Yolshka wrote:
I suppose people have different interpretations on what a complex beatmap is, but I belive that changing the od in the editor to 10 from whatever value it was on, does not make a map harder to acc. I don't see why it would, your hits on the hit error meter are unlikely to change anway. You'll obviously, most likely going to score less accuracy %, but that's due to the blue area shrinking. Chainpullz pointed out an issue that's similiar to what I'm talking about.
I'd say that the overall accuracy you get is very heavily tied to reading, which is why these complex maps pose a threat.Besides, accuary is not rocket science, you just have to press the button when you hear the beat, and the beat is the same regardless of od.
Well, that's assuming that we measure accuracy by looking at how far away we are from the absolute perfect hit, which i doubt that the playerbase have agreed on.
https://osu.ppy.sh/s/18156 pretty easy, pretty fun, maybe take a look at it later.
Hey, I didn't get what chainpullz and F1r3tar were talking about (i'm sorry)
but I get what you mean, higher OD doesn't make the map harder to acc in an actual solid way, it just changes the resulting pixels on the screen...
That's important to keep in mind i guess.
And thank you, I will try it