[we r myooz]
00:08:076 - missed beat, fill with circle for consistency, makes it feel more natural
That would make a big 1/4 jump but oh well let's try iit00:08:722 - ^
I ignored the drums here on purpose, it's to emphasize the vocals00:09:367 - ^
^ kindai don't really understand what you're trying to going for with these kinds of patterns (00:12:996 (1,2,3,4) - ), the ctrl+gs on the ones after this one seem really random. could you please find a way to make them feel less random by putting some more logic into those?
Eh saying that like that seem like my map doesn't have any logic into it lolI alternate betwen everything facing the same direction and making the pattern flowy, I made clearer though00:25:576 (3,4,5) - this set of jumps feels weird because you have small angles, while the others have wider ones. i'd do it like
this (also avoids having the weird slider overlap you only did once in this part, so yay free consistency)
Chnaged in another way00:30:415 (2,3,4) - not a fan of this either, you're forcing visuals by sacrificing flow
With the trumpet here doing back and forth souds, I think that breaking flow to represent that is okay here00:41:543 (6) - why not put a slider instead to avoid weird 1/1 gap
No cause it would be placed weirdly00:47:512 (1,2) - rotate by 15-20ish degrees for better angles in the transitions
Chnaged pattern00:57:512 (1,2,1,2,1,2) - why are your angles here wider than the ones before, the parts sound the exact same so they should be consistent
Fixed because of above01:36:222 (2,3,4,5) - doesn't represent the music really well, try spacing these out more to fit the intensity
Intensity is going down here, so that pattern fits imo02:01:705 - sliders start making sense because you ctrl g them every time instead of leaving some out
02:27:512 - red timing point to fix metronome, fix all ncs
Putting a red line her wouldn't change anything to the metronome because you're asking me to put a metronome reset on a white tic02:28:641 (4,7) - replace these with sliders like (02:29:286 (10) - )
Sure why not02:42:834 - red timing point again
Maybe03:39:286 (5,6,7,8) - you shouldn't have 1/3 and 1/4 be clickable in the same combo tbh, either simplify 1/3 again like before (recommended) or have the 1/4s as sliders
NC'd the 1/4, I think it's pretty clear with spacing that it is 1/3 then 1/403:58:963 (1) - this wave is super ugly tbh, try moving the sliderpoints more to the middle
It's not mine, if you check my other wave slider you can see that I don't make them like those lul I'll ask Shiratoi if I can change it uwu04:13:963 (2,3) - i'd turn these into sliders like (04:16:544 (2,3) - ), keep the spacing low for the first ones tho
Sure04:56:221 (1) - you do break flow often and i don't like it at all, but i'll only complain about this, because this is just too much imo. ctrl+g is an easy fix
New vocal line, so breaking flow is okay, also, this is subjective, and breaking flow is part of how I map, so making this one flowy will go against what I want to do05:16:543 - red timing point
No cause I didn't add the previous one you told me too05:34:447 (1) - make this off centered, the sound's pitch sounds really "off", so you should show that with your placement
Sure *puts top left corner :>*