Smoothie World wrote:
Mods :23
normal-slidertick.wav comes off as unused from MA, maybe you could point out where you use the hitsound to avoid further confusion
04:08:244 - Imo this would be a better spot for the preview point as it will be the hardest part (thus begin the drop/part that everyone will remember) and it has a happier tone than the wub part
00:52:044 (1,2) - I guess the way the two sliders are connected could be adjusted by a bit. I don't know is it just my internet_OCD™ as the slider bodies don't form a "single body" together
01:22:644 (1,2,3) - Maybe you could suit the way you have mapped similar patterns -where there is a 1/1 jump and then a 6/4 jump- here aswell? Like the 3 would be close to the 2 01:24:144 (2,3) - or even stacked under it 01:25:344 (2,3) -
01:48:444 (1,2,3,4,5,6,7,8,1) - I think this stream shape could be improved since the circularity completely changes on the 6
01:56:394 (1) - Slider is offscreen on 4:3
02:03:294 (1,2) - Do these have to overlap? It just doesn't look that good
02:13:044 (1,1) - This is seems to be quite hard to even see with nomod since the vision is almost completely blocked by the buzz slider. Even using spacing like 0.2x for the hitcircle would slightly improve the readability of the pattern.
02:20:844 (1,2) - These could be little bit more interesting. Atleast something like this 02:25:644 (1,2) - for example would make the visual following of the sounds be more interesting
02:38:244 - Imo representing the wub sound here with a 1/2 slider would follow the song much better than just mapping 02:38:394 - since the wub is just that much stronger. Also you have followed the wub here 02:38:544 (3) -
03:28:794 (2,3) - Is it necessary to lower the spacing like this. It would fit a lot better if it would increase as the beat just seems to be intensifying over this 03:27:444 - 03:29:844 - section gradually
On the other hand 03:29:994 (1) - this could be for example be stacked under the 8 to represent the sudden stop in the song and then gradually increasing the spacing over the next sliders
03:39:594 (2) - This could be a 1/4 slider aswell since it has a similar short hold like 03:39:444 (1) -
04:01:644 (1,2,3,4,1) - The way the slider in the end is placed kinda ruins the shape for the stream. It'd just simply look better if the slider would follow the shape of the stream like https://puu.sh/waKLy/590d6912ff.png for ex.
04:02:769 (8,1,2) - The 1 doesn't really seem to be in the circularity formed by 04:02:244 (1,2,3,4,5,6,7,8) - which kinda makes the transition look awkward. It'd be better if the 1 would be part of both streams or notably only part of the second stream (dividing them w/ bigger spacing or a stream jump, see this 05:14:769 (8,1) - for example)
04:04:344 (5) - Same thing as here 04:01:944 (1) - plus this could be NCd to represent the slowdown and just because it would be consistent with 04:01:944 (1) -
04:07:419 - There is still a less noticeable beat here that could be mapped for ex. under a slidertail (replace 04:07:344 (5) - with a 1/4 slider) to keep up with the intensity of that part
04:08:244 (5,1,2,3,4) - I think this rhythm could be reconsidered since 04:08:244 (5) - has a hold and 04:08:469 (2) - isn't really mapped on any notable beat. I would suggest something like this https://puu.sh/waMDy/f987a97eaf.png as it keeps the mapping on the most distinct aspect of the song (which is mostly "vocals" in this case)
In this kiai you are missing inconsistently a lot of snares which kind makes the hitsounding sound odd. Listening to the song with 0% effect the best way to hitsound the drums would be to have a kick on downbeat and 3rd beat, and snare respectively on 2nd and 4th beat. The main reason why most of them are not hitsounded are because of 1/2 sliders such as 04:09:669 (3) - which kinda makes me think, if there is a distinct and notable beat that should be hitsounded, midway under the sliderbody, why is it not mapped. Maybe you could explain it to me?
04:16:344 (1,2,3,4) - I don't think the spacing has to change this much. Currently it just eats all of the intensity the part has to offer. Imo the spacing should be atleast 2 times, preferably atleast 2,5 times higher to meet the intensity the section should have
04:18:444 (1,2) - Do the sliderborders really have to overlap each other here like this? Imo it would look better if they were not overlapping at all or overlapping much more than just touching like that (for ex.). I would suggest not having them overlapped at all, i know the slidertail of 2 and the 5 from previous combo are supposed to be stacked but i think patterning them that they are not exactly stacked can look just as fine aswell (roughly the amount of spacing i'm talking about) somewhat(?) like this 04:29:394 (2,4) -
04:20:844 (1,2,3,4) - Same as before. Here i would suggest 1,5 times as it would notably bring up intensity but it would still keep it different from the spaced stream
04:37:644 (1,2) - Yea. You probably know what i'd say about these.
04:40:344 (1) - Imo this should be mapped as a stream since i don't think a slider like that can represent the song properly because all of the 1/4 ticks after the head have distinct sounds (also it would be bit more consistent as these two streams are mapped 04:39:144 (1,2,3,4) - 04:41:544 (1,2,3,4) - )
04:42:969 - Imo this point should be mapped as a hitcircle because the sound is nearly identical with what 04:42:894 (4) - is mapped on
05:07:044 (1) - I think this slider could be extended to the red tick on 05:07:494 - which is where the buzz -ish sound ends
Between these two points 05:15:744 - 05:16:344 - there is this weird instrument that you have mapped fairly normally in the next section 05:17:244 (1,2,3) - , maybe you could explain this inconsistency once and for all
05:24:144 (2) - Idk how good is it for the readability that the 2 get stacked into the sliderbody
06:09:406 (1) - Maybe changing the volume to 10% for the sliderticks would remove the possibility of someone implying that the slider does not give enough feedback (It's quite hard to read the ticks for the first half)