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modmake visual spacing between 00:13:650 (2,4,6) - and between 00:13:812 (3,5,7) - same to create beter structure and pattern
00:20:424 (5) - ufff.... i think you can make this u's slider cleaner
https://osu.ppy.sh/ss/8167025 maybe, it looks a bit more intended imo, idk personal preference i guess
00:28:328 (6) - it would be nice if you somewhat represent this sound here because you mapped according to this sound before the stream, so an angle at that point in the stream would represent the music much better (or DS increase after this sound but thats meh since drums dont change)
00:33:328 (1,2,3,4,5,6,7) - for this the one curved streamshape fits perfectly since theres no extra sound, you should seperate these too streams since currently they are the same mapping wise but different in music
00:29:618 (5,1) - this flow sucks, 5 rather tends for 1 to be downwards or from rigth side to left side, but both having an upward flow sucks for playability
why is 00:45:102 (5,6) - this spacing so huge and 00:45:263 (6,1) - compared to that so low? i dont think 00:45:263 (6) - is special in any way, its rather the downbeat that should be empahsized imo. for 00:46:392 (5,6,1) - for example you did it correctly in my view
00:47:199 (1,2,1,2,1,2) - usually you use this jump pattern if you wanna represent similar sounds, in fact the sounds are similar but the vocals arent really
so this pattern does not fit imo. after 00:47:521 - the vocal changes so doing the same 1-2-1-2 thing doesnt fit here. also i think an increased spacing for 00:48:005 (2) - fits well for the execution
00:55:586 (6,1) - i have the same problem here as mentioned above, the downbeat is even visually way closer mapped so it causes miss-emphasis. then again, for 00:54:134 (5,6,1) - you did it correctly xD
00:57:521 (1,2,1,2,1,2) - yeah... its consistent but still doesnt represent the music right imo
01:02:360 (1,2,1,2,1) - not a fan of these NC's but i guess it somewhat fits (disgusting to aim since you change direction with no follow points)
01:09:941 (1,2) -
why this short DS out of sudden? i dont see this anywhere else so pretty random
01:12:521 (6,2,2) - could be triangle for better structure, but that might be just style
01:20:424 (2) -
why does this have DS emphasis although its barely herable in the song/hitsound? emphasis should be at 01:20:263 (1) - and in addition to that a sliderhead (because sliderhead are stronger than circles). the slider 01:20:424 (2) - doesnt fit at all here
01:42:521 (3,1) - this has such huge spacing for no reason imo, nothing special to emphasize here so just make somewhat equally jump ds for them. even if you want to make such a huge jump (which is not really justified anywhere here) then you woulda do that for the vocal here 01:42:360 (2,3) -
01:46:554 (2,3,1,2,1) - well... i'd say overdone as hell but i know you wont change
01:54:618 (3,4,1) -
heavy miss-emphasis here, downbeat should be DS increase (01:54:941 (4,1) - ) not before01:56:070 (4,5,1) - similar thing here
02:13:812 (3,4,5) - rotate this by ~15° and rearrange to make better strucutre for the jump to 02:14:295 (6) -
02:23:328 (1,2) - are 100% strongewr than the sounds before, you should represent that
02:48:489 (2,3,4,5,6) - if you already make this somewhat symmetrc i'd suggest you to do it perfectly symmetrc at vertical axis.
03:01:392 (4,1) - increase this spacing with a huge amount, its different rhythm but visually very similar spaced like the 1/2's before! huge missreading potential
03:14:134 (2,3,4,1,2,3,1,2,3,1) -
this is nice structured and all, but i dont get it why you decided to ignore everything in the song and place randomly 1/2 jumps on the timeline. vocals deserve more than 1/2 circle spam, this doesnt fit the music at all if you ask me03:16:715 (1,2,3,1,2,3,1,2,3,1) -
same here03:22:037 (2,3,1,2,1) - overdone af, but yeah i suppose you wont change like above xD yes it is intenser with the vocal but cross screen jumps? feels really forced though especially because your default spacing (so with neutral intensity) is compared to that really low, so this comes out of sudden
03:23:812 (5,6,1) - miss-emphasis, reasoning already above
03:58:651 (4,5,1) - yes, here aswell ^
03:35:747 (1,2) - and 00:10:747 (1,2) - should be same DS for consistency
03:36:554 (1,2,3,4,5) - and 03:38:166 (1,2,3,4) - should not have similar visual spacing since it cause huge missreading issues because 1/4 and 1/3 rhythm
04:03:005 (1,2) - please be consistent with extended sliders, this is same as 03:35:747 (1,2) - and 00:10:747 (1,2) - with same sv, so this all should be spaced equally
04:09:296 (1,1,1,2,1,2,3,4,5) - this is really nice, i like it a lot
04:10:747 (5,1) - you usually stack objects if its huge gap on timeline, so do this here aswell
04:50:908 (2,3,4,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1) -
you already know, reason is above. i really think that doesnt fit and theres MUCH more potential to represent the song MUCH better05:11:070 (1,2) - this should be larger spacing than 05:11:554 (1,2,1,2) - because its much stronger sounds
ok, sorry for wall of text, but i cant avoid it
i really like the song and map has good potential but the bolded things above really bother me
i hope you can get your way to make this map ranked
best of luck wty for 100th kds