let the player relax a bit, but the vocals are there so they could be mapped to I always intended to have this as a kind of a buildup break before the kiai so i'd like to leave that
I figured as much, it works well enough at that job, certainly helped since I was getting strain (I'd been doing marathons in between mods in my queue)


02:35:964 (1,2,3,4,5,6,7,8,9) - This might be counter-intuitive, but maybe this bit could have increased spacing, despite the music reducing a bit in intensity. It has that spacing for aesthetic purposes, 02:35:814 (7,8,1) - these three have the same spacing and then 02:35:964 (1,2,3,4,5,6,7,8,9) - blankets 02:35:889 (8) - at the same distance
I'm surprised at what can be done with streams, in terms of technicality and aesthetics. I'll keep this in mind if I come across something like this


04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - You could possibly have gotten away with changing the shape of this to have more horizontal variation to add more emphasis like with 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) . I variate stream shapes here to avoid boring the player here, i could make the stream corners sharper but i find them annoying to play on curved streams personally :p
I see, the variation did make these stand out. And I see you did experiment with the stream shape like was intended, and I guess it'd probably get frustrating if it was mapped like that.


05:28:849 (1,2,3,4,5) - Around this part of the map you end up using this pattern a lot. I haven't got anything against that, since the pattern does a good job of representing the song whilst being playable. I just feel like you could have played around more with spacing, and emphasizing certain parts of the pattern, or maybe even using the triple to make a part of the triangle pattern itself. The spacing between each triangle actually gets higher, i prefer to keep the simplicity here since it's only meant to build up for the real challenging part of the map, making it more complex wouldn't make more sense in the song's context imo
Not going to lie, the change in spacing for the triangle pattern wasn't hugely noticeable for me. And I see, it does make more sense to keep this bit simple. I personally would have still used multiple pattern types though, since you could probably get away with using triangle and maybe back and forths, but it is a short section and a buildup so I understand why it's done this way. Thanks for the clarification!


05:32:449 (1,2,3,4) - Pretty hard to maintain combo here, with the spacing and timing. Um no actually, the worst that can happen is a missed slider end lol
It's not like i consistently slider broke here..... I'm just bad with high velocity sliders I guess hahahaha. I see your point though, I think that I just thought that it didn't play that well, but I don't really know >.<


05:56:824 (6) - I feel like this would have probably worked better if it created a more distinct, sharp corner with 05:56:749 (5) , since when i look at it, it almost feels like two different parts entirely, rather than one stream/guitar segment. This stream originally had sharper corners (similar to this one 06:12:049 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ) but when i tested it played horrible :p i settled with a smoother stream.
Oh, I would have thought it would have played pretty much like the other streams, that's interesting to know.



Have to say, this might be my favorite one of the bunch as of yet. It was genuinely challenging, and very well mapped. I couldn't really fault much of your mapping at all, and I think it's incredibly clear how experienced you are.
If you found this mod useful in any way, and want more help, feel free to repost to my queue, or to pm me ingame or in the forums, I'd love to be able to help in the future!
That was actually a well explained and good mod
Thanks!
Thank you very much for the feedback on the mod hahahaha. I wouldn't have thought this mod was really any good, but I appreciate that you took the time to actually consider everything that I said. Still don't think it's worth the Kudosu though :3
Surono
wohhg, surono should you say the taco is fine?!?!? :don: hhhhh wtf for pe-pe. but it reminds me with your zigirit will go on, doubt if it will be killed ur spirito mappur desu B"^)
Topic Starter
Atsuro

Surono wrote:

wohhg, surono should you say the taco is fine?!?!? :don: hhhhh wtf for pe-pe. but it reminds me with your zigirit will go on, doubt if it will be killed ur spirito mappur desu B"^)
Same tbh
Shadowa Pinkman

Surono wrote:

wohhg, surono should you say the taco is fine?!?!? :don: hhhhh wtf for pe-pe. but it reminds me with your zigirit will go on, doubt if it will be killed ur spirito mappur desu B"^)
MY SOOOOOOOOL AND MY ZIGIRIT WILL GO OOOOOOOOOOOON...for all of eternity
Amaikai
This song is about average summer day in Finland
You are hit sounding red ticks with claps 00:17:514 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - on this section to follow the drums which is fine and all but this 00:18:864 (3) - sliderned lands on red tick (combined with less notes to play) made map feel like it has a pause there while song is still having consistent rhythm. Maybe have a note or something clickable for the drums instead?

00:23:664 (3) - same as above.

The drum hits twice here between 00:52:464 (2,3) - , note missing from 00:52:539 ? Think it's same as 00:51:264 (3,4,5) - this spot but I might be hearing wrong.

01:53:364 (1) - This slider caught me offguard since I expected it to be in reverse direction like on earlier 01:50:964 (1,2) - and 01:51:564 (1,2) - or not require such tight movement after "big" jumps.

01:57:114 (2,3,4,5,6) - . There is circular flow counter clockwise done by slider+note 01:55:764 (1,2) - 01:56:214 (3,4) - 01:56:664 (5,1) - but the stream starts from clockwise direction which goes againts the flow, it does break flow enough to work out but another alternative would be to alternate circular flow earlier with sliders: like 01:55:764 (1,2) - this being counterclokwise, 01:56:214 (3,4) - clockwise, 01:56:664 (5,1) - counter clockwise and finally back to clockwise 01:57:114 (2,3,4) - for stream.

02:20:964 (1) -
02:21:264 (5) -
02:21:564 (9) -
Claps missing from end of stream on purpose or?

02:24:564 (1) - Add / replace with finish? since its effectively end of pattern.

02:26:064 (4) - has same sound as 02:26:214 (5) - but one is note and another is slider. Another thing I would point is that 02:24:864 (4,5) - are same sounds as 02:25:464 (10) - and 02:25:614 (12) - but they are also mapped differently. So from rhythm perspective I hear this section as bit irregular, and something like https://puu.sh/x8hwW/9debc7dce2.jpg would be closer to songs rhythm.
You updated map as I was still in middle of modding it, so above might not be relevant.

There are 2 strong hits near 03:45:714 (6) - like on 03:45:264 (3) - but other is mapped with hitsounded slider while other is just a note. Having 03:45:714 (6) - too as slider with claps would make more sense.

04:33:114 (5) - Maybe clap the blue tick and clap+finish 04:33:221 (6) - or something to contrast drum hits 04:33:114 (5,6) - away from 04:33:006 (4) -
05:00:434 (4,5,6) - Same
05:14:149 (4,5,6) - Same

08:04:249 (6) - NC (so all 3 of the 5 note streams are seperate combo)
08:05:299 (6) - NC

From my queue
Maxylan
My opinions. M4M From your queue (Placeholder)
Red = Close to/Is unrankable.
Yellow = Minor issue.
Green = Optional change.

M4M From your queue!
00:17:364 (1,2) - 01:05:214 (8,1) - 01:28:164 (1,2,3) - Ugly snap/change of flow after quick slider-jumps/regular jumps. (X)
00:18:864 (3) - 01:20:064 (2) - Listen closely you'll hear a sound not mapped on blue tick. (X)
((Actually there's too many unmapped blue tick sounds I'll just leave the rest you. Tip: Check almost every single jump section)
00:18:864 (3,4,5,6,7,1) - 01:54:414 (6,1,2) - These all breaks flow twice, looks intended but not nice to play. (X)
00:21:414 (4) - 06:05:899 (11,1) - Make more readable (X)
00:43:764 (1,1) - Too slow slider velocity right after a quick slider = slider break. (X)
00:50:814 (6,1) - 00:59:814 (3,4) - 01:29:214 (7,1) - Wide angle. (X)
02:29:364 (1,2) - 03:29:214 (7,1) - This is a little too wide after two very sharp slider snaps. (X)
05:06:435 (2,3,4,5) - Could be better represented with distance or replaced with a repeat slider because sound is so different from rest of stream. (X)


Sidenote: 03:22:164 (1,2,3) - All of these two circle then 1/4 sliders, in my opinion, should not start with a circle on white tick. It is more impactful to have a 1/4 slider after the jumps in between them to emphasize sound instead of just distance. (X)

[Summary]
This map could use A LOT more work on angles and flow. I found so many parts of the song where the flow and angles made absolutely no sense in regards to the song but wasn't sure whether to include them or not because some parts are obvious, other, not so much. But I think I managed to highlight the worst offenders in this.
Also, listen more closely when you map. If you go through your song at 50% speed you'll easily hear the parts where blue ticks have drum sounds. Sometimes it's more obvious than others. Most of the time it is 1/2 sliders covering the drum sounds which I guess is fine if the sound is as vague as it usually is.
Quadruple check your jump sections especially. Not only did I hear blue tick noise most of the time:
(*cough* 06:25:249 (1,2,3,4,5,6,7,8) - (but i chose to map one instrument over the other!) not a good excuse if an instrument is dominant!)
But the angles and the flow are certainly weird in most if not all the jump parts.

I will not bash this too much! I've got a guilty pleasure for 7*+ maps even though I can't play them. I admire those who can play and pass them, and this map in particular is really cool regardless of the various minor issues =p
Also I love Dragonforce and operation Ground & Pound is one of my favourite songs, which you coincidentally mapped. So I admire you!

Have a kudosu star!
Topic Starter
Atsuro

Amaikai wrote:

This song is about average summer day in Finland
You are hit sounding red ticks with claps 00:17:514 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - on this section to follow the drums which is fine and all but this 00:18:864 (3) - sliderned lands on red tick (combined with less notes to play) made map feel like it has a pause there while song is still having consistent rhythm. Maybe have a note or something clickable for the drums instead? Because i map to the main melody (guitar) following drums is boring a

00:23:664 (3) - same as above. same

The drum hits twice here between 00:52:464 (2,3) - , note missing from 00:52:539 ? Think it's same as 00:51:264 (3,4,5) - this spot but I might be hearing wrong. Ticks 2 and 4 of every measure have that "triple" rhythm on the drums, if i mapped it like that it would make for a map that is a bit monotonous that doesn't really follow what the song is really doing

01:53:364 (1) - This slider caught me offguard since I expected it to be in reverse direction like on earlier 01:50:964 (1,2) - and 01:51:564 (1,2) - or not require such tight movement after "big" jumps. It's meant to be different, to break the flow so it emphasizes the big change in intensity after the previous buildup

01:57:114 (2,3,4,5,6) - . There is circular flow counter clockwise done by slider+note 01:55:764 (1,2) - 01:56:214 (3,4) - 01:56:664 (5,1) - but the stream starts from clockwise direction which goes againts the flow, it does break flow enough to work out but another alternative would be to alternate circular flow earlier with sliders: like 01:55:764 (1,2) - this being counterclokwise, 01:56:214 (3,4) - clockwise, 01:56:664 (5,1) - counter clockwise and finally back to clockwise 01:57:114 (2,3,4) - for stream. You... lost me here, if you want me to switch flow directions with each slider i think the actual last flow change with the stream would lose it's impact but idk if thats what you meant

02:20:964 (1) -
02:21:264 (5) -
02:21:564 (9) -
Claps missing from end of stream on purpose or? Forgot, added

02:24:564 (1) - Add / replace with finish? since its effectively end of pattern. Nah, doesn't warrant a finish

02:26:064 (4) - has same sound as 02:26:214 (5) - but one is note and another is slider. Another thing I would point is that 02:24:864 (4,5) - are same sounds as 02:25:464 (10) - and 02:25:614 (12) - but they are also mapped differently. So from rhythm perspective I hear this section as bit irregular, and something like https://puu.sh/x8hwW/9debc7dce2.jpg would be closer to songs rhythm.
You updated map as I was still in middle of modding it, so above might not be relevant. Yeah, it's not the same, 02:25:764 (1,2,3,4,5,6,7,8) - these two were mapped like that since both of the patterns have a drum snare on the end, when mapping triples usually the last one is the one that has more emphasis and the last note of those triples land on those snares

There are 2 strong hits near 03:45:714 (6) - like on 03:45:264 (3) - but other is mapped with hitsounded slider while other is just a note. Having 03:45:714 (6) - too as slider with claps would make more sense. It would break mah pattern, this was meant to emphasize the guitar with the following sliders and adding another one would kill the effect

04:33:114 (5) - Maybe clap the blue tick and clap+finish 04:33:221 (6) - or something to contrast drum hits 04:33:114 (5,6) - away from 04:33:006 (4) -
05:00:434 (4,5,6) - Same
05:14:149 (4,5,6) - Same Sounds too loud imo

08:04:249 (6) - NC (so all 3 of the 5 note streams are seperate combo) Yea
08:05:299 (6) - NC Na works better like this since its a short time gap

From my queue
Thanks a lot!
Maxylan
I accidentally used square brackets on my X's so I hope you're reading my mod now that I've edited it >.<
Topic Starter
Atsuro

Maxylan wrote:

My opinions. M4M From your queue (Placeholder)
Red = Close to/Is unrankable.
Yellow = Minor issue.
Green = Optional change.

M4M From your queue!
00:17:364 (1,2) - 01:05:214 (8,1) - 01:28:164 (1,2,3) - Ugly snap/change of flow after quick slider-jumps/regular jumps. (X) wat all those are intended to be easy to reach notes, the first one is just a small flow break to emphasize a new measure start, the second one is a simple square pattern and the third one is also a square thats even easier than the last one :f
00:18:864 (3) - 01:20:064 (2) - Listen closely you'll hear a sound not mapped on blue tick. (X) Quoting what i wrote on Amaikai's mod answer "Ticks 2 and 4 of every measure have that "triple" rhythm on the drums, if i mapped it like that it would make for a map that is a bit monotonous that doesn't really follow what the song is really doing". Following the drums 1:1 is simply boring
((Actually there's too many unmapped blue tick sounds I'll just leave the rest you. Tip: Check almost every single jump section)
00:18:864 (3,4,5,6,7,1) - 01:54:414 (6,1,2) - These all breaks flow twice, looks intended but not nice to play. (X) I only see one flow break on the first one, not really the best one but it was made to feel weird for emphasis, the second one only has one too, and i keep the movement in an up and down pattern so it's actually really easy to hit.
00:21:414 (4) - 06:05:899 (11,1) - Make more readable (X) It's ar 9.5 they're not really hidden or anything on gameplay
00:43:764 (1,1) - Too slow slider velocity right after a quick slider = slider break. (X) Out of all the playtesters no one has really complained about this, ill leave this to the nominators judgement since i really like this
00:50:814 (6,1) - 00:59:814 (3,4) - 01:29:214 (7,1) - Wide angle. (X) Um, they're triangles? not really wide, i use patterns with way wider angles and an angle being wide doesn't make it play bad ??
02:29:364 (1,2) - 03:29:214 (7,1) - This is a little too wide after two very sharp slider snaps. (X) And why is this bad?
it plays well enough and gives the proper emphasis and effect i want it to

05:06:435 (2,3,4,5) - Could be better represented with distance or replaced with a repeat slider because sound is so different from rest of stream. (X) This is a chill part so let me keep it simple a


Sidenote: 03:22:164 (1,2,3) - All of these two circle then 1/4 sliders, in my opinion, should not start with a circle on white tick. It is more impactful to have a 1/4 slider after the jumps in between them to emphasize sound instead of just distance. (X) Eh it doesn't really change much, i prefer it to start with the circles because it makes the patterns more manageable and easier to play, and makes the first triple of the pattern more emphasized (otherwise the pattern would start with a lone 1/4 slider and that wouldn't work too well)

[Summary]
This map could use A LOT more work on angles and flow. I found so many parts of the song where the flow and angles made absolutely no sense in regards to the song but wasn't sure whether to include them or not because some parts are obvious, other, not so much. But I think I managed to highlight the worst offenders in this.
Also, listen more closely when you map. If you go through your song at 50% speed you'll easily hear the parts where blue ticks have drum sounds. Sometimes it's more obvious than others. Most of the time it is 1/2 sliders covering the drum sounds which I guess is fine if the sound is as vague as it usually is.
Quadruple check your jump sections especially. Not only did I hear blue tick noise most of the time:
(*cough* 06:25:249 (1,2,3,4,5,6,7,8) - (but i chose to map one instrument over the other!) not a good excuse if an instrument is dominant!) wow, this triggers me, the drums are almost never dominant on this song lol
But the angles and the flow are certainly weird in most if not all the jump parts.

I will not bash this too much! I've got a guilty pleasure for 7*+ maps even though I can't play them. I admire those who can play and pass them, and this map in particular is really cool regardless of the various minor issues =p
Also I love Dragonforce and operation Ground & Pound is one of my favourite songs, which you coincidentally mapped. So I admire you!

Have a kudosu star! Thanks!
Thanks for modding!
Amaikai

me wrote:

04:33:114 (5) - Maybe clap the blue tick and clap+finish 04:33:221 (6) - or something to contrast drum hits 04:33:114 (5,6) - away from 04:33:006 (4) -
05:00:434 (4,5,6) - Same
05:14:149 (4,5,6) - Same Sounds too loud imo
Yea. It does sound bit loud, was mostly demonstrating thought of adding something to that blue tick, not necessarily like I said.

me wrote:

The drum hits twice here between 00:52:464 (2,3) - , note missing from 00:52:539 ? Think it's same as 00:51:264 (3,4,5) - this spot but I might be hearing wrong.

Mapper wrote:

Ticks 2 and 4 of every measure have that "triple" rhythm on the drums, if i mapped it like that it would make for a map that is a bit monotonous that doesn't really follow what the song is really doing
Fair enough.

me wrote:

01:57:114 (2,3,4,5,6) - . There is circular flow counter clockwise done by slider+note 01:55:764 (1,2) - 01:56:214 (3,4) - 01:56:664 (5,1) - but the stream starts from clockwise direction which goes againts the flow, it does break flow enough to work out but another alternative would be to alternate circular flow earlier with sliders: like 01:55:764 (1,2) - this being counterclokwise, 01:56:214 (3,4) - clockwise, 01:56:664 (5,1) - counter clockwise and finally back to clockwise 01:57:114 (2,3,4) - for stream.

mapper wrote:

You... lost me here, if you want me to switch flow directions with each slider i think the actual last flow change with the stream would lose it's impact but idk if thats what you meant
Meant something hinting towards that change of direction to reduce the impact slightly. Doing that by modifying patterns before it slightly instead of messing with the symmetrical patterning its leading to seemed like less trouble. This was mostly a suggestion and not really a problem.

me wrote:

There are 2 strong hits near 03:45:714 (6) - like on 03:45:264 (3) - but other is mapped with hitsounded slider while other is just a note. Having 03:45:714 (6) - too as slider with claps would make more sense.

mapper wrote:

It would break mah pattern, this was meant to emphasize the guitar with the following sliders and adding another one would kill the effect
But muh rhythm :( Well this does belong to category "design choices" so it's up to you.
polka
o/ m4m

https://osu.ppy.sh/ss/8829703 I tried lmfao

00:00:564 (1,2) - 00:02:964 (1,2) - I don't like these being stacked as you used stacks to represent the guitar and it kind of kills emphasis. I really like what you did here: 00:05:064 (7,8) - and would appreciate if you did the same for these.

03:35:064 (13) - Ahhh this bend is kinda not following anything and I would like it better if this was smooth so the bend after feels better.

03:56:364 (6,8) - I think these need new combos so people know there is a gap of time between 03:56:514 (7,8) - .

04:06:221 (1,1) - Oh my god its all touching thats really triggering I would like it better if there was space around it.

04:11:364 (1,1) - Please blanket

04:40:398 (15,1) - These need a gap because (1) is so important. Whether its a kick slider on (14) or just a jump in streams I really prefer you do this.

05:51:349 (11,12,13) - Can (3) be higher than (11)? I think it imporves the look of the whole shape and that's how people are gonna play this anyway.

06:16:849 (1) - This would be cool if this was a wiggle slider too ono

06:28:399 (11,12,13,14,15) - https://osu.ppy.sh/ss/8829765 I think a softer shape like this would play much better. A spaced stream with an angle in it is just cruel.

06:52:849 (1) - I would like this mapped like 06:53:449 (2,3,4) - . It doesnt make sense to lower the note density so much and the latter does so much better at capturing this sound.

06:55:849 (6,7,8) - These should be a kick slider and circle because theres a really neat and interesting sound here and I think it would be cool to map it rather than map over it.

07:15:649 (2) - NC? You did it at 02:12:564 (1) - ?

08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - So much cooler if these were spaced streams. It's the big finale and it should feel like it.

THIS WAS SIIIIICK GOOD LUCK WITH THIS!

https://osu.ppy.sh/s/364938 Heres my map tyty
hohol454
Are you a mind reader? I was thinking like a week ago that osu needs a ranked map of Inside the Winter Storm. One of my favourites from DF.

M4M from your queue

00:12:189 (2,3) - technically the drums play the same thing so there's no reason for a kickslider, but it plays nice. Maybe you could use a stream if you find a way to make it fit
01:44:064 (2) - overlap, maybe put the circle bit lower
02:01:464 (7,8,9,10,1) - This feels a bit more audible than 02:00:264 (7,8,9,10,1) - , could be mapped with some tight kickslider pattern to differentiate it
02:21:864 (1,2) - maybe make it bit different from 02:19:464 (1,2) - since the first pattern also has guitar on both sliderheads while the seconds has only drums. Applies to all three choruses.
02:35:889 (1) - shouldn't 02:35:664 (5) - and 02:36:264 (5) - have sharp corners too? Since the guitar changes on 02:35:814 (7) - it doesn't come into play and the strong beats are the same on all three of these notes. Alternatively you could just put the corner on 7 because of the guitar.
03:24:714 (3,7) - no kicksliders?
03:50:964 (1,2,3,4) - I think this would fit the pattern more if it was horizontal. 03:50:964 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - it seems to me that they get more angled and curved every white tick but the first 8 notes are pretty much the same and break that
03:56:364 (6,8) - wouldn't this look better with NC?
04:15:435 (8,9,10,11) - seems a bit inconsistent. 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) - and 04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - both have 2 sharp turns
04:41:578 (10,11,12) - pattern isn't very cohesive to me. It's kinda split into 10,11 and 11,12 instead of looking like a single pattern of three sliders
05:06:435 (2,3,4) - rework the rhythm? 05:06:435 (2,3,4) - is 1/6, and only guitar without drums on 05:06:863 (6) - . Really doesn't fit the music to have it as a single curved stream
05:12:006 (3,4) - lower spacing? 05:12:649 (5,6) - should be the emphasised notes
05:21:221 (11) - possibly 1/8 slider if you want
05:28:849 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - noice
06:31:249 (1,2,3) - the change from 0.70x to 0.90x could maybe make it hard to read the transition from 1/4 sliders to 1/3? probably not a problem for the intended players tho
07:27:649 (1,2,3,4,5,6,7,8) - kinda boring with just 1/2 jumps. The guitar still does something even if the drums aren't as interesting as in other choruses
07:45:649 (1,2,3,4,5,6) - feels weird that there are no triples or 1/2 sliders when the music doesn't change. Doesn't fit with the rest of the map imo
07:47:674 (12,13) - there is a strong beat on blue tick, you could do something with it, may be less playable tho
08:05:749 (8,9) - sure about these? you got 1/1 between 08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - and then start following the other guitar just for two notes. I think if you don't map the guitar between the bursts you shouldn't map these two notes for consistency with what instruments/melody you're following

I really like the way you map dragonforce and that you use older songs with ZP Theart.

GL
ShinodaYuu
Hi, from my queue

[Atsuro]
00:02:364 (5) - Nc cause 00:02:364 (5,6,7,8) - is just repetition of 00:01:764 (1,2,3,4) -
01:14:364 (7,8,9,10) - I would change this to sliders to show the difference here (drums)
01:32:814 (10) - This is the same as 01:31:914 (2,3) - and 01:32:364 (6,7) - so think of circles
01:39:564 - and 01:40:614 (3) - 01:41:814 (3) - Give a click here, there's different drum sound on white and red ticks, all drums on white ticks have click exept for these ones, so it feels weird to click on red
01:53:364 - From here it's similar thing like above, but there are more of sliders like that, this feels weird anyway :)
02:25:464 (10,11,12,13,1) - Snap it more as drums appear
03:56:364 (6) - Nc
05:44:449 (1) - You can make it like 05:41:749 (10) -
06:51:649 (1,4,6) - Streams here should fit well
07:47:299 (7) - Accent it (drum), change direction like you did before or what you think will be better
07:55:999 (11,12,13,14,15,16,1) - Snap more

Really great map, I hope this mod will be useful :)
Shadowa Pinkman

hohol454 wrote:

Are you a mind reader? I was thinking like a week ago that osu needs a ranked map of Inside the Winter Storm. One of my favourites from DF.
LOL I was thinking that osu!std needs Inside the Winter Storm too, then Atsu comes :^)
Topic Starter
Atsuro

PolkaMocha wrote:

o/ m4m

https://osu.ppy.sh/ss/8829703 I tried lmfao

00:00:564 (1,2) - 00:02:964 (1,2) - I don't like these being stacked as you used stacks to represent the guitar and it kind of kills emphasis. I really like what you did here: 00:05:064 (7,8) - and would appreciate if you did the same for these. I agree!

03:35:064 (13) - Ahhh this bend is kinda not following anything and I would like it better if this was smooth so the bend after feels better. It follows a drum kick thing and keeps the same flow so it's actually really easy to hit, contrary to the next stream corner that changes up the stream direction.
Also, it looks really cool


03:56:364 (6,8) - I think these need new combos so people know there is a gap of time between 03:56:514 (7,8) - . Nah, the distance gap is huge. And i haven't had a playtester get confused here yet, everyone reads this without problems

04:06:221 (1,1) - Oh my god its all touching thats really triggering I would like it better if there was space around it. I actually like how this looks :^(

04:11:364 (1,1) - Please blanket

04:40:398 (15,1) - These need a gap because (1) is so important. Whether its a kick slider on (14) or just a jump in streams I really prefer you do this. Added a smoll jump

05:51:349 (11,12,13) - Can (3) be higher than (11)? I think it imporves the look of the whole shape and that's how people are gonna play this anyway. I'm confused help

06:16:849 (1) - This would be cool if this was a wiggle slider too ono ono

06:28:399 (11,12,13,14,15) - https://osu.ppy.sh/ss/8829765 I think a softer shape like this would play much better. A spaced stream with an angle in it is just cruel. I like being cruel, eh ill try moving some stuff

06:52:849 (1) - I would like this mapped like 06:53:449 (2,3,4) - . It doesnt make sense to lower the note density so much and the latter does so much better at capturing this sound. I wanted to map it like that but the sudden change in rhythm played reaaaally bad

06:55:849 (6,7,8) - These should be a kick slider and circle because theres a really neat and interesting sound here and I think it would be cool to map it rather than map over it. It doesn't feel as satisfying as having it all be a stream, also i would have to change a lot to make it fit well lol

07:15:649 (2) - NC? You did it at 02:12:564 (1) - ? yes

08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - So much cooler if these were spaced streams. It's the big finale and it should feel like it. It's not as the intense as the guitar solo, doesn't warrant that imo. Also it would only cause more sad chokes :p

THIS WAS SIIIIICK GOOD LUCK WITH THIS!

https://osu.ppy.sh/s/364938 Heres my map tyty

hohol454 wrote:

Are you a mind reader? I was thinking like a week ago that osu needs a ranked map of Inside the Winter Storm. One of my favourites from DF.

M4M from your queue

00:12:189 (2,3) - technically the drums play the same thing so there's no reason for a kickslider, but it plays nice. Maybe you could use a stream if you find a way to make it fit Not joking i remade this part like 8 times, it just felt and played better to repeat the same rhythm rather than adding a stream
01:44:064 (2) - overlap, maybe put the circle bit lower Not really noticeable, i prefer to keep the circle there for symmetry reasons (01:43:764 (1,2,3) - )
02:01:464 (7,8,9,10,1) - This feels a bit more audible than 02:00:264 (7,8,9,10,1) - , could be mapped with some tight kickslider pattern to differentiate it My intention on this section is to map all without sliders and represent the guitar with the movement, i don't think that fits well with that idea
02:21:864 (1,2) - maybe make it bit different from 02:19:464 (1,2) - since the first pattern also has guitar on both sliderheads while the seconds has only drums. Applies to all three choruses. uHh i can't hear the guitar lol, if it's there... its definitely not noticeable :p
02:35:889 (1) - shouldn't 02:35:664 (5) - and 02:36:264 (5) - have sharp corners too? Since the guitar changes on 02:35:814 (7) - it doesn't come into play and the strong beats are the same on all three of these notes. Alternatively you could just put the corner on 7 because of the guitar. Having a lot of corner and flow variations on this stream wouldn't work very well, i prefer to only emphasize this beat 02:35:364 (1) - which stands out way more than the ones you mentioned, and 02:35:964 (1) - this note isn't really that emphasized since it keeps the flow natural and works as a way to represent the reducing intensity
03:24:714 (3,7) - no kicksliders? nu, why
03:50:964 (1,2,3,4) - I think this would fit the pattern more if it was horizontal. 03:50:964 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - it seems to me that they get more angled and curved every white tick but the first 8 notes are pretty much the same and break that First two are the same straight slider, the other two are the same curved slider (so no, it doesn't get curvier), it's just the way i did this to make it look more interesting lol
03:56:364 (6,8) - wouldn't this look better with NC? Prefer to avoid NC spam, i don't like how it looks :p
04:15:435 (8,9,10,11) - seems a bit inconsistent. 04:18:864 (8,9,10,11,12,13,14,15,16,17,1) - and 04:22:292 (8,9,10,11,12,13,14,15,16,17,1) - both have 2 sharp turns Yeah, fixed
04:41:578 (10,11,12) - pattern isn't very cohesive to me. It's kinda split into 10,11 and 11,12 instead of looking like a single pattern of three sliders 04:41:578 (10,11,12,1,2) - It's good old symmetry aa
05:06:435 (2,3,4) - rework the rhythm? 05:06:435 (2,3,4) - is 1/6, and only guitar without drums on 05:06:863 (6) - . Really doesn't fit the music to have it as a single curved stream o good catch
05:12:006 (3,4) - lower spacing? 05:12:649 (5,6) - should be the emphasised notes They're still more emphasized right now, a jump after a slider is way easier than a circle-circle jump
05:21:221 (11) - possibly 1/8 slider if you want Nah, it would feel tacked on lol
05:28:849 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - noice B^)
06:31:249 (1,2,3) - the change from 0.70x to 0.90x could maybe make it hard to read the transition from 1/4 sliders to 1/3? probably not a problem for the intended players tho Definitely not a problem, tons of playtests and everyone handels it with no problem
07:27:649 (1,2,3,4,5,6,7,8) - kinda boring with just 1/2 jumps. The guitar still does something even if the drums aren't as interesting as in other choruses This is the point in which i was starting to run out of ideas, i agree, but i wont change it yet since i can't think of a pattern that works right now lol
07:45:649 (1,2,3,4,5,6) - feels weird that there are no triples or 1/2 sliders when the music doesn't change. Doesn't fit with the rest of the map imo It's the same as the last chorus only with more circles instead of sliders. I intended for 07:46:099 (4) - to be more emphasized with spacing but it's not noticeable enough so i fixed that
07:47:674 (12,13) - there is a strong beat on blue tick, you could do something with it, may be less playable tho Yeah, it's not a thing that the song does consistently so emphasizing it would just be really confusing to play lol, not really a tech map
08:05:749 (8,9) - sure about these? you got 1/1 between 08:03:649 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - and then start following the other guitar just for two notes. I think if you don't map the guitar between the bursts you shouldn't map these two notes for consistency with what instruments/melody you're following The switch is marked by the slider, making it rather smooth, and also new combos but no player pays attention to that lolol

I really like the way you map dragonforce and that you use older songs with ZP Theart.

GL

Milar001 wrote:

Hi, from my queue

[Atsuro]
00:02:364 (5) - Nc cause 00:02:364 (5,6,7,8) - is just repetition of 00:01:764 (1,2,3,4) - Not really a reason to add a nc :^o
01:14:364 (7,8,9,10) - I would change this to sliders to show the difference here (drums) I already did the switch, sliders for the kicks and circles for the snares thing somewhat
01:32:814 (10) - This is the same as 01:31:914 (2,3) - and 01:32:364 (6,7) - so think of circles The pattern is similar but the song changes,
so the pattern changes too

01:39:564 - and 01:40:614 (3) - 01:41:814 (3) - Give a click here, there's different drum sound on white and red ticks, all drums on white ticks have click exept for these ones, so it feels weird to click on red Something following vocals, just mapping to the drums wouldn't really be representative of the song
01:53:364 - From here it's similar thing like above, but there are more of sliders like that, this feels weird anyway :) a
02:25:464 (10,11,12,13,1) - Snap it more as drums appear I assume you meant to increase spacing, not a bad idea but o really don't want to strain the player's aim more on an already hard pattern
03:56:364 (6) - Nc Not needed a
05:44:449 (1) - You can make it like 05:41:749 (10) - Different pitches so different shapes :p
06:51:649 (1,4,6) - Streams here should fit well Nah, the guitar does these prolonged sounds so sliders work better
07:47:299 (7) - Accent it (drum), change direction like you did before or what you think will be better Sure
07:55:999 (11,12,13,14,15,16,1) - Snap more You just want to make the players choke :^(

Really great map, I hope this mod will be useful :)
Thanks everyone!
To the people i owe m4m to, ill do them during this week (i'd like to do them asap but my vacations are over so rip)
ErunamoJAZZ
Holap o/

[morí al final jugandolo en HT D:]
  1. 00:01:764 (1,2,3,4,5,6,7,8) - Se sienten como fuera de lugar un poquito... Es por la guitarra, pero no sé si amerite poner un timing point.
  2. 00:07:764 (1,2) - Estos sentí que les hacía falta más espacio,
  3. 01:20:964 - whistle?
  4. 03:12:564 (1,2) - Este salto fue particularmente difícil de prever xD, fijate en los testplay que te hagan a ver cómo les va ahí ;3
  5. 03:40:464 (3,4,5) - ups.. xD
  6. 04:39:542 (7) - Poniéndolo a apuntar hacia un lado es demasiado troll, imho xD, pienso que es mejor ponerlo hacia donde va el flujo:
  7. 06:51:949 (2,3,4) - ups #2... xD
  8. 07:47:224 (6,7) - WTF
  9. 07:56:449 (1,2,3) - Estos se sienten exactamente iguales que en 03:53:364 (1,2,1) - , incluso si no son iguales. Eso es porque el slider de la mitad va hacia abajo en los dos.
Bueno... no es mucho pero espero te sea de ayuda :3
Rostisha
Masterpiece ( imo:^) )
Topic Starter
Atsuro

ErunamoJAZZ wrote:

Holap o/

[morí al final jugandolo en HT D:]
  1. 00:01:764 (1,2,3,4,5,6,7,8) - Se sienten como fuera de lugar un poquito... Es por la guitarra, pero no sé si amerite poner un timing point. Meterle otro timing point solo lo haria mas dificil para sacar acc :p
  2. 00:07:764 (1,2) - Estos sentí que les hacía falta más espacio, Estan supuestos a tener el mismo spacing que estos 00:07:464 (8,9,1,2) -
    veo porque lo dices pero prefiero dejar que se vea asi
  3. 01:20:964 - whistle? Los whistles solo los agrego para enfatizar a la guitarra
  4. 03:12:564 (1,2) - Este salto fue particularmente difícil de prever xD, fijate en los testplay que te hagan a ver cómo les va ahí ;3 No han fallado aqui pero aun asi reduje el spacing para hacerlo mas obvio
  5. 03:40:464 (3,4,5) - ups.. xD pfff nadie usa el default skin en estas dificultades (arreglado lol)
  6. 04:39:542 (7) - Poniéndolo a apuntar hacia un lado es demasiado troll, imho xD, pienso que es mejor ponerlo hacia donde va el flujo: Esta tan chico el slider que ni se nota ni siente imho, y se ve mejor con esta orientacion ;^)
  7. 06:51:949 (2,3,4) - ups #2... xD Porque el area mappeable es tan chica? :^(
  8. 07:47:224 (6,7) - WTF WTF COMO PASO ESTO
  9. 07:56:449 (1,2,3) - Estos se sienten exactamente iguales que en 03:53:364 (1,2,1) - , incluso si no son iguales. Eso es porque el slider de la mitad va hacia abajo en los dos. Que se sientan iguales era mi intencion :^D
Bueno... no es mucho pero espero te sea de ayuda :3
tyvm
frukoyurdakul
Hello, I'm here to check the Taiko difficulty.

[zigizigiefe's Tatsujin]

  1. 00:22:314 - Bu stream biraz uzun gibi. 00:12:714 - Gitar sesleri aşağı yukarı aynı olmasına rağmen burada bölmüşsün, benim tavsiyem ikincisini de benzer bir şekilde bölmek olur. Ritim duyguna güveniyorum, o yüzden pattern önerisi yapmayacağım.
  2. 00:50:964 - Bu finisherı kaldırmanı öneririm. Sebebi ise, onu destekleyen bir nota yok ve 01:00:564 (4) - burası ile tutarsız.
  3. 01:12:864 (100,102) - İki snare sesine göre ikincisi daha baskın. O yüzden 01:13:089 (103) - bu notayı kat yapman daha mantıklı olacaktır, bu sana kalmış. Sadece kdddkdkdddkdk oynarken biraz sıkıcı hissediyor insan, daha çeşitli olsun istedim.
  4. 02:05:364 - Bu ölçüye bi 5-plet lazım. Diğer kısımlarda 7-plet ve 9-plet varken burada maksimum triplet kullanmışsın, o yüzden en az 1 tane gerekiyor, balans açısından.
  5. 02:12:714 - SV yi burada yavaşlat, bir sonraki gelen slider bar çizgilerine göre epey yavaş geliyor. Bu dediğim diğer kısımlar için de geçerli.
  6. 02:19:539 (541) - Bunu kat yapabilirsin, variation açısından. Çok fazla kdddkdddkdddk gidiyor ve bir süre sonra sıkılıyor insan.
  7. 02:59:664 - Bu kısım için iki çözüm var. Vocalin olduğu yerde buraya ekstra nota koymuşsun, fakat 03:09:264 - burada yok. Consistent değil, İkincisine koymanı önermem, hatta direk break i kaldırmanı tercih ederim. Dümdüz klavyeyi maplediğin gibi oralarda da devam et bence. Ha yok istemiyorum diyorsan, ilk dediğim notayı sil. Öylesi daha iyi görünür.
  8. 03:16:164 (889) - Buraya kesinlikle don finisher öneririm. İnce gitardan ötürü kat koymuşsun, ama bateri sesleri tam don finishera göre.
  9. Kiai için önerdiğim şeyler diğerlerinde de geçerli bu arada.
  10. 03:24:639 (8,14) - Bateri sesi 03:25:539 (20) - şununki ile aynı. Bence o ikisine kat yakışır.
  11. 03:59:364 (221) - Buraya da don finisher öneririm. 03:16:164 ile aynı sebepten ötürü.
  12. 04:02:792 (227) - Son gitar sesi bir öncekinden daha ince, o yüzden dkk daha iyi oturur. Bu notayı kat yapmanı öneririm.
  13. 04:09:649 (242) - Aynı sebep.
  14. 04:12:971 - Buraya bi volume point ekle, gerisi gibi %75 olsun. Kısık duyuluyor, müzik sesi aynı.
  15. 04:22:346 (318) - Burada 1/8 gerektirecek bir ses duyamadım, bu notayı silmen en iyisi olacak. Gitardaki slide efekti onu gerekli kılmıyor bence. Bütün patternlar 1/4 iken oraya 1/8 burst yakışmamış.
  16. 04:38:792 (427) - Buradaki 1/4 finisherın pek taraftarı değilim. 140 bpm de olsa bence orada olmamalı. Eğer finisherı korumak istiyorsan, bir önceki notayı silmeni öneririm.
  17. 04:49:399 (498) - 5-plet buraya fazla. 4 ölçü boyunca sadece triplet kullanıp burada bi 5-plet bulundurmak pek mantıklı değil. İlk kısma bir veya iki tane 5-plet eklersen bunu kaldırmana gerek kalmaz, seçim senin.
  18. 05:01:079 (575) - 04:38:792 ile aynı sebep.
  19. 05:56:449 - Burası için efsane gidecek bir önerim var. kddkkddkkddkk şeklinde bir pattern koymayı dene, güzel oturduğunu göreceksin. Şimdiki hali de güzel, ama bence bu dediğim daha güzel olur.
  20. 06:09:649 (479) - Buradaki finisher bana sorarsan fazla. 06:08:449 (468) - Buradakinde crash cymbal var ama diğerinde yok. Sırf gitarı desteklemek için biraz fazla olmuş bana sorarsan.
  21. 06:51:649 - Bir önceki notayı silip finisher eklemeye ne dersin? Bence güzel duyulur.
  22. 07:59:674 (15,16) - Ctrl + g öneririm, gitardaki sesi vurgulamak için.
Modu bitirdiğinde beni geri çağırabilirsin.

Note: Zigizigiefe will reply to the mod in English, even so if this mod causes a problem, let me know so I will translate it.
Topic Starter
Atsuro
I agree!
Shadowa Pinkman

frukoyurdakul wrote:

Hello, I'm here to check the Taiko difficulty.

[zigizigiefe's Tatsujin]

  1. 00:22:314 - Bu stream biraz uzun gibi. 00:12:714 - Gitar sesleri aşağı yukarı aynı olmasına rağmen burada bölmüşsün, benim tavsiyem ikincisini de benzer bir şekilde bölmek olur. Ritim duyguna güveniyorum, o yüzden pattern önerisi yapmayacağım. İki kısım aynı olsaydı dediğin doğruydu, ama ikinci kısımda gitar dümdüz gitmiyor, belli bir-iki yerde duraklıyor. O yüzden bölme gereksinimi duydum.
  2. 00:50:964 - Bu finisherı kaldırmanı öneririm. Sebebi ise, onu destekleyen bir nota yok ve 01:00:564 (4) - burası ile tutarsız. Normalde oradaki güçlü gitar sesini fark edip finisher eklemiştim ama mantıksız oldu, sildim.
  3. 01:12:864 (100,102) - İki snare sesine göre ikincisi daha baskın. O yüzden 01:13:089 (103) - bu notayı kat yapman daha mantıklı olacaktır, bu sana kalmış. Sadece kdddkdkdddkdk oynarken biraz sıkıcı hissediyor insan, daha çeşitli olsun istedim. Büyük ihtimalle orayı yaparken birini "kdk", diğerini de "kdkk" şeklinde tutmak istedim ama mantıksızdı, uyguladım.
  4. 02:05:364 - Bu ölçüye bi 5-plet lazım. Diğer kısımlarda 7-plet ve 9-plet varken burada maksimum triplet kullanmışsın, o yüzden en az 1 tane gerekiyor, balans açısından. Bir tane 5-plet, bir tane de 7-plet ekledim.
  5. 02:12:714 - SV yi burada yavaşlat, bir sonraki gelen slider bar çizgilerine göre epey yavaş geliyor. Bu dediğim diğer kısımlar için de geçerli. Haklısın, değiştirdim.
  6. 02:19:539 (541) - Bunu kat yapabilirsin, variation açısından. Çok fazla kdddkdddkdddk gidiyor ve bir süre sonra sıkılıyor insan. kkkd daha iyi yansıtıyor orayı, kaptım bunu da.
  7. 02:59:664 - Bu kısım için iki çözüm var. Vocalin olduğu yerde buraya ekstra nota koymuşsun, fakat 03:09:264 - burada yok. Consistent değil, İkincisine koymanı önermem, hatta direk break i kaldırmanı tercih ederim. Dümdüz klavyeyi maplediğin gibi oralarda da devam et bence. Ha yok istemiyorum diyorsan, ilk dediğim notayı sil. Öylesi daha iyi görünür. Normalde o ekstra nota işi variation falan içindi ama siktir et, uyguladım.
  8. 03:16:164 (889) - Buraya kesinlikle don finisher öneririm. İnce gitardan ötürü kat koymuşsun, ama bateri sesleri tam don finishera göre. Yup, sonraki kat finisher ile uyum sağlar.
  9. Kiai için önerdiğim şeyler diğerlerinde de geçerli bu arada. Bunu modun tam ortasında mı söylüyorsun fsdljkghjscdkgşj
  10. 03:24:639 (8,14) - Bateri sesi 03:25:539 (20) - şununki ile aynı. Bence o ikisine kat yakışır. İkincisine koydum ama ilkini bıraktım, fazladan kat'e gerek yok.
  11. 03:59:364 (221) - Buraya da don finisher öneririm. 03:16:164 ile aynı sebepten ötürü. Haklısın, sonraki gelen finisher ile uyumlu olurlar.
  12. 04:02:792 (227) - Son gitar sesi bir öncekinden daha ince, o yüzden dkk daha iyi oturur. Bu notayı kat yapmanı öneririm. Hadi bunu da kabul ettim.
  13. 04:09:649 (242) - Aynı sebep. Aynı cevap :v
  14. 04:12:971 - Buraya bi volume point ekle, gerisi gibi %75 olsun. Kısık duyuluyor, müzik sesi aynı. Bu konuda pek emin değilim ama bir sıkıntı göremiyorum, kabul ettim.
  15. 04:22:346 (318) - Burada 1/8 gerektirecek bir ses duyamadım, bu notayı silmen en iyisi olacak. Gitardaki slide efekti onu gerekli kılmıyor bence. Bütün patternlar 1/4 iken oraya 1/8 burst yakışmamış. %100 Playback'te dinleyince orada sanki 1/8 bir ses varmış gibi duyuluyor, o yüzden güzel bir şekilde yansıtacağını düşündüm. Onun dışında başka bir yerde de 1/8 triplet kullandım.
  16. 04:38:792 (427) - Buradaki 1/4 finisherın pek taraftarı değilim. 140 bpm de olsa bence orada olmamalı. Eğer finisherı korumak istiyorsan, bir önceki notayı silmeni öneririm. Haklısın, gereksizdi.
  17. 04:49:399 (498) - 5-plet buraya fazla. 4 ölçü boyunca sadece triplet kullanıp burada bi 5-plet bulundurmak pek mantıklı değil. İlk kısma bir veya iki tane 5-plet eklersen bunu kaldırmana gerek kalmaz, seçim senin. Ben o kısmı hangi kafayla yapmışım acaba, sildim.
  18. 05:01:079 (575) - 04:38:792 ile aynı sebep. Buradaki finisher'ı kaldırma taraftarı değilim açıkçası. Açıklaması zor ama burada güzel duyulduğuna inanıyorum.
  19. 05:56:449 - Burası için efsane gidecek bir önerim var. kddkkddkkddkk şeklinde bir pattern koymayı dene, güzel oturduğunu göreceksin. Şimdiki hali de güzel, ama bence bu dediğim daha güzel olur. Gitar ile nota birbirine karışmadan gayet temiz bir ses çıkarıyor, çaldım bunu :p
  20. 06:09:649 (479) - Buradaki finisher bana sorarsan fazla. 06:08:449 (468) - Buradakinde crash cymbal var ama diğerinde yok. Sırf gitarı desteklemek için biraz fazla olmuş bana sorarsan. Oops, benim hatam.
  21. 06:51:649 - Bir önceki notayı silip finisher eklemeye ne dersin? Bence güzel duyulur. Bunu düşünüyordum aslında, hatırlattığın için sağol <3
  22. 07:59:674 (15,16) - Ctrl + g öneririm, gitardaki sesi vurgulamak için. Artık önerilerini uyguladığımı belirtmek için söyleyecek bir şey gelmiyor aklıma, aa mod bitmiş.
Modu bitirdiğinde beni geri çağırabilirsin.

Note: Zigizigiefe will reply to the mod in English, even so if this mod causes a problem, let me know so I will translate it.
Mod için teşekkür ederim canımın içi <3

inb4 best collab ever with atsu :VVV https://zigi.s-ul.eu/RE8358uE

To clarify which ones have been changed:
  1. 00:50:964 - Removed the finisher.
  2. 01:13:089 (103) - Changed to kat because it is same as the next snare.
  3. 02:05:364 - Made this measure denser in order to keep the balance safe.
  4. 02:12:714 - Added 1x SV after 2x SV due that barlines were pretty confusing.
  5. Added different patterns for the first stream in chorus sections to have variety.
  6. 02:59:664 - Removed some notes to represent keyboard sounds in more accurate way.
  7. 03:16:164 (889) - Changed to don finisher to have better flow with next finisher.
  8. 03:25:089 (14) - Changed to kat due to same snare sounds.
  9. 03:59:364 (221) - Changed to don finisher due to same reason as 03:16:164 (889) -
  10. 04:02:792 (227) - 04:09:649 (242) - Changed to kat by considering the next guitar sounds.
  11. 04:12:971 - Added an inherited point with 75% HS Volume.
  12. 04:38:792 (427) - Removed unnecessary finisher.
  13. 04:49:399 (498) - Removed 5plet due to density issues.
  14. 05:56:449 - Changed to kddkkddkkddkkdk for better emphasize.
  15. 06:09:649 (479) - Removed unnecessary finisher.
  16. 06:51:649 - Removed previous kat and added finisher.
  17. 04:02:792 (227) - Re-arranged a bit.
frukoyurdakul
Taiko diff seems fine. Waiting for STD BN. If the STD part is good enough, let the STD nominator contact me so I can bubble, since I can't qualify. Don't forget to remove bookmarks before bubble.

Good luck!
Shadowa Pinkman

frukoyurdakul wrote:

Taiko diff seems fine. Waiting for STD BN. If the STD part is good enough, let the STD nominator contact me so I can bubble, since I can't qualify. Don't forget to remove bookmarks before bubble.

Good luck!
Teşekkür ederim canım <3

Reminder to me:
Disable Countdown before STD Nominator appears.
daniel3k
i love it
frukoyurdakul
Second mod, the map has been updated ever since I gave the icon.

[General]
One more warning about the timing: The 200 BPM sections should be +7ms adjusted. Which means say if an offset is 100 it should be 107.

[Tatsujin]
  1. 00:25:689 - Buraya bir nota ekle, gitar seslerini takip ediyorsun bunu atlaman için bir sebep yok.
  2. 01:05:364 ~ 01:14:964 - Bu iki kısım arasına kiai yakışır bence.
  3. 02:12:564 - 2.00x çok yüksek gibi, 1.5x daha iyi gider. Bu diğeri için de geçerli (var mıydı hatırlamıyorum)
  4. 02:44:814 - Bunu silebilirsin, pek belirgin bi ses yok üstünde.
  5. 03:07:164 - Bu don olabilir, klavye sesi gittikçe kalınlaşıyor. Hatta bütün pattern kkddd olabilir.
  6. 03:12:564 - Bence burada SV yi 0.85x e çıkar ve devamında yavaş yavaş 1.00x e getir yani ilerdekileri de ayarla.
  7. 05:52:249 (287) - Bu don olunca daha güzel bir efekt ortaya çıkıyor, soloyu da destekler hem. Düşün derim.
  8. 05:55:399 - 1/6 uyar buraya. Toplamda pattern kd(kkkd)dk olursa güzel olur.
  9. 06:17:749 - İki 1/8 duplet, kk kk güzel oturur. Diğer tremolo sesleriyle consistent olması için gerekli.
  10. 06:37:249 - kkddkdkkddkdkkd tarzı bir pattern bu gitar sesini daha iyi yansıtır, kdkkddkdkkd biraz bozmuş gibi.
  11. 07:15:649 - 1.5x SV, daha önce bahsettim.
  12. 08:01:699 - Slider veya bi stream güzel olur bu gitar için.
  13. 08:02:599 - Buraya da bi spinner ekleyebilirsin.
PP master race.
Topic Starter
Atsuro
Shadowa Pinkman

frukoyurdakul wrote:

Second mod, the map has been updated ever since I gave the icon.

[General]
One more warning about the timing: The 200 BPM sections should be +7ms adjusted. Which means say if an offset is 100 it should be 107.

[Tatsujin]
  1. 00:25:689 - Buraya bir nota ekle, gitar seslerini takip ediyorsun bunu atlaman için bir sebep yok. Gitar takibinin nasıl içine edileceğini çok iyi göstermişim selfmod esnasında, applied.
  2. 01:05:364 ~ 01:14:964 - Bu iki kısım arasına kiai yakışır bence. Hassiktir o benim nasıl aklıma gelmedi lan sfklhsjh
  3. 02:12:564 - 2.00x çok yüksek gibi, 1.5x daha iyi gider. Bu diğeri için de geçerli (var mıydı hatırlamıyorum) Bana kalsa 3x yapacaktım onu. Malum arkadaş bir anda bağırınca, cymbal sesi de biraz yüksek olunca böyle bir ninjanın yakışacağını düşündüm.
  4. 02:44:814 - Bunu silebilirsin, pek belirgin bi ses yok üstünde. Orada belirgin olmasa da bir klavye sesi duydum, oranın 1/1 devam etmesini istemedim pek.
  5. 03:07:164 - Bu don olabilir, klavye sesi gittikçe kalınlaşıyor. Hatta bütün pattern kkddd olabilir. Yup.
  6. 03:12:564 - Bence burada SV yi 0.85x e çıkar ve devamında yavaş yavaş 1.00x e getir yani ilerdekileri de ayarla. Mantıklı.
  7. 05:52:249 (287) - Bu don olunca daha güzel bir efekt ortaya çıkıyor, soloyu da destekler hem. Düşün derim. Gitar sesinin gidiş şeklini çözememem benim mallığım amk, haklısın.
  8. 05:55:399 - 1/6 uyar buraya. Toplamda pattern kd(kkkd)dk olursa güzel olur. Önceki hali zaten öyleydi ama sonradan çok rahatsız edici olduğunu fark ettim.
  9. 06:17:749 - İki 1/8 duplet, kk kk güzel oturur. Diğer tremolo sesleriyle consistent olması için gerekli. Tremoloyu farkedemeyen ben..
  10. 06:37:249 - kkddkdkkddkdkkd tarzı bir pattern bu gitar sesini daha iyi yansıtır, kdkkddkdkkd biraz bozmuş gibi. İkisi de kabulümdür bana kalırsa, applied.
  11. 07:15:649 - 1.5x SV, daha önce bahsettim. SaMe AbOvE
  12. 08:01:699 - Slider veya bi stream güzel olur bu gitar için. Çok yakıştı lan harbiden.
  13. 08:02:599 - Buraya da bi spinner ekleyebilirsin. Aslında 1/8 ekleyecektim de sonra Efe niye pp mapper amk.
PP master race. editörde olmasam görmüyordum ya
mod için sağol abi. yamulmuyorsam map yakında STD check alacak, uygun görürsen bubble da verebilirsin hani. <3

https://zigi.s-ul.eu/TsHqcybV
Topic Starter
Atsuro
Fixed offset and updated
iYiyo
I'm checking this in the next days
Topic Starter
Atsuro
hype
iYiyo
  • [Legend]
  1. tienes varios objectos unsnapped, chécalos con el AiMod
  2. desactiva el countdown
  3. 00:00:571 - el volumen es distinto en ambas líneas. Asegúrate de hacer que tenga lo mismo.
  4. 00:18:421 (12,13,1) - stack con el stream de antes? sino pues muévelos un poquito para que no parezca un stack mal hecho.
  5. 00:18:721 (2,3) - siento que este movimiento rompe un poco el flujo circular que venías trayendo de los objetos anteriores. Por qué hacer un ctrl+g?
  6. 01:01:771 - este hitsound no parece corresponder aquí, quizás se te pasó el drum additions? dejarlo en auto es lo correcto imo.
  7. 01:19:171 (5,6) - como la guitarra aquí es bastante notoria, recomendaría hacer un slider de 1/2 con alguna forma peculiar que represente el wub wub (?
  8. 01:23:971 (9) - NC por el cambio en la guitarra? además haces un leve cambio de ds así que reflejaría mejor eso.
  9. 02:10:171 (1) - Siento que la curva inicial está un poco muy forzada, podrías tratar de ajustarlo un poco y que la curva parta más de abajo que desde el lado derecho? no sé si me expliqué bien. (por ej 02:16:171 (1) - este está mejor porque el slider es más pequeño~)
  10. 03:03:496 (2) - neat <3
  11. 03:21:871 (13) - no debería este tener NC? al igual que 03:19:471 (1) - 02:19:471 (1) - etc
  12. 03:25:696 (12,1) - encuentro que esta transición es muy lineal dado que se tiene un downbeat. Sugeriría darle otro shape y quizás otro ds (más bajo quedaría bien) para que se note la diferencia.
  13. 03:30:721 (2) - mover ese a 184|200 aprox? 03:30:571 (1,2,3) - esta distancia se ve muy apretada para el spacing en general que usas acá.
  14. 03:38:971 (1,2,3) - dado que haces este movimiento antes, esperaba que pasara lo mismo 03:39:421 (3,4,5) - con esos. Quizás darle ctrl+g a 03:39:871 (5) - ?
  15. 04:25:942 (7) - NC por el cambio de spacing?
  16. 04:28:299 (6,1) - Se que aquí estás dando énfasis al downbeat agregándole más spacing, pero para ser el primero de esta sección encuentro que te quedó demasiado lejos 04:28:513 (1) -
  17. 05:09:014 (4,5,6) - siento que el spacing aquí te quedó muy bajo comparado a todo lo demás. considera aumentarlo.
  18. 05:17:371 (4,5,1) - Creo que esto te lo mencioné la primera vez que vi el mapa xd pero creo que el spacing acá es demasiado grande. quizás si stackeas 05:17:799 (5) - junto con 05:17:156 (3) - quede mejor~
  19. 05:39:056 (5,6) - Similar a la sugerencia pasada de seguir la guitarrra por su sonido tan contrastante. Podrías quizás darle una forma distinta solo a 05:39:056 (5) -, pero creo que 05:39:056 (5,6) - hacer de estos 2 un solo slider quedaría bastante mejor, wat ya think
  20. 06:14:456 (1) - god
  21. 07:42:056 (1,2,3,4,5) - el flow que usas acá como que no me convence mucho ya que está como muy forzado imo, además de que los ángulos son muy cerrados. Recomendaría hacer algo un poco más circular quizás, del estilo así: https://puu.sh/zltEd/a6492f735d.jpg aunque ya sabrás tú si puedes hacer algo mejor :3
  22. 07:46:856 (1,2,3,4,5,6,7,8,9,10,11,12) - Considerando que este es el último kiai, creo que sería mejor seguir siendo fiel al spacing que usas con los streams de antes, tales como 07:28:856 (1) - y 07:38:456 (1) - (07:22:856 (1) - este de acá no cuenta ya que es el principio y hace un buen buildup)
  23. 07:54:056 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Lo mismo con estos, aumentaría la distancia a 0,7x aprox.
Topic Starter
Atsuro

iYiyo wrote:

  • [Legend]
  1. tienes varios objectos unsnapped, chécalos con el AiMod yes
  2. desactiva el countdown 3, 2, 1, FIXED
  3. 00:00:571 - el volumen es distinto en ambas líneas. Asegúrate de hacer que tenga lo mismo. volumen doble fix
  4. 00:18:421 (12,13,1) - stack con el stream de antes? sino pues muévelos un poquito para que no parezca un stack mal hecho. estaqueado
  5. 00:18:721 (2,3) - siento que este movimiento rompe un poco el flujo circular que venías trayendo de los objetos anteriores. Por qué hacer un ctrl+g? La guitarra rompe su ritmillo asi que igual cambio el flujo, e igual siento que es mas interesante de esta manera, tenerlo circular se siente aburrido :p
  6. 01:01:771 - este hitsound no parece corresponder aquí, quizás se te pasó el drum additions? dejarlo en auto es lo correcto imo. fixeado
  7. 01:19:171 (5,6) - como la guitarra aquí es bastante notoria, recomendaría hacer un slider de 1/2 con alguna forma peculiar que represente el wub wub (? Te diria que si pero son dos notas fuertes, queria enfatizarlas. Podria usar sliders 1/4 perooo no encajan bien en esta seccion :p
  8. 01:23:971 (9) - NC por el cambio en la guitarra? además haces un leve cambio de ds así que reflejaría mejor eso. ye
  9. 02:10:171 (1) - Siento que la curva inicial está un poco muy forzada, podrías tratar de ajustarlo un poco y que la curva parta más de abajo que desde el lado derecho? no sé si me expliqué bien. (por ej 02:16:171 (1) - este está mejor porque el slider es más pequeño~) Cambiado a una forma más simple y efectiva :ok_hand:
  10. 03:03:496 (2) - neat <3 ñam
  11. 03:21:871 (13) - no debería este tener NC? al igual que 03:19:471 (1) - 02:19:471 (1) - etc si
  12. 03:25:696 (12,1) - encuentro que esta transición es muy lineal dado que se tiene un downbeat. Sugeriría darle otro shape y quizás otro ds (más bajo quedaría bien) para que se note la diferencia. Le cambie el ds, preferi no mover el shape para evitar remappear medio kiai lol
  13. 03:30:721 (2) - mover ese a 184|200 aprox? 03:30:571 (1,2,3) - esta distancia se ve muy apretada para el spacing en general que usas acá. hice algo asi
  14. 03:38:971 (1,2,3) - dado que haces este movimiento antes, esperaba que pasara lo mismo 03:39:421 (3,4,5) - con esos. Quizás darle ctrl+g a 03:39:871 (5) - ? lo intente, prefiero que continue circular para luego en los singletaps esos cambie el flujo
  15. 04:25:942 (7) - NC por el cambio de spacing? ko
  16. 04:28:299 (6,1) - Se que aquí estás dando énfasis al downbeat agregándole más spacing, pero para ser el primero de esta sección encuentro que te quedó demasiado lejos 04:28:513 (1) - Le cambie el spacing... sorta
  17. 05:09:014 (4,5,6) - siento que el spacing aquí te quedó muy bajo comparado a todo lo demás. considera aumentarlo. Pues aqui no hay nada que enfatizar asi que se queda chico :p
  18. 05:17:371 (4,5,1) - Creo que esto te lo mencioné la primera vez que vi el mapa xd pero creo que el spacing acá es demasiado grande. quizás si stackeas 05:17:799 (5) - junto con 05:17:156 (3) - quede mejor~ ok tu ganas w
  19. 05:39:056 (5,6) - Similar a la sugerencia pasada de seguir la guitarrra por su sonido tan contrastante. Podrías quizás darle una forma distinta solo a 05:39:056 (5) -, pero creo que 05:39:056 (5,6) - hacer de estos 2 un solo slider quedaría bastante mejor, wat ya think hice un circulo porque no se me ocurrio otra cosa jeje
  20. 06:14:456 (1) - god legend*
  21. 07:42:056 (1,2,3,4,5) - el flow que usas acá como que no me convence mucho ya que está como muy forzado imo, además de que los ángulos son muy cerrados. Recomendaría hacer algo un poco más circular quizás, del estilo así: https://puu.sh/zltEd/a6492f735d.jpg aunque ya sabrás tú si puedes hacer algo mejor :3 hice algo aqui
  22. 07:46:856 (1,2,3,4,5,6,7,8,9,10,11,12) - Considerando que este es el último kiai, creo que sería mejor seguir siendo fiel al spacing que usas con los streams de antes, tales como 07:28:856 (1) - y 07:38:456 (1) - (07:22:856 (1) - este de acá no cuenta ya que es el principio y hace un buen buildup) yi
  23. 07:54:056 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Lo mismo con estos, aumentaría la distancia a 0,7x aprox. estos nu, estan supuestos a ser iguales a 03:50:971 - y pues le dan asi mas enfasis a cuando se incrementa el spacing luego
thenk yu fren
Shadowa Pinkman
hype
iYiyo
  1. 05:28:856 - podrías bajarle el volumen a 50% para que luego 05:34:856 - se note uno mayor acá. (algún que otro volumen por ahí también podrías fijarte)
  2. 05:54:056 - siento que seguir con volumen 60% acá lo hace muy plano, por qué no darle más volumen? 70% o incluso 80% estarían bien. Agregando a eso también le aprovecharía dar más volumen a todos los demás kiai para que haya un mejor contraste.
  3. 05:51:056 (7,8,9,10,11,12,13) - Siento que este stream te quedó muy espaciado comparado con el resto de acá, y considerando que aún no llegas al kiai, y que este stream es igual o hasta mayor a los que están en el siguiente kiai, creo que lo mejor sería reducirlo un tanto. Quizás dejarlo con el ds de 05:50:456 (1,2,3,4,5) - estos?
Topic Starter
Atsuro

iYiyo wrote:

  1. 05:28:856 - podrías bajarle el volumen a 50% para que luego 05:34:856 - se note uno mayor acá. (algún que otro volumen por ahí también podrías fijarte) oki
  2. 05:54:056 - siento que seguir con volumen 60% acá lo hace muy plano, por qué no darle más volumen? 70% o incluso 80% estarían bien. Agregando a eso también le aprovecharía dar más volumen a todos los demás kiai para que haya un mejor contraste. Lo intenté pero a este volumen en streams se empieza a opacar la música lol
  3. 05:51:056 (7,8,9,10,11,12,13) - Siento que este stream te quedó muy espaciado comparado con el resto de acá, y considerando que aún no llegas al kiai, y que este stream es igual o hasta mayor a los que están en el siguiente kiai, creo que lo mejor sería reducirlo un tanto. Quizás dejarlo con el ds de 05:50:456 (1,2,3,4,5) - estos? No les prestes mucha atencion a los kiais, los coloqué arbitrariamente en partes que sentí que lo ameritaban y la mayoría del tiempo el solo mantiene su intensidad. Igual, reducir el espaciado le quita el pequeño gimmick de ir aumentando de spacing gradualmente a toda esta parte 05:49:256 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - asi que prefiero dejarlo como está
woopaspda
iYiyo
Topic Starter
Atsuro
asafdfs
Shadowa Pinkman
haipu desu
frukoyurdakul
.

efe senin amk
Shadowa Pinkman

frukoyurdakul wrote:

.

efe senin amk
sdlgkhsdljhsl
Topic Starter
Atsuro
nice meem

(thanks i love ya)
fieryrage
06:26:006 (6,1) - uh

Topic Starter
Atsuro
it's perfectly readable, by the time the slider appears the circle is already gone
Surono
wow really the taiko gettin in rank? nice demmm, lol gratz!
Shadowa Pinkman

Surono wrote:

wow really the taiko gettin in rank? nice demmm, lol gratz!
gracias señor surono terima kasih tuan surono thanks sur, I wouldn't make it without you .w.
Surono

zigizigiefe wrote:

gracias señor surono terima kasih tuan surono thanks sur, I wouldn't make it without you .w.
wat de fork wkwkkw, stop with turkimes plase :"D senor pelo BAD TOM
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