Btw, are you sure for metadata? Can you give me a source if this song is has in Deemo? Because only Parodia Sonatina Var.II in Deemo
Parodia Sonatina -Grande- is a remix / extended version of both Parodia Sonatina and Parodia Sonatina Var.II , so I added Deemo in source because it is the extension from the one in the game.KittyAdventure wrote:
Btw, are you sure for metadata? Can you give me a source if this song is has in Deemo? Because only Parodia Sonatina Var.II in Deemo
Kawawa wrote:
Hello!!
I think the one thing must be modified.05:12:910 - to 05:14:675 - Here is a issue for the readable.
05:12:969 (312969|2) - 05:13:028 (313028|0) - 05:13:145 (313145|5) -
05:13:204 (313204|4) - 05:14:557 (314557|5) - 05:14:616 (314616|1) -
My point is the one that SV with poly rhythm.
To be precise, SVs are focused the Main crash drum on the 1/2 and 1/4th section.
so it gives a precise sense of distance to player for it only. but 1/3 rhythms are not.
Since SV did not focus on 1/3, Each 1/3 rhythm shows a different sense of distance. yeah, looks random.
https://puu.sh/wQKop/0d4728b890.jpg
https://puu.sh/wQKo1/94f922063d.jpg
Actually, the player can't recognize this as a 1/3 rhythm(only know when see them in edit)
Even if they recognize them, it affects to playable by readable.
If you have a skill to play this chart, It's easy to notice. Ok , the sv is fixed now.
Except above, Some beat snaps are wrong exactly,I will comment it tomorrow. done, belowBased on 7K Chart
00:54:733 - to 00:54:910 - 1/8th. It is following with 00:52:792 -
It just fainted by other instruments
04:05:851 - to 04:06:028 - 1/8th. It's same 1/8 piano structure with around.
04:57:969 - There is a 1/6 piano.
I guess you intentionally ignored it, but I think It actually does not feel jump here. I really can't hear any piano here tbh
05:00:800 (300800|3,300866|2) - Should be snapped at 1/6. each 05:00:792 - 05:00:851 -
I think you feel they are delayed a bit, it can be calculated as 1/6th.
in addition, the offset is actually fast than mp3(check it once again, I also felt it is fast a bit) so you might misunderstand by that.
05:49:969 - to 05:50:145 - 1/8th.
05:50:542 (350542|2) - Honestly I don't feel any delay here.
Yeah, It is emphasized more than previous part 03:22:263 - 02:14:498 -
I think there will be a better way to make it highlight than delay.
05:53:498 - to 05:53:675 - 1/6th. (+ 05:53:675 - to 05:53:763 - 1/8 is only here, up to you skip or not)
06:00:381 - to 06:00:557 - 1/8th. seems you misunderstand. It's faster than 06:01:086 - to 06:01:263 - can compare anyway.
And I think the pattern needs to be improved through what Arzenvald said.
Good luck for the ranked!
ok i think i fix all those 3 issues. it took me a week to fix them as well as fix some stuff in 4k as well. Thanks a lot for the modArzenvald wrote:
ah grats! my opinion, its justright streams, anchors, & brackets00:34:969 (34969|3,34969|5,35057|4,35145|3,35234|4,35322|5,35322|3) -
00:36:204 (36204|5,36292|4,36381|5,36469|4,36557|5) -
00:39:028 (39028|6,39116|5,39204|4,39292|6,39292|5,39381|4) -
00:44:675 (44675|5,44763|4,44851|5,44939|3,45028|5) -
00:46:351 (46351|4,46351|5,46439|6,46439|3,46528|4,46528|5) -
00:51:998 (51998|4,51998|6,52086|3,52086|5,52175|4,52263|5) -
00:58:704 (58704|5,58792|4,58881|5,59057|5) -
01:00:204 (60204|5,60292|4,60381|5,60469|4,60557|5) -
01:00:733 (60733|4,60733|6,60822|5,60822|3,60910|4,61086|3,61175|4,61263|5,61263|3,61263|6,61439|4,61528|5,61528|3,61616|6,61616|4) -
01:02:410 (62410|4,62498|5,62586|4,62675|5) -
01:03:204 (63204|4,63204|5,63292|3,63381|4,63469|3) -
01:30:733 (90733|3,90822|5,90910|3,91439|5,91528|3,91616|5,91792|6,91881|4,91969|6,92145|4,92233|6,92322|4,92498|3,92586|5,92675|3) -
01:35:675 (95675|5,95763|4,95851|3,95939|4,96028|5,96116|4,96204|5) -
01:36:645 (96645|4,96733|5,96822|4,96998|5,97086|4,97175|5,97528|5,97616|4,97704|5,97792|3,97881|4,97969|3,98145|4,98233|3,98322|4) -
01:39:292 (99292|5,99381|6,99469|5,99557|4,99645|3,99733|5,99733|4,99822|3,99910|4) -
01:40:086 (100086|6,100175|4,100263|6,100351|5,100351|4,100439|6) -
01:40:086 (100086|6,100263|6,100439|6,100616|6,100792|6,100881|4,100969|6,101057|4,101145|6,101233|4,101410|4,101498|6) -
..
01:54:028 (114028|5,114116|4,114204|3,114292|4,114381|5,114557|4,114645|5,114733|6,114822|5,114910|4) -
01:58:263 (118263|4,118439|5,118439|4,118439|3,118528|6,118616|4,118704|5,118792|3,118881|4,118969|5,119057|3,119145|4) -
02:09:028 (129028|5,129116|4,129204|5,129381|6,129557|6,129733|3,129733|6,129910|3) -
02:12:910 (132910|6,133086|6,133263|6,133528|4,133616|3,133616|6,133704|4,133881|3,133969|4,134057|3,134057|5,134145|6,134233|4,134322|6,134410|4) -left streams, anchors, & brackets*things i listed is pretty much where one side has sightly different intensity to play than another, some are very contrast to notice, i don't want to point out everything after the 2nd minute aaaaaaa00:43:616 (43616|1,43704|2,43792|1) -
00:52:086 (52086|2,52175|1,52263|2) -
00:59:498 (59498|2,59586|0,59675|2,59763|0,59851|2) -
01:27:910 (87910|2,88086|1,88086|2,88175|0,88263|1,88351|0) -
01:35:322 (95322|1,95410|2,95498|0,95586|2,95675|1,95763|2) -
01:36:116 (96116|1,96204|2,96292|1,96733|1,96822|2,96910|1,97439|2,97528|1,97616|2,98233|0,98322|2,98410|0,98498|2,98586|0) -
..
02:05:498 (125498|1,125498|2,125586|0,125675|1,125763|2,125851|3,125851|0,125939|1,126028|2) -
the more i get into the middle, its become less right biased, but towards the end it repeats again
this means the excessive unnecessary trills, brackets, and anchors are placed in right hand, i played this map through so i can tell that, also easily noticed in the editor as well, so even you can't play it, you can tell how much the weightness in the 5-6-7th column, added with the 4th column (S key)
tl;dr the hand balance in this map is highly right biased, you really need to spread it evenly
ps: i noticed the note amount in left (123) and right (567) is almost equal, but the pattern usage and its hand balance is really contrast, added the spacebar (S 4th column), my right hand feels really sore to mash those trills accurately and endlessly, but most of them not in sensible, rhythmical way
----
2nd, not to forget some part are space-bar biased, which S (4th column / its like scratch key on 8K) are played in jarred and unintuitive way to play because of its not really that organized..
this is not a big issue, but you can use this idea to improve several fitting parts / structures that supported with the background audio. this means the idea shouldn't have to be applied for everything, but to having the S key mapped more organized is definitely a better approach for the mapping & the map
01:19:792 (79792|3,80322|3,80675|3,80851|3) - would plays differently than 01:22:086 (82086|3) - and 01:22:792 (82792|3,83498|3) - because here, the spacebar layer the exact downbeats..
or
05:17:498 (317498|3,317851|3,318204|3,318557|3) - after 4 beats, then comes this random 3/4 05:18:557 (318557|3,318822|3,319086|3) -
tl;dr organize the spacebar / S key / 4th column, emphasize the important downbeats with spacebar like how you emphasize important downbeats with chords, and try not to use it if its unnecessary / not being in the downbeats, with an exception a full column staircases pattern and other thingies
i guess you can apply the same idea to most part where you rely the percussion layering, because that way the structure in this 7K diff would be even more perfect! :3
ps : since the vast majority 7K players plays the 4th column on spacebar with their thumb (except myself and few other), this is one of a quiet fatal mistake where the 4th column weren't treated as special key too often
----
3rd, i don't want to make a long paragraph about the piano-pitch placement, just another tl;dr
00:03:270 (3270|0,3395|4) - https://puu.sh/wQAIk/61f5369514.png
the non-highlighted notes is the lower piano notes, they could be arranged as 1 2 3 4 5 6 7 6 5 4 3 2 1 like C D E F G A B A G F E D C in piano, while maintaining the highlighted notes for the higher piano notes, i couldn't barely find this idea even in the most, authentic part such in
01:12:557 (72557|1) - where something like https://puu.sh/wQChF/8dcd45a688.png would definitely :
> follows the pitch in term of techincal
> more aesthetics in term of visual, and also
> better flow while playing it.
01:15:381 (75381|4,75381|0,75469|1,75557|2,75645|3,75733|4,75733|1,75822|2,75910|3,75998|4,76086|5) - not a big fan of reversed pr because reversed flow doesn't looks that "nice", more like unintended "acceptable stylized style" that been around, just in my opinion
why so? its unlike other lower key where utilizing the piano pitch is depends on the note placement towards the limited finger movement and the column amount, 7K requires more finger to play, and has 7 column to see, bigger platform to expand the ideas, in this case, to simulate the piano keys / pitch / rhythm in important beats would definitely adds a + point instead of reversing it.
plus this one doesn't have to be applied in the rest of the map, but the more you use it, the better the map (don't forget this map song is from that famous piano-based rhythm game)
----
and this occurs in almost, everywhere as well, i dunno if i overlook all the things i written, but i think its worth to mention. combined, i think this is worth to point out to improve your map
keep in mind that i hope to see this in ranked as well, it has a huge potential, you already mapped this in clever way, and i believe you can improve this further
OH btw im a huge fan of the 1/6 notes, they are really flowwy even the trills, so gj on that!
Lokovodo wrote:
Final SymphonyThis looks very polished and plays fine, but here are my suggestions.
01:12:733 - add note on key2 I can't hear any sound to map jump there so i would leave it as single
01:13:086 - add note on key4 ^
01:15:557 - add note on key2 ^
01:15:733 (75733|1) - move note on 2 to 1
01:15:910 - add note on key2 ^
02:00:028 - to me I hear a piano note here, idk maybe it's just me. It's hard to hear because of the kick+symbol on previous white tick, but listen and if you do here something there then add a key on 3 I didn't add the note here to emphasizes the main piano sound.
02:07:175 - 02:07:969 - I suggest changing this pattern a bit to be more inward oki
before
after
I think it flows better because of the double stairs before and afterwards
03:14:939 - 03:15:733 - same as before ^^^^^^^^^^^^^^^^^^^^
I just want to note though when during the last chorus the same pattern comes up I think the oringal pattern works fine so I am not going to suggest you change it at 05:31:881 - 05:32:675 -
DustMoon wrote:
1|2|3|4|5|6|7|7K The Final Symphony1.00:24:520 (24520|4) - move to 6,because00:24:395 (24395|0,24395|4) - sound vol are heavier than00:24:520 (24520|2,24520|4) -
2.00:39:028 (39028|1,39116|5,39204|1,39292|5,39381|1,39381|4) - Ctrl+h
3.00:51:204 (51204|2) - move to 2
4.00:54:498 (54498|0,54498|4,54498|1,54557|5,54557|2,54557|3) - ?if you catch drum you may catch this00:54:616 -
5.02:25:086 (145086|2,145086|5,145086|0,145086|1,145086|4,145439|4,145439|0,145439|5,145439|2,145439|1) - not same sound
6.01:25:086 (85086|0) - move to 7
7.01:57:645 (117645|6) - move to 6
8.02:06:910 (126910|5) - move to 5,because a soft snare cause a little different that02:06:733 -
9.02:09:204 - add Uhh srry but I forgot to update what i change with the latest irc.
10.02:59:322 (179322|3) - move to 1 why ?
11.03:05:410 (185410|6) - move to 6,if you accept No.7 no to keep the jack
12.04:30:204 - 04:30:910 - what is that,looo one hand trill
13.04:34:263 (274263|5) - move to 1 keep balance change to smth else
14.04:52:792 (292792|1) - move to 4 ok
15.05:28:263 (328263|1) - move to 3 ok
16.06:05:145 (365145|3) - delete,soft sound ok
RedBall wrote:
Hi
Just a random modding owo (I finally knew what parodia meant! *shot*)
| 1 | 2 | 3 | 4 |woopssss [2]4K Rondo of the Euphoria
00:19:770 (19770|1) - move to column 4 // it would be better to follow the emphasis on the piano sound I would keep it to follow the pr in the right-hand piano here.
00:34:881 - 00:37:704 - These seem to be missing note considering 00:40:528 (40528|2) - 00:43:351 (43351|2) - these // There are sound
Same issues on 00:46:175 - 00:48:998 - 00:51:822 // Are these intentional? woops
00:54:028 - add a note on column 1 // There is a strong bass which you followed at 00:54:381 (54381|0,54381|1) ok
02:34:616 (154616|1) - move to column 1 AND 02:34:704 - add a note on column 2 // Considering 02:33:910 (153910|1,153998|2) - this part wew find out i actually miss a lot of piano sound :^)
02:07:086 (127086|2) - I think deleting this kind of note would be nicer to emphasize 02:07:175 (127175|1,127263|1) - this part. Just like what you did at 7K
// Time stamps for easy access :^) 02:07:792 (127792|1) - 03:14:851 (194851|2) - 03:15:557 (195557|1) - 05:31:792 (331792|1) - 05:32:498 (332498|2) -
// You can just ignore this suggestion because 02:38:145 (158145|1) - this kind of note can't be deleted because of hitsound , which breaks consistency. I mentioned this just since you did like this in your 7K map.and I'm prefer deleting it :^)ok
05:12:792 (312792|1) - It is snapped at 1/6 but, it is snapped at 1/4 in the 7k map. D:? woopsssss
05:53:557 (353557|2) - It is snapped at 1/6 but, it is snapped at 1/8 in the 7k map. D:??passing 7k map because I'm too noob to play it
nice map and song btw, GL! thx
lucari0lu wrote:
4k Rondo of the Euphoria00:54:498 (54498|3,54498|2) - This note is misplaced, it should be on the 1/4 note beat Lsten to it closely, i think this one is already correct.
01:29:498 (89498|2,89498|3,89586|1,89675|0,89675|3,89763|2,89851|0,89851|3,89851|1,89939|2,90028|1,90028|0,90116|2,90204|0,90204|1,90204|3) - This pattern should be changed for more hand balance I think here is pretty balance tho
03:45:028 (225028|0,225381|1,225381|3) - These notes probably shouldn't be held out, the song is silent here ok changed
Really good pitch mapping, follows the music really well.
as requested =w=Arzenvald wrote:
nominate when
with the power of holy flying furball, ungraveyard dis!
18:38 Arzenvald: im up with those 1/6
18:38 *Arzenvald raises hand
18:38 Mentholzzz: lol
18:38 Arzenvald: but i love how it give a great climax, the impact
18:39 Arzenvald: 05:45:733 (345733|4,345733|6,345822|5,345910|4,345998|5,346086|6,346175|5,346263|4) - and thank you
18:39 Mentholzzz: owo
18:40 Arzenvald: 123212321 1 hand stairs are my weakness lol
18:40 Mentholzzz: lol
18:41 *Arzenvald is playing [https://osu.ppy.sh/b/1310538 Ice - Parodia Sonatina -Grande- [4K Rondo of the Euphoria]] <osu!mania> |4K|
18:41 Arzenvald: are you sure its only hp 8.7
18:41 Arzenvald: well od is high too
18:42 Mentholzzz: the 4k one doesnt have much noodle
18:42 Mentholzzz: so the od is high
18:42 Mentholzzz: hp is not sure
18:48 Arzenvald: i suggest to raise the od in 7K to 8.2, then either leave the hp 9 or reduce to hp 8.7-8.8
18:49 Arzenvald: hp - od 8.9-9 is good in 4K
18:49 Mentholzzz: o
18:49 Mentholzzz: ok
18:49 Arzenvald: although with that many LN in 7K, the pattern are somehow technical and doesn't have many gimmicky noodle
18:51 Mentholzzz: yeah those LN is just hard to read
18:51 Arzenvald: od 8.2 will just fine
18:51 Mentholzzz: oki
18:52 Arzenvald: what's with the previous background?
18:52 Mentholzzz: it was just a random deemo bg i place when i upload
18:53 Arzenvald: hoo, the current bg resolution is kinda odd, i'll try to find or improve it
18:53 Mentholzzz: o
18:53 Arzenvald: i also notice some volume difference between crash and crash closed
18:54 Arzenvald: crash.wav is quieter than crash closed.wav
18:54 Mentholzzz: hmm
18:54 Arzenvald: check with 75% sample 25% song
18:55 Arzenvald: *75% effect 25% music
18:55 Mentholzzz: well yeah
18:55 Arzenvald: what's the difference between snare.wav & snare2.wav?
18:55 Arzenvald: aren't they same file? one of them are unnecessary
18:56 Mentholzzz: o i think its the one with delay problem and i forget to delet it lul
18:57 Arzenvald: =-= both has same waveform beginning
18:57 Mentholzzz: wat
18:57 Mentholzzz: idk
18:57 Arzenvald: LOL
18:57 Mentholzzz: :thonk:
18:58 Arzenvald: im fixing the sample files right now
18:58 Mentholzzz: o
18:59 Arzenvald: remove snares 2
19:00 Mentholzzz: ok
19:00 Arzenvald: and check the hitsound sample whether the diff still using snares 2
19:01 Mentholzzz: both diff dont use snares 2
19:01 Mentholzzz: :thenk:
19:02 Mentholzzz: snares 2 just come out of nowhere
19:02 Arzenvald: hoo
19:02 Arzenvald: i suppose it came from audacity id
19:02 Arzenvald: k
19:03 Mentholzzz: so i should turn the crash closed volumn down a bit
19:03 Mentholzzz: should i do it in audacity or just change in osu
19:03 Mentholzzz: ?
19:04 Arzenvald: wait i already fixed it
19:04 Arzenvald: you just need to replace
19:04 Mentholzzz: o ok
19:09 Arzenvald: https://puu.sh/zI8g6/43b8a7c470.zip
19:11 Arzenvald: btw have you confirm the metadata?
19:51 Arzenvald: i posted something =3=
19:53 Arzenvald: :thinking:
19:53 Arzenvald: afk
19:53 Arzenvald: if you fixed all the general thing, i will check the hitsound and snapping, there's still some stuff left
Arzenvald wrote:
Okay! here goes noting
i suppose bubble was reverted to 0 as the mapper got feedback from modders in the past and self-update it? :thinking:
[General]
folder : fixed via IRC, unused file removed
hitsound file : fixed via IRC, volume improvement and such
diff setup : talked via IRC, adjusting OD for 4K and 7K
AiMod : check aimod, overlapped note in 7K
metadata : seems confirmed, https://diverse.direct/n-m-s-t/nmstcd-001/ some sauceirc18:38 Arzenvald: im up with those 1/6
18:38 *Arzenvald raises hand
18:38 Mentholzzz: lol
18:38 Arzenvald: but i love how it give a great climax, the impact
18:39 Arzenvald: 05:45:733 (345733|4,345733|6,345822|5,345910|4,345998|5,346086|6,346175|5,346263|4) - and thank you
18:39 Mentholzzz: owo
18:40 Arzenvald: 123212321 1 hand stairs are my weakness lol
18:40 Mentholzzz: lol
18:41 *Arzenvald is playing [https://osu.ppy.sh/b/1310538 Ice - Parodia Sonatina -Grande- [4K Rondo of the Euphoria]] <osu!mania> |4K|
18:41 Arzenvald: are you sure its only hp 8.7
18:41 Arzenvald: well od is high too
18:42 Mentholzzz: the 4k one doesnt have much noodle
18:42 Mentholzzz: so the od is high
18:42 Mentholzzz: hp is not sure
18:48 Arzenvald: i suggest to raise the od in 7K to 8.2, then either leave the hp 9 or reduce to hp 8.7-8.8
18:49 Arzenvald: hp - od 8.9-9 is good in 4K
18:49 Mentholzzz: o
18:49 Mentholzzz: ok
18:49 Arzenvald: although with that many LN in 7K, the pattern are somehow technical and doesn't have many gimmicky noodle
18:51 Mentholzzz: yeah those LN is just hard to read
18:51 Arzenvald: od 8.2 will just fine
18:51 Mentholzzz: oki
18:52 Arzenvald: what's with the previous background?
18:52 Mentholzzz: it was just a random deemo bg i place when i upload
18:53 Arzenvald: hoo, the current bg resolution is kinda odd, i'll try to find or improve it
18:53 Mentholzzz: o
18:53 Arzenvald: i also notice some volume difference between crash and crash closed
18:54 Arzenvald: crash.wav is quieter than crash closed.wav
18:54 Mentholzzz: hmm
18:54 Arzenvald: check with 75% sample 25% song
18:55 Arzenvald: *75% effect 25% music
18:55 Mentholzzz: well yeah
18:55 Arzenvald: what's the difference between snare.wav & snare2.wav?
18:55 Arzenvald: aren't they same file? one of them are unnecessary
18:56 Mentholzzz: o i think its the one with delay problem and i forget to delet it lul
18:57 Arzenvald: =-= both has same waveform beginning
18:57 Mentholzzz: wat
18:57 Mentholzzz: idk
18:57 Arzenvald: LOL
18:57 Mentholzzz: :thonk:
18:58 Arzenvald: im fixing the sample files right now
18:58 Mentholzzz: o
18:59 Arzenvald: remove snares 2
19:00 Mentholzzz: ok
19:00 Arzenvald: and check the hitsound sample whether the diff still using snares 2
19:01 Mentholzzz: both diff dont use snares 2
19:01 Mentholzzz: :thenk:
19:02 Mentholzzz: snares 2 just come out of nowhere
19:02 Arzenvald: hoo
19:02 Arzenvald: i suppose it came from audacity id
19:02 Arzenvald: k
19:03 Mentholzzz: so i should turn the crash closed volumn down a bit
19:03 Mentholzzz: should i do it in audacity or just change in osu
19:03 Mentholzzz: ?
19:04 Arzenvald: wait i already fixed it
19:04 Arzenvald: you just need to replace
19:04 Mentholzzz: o ok
19:09 Arzenvald: https://puu.sh/zI8g6/43b8a7c470.zip
19:11 Arzenvald: btw have you confirm the metadata?
19:51 Arzenvald: i posted something =3=
19:53 Arzenvald: :thinking:
19:53 Arzenvald: afk
19:53 Arzenvald: if you fixed all the general thing, i will check the hitsound and snapping, there's still some stuff left
chart :
this difficulty gotten so many mods, i checked both diff by testplaying them, looks great! better than the 1st qualification
1/ 2/ 3/ 4/
1/ 2/ 3/ 4/ 5/ 6/ 7
while moving the notes, re-check for any modified hitsound whether its moved or removed from its place
[4K // 4K Rondo of the Euphoria]
02:32:145 (152145|0,152233|1) - ctrl + g, make a descending stair to follow descending pitch
02:33:292 (153292|2,153381|3,153469|2) - suggestion : https://puu.sh/zI8Gb/b71c6f64ca.png
02:35:057 (155057|3,155145|1,155145|0,155322|2) - ctrl + h, same suggestion, make an ascending flow to follow ascending pitch
02:35:763 (155763|2,155851|1,155851|0,156028|2) - ctrl + h, same suggestion like above
02:09:292 (129292|1) - 03:17:057 (197057|2) - maybe, you can add 1 more note for the kick sound as i hear it?
as for the ending i was expecting some more of LN to break the 'repetitiveness' feeling since the rest of the map has same exact structure while it loops that many times, but that's only a personal thought.
[7K // 7K The Final Symphony]
02:13:969 (133969|0,134322|0,134675|0) - try https://puu.sh/zI8Xi/47f671d6e2.png ? the pitch weren't all ascending, so mixing the pattern can be good
04:09:822 (249822|2) - remove? i can't hear a thing, removing this will emphasize other instrument you are currently layering. check 4K too
04:50:410 (290410|3) - can't hear the violin, change to note?
all applied owo
snapping : not checked yet
hitsound diff : hasn't checked so far
will continue other things later
Arzenvald wrote:
snapping and hitsound mod here! sorry it takes a little while (because checking onigiri too =w=)
Hitsound :
02:43:616 (163616|5) - add cymbal? done
Chart :
03:13:086 (193086|2,193086|3,193263|2,193263|1) - https://osu.ppy.sh/ss/10533342 the current pattern give me ocdk
Snapping :
05:53:498 (353498|0,353542|1,353586|2,353631|1,353675|0) - i am certainly sure this piano snapping should be 1/6 or something I'm pretty sure this is 1/8. Maybe not a legit proof but take a look at here, the Deemo chart. It uses 1/8 here.
im using 7K, please fix these on 4K if the same problem occurs
Abraxos wrote:
hi i ermyour 4k thing
04:03:381 (243381|2,243439|1,243498|2,243557|1,243616|2,243675|1,243733|2,243792|1) - etc.
im not sure about you but (170*6/4 = ) 255 bpm trills are really stupid to play - lachryma only had like 236 bpm trills and those are already bad enough
also i dont really think players like to break or lose acc 4 minutes into a song just because of one poorly patterned section I don't really see the problem of it (also i like lachryma trill, not the one with LN tho.) It's intended to be hard for this part.If you can't really trill it, you can even vibro them.
04:06:336 (246336|2,246381|1,246425|0,246469|2,246513|1,246557|0) - this is a pretty poorly done transition here, if you wanted to vary up the 1/8 coughcough "rolls" then you couldve done something like http://i.imgur.com/APgRriO.png this at least idfk ok changed
06:01:145 (361145|1,361263|1,361351|1) - layering crashes to triples here is your only mistake - forcing those triples into this portion of the music (where emphasis should be mainly on the piano) produces irregular transitions like the one i highlighted to you; i guess this one aint that bad as compared to the 1/6 trill lmao that one is a killer i change it now so it plays easier now, shud be fine i guess.
@bn did you overlook the 1/6 trill
Evening wrote:
whatever, since it's bubbled i'll throw some comments on the 7k
7K
00:56:498 (56498|4,56586|2,56763|2) - don't think these are even needed, they feel like they hinder the process of creating SVs more suited to the music, might as well remove them and create 1 clean SV-jump from 00:56:322 (56322|5,56851|5) - , makes your map look neater. Felt that those little "jerky" SVs here and there just ruins it remove
00:57:204 (57204|5,57292|1,57469|1) - same here ^
00:59:322 (59322|3) - ^ ^
01:00:028 (60028|1,60028|6) - ^ ^
01:05:675 (65675|0,65675|2,65763|3,65763|1,65851|4,65851|2,65939|5,65939|3,66028|4,66028|6,66116|5,66116|1) - could have used a pattern that goes with the PR and still stairs to the left (eg. 36 25 14 ... ), I much prefer a difficulty variation than that of a clearly incorrectly PR-ed pattern changed
01:06:204 (66204|0,66204|2,66204|6,66292|3,66381|4,66381|1,66469|6,66469|2,66557|5,66557|0,66557|3,66645|1,66733|6,66733|2,66822|5,66822|0,66910|4,66910|2,66910|1,66910|6) - This pattern doesn't really even increase in difficulty with respect to the previous pattern, which doesn't go in line with the rising intensity of the music here make it harder
01:06:910 (66910|6,66910|1,66910|2,66910|4,67086|4,67086|1,67086|3,67086|0,67263|2,67263|5,67263|0,67263|6) - could have used PR here, use the same chord pattern for the 1st and 3rd chord applied
01:18:028 (78028|5,78028|6,78028|4,78028|2,78028|3) - don't know why is it all the way to the right here, it's not even high pitched changed
01:26:322 (86322|3,86410|2,86498|6,86498|1,86586|5,86675|1,86675|4) - could have done a trill honestly, for PR fix
01:59:851 (119851|3,120116|2,120204|1,120204|3) - this swing beat is a really cool emphasis, shows that you are emphasizing the piano. But there's a lot of sections in the whole map where you blend in piano with the background hat/snare/synth instrumental, that it makes the whole chart so convoluted it's honestly hard to follow as a player change other part to emphasis the piano
02:04:792 (124792|4,124969|5) - think you missed a piano here, it's 1/6 though, think you can just simplify to 1/4, up to bn i guess i can't even hear anything there
02:07:175 (127175|1,127263|1) - this hammer in the music is done with a chord, a single note here honestly doesn't suffice ok
02:07:881 (127881|5,127969|5) - ^ ^
02:14:675 (134675|5,134675|0,134675|4,134675|1,134851|3,134851|2,134851|4,134851|6,135028|1,135028|4,135028|0,135028|5) - good that the 1st and 3rd chord is the same, but the PR is reversed why woops
02:26:675 (146675|5) - really up to preference, I feel that violins could be emphasized more if you did LNs on the ones that drag out such as this and 02:29:498 (149498|5) - and so on ... add LNs for violin
02:35:675 (155675|6,155763|5,155851|4) - at least PR or something idk fix
02:38:233 (158233|4,158322|4) - same comment about the chord thing fix
02:40:086 (160086|2,160175|1,160263|0,160263|3,160351|2,160439|4,160439|1,160528|3,160616|2,160616|5,160704|4,160792|3) - isn't this just stairing upwards, what about the change in direction of the pitch fix
02:42:998 (162998|0,162998|3,163086|4,163086|1,163175|5,163175|2) - this could stair left for PR done
wow so much comments about PR i should stop,
I really felt that PR is just one of the most important things in a map especially when it comes to instruments like piano and violin where its pitch should be one of the main components that is displayed in the map ok, i think it is mostly okay for now.
02:46:969 (166969|0,167057|1,167145|2) - what why is there suddenly LN for violin what add violin LN b4 so this shud be fine now.
02:49:263 (169263|3,169263|0,169263|1) - doesn't really scream "this is the end of the pattern" if you do a 3-note chord here, go for a 5 or something ok
02:49:616 (169616|5,170322|2) - god these are so unneeded, they create this weird stutter and its not even prominent in the music, just ignore that and do a SV jump from 02:49:263 (169263|3,169792|4) - remove
02:57:733 (177733|6,178439|6) - everything is so random here, why not follow the PR where it is basically a 2 3 2 1 2 3 2 1 2 in terms of pitch change it and repattern to make it play easier.
03:12:998 (192998|2) - why is this here, there's no piano there's piano there i can hear.
03:14:939 (194939|0,195028|0) - same thing as before ok
03:22:439 (202439|5,202439|0,202439|4,202439|1,202616|3,202616|2,202616|4,202616|6,202792|1,202792|4,202792|0,202792|5) - wow dejavu it's the same exact chord pattern and the same suggestion that i have previously :^)
03:23:145 (203145|1) - did you just take the previous section and reverse the columns, PR is most likely going to go wrong somewhere :thonk:
yea i'll stop here