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u's - Super LOVE=Super LIVE!

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Topic Starter
Atalanta

ikaNyai wrote:

it's really good map i guess><
i'm not really understand at modding so i go by how I feel is wired when playing ;w; sorry!!

General
maybe change a bg xxd????that not crying

we are u's
00:15:586 (6) - maybe rounder?
00:18:006 (5) - ctrl + g ?
00:17:522 (2,3,4) - like this ?
00:28:490 (7,8,1) - like this ?
01:36:232 (2) - maybe put it somewhere else insted under the slider like this?
04:05:425 (6,7) - maybe is better put on slider(04:05:586 (1) - ) ...
04:10:425 (1,2,3,4,5) - ctrl+j + ctrl+g (or with out ctrl+g)
04:12:199 (2,3,4,5,6) - maybe is better for changing to jump ?
05:25:425 (6) - ctrl +g
05:25:586 (1,2,3,4) - Cross jump(more distance)?

Lulu- wrote:

part two no kds

[we are u's!]
02:13:167 (1,2,3,4,5,6,7,8) - Other than me really disagreeing with your flow choices throughout the map, this is something that really bothers me, because you could've at least done the same thing you did before (00:22:199 (1,2,3,4,5,6,7,8,1) - ) to keep stuff consistent

02:14:296 - I understand what you're trying to do here, but wouldn't it be better to map the downbeats with 3/4 sliders if you're solely trying to emphasize the instruments to differentiate between beats like (02:15:586 (4,1) - ) that are mapped the same, despite them sounding different? It would make the part a bit less "awkward" too

02:25:909 (9) - You should put an NC on here, because there's a different kind of drum playing from then on, which is significantly stronger than the previous ones

02:30:586 (1) - Move NC to 3, there is no reason for it to be on that tick, as 3 has a much stronger sound to it

02:33:651 (8,1) - Why is this different from 01:57:522 (8,1) - ? You should rotate it to make it match with the last time you did it

nvm kibb said remap gonna stop here
Sorry I won't apply anything cause I'm remapping, so yeah you wasted time for nothing, I'll still give you a kds though

Kibbleru wrote:



i checked it a bit on discord, giv it a hot firey roast
I will Kibbleru Senpai owo
Xinely
Denied kudo for lulu-'s 2nd post since he/she got kudo like 3 days ago and the second post is continuing from 1st post
Lulu-

Xinely wrote:

Denied kudo for lulu-'s 2nd post since he/she got kudo like 3 days ago and the second post is continuing from 1st post
thanks nely xd
Lorkee
We are u's!

  • I love your mapping style! <3
  1. 00:19:447 (5) - Nc.
  2. 00:20:415 - This inherited timing point is off.
  3. 00:06:383 - ^
  4. 00:06:222 - ^
  5. 00:06:141 - ^
  6. 00:05:415 - ^
  7. 00:06:867 - ^
  8. 00:07:028 - ^
  9. 00:07:431 - Why
  10. 00:08:157 - off again
  11. 00:09:125 - ^
  12. 00:09:609 - ^
  13. 00:10:012 - ^
  14. 00:11:705 (4) - Nc
  15. 00:14:286 (5) - Nc
  16. 00:16:867 (5) - Nc
  17. 00:19:447 (5) - Nc
  18. 00:20:738 (1,2,3,4,5) - This stream is too random. The rest of the map is sturctured so well, and this stream is just.. there.
  19. 00:26:544 (2,4) - Fix overlap.
  20. 00:33:318 (4,5,6,7,8,9,10) - Again the random thing.
  21. 00:41:383 (5) - I know what are you trying to do with the NC here 00:41:867 (1) - but when I tried to place new combos in a logical way it was allways a problem. So I think you should nc at 00:41:383 (5)
  22. 00:51:705 (5) - ^
  23. 00:52:996 (4) - ^ ok i wont mention these.
  24. 02:34:770 (1,1) - Blanket maybe?
  25. 02:55:415 (1,2) - Soooooooo good. Good job!
  26. 03:44:285 (4,5,6,7,8) - This shape is not perfect! Try fixing it!
  27. 04:11:867 (1,2,3,4,5,6,7,8,9,1,2,3,1,2) - I almost never say this, but I think you are overusing these spots.
  28. 04:18:157 (3,1,2,3,4,5,6) - Random? Maybe. Try a blanket or something. It's not a big problem btw.
  29. Don't forget the colours!
Topic Starter
Atalanta

Lorkee wrote:

We are u's!

  • I love your mapping style! <3 I don't think I have a style lol
  1. 00:19:447 (5) - Nc. Fixed
  2. 00:20:415 - This inherited timing point is off.
  3. 00:06:383 - ^
  4. 00:06:222 - ^
  5. 00:06:141 - ^
  6. 00:05:415 - ^
  7. 00:06:867 - ^
  8. 00:07:028 - ^
  9. 00:07:431 - Why Was from previous ver of the map didn't removed it
  10. 00:08:157 - off again
  11. 00:09:125 - ^
  12. 00:09:609 - ^
  13. 00:10:012 - ^ Fixed all of them
  14. 00:11:705 (4) - Nc
  15. 00:14:286 (5) - Nc
  16. 00:16:867 (5) - Nc
  17. 00:19:447 (5) - Nc All added
  18. 00:20:738 (1,2,3,4,5) - This stream is too random. The rest of the map is sturctured so well, and this stream is just.. there. changed I guess
  19. 00:26:544 (2,4) - Fix overlap. Fixed
  20. 00:33:318 (4,5,6,7,8,9,10) - Again the random thing. Trumpet increasing then decreasing in intensity, so the stream is a curve facing up first then down, and there's drums here, makes sense to me
  21. 00:41:383 (5) - I know what are you trying to do with the NC here 00:41:867 (1) - but when I tried to place new combos in a logical way it was allways a problem. So I think you should nc at 00:41:383 (5) In this part, upbeats becomes downbeats and downbeats becomes upbeats, the song is kinda composed in a weird way, but NC changes because of that
  22. 00:51:705 (5) - ^^
  23. 00:52:996 (4) - ^ ok i wont mention these. Same as above, the song is just weird I can't NC on white tics here
  24. 02:34:770 (1,1) - Blanket maybe? No cause that would make me change the position of 02:34:770 (1) where it should be prefectly stacked with 02:33:802 (1)
  25. 02:55:415 (1,2) - Soooooooo good. Good job! Oh nice you recognized it :D
  26. 03:44:285 (4,5,6,7,8) - This shape is not perfect! Try fixing it! I think this one is perfect, it was copy pasted than rotated to make it
  27. 04:11:867 (1,2,3,4,5,6,7,8,9,1,2,3,1,2) - I almost never say this, but I think you are overusing these spots.That is totally true, changed a bit
  28. 04:18:157 (3,1,2,3,4,5,6) - Random? Maybe. Try a blanket or something. It's not a big problem btw.It is kinda blanketed with the slider art just after
  29. Don't forget the colours! Idk what to put lol
Thanks for the mod ! :3
blissfulyoshi
As promised, here is a mod

No custom combo colors?
Your sliders feel slow in comparison to your jumping speed, but not much you can do about that now.

00:08:157 (1,2) - why are these both so close to their previous notes, esp given the heavy vocal stress on these
00:12:673 (5) - Why is this so close to 4 when the vocal stress is so large
00:15:253 (5) - ^
00:17:834 (5) - ^
00:20:415 (7) - same as the previous items except with 6
01:09:770 (4) - why is the jump to this note so much harder than the jump to 01:09:125 (2) - when 2 has more stress
01:13:641 (1) - It feels really weird to pause in a location when they are yelling on this location
01:14:770 (6) - ^ (but to a lesser degree)
01:22:673 (4) - unlike the previous occurrences, the drum here is very light so I would rather make a slider out of 01:22:512 (3,4) -
01:28:963 (3) - this was sort of weird how you started adding stacks during slider ends during the first half of the chorus. They really kill the flow for me. (I admit that I hate most stacks)
01:31:544 (3) - ^
01:34:125 (3) - ^
01:57:189 (6,7) - this spike in difficulty is a bit extreme imo(going from easy slider jumps, to a short stream, to a moderately sized quarter slider jump)
02:01:705 (1) - and now the difficulty drops like a rock for a good period of time. I don't really think that is justified but I'll let you decide
02:03:802 (6) - still think these yells need a lot more emphasis
02:06:383 (6) - ^
02:11:544 (8) - ^
02:14:931 - why did you ignore this and similar sounds in the next section?

I don't really want to post a wall mod unless you agree with some of my suggestions, so I'll hold off from modding the rest until I hear back from you.

==============

While I will praise you for a nice clean style, it was really annoying to read all of your back and forth using the default skin. Also the consistency of your difficulty feels a bit off to me. Oh well, we can definitely talk it through later.
Topic Starter
Atalanta

blissfulyoshi wrote:

As promised, here is a mod

No custom combo colors? idk what to put ;w;
Your sliders feel slow in comparison to your jumping speed, but not much you can do about that now.

00:08:157 (1,2) - why are these both so close to their previous notes, esp given the heavy vocal stress on these It's because I wanted them to do that overlap, and because of the lyrics saying "love" and "live" it kinda emphisize the two vocal as it's going in two different position
00:12:673 (5) - Why is this so close to 4 when the vocal stress is so large The 1/4 gap here is kinda big imo, so idk :thinking:
00:15:253 (5) - ^
00:17:834 (5) - ^
00:20:415 (7) - same as the previous items except with 6 I also think that putting a bigger DS would be a little problem for readability as most 1/4 gap like those have that spacing (except in the collab part)
01:09:770 (4) - why is the jump to this note so much harder than the jump to 01:09:125 (2) - when 2 has more stress True, lowered spacing between 3 and 4
01:13:641 (1) - It feels really weird to pause in a location when they are yelling on this location The pause here is to stay consistent with how I mapped that part before, also, because there's a gap difference between 01:13:318 (3,1) and 01:14:609 (5,6) , stacking makes the rhythm more readable imo
01:14:770 (6) - ^ (but to a lesser degree)Same as above, it's to map the gap in a different way
01:22:673 (4) - unlike the previous occurrences, the drum here is very light so I would rather make a slider out of 01:22:512 (3,4) - It sounds the same for me, so no change, may reconsider it if pointed in other mods
01:28:963 (3) - this was sort of weird how you started adding stacks during slider ends during the first half of the chorus. They really kill the flow for me. (I admit that I hate most stacks) I think that because I mostly prioritize the vocal in the chorus, that stack is justified because there's no vocal on that note, it's just a simple kick
01:31:544 (3) - ^ ^
01:34:125 (3) - ^ ^
01:57:189 (6,7) - this spike in difficulty is a bit extreme imo(going from easy slider jumps, to a short stream, to a moderately sized quarter slider jump) True, decreased spacing
02:01:705 (1) - and now the difficulty drops like a rock for a good period of time. I don't really think that is justified but I'll let you decide I think that this part is consistent with the same part in the beginning of the map, it plays the same and has the same intensity imo
02:03:802 (6) - still think these yells need a lot more emphasis Maybe yeah, but I don't want to put bigger jumps, I feel like putting a 1/4 slider is enough
02:06:383 (6) - ^
02:11:544 (8) - ^
02:14:931 - why did you ignore this and similar sounds in the next section? Huh, idk xD because I never heard that sound here before xD Might consider remapping that little part

I don't really want to post a wall mod unless you agree with some of my suggestions, so I'll hold off from modding the rest until I hear back from you. I felt like denying most of the stuff and I don't even know if my justification are good enough xd

==============

While I will praise you for a nice clean style, it was really annoying to read all of your back and forth using the default skin. Also the consistency of your difficulty feels a bit off to me. Oh well, we can definitely talk it through later. Sure :D
Thanks for the mod !! >w<
Lulu-
part 3

[we r myooz]
00:08:076 - missed beat, fill with circle for consistency, makes it feel more natural

00:08:722 - ^

00:09:367 - ^

i don't really understand what you're trying to going for with these kinds of patterns (00:12:996 (1,2,3,4) - ), the ctrl+gs on the ones after this one seem really random. could you please find a way to make them feel less random by putting some more logic into those?

00:25:576 (3,4,5) - this set of jumps feels weird because you have small angles, while the others have wider ones. i'd do it like this (also avoids having the weird slider overlap you only did once in this part, so yay free consistency)

00:30:415 (2,3,4) - not a fan of this either, you're forcing visuals by sacrificing flow

00:41:543 (6) - why not put a slider instead to avoid weird 1/1 gap

00:47:512 (1,2) - rotate by 15-20ish degrees for better angles in the transitions

00:57:512 (1,2,1,2,1,2) - why are your angles here wider than the ones before, the parts sound the exact same so they should be consistent

01:36:222 (2,3,4,5) - doesn't represent the music really well, try spacing these out more to fit the intensity

02:01:705 - sliders start making sense because you ctrl g them every time instead of leaving some out

02:27:512 - red timing point to fix metronome, fix all ncs

02:28:641 (4,7) - replace these with sliders like (02:29:286 (10) - )

02:42:834 - red timing point again

03:39:286 (5,6,7,8) - you shouldn't have 1/3 and 1/4 be clickable in the same combo tbh, either simplify 1/3 again like before (recommended) or have the 1/4s as sliders

03:58:963 (1) - this wave is super ugly tbh, try moving the sliderpoints more to the middle

04:13:963 (2,3) - i'd turn these into sliders like (04:16:544 (2,3) - ), keep the spacing low for the first ones tho

04:56:221 (1) - you do break flow often and i don't like it at all, but i'll only complain about this, because this is just too much imo. ctrl+g is an easy fix

05:16:543 - red timing point

05:34:447 (1) - make this off centered, the sound's pitch sounds really "off", so you should show that with your placement

should be it

mod this https://osu.ppy.sh/s/623473

gl
Topic Starter
Atalanta

Lulu- wrote:

part 3

[we r myooz]
00:08:076 - missed beat, fill with circle for consistency, makes it feel more natural That would make a big 1/4 jump but oh well let's try iit

00:08:722 - ^ I ignored the drums here on purpose, it's to emphasize the vocals

00:09:367 - ^ ^ kinda

i don't really understand what you're trying to going for with these kinds of patterns (00:12:996 (1,2,3,4) - ), the ctrl+gs on the ones after this one seem really random. could you please find a way to make them feel less random by putting some more logic into those? Eh saying that like that seem like my map doesn't have any logic into it lolI alternate betwen everything facing the same direction and making the pattern flowy, I made clearer though

00:25:576 (3,4,5) - this set of jumps feels weird because you have small angles, while the others have wider ones. i'd do it like this (also avoids having the weird slider overlap you only did once in this part, so yay free consistency) Chnaged in another way

00:30:415 (2,3,4) - not a fan of this either, you're forcing visuals by sacrificing flow With the trumpet here doing back and forth souds, I think that breaking flow to represent that is okay here

00:41:543 (6) - why not put a slider instead to avoid weird 1/1 gap No cause it would be placed weirdly

00:47:512 (1,2) - rotate by 15-20ish degrees for better angles in the transitions Chnaged pattern

00:57:512 (1,2,1,2,1,2) - why are your angles here wider than the ones before, the parts sound the exact same so they should be consistent Fixed because of above

01:36:222 (2,3,4,5) - doesn't represent the music really well, try spacing these out more to fit the intensity Intensity is going down here, so that pattern fits imo

02:01:705 - sliders start making sense because you ctrl g them every time instead of leaving some out

02:27:512 - red timing point to fix metronome, fix all ncs Putting a red line her wouldn't change anything to the metronome because you're asking me to put a metronome reset on a white tic

02:28:641 (4,7) - replace these with sliders like (02:29:286 (10) - ) Sure why not

02:42:834 - red timing point again Maybe

03:39:286 (5,6,7,8) - you shouldn't have 1/3 and 1/4 be clickable in the same combo tbh, either simplify 1/3 again like before (recommended) or have the 1/4s as sliders NC'd the 1/4, I think it's pretty clear with spacing that it is 1/3 then 1/4

03:58:963 (1) - this wave is super ugly tbh, try moving the sliderpoints more to the middle It's not mine, if you check my other wave slider you can see that I don't make them like those lul I'll ask Shiratoi if I can change it uwu

04:13:963 (2,3) - i'd turn these into sliders like (04:16:544 (2,3) - ), keep the spacing low for the first ones tho Sure

04:56:221 (1) - you do break flow often and i don't like it at all, but i'll only complain about this, because this is just too much imo. ctrl+g is an easy fix New vocal line, so breaking flow is okay, also, this is subjective, and breaking flow is part of how I map, so making this one flowy will go against what I want to do

05:16:543 - red timing point No cause I didn't add the previous one you told me too

05:34:447 (1) - make this off centered, the sound's pitch sounds really "off", so you should show that with your placement Sure *puts top left corner :>*

should be it

mod this https://osu.ppy.sh/s/623473

gl
Thanks for the third kinda mod ~
Duck with Hat
0/10 shit map no deathstreams LUL (joke btw)

You guys did a really good job.
Hope u get this ranked!
Wish I would have Kudos would spend a ton.
Fu Xuan
dick



I mean placeholder for mod*
Topic Starter
Atalanta

-Aqua wrote:

dick



I mean placeholder for mod*
I wish I could give kds for you saying "dick" smh
JierYagtama
00:05:899 (1) - hmmm ctrl g for consistency of the circlular flow you've been going on about in the beggining
00:33:318 (4) - NC?
00:47:351 (3,2) - hmmm maybe ctrl g this to make the jump have more emphasis?
00:57:673 (2,2) - ^ same but consistency i guess
01:12:996 (1,2) - not sure why is this clumped up compared to the other jumps just space them out a little or smth
01:25:899 (2) - hmmm fak me for just modding stuff with ctrl g but e i like smooth flow xd 01:26:222 (3) - also this
02:25:738 (5,1,2,3) - this is a little bit awkward to pley and stack is a little bit ugly tbh
maayyybbee this one can do the trick?
02:33:480 (6,7,8) - would be better if you can continue the circular flow a bit more by ctrl g-ing the slider then reposition the triple
02:40:415 (2,3,1,2,3) - annndd another crumpled jump welp
welp *shitty suggestion coming through
04:36:383 (4) - feels more nice if its ctrl g-ed
04:49:125 (4,2,3,4) - welp just gonna do 1 nazi mod *stack.
only comment on this map is that the 1212 jumps felt. cheap when I played dem dk why xd
Topic Starter
Atalanta

JeirYagtama wrote:

00:05:899 (1) - hmmm ctrl g for consistency of the circlular flow you've been going on about in the beggining I want this to not flow cause the lyrics are coming here, so that will emphisize them
00:33:318 (4) - NC? Sure
00:47:351 (3,2) - hmmm maybe ctrl g this to make the jump have more emphasis? I don't want them to be big jumps, so that's a no
00:57:673 (2,2) - ^ same but consistency i guess ^
01:12:996 (1,2) - not sure why is this clumped up compared to the other jumps just space them out a little or smth There's another one with the same kinda spacing, so I think it's okay
01:25:899 (2) - hmmm fak me for just modding stuff with ctrl g but e i like smooth flow xd 01:26:222 (3) - also this Not sure, it's personal preferences but I'll see if I change that later maybe
02:25:738 (5,1,2,3) - this is a little bit awkward to pley and stack is a little bit ugly tbh True, changed pattern but not like how you proposed
maayyybbee this one can do the trick?
02:33:480 (6,7,8) - would be better if you can continue the circular flow a bit more by ctrl g-ing the slider then reposition the triple I think that because the triple is stacked, flow stops here, so it wouldn't change a lot of things
02:40:415 (2,3,1,2,3) - annndd another crumpled jump welpSame reason as previous one
welp *shitty suggestion coming through Aslo making those kind of pattern would break the symmetry I made, like same distance between 1-2 and 2-3
04:36:383 (4) - feels more nice if its ctrl g-ed Vocal + finish, so continuing flow would be a bad idea to emphasize those sound imo
04:49:125 (4,2,3,4) - welp just gonna do 1 nazi mod *stack. It is well stacked, just that stacking leniency fucks up everything
only comment on this map is that the 1212 jumps felt. cheap when I played dem dk why xd Maybe xd
Thank you for the mod !! :3
Fu Xuan
COMBO COLORZ PLZ
19:12 -Aqua: irc mod slsl
19:13 Toshino Kyoko: a
19:13 Toshino Kyoko: wait
19:13 Toshino Kyoko: let me finish playing
19:13 -Aqua: oke
19:14 *-Aqua is editing [http://osu.ppy.sh/b/1307019 u's - Super LOVE=Super LIVE! [We are u's!]]
19:14 -Aqua: combo colorz plz
19:15 Toshino Kyoko: No
19:15 -Aqua: u w0t
19:16 Toshino Kyoko: m8
19:16 -Aqua: jus
19:16 -Aqua: use pink, red, dark blue
19:16 -Aqua: etc
19:16 Toshino Kyoko: Tomotoe color
19:16 -Aqua: 00:08:076 (4,1) - emphasize plz
19:17 -Aqua: need more space
19:18 Toshino Kyoko: Mhh no, cause I don't want large spacing for 1/4 jumps
19:18 -Aqua: ;(
19:18 -Aqua: k
19:18 Toshino Kyoko: :c
19:20 Toshino Kyoko: tfw you wait awkwardly
19:20 -Aqua: i agr e
19:21 -Aqua: i suck modder
19:21 -Aqua: i just wanted that juicy 2 kds
19:21 Toshino Kyoko: Ish okay
19:21 -Aqua: ;D
19:21 Toshino Kyoko: LOL
19:22 -Aqua: wait
19:22 -Aqua: 00:47:189 (2,3,1,2,1,2) - are these copy pasted and rotated to some degre e
19:22 Toshino Kyoko: That's what I'm doing
19:23 Toshino Kyoko: Yeah
19:23 -Aqua: sasuga map
19:23 Toshino Kyoko: xd
19:23 -Aqua: 00:46:705 (1,1,2) - this is tilting me tho
19:23 Toshino Kyoko: nvm they weren't copy pasted smh
19:24 Toshino Kyoko: why xd
19:24 -Aqua: not str8
19:24 Toshino Kyoko: a
19:25 Toshino Kyoko: Okay fixed xd
19:25 -Aqua: uwu
19:25 -Aqua: also woth fuk od 9
19:26 Toshino Kyoko: Oh it's OD9
19:26 Toshino Kyoko: Let me put OD8.7
19:26 -Aqua: ia gre e
19:28 -Aqua: 01:25:899 (2,3) - looks better if u ctrl h one of them
19:29 -Aqua: oh and also I think it flows better if u ctrl g both
19:29 Toshino Kyoko: okay for ctrl+g but not ctrl+h xd
19:30 -Aqua: 01:29:125 (4) - ctrl g since it reverse and breks flo
19:32 Toshino Kyoko: I think that the entry to that sldier with ctrl+g is weird
19:33 -Aqua: sharp flow is ba e
19:33 Toshino Kyoko: Not for what I wanna do with this map :v
19:33 -Aqua: uwu
19:33 -Aqua: 01:50:415 (2) - inconsistent spacing?
19:34 Toshino Kyoko: What do ya mean
19:35 -Aqua: relatively high spac
19:35 -Aqua: unlike
19:35 -Aqua: 01:48:641 (1,2) -
19:35 Toshino Kyoko: Though 01:49:609 (3,4) - is same spacing as 01:49:931 (1,2) -
19:36 Toshino Kyoko: Almost
19:36 -Aqua: that's differen t th o
19:37 Toshino Kyoko: mhh
19:37 -Aqua: hhm
19:38 Toshino Kyoko: Let's justify that with "there's a snare here and the next sound is much less intense than the snare, so higher spacing"
19:38 Toshino Kyoko: xD
19:38 -Aqua: uwu
19:39 -Aqua: 02:49:286 (1,3) - FiX bLaNkIt
19:40 Toshino Kyoko: kms
19:41 Toshino Kyoko: Fixed
19:42 -Aqua: 04:00:415 (1,2,3,4,5,1,2,3,4,5,6,7,8) - Sexy
19:43 Toshino Kyoko: a
19:43 -Aqua: e
19:43 Toshino Kyoko: tru
19:44 -Aqua: 04:19:770 (1) - woagh
19:44 Toshino Kyoko: #Kotori-Chan
19:44 -Aqua: sasuga
19:45 Toshino Kyoko: Sasuga Kotori-chan thaat collabed more than the Kotori's part
19:45 -Aqua: 04:44:286 (5,6) - i thnki this is t froced
19:46 Toshino Kyoko: Maybe
19:46 Toshino Kyoko: Looks good though :D
19:46 -Aqua: :theonkyg:
19:47 Toshino Kyoko: Actually it's just that I don't know how to fix it
19:48 -Aqua: oh
19:48 -Aqua: and
19:48 -Aqua: flow is brokn
19:48 -Aqua: 04:43:963 (4,5,7) -
19:49 -Aqua: jsu plac 6 wehr its comdfotabwel
19:50 Toshino Kyoko: Let's ctrl+g on 5
19:50 -Aqua: mmm thnkgi dtas fein
19:51 Toshino Kyoko: Nice writing you got there
19:51 -Aqua: tho thnki its inconcsitednt with otehr sldeir
19:51 -Aqua: that has smae partenre
19:51 -Aqua: ia gewrr
19:51 -Aqua: e
19:51 Toshino Kyoko: Yeah fixed
19:51 -Aqua: ok gibwe that juci 2 kds
19:52 -Aqua: brb posrt
Topic Starter
Atalanta

-Aqua wrote:

COMBO COLORZ PLZ
19:12 -Aqua: irc mod slsl
19:13 Toshino Kyoko: a
19:13 Toshino Kyoko: wait
19:13 Toshino Kyoko: let me finish playing
19:13 -Aqua: oke
19:14 *-Aqua is editing [http://osu.ppy.sh/b/1307019 u's - Super LOVE=Super LIVE! [We are u's!]]
19:14 -Aqua: combo colorz plz
19:15 Toshino Kyoko: No
19:15 -Aqua: u w0t
19:16 Toshino Kyoko: m8
19:16 -Aqua: jus
19:16 -Aqua: use pink, red, dark blue
19:16 -Aqua: etc
19:16 Toshino Kyoko: Tomotoe color
19:16 -Aqua: 00:08:076 (4,1) - emphasize plz
19:17 -Aqua: need more space
19:18 Toshino Kyoko: Mhh no, cause I don't want large spacing for 1/4 jumps
19:18 -Aqua: ;(
19:18 -Aqua: k
19:18 Toshino Kyoko: :c
19:20 Toshino Kyoko: tfw you wait awkwardly
19:20 -Aqua: i agr e
19:21 -Aqua: i suck modder
19:21 -Aqua: i just wanted that juicy 2 kds
19:21 Toshino Kyoko: Ish okay
19:21 -Aqua: ;D
19:21 Toshino Kyoko: LOL
19:22 -Aqua: wait
19:22 -Aqua: 00:47:189 (2,3,1,2,1,2) - are these copy pasted and rotated to some degre e
19:22 Toshino Kyoko: That's what I'm doing
19:23 Toshino Kyoko: Yeah
19:23 -Aqua: sasuga map
19:23 Toshino Kyoko: xd
19:23 -Aqua: 00:46:705 (1,1,2) - this is tilting me tho
19:23 Toshino Kyoko: nvm they weren't copy pasted smh
19:24 Toshino Kyoko: why xd
19:24 -Aqua: not str8
19:24 Toshino Kyoko: a
19:25 Toshino Kyoko: Okay fixed xd
19:25 -Aqua: uwu
19:25 -Aqua: also woth fuk od 9
19:26 Toshino Kyoko: Oh it's OD9
19:26 Toshino Kyoko: Let me put OD8.7
19:26 -Aqua: ia gre e
19:28 -Aqua: 01:25:899 (2,3) - looks better if u ctrl h one of them
19:29 -Aqua: oh and also I think it flows better if u ctrl g both
19:29 Toshino Kyoko: okay for ctrl+g but not ctrl+h xd
19:30 -Aqua: 01:29:125 (4) - ctrl g since it reverse and breks flo
19:32 Toshino Kyoko: I think that the entry to that sldier with ctrl+g is weird
19:33 -Aqua: sharp flow is ba e
19:33 Toshino Kyoko: Not for what I wanna do with this map :v
19:33 -Aqua: uwu
19:33 -Aqua: 01:50:415 (2) - inconsistent spacing?
19:34 Toshino Kyoko: What do ya mean
19:35 -Aqua: relatively high spac
19:35 -Aqua: unlike
19:35 -Aqua: 01:48:641 (1,2) -
19:35 Toshino Kyoko: Though 01:49:609 (3,4) - is same spacing as 01:49:931 (1,2) -
19:36 Toshino Kyoko: Almost
19:36 -Aqua: that's differen t th o
19:37 Toshino Kyoko: mhh
19:37 -Aqua: hhm
19:38 Toshino Kyoko: Let's justify that with "there's a snare here and the next sound is much less intense than the snare, so higher spacing"
19:38 Toshino Kyoko: xD
19:38 -Aqua: uwu
19:39 -Aqua: 02:49:286 (1,3) - FiX bLaNkIt
19:40 Toshino Kyoko: kms
19:41 Toshino Kyoko: Fixed
19:42 -Aqua: 04:00:415 (1,2,3,4,5,1,2,3,4,5,6,7,8) - Sexy
19:43 Toshino Kyoko: a
19:43 -Aqua: e
19:43 Toshino Kyoko: tru
19:44 -Aqua: 04:19:770 (1) - woagh
19:44 Toshino Kyoko: #Kotori-Chan
19:44 -Aqua: sasuga
19:45 Toshino Kyoko: Sasuga Kotori-chan thaat collabed more than the Kotori's part
19:45 -Aqua: 04:44:286 (5,6) - i thnki this is t froced
19:46 Toshino Kyoko: Maybe
19:46 Toshino Kyoko: Looks good though :D
19:46 -Aqua: :theonkyg:
19:47 Toshino Kyoko: Actually it's just that I don't know how to fix it
19:48 -Aqua: oh
19:48 -Aqua: and
19:48 -Aqua: flow is brokn
19:48 -Aqua: 04:43:963 (4,5,7) -
19:49 -Aqua: jsu plac 6 wehr its comdfotabwel
19:50 Toshino Kyoko: Let's ctrl+g on 5
19:50 -Aqua: mmm thnkgi dtas fein
19:51 Toshino Kyoko: Nice writing you got there
19:51 -Aqua: tho thnki its inconcsitednt with otehr sldeir
19:51 -Aqua: that has smae partenre
19:51 -Aqua: ia gewrr
19:51 -Aqua: e
19:51 Toshino Kyoko: Yeah fixed
19:51 -Aqua: ok gibwe that juci 2 kds
19:52 -Aqua: brb posrt
Juicy 2 kds gj
Fu Xuan
thank dad
Ward74
We are u's

00:10:738 (1) - Tu pourrais le décaler un peu vers la gauche afin qu'il soit bien face du cercle pour que ca fasse plus esthetique (facultatif)
01:57:512 (9,1) - C'est un sacré jump ca :o 03:02:027 (5,6) - C'est presque le meme jump sauf qu'il y a un tick de spacing dans la bar de timing
02:33:641 (8,1) - Le jump ici est moins important que celui que j'ai montré au-dessus

Bonne chance pour la suite 8-)
Topic Starter
Atalanta

Ward74 wrote:

We are u's

00:10:738 (1) - Tu pourrais le décaler un peu vers la gauche afin qu'il soit bien face du cercle pour que ca fasse plus esthetique (facultatif) Cela briserai le paterne juste après si je le changer
01:57:512 (9,1) - C'est un sacré jump ca :o 03:02:027 (5,6) - C'est presque le meme jump sauf qu'il y a un tick de spacing dans la bar de timing Je suis d'accord pour le jump, sauf que les deux parties se jouent de la meme facon, car un 1/4 slider se jouent presque comme un circle simple a cause de la méchanique des sliders
02:33:641 (8,1) - Le jump ici est moins important que celui que j'ai montré au-dessus C'est fait exprès, cette partie est relativement moins intense que le refrain, donc spacing plus petit

Bonne chance pour la suite 8-)
Merci pour le petit mod ! :3
Strategas
hi, m4m from bn boys queue

00:41:383 (5,6,1) - same spacing for 1/1 and 1/2 sucks, would suggest putting 00:41:867 (1) - somewhere further or some other indication that it's not 1/2 like stacking or something

03:53:318 (3,4,1,2,3,4) - spacing way too huge for a place where music stops

04:19:770 (1) - 04:22:351 (2) - the curves of these sliders don't look that well tbh, make them more round or try a different shape

05:16:544 (1,3) - 05:19:125 (2,4) - 05:21:383 (1,3) - etc... edgy

call me back
Lulu-

Strategas wrote:

03:53:318 (3,4,1,2,3,4) - spacing way too huge for a place where music stops Adjusted spacing a bit for those objects (03:53:641 (4,3,4) - ).
However I don't really see how this is less appropriate than jumps like this one ( 03:49:125 (2,3) - ) though, considering the vocals are in my opinion more dominant in this part than in the ones before.
Strategas
was comparing overall intensity so ya, 1 jump is not even close to being as intense as whole pattern spread wide
Topic Starter
Atalanta

Strategas wrote:

hi, m4m from bn boys queue

00:41:383 (5,6,1) - same spacing for 1/1 and 1/2 sucks, would suggest putting 00:41:867 (1) - somewhere further or some other indication that it's not 1/2 like stacking or something Fixed by doing ctrlg on 00:41:867 (1,2) -

04:19:770 (1) - 04:22:351 (2) - the curves of these sliders don't look that well tbh, make them more round or try a different shape Will change them

05:16:544 (1,3) - 05:19:125 (2,4) - 05:21:383 (1,3) - etc... edgy Is this really a big problem ? AR is pretty high so I think those patterns are okay

call me back
Edit : I didn't say thank you for the check so I'm saying now : Thank you ! :3
Strategas
super bubble
Topic Starter
Atalanta

Strategas wrote:

super bubble
Super thank you ! :D
Fu Xuan
Hype !11!1!!
pishifat
00:20:576 (8) - 02:11:544 (8) - wrongly snapped
03:47:512 - song is so calm yet spacing/sv are so intense, which is made worse by the lack of contrast between here and the following section at 03:57:834 - . should tryt to lower spacing/sv for the vocals-only part at 03:47:512 (1) -
03:51:222 (1) - end should be on the red tick according to 03:48:641 (1) - 03:53:802 (1) - 03:56:383 (1) - . song isn't exactly changing here lol

call me or strategas back!
_Meep_
super heartbreak
Lulu-
why is this not in the pending section yet
Topic Starter
Atalanta

pishifat wrote:

00:20:576 (8) - 02:11:544 (8) - wrongly snapped Oh lul wat, how did I noticed that, fixed
03:47:512 - song is so calm yet spacing/sv are so intense, which is made worse by the lack of contrast between here and the following section at 03:57:834 - . should tryt to lower spacing/sv for the vocals-only part at 03:47:512 (1) - Fixed spacing only, kinda, because at 03:50:092 this is the collab's part so and one part was kinda fixed on the previous mod
03:51:222 (1) - end should be on the red tick according to 03:48:641 (1) - 03:53:802 (1) - 03:56:383 (1) - . song isn't exactly changing here lol It's true, I'll "consult" Kotori-Chan about that

call me or strategas back!
Thanks for the check :3
Yamicchi
A E S T H E T I C S
Topic Starter
Atalanta

Yamicchi wrote:

A E S T H E T I C S
:thinking:
Gaia
b4 this gets rebubbled can u not put 05:34:447 (1) - in the corner especially since the spinner break is only 1/4 lol
closer to the middle plz thx
Topic Starter
Atalanta

Gaia wrote:

b4 this gets rebubbled can u not put 05:34:447 (1) - in the corner especially since the spinner break is only 1/4 lol
closer to the middle plz thx
Sure I can do that xd
pishifat
SPOILER
Tags - Consider adding "We are u" to all of your tags
Topic Starter
Atalanta

pishifat wrote:

SPOILER
Tags - Consider adding "We are u" to all of your tags
Added tags
Strategas
super qualify
Chaoslitz
omg wow

super gratz
Kotori-Chan
lmao

gratz :3
Topic Starter
Atalanta
OMG THANKS
Lulu-
super rank=super gratz
newton-
gratz man :D
Gaia

Chaoslitz wrote:

omg wow

super gratz
Fu Xuan
gRaTz 8-)
_handholding

Chaoslitz wrote:

omg wow

super gratz
Tarrasky
u's <3
JierYagtama
hoyyyylll SUPERRRRRRRRR GRATTZZZZZZZ REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEee
-Kazuto
Gratz, buddy :nozoheh: :v
Nitrous

Chaoslitz wrote:

omg wow

super gratz
-Kazuto

-Nitrous wrote:

Chaoslitz wrote:

omg wow

super gratz
Fu Xuan
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