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KOTOKO - Mighty Heart ~Aru Hi no Kenka, Itsumo no Koikokoro~

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Gamu

banvi wrote:

[-Gamu-]
  1. At least, HP +1 & OD +1 please. ok fixed
  2. 03:00:827 (T) - why not use kiai fevering like other diffs? あ、気づきませんでした fixed!
Oh, almost nazi mod xD
Good map & good luck~ ;)
Mod Thank you~ :)

Download: KOTOKO - Mighty Heart (DarknessAngel) [-Gamu-'s Relaxing].osu
Topic Starter
DarknessAngel

banvi wrote:

[-Gamu-]
  1. At least, HP +1 & OD +1 please.
  2. 03:00:827 (T) - why not use kiai fevering like other diffs?
[Sweet]
  • looking fine~
[Heart]
  1. 00:18:529 (1,2,3,4) - move 1 grid right? (grid lv3)
  2. 01:10:331 (5,6) - Hmm, this jump is awkward for me... try changing normal spacing?
  3. 02:30:827 (6,7) - ^ All Done~
[Kiss]
  1. 00:43:685 (1) - add finish?
  2. 01:19:647 (2) - move 2 grid left (grid lv4)
  3. 01:30:268 (3) - move 3 grid down & 2 grid left
  4. 01:36:790 (2) - remove whistle on the silder's body
  5. 01:53:001 (3,1) - switch new combo?
  6. 02:04:182 (2) - add finish?
  7. 02:35:859 (4,5,1) - move 2 grid left
  8. 02:56:355 (5) - remove whistle on the silder's body
All fixed~

[Tsuyokiss]
  1. HP +1 or OD +1 will be better for score spread.
  2. 00:36:045 (6) - move 2 grid right (grid lv4)
  3. 00:43:126 (5,6,7) - make triangle jump?
  4. 01:23:001 (4) - move 1 grid left
  5. 01:28:405 (1,2,3,4) - make parallel
  6. 02:32:877 (3,4) - move 1 grid right
All Done~

Oh, almost nazi mod xD
Good map & good luck~ ;)
Thank you for your modding~ :)
Shana Aisaka
Hi~ >~<" A request from My Modding Queue~ :)
Sorry I'm late :(

Blue - I see no problem here o.o"
Purple - Seems Okay ( Map )
Pink - Suggestion

[-Gamu-'s Relaxing]

[Sweet]
01:09:399(x) = add note
02:04:741(x) = ^
02:19:461(x) = ^
02:22:070(x) = ^
02:23:374(x) = ^
02:25:237(x) = ^


Other maps i can't mod >~<"
So i will give you star ~
Komeiji Yuki
Hi :3

真抱歉之前很忙所以拖很久才mod ~"~

[General]

>>BG不修下嗎o.o 規格是要約4:3 你的是5:4

>>tag怎麼是打

[-Gamu-'s Relaxing]

01:55:237 (1) - 2 grid left would be better

01:58:964 (2) - 1 grid up and 1 grid left

02:22:070 (1) - 1 grid left

[Sweet]

00:31:759 (1) - 和00:29:523 (4)的頭重疊吧?

02:02:691 (2,3,4,5) - 感覺好像和前面(1)尾巴往右歪一格的感覺

02:38:095 (2,3,4,5) - 同上 往上歪一格o.o

[Heart]

01:10:517 (6) - spacing? 建議重捏slider

恩...其他diff看起來都不錯了

大致上沒啥問題:3
Gamu

Komeiji Yuki wrote:

Hi :3

[-Gamu-'s Relaxing]

01:55:237 (1) - 2 grid left would be better

01:58:964 (2) - 1 grid up and 1 grid left

02:22:070 (1) - 1 grid left
All fixed~

Mod Thank you~ :)

Download: KOTOKO - Mighty Heart (DarknessAngel) [-Gamu-'s Relaxing].osu
Topic Starter
DarknessAngel

Komeiji Yuki wrote:

Hi :3

真抱歉之前很忙所以拖很久才mod ~"~ 的確有點久了...嘛,沒關係

[General]

>>BG不修下嗎o.o 規格是要約4:3 你的是5:4 你能幫我修麼T.T,我家沒軟體

>>tag怎麼是打 打?



[Sweet]

00:31:759 (1) - 和00:29:523 (4)的頭重疊吧? 距離會錯掉

02:02:691 (2,3,4,5) - 感覺好像和前面(1)尾巴往右歪一格的感覺 fixed

02:38:095 (2,3,4,5) - 同上 往上歪一格o.o fixed

[Heart]

01:10:517 (6) - spacing? 建議重捏slider 耶?為啥?

恩...其他diff看起來都不錯了

大致上沒啥問題:3

3Q MOD~ :)
termerys
As your service.

Overall :
  1. Delete .osb and full submit
-Gamu-'s Relaxing : Good difficulty, but I think it could be better.
00:39:585 (1) - DNC
00:40:331 (2) - NC
01:06:790 (7) - NC
01:07:536 (1) - DNC
02:39:585 (1) - DNC
02:39:958 (2) - NC

Sweet : Good pattern, but sometimes they would be boring when overuse it.
00:49:461 (2) - Move it right under (1)?
01:12:380 (x) - Add note here? (If you want to follow this, apply it to all the alike pattern.)
01:15:921 (1) - DNC
01:16:480 (2) - NC
02:02:691 (2,3,4,5) - Move it right under (1)?

Heart : Wow... this diff is flawless! ;)

Tsuyokiss : Almost flawless!! :oops:
02:28:032 (1,2,3,4,5) - Rearrange this star

Decent mapset :D
Topic Starter
DarknessAngel

termerys wrote:

As your service.

Overall :
  1. Delete .osb and full submit
OK


Sweet : Good pattern, but sometimes they would be boring when overuse it.
00:49:461 (2) - Move it right under (1)? :O
01:12:380 (x) - Add note here? (If you want to follow this, apply it to all the alike pattern.) No
01:15:921 (1) - DNC fixed
01:16:480 (2) - NC fixed
02:02:691 (2,3,4,5) - Move it right under (1)? fixed

Heart : Wow... this diff is flawless! ;)

Tsuyokiss : Almost flawless!! :oops:
02:28:032 (1,2,3,4,5) - Rearrange this star I think it is not a star,it's nothing. XD

Decent mapset :D
Thank you for your modding~ :)
Komeiji Yuki

Komeiji Yuki wrote:

>>tag怎麼是打 "Gamu而不是-Gamu-"
XD 怎麼沒打完 前天確實有點累到恍神...

嘛 我大概知道打Gamu的原因了

---------
BG 這樣你看看O不OK :3

換了之後記得full-sub

no kd

Miya
Hi, it's time to mod your map. What a lovely song. :)

Well, i just randomly pick 3 of your diff. Since your map has so many diff.

General
Folder check is fine, song setup is fine, timing is fine too. :)

-Gamu-'s Relaxing
  1. 00:34:741 (4) - I think slider is not symtrerical. It's better to change it into symetrical shape. Well, first make a symetrical shape like this > http://puu.sh/9BAs. Then rotate it by 120'-125' (You can do this by ctrl+shift r). And see the result : http://puu.sh/9BB3. More better right?
  2. 00:54:119 (3) - I think it's best to move finish sound here to 00:55:610 (1) - since the circle is on the downbeat. And it's more better to hear and will make consistent with the finish sound after this.
  3. 01:10:517 (4) - A finish sound at the endpoint here is litlle awkward. I think it's more better to remove it.
  4. 01:17:598 (2) - Not symetrical slider shape here. Like before make a slider like this first > http://puu.sh/9BCw. Rotate it by 50' then place it your pattern. Final result : http://puu.sh/9BCX
  5. 01:19:461 (4) - Move finish sound from endpoint to startpoint. It follow the beat more better.
  6. 01:37:349 (1) - Not symetrical slider shape again? I assume you can fix it by yourself. :)
  7. 01:57:473 (1) - A finish sound at the startpoint is not good imo. Well, there are 2 options to fix this, remove it, or adding a finish again at the startpoint of 01:58:964 (2) -
  8. 02:09:399 (1) - Not symtrical slider shape again.
  9. 02:13:126 (3) - Since the combo here is long, how about adding a new combo here?
  10. 02:16:107 (1) - Same reason as before, it's better to add finish here at the startpoint. If you follow this you should add finish here 02:19:088 (1) - at the startpoint.
  11. 02:34:741 (3) - I think you forgot to add a finish here at the startpoint. Since in your previous chorus, there are a finish sound at this rythim.
  12. 02:39:585 (1) - Same as before, you should move a finish sound here to the startpoint of 02:39:958 (2) -
  13. 02:47:784 (2) - A little awkward finish sound again. I think you should remove it.
  14. 02:51:883 (1) - How about add a finish at the startpoint? since it's the begining of new rythim.
Heart
  1. Overall nice diff :)
  2. 00:31:759 (1) - How about adding a finish here? I think it's more better to hear.
  3. 01:01:573 (1) - Same reason as above, add a finish here at the startpoint.
  4. 01:31:386 (1) - ^ at the startpoint.
  5. 02:04:182 (2) - In your previous rythim there are a finish sound here. I think you must forgot.
Kiss
  1. Nice diff too. :)
  2. 00:31:759 (1) - add a finish here for a finishing touch of the rythim.
  3. 00:41:076 (1) - Emm, make it stack properly with the 00:39:958 (1) - . It's more better to see imo.?
  4. 01:16:480 (4) - Adding a finish sound at the startpoint is nice. And it will be a finishing touch for the finish rythim you added before this.
  5. 01:35:859 (4) - A finish sound at the endpoint here is a little awkward. You can remove it or change it into whistle.
  6. 02:18:343 (6) - Move the second point to x:312 y:268 since it's not't blanket properly.
That's all from me. Sorry if my mod is not helpful.
I like this song. It's so cheerful and kawaii. :) and your map is overall good. So i'll shoot a star for you. :D
Bye and Good Luck DarknessAngel!
Gamu

termerys wrote:

As your service.

-Gamu-'s Relaxing : Good difficulty, but I think it could be better.
00:39:585 (1) - DNC
00:40:331 (2) - NC
01:06:790 (7) - NC no fixed
01:07:536 (1) - DNC no fixed
02:39:585 (1) - DNC
02:39:958 (2) - NC
Other fixed!

Miya wrote:

-Gamu-'s Relaxing
  1. 00:34:741 (4) - I think slider is not symtrerical. It's better to change it into symetrical shape. Well, first make a symetrical shape like this > http://puu.sh/9BAs. Then rotate it by 120'-125' (You can do this by ctrl+shift r). And see the result : http://puu.sh/9BB3. More better right?
  2. 00:54:119 (3) - I think it's best to move finish sound here to 00:55:610 (1) - since the circle is on the downbeat. And it's more better to hear and will make consistent with the finish sound after this.
  3. 01:10:517 (4) - A finish sound at the endpoint here is litlle awkward. I think it's more better to remove it.
  4. 01:17:598 (2) - Not symetrical slider shape here. Like before make a slider like this first > http://puu.sh/9BCw. Rotate it by 50' then place it your pattern. Final result : http://puu.sh/9BCX
  5. 01:19:461 (4) - Move finish sound from endpoint to startpoint. It follow the beat more better.
  6. 01:37:349 (1) - Not symetrical slider shape again? I assume you can fix it by yourself. :)
  7. 01:57:473 (1) - A finish sound at the startpoint is not good imo. Well, there are 2 options to fix this, remove it, or adding a finish again at the startpoint of 01:58:964 (2) -
  8. 02:09:399 (1) - Not symtrical slider shape again.
  9. 02:13:126 (3) - Since the combo here is long, how about adding a new combo here?
  10. 02:16:107 (1) - Same reason as before, it's better to add finish here at the startpoint. If you follow this you should add finish here 02:19:088 (1) - at the startpoint.
  11. 02:34:741 (3) - I think you forgot to add a finish here at the startpoint. Since in your previous chorus, there are a finish sound at this rythim.
  12. 02:39:585 (1) - Same as before, you should move a finish sound here to the startpoint of 02:39:958 (2) -
  13. 02:47:784 (2) - A little awkward finish sound again. I think you should remove it.
  14. 02:51:883 (1) - How about add a finish at the startpoint? since it's the begining of new rythim.
Some fixed!


Mod Thank you~ :)

Download: KOTOKO - Mighty Heart (DarknessAngel) [-Gamu-'s Relaxing].osu
termerys
Miya's epic mod 0[]o
/me embarrasses
Topic Starter
DarknessAngel

Miya wrote:

Hi, it's time to mod your map. What a lovely song. :) :D

Well, i just randomly pick 3 of your diff. Since your map has so many diff.

General
Folder check is fine, song setup is fine, timing is fine too. :)


Heart
  1. Overall nice diff :)
  2. 00:31:759 (1) - How about adding a finish here? I think it's more better to hear. No
  3. 01:01:573 (1) - Same reason as above, add a finish here at the startpoint. No
  4. 01:31:386 (1) - ^ at the startpoint. No
  5. 02:04:182 (2) - In your previous rythim there are a finish sound here. I think you must forgot. yeah!>< fixed~
Kiss
  1. Nice diff too. :)
  2. 00:31:759 (1) - add a finish here for a finishing touch of the rythim. No
  3. 00:41:076 (1) - Emm, make it stack properly with the 00:39:958 (1) - . It's more better to see imo.? I must not do this,it's unrankable. :O
  4. 01:16:480 (4) - Adding a finish sound at the startpoint is nice. And it will be a finishing touch for the finish rythim you added before this. fixed
  5. 01:35:859 (4) - A finish sound at the endpoint here is a little awkward. You can remove it or change it into whistle. No
  6. 02:18:343 (6) - Move the second point to x:312 y:268 since it's not't blanket properly. fixed
That's all from me. Sorry if my mod is not helpful.
I like this song. It's so cheerful and kawaii. :) and your map is overall good. So i'll shoot a star for you. :D
Bye and Good Luck DarknessAngel! yeah~><

Thank you for your modding~ :)
pratnket
SB來了

Download: DarknessAngel.rar
Miya
@termerys : i'm not epic modder >.< i still need to learn more about modding. But thank you x)

Edit : oh, why if you stack that in 00:41:076 (1) is unrankable (Kiss diff)? Can i get an explanation? o.o
Topic Starter
DarknessAngel

Miya wrote:

@termerys : i'm not epic modder >.< i still need to learn more about modding. But thank you x)

Edit : oh, why if you stack that in 00:41:076 (1) is unrankable (Kiss diff)? Can i get an explanation? o.o
If I stacked those slider completely,that would make someone confuse.

That's why I said it's unrankable.

(I am sorry to my poor English... lol)
Topic Starter
DarknessAngel

termerys wrote:

Miya's epic mod 0[]o
/me embarrasses
It is impossible that a modder can find all of mistakes,so that's OK. :)
Topic Starter
DarknessAngel

Komeiji Yuki wrote:

Komeiji Yuki wrote:

>>tag怎麼是打 "Gamu而不是-Gamu-"
XD 怎麼沒打完 前天確實有點累到恍神...

嘛 我大概知道打Gamu的原因了

---------
BG 這樣你看看O不OK :3

換了之後記得full-sub

no kd

pratnket wrote:

SB來了
謝謝你們~><
Miya

DarknessAngel wrote:

Miya wrote:

@termerys : i'm not epic modder >.< i still need to learn more about modding. But thank you x)

Edit : oh, why if you stack that in 00:41:076 (1) is unrankable (Kiss diff)? Can i get an explanation? o.o
If I stacked those slider completely,that would make someone confuse.

That's why I said it's unrankable.

(I am sorry to my poor English... lol)
Not really, i can play it without any problem and it'll not be a problem since this is like insane map. :) And it doesn't look good because it's awkward. Better to stack it properly.
SPOILER
Just see it :
Slider 00:39:958 :

Slider 00:41:076 :
I don't see slider 00:41:076 is beneath slider 00:39:958 or overlap it.
Well, it's your choice however :D
pratnket
SB2

Download: SB2.rar
phoon
Hi ~ DarknessAngel~

From yuineee & phoon's modding queue

It is a proposal altogether :3

General
It may be better for the picture of SB to have deleted the blank portion and to reduce capacity...

-Gamu-'s Relaxing
Fine!

Sweet
I think that Slider Tick Rate is good at 1 when groundless.

It is wonderful except it!

Heart
I think that Slider Tick Rate is good at 1 when groundless.

>>00:27:287 (1) - How about adding spin Note to >>00:28:778 even by >>00:28:405?
>>02:13:126 (3) - 1 grid right


Kiss
I think that Slider Tick Rate is good at 1 when groundless.

>>00:27:287 (4,5) - It is a proposal
SPOILER

Probably, it will be better to lower, since the top passed and it has overlapped with HP gauge.



Tsuyokiss
I think that Slider Tick Rate is good at 1 when groundless.

>>00:17:225 (2,3,4) - It is a proposal
SPOILER

How about regarding it as the terminal point of the slider of >>00:16:852 (1) in piles?

>>01:13:126 (4,5,6,7) - It is a proposal
SPOILER

Sense of incongruity has less how to take such a sound.

>>01:30:641 (7,8) - S Whistle may be better?
>>02:01:759 (2,3) - 2~3 grid up?

>>02:15:362 (3,4,5,6) - It is a proposal
SPOILER

Thus, how about arranging finely?
>>02:28:219 (2,3,4,5) - It is a proposal
SPOILER

Thus, how about arranging finely?
>>02:31:014 (1) - spaceing?
>>02:43:685 (6) - 1 grid down?

----------
I am sorry only for a proposal TT
Nice Jump map!
Topic Starter
DarknessAngel

phoon wrote:

Hi ~ DarknessAngel~

From yuineee & phoon's modding queue

It is a proposal altogether :3

General
It may be better for the picture of SB to have deleted the blank portion and to reduce capacity...

-Gamu-'s Relaxing
Fine!

Sweet
I think that Slider Tick Rate is good at 1 when groundless.

It is wonderful except it!

Heart
I think that Slider Tick Rate is good at 1 when groundless.

>>00:27:287 (1) - How about adding spin Note to >>00:28:778 even by >>00:28:405?
>>02:13:126 (3) - 1 grid right


Kiss
I think that Slider Tick Rate is good at 1 when groundless.

>>00:27:287 (4,5) - It is a proposal
SPOILER

Probably, it will be better to lower, since the top passed and it has overlapped with HP gauge.



Tsuyokiss
I think that Slider Tick Rate is good at 1 when groundless.

>>00:17:225 (2,3,4) - It is a proposal
SPOILER

How about regarding it as the terminal point of the slider of >>00:16:852 (1) in piles?

>>01:13:126 (4,5,6,7) - It is a proposal
SPOILER

Sense of incongruity has less how to take such a sound.

>>01:30:641 (7,8) - S Whistle may be better?
>>02:01:759 (2,3) - 2~3 grid up?

>>02:15:362 (3,4,5,6) - It is a proposal
SPOILER

Thus, how about arranging finely?
>>02:28:219 (2,3,4,5) - It is a proposal
SPOILER

Thus, how about arranging finely?
>>02:31:014 (1) - spaceing?
>>02:43:685 (6) - 1 grid down?

something fixed

----------
I am sorry only for a proposal TT
Nice Jump map!
Thank you for your modding~ :)
Colin Hou
[General]:
  1. Title: Mighty Heart ~Aru Hi no Kenka, Itsumo no Koikokoro~
  2. -5 ms to offset? 别忘了改其他绿线
改名时候可能会有两个osb出现 把他们都删掉 -.- 把.osb用记事本打开,//Storyboard Layer 3 (Foreground)和//Storyboard Sound Samples之间的代码复制到每个osu难度的.osu的对应位置里

其他做的都很好 改完了给我发个论坛PM
Topic Starter
DarknessAngel

Colin Hou wrote:

[General]:
  1. Title: Mighty Heart ~Aru Hi no Kenka, Itsumo no Koikokoro~
  2. -5 ms to offset? 别忘了改其他绿线
改名时候可能会有两个osb出现 把他们都删掉 -.- 把.osb用记事本打开,//Storyboard Layer 3 (Foreground)和//Storyboard Sound Samples之间的代码复制到每个osu难度的.osu的对应位置里 都改好了

其他做的都很好 改完了给我发个论坛PM
你MOD好神速0.0,謝謝MOD~ :)
Colin Hou
Nice work, Bubbled!
Topic Starter
DarknessAngel

Colin Hou wrote:

Nice work, Bubbled!
Yeah~
Thank you~><
Kurai
General
  1. Add "vn" in tags (short for visual novel) ? :3
Car's Taiko
  1. Rename it "Car's Taiko Oni" please. "Taiko" don't give any feedback on the difficulty.
  2. 00:33:245 (22) - k ?
  3. 00:45:170 (75) - k ?
  4. 01:37:717 (304,305,306,307,308,309,310) - This kind of sudden progressive speed up are very confusing :/
  5. 02:58:214 (320,321,322,323,324,325,326) - Same here
-Gamu-'s Relaxing
  1. This difficulty is the only which don't use slider tick 2, every difficulty should use the same slider tick rate because it depends on the music, not the difficulty. (Besides, slider tick 2 sounds amazing on this song!)
  2. 00:22:065 (3) - It feels like a clap is missing here
  3. 00:23:928 - ^
  4. 00:25:419 - ^
  5. 00:58:214 (4,1) - The comboing is kinda inconsistent here, the new combo mark should be on (4) as the vocals change on this note.
  6. 01:00:822 - You need a note here, otherwise the pattern sounds odd and feels like something is missing.
  7. 02:13:121 (3) - A new combo would be nice here, besides it would be well accorded to the finish.
Sweet
  1. 01:14:239 (4) - As it is a new pattern, a new combo is needed here.
  2. 02:16:102 (5,1) - The comboing is inconsistent, the ew combo mark should be on (5) as the music become slower at this spot.
Tsuyokiss
  1. 00:32:686 (1,2) - Remove the whistle on (1) and add a clap on these circles. It will sound so much better !
Call me back and I will rebubble.
Gamu

KuraiPettan wrote:

-Gamu-'s Relaxing
  1. This difficulty is the only which don't use slider tick 2, every difficulty should use the same slider tick rate because it depends on the music, not the difficulty. (Besides, slider tick 2 sounds amazing on this song!) ok. tick 1 ⇒ tick 2 Changed~
  2. 00:22:065 (3) - It feels like a clap is missing here fixed~
  3. 00:23:928 - ^ fixed~
  4. 00:25:419 - ^ fixed~
  5. 00:58:214 (4,1) - The comboing is kinda inconsistent here, the new combo mark should be on (4) as the vocals change on this note. (4) - Add a new combo. (1) - Remove a new combo
  6. 01:00:822 - You need a note here, otherwise the pattern sounds odd and feels like something is missing. fixed~
  7. 02:13:121 (3) - A new combo would be nice here, besides it would be well accorded to the finish. fixed~

Thank you for KuraiPettan~ :)

Download: KOTOKO - Mighty Heart ~Aru Hi no Kenka, Itsumo no Koigokoro~ (DarknessAngel) [-Gamu-'s Relaxing].osu
Topic Starter
DarknessAngel

KuraiPettan wrote:

General
  1. Add "vn" in tags (short for visual novel) ? :3
Colin Hou said it doesn't work when the word is less than 3 letters,so I don't fixed it. :O


-Gamu-'s Relaxing
  1. This difficulty is the only which don't use slider tick 2, every difficulty should use the same slider tick rate because it depends on the music, not the difficulty. Colin Hou said this rule have never existed.Can I change to 1? D:


    Sweet
    1. 01:14:239 (4) - As it is a new pattern, a new combo is needed here. fixed
    2. 02:16:102 (5,1) - The comboing is inconsistent, the ew combo mark should be on (5) as the music become slower at this spot.
    fixed

    Tsuyokiss
    1. 00:32:686 (1,2) - Remove the whistle on (1) and add a clap on these circles. It will sound so much better !
fixed

Call me back and I will rebubble.
Thank you for your modding~ :)


Waiting for littlecar3370's work
littlecar3370

KuraiPettan wrote:

Car's Taiko
  1. Rename it "Car's Taiko Oni" please. "Taiko" don't give any feedback on the difficulty. I think the diff name is OK, for example: http://osu.ppy.sh/s/37995
  2. 00:33:245 (22) - k ? d is better
  3. 00:45:170 (75) - k ? same
  4. 01:37:717 (304,305,306,307,308,309,310) - This kind of sudden progressive speed up are very confusing :/ I give this map to some of my friends, they think this is OK, also I made the same thing before. http://osu.ppy.sh/s/29044
  5. 02:58:214 (320,321,322,323,324,325,326) - Same here
Download: KOTOKO - Mighty Heart ~Aru Hi no Kenka, Itsumo no Koigokoro~ (DarknessAngel) [Car's Taiko].osu
Kurai

littlecar3370 wrote:

KuraiPettan wrote:

Car's Taiko
  1. Rename it "Car's Taiko Oni" please. "Taiko" don't give any feedback on the difficulty. I think the diff name is OK, for example: http://osu.ppy.sh/s/37995
It's because some ranked maps use only "Taiko" that this is good (and it's not a valid reason to don't fix). I'm not gonna force you to fix since it's not a really important matter. But please, Reconsider your choice.
littlecar3370

KuraiPettan wrote:

It's because some ranked maps use only "Taiko" that this is good (and it's not a valid reason to don't fix). I'm not gonna force you to fix since it's not a really important matter. But please, Reconsider your choice.
I know what you mean.
but really sorry about that, I want to keep my diff name. :(
Kurai
Ok, we talked about it via forum PM.
I can rebubble it now :3
Topic Starter
DarknessAngel

KuraiPettan wrote:

Ok, we talked about it via forum PM.
I can rebubble it now :3
Thank you very much~><
Pereira006
hoo is bubbled
I'm too later mod :( sorry
but i wish good luck rank this map :)
narakucrimson
Hi there!

Oh well, for next time, you should know that you can change the colour of the text on the storyboard with the command _C. You don't need two images of the same text :P

Also, for the next time, you can try to find a 1024x768 wallpaper since they have more quality and look better most of the time.

[General]
  1. Tags:
    1. What is hentai doing in the tags? I though it would have been that the anime had some but Wikipedia doesn't say so. Care to remove it, unless there is a good reason to keep it?
    2. I don't know what eroge is, I'd like to know why it needs to be in the tags (and it's meaning).
    3. The "Gamu" in the tags should be -Gamu-, because that's how his/her username is. Also, you can add gamupoid since it is his/her previous username.
    4. I couldn't understand why Candy Soft is in the tags. As before, I'd like to know why it is there, and if it isn't needed it should be removed.
[-Gamu-'s Relaxing]
  1. May I suggest to reduce Slider Tick Rate to 1? STR=2 feels like overdoing it a little...
  2. 01:19:456 (4) - I think that a new combo fits pretty well here. In case you agree, you should remove the next new combo, 01:20:947 (1) -, and perhaps add one at 01:22:437 (4) -.
  3. 01:37:344 (4) - New combo here, please.
  4. 01:57:468 (1,2) - To be honest, I didn't like how the finishes at the beginning of these sliders sound. I'd try using just whistles, but it's totally up to you!
  5. 02:00:822 (3) - With all the free space you had, did this have to be overlapped by (2)'s track? xD Can you place it somewhere else to avoid that?
  6. 02:51:878 - The second kiai should end here, for consistency with the other difficulties. Same goes for [Tsuyokiss], but I'll mention this again when I get there.
[Sweet]
  1. 01:06:413 (6) - A new combo could fit here!
  2. 01:07:531 (1) - I don't recommend starting a kiai with a spinner. It kind of makes that epic moment when the kiai starts... Anything but epic. My advice is to remove it and replace it with a circle/slider. Some finishes could help.
[Heart]
  1. 00:37:531 (4,1) - Woah! That's a pretty big jump isn't it? Consider making this shorter. I know itt would break the symmetry, but I think it would play better this way.
  2. 00:51:692 (3) - This slider isn't following anything in the music. You should use a 1/2 long slider with no repetitions or 2 circles, but this doesn't sound well :/
  3. 01:14:611 (2) - Again, having so much free space, this doesn't really need to be overlapped by the previous object. Mind moving it a bit?
[Car's Taiko]
  1. Are the kiais at 00:13:866 - and 01:40:326 - really necessary? They seem a bit out of place, plus their use is inconsistent with the other difficulties. I'm just stating this, you can keep them if you think they look good.
  2. 01:07:531 (167) - How about having a big Don here? Instead of a small one.
  3. 01:19:456 (221) - (^)
  4. 01:31:381 (278) - (^)
  5. 02:28:027 (169) - (^)
  6. 02:39:953 (230) - (^)
[Kiss]
  1. I found the amount of overlaps rather big, it got confusing at some points. But I'm fine with it. My advice is to use slightly less overlaps on your next map! :P
  2. 02:14:611 (6) - As in [Heart]:This slider isn't following anything in the music. You should use a 1/2 long slider with no repetitions or 2 circles, but this doesn't sound well.
    (btw there are other kick sliders that I didn't mention because they were fine even if they didn't reeeaally follow anything in the music, but this here doesn't sound good at all :P)
[Kiss]
  1. I found the amount of overlaps rather big, it got confusing at some points. But I'm fine with it. My advice is to use slightly less overlaps on your next map! :P
  2. 02:14:611 (6) - As in [Heart]:This slider isn't following anything in the music. You should use a 1/2 long slider with no repetitions or 2 circles, but this doesn't sound well.
    (btw there are other kick sliders that I didn't mention because they were fine even if they didn't reeeaally follow anything in the music, but this here doesn't sound good at all :P)
[Tsuyokiss]
  1. 01:29:891 (5,6) - These whistles sound pretty random considering that you haven't used many whistles throughout the map, and never so many and so close together. I'd suggest using 2 whistles as maximum here.
  2. 01:31:381 - Shouldn't the kiai end here instead of ending at 01:31:288?
  3. 02:51:878 - Again, as I said earlier, the kiai should end here and not at 02:51:972.
I also wanted to advice you about a little something, now that you're still new to mapping:
Try NOT to abuse jumps and triplets/kick sliders/streams. As a general rule, maps should play fluently and accordingly to the music, not needing to have impossible jumps or random triplets just... Because. In my opinion, at least.

Anyway, good job for your first map!
Call me back when you're done fixing that!
Gamu

narakucrimson wrote:

Hi there!

[General]
  1. The "Gamu" in the tags should be -Gamu-, because that's how his/her username is. Also, you can add gamupoid since it is his/her previous username. Please look at this tags ⇒ http://osu.ppy.sh/s/35628 "gamu" is ok! sorry. "gamupoid" Do not add

    [-Gamu-'s Relaxing]
    1. May I suggest to reduce Slider Tick Rate to 1? STR=2 feels like overdoing it a little.. This difficulty is the only which don't use slider tick 2, every difficulty should use the same slider tick rate because it depends on the music, not the difficulty. (Besides, slider tick 2 sounds amazing on this song!) By KuraiPettan
    2. 01:19:456 (4) - I think that a new combo fits pretty well here. In case you agree, you should remove the next new combo, 01:20:947 (1) -, and perhaps add one at 01:22:437 (4) -. fixed
    3. 01:37:344 (4) - New combo here, please. fixed
    4. 01:57:468 (1,2) - To be honest, I didn't like how the finishes at the beginning of these sliders sound. I'd try using just whistles, but it's totally up to you! ok. Finish ⇒ Whistle Changed~
    5. 02:00:822 (3) - With all the free space you had, did this have to be overlapped by (2)'s track? xD Can you place it somewhere else to avoid that? ok. Move (x:256 y:68)
    6. 02:51:878 - The second kiai should end here, for consistency with the other difficulties. Same goes for [Tsuyokiss], but I'll mention this again when I get there. fixed
Download: KOTOKO - Mighty Heart ~Aru Hi no Kenka, Itsumo no Koigokoro~ (DarknessAngel) [-Gamu-'s Relaxing].osu
Gamu
sorry.

slider tick rate 2 ⇒ 1

Change please ><

[-Gamu-'s Relaxing]
Topic Starter
DarknessAngel

narakucrimson wrote:

Hi there!

Oh well, for next time, you should know that you can change the colour of the text on the storyboard with the command _C. You don't need two images of the same text :P How to use it?:O

Also, for the next time, you can try to find a 1024x768 wallpaper since they have more quality and look better most of the time. I got it

[General]
  1. Tags:
    1. What is hentai doing in the tags? I though it would have been that the anime had some but Wikipedia doesn't say so. Care to remove it, unless there is a good reason to keep it?
    2. I don't know what eroge is, I'd like to know why it needs to be in the tags (and it's meaning).
    3. The "Gamu" in the tags should be -Gamu-, because that's how his/her username is. Also, you can add gamupoid since it is his/her previous username. As -Gamu- said,I don't change it.
    4. I couldn't understand why Candy Soft is in the tags. As before, I'd like to know why it is there, and if it isn't needed it should be removed.
About tag,this page can tell you what you want to know. :3

[Sweet]
  1. 01:06:413 (6) - A new combo could fit here!
  2. 01:07:531 (1) - I don't recommend starting a kiai with a spinner. It kind of makes that epic moment when the kiai starts... Anything but epic. My advice is to remove it and replace it with a circle/slider. Some finishes could help.
all done~


[Heart]
  1. 00:37:531 (4,1) - Woah! That's a pretty big jump isn't it? Consider making this shorter. I know itt would break the symmetry, but I think it would play better this way.
  2. 00:51:692 (3) - This slider isn't following anything in the music. You should use a 1/2 long slider with no repetitions or 2 circles, but this doesn't sound well :/
  3. 01:14:611 (2) - Again, having so much free space, this doesn't really need to be overlapped by the previous object. Mind moving it a bit?
all done~


[Kiss]
  1. I found the amount of overlaps rather big, it got confusing at some points. But I'm fine with it. My advice is to use slightly less overlaps on your next map! :P


  2. 02:14:611 (6) - As in [Heart]:This slider isn't following anything in the music. You should use a 1/2 long slider with no repetitions or 2 circles, but this doesn't sound well.

    I like overlaps. lol

    (btw there are other kick sliders that I didn't mention because they were fine even if they didn't reeeaally follow anything in the music, but this here doesn't sound good at all :P)
I fixed all of this,that's really better than before. 0.0


[Tsuyokiss]
  1. 01:29:891 (5,6) - These whistles sound pretty random considering that you haven't used many whistles throughout the map, and never so many and so close together. I'd suggest using 2 whistles as maximum here.
  2. 01:31:381 - Shouldn't the kiai end here instead of ending at 01:31:288?
  3. 02:51:878 - Again, as I said earlier, the kiai should end here and not at 02:51:972.

all done~


I also wanted to advice you about a little something, now that you're still new to mapping:
Try NOT to abuse jumps and triplets/kick sliders/streams. As a general rule, maps should play fluently and accordingly to the music, not needing to have impossible jumps or random triplets just... Because. In my opinion, at least.

I will notice it next time. :)
but I think they are not impossible jumps...



Anyway, good job for your first map!
Call me back when you're done fixing that!
Thank you for your greeeeeat modding~ :D


Waiting for littlecar3370's work
littlecar3370

narakucrimson wrote:

[Car's Taiko]
  1. Are the kiais at 00:13:866 - and 01:40:326 - really necessary? They seem a bit out of place, plus their use is inconsistent with the other difficulties. I'm just stating this, you can keep them if you think they look good. I want to keep them :3
  2. 01:07:531 (167) - How about having a big Don here? Instead of a small one. fixed
  3. 01:19:456 (221) - (^) ^
  4. 01:31:381 (278) - (^) ^
  5. 02:28:027 (169) - (^) ^
  6. 02:39:953 (230) - (^) ^
thanks (・∀・)ノ

Download: KOTOKO - Mighty Heart ~Aru Hi no Kenka, Itsumo no Koigokoro~ (DarknessAngel) [Car's Taiko].osu
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