update!
fixed!ikari_kyon wrote:
Timing~
seriously, use this unique red timing line, this type of songs never gonna use a bpm reset
BPM: 170,000
Offset: 1420
you already have that red timing on 87545 >: delete it please >3<phoon wrote:
fixed!ikari_kyon wrote:
Timing~
seriously, use this unique red timing line, this type of songs never gonna use a bpm reset
BPM: 170,000
Offset: 1420
thx~Miya wrote:
GeneralHard
- Hmm, i see Hard is a guest diff too. Then the name should be flatps's Hard This problem is not important.
- 00:04:250 (1) - How about adding a finish at the startpoint of the slider? It's have same reason with easy. no
- 00:15:367 (3) - If you follow my suggestion above, you should place a finish sound here too at the startpoint.
- 00:29:309 (3) - Why this note doesn't have a finish sound? Your next rythim has finish sound at this point. You should add it too here to make consistent.
The next rhythm is not same now rhythm point.Next rhythm point is liven up than now rhythm point. ...Sorry,I cannot explain well. English is so hard to me...- 01:02:132 (1) - It's opening of chorus, so it will be good if you add a finish sound here. Since opening of chorus begin with some epic part. fixed.
- 01:07:603 (5) - Well, inconsistent clap pattern at the endpoint of slider. Your pattern is 'ta ta', but in this case you have 'ta' only. So change whistle here into clap. fixed.
- 01:27:545 (1) - Well, just like the begining of the song, you should place a finish sound here too in the startpoint. no
- 01:38:662 (3) - Don't forget to add finish here too at the startpoint if you follow my suggestion above.
thx mod and star!Miya wrote:
Hi, request taken from #modreqs
Generalfixed,However, it was made for a diff name not to increase too much.
- Why are you using BG that size is 640x480? The resolution is too low for Osu and will result in blured image if played in bigger resolution. I suggest you find the BG that has more resolution. fixed
Every difficulty has different BPM. Fix that.It seems you have fix this when i mod your map. o.o fixed- You should place kiai time on chorus section imo. I think the real chorus begin at 01:02:118-01:27:545. My suggestion is to move kiai time into that time, and delete first and seconde kiai time.
Since he wanted to set to KIAI time the place where a music tone rises, a change was not made T_T- Is Normal diff a guest diff? Then the name should be Melaphobia's Normal.
- Hmm, i see Hard is a guest diff too. Then the name should be flatps's Hard
Normal -> Melophobia
Hard -> flatps
InfinityAll fixed
- Well, i'm quite disagree if you're using whistle in the chorus part. I barely hear the whistle at all. I suggest you change it into another hitsound, like clap.
- 00:04:243 (1) - Well, just like other two diff, i suggest you add a finish here at the startpoint.
- 00:15:360 (1) - Don't forget to add finish here too if you follow suggestion above.
- 00:37:596 (1,2,1,2) - This pattern need to restack properly since some note is not stacked properly. Here is my suggestion :
- Move 00:37:596 (1,2) - 1 grid up
- 00:38:125 (1,2) - Move 1 grid down
- 01:02:125 (1) - This part definetely need a finish sound. So add a finish sound at the startpoint. You can hear "Bang" sound if you hear it carefully.
- 01:13:419 (1) - If you follow my suggestion above, don't forget add finish here too.
- 01:27:545 (1) - Same as other diff, i suggest you add a finish sound here at the startpoint.
- 01:38:661 (1) - Add finish sound here too if you follow my suggestion above.
- 01:47:307 (1,2,3,4,5,6) - This pattern is kind of tricky and really can break the flow. I suggest you move the stack into other place to fix that problem.
- 01:50:130 (1) - A finish sound at end of this spinner will be great imo.
Well, that's all from me. I like ave;new and this map is also good, so i will throw a star to you.
Bye and Good Luck ^^
Sorry,Since it shifted after erasing this offset, it did not eraseikari_kyon wrote:
you already have that red timing on 87545 >: delete it please >3<
It refers also to the opinion in the direction of others, and BPM and offset should make it decided...ikari_kyon wrote:
that timing still there D: and on your diff is at 170,020 BPM
please please ;_; delete it or make it on an inherited timing
can I make a taiko diff D:?
ok fixed.kanpakyin wrote:
I have tested the map and finalliy get the timing.
1. Offset: 18ms BPM: 170.00
Please remove all red line and try this offset .
Set the offset to 18 to prevent any notes (including spinner) in front of the red line.Don't worry,this offset is on the accent beat and fit the druk sound.
:dkanpakyin wrote:
:p ignore this post please
いつもありがとうすずりー先生Suzully wrote:
[Mormal : Creat by Melophobia] warota
- 00:26:841 (1,2) - (2)を消して(1)を折り返した方が初心者には優しいかなーと。 fixed
- 00:28:253 (3,4) - ^ fixed
all fixedSuzully wrote:
[Infinity]
単発の連続パターンが多いので、もう少し連打を入れたり工夫をするとメリハリが出てより良くなると思います。
- 00:11:929 (x) - こういうところにノートを加えて連打にするといいかも?
- 00:17:841 (8,1) - 1grid右に移動させて、00:18:723 (2)も1grid右、00:19:429 (4)を1grid左に移動させた方が、綺麗に重なって見栄えがいいです。ちょうど対称配置にもなります。
- 00:29:488 (6,1,2,3,4) - ちょっと流れが悪いのでこんな感じのはどうですか?((4)は(1)に、(5)は(2)にスタックしてる)
- 00:41:665 (5) - New combo。
- 00:48:547 (8) - 終端にwhistleを入れた方がイイ感じです。
- 01:14:665 (x) - ここにもノートが欲しいかなーと思います。
According to creater's wordA s g a r d wrote:
oh and i think this song need normal....
1 easy and 2insane.. where is normal?..
Melophobia(Normal)In fact "Melophobia" looks really Normal, also "flatps" looks Hard, "Infinity" as well.
flatps(Hard)
Infinity(Insane)
All fixed!Muya wrote:
[General]
Source: Reitetsu Reisei Shikashite XXX
[Infinity]
00:00:900 (1) - 終わりを00:03:194にして、
00:03:547 , 00:03:723 , 00:03:900 , 00:04:076 にノートを追加
00:13:429 (2,3) - 初見では1/2のタイミングに見えてしまうので、(3)にNew comboか00:13:106にノートを追加してください
00:25:782 (3) - whistleはいらないと思います
00:27:547 (2,3) - 初見では1/2のタイミングに見えてしまうので、(3)にNew comboか00:28:076にノートを追加してください
01:23:488 (1) - finishを消してwhistle追加
Guestの上にModまでしてくれてありがと!!Melophobia wrote:
[infinity]
modded via IRC.phooooooooooooonnWWWWWWW21:00 <Melophobia> : konnnitiwa
21:01 <Melophobia> : 今から見ます
21:01 <phoon> : こんにちわwwwwwwwwwwwwwwwwwwwwwww
21:01 <Melophobia> : 00:12:194 (9) - Sliderに変更して終点にClap no
21:01 <Melophobia> : 00:14:135 (3) - Spacing保った方がBetter MuyaさんのModで00:13:959 (3)にNoteを追加したのでSpacingは問題ないです
21:02 <Melophobia> : 00:21:900 (4,5,6,1) - Stackしない方がいいと思う fixed
21:02 <Melophobia> : 全体的に言えるんだけど
21:02 <Melophobia> : Jumpの直後にStackさせる配置あると
21:03 <Melophobia> : 叩きにくいし流れとか魔力が減っちゃうから避けた方がいい (魔力・・・?)
21:03 <Melophobia> : 00:25:253 (4) - ^ fixed
21:04 <Melophobia> : 00:26:841 - 音量低くないですか?
21:04 <Melophobia> : ていうかデフォルトのHitSoundでいいと思います
21:05 <Melophobia> : 僕が音量高いClap好きだからかもしれないけれど 僕は音量は低い方が好きです!!
21:06 <Melophobia> : 00:42:370 (5) - nc? no
21:07 <Melophobia> : 00:44:488 (5) - ^ no
21:08 <Melophobia> : 00:48:018 (5) - ^ fixed
21:09 <Melophobia> : 00:54:370 (3) - もしデフォのHitsoundにしたならSliderの終点にClap no
21:09 <Melophobia> : 00:59:135 (6) - 5にStackするとか fixed
21:09 <Melophobia> : 01:03:547 (1) - Spacing治した方がいいかもしれないけどNCあるし大丈夫かもしれない そのままで
21:10 <Melophobia> : 01:21:370 (5,1) - NC入れ替え fixed
21:11 <Melophobia> : 01:23:488 (1) - 始点は01:23:665 - 前のNoteと間隔が空きすぎる気がするので修正しませんでした
21:11 <Melophobia> : ちょっとランダムすぎるから終点01:25:782 - の方がいいかもしれない 難しいですがそのままで...
21:14 <Melophobia> : 01:48:723 (1,2,3,4) - http://osu.ppy.sh/ss/202251 こんな感じが叩きやすいんじゃないかなーと ok!fixed
21:16 <Melophobia> : 00:29:665 (1,2,3,4) - ここ5に重なってるからちょっと角度変えると流れも良くなってイイと思う
前のSuzullyさんのModでStackさせた方がいいとのことだったので修正しませんでしたT_T
21:17 <Melophobia> : 01:23:135 (1) - WhistleじゃなくてFinish fixed
21:18 <Melophobia> : おしまい
Difficulties Available:no taiko diff? 030 Remember to full submit and call me again.
flatps (4.96 stars, 253 notes)
Infinity (5 stars, 311 notes)
Melophobia (2.94 stars, 124 notes)
thanks *-*wmfchris wrote:
Nice work >_<
wmfchris wrote:
Taiko mod here
Two diffs offset 8 two diffs offset 18, please make them the same.
kk fixedikari_kyon wrote:
@phoon I give up about deleting the video xd just let it be
I asked to phoon for a pic related to this visual novel, an he/she gave me this, and is related to source and is good enough...AoiX wrote:
Taiko BG not fit well
AoiX wrote:
GeneralInsane
- パンツ in BG 大丈夫か? 大丈夫だ!
- Taiko BG not fit well I mean so far?
- 00:03:537 (1,2) - add whistle on circle.to improve volume.fix
- 00:06:890 (1) - finish at start fix
- 00:13:949 (3) - circle here not fit beats well.just remove it no
- 00:26:831 (1) - finish at start fix
- 00:27:537 (2,3) - these two not stack very well. no
- 00:35:302 (1,2,3,4,5,6,7) - ^ no
- 00:37:596 (1,2) - use a jump like this have more fun ok,fix
- 00:49:419 (1) - finish at start fix
- 01:50:125 (1) - use a fade out here? no
sorry... fix...ikari_kyon wrote:
Edit: my taiko diff still no appear on beatmap description ._.
all fixed!wmfchris wrote:
[Infinity]
00:25:772 (3) - whistle
00:31:949 (9) - remove clap?
00:35:655 (3,4,5,6,7) - stack properly
01:37:772 (5,1) - stack