Eraser wrote:
Philosofikal wrote:
Fine, but only if an equivalent feature is added for players to enforce global minimum and maximum hitsound volumes, so I can swerve your bad map design decisions. It's bad enough already with maps that set everything to 10% volume, so you turn down music and turn up the volume and then get assblasted by the next beatmap which has all 100% volume hitsounds.
That is unrelated to this request. 0% is meant to silence things, and silence doesn't change whether your volume is 10% or 70%.
You are mistaken.
If I set the global minimum to, for example, 25%, then any 0%, 5%, 10%, 15%, and 20% volume hitsounds will be set to 25% volume.
Alternatively, I'd like an override option that sets all hitsound volumes to 100%, or ties hitsounds volume directly to Effect volume.
It's basically so I can say "No, I don't want any silent/quiet hitsounds". I strongly dislike the fact that mappers get to arbitrarily decide what the volume of my hitsounds are when I'm not using their map skin or sounds, forcing me to make all the hitsounds in my skins as loud and compressed as possible.