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posted
This beatmap was submitted using in-game submission on Friday, December 8, 2017 at 4:13:32 PM

Artist: Camellia
Title: Feelin Sky (Camellia's "200step" Self-remix)
Tags: cametek summary vip dubstep dnb wub dj genki
BPM: 200
Filesize: 11531kb
Play Time: 06:09
Difficulties Available:
  1. Zero Gravity (6.86 stars, 1622 notes)


Download: Camellia - Feelin Sky (Camellia's "200step" Self-remix)
Information: Scores/Beatmap Listing
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hf
posted
the best
posted
THE BEST
posted
THE BEST
posted
Lol are u memeing
posted
nomemesallowed thx u
posted
love it
posted
add kamelcamellia to tags https://soundcloud.com/kamelcamellia

gib kudosu plez xd 8-)
posted

Aeril wrote:

nomemesallowed thx u

i support this, completely.
fun map
posted
THE BEST OF 2017
posted
PP is WAY too high to be a stereotypical wub map.
posted
smohie pls

Zero Gravity
00:51:744 (1,2,1) - This plays so awkward. I tried all kinds of things to fix it but I really can't think of much to suggest. Basically the inconsistency of this with 01:01:494 (3,1,2) bothers me, especially because the latter reads so well.
I guess what I can suggest for that is to move (2,1) to be stacked underneath the tail of 00:51:744 (1), but honestly I don't think that suggestion improves it much.

01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should either end these on yellow ticks or make 01:45:444 (1) and 01:46:044 (1) end on blue ticks for consistency.

01:46:644 (1,2,3,4) - Honestly I think these would be better off half-speed but if you decide you want to keep these 1/8 you can end them on yellow ticks. Or at least make their endings match with the sliders I mentioned in the point above.

01:47:844 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is why I suggest your buzzsliders stick to 1/4. Because the sounds are "slowing down." Also, I think a proper accelerator stream might fit a bit better (instead of 1x to 1.8x have the spacing increase gradually).

02:05:469 (2) - Consider removing this circle. The slider moving into it is a quarter note and a half, so the readability (in terms of timing) for (2,3) is quite awkward.

02:06:444 (1,2,3) - A missing note on the red tick is bound to have people mistiming (3) and while that's okay in scorev1, in scorev2 that makes this nearly impossible to play properly. Consider moving (3) in closer and putting it on the red tick maybe?
Note that I mention scorev2 not because I care about this map being played competitively, but I think the slider should be on the rhythm and this syncopates (and thus ignores) the red and white ticks which I think are very important in this specific measure of the music.

02:10:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also consider changing this to a proper accelerator stream, in order to highlight the importance of technical skill here.

02:12:744 (2) - I don't understand why this is so far away from the previous sliders, and it also makes 02:13:644 (1,2) seem really out of place because there's very little hint as to when they come in. I'd suggest changing the spacing of 02:11:844 (1,2,1,2,1,1,2) so that either it is consistent (i.e. constantly increasing or just constant).

02:24:294 (3,4,1) - Consider unstacking (3,4) to be consistent with the rest of the section.

02:26:694 (3,4,1) - Blanket meme. Really I'm just mentioning it to support why I suggest you to fix the (3,4) I just mentioned.

02:32:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I know you want this stream to be interesting but really it plays awfully. Maybe join them, maybe make their spacings the same, maybe make the curve of the first one less than 180 degrees, maybe make the second one properly blanket (8) of the first stream, there are many ways to fix this but honestly I feel like it plays wayyy too weird.

02:37:044 (1) - I think this would play better as a kickslider facing into (2).

02:37:194 (2) - Oops? I think you want to put (3,4,5,6,7,1) a bit down and rotated clockwise like 15 degrees?

02:44:244 (1,2,1,2) - Fix this angle to be a proper multiple of 30 degrees.

02:45:144 (3,1) - I feel like these would make much more sense if they ended on red ticks.

02:46:794 (2,3,1,2,3,4,1) - I see what you're going for but this is hella awkward to play especially considering how many 5-note streams you put earlier, consider making this a bit more uniform for example by uniting this into a single circular stream.

02:51:894 (1,2,3,4,5) - Why not make all these equally spaced if they're part of the same combo?

03:22:644 (1,2,3,4,1,2,3,4) - Make these angles a bit nicer, by making (1,2,3,4) form a symmetrical trapezoid along a line passing through the points halfway between (1) and (3) and halfway between (2) and (4). Alternatively, you could be boring and just make it a rhombus or square with z-shape jumps.

03:55:044 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2) - If you really want to be edgy, I feel like this section could be more enjoyable by making all these into kicksliders that point away from the next note. Just because we came out of two jump sections.

04:14:319 (2,3,4,1,2,3,4) - I feel like this is a bit too difficult to read because the sliders have intense counterflow. You might be able to reverse the directions of some of these sliders to fix this.

04:19:044 (1,2,3,4) - Same here.

04:27:294 (1,2,1) - Either stack (1,2) to have the slider blanket them, or just make (2) evenly spaced between (1) and the slider.

04:33:444 (1) - You should be ashamed of this. :P I'd suggest using probox's tips on slider art to make this slider look a bit more pretty. Especially since you have such a "mechanical" feel with all the "proper" sliders in this map, this one feels just so out of place.

04:44:244 (1) - Move this a tad to keep the spacing consistent with the stream that leads into this one.

04:49:494 (3,4,5) - Make it into a proper equilateral triangle pls.

04:52:644 (1) - Maybe move this to blanket (3) of the previous pattern?

05:01:044 (1,2,1,2,1,2,1,2) - Again, this would play much better shaped like a proper symmetrical trapezoid.

05:05:844 (1,1,2,1,2) - I get what you were going for, but I don't think it plays nicely. You could keep the idea and fix the readability if you made the circles slant down and to the left so that at least the last circle is touching the head of the last slider.

05:14:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It doesn't make too much sense when all throughout the map you have accelerator streams for buildups like this and here the spacing doesn't increase a lot. Make it consistent with the rest of the map.

05:22:794 (3) - Fix this slider so that the first and second red points have the same angles and distances to slider ends.

05:23:844 (1) - Again, I don't like this slider, it looks relatively ugly when the rest of your sliders are very "mathematical" and stuff. It's okay because of (2) underneath the end but you can probably make this one look at least a little better.

05:31:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - I'd suggest keeping these consistent. Use those cool "hold" sliders or the straight ones, but mixing it up here makes it feel like you were running out of ideas to make it interesting. Sometimes it's not about keeping it interesting, but keeping it fun while still being consistent.

05:53:844 (6) - This circle doesn't need to be there.


Good map :D Can't wait to see what it's like when you hitsound it
posted

emanfman wrote:

smohie pls

Zero Gravity
00:51:744 (1,2,1) - This plays so awkward. I tried all kinds of things to fix it but I really can't think of much to suggest. Basically the inconsistency of this with 01:01:494 (3,1,2) bothers me, especially because the latter reads so well.
I guess what I can suggest for that is to move (2,1) to be stacked underneath the tail of 00:51:744 (1), but honestly I don't think that suggestion improves it much.

01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should either end these on yellow ticks or make 01:45:444 (1) and 01:46:044 (1) end on blue ticks for consistency. already fixed

01:46:644 (1,2,3,4) - Honestly I think these would be better off half-speed but if you decide you want to keep these 1/8 you can end them on yellow ticks. Or at least make their endings match with the sliders I mentioned in the point above. i hear the kicks as 1/8

01:47:844 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is why I suggest your buzzsliders stick to 1/4. Because the sounds are "slowing down." Also, I think a proper accelerator stream might fit a bit better (instead of 1x to 1.8x have the spacing increase gradually).

02:05:469 (2) - Consider removing this circle. The slider moving into it is a quarter note and a half, so the readability (in terms of timing) for (2,3) is quite awkward. theres a pretty important sound there tho

02:06:444 (1,2,3) - A missing note on the red tick is bound to have people mistiming (3) and while that's okay in scorev1, in scorev2 that makes this nearly impossible to play properly. Consider moving (3) in closer and putting it on the red tick maybe?
Note that I mention scorev2 not because I care about this map being played competitively, but I think the slider should be on the rhythm and this syncopates (and thus ignores) the red and white ticks which I think are very important in this specific measure of the music.

02:10:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Also consider changing this to a proper accelerator stream, in order to highlight the importance of technical skill here.

02:12:744 (2) - I don't understand why this is so far away from the previous sliders, and it also makes 02:13:644 (1,2) seem really out of place because there's very little hint as to when they come in. I'd suggest changing the spacing of 02:11:844 (1,2,1,2,1,1,2) so that either it is consistent (i.e. constantly increasing or just constant).

02:24:294 (3,4,1) - Consider unstacking (3,4) to be consistent with the rest of the section.

02:26:694 (3,4,1) - Blanket meme. Really I'm just mentioning it to support why I suggest you to fix the (3,4) I just mentioned.

02:32:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I know you want this stream to be interesting but really it plays awfully. Maybe join them, maybe make their spacings the same, maybe make the curve of the first one less than 180 degrees, maybe make the second one properly blanket (8) of the first stream, there are many ways to fix this but honestly I feel like it plays wayyy too weird.

02:37:044 (1) - I think this would play better as a kickslider facing into (2). idk i dont rly think so cuz i like the gap it creates plus it would flow weird

02:37:194 (2) - Oops? I think you want to put (3,4,5,6,7,1) a bit down and rotated clockwise like 15 degrees? wait i dont get it

02:44:244 (1,2,1,2) - Fix this angle to be a proper multiple of 30 degrees.

02:45:144 (3,1) - I feel like these would make much more sense if they ended on red ticks. nah the growl sounds extend to the blue tick

02:46:794 (2,3,1,2,3,4,1) - I see what you're going for but this is hella awkward to play especially considering how many 5-note streams you put earlier, consider making this a bit more uniform for example by uniting this into a single circular stream. i dont find it awkward but if enough ppl say it ill change it up

02:51:894 (1,2,3,4,5) - Why not make all these equally spaced if they're part of the same combo? emphasizing the kicks

03:22:644 (1,2,3,4,1,2,3,4) - Make these angles a bit nicer, by making (1,2,3,4) form a symmetrical trapezoid along a line passing through the points halfway between (1) and (3) and halfway between (2) and (4). Alternatively, you could be boring and just make it a rhombus or square with z-shape jumps.

03:55:044 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2) - If you really want to be edgy, I feel like this section could be more enjoyable by making all these into kicksliders that point away from the next note. Just because we came out of two jump sections. i think thats too hard for the intensity of the song but its a good idea

04:14:319 (2,3,4,1,2,3,4) - I feel like this is a bit too difficult to read because the sliders have intense counterflow. You might be able to reverse the directions of some of these sliders to fix this. which ones? i think it reads fine

04:19:044 (1,2,3,4) - Same here. i think this is fine cuz circular flow

04:27:294 (1,2,1) - Either stack (1,2) to have the slider blanket them, or just make (2) evenly spaced between (1) and the slider.

04:33:444 (1) - You should be ashamed of this. :P I'd suggest using probox's tips on slider art to make this slider look a bit more pretty. Especially since you have such a "mechanical" feel with all the "proper" sliders in this map, this one feels just so out of place. its FUNKY my dude nah but ill consider it yea i just gotta use my brain

04:44:244 (1) - Move this a tad to keep the spacing consistent with the stream that leads into this one. i think its ok

04:49:494 (3,4,5) - Make it into a proper equilateral triangle pls.

04:52:644 (1) - Maybe move this to blanket (3) of the previous pattern? nah i dont wanna blend 2 totally different thingies together

05:01:044 (1,2,1,2,1,2,1,2) - Again, this would play much better shaped like a proper symmetrical trapezoid. nah i think this one is alright

05:05:844 (1,1,2,1,2) - I get what you were going for, but I don't think it plays nicely. You could keep the idea and fix the readability if you made the circles slant down and to the left so that at least the last circle is touching the head of the last slider. ive gotten mixed views on this so ill consider a change but for now most people like it

05:14:244 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It doesn't make too much sense when all throughout the map you have accelerator streams for buildups like this and here the spacing doesn't increase a lot. Make it consistent with the rest of the map.

05:22:794 (3) - Fix this slider so that the first and second red points have the same angles and distances to slider ends.

05:23:844 (1) - Again, I don't like this slider, it looks relatively ugly when the rest of your sliders are very "mathematical" and stuff. It's okay because of (2) underneath the end but you can probably make this one look at least a little better. noooo i like this one lol im probox

05:31:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - I'd suggest keeping these consistent. Use those cool "hold" sliders or the straight ones, but mixing it up here makes it feel like you were running out of ideas to make it interesting. Sometimes it's not about keeping it interesting, but keeping it fun while still being consistent. nah i dont think its a bad thing

05:53:844 (6) - This circle doesn't need to be there. theres a piano sound tho


Good map :D Can't wait to see what it's like when you hitsound it


pretty good mod actually :o no comment means i changed it tyyyyyyyyyyyyyyyyyy
posted
Hiya, nm as requested

ima burn this sucker d o w n
I can't sufficiently play this map but I'm going to do the best I can

• 00:50:244 (1) - This slider appears to be offscreen. You might have to move it



• 01:44:244 (1,2) - This overlap doesn't really look nice.

• 01:45:594 (2,1,2,1) - This spacing is pretty low compared to the rest of the jump pattern which makes player movement somewhat uncomfortable. Would be better to space these a little bit more

• 01:56:094 (4,1) - 01:56:694 (2,1,2) - The spacing between these objects are similar with different timeline gaps, which might cause some confusion in reading, especially when compared with 02:03:594 (2,3) -

• 02:04:644 (3) - nc for sv change

• 02:09:069 - Theres a stronger snare on this sliderend that is stronger than the a kick on the same sliderhead. I would suggest a ctrl+g with 02:08:919 (2,3) -

• 02:13:644 (1) - Maybe make this a kickslider to keep continuity between 02:13:044 (1,1,2) - because you're following that super fast snareroll (or whatever it is)

• 02:15:969 (4,1) - I think a player would more likely expect a 1/2 gap in between these objects, because you only really use this sort of spacing after sliderends. Most other spacing you use in similar parts of the map is more like 02:19:569 (4,1) -

• 02:32:244 (1,2,3,4,5,6,7,8) - Dont think a stream is applicable here. Quarter notes (02:32:319 (2,4,6,8) - ) arent very identifiable compared to those on the stream at 02:32:319 (2,4,6,8) -

• 02:41:244 (3,4,5) - In my opinion, this pattern would look nicer if you avoided the overlap which can easily be done with a curved slider. Just bringing this up because this area 02:40:644 (1,1,2,3,4,5) - feels a lot more crowded if you do this, but to each their own i guess

• 02:41:994 (1) - remove nc? i cant see why 02:41:844 (1) - should have its own combo :p

• 02:44:844 (1,2,3) - Would flow better if you moved this downward somewhere, the wide angle after the repeated sharp movement from 1-2 jumps makes this awkward to play

• 04:00:369 (8,1) - 04:00:894 (7,8,1) - 04:01:569 (8,1) - 04:02:769 (8,1,2) - etc. Can you make these corner aesthetics more consistent? This causes the spacing of the stream to be randomly inconsistent at parts

• 04:09:144 (1,2,3) - This stream stops but the synth continues, maybe consider make the rhythm more continuous by making 3 a kickslider?

• 04:18:069 (2,1) - This part is so fast and continuous in movement, then there's this random double here. Maybe space this?

04:32:844 (1,2,3,4) - Why this sudden change in rhythm density? You don't really do this anywhere else so that makes this part stand out in a bad way

04:40:344 (1) - It sounds like this would be more optimal to map this with circles rather than one continuous slider, 04:40:419 - and 04:40:494 - are both individual notes that stand out

04:44:919 (2,3,4,1,2,3) - The stream aesthetic here can be more nicely shaped imo, I see where your going with the movement but the hitobjects themselves look kind of disorganized

• 05:19:194 (2) - I would expect another kickslider here if you used one at 05:19:044 (1) - because there's a pretty strong bass there

• 06:04:044 - Yeah it looks like you're going to need to use some more timing points here. 1/12 would'nt really be necessary because its not the rhythm thats changing but the tempo of the song.


Good luck! The design and style of this map is really cool so I'll shoot a star :o:)
posted

squirrelpascals wrote:

Hiya, nm as requested

ima burn this sucker d o w n
I can't sufficiently play this map but I'm going to do the best I can

• 00:50:244 (1) - This slider appears to be offscreen. You might have to move it



• 01:44:244 (1,2) - This overlap doesn't really look nice.

• 01:45:594 (2,1,2,1) - This spacing is pretty low compared to the rest of the jump pattern which makes player movement somewhat uncomfortable. Would be better to space these a little bit more

• 01:56:094 (4,1) - 01:56:694 (2,1,2) - The spacing between these objects are similar with different timeline gaps, which might cause some confusion in reading, especially when compared with 02:03:594 (2,3) -

• 02:04:644 (3) - nc for sv change

• 02:09:069 - Theres a stronger snare on this sliderend that is stronger than the a kick on the same sliderhead. I would suggest a ctrl+g with 02:08:919 (2,3) -

• 02:13:644 (1) - Maybe make this a kickslider to keep continuity between 02:13:044 (1,1,2) - because you're following that super fast snareroll (or whatever it is) nah the sounds are too different

• 02:15:969 (4,1) - I think a player would more likely expect a 1/2 gap in between these objects, because you only really use this sort of spacing after sliderends. Most other spacing you use in similar parts of the map is more like 02:19:569 (4,1) - nobody has misread actuallly

• 02:32:244 (1,2,3,4,5,6,7,8) - Dont think a stream is applicable here. Quarter notes (02:32:319 (2,4,6,8) - ) arent very identifiable compared to those on the stream at 02:32:319 (2,4,6,8) -

• 02:41:244 (3,4,5) - In my opinion, this pattern would look nicer if you avoided the overlap which can easily be done with a curved slider. Just bringing this up because this area 02:40:644 (1,1,2,3,4,5) - feels a lot more crowded if you do this, but to each their own i guess

• 02:41:994 (1) - remove nc? i cant see why 02:41:844 (1) - should have its own combo :p

• 02:44:844 (1,2,3) - Would flow better if you moved this downward somewhere, the wide angle after the repeated sharp movement from 1-2 jumps makes this awkward to play

• 04:00:369 (8,1) - 04:00:894 (7,8,1) - 04:01:569 (8,1) - 04:02:769 (8,1,2) - etc. Can you make these corner aesthetics more consistent? This causes the spacing of the stream to be randomly inconsistent at parts

• 04:09:144 (1,2,3) - This stream stops but the synth continues, maybe consider make the rhythm more continuous by making 3 a kickslider? no it doesnt

• 04:18:069 (2,1) - This part is so fast and continuous in movement, then there's this random double here. Maybe space this?

04:32:844 (1,2,3,4) - Why this sudden change in rhythm density? You don't really do this anywhere else so that makes this part stand out in a bad way

04:40:344 (1) - It sounds like this would be more optimal to map this with circles rather than one continuous slider, 04:40:419 - and 04:40:494 - are both individual notes that stand out they are totally different sounds

04:44:919 (2,3,4,1,2,3) - The stream aesthetic here can be more nicely shaped imo, I see where your going with the movement but the hitobjects themselves look kind of disorganized

• 05:19:194 (2) - I would expect another kickslider here if you used one at 05:19:044 (1) - because there's a pretty strong bass there

• 06:04:044 - Yeah it looks like you're going to need to use some more timing points here. 1/12 would'nt really be necessary because its not the rhythm thats changing but the tempo of the song. kms


Good luck! The design and style of this map is really cool so I'll shoot a star :o:)


ty for mod
posted
Hey


Smoothie World wrote:


Mods : 2 3



normal-slidertick.wav comes off as unused from MA, maybe you could point out where you use the hitsound to avoid further confusion

04:08:244 - Imo this would be a better spot for the preview point as it will be the hardest part (thus begin the drop/part that everyone will remember) and it has a happier tone than the wub part


00:52:044 (1,2) - I guess the way the two sliders are connected could be adjusted by a bit. I don't know is it just my internet_OCD™ as the slider bodies don't form a "single body" together

01:22:644 (1,2,3) - Maybe you could suit the way you have mapped similar patterns -where there is a 1/1 jump and then a 6/4 jump- here aswell? Like the 3 would be close to the 2 01:24:144 (2,3) - or even stacked under it 01:25:344 (2,3) -

01:48:444 (1,2,3,4,5,6,7,8,1) - I think this stream shape could be improved since the circularity completely changes on the 6

01:56:394 (1) - Slider is offscreen on 4:3

02:03:294 (1,2) - Do these have to overlap? It just doesn't look that good

02:13:044 (1,1) - This is seems to be quite hard to even see with nomod since the vision is almost completely blocked by the buzz slider. Even using spacing like 0.2x for the hitcircle would slightly improve the readability of the pattern.

02:20:844 (1,2) - These could be little bit more interesting. Atleast something like this 02:25:644 (1,2) - for example would make the visual following of the sounds be more interesting

02:38:244 - Imo representing the wub sound here with a 1/2 slider would follow the song much better than just mapping 02:38:394 - since the wub is just that much stronger. Also you have followed the wub here 02:38:544 (3) -

03:28:794 (2,3) - Is it necessary to lower the spacing like this. It would fit a lot better if it would increase as the beat just seems to be intensifying over this 03:27:444 - 03:29:844 - section gradually

On the other hand 03:29:994 (1) - this could be for example be stacked under the 8 to represent the sudden stop in the song and then gradually increasing the spacing over the next sliders

03:39:594 (2) - This could be a 1/4 slider aswell since it has a similar short hold like 03:39:444 (1) -

04:01:644 (1,2,3,4,1) - The way the slider in the end is placed kinda ruins the shape for the stream. It'd just simply look better if the slider would follow the shape of the stream like https://puu.sh/waKLy/590d6912ff.png for ex.

04:02:769 (8,1,2) - The 1 doesn't really seem to be in the circularity formed by 04:02:244 (1,2,3,4,5,6,7,8) - which kinda makes the transition look awkward. It'd be better if the 1 would be part of both streams or notably only part of the second stream (dividing them w/ bigger spacing or a stream jump, see this 05:14:769 (8,1) - for example)

04:04:344 (5) - Same thing as here 04:01:944 (1) - plus this could be NCd to represent the slowdown and just because it would be consistent with 04:01:944 (1) -

04:07:419 - There is still a less noticeable beat here that could be mapped for ex. under a slidertail (replace 04:07:344 (5) - with a 1/4 slider) to keep up with the intensity of that part

04:08:244 (5,1,2,3,4) - I think this rhythm could be reconsidered since 04:08:244 (5) - has a hold and 04:08:469 (2) - isn't really mapped on any notable beat. I would suggest something like this https://puu.sh/waMDy/f987a97eaf.png as it keeps the mapping on the most distinct aspect of the song (which is mostly "vocals" in this case)

In this kiai you are missing inconsistently a lot of snares which kind makes the hitsounding sound odd. Listening to the song with 0% effect the best way to hitsound the drums would be to have a kick on downbeat and 3rd beat, and snare respectively on 2nd and 4th beat. The main reason why most of them are not hitsounded are because of 1/2 sliders such as 04:09:669 (3) - which kinda makes me think, if there is a distinct and notable beat that should be hitsounded, midway under the sliderbody, why is it not mapped. Maybe you could explain it to me?

04:16:344 (1,2,3,4) - I don't think the spacing has to change this much. Currently it just eats all of the intensity the part has to offer. Imo the spacing should be atleast 2 times, preferably atleast 2,5 times higher to meet the intensity the section should have

04:18:444 (1,2) - Do the sliderborders really have to overlap each other here like this? Imo it would look better if they were not overlapping at all or overlapping much more than just touching like that (for ex.). I would suggest not having them overlapped at all, i know the slidertail of 2 and the 5 from previous combo are supposed to be stacked but i think patterning them that they are not exactly stacked can look just as fine aswell (roughly the amount of spacing i'm talking about) somewhat(?) like this 04:29:394 (2,4) -

04:20:844 (1,2,3,4) - Same as before. Here i would suggest 1,5 times as it would notably bring up intensity but it would still keep it different from the spaced stream

04:37:644 (1,2) - Yea. You probably know what i'd say about these.

04:40:344 (1) - Imo this should be mapped as a stream since i don't think a slider like that can represent the song properly because all of the 1/4 ticks after the head have distinct sounds (also it would be bit more consistent as these two streams are mapped 04:39:144 (1,2,3,4) - 04:41:544 (1,2,3,4) - )

04:42:969 - Imo this point should be mapped as a hitcircle because the sound is nearly identical with what 04:42:894 (4) - is mapped on

05:07:044 (1) - I think this slider could be extended to the red tick on 05:07:494 - which is where the buzz -ish sound ends

Between these two points 05:15:744 - 05:16:344 - there is this weird instrument that you have mapped fairly normally in the next section 05:17:244 (1,2,3) - , maybe you could explain this inconsistency once and for all

05:24:144 (2) - Idk how good is it for the readability that the 2 get stacked into the sliderbody

06:09:406 (1) - Maybe changing the volume to 10% for the sliderticks would remove the possibility of someone implying that the slider does not give enough feedback (It's quite hard to read the ticks for the first half)


Good luck ^-^
posted
M4M owo

• 00:43:044 (1) - Minor stuff but why don't you blanket this with 00:42:444 (1,2) - ?
• 00:52:644 (1,2) - Flow is a bit rough to me tho. Idk if it is with others but to me sth like this might do the trick
• 00:55:044 (1,2) - Recently you're making those 2 sliders different, so why is this one the same?
• 00:57:444 (1,2) - This one too hmm. Making them different is a better choice rather than not to fix tho. I see you making similar slider for 01:01:644 (1,2) - snares like these, that's why different sliders might be a good idea to express different rhythm too.
• 01:01:494 (3) - I believe a triples fits this better than a slider
• 01:02:994 (3) - The pitch of this is higher than the previous 2, so i'm thinking of sth like this maybe?
• 01:07:494 (1,2,3) - Geez you did it fine here lul
• Also I found some objects whose spacing is kinda conflict to what it's expressing like 01:09:444 (1) - 01:17:394 (3) -
• 01:26:244 (1,2,3) - Blanket can be improved a lot tho
• 01:37:794 (4) - similar rhythm and beat but the spacing is kinda different to what you're doing at 01:32:994 (4) - ?
• 01:40:644 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well if you listen carefully to the song, the synth is going down instead of going up like what you did for 01:43:044 (1,2,3,4) - 01:44:244 (1,2,3,4) - I'd say let's check this again
• 02:03:294 (1,2) - uh idk the overlapped body feels weird imo.
• 02:11:844 (1) - The intensity didn't start here but 02:12:144 - here instead, if you listen to it a few times more. How about making the slider 1/4? I think the increasing of the snap divisor is a good idea actually
• 02:52:344 (6) - The sound didn't just stop here but ascent until 02:52:644 - so why don't you try a 3/4 slider?
• 02:52:644 (1) - http://puu.sh/wc826/9a48e4008d.jpg the curve feels weird xd
• 03:14:544 (2) - unstacked
• 03:48:444 (1,3,1,2) - well that's the problem of sliderend stacking. They're not yet stacked properly. You might wanna check them out again, and the others round the map too
• Too much intensity can't find anything orz
• 05:40:494 (1) - well after a bit of adjustment I find the round shape could be polished a bit more (result: http://puu.sh/wc8ma/010e68a537.jpg) so why don't you give it a try?

hope this helped. The map is wayyy to hard for me to testplay so I can't find much of it.
posted
at your req, sorry for so late ;;

0G


Once you reach 06:03:444 - the bpm starts dropping so you're going to need some more redlines there, your current pseudosnapping won't cut it. (I'm sure you know this tho ww)

  1. 00:41:844 (1,2,3,4,5,6,7,8,1) - Think you should work this stream so it fits with the previous pattern, starting the stream at the same location as 00:41:244 (1) - is really underwhelming imo
  2. 01:34:494 (1,2) - Don't see any reason for these to be sliders, I think it works better if these are 1/1 circles to tie better with the rhythm at 01:32:394 (1) - . Same for 01:39:294 (1,2) - .
  3. 01:40:644 (1,2,3,4) - Working the back-and-forth ctrl+g style motion you have at 01:41:844 (1,2,3,4) - into these sliders as well would be really nice imo
  4. 01:50:244 (1) - This slider doesn't get a whole lot of emphasis the way it's laid out rn, partially due to the previous jump patter outweighing it, and partially due to the player's urge to reach 01:50:544 (1) - as soon as possible, so they slide out of the slidertail really early. If you do an arrange like this the player has to both make a stronger snap and sit through the entire slider, making the kiai start feel way stronger. (this kinda applies to a bunch of your slowdown sliders, if you agree with the suggestion go through the map and apply as you see fit)
  5. 01:52:344 (3) - The huge jump to this object seems really out of place since before all of your rhythms and placements were laid out to emphasize the big drumbeats, this doesn't have one. Same for 02:01:944 (3) - .
  6. 01:54:294 (5) - Because of how the cursor motions are laid out, this object is the start of the 01:54:444 (1,2,3,4) - jump pattern, which doesn't fit with how the wubsounds work here. I think you should move it to somewhere so the player needs to make a noticeably different style of snap to 01:54:444 (1) - . Alternatively, ctrl+g'ing the 01:54:594 (2,4) - sliders makes for another nice contrast to show off the wubs.
  7. 01:55:944 (3) - There's no sound here, and you're generally pretty good in later parts about following the more complex rhythms this song offers. I'd suggest this rhythm instead, maybe with an arrange of this nature. Same for 02:05:544 (3) - .
  8. 02:00:144 (1,2,3) - Sad you didn't continue using the linear motion you had at 01:50:544 (1,2,3) - , it was really nice ;w;
  9. 02:07:644 (3) - Believe it or not this is actually 3/8 snap
  10. 02:08:844 (1,2,3,4,5,6) - This rhythm is really overcomplicated for this point in the song imo, you can just do something like this to closer follow the drumline and create a nicer feeling.
  11. I know I'm kinda asking you to completely rework the rhythm concepts in this section by making this suggestion (and by all means feel free to deny), but the superloud superhigh squealysynth sound at 02:35:844 (1,2,3) - , 02:40:644 (1,2,3) - , etc. is being pretty much completely ignored atm, it's rhythm and motions are the same as fillerstuffs like 02:34:644 (1,2,3) - . I really think you should try something else here to show off this sound more. For example, I'd try building the streams in this section around it (but maybe that's just the Chloe fanatic in me)
  12. 02:52:644 (1) - This tiny wave is a bit unsightly imo, just looks really cramped in and the sliderborder is awkwardly jagged.
  13. 04:08:469 (2) - Really think this note takes away from the big drop in intensity here, having to keep up some constant streaming doesn't let this part before the kiai starts fully shine imo
  14. 04:19:644 (1,2,3,4) - Change something in here into a spaced stream, maybe? 1/4 sliders are way less intense than streams no matter how fast they are, the huge drop in clicking is very noticeable at this part.
  15. 04:38:844 (1) - Because of how much you abuse slider leniency to move into 04:39:144 (1) - , this is actually a bigger slowdown of the cursor than the slowdown sliders at 04:40:044 (1,1) - . Think you should rework this part to keep the slowdown away from the slider itself and instead just have the cursor slowdown along the stream.
  16. 04:45:744 (2,2) - These should prob be NC'd like how you NC'd the streams earlier.
  17. 05:06:444 (1,2,3) - This should really be worked into the previous straightsliders arrange imo, let 05:06:744 (3) - be the change to fit the drumstuffs better
  18. 05:07:544 - bugged break extension
  19. 05:19:644 (1,2,1,2,3,1,2,3) - mmmmmm super lame, I think you should tie this visually closer to the lines of 05:17:244 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - since it's the same synth. Also pls, it's a 7* wubmap you don't need to handhold the 1/3 rhythm so hard that half a measure of 1/3 is just repeat sliders. Same for 05:29:244 (1,2,1,2,3,1,2,3) - .


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Good luck~
posted
this is amazing
posted

MouseEasy wrote:

this is amazing


Ty so much :D
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