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kors k feat. Sunao Yoshikawa - 7 Colors [CatchTheBeat]

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Topic Starter
Sorceress
This beatmap was submitted using in-game submission on 24 August 2017 at 21:11:33

Artist: kors k feat. Sunao Yoshikawa
Title: 7 Colors
Source: REFLEC BEAT colette -Summer-
Tags: Seven Colours Eurobeat PRISM EURO プリズムユーロ jubeat plus saucer fulfill pop'n music Sunny Park REFLEC BEAT plus
BPM: 156
Filesize: 5323kb
Play Time: 01:35
Difficulties Available:
  1. Chromatic (5.71 stars, 410 notes)
  2. Cup (1.38 stars, 133 notes)
  3. Platter (2.98 stars, 312 notes)
  4. Rain (4.08 stars, 381 notes)
  5. Salad (1.96 stars, 165 notes)
Download: kors k feat. Sunao Yoshikawa - 7 Colors
Information: Scores/Beatmap Listing
---------------
Hitsounding by JBHyperion

Bubbled by Absolute Zero
Qualified By - Magic Bomb -


sxy62146214

Sorcerer wrote:

Dreaming of a bubble by Absolute Zero
Qualified by ZiRoX in 2021
Why not 7102? :thinking:
Topic Starter
Sorceress

sxy62146214 wrote:

Sorcerer wrote:

Dreaming of a bubble by Absolute Zero
Qualified by ZiRoX in 2021
Why not 7102? :thinking:
I want to atleast be alive when this gets ranked
celerih
m4m with my favourite 1977 American existential thriller film directed and produced by William Friedkin and starring Roy Scheider, Bruno Cremer, Francisco Rabal, and Amidou.

[
General
]

  1. Tags: Eurobeat PRISM EURO プリズムユーロ jubeat plus saucer fulfill pop'n music Sunny Park REFLEC BEAT plus
  2. If I were you I'd do without the first and second kiais, since the third and fourth kiais are just more intese versions of those. If everything is a kiai, then nothing is
  3. Only thing for the hitsounds is I'd reduce the volume of the last green line to about 30%, since that last sound is very faint. 50% seems a bit too much

[
Cup
]

  1. 00:12:623 (1,2,3) - Space these out more, currently there's barely any movement here
  2. 00:18:777 (1,2,3) - Making this into a reverse slider would help differentiate it from 00:19:354 (4,5) - quite nicely
  3. 00:19:546 (5,6,1) - Spacing from 5-6 is stronger than 6-1 but the sound on 1 is stronger.
  4. 00:55:700 (3) - NC
  5. 00:51:085 (1) - Move this note to around x:264 to make it stand out more
  6. One last thing is making some sliders more horizontal could work for making this cup a little bit more interesting. It's lacking quite a bit of movement, so most of the diff is spent standing there, waiting. A few small changes could help it a lot

[
Salad
]

  1. 00:07:239 (3,4) - The spacing decrease here doesn't really fit imo, constant spacing would be better here
  2. 00:12:623 (1) - I think this would be better as 3 circles, with the third standing out more spacing wise (maybe put a dash on it)
  3. 00:43:777 (2,3) - I'd put the dash between 00:43:777 (2,3) - and not 00:43:200 (1,2) - since 00:43:969 (3) - has the stronger vocals. But if you keep where the dash is, move 00:43:969 (3) - a bit more to the right to conserve the momentum of the dash. x:440 works well for that
  4. 00:48:008 (1,2) - Rhythm here could be better. Try doing
  5. 00:50:316 (5) - Dash to here
  6. 01:09:546 (1,2) - This could be a wiggle like on 00:57:239 (1) -
  7. 01:19:546 (3,4,5) - would be better if there was a dash on that last note since it's so strong. Try arranging it like this instead (the 3 doesn't move, 5 is where 4 used to be and 4 is at x:68)

[
Platter
]

  1. 00:43:008 (4,1,2,3) - The dashes should be on 00:43:200 (1) - and 00:43:969 (3) - . The second not as much, but for 00:43:200 (1) - I think you should have a hyper on it
  2. 00:53:296 - Could add a note here since there's vocal and synth on it
  3. 00:59:450 - 01:05:604 - 01:07:142 - Same here. Doing this could help break up the constant 1/2 and add a bit of variety
  4. Really good platter, nice job

[
Rain
]

  1. 00:13:777 (4) - Since this is a pretty important sound It'd be better to have some more movement on it. Something more like
  2. 00:29:162 (5) - You could add a dash here with similar spacing to 00:27:527 (6,7) -
  3. 00:43:200 (1,3) - Once again these two notes should be getting the hypers/dashes, they are much more important than 00:43:008 (4,2) -
  4. 01:17:239 (1,2,3,4,1,2,3,4,1) - In order to have a better buildup here I'd make 01:17:527 (2,3) - and 01:18:296 (2,3) - into regular dashes, so the intensity can gradually increase
  5. Really fun and energetic rain

Overdoses are a myth, they're not real

Good luck with the set! Stop maqcking the mpas gud its hard 2 mod k thx
Topic Starter
Sorceress

celerih wrote:

m4m with my favourite 1977 American existential thriller film directed and produced by William Friedkin and starring Roy Scheider, Bruno Cremer, Francisco Rabal, and Amidou.

[
General
]

  1. Tags: Eurobeat PRISM EURO プリズムユーロ jubeat plus saucer fulfill pop'n music Sunny Park REFLEC BEAT plus - Love you babe
  2. If I were you I'd do without the first and second kiais, since the third and fourth kiais are just more intese versions of those. If everything is a kiai, then nothing is - Made all the map Kiai so I can pass it with Hidden Removed 'em!
  3. Only thing for the hitsounds is I'd reduce the volume of the last green line to about 30%, since that last sound is very faint. 50% seems a bit too much - Sounds good to me

[
Cup
]

  1. 00:12:623 (1,2,3) - Space these out more, currently there's barely any movement here - Increased the spacing a bit, also moved 00:12:912 (2) - so there's a sick direction change for some more emphasis here
  2. 00:18:777 (1,2,3) - Making this into a reverse slider would help differentiate it from 00:19:354 (4,5) - quite nicely - Not quite sure what you have in mind here but I've added in a sick reverse slider here that I think spices it up a little
  3. 00:19:546 (5,6,1) - Spacing from 5-6 is stronger than 6-1 but the sound on 1 is stronger. - Fixed it
  4. 00:55:700 (3) - NC NC mods smh :^)
  5. 00:51:085 (1) - Move this note to around x:264 to make it stand out more - Oooh yes
  6. One last thing is making some sliders more horizontal could work for making this cup a little bit more interesting. It's lacking quite a bit of movement, so most of the diff is spent standing there, waiting. A few small changes could help it a lot - Uh oh, I'm a noob cup mapper and I think I've been too conservative on distancing and movement. I'll go over this diff after finishing up this mod as it could take a while

[
Salad
]

  1. 00:07:239 (3,4) - The spacing decrease here doesn't really fit imo, constant spacing would be better here - Yes boss
  2. 00:12:623 (1) - I think this would be better as 3 circles, with the third standing out more spacing wise (maybe put a dash on it) - Yes! Think I meant to do this originally but managed to forget
  3. 00:43:777 (2,3) - I'd put the dash between 00:43:777 (2,3) - and not 00:43:200 (1,2) - since 00:43:969 (3) - has the stronger vocals. But if you keep where the dash is, move 00:43:969 (3) - a bit more to the right to conserve the momentum of the dash. x:440 works well for that - Moved the dash to (2,3)
  4. 00:48:008 (1,2) - Rhythm here could be better. Try doing - Done it
  5. 00:50:316 (5) - Dash to here - Bit torn on this, I quite like the emphasis from the singular dash here at 00:51:085 (1) - Keeping as is for now
  6. 01:09:546 (1,2) - This could be a wiggle like on 00:57:239 (1) - Wiggles are fun
  7. 01:19:546 (3,4,5) - would be better if there was a dash on that last note since it's so strong. Try arranging it like this instead (the 3 doesn't move, 5 is where 4 used to be and 4 is at x:68) - Yeah it really is begging for a dash, consider it done

[
Platter
]

  1. 00:43:008 (4,1,2,3) - The dashes should be on 00:43:200 (1) - and 00:43:969 (3) - . The second not as much, but for 00:43:200 (1) - I think you should have a hyper on it - Yep, agree with all this
  2. 00:53:296 - Could add a note here since there's vocal and synth on it - Chose to avoid those 1/4 rhythms in the Platter as I wanted to avoid 1/4 dashes. Keeping this as is for now but not entirely opposed to changing it, same for below
  3. 00:59:450 - 01:05:604 - 01:07:142 - Same here. Doing this could help break up the constant 1/2 and add a bit of variety
  4. Really good platter, nice job - :oops:

[
Rain
]

  1. 00:13:777 (4) - Since this is a pretty important sound It'd be better to have some more movement on it. Something more like - I really like how the lack of movement here adds to the emphasis on 00:14:162 (1) - and the beginning of what was once a great Kiai adored by many. I've curved the slider a bit more but overall it's pretty much the same
  2. 00:29:162 (5) - You could add a dash here with similar spacing to 00:27:527 (6,7) - Squeezed it in there ;)
  3. 00:43:200 (1,3) - Once again these two notes should be getting the hypers/dashes, they are much more important than 00:43:008 (4,2) - - Atleast I'm being consistent here... consistently wrong :D
  4. 01:17:239 (1,2,3,4,1,2,3,4,1) - In order to have a better buildup here I'd make 01:17:527 (2,3) - and 01:18:296 (2,3) - into regular dashes, so the intensity can gradually increase - Hmm, I really want to keep the symmetry here so I'ved moved 01:18:296 (2,4) - further out to the sides increasing the distance instead of reducing it earlier, should help create that buildup effect and hopefully isn't too hard for this diff - EDIT - Didn't really consider the Overdose when making these changes so I've gone back to it, it's now even more like how it was before but with some increased distances much like the Overdose but less intense
  5. Really fun and energetic rain - :oops:

Overdoses are a myth, they're not real - Then how can PP be real if Overdoses aren't real??!?!

Good luck with the set! Stop maqcking the mpas gud its hard 2 mod k thx - :D Thanks for the mod, love you
Dea ex machina
throughout the cup and salad difficulties (the kiai sections are actually fine for the most part), the hitsounding patterning doesn't really make sense. i included a few suggestions for the cup to get you on the right track, but you should try redoing both difficulty's hitsounding with clear patterning in mind.

cup
overall this cup is very dense. there are some sections you should simplify in order to make it more approachable to new players. in many cases utilizing 1/1 sliders would be an efficient solution.
00:03:392 (1,2,3,4,5) - there are too many notes in this pattern.
00:06:469 (1,2,3,4,5) - same as above.
00:16:469 (2) - add a clap to the slider tail.
00:18:777 (1,2,3) - this pattern should be a more simple shape with less movement. while the easiest way to play this is to stand in the center and not move, new players will try to move on each note which is fairly difficult.
00:24:931 (1,2,3,4,5) - too many notes in this pattern.
00:32:623 (1,2,1,2,1,2,1,2,1,2,1) - this entire section is left-right-left-right over and over again. while cups should be simple, you should try something a bit more unique here!
00:34:162 (1) - remove the whistle and finish from the slider tail and add a clap instead.
00:34:931 (2) - remove the whistle from the head and replace it with a clap, and remove the clap from the tail and replace it with a whistle.
00:49:546 (1,2,3,4,5,6,7,8,1) - way too many notes here, try using a mix of some 1/1 sliders and 1/2 notes in here.
00:56:469 (2) - based on the pattern you've been using throughout this map, this note should be a 1/2 reverse slider.
01:04:162 (2) - this head of this slider should be a whistle, not a clap.
01:04:162 (2) - the tail of this slider should have a clap at the end
01:08:777 (2) - this one should be as well!.
01:16:469 (2) - add a whistle to the head of this slider.
01:18:777 (1,2,3,4,5) - too many notes here again :(
01:22:623 (2) - add a clap to this slider tail.
01:24:931 (1,2,3,4,5) - too many notes.
01:28:777 (2) - add a clap to this slider tail.
01:31:085 (1,2,3,4,5) - too many notes.
01:34:162 (1,2,3,4,5) - too many notes.
01:35:316 (1) - I think this would sound a lot better if it was just a circle instead of a slider. there isn't much sound at the end to justify a slider.

salad
this plays more or less like a light platter rather than a regular salad, so try making the difficulty less dense and reducing the amount of large jumps.
00:34:162 (4,5,1) - instead of a jump from 00:34:354 (5,1) - , try making a jump from 00:33:969 (3,4) - instead.
01:34:162 (1,2,3,4) - sounds very overmapped

platter
while i had many issues with the cup difficulty, moving onto the platter i can see this is where your mapping skills truly start to shine!
NC mod incoming tho...
00:15:700 (4) - make this a NC, and remove the NC on 00:16:085 (1) -
00:18:777 (4) - make this a NC, and remove the NC on 00:19:162 (1) -
00:21:854 (1) - make this a NC, and remove the NC on 00:22:239 (1) -
01:15:700 (1) - this would be a lot nicer if it was as curved as 01:16:277 (2) - is.
01:24:931 (4) - make this a NC, and remove the NC on 01:25:316 (1) -
01:28:008 (1) - make this a NC, and remove the NC on 01:28:392 (1) -
01:35:316 (1) - like the previous difficulties, this would function better as a single circle instead of a slider.

rain
00:04:931 (1) - you had the right idea by making this as curved as it is, but since it's right up against the left wall it squishes the slider and makes it look ugly. you'd have to move things a bit, but the slider would function to it's full potential if you moved it away from the wall.
00:10:700 (4,5) - these would look nicer if they had a bit of distance between them (maybe make (5) 1.68x away from (4)?)
00:33:777 (4,5) - same suggestion as above ^^
00:35:316 (7,8) - same suggestion as above ^^
00:40:700 (2,3) - since this section is slightly less intense, i would keep the distances between these two the same as they are
00:56:854 (7,8) - and since this section is far more intense, i would apply the same suggestions i had earlier by spacing these two sliders out a tiny bit more.
01:09:162 (7,8) - same suggestion as above ^^
01:35:316 (4) - like the previous difficulties, this would function better as a single circle instead of a slider.

overdose
this is such a colorful mapset, maybe you should use a custom difficulty name for the overdose?
00:00:316 (1) - this would be nicer to look at and play if it was a wider curve!
00:08:008 (1,2) - the distance between these is kind of excessive for such a soft part of the map
00:04:931 (1) - same suggestion as above ^^
00:19:546 (4) - same suggestion as above ^^
00:38:008 (3) - im not opposed to this kind of pattern, but you should make the angle more shallow (such as rotating it -45)
00:43:777 (2) - instead of a slider, this should be two circles with the first being a hyper to the second (since the second has more intense music behind it)
00:51:085 (1) - this would be nicer to look at and play if it was a wider curve!
00:57:623 (2,3) - the distance here should be a dash or a hyper dash
01:06:854 (2,3) - same suggestion as above ^^
01:16:277 (2) - this would be nicer to look at and play if it was a wider curve!
01:19:931 (1,1) - there was such an intense pattern right before this, and you let it all die with this weak hyper! make it stronger, even if slightly.
01:25:700 (4) - this would be nicer to look at and play if it was a wider curve!
01:34:931 (3,1) - you could place a note in between here to have a hyper to (1)
01:35:316 (1) - like the previous difficulties, this would function better as a single circle instead of a slider.

hope this mod helped!
Topic Starter
Sorceress

-wwwww wrote:

throughout the cup and salad difficulties (the kiai sections are actually fine for the most part), the hitsounding patterning doesn't really make sense. i included a few suggestions for the cup to get you on the right track, but you should try redoing both difficulty's hitsounding with clear patterning in mind.

cup
overall this cup is very dense. there are some sections you should simplify in order to make it more approachable to new players. in many cases utilizing 1/1 sliders would be an efficient solution. - Applied everything apart from the hitsound suggestions as I didn't do the hitsounds for this so I'll get my guy on this when he has the time
00:03:392 (1,2,3,4,5) - there are too many notes in this pattern.
00:06:469 (1,2,3,4,5) - same as above.
00:16:469 (2) - add a clap to the slider tail.
00:18:777 (1,2,3) - this pattern should be a more simple shape with less movement. while the easiest way to play this is to stand in the center and not move, new players will try to move on each note which is fairly difficult.
00:24:931 (1,2,3,4,5) - too many notes in this pattern.
00:32:623 (1,2,1,2,1,2,1,2,1,2,1) - this entire section is left-right-left-right over and over again. while cups should be simple, you should try something a bit more unique here!
00:34:162 (1) - remove the whistle and finish from the slider tail and add a clap instead.
00:34:931 (2) - remove the whistle from the head and replace it with a clap, and remove the clap from the tail and replace it with a whistle.
00:49:546 (1,2,3,4,5,6,7,8,1) - way too many notes here, try using a mix of some 1/1 sliders and 1/2 notes in here.
00:56:469 (2) - based on the pattern you've been using throughout this map, this note should be a 1/2 reverse slider.
01:04:162 (2) - this head of this slider should be a whistle, not a clap.
01:04:162 (2) - the tail of this slider should have a clap at the end
01:08:777 (2) - this one should be as well!.
01:16:469 (2) - add a whistle to the head of this slider.
01:18:777 (1,2,3,4,5) - too many notes here again :(
01:22:623 (2) - add a clap to this slider tail.
01:24:931 (1,2,3,4,5) - too many notes.
01:28:777 (2) - add a clap to this slider tail.
01:31:085 (1,2,3,4,5) - too many notes.
01:34:162 (1,2,3,4,5) - too many notes.
01:35:316 (1) - I think this would sound a lot better if it was just a circle instead of a slider. there isn't much sound at the end to justify a slider.

salad
this plays more or less like a light platter rather than a regular salad, so try making the difficulty less dense and reducing the amount of large jumps. Hmm, suppose I've missed the mark here and make something too difficult for a Salad. I'll see about getting some help and advice with this before blindly blundering through it again and just making it worse
00:34:162 (4,5,1) - instead of a jump from 00:34:354 (5,1) - , try making a jump from 00:33:969 (3,4) - instead.
01:34:162 (1,2,3,4) - sounds very overmapped

platter
while i had many issues with the cup difficulty, moving onto the platter i can see this is where your mapping skills truly start to shine! - :oops:
NC mod incoming tho... - Always good to know I'm still brain dead with NC, all NC suggestions applied
00:15:700 (4) - make this a NC, and remove the NC on 00:16:085 (1) -
00:18:777 (4) - make this a NC, and remove the NC on 00:19:162 (1) -
00:21:854 (1) - make this a NC, and remove the NC on 00:22:239 (1) -
01:15:700 (1) - this would be a lot nicer if it was as curved as 01:16:277 (2) - is. - Curved it some more though the droplets seem to be trying to do their own thing
01:24:931 (4) - make this a NC, and remove the NC on 01:25:316 (1) -
01:28:008 (1) - make this a NC, and remove the NC on 01:28:392 (1) -
01:35:316 (1) - like the previous difficulties, this would function better as a single circle instead of a slider. - I added in a quick 1/12 deathstream here to make the end more exciting instead

rain
00:04:931 (1) - you had the right idea by making this as curved as it is, but since it's right up against the left wall it squishes the slider and makes it look ugly. you'd have to move things a bit, but the slider would function to it's full potential if you moved it away from the wall. - Got this bugger to curve as best I can but it's still being a bit arsey
00:10:700 (4,5) - these would look nicer if they had a bit of distance between them (maybe make (5) 1.68x away from (4)?) - Yeah much nicer
00:33:777 (4,5) - same suggestion as above ^^ - Same tbh
00:35:316 (7,8) - same suggestion as above ^^ - Samesies
00:40:700 (2,3) - since this section is slightly less intense, i would keep the distances between these two the same as they are
00:56:854 (7,8) - and since this section is far more intense, i would apply the same suggestions i had earlier by spacing these two sliders out a tiny bit more. - Much prettier
01:09:162 (7,8) - same suggestion as above ^^ - Denied... haha just kidding got you!
01:35:316 (4) - like the previous difficulties, this would function better as a single circle instead of a slider. - This slider has been replaced with a very lonely circle :(

overdose
this is such a colorful mapset, maybe you should use a custom difficulty name for the overdose? - I'll try out "Chromatic" though I'm not sure if I like it
00:00:316 (1) - this would be nicer to look at and play if it was a wider curve! - Real sliders have curves
00:08:008 (1,2) - the distance between these is kind of excessive for such a soft part of the map - Lowered it a bit, should be a pretty simple dash
00:04:931 (1) - same suggestion as above ^^
00:19:546 (4) - same suggestion as above ^^ - Hmm, did you mean these would be better as a wider curve? I'm going to assume so as 00:19:546 (4) - isn't really at a soft part of the map. Either way those curves are curvier now
00:38:008 (3) - im not opposed to this kind of pattern, but you should make the angle more shallow (such as rotating it -45) - Nerfed it
00:43:777 (2) - instead of a slider, this should be two circles with the first being a hyper to the second (since the second has more intense music behind it) - I managed to mess this part up in every difficulty, I'm a genius
00:51:085 (1) - this would be nicer to look at and play if it was a wider curve! - Widened!
00:57:623 (2,3) - the distance here should be a dash or a hyper dash
01:06:854 (2,3) - same suggestion as above ^^ - Bit annoying to make 'em fit but we managed it
01:16:277 (2) - this would be nicer to look at and play if it was a wider curve! - C u r v e d
01:19:931 (1,1) - there was such an intense pattern right before this, and you let it all die with this weak hyper! make it stronger, even if slightly. - Yeah I agree, buffed it a fair bit
01:25:700 (4) - this would be nicer to look at and play if it was a wider curve! - I'm running out of responses for this lol
01:34:931 (3,1) - you could place a note in between here to have a hyper to (1) - How did I miss this sound, I must be deaf
01:35:316 (1) - like the previous difficulties, this would function better as a single circle instead of a slider. - Slider is ded

hope this mod helped!
Thanks so much for the mod, really appreciate it :)

EDIT: Remapped the Salad, it's now a Cup+ instead of a Platter- . Hitsounds still need looking at though
JierYagtama
Doi if u need le mod just pm me ingame or forum cos im at school atm annnd I might forget reeeeeeeeeeeeee
MBomb
mod because i love you

[Cup]

00:04:931 (1) - Chime on this feels like it deserves some extra emphasis. Maybe try x:108, and then curve the slider slightly differently to keep flow afterwards the same?
00:08:008 (1) - Same with this change in section here, the note is pretty strong to signify the change, so a higher distance would be nice, try x:24 here, and then curve the slider differently.
00:09:546 (1) - Same as above here, this is a very strong sound so some extra distance would be nice. Try x:328?
00:12:623 (1) - I think x:196 would work fine here, to keep the triple even and also because the extra distance into it for the introduction to this part would be nice.
00:18:777 (1) - I feel like the synths here increase in intensity, so maybe try a higher distance to and from this by moving it to like x:208?
00:21:854 (3) - Missed NC here from your NC patterns.
00:24:931 (1) - Stronger synth here, so higher distance would be nice, x:124 would work well.
00:32:623 (1) - Kinda uncomfortably low distance into this downbeat right now, I'd try something higher like x:380.
00:37:239 (1) - Synth is stronger than current distance implies, and also a higher distance to 2 for the change in instrument could work well, try x:352.
00:38:777 (1) - More distance here to emphasise the change in section and also the finish hitsound you used.
00:46:469 (1) - A tiny bit more emphasis on this, such as x:332, would be good.
01:04:931 (1) - Definitely use a higher distance here to better emphasise this change into the second kiai, and strength of this note. x:108 works great.
01:11:085 (1) - Higher distance for vocal strength would be cool, try x:128?
01:20:316 (1) - Strong enough note to deserve more distancing than that, x:160 would work a lot better on this.
01:24:931 (1) - Synths are pretty strong on this too, so stronger distancing on the back forth would be nice, try x:180.
01:31:085 (1) - Very underemphasised synth here in my opinion, try x:416 instead to make it more fitting to the music here.
01:35:316 (1) - Higher distance to emphasise the stronger sound and end of the song, x:288 works well.

[Salad]

00:01:854 (1) - Just about possible without dashing right now, increase it very slightly to x:308.
00:11:085 (1) - If this is intended to be a dash, try increasing the distance a bit to make it more obvious as a dash, try x:372.
00:12:912 (2,3,4) - Move this section a bit to the right, something like x:160, the distance from 1 to 2 is a bit big right now for a salad considering there's an antiflow dash straight afterwards.
00:17:239 (1) - Try x:104, so that a salad player knows to dash to this.
00:18:777 (1) - Not sure if you intended this to be a dash or not, but if not, it sounds really nice as one in my opinion for the synth, I think it'd be nice to increase the distance by doing ctrl+g and moving it to x:428.
00:23:393 (1) - Very small dash distance right now, try increasing it to something like x:332 to make it more obvious as a dash to a salad player.
00:29:546 (1) - Increase to x:100 just so it's more obvious as a dash.
00:43:200 (1) - x:212 to make it more obvious as a dash please.
00:58:777 (1) - Try moving the start of this to x:44 and then curving it very slightly differently to avoid it going too close to the edge, just to make the dash more obvious.
01:01:854 (1) - Would be nice to make the dash to this more obvious too, try x:64 on this one.
01:11:084 (1) - Same as 00:58:777 (1) - but reversed.
01:14:162 (1) - Making the dash to this more obvious would be nice too by increasing it to x:104.
01:15:700 (1) - Try x:268 to make it so the player has to dash to this slider, and then change the curve slightly so the flow after the slider is unchanged.
01:19:931 (4) - Hmm, generally wouldn't recommend a double dash ever in a salad, this one might be fine though considering it's both 1/1 snaps, and distance isn't too big, but not entirely sure on that... Change movement afterwards to normal flow, I think that could cause some issues after a double dash though.
01:23:393 (1) - Try x:408 to make the dash more obvious to a newer player.
01:24:931 (1) - x:92 would be nice with a different curve that has the same flow afterwards, as this note could really suit a dash for how strong the synth is.
01:29:547 (1) - Do x:176 on this so a player knows to dash here.
01:35:316 (2) - x:392, just to have a bigger dash for the climax of the map.

[Platter]

Sorcerer's Platter is the ultimate disciple from MBomb's Platter.

[Rain]

00:02:239 (2,3) - Not really a fan of that stop style kind of motion at the start of a rain, maybe just make 2 horizontal?
00:33:969 (5) - Further into the map, so you don't need to completely get rid of the type of motion here, but I think considering the direction change afterwards, a tiny bit more leniency would be nice, maybe x:312 on this?

Not really a fan of those stop start streams in general, but it's a stylistic choice so up to you.

[Rainbows]

00:00:700 (2) - Whilst I know it's an overdose, I still don't like the idea of the map starting with a strong HDash into antiflow, maybe ctrl+H this and turn it back to x:272?
00:31:277 (2) - Hmm, I think a normal dash to this would be fine, don't think the sound is strong enough for a HDash to it here, this kind of pattern sounds odd to me here.
01:34:931 (3,4,1) - Double HDash at the end here could be nice for the grace sound into the final note here. Maybe try 3 on x:48, 4 on x:296 and 5 on x:500.

Amazing mapping, would star icon if this had 12 SP but it doesn't unfortunately yet.
Topic Starter
Sorceress

- Magic Bomb - wrote:

mod because i love you - love you too babe

[Cup]

00:04:931 (1) - Chime on this feels like it deserves some extra emphasis. Maybe try x:108, and then curve the slider slightly differently to keep flow afterwards the same? - Applied
00:08:008 (1) - Same with this change in section here, the note is pretty strong to signify the change, so a higher distance would be nice, try x:24 here, and then curve the slider differently. - Applied
00:09:546 (1) - Same as above here, this is a very strong sound so some extra distance would be nice. Try x:328? - Applied
00:12:623 (1) - I think x:196 would work fine here, to keep the triple even and also because the extra distance into it for the introduction to this part would be nice. - Applied
00:18:777 (1) - I feel like the synths here increase in intensity, so maybe try a higher distance to and from this by moving it to like x:208? - Applied
00:21:854 (3) - Missed NC here from your NC patterns. - Applied
00:24:931 (1) - Stronger synth here, so higher distance would be nice, x:124 would work well. - Applied
00:32:623 (1) - Kinda uncomfortably low distance into this downbeat right now, I'd try something higher like x:380. - Applied
00:37:239 (1) - Synth is stronger than current distance implies, and also a higher distance to 2 for the change in instrument could work well, try x:352. - Applied
00:38:777 (1) - More distance here to emphasise the change in section and also the finish hitsound you used. - Applied
00:46:469 (1) - A tiny bit more emphasis on this, such as x:332, would be good. - Applied
01:04:931 (1) - Definitely use a higher distance here to better emphasise this change into the second kiai, and strength of this note. x:108 works great. - Applied
01:11:085 (1) - Higher distance for vocal strength would be cool, try x:128? - Applied
01:20:316 (1) - Strong enough note to deserve more distancing than that, x:160 would work a lot better on this. - Applied
01:24:931 (1) - Synths are pretty strong on this too, so stronger distancing on the back forth would be nice, try x:180. - Applied
01:31:085 (1) - Very underemphasised synth here in my opinion, try x:416 instead to make it more fitting to the music here. - Applied
01:35:316 (1) - Higher distance to emphasise the stronger sound and end of the song, x:288 works well. - Applied

[Salad]

00:01:854 (1) - Just about possible without dashing right now, increase it very slightly to x:308. - Applied
00:11:085 (1) - If this is intended to be a dash, try increasing the distance a bit to make it more obvious as a dash, try x:372. - Applied
00:12:912 (2,3,4) - Move this section a bit to the right, something like x:160, the distance from 1 to 2 is a bit big right now for a salad considering there's an antiflow dash straight afterwards. - Applied
00:17:239 (1) - Try x:104, so that a salad player knows to dash to this. - Applied
00:18:777 (1) - Not sure if you intended this to be a dash or not, but if not, it sounds really nice as one in my opinion for the synth, I think it'd be nice to increase the distance by doing ctrl+g and moving it to x:428. - Applied
00:23:393 (1) - Very small dash distance right now, try increasing it to something like x:332 to make it more obvious as a dash to a salad player. - Applied
00:29:546 (1) - Increase to x:100 just so it's more obvious as a dash. - Applied
00:43:200 (1) - x:212 to make it more obvious as a dash please. - Applied
00:58:777 (1) - Try moving the start of this to x:44 and then curving it very slightly differently to avoid it going too close to the edge, just to make the dash more obvious. - Applied
01:01:854 (1) - Would be nice to make the dash to this more obvious too, try x:64 on this one. - Applied
01:11:084 (1) - Same as 00:58:777 (1) - but reversed. - Applied
01:14:162 (1) - Making the dash to this more obvious would be nice too by increasing it to x:104. - Applied
01:15:700 (1) - Try x:268 to make it so the player has to dash to this slider, and then change the curve slightly so the flow after the slider is unchanged. - Applied
01:19:931 (4) - Hmm, generally wouldn't recommend a double dash ever in a salad, this one might be fine though considering it's both 1/1 snaps, and distance isn't too big, but not entirely sure on that... Change movement afterwards to normal flow, I think that could cause some issues after a double dash though. - Applied
01:23:393 (1) - Try x:408 to make the dash more obvious to a newer player. - Applied
01:24:931 (1) - x:92 would be nice with a different curve that has the same flow afterwards, as this note could really suit a dash for how strong the synth is. - Applied
01:29:547 (1) - Do x:176 on this so a player knows to dash here. - Applied
01:35:316 (2) - x:392, just to have a bigger dash for the climax of the map. - Applied

[Platter]

Sorcerer's Platter is the ultimate disciple from MBomb's Platter. - Sorry all points denied, dis iz my style

[Rain]

00:02:239 (2,3) - Not really a fan of that stop style kind of motion at the start of a rain, maybe just make 2 horizontal? - Reduced the distance a tiny bit, the curved effect from making 2 horizontal clashes with the style of the streams used throughout the diff
00:33:969 (5) - Further into the map, so you don't need to completely get rid of the type of motion here, but I think considering the direction change afterwards, a tiny bit more leniency would be nice, maybe x:312 on this? - Nerfed it

Not really a fan of those stop start streams in general, but it's a stylistic choice so up to you. - So these are mostly an aesthetic choice to make them look more interesting than 4 equally spaced notes in the same direction, I've personally been playing these without stop starting and just holding a directional key and they're a piece o' piss, playstyles though init

[Rainbows]

00:00:700 (2) - Whilst I know it's an overdose, I still don't like the idea of the map starting with a strong HDash into antiflow, maybe ctrl+H this and turn it back to x:272? - 00:00:700 (2) - Covers some pretty strong sounds and I feel the antiflow is a good way to express that without spamming some jumps at the start instead. I have nerfed the strength of the hyper to pretty much the minimum so it shouldn't be too troublesome
00:31:277 (2) - Hmm, I think a normal dash to this would be fine, don't think the sound is strong enough for a HDash to it here, this kind of pattern sounds odd to me here. - Yeah changed this part up, no more hyper here and I tweaked some hypers afterwards as they seemed a bit inconsistent
01:34:931 (3,4,1) - Double HDash at the end here could be nice for the grace sound into the final note here. Maybe try 3 on x:48, 4 on x:296 and 5 on x:500. - Yeaaah go on then

Amazing mapping, would star icon if this had 12 SP but it doesn't unfortunately yet.
Wow thanks so much, really appreciate your help. Still need to get JBH in to take a look at the hitsounding for the Cup and Salad as was mentioned in Fii's mod and then I need to actually attempt hitsounding a map for once before I get blasted in two by a super mega death laser of death.

Also apologies for this completely boring mod response, writing even simple coherent sentences is proving quite a challenge today

Ascendance
Better change it that shit is copyrighted
JBHyperion
Beep beep hitsound repair man is here

Redid hitsounds in Cup and Salad, all mentioned points were fixed. Also removed some unneeded green lines.

Cup
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:7 Colors
TitleUnicode:7 Colors
Artist:kors k feat. Sunao Yoshikawa
ArtistUnicode:kors k feat. 吉河順央
Creator:Sorcerer
Version:Cup
Source:REFLEC BEAT colette -Summer-
Tags:Eurobeat PRISM EURO プリズムユーロ jubeat plus saucer fulfill pop'n music Sunny Park REFLEC BEAT plus
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BeatmapSetID:612303

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Salad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:7 Colors
TitleUnicode:7 Colors
Artist:kors k feat. Sunao Yoshikawa
ArtistUnicode:kors k feat. 吉河順央
Creator:Sorcerer
Version:Salad
Source:REFLEC BEAT colette -Summer-
Tags:Eurobeat PRISM EURO プリズムユーロ jubeat plus saucer fulfill pop'n music Sunny Park REFLEC BEAT plus
BeatmapID:1292321
BeatmapSetID:612303

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-705440.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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176,236,89547,6,0,L|6:237,1,160,6|8,0:0|0:0,0:0:0:0:
128,188,90124,2,0,P|174:130|128:72,1,160,4|2,0:0|0:0,0:0:0:0:
40,72,90700,1,8,0:0:0:0:
376,72,91085,6,0,P|432:120|360:176,1,160,6|8,0:0|0:0,0:0:0:0:
300,180,91662,1,2,0:0:0:0:
208,184,91854,2,0,L|384:184,1,160,6|8,0:0|0:0,0:0:0:0:
56,232,92623,6,0,P|12:168|80:116,1,160,6|8,0:0|0:0,0:0:0:0:
240,176,93392,2,0,P|284:112|216:60,1,160,2|8,0:0|0:0,0:0:0:0:
64,88,94162,6,0,L|252:88,2,160,6|8|2,0:0|0:0|0:0,0:0:0:0:
392,88,95316,1,12,0:0:0:0:
Topic Starter
Sorceress
Updated with funky fresh fixed hitsounds for the Cup and Salad!

Ascendance wrote:

Better change it that shit is copyrighted
But this map has 7 colours, it's way more than your mapset
Absolute Zero
[Cup]
Nice cup.
00:13:200 (3,1) - Add some distance here. The gap in time suggests a larger distance.
00:25:700 (2,3) - Increase distancing here slightly to show the new phrase.

[Salad]
00:10:316 (2,3,1) - This distance jump here feels underwhelming for the hit it represents. Increase distancing slightly.
00:15:123 (3) - This slider sounds a little off-putting without something on the white tick before it. I would suggest putting a hitcircle on 00:14:931, or starting the slider there and ending it at 00:15:508.
00:21:277 (2) - Same story as 00:15:123 (3).
00:43:777 (2,3) - The music has a similar phrase to 00:42:623 (2,1), so I would make the distancing larger between (2,3).
00:54:931 (3,1) - The jump here is a little overwhelming. I would lower distance slightly while keeping it a dash.
01:02:623 (2) - Move this to x=296. The 3/4 screen dashes are a little much.
01:03:392 (1,2,3) - I’d rather you follow the vocals (xDDDD) here instead and make this a repeat 3/4 slider starting on 01:03:392, and a hitcircle on 01:04:354.
01:28:777 (2,1) - Remove antiflow or lower distance. This is too challenging for a salad player.

[Platter]
~noice
00:36:854 (5,1) - I’d rather have (5) be a 1/4 slider + hitcricle to avoid too much misdirection movement.

[Rain]
This is a plane rane mod, you are one of the lucky few to get one!
00:12:623 (1,2,3) - This spacing is a bit weak for the huge instrumental hits they represent
00:13:777 (4) - I’d restructure this slider—either increase SV for this one slider, or make it into a 1/4 stream. That accents the lead-in nicely.
00:17:239 (1,2,3,4) and 00:20:316 (1,2,3,4) - I’m not used to holding dash, so I sometimes miss these. Lower distances between (2,3).
00:48:777 (3,4) - A little more movement might be nice here. Keep the antiflow, though. That’s cool.
00:52:239 (2) - A configuration like below is more indicative of the transition to the kiai tbh
01:03:392 (1) - This might be nicer as a 3/4 slider—it fits how you’ve been using slider length a little more closely.
01:14:162 (1,2) - This isn’t a large problem, but I still feel the antiflow is a bit weak here.
01:33:392 (3) - I would Ctrl+G and move this slightly.

[It’s snappy, but it’s not Yoiyami Hanabi]
00:23:392 (1,2,3,4,5) - I think you could make this pattern something not back-forth; it’s getting pretty repetitive. Maybe make it more like such:
01:19:546 (1,1,1,1) - Don’t let ANYONE take this pattern away from you. I love it.

EDIT: Pictures coming in a bit (damn internet in plane)
Topic Starter
Sorceress

Absolute Zero wrote:

[Cup]
Nice cup.
00:13:200 (3,1) - Add some distance here. The gap in time suggests a larger distance. Increased it a bit though weary of catching players out with a large gap
00:25:700 (2,3) - Increase distancing here slightly to show the new phrase. - As you wish

[Salad]
00:10:316 (2,3,1) - This distance jump here feels underwhelming for the hit it represents. Increase distancing slightly. Increased it an absolutely slightly amountly
00:15:123 (3) - This slider sounds a little off-putting without something on the white tick before it. I would suggest putting a hitcircle on 00:14:931, or starting the slider there and ending it at 00:15:508. - Huh, a note on the white tick sounds much weirder to me. I've played around with this for more time than I should have and I feel the current timelining is the best fit for a Salad (that I can come up with atleast)
00:21:277 (2) - Same story as 00:15:123 (3).
00:43:777 (2,3) - The music has a similar phrase to 00:42:623 (2,1), so I would make the distancing larger between (2,3). - I've moved 00:43:777 (2) - to increase the distance to 00:43:969 (3) - It's noticeably increased but still walkable as it's not quite intense as (1) and doing so would result in many dashes near back to back
00:54:931 (3,1) - The jump here is a little overwhelming. I would lower distance slightly while keeping it a dash - Brought it in line
01:02:623 (2) - Move this to x=296. The 3/4 screen dashes are a little much. - Moved it just a little shy of x:296 to keep a comfortable walk from 01:01:854 (1) -
01:03:392 (1,2,3) - I’d rather you follow the vocals (xDDDD) here instead and make this a repeat 3/4 slider starting on 01:03:392, and a hitcircle on 01:04:354. - Hmm it's nice but I'd much prefer to keep to the instruments
01:28:777 (2,1) - Remove antiflow or lower distance. This is too challenging for a salad player. - Brought the distance in line with 00:22:623 (2,1) -

[Platter]
~noice
00:36:854 (5,1) - I’d rather have (5) be a 1/4 slider + hitcricle to avoid too much misdirection movement. - I've made (5) a little more vertical so the movement should be more simplified

[Rain]
This is a plane rane mod, you are one of the lucky few to get one! - I feel honoured
00:12:623 (1,2,3) - This spacing is a bit weak for the huge instrumental hits they represent. - Yeah tweaked it a bit, just being cautious with not making them too difficult as 00:12:527 (8,1) - is a 1/4 dash followed by two big dashes
00:13:777 (4) - I’d restructure this slider—either increase SV for this one slider, or make it into a 1/4 stream. That accents the lead-in nicely. - Messed with the SV, a 1/4 stream sounds too sparse and I really don't want to put a 1/8 stream in this rain
00:17:239 (1,2,3,4) and 00:20:316 (1,2,3,4) - I’m not used to holding dash, so I sometimes miss these. Lower distances between (2,3). Nerfed the distances on 00:20:604 (2,3) - they were unusually high for some reason
00:48:777 (3,4) - A little more movement might be nice here. Keep the antiflow, though. That’s cool. - Increased it a tiny bit to bring it in line with the other dashes
00:52:239 (2) - A configuration like below is more indicative of the transition to the kiai tbh - Praise be unto Absolute Zero who delivers mods from high in the sky, I pray for your safe return to the land of us mortals
01:03:392 (1) - This might be nicer as a 3/4 slider—it fits how you’ve been using slider length a little more closely. - Hmm don't really want to follow the vocals like this
01:14:162 (1,2) - This isn’t a large problem, but I still feel the antiflow is a bit weak here. - Yeah distance was lower than usual but it's sorted now don't worry about it bud
01:33:392 (3) - I would Ctrl+G and move this slightly.

[It’s snappy, but it’s not Yoiyami Hanabi]
00:23:392 (1,2,3,4,5) - I think you could make this pattern something not back-forth; it’s getting pretty repetitive. Maybe make it more like such:
- I'll check back for when the image is here
01:19:546 (1,1,1,1) - Don’t let ANYONE take this pattern away from you. I love it. - Glad you like it :D Was one of the first things I mapped before comitting to the set

EDIT: Pictures coming in a bit (damn internet in plane) - Back in my day you weren't even allowed to talk on a plane and if one of the flight attendants could even hear your breathing you were thrown off the plane right away
Thanks for modding! Updated, just waiting on the images for those 2 points in the mod and then we good
Absolute Zero

tbh surprised I even got internet on the plane for 5 bucks or so

[Plane Rane]
00:52:239 (2) - A configuration like below is more indicative of the transition to the kiai tbh -

[A colorful rainshower of shitmisses]
00:23:392 (1,2,3,4,5) - I think you could make this pattern something not back-forth; it’s getting pretty repetitive. Maybe make it more like such:
Topic Starter
Sorceress

Absolute Zero wrote:


tbh surprised I even got internet on the plane for 5 bucks or so

[Plane Rane]
00:52:239 (2) - A configuration like below is more indicative of the transition to the kiai tbh - Kept the slider the same but flipped a few notes so there's movement between 00:51:085 (1,2) -

[A colorful rainshower of shitmisses]
00:23:392 (1,2,3,4,5) - I think you could make this pattern something not back-forth; it’s getting pretty repetitive. Maybe make it more like such: - Ctrl+G'd 'em so they're slightly inverted, it's a fairly minor change but I really don't want to add more antiflow here because it gets quite tricky, the earliest versions of the Overdose made use of a lot of antiflow and it was considerably harder
$5??? No way, airlines don't sell anything that cheap. You've probably sold yourself into slavery...
Absolute Zero
Folder: OK

Hitsounds:
One small thing:
01:19:931 - Might want to find a stronger hitsound here or increase volume a bit more to accent the "go!"

Metadata: OK

call me back
Topic Starter
Sorceress
Increased the volume to 100% and actually added a hitcircle there in the platter, oops!
Absolute Zero
Bubbled!
Xinnoh
pls add seven and colours to the tags or i'm never going to find this set again
MBomb

Sinnoh wrote:

pls add seven and colours to the tags or i'm never going to find this set again
yes do that please

[Cup]

00:51:085 (1) - x:120 please, a bit more emphasis for how strong this note is sounds great.

[Platter]

01:09:162 (4) - Whilst I understand this is probably so vertical to make sure it's not too close to the wall, I think it's fine for this to be a bit more horizontal and still doesn't feel that way, I'd try, with current placement, the second slider point at x:508, y:128.

Everything else seems good to me, call me back.
Topic Starter
Sorceress
Both applied and added 'Seven Colours' to tags so it's easier to search for people who can spell properly :^)
MBomb
Literally rainbows. And amazing.

Qualified <3
celerih
♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ 7 colors qualified it's time for a dance party ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪
Nokashi

celerih wrote:

♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ 7 colors qualified it's time for a dance party ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪ ♫ ┌༼ຈل͜ຈ༽┘ ♪
Gratz mate!
Riari
Placeholder
Ascendance
There's actually some pretty small things that I have some questions about if you get some time to poke me in game (or poke me on discord and I can post it here)

Edit: Okay he poked me on discord. Obviously this mostly applies to the top diff with the stolen name

  1. The most important thing is that the SV feels too low. I find myself (and looking at some replays, I see other people doing similarly) overdashing simple sliders or almost missing entirely because where the slider is expected to end is too short.
  2. In structures like 00:11:854 (1,2,3,4) - , the SV kind of hurts them because as of right now, the fact that they're shallow makes the way the tapdash performs a bit awkward.
  3. 00:13:777 (1,2,3,4,5,6,7) - Is there any reason you made streams like this so shallow as opposed to something like this, which imo, makes the catcher flow better to and from this section?
  4. My biggest concern however is things like 00:16:085 (3,4) - . Because of the low SV, these plays almost like standstills when I'm sure they're intended to create some sort of movement. At this SV, I moved 00:16:373 (4) - 1.24x away from the slidertail and it seemed to play much better, but that's merely opinion of course. This applies for most, if not all, of the structures in the map like this that felt very short to me, and it would be fantastic if you'd explain why they're like this, or if you could fix them :o
Just some additional stuff:

  1. 00:11:469 (2,3) - pretty sure this noise starts around 00:11:341 -
  2. 00:38:008 (3,4) - Pretty awkward transition, legit reminds me of inferno (aaaah)
  3. 00:49:931 (5,6) - round 2
  4. 00:49:546 (1,2,3,4,5,6,7,8,9,10,11,12) - probably needs an NC somewhere in there, goes well over 16 fruits
  5. 00:53:392 (4,5,1) - Pretty harsh distance, really easy to overshoot the antiflow
  6. 00:58:008 (4,5,6,7) - More curves on shallow streams like this would be nice (there's earlier instances as well)
  7. 01:19:931 (1) - After such an intense pattern, I wish this would be curved a bit more to catch the incoming catcher better.
  8. Last but not least, Tick Rate 2 would be nice to make the cancer sliders like the above look much nicer
Thanks for hearing me out!
Topic Starter
Sorceress

Ascendance wrote:

There's actually some pretty small things that I have some questions about if you get some time to poke me in game (or poke me on discord and I can post it here)

Edit: Okay he poked me on discord. Obviously this mostly applies to the top diff with the stolen name

  1. The most important thing is that the SV feels too low. I find myself (and looking at some replays, I see other people doing similarly) overdashing simple sliders or almost missing entirely because where the slider is expected to end is too short. - Mmm, this is certainly mapped to my preferences and to me it all feels great to play. I feel like this is more the map suiting certain playstyles than a fundamental flaw with a too low SV
  2. In structures like 00:11:854 (1,2,3,4) - , the SV kind of hurts them because as of right now, the fact that they're shallow makes the way the tapdash performs a bit awkward. - See I much prefer how these play shallow like they are now than if they were more horizontal
  3. 00:13:777 (1,2,3,4,5,6,7) - Is there any reason you made streams like this so shallow as opposed to something like this, which imo, makes the catcher flow better to and from this section? - The Idea here was to have a sort of standstill and then some movement towards the end of it as it builds up to the start of the kiai but that just hasn't really worked and it just looks ugly af. Changed it to like in the picture
  4. My biggest concern however is things like 00:16:085 (3,4) - . Because of the low SV, these plays almost like standstills when I'm sure they're intended to create some sort of movement. At this SV, I moved 00:16:373 (4) - 1.24x away from the slidertail and it seemed to play much better, but that's merely opinion of course. This applies for most, if not all, of the structures in the map like this that felt very short to me, and it would be fantastic if you'd explain why they're like this, or if you could fix them :o - I'd mutter on about playstyles a bit more but I do agree these would benefit from a bit more distance, most should now be about 1.08x which feels pretty good to me
Just some additional stuff:

  1. 00:11:469 (2,3) - pretty sure this noise starts around 00:11:341 - It sure does, I've skipped the first two beats of it as I feel that offers the best transition into it coming off of 00:11:085 (1) - and that they're not noticeably missing when playing
  2. 00:38:008 (3,4) - Pretty awkward transition, legit reminds me of inferno (aaaah) - I know this sort of pattern seems to be not too popular with some players and mappers but I'd very much like to keep this and feel it's a good fit here. This song is 156bpm compared to 195bpm of Inferno, it's way easier than Inferno where the speed made it quite tricky.
  3. 00:49:931 (5,6) - round 2 - fite mi
  4. 00:49:546 (1,2,3,4,5,6,7,8,9,10,11,12) - probably needs an NC somewhere in there, goes well over 16 fruits - Good news, it's 16 fruits exact! But still slapped a NC in the middle because I'm such a swell guy
  5. 00:53:392 (4,5,1) - Pretty harsh distance, really easy to overshoot the antiflow - Nerfed it a bit
  6. 00:58:008 (4,5,6,7) - More curves on shallow streams like this would be nice (there's earlier instances as well) - Buffed all these curves throughout the diff to be atleast 1.0x ds on the sticky-outy bits
  7. 01:19:931 (1) - After such an intense pattern, I wish this would be curved a bit more to catch the incoming catcher better. - Done it just for you
  8. Last but not least, Tick Rate 2 would be nice to make the cancer sliders like the above look much nicer - Tick Rate 2 added on Platter, Rain and C H R O M A T I C
Thanks for hearing me out!
Thanks for modding, I hope these changes are enough to alleviate your concerns and I apologise for only using 3 colours in my mod response... it's a real missed oppurtunity.

Please be gentle to me I am only C-tier mapper
JBHyperion
DQ upon creator request to make changes with the above mod



Feel free to ask your existing BNs to recheck after reaching an agreement with Ascendance!
Ascendance
I talked over more things with Sorcerer in discord. Sorry to delay the ranking process and not seeing it earlier. Everything is all set from my end!
Topic Starter
Sorceress

Ascendance wrote:

I talked over more things with Sorcerer in discord. Sorry to delay the ranking process and not seeing it earlier. Everything is all set from my end!
Yep all settled here now. I for one am outraged about this whole ordeal and I'm gonna quit mapping after ranking this because there is no room for cool mappers like me in osu!catch when it's so full of Ascendance's huge ego. That's a joke for anyone unaware

Background was also updated to a shitty compressed Jpeg file instead of a beautiful lossless PNG because I like to make people suffer
Absolute Zero
Not as colorfully bubbled!



JBHyperion

Sorcerer wrote:

Background was also updated to a shitty compressed Jpeg file instead of a beautiful lossless PNG because I like to make people suffer
I'm crying internally

at least the hitsounds are still good ay (^:
Topic Starter
Sorceress

JBHyperion wrote:

Sorcerer wrote:

Background was also updated to a shitty compressed Jpeg file instead of a beautiful lossless PNG because I like to make people suffer
I'm crying internally

at least the hitsounds are still good ay (^:
I replaced all the hitsounds with variants of the Crash Bandicoot WOAH
MBomb
chromatic
krəˈmatɪk/
adjective
adjective: chromatic

1.
Music
relating to or using notes not belonging to the diatonic scale of the key in which a passage is written.
(of a scale) ascending or descending by semitones.
(of an instrument) able to play all the notes of the chromatic scale.
"the master of the chromatic harmonica"
2.
relating to or produced by colour.
3.
the difficulty name on Sorcerer's map, not Ascendance's.

Qualified <3
Absolute Zero

Sorcerer wrote:

I replaced all the hitsounds with variants of the Crash Bandicoot WOAH
This would be on the grounds for a DQ.
Topic Starter
Sorceress

Absolute Zero wrote:

Sorcerer wrote:

I replaced all the hitsounds with variants of the Crash Bandicoot WOAH
This would be on the grounds for a DQ.
It would be so worth it though
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