UndeadCapulet wrote:
at your req, sorry for so late ;;Good luck~0G
Once you reach 06:03:444 - the bpm starts dropping so you're going to need some more redlines there, your current pseudosnapping won't cut it. (I'm sure you know this tho ww)---
- 00:41:844 (1,2,3,4,5,6,7,8,1) - Think you should work this stream so it fits with the previous pattern, starting the stream at the same location as 00:41:244 (1) - is really underwhelming imo
- 01:34:494 (1,2) - Don't see any reason for these to be sliders, I think it works better if these are 1/1 circles to tie better with the rhythm at 01:32:394 (1) - . Same for 01:39:294 (1,2) - . variety in a boring section
- 01:40:644 (1,2,3,4) - Working the back-and-forth ctrl+g style motion you have at 01:41:844 (1,2,3,4) - into these sliders as well would be really nice imo i feel like it plays better how it is now since its kinda like an opening/closing thing
- 01:50:244 (1) - This slider doesn't get a whole lot of emphasis the way it's laid out rn, partially due to the previous jump patter outweighing it, and partially due to the player's urge to reach 01:50:544 (1) - as soon as possible, so they slide out of the slidertail really early. If you do an arrange like this the player has to both make a stronger snap and sit through the entire slider, making the kiai start feel way stronger. (this kinda applies to a bunch of your slowdown sliders, if you agree with the suggestion go through the map and apply as you see fit)
- 01:52:344 (3) - The huge jump to this object seems really out of place since before all of your rhythms and placements were laid out to emphasize the big drumbeats, this doesn't have one. Same for 02:01:944 (3) - .
- 01:54:294 (5) - Because of how the cursor motions are laid out, this object is the start of the 01:54:444 (1,2,3,4) - jump pattern, which doesn't fit with how the wubsounds work here. I think you should move it to somewhere so the player needs to make a noticeably different style of snap to 01:54:444 (1) - . Alternatively, ctrl+g'ing the 01:54:594 (2,4) - sliders makes for another nice contrast to show off the wubs.
- 01:55:944 (3) - There's no sound here, and you're generally pretty good in later parts about following the more complex rhythms this song offers. I'd suggest this rhythm instead, maybe with an arrange of this nature. Same for 02:05:544 (3) - . i think this one plays better and theres a really subtle wub sound there
- 02:00:144 (1,2,3) - Sad you didn't continue using the linear motion you had at 01:50:544 (1,2,3) - , it was really nice ;w;
- 02:07:644 (3) - Believe it or not this is actually 3/8 snap i dont hear it :c
- 02:08:844 (1,2,3,4,5,6) - This rhythm is really overcomplicated for this point in the song imo, you can just do its the finish of the first kiai and isnt hard to read compared to the next partsomething like this to closer follow the drumline and create a nicer feeling.
- I know I'm kinda asking you to completely rework the rhythm concepts in this section by making this suggestion (and by all means feel free to deny), but the superloud superhigh squealysynth sound at 02:35:844 (1,2,3) - , 02:40:644 (1,2,3) - , etc. is being pretty much completely ignored atm, it's rhythm and motions are the same as fillerstuffs like 02:34:644 (1,2,3) - . I really think you should try something else here to show off this sound more. For example, I'd try building the streams in this section around it (but maybe that's just the Chloe fanatic in me)
- 02:52:644 (1) - This tiny wave is a bit unsightly imo, just looks really cramped in and the sliderborder is awkwardly jagged.
- 04:08:469 (2) - Really think this note takes away from the big drop in intensity here, having to keep up some constant streaming doesn't let this part before the kiai starts fully shine imo
- 04:19:644 (1,2,3,4) - Change something in here into a spaced stream, maybe? 1/4 sliders are way less intense than streams no matter how fast they are, the huge drop in clicking is very noticeable at this part.
- 04:38:844 (1) - Because of how much you abuse slider leniency to move into 04:39:144 (1) - , this is actually a bigger slowdown of the cursor than the slowdown sliders at 04:40:044 (1,1) - . Think you should rework this part to keep the slowdown away from the slider itself and instead just have the cursor slowdown along the stream. did something else
- 04:45:744 (2,2) - These should prob be NC'd like how you NC'd the streams earlier.
- 05:06:444 (1,2,3) - This should really be worked into the previous straightsliders arrange imo, let 05:06:744 (3) - be the change to fit the drumstuffs better
- 05:07:544 - bugged break extension
- 05:19:644 (1,2,1,2,3,1,2,3) - mmmmmm super lame, I think you should tie this visually closer to the lines of 05:17:244 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - since it's the same synth. Also pls, it's a 7* wubmap you don't need to handhold the 1/3 rhythm so hard that half a measure of 1/3 is just repeat sliders. Same for 05:29:244 (1,2,1,2,3,1,2,3) - .i dont think its lame
Aeril wrote:
I found time lol here is bad modi forgot to post this when i finished it a while ago sorry lol<3
- 00:42:444 (1) - i think it would be better to either almost stack this slider on the end of the stream on 8 or to increase the spacing more as the great contrast between the extreme quiet and the very loud buildup is not shown very well in my opinion.
- 00:43:044 (1,2) - placement on all sounds just like this seem to only take into account aesthetics as 00:43:044 (1,2) - these two require the player to change flow between the two sliders but say 00:50:244 (1,2) - this one is completely one directional flow.
- 01:10:494 (1) - maybe remove nc on this or add nc on all the other ones just like as its the only one with nc.
- 01:15:444 (6) - had a cool thing going on with the curve then blocky slider on the growly one but this one is a curve too ;/ maybe change to a blocky slider.
- 01:49:644 (1,2,1,2,1) - flow here is kinda odd. it would play better if you switched the two kick sliders but rn the way it is, it gives more emphasis to the slow down on the purple slider. it really depends on you.
- 01:50:244 (1,1) - maybe decrease the distance between these so theres more emphasis on the next triple because of the contrast between the fast and slow movement. this of course applies to the rest of the moments like this one.
- 01:53:244 (1,3) - fix this >:O improper blanket ruins the visuals of 01:53:694 (3,4) - because of how close it is.
- 01:59:844 (1,1) - to what i was referring to before, this is what i think fits more than the big spacing between both.
- 02:04:044 (1,2,1,2) - different type of patterning and ncs than 01:54:444 (1,2,3,4) - but theyre like the exact same in the music?
- 02:13:794 (2,1,2,3,4) - the placement of the slider of 2 really destroys the emphasis on the spaced stream because of the huge spacing and that it's flow into the stream is the exact same as the direction the stream goes in.
- 03:11:844 - i think the jumps in this part should slowly build up in size with more variation in size. i think the start should have smaller spacing than now and to 03:28:794 (2,3) - increase the spacing between these two.
- 03:58:344 (1,2) - can this be a horizontal jump as well to match previous all vertical then last is horizontal? really fits with emphasizing the last 2.
- 05:19:044 (1,2,3) - dont like how all three of these go in the same exact direction of a straight line. thats how slider leniency would have it play out and most people would do it. 05:19:044 (1,2) - i think you should flip these two sliders with individual ctrl g on each. you also do this later on the same sounds.
no message = changed. ty!