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Moso Calibration - Sakurairo Diary

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Total Posts
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Topic Starter
Ohwow
This beatmap was submitted using in-game submission on Thursday, August 17, 2017 at 2:38:12 PM

Artist: Moso Calibration
Title: Sakurairo Diary
Source: 冴えない彼女の育てかた♭
Tags: saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
BPM: 153
Filesize: 16879kb
Play Time: 01:28
Difficulties Available:
  1. Akitoshi's Insane (4.06 stars, 282 notes)
  2. Easy (1.39 stars, 105 notes)
  3. Hard (3.09 stars, 243 notes)
  4. Normal (2 stars, 176 notes)
Download: Moso Calibration - Sakurairo Diary
Download: Moso Calibration - Sakurairo Diary (no video)
Information: Scores/Beatmap Listing
---------------

Beatmap Banner by Shumpei

~Mapset~
Easy - by Ohwow
Normal - by Ohwow
Hard- by Ohwow
Insane - by Akitoshi


~Video provided by Bibbity Bill~


Plaudible
Pishifat
IamKwaN
Metadeta fix and Hitsounding changes
IamKwaN
Pishifat



Bibbity Bill
heres an irc mod i did on insane

irc mod
2017-05-09 23:11 Ohwow: ACTION is editing [https://osu.ppy.sh/b/1289901 Moso Calibration - Sakura-iro Diary (TV-Size) [Insane]]
2017-05-09 23:11 Ohwow: xDDDD
2017-05-09 23:11 Bibbity Bill: oo what is this
2017-05-09 23:11 Bibbity Bill: oo
2017-05-09 23:11 Bibbity Bill: its the kuudere anime
2017-05-09 23:11 Bibbity Bill: is this
2017-05-09 23:11 Bibbity Bill: lowkey dt pp
2017-05-09 23:12 Ohwow: yeh
2017-05-09 23:12 Bibbity Bill: nice bg btw
2017-05-09 23:12 Bibbity Bill: did you steal it from a ranked map
2017-05-09 23:12 Bibbity Bill: lol
2017-05-09 23:13 Ohwow: no i just got it from some website
2017-05-09 23:13 Ohwow: would be lowkey dt pp if i wasn't trash at mapping xD
2017-05-09 23:13 Ohwow: i can barely pass it myself
2017-05-09 23:13 Bibbity Bill: this feels rankable already
2017-05-09 23:14 Bibbity Bill: besides maybe a few weird spacing spots
2017-05-09 23:14 Ohwow: i try to copy doormat xD
2017-05-09 23:14 Bibbity Bill: you want a mod or nah?
2017-05-09 23:15 Bibbity Bill: well copying doormat is good for making rankable stuff
2017-05-09 23:15 Ohwow: i try to copy doormat xD
2017-05-09 23:15 Bibbity Bill: youre definitely much better at mapping pp lol
2017-05-09 23:15 Bibbity Bill: 100x better than any doormat map ive played
2017-05-09 23:15 Bibbity Bill: lol
2017-05-09 23:15 Bibbity Bill: but yea if you want a mod i do see a few things
2017-05-09 23:15 Ohwow: short mod is fine, too lazy to fix too many things
2017-05-09 23:15 Bibbity Bill: kk
2017-05-09 23:15 Bibbity Bill: well there isnt alot to fix
2017-05-09 23:16 Ohwow: thx mang
2017-05-09 23:16 Bibbity Bill: biggest thing i see is just the hitsounds dont really feel like the right volume
2017-05-09 23:16 Bibbity Bill: or maybe its just my volume is off
2017-05-09 23:16 Bibbity Bill: lemme fix it
2017-05-09 23:16 Bibbity Bill: nah
2017-05-09 23:16 Bibbity Bill: its just the hitclap is a bit too.. rough
2017-05-09 23:16 Bibbity Bill: if that makes any sense to you
2017-05-09 23:17 Bibbity Bill: the drum just hits a bit too hard for the song
2017-05-09 23:17 Bibbity Bill: 00:03:275 (1) - could finish here
2017-05-09 23:18 Ohwow: drums as in my soft-hitwhistle or the drum-hitfinish?
2017-05-09 23:18 Ohwow: cause i used 2 types of drums
2017-05-09 23:18 Bibbity Bill: the hitclap
2017-05-09 23:18 Bibbity Bill: the soft hitclap
2017-05-09 23:18 Bibbity Bill: well both of them i guess
2017-05-09 23:18 Bibbity Bill: since its the same sound
2017-05-09 23:18 Bibbity Bill: its just too rough of a drum
2017-05-09 23:18 Bibbity Bill: i mean it gives good feedback
2017-05-09 23:18 Bibbity Bill: i just feel it doesnt really fit the song too well
2017-05-09 23:18 Ohwow: o i just copied that hitclap from the doormat's eromanga mapset xD
2017-05-09 23:19 Bibbity Bill: minor nitpick lol
2017-05-09 23:19 Bibbity Bill: 00:07:785 (1,2,3) - i would nc all of these and add a whistle to them or something to make them stand out
2017-05-09 23:19 00:07:785 (1,2,3,4) - **
2017-05-09 23:19 Bibbity Bill: woops forgot a note
2017-05-09 23:20 Bibbity Bill: 00:09:549 (1) - and probably finish this too to make it stand out
2017-05-09 23:20 Bibbity Bill: 00:12:687 (1) - same here
2017-05-09 23:20 Bibbity Bill: its just mostly the hitsounds i dont like
2017-05-09 23:20 Bibbity Bill: the object placement is actually really good
2017-05-09 23:20 Bibbity Bill: i just feel the hitsounds are lacking a bit
2017-05-09 23:21 Bibbity Bill: 00:16:412 (2,3,4,5) - this is really the only big pattern that stood out to me as bad
2017-05-09 23:21 Bibbity Bill: it just doesnt look good to me
2017-05-09 23:21 Bibbity Bill: i would try to fix it if you can just make it like a small triangle instead of surrounding the slider
2017-05-09 23:21 Bibbity Bill: or something
2017-05-09 23:22 Bibbity Bill: 00:18:961 (1) - same here could make the ding stand out
2017-05-09 23:24 Bibbity Bill: 00:25:236 (1) - oh you whistled this slider but forgot the earlier ones
2017-05-09 23:25 Bibbity Bill: 00:30:726 (1,2) - center these notes a bit better
2017-05-09 23:25 Bibbity Bill: with 1-2 they look slightly off to me
2017-05-09 23:25 Bibbity Bill: 00:33:079 (1,2,3) - same here i would just combo color them all different to make them stand out
2017-05-09 23:26 Bibbity Bill: 00:33:863 (1) - and add a finish here instead of a clap
2017-05-09 23:26 Bibbity Bill: also rotate it by 15 degrees since it looks better like that IMO https://osu.ppy.sh/ss/8048961
2017-05-09 23:27 Bibbity Bill: -15*
2017-05-09 23:28 Bibbity Bill: 00:43:667 (5) - move this more over 1 so it looks like its connected to it like it is
2017-05-09 23:29 Bibbity Bill: https://osu.ppy.sh/ss/8048964 slight rotate looks fine
2017-05-09 23:29 Bibbity Bill: 00:47:785 (3) - i would move this over slightly also since i think it looks better https://osu.ppy.sh/ss/8048967
2017-05-09 23:30 Bibbity Bill: fuck sorry for the long mod ill stop if you dont want to hear more :v
2017-05-09 23:30 Bibbity Bill: im just nitpicky over small stuff lol
2017-05-09 23:31 Bibbity Bill: 00:56:216 (6,7) - same here i would line it up in the middle https://osu.ppy.sh/ss/8048973
2017-05-09 23:33 Bibbity Bill: 00:59:745 (1,2,3,4,5,1,2,3,4,5,1,2,3) - these notes are the other big problem imo the movement just looks unnatural and the triangles dont look really eye appealing
2017-05-09 23:35 Bibbity Bill: what i would do is go lopsided triangle https://osu.ppy.sh/ss/8048979 into another one https://osu.ppy.sh/ss/8048980 into a rotated one https://osu.ppy.sh/ss/8048984
2017-05-09 23:35 Bibbity Bill: 01:02:490 (6,7) - same here i feel you can center these 2 notes a bit more
2017-05-09 23:37 Bibbity Bill: 01:26:608 (2) - i would nc this also but personal preference
2017-05-10 00:37 Bibbity Bill: OMG IM BACK
2017-05-10 00:37 Bibbity Bill: INTERNET FUCKED UP
2017-05-10 00:37 Bibbity Bill: WHAT WAS THE LAST POINT YOU GOT
2017-05-10 00:38 Bibbity Bill: did you get 1:02?
2017-05-10 00:38 Ohwow: omggg
2017-05-10 00:38 Bibbity Bill: since i had 1 mroe after 1:02
2017-05-10 00:38 Bibbity Bill: lol
2017-05-10 00:38 Bibbity Bill: 01:26:608 (2) - which was ncing this since it had a ding
2017-05-10 00:38 Bibbity Bill: and that was the last point i had
2017-05-10 00:38 Bibbity Bill: lol
2017-05-10 00:38 Bibbity Bill: sorry for the nitpicky mod
2017-05-10 00:38 Bibbity Bill: i knew you wanted a small one but im a perfectionist :(
2017-05-10 00:38 Bibbity Bill: but yea did you get 1:02
2017-05-10 00:39 Bibbity Bill: or what was the last point you got?
2017-05-10 00:39 Ohwow: yeah i got 1:02
2017-05-10 00:39 Bibbity Bill: ok then thats all i had
2017-05-10 00:40 Bibbity Bill: you find it helpful?
2017-05-10 00:40 Ohwow: what did you mean about the whistle i skipped before 00:25:236 (1) -
2017-05-10 00:40 Ohwow: yeh i fixed some stuff
2017-05-10 00:40 Bibbity Bill: i mean every time before you forgot to whistle that did
2017-05-10 00:40 Bibbity Bill: ding*
2017-05-10 00:40 Bibbity Bill: but on that one you did ding
2017-05-10 00:40 Bibbity Bill: so i was wondering why you did it on that ding but not on the earlier dings that i pointed out
2017-05-10 00:41 Ohwow: o the whistle is hitsounded to the drum
2017-05-10 00:41 Bibbity Bill: 00:15:824 (1) - 00:12:687 (1) -
2017-05-10 00:41 Bibbity Bill: are both dings too
2017-05-10 00:41 Bibbity Bill: the same ding
2017-05-10 00:41 Bibbity Bill: and i was like oh you whistled that ding but not these 2?
2017-05-10 00:41 Bibbity Bill: 00:18:961 (1) -
2017-05-10 00:41 Ohwow: cause i changed the soft-hitwhistle to a drum
2017-05-10 00:41 Bibbity Bill: 00:22:098 (1) -
2017-05-10 00:41 Bibbity Bill: ah
2017-05-10 00:41 Bibbity Bill: had any more questions what i meant?
2017-05-10 00:42 Bibbity Bill: the maps really solid actually i couldnt find anything besides some small spots you could of tidied up towards the end
2017-05-10 00:42 Bibbity Bill: that was really the only problem
2017-05-10 00:43 Bibbity Bill: yea this is definitely your best map IMO i really couldnt find any problems lol
2017-05-10 00:43 Ohwow: ayyyy thanks
nextplay
gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53187
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3291,9565,22114,34663,44059,47212,53487,66036,78585,81722
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Sakura-iro Diary (TV-Size)
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Kanan's Normal
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures sakurairo tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,78769,80506
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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138,-100,4,2,1,40,0,0
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53471,-100,4,2,1,80,0,1
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81706,-100,4,2,1,80,0,0


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Combo1 : 96,7,167
Combo2 : 121,43,64
Combo3 : 255,226,23
Combo4 : 50,64,129
Combo5 : 176,0,62

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Dahu
Hi! Random new modder passing through \:D/
(I'm not too good at modding easy diffs but ill try :P )

Easy
00:05:824 (4) - Maybe add a slider to next white tick here, it matches with this 00:08:961 (4) - one owo

00:20:138 (2) - Maybe add circle here, or do something like this with 2 sliders

00:40:922 (1) - The overlap with this 00:39:353 (2) - slider might be a bit confusing for newer players, so maybe something like this would be better

00:40:922 (1) - Imo, the rhythm should be like this instead of one long slider.

Insane
T R I A N G L E Z

00:08:961 (4,5) - Should have a larger jump imo

00:11:118 (1) - maybe add triangle here like this , you would have to move the sliders here 00:11:902 (5) - and here 00:11:902 (5) - to fit with the triangle tho. So like this

00:14:059 (6) - Move this farther from this 00:13:668 (5) - maybe

00:33:373 (2) - Move this closer to this 00:33:079 (1) -

I think the jump from 01:10:922 (2) - to 01:11:118 (3) - should be emphasized more
Good Luck! :D
Drum-Hitnormal
shoot all my stars, such a good map.

I havent practiced std for 3 years since i started playing mania, now i finally found a map i want FC.
Topic Starter
Ohwow

Doug China wrote:

Hi! Random new modder passing through \:D/
(I'm not too good at modding easy diffs but ill try :P )

Easy
00:05:824 (4) - Maybe add a slider to next white tick here, it matches with this 00:08:961 (4) - one owo It's fine as it is right now, don't know how to change it. And the parts you mention don't match music-wise

00:20:138 (2) - Maybe add circle here, or do something like this with 2 sliders Sound is too soft compared to the sounds i mapped with the repeating slider.

00:40:922 (1) - The overlap with this 00:39:353 (2) - slider might be a bit confusing for newer players, so maybe something like this would be better Will consider

00:40:922 (1) - Imo, the rhythm should be like this instead of one long slider.it is to match 00:34:647 (1,2,1,2) -


Insane
T R I A N G L E Z

00:08:961 (4,5) - Should have a larger jump imo I think it's fine as it is, it already emphasizes a lot compared to the small spaced jumps (overlaps actually) at 00:07:785 (1,2,3,4) -

00:11:118 (1) - maybe add triangle here like this , you would have to move the sliders here 00:11:902 (5) - and here 00:11:902 (5) - to fit with the triangle tho. So like this
^^ honeslty the pattern imo is fine as it is
00:14:059 (6) - Move this farther from this 00:13:668 (5) - maybe Hmm i made it consistent with 00:10:530 (5,6) -

00:33:373 (2) - Move this closer to this 00:33:079 (1) - Same distance to make those 3 3/4 beats stand out

I think the jump from 01:10:922 (2) - to 01:11:118 (3) - should be emphasized more Don't see reason why, sry.
Good Luck! :D Thank you!!

dudehacker wrote:

shoot all my stars, such a good map.

I havent practiced std for 3 years since i started playing mania, now i finally found a map i want FC. holy shiet much love <3
Affirmation
Q

[Insane]
00:20:138 - add a beat here? I think this part can be added a beat.
00:33:863 (1) - doesn't need NC here
01:04:255 (1) - looks weird slider since you didn't try this slider well.
01:16:804 (1,1) - delete NC in here, either 01:16:804 (1) - or 01:17:196 (1) -

GL
Topic Starter
Ohwow

Neoskylove wrote:

Q

[Insane]
00:20:138 - add a beat here? I think this part can be added a beat. Not really a sound here, skipping a note here is fine
00:33:863 (1) - doesn't need NC here NC'd the next note instead
01:04:255 (1) - looks weird slider since you didn't try this slider well. Will look into it
01:16:804 (1,1) - delete NC in here, either 01:16:804 (1) - or 01:17:196 (1) - K

GL
Thanks for the mod!
TheKingHenry
Hello mod from my queue~
Easy
  1. 00:58:961 (3,1) - not like it's really wrong, but kinda unfitting overlap considering there's like no overlaps at all other than this
Normal
  1. looks p nice I guess
Hard
  1. looks p nice too I guess
Insane
  1. 00:09:157 (1) - I believe you didn't NC this in Hard, why NC it here (as in, when 00:09:549 (1) - is NCd too making it just combo of it's own)
  2. 00:33:079 (1,2,3,4) - this kind of rhythm outta nowhere mapped like this doesn't play too intuitively, utilizing sliders atleast little would be recommended (basically with similar ideas as at 00:36:216 (1,2,3) - for example)
  3. 00:53:667 (2,3,4) - what sounds is this (and the following ones) based on? Nothing to be heard. Now that I'm looking actually, there might be a lot of similar cases, since the song itself seems to have really minimal amount of actual 1/4
  4. 01:05:432 - other way here, the 1/4 begins already on the red tick instead of the current white
Good luck!
_handholding

Insane
  1. 00:02:294 (1) - Because you've followed the piano from earlier it would feel more natural to follow the piano again here
  2. 00:02:294 (1) - This is for if you don't do the above and still want to follow the drums. The way you've mapped the drums here is kinda weird. The drum beats land on circles as shown in the following screenshot http://puu.sh/wtyno/9ae808fcd8.jpg I do recommend have clickable objects on where the circles are in the screenshot. The way you have it now is you start with the drums then piano then back to drums which doesn't make you feel like you're following a distinctive rhythm in the song and doesn't make much sense to do it this way.
  3. 00:20:334 (1,2,1,2) - This feels really off to map it as 4 circles. There is nothing in the song to support notes on 00:20:530 (2,2) so it ends up feeling like you're playing ghost notes
  4. 00:22:981 (4) - I can't hear anything here
  5. 00:25:922 - ^
  6. 00:25:628 - I feel like this rhythm would be better since you're following the vocals for the verses. http://puu.sh/wtyLs/4fb738b4d0.jpg or http://puu.sh/wtyPn/67cf4c0f85.jpg or http://puu.sh/wtyQe/46b9dd6da9.jpg Having a slider start on 00:25:824 doesn't really follow anything in the song at all
  7. 00:52:687 (1,2) - The spacing here is really high and this part of the song is extremely soft in comparison to what comes after it. By having 2 as such a large jump you take away a lot of emphasis from 00:53:471 (1)
  8. 00:52:687 (1) - ^ alternatively you could just extend this to the red tick like so https://osu.ppy.sh/ss/8431945
  9. 01:18:765 (2,3,4) - If you're going to map to the vocals then making your adjust your hitsound pattern to follow the vocals so there's feedback on what your following, if not follow the drums. Tbh I would just follow the drums here since they stand out the most
  10. 00:07:785 (1,2,3,4) - imho this pattern is a bit boring to play, especially because of how these notes are different pitches so it feels like a really forced stack pattern

Normal
  1. 00:02:883 (8) - Turning this into a circle would create put more emphasis on the downbeat and would flow a lot better rhythmically
  2. 00:07:785 (1) - hitsound this object, such a predominant beat should have feedback. Hitsound these too 00:08:569 (3,4,5)
  3. 00:44:059 (1,2) - rhythm suggestion http://puu.sh/wtzuc/7fc58fb188.jpg
  4. 00:49:549 (6) - A circle would just flow better rhythmically to me
  5. 00:53:471 (1,2) - In the kiai your object denisty reduces drastically. It's lower than the some of the calmer parts of the song (verse). Having the most emphatic part of the song (as well as the end of a map) comes off as a bit boring and badly made. Try increasing the object density, one way you can do this is by adding a circle in places such as 00:54:059 and 01:00:334 etc
  6. 01:19:941 (1) - delete NC, this strays away from your normal NC pattern
  7. Some parts of your rhythm feel way too dense than they should be, for example 00:09:941 (1,2,3,4,5,6,1,2,3,4,5,6,7) uses very high object density when it's a very calm part of the song and the density is higher than the intro which it transitions from
[]I hope this mod was useful, GL!
Topic Starter
Ohwow

TheKingHenry wrote:

Hello mod from my queue~
Easy
  1. 00:58:961 (3,1) - not like it's really wrong, but kinda unfitting overlap considering there's like no overlaps at all other than this Will look into it
Normal
  1. looks p nice I guess
Hard
  1. looks p nice too I guess
Insane
  1. 00:09:157 (1) - I believe you didn't NC this in Hard, why NC it here (as in, when 00:09:549 (1) - is NCd too making it just combo of it's own) Fixed
  2. 00:33:079 (1,2,3,4) - this kind of rhythm outta nowhere mapped like this doesn't play too intuitively, utilizing sliders atleast little would be recommended (basically with similar ideas as at 00:36:216 (1,2,3) - for example) Nah, i don't want sliders, circles fit the loud, distinguished noise. Although it's unfitting to play (not really), it fits the music better than 3 sliders imo
  3. 00:53:667 (2,3,4) - what sounds is this (and the following ones) based on? Nothing to be heard. Now that I'm looking actually, there might be a lot of similar cases, since the song itself seems to have really minimal amount of actual 1/4 it's a small "gimmick" and it makes the repeated vocal lines stand out, mapping those with just sliders just seems underwhelming for those repeated vocals, let alone boring to play for an Insane diff.
  4. 01:05:432 - other way here, the 1/4 begins already on the red tick instead of the current white can't really hear it that well starting on the red tick, it becomes a lot more noticeable on the white tick.
Good luck!

Kisses wrote:

Insane
  1. 00:02:294 (1) - Because you've followed the piano from earlier it would feel more natural to follow the piano again here Drums too loud
  2. 00:02:294 (1) - This is for if you don't do the above and still want to follow the drums. The way you've mapped the drums here is kinda weird. The drum beats land on circles as shown in the following screenshot http://puu.sh/wtyno/9ae808fcd8.jpg I do recommend have clickable objects on where the circles are in the screenshot. The way you have it now is you start with the drums then piano then back to drums which doesn't make you feel like you're following a distinctive rhythm in the song and doesn't make much sense to do it this way. Deleted the repeating slider and placed 2 circles instead.
  3. 00:20:334 (1,2,1,2) - This feels really off to map it as 4 circles. There is nothing in the song to support notes on 00:20:530 (2,2) so it ends up feeling like you're playing ghost notes Sorry idk how to explain it but it just feels right to have those pair jumps there because the 2 sounds there are really loud and i want to emphasize like how i did it, and i feel like 2 sliders or 2 circles wouldn't emphasize it as much.
  4. 00:22:981 (4) - I can't hear anything here Trying to map to the vocals
  5. 00:25:922 - ^ ^
  6. 00:25:628 - I feel like this rhythm would be better since you're following the vocals for the verses. http://puu.sh/wtyLs/4fb738b4d0.jpg or http://puu.sh/wtyPn/67cf4c0f85.jpg or http://puu.sh/wtyQe/46b9dd6da9.jpg Having a slider start on 00:25:824 doesn't really follow anything in the song at all Want to make the clap clickable
  7. 00:52:687 (1,2) - The spacing here is really high and this part of the song is extremely soft in comparison to what comes after it. By having 2 as such a large jump you take away a lot of emphasis from 00:53:471 (1) Decreased spacing
  8. 00:52:687 (1) - ^ alternatively you could just extend this to the red tick like so https://osu.ppy.sh/ss/8431945 Nah i want to make it clickable
  9. 01:18:765 (2,3,4) - If you're going to map to the vocals then making your adjust your hitsound pattern to follow the vocals so there's feedback on what your following, if not follow the drums. Tbh I would just follow the drums here since they stand out the most will look into it
  10. 00:07:785 (1,2,3,4) - imho this pattern is a bit boring to play, especially because of how these notes are different pitches so it feels like a really forced stack patternthey are the same pitch... it's the reason why i stacked them.

Normal
  1. 00:02:883 (8) - Turning this into a circle would create put more emphasis on the downbeat and would flow a lot better rhythmically K
  2. 00:07:785 (1) - hitsound this object, such a predominant beat should have feedback. Hitsound these too 00:08:569 (3,4,5) K
  3. 00:44:059 (1,2) - rhythm suggestion http://puu.sh/wtzuc/7fc58fb188.jpg This could do
  4. 00:49:549 (6) - A circle would just flow better rhythmically to me
  5. 00:53:471 (1,2) - In the kiai your object denisty reduces drastically. It's lower than the some of the calmer parts of the song (verse). Having the most emphatic part of the song (as well as the end of a map) comes off as a bit boring and badly made. Try increasing the object density, one way you can do this is by adding a circle in places such as 00:54:059 and 01:00:334 etc Yes, thanks for mentioning, changed
  6. 01:19:941 (1) - delete NC, this strays away from your normal NC pattern u right
  7. Some parts of your rhythm feel way too dense than they should be, for example 00:09:941 (1,2,3,4,5,6,1,2,3,4,5,6,7) uses very high object density when it's a very calm part of the song and the density is higher than the intro which it transitions from Fixed
[]I hope this mod was useful, GL! Thanks!
Thanks guys!
_Meep_
wao copied bg meme inc
use a different bg pls
i will shoot all my stars if its kato only and original :^)
SparkNights
This is my first mod.

Mean:

  • <number>b=<number> beat between 2 objects
    <number>bs=<number> beat(s) slider
    +<number>r=with <number> return,If no <number>, The <number>=1

    Red word means <I very hope you do it,You should try to do>
    Blue word means <I don't think about if it possible,You can do or not do>
    normal color(black) between Red and Blue word, means <You'd better do>
You can also use ending spinner to <01:29:157> or <01:29:549>. But it is too short, Don't use in Easy or Normal.

First,Your normal's volume always 100%,Maybe you forget to set it.pls set it again

Easy
  1. 00:01:510(2,3) There can use <1.5bs--1b--1bs>
  2. 00:33:079(3) use 2bs without return (I don't think 3/8+3/8+2/8 can use 1bs+r)
  3. 00:34:647-00:43:667 use 3x<2bs+r--2b--note> (The last one can use <note-1b-note> or <1bs>)
  4. 00:47:196(1,2,3,4,1,2,3) use note in each(old 3) instead of slider, add <Finish> or <Clap> in each (old 1/old 3), delete the each(2)
  5. 00:52:093(1) same as 00:33:079(3) . And you'd better cancel <New combo>
===============================

Hard
  1. 00:02:294(3,4) use <note--0.5b--<0.25bs+2r>--0.25b--<0.25bs+2r>>
  2. 00:07:785(1,2,3,4) set distance
  3. 00:20:334(1,2,3) add <clap> in each one. And set green line with 5%volume in (1,2) sliders'ending
  4. 00:29:941(1,2,3,1,2,3,4) set distance in each(1,2)&each(2,3) and add <clap> in all (1) and all(3),set the purple(3) to 0.75bs then add green line with 5%volume in slider ending. You can also delete brown(4) to set the brown(3) to 0.75bs and needn't set 5%volume in ending
  5. 00:47:196(1,2,3,4,5,6) use 2*<note--1b--note--1b--1bs--1b> so do in 00:50:334(1,2,3,4,5,6)
  6. 01:05:628(4) pls use whistle
  7. 01:12:883(3,4,5,6,1) You can change the position to avoid overlap
  8. 01:19:157(2) use 4 or above point's slider. And delete(3) to set (2) in 1.5bs
  9. 01:20:922(3) use something to instead of 0.25bs+2r. such as <0.25bs+1r>+change its position,or <note-0.5b-note>
  10. 01:28:177(1,2) Set Distance (Normal diff needn't)
Good luck for your map! I hope the mod is helpful :)
Seni
haha wow that's awkward
xLolicore-
what the fuk
Mitkoff
Hello, O/
NM from q.

[Insane]
  1. 00:04:451 (4,5,1) - 00:05:824 (4,5,1) - Nowdays players don't like 90 degree patterns, perhaps, strong "line" based mechanic of cursor movement make it a bit harder to aim (idk). Anyway my opinion in current map: it's a bit off of your overall structure and will be better to make more sharp flow to down beats (NCed beats i mean), in this way these beats will be emphasised better and fits your more soft structure of the map. (smthing like 70 degree i guess). Current pattern works fine, just suggestion.
  2. 00:20:334 (1,2,1,2) - about spacing. What did You prioritize more strected sound 1 wich flows into 2 or strong beat on 1? This is important for me since i don't really feels difference between 00:20:334 (1,2) - and 00:20:530 (2,1) - jumps, it's looks like similar back-front jumps, so a natural question arises: why did You decide use NC? So, my main consern is your one consept for emphasis different stuff (big jumps for strong sounds and same big jumps for stretched sounds)
    Not fun of 1-2 jumps tbh, but if You use these, perhaps You may folow different consepts for show defference for player and reason for this NC. I think about something like https://puu.sh/wu1kC.jpg for spacing, but yeah again it's up for You...
  3. 00:22:981 - i agree here with Kisses... I think it's too forced for tap imo. Thre isn't any sound and vocal more fits structure like http://puu.sh/wu29O.jpg https://puu.sh/wu2bK.jpg same thing as You use in the beggening, wich make structure of map more consistent. What do You think?
    00:25:824 - ^ same for rhythm
  4. 00:29:549 (5,1) - too close (ds), it's important beat right? So, give more space, also it should be similar to 00:30:726 (1) - as it repetitive thing (again ds i mean) ...
  5. 00:31:510 (5,1) - Swap NC, suggestion -> http://puu.sh/wu2BA.jpg
  6. 00:37:785 (6) - You foget NC i guess, since You use it every down beat. (every 4 white ticks)
  7. 00:47:196 - NC again, to be consistant with 00:50:334 (1) -
  8. 00:59:549 (7,1) - should't it use same thythm as 01:12:098 (7,1) - for consistancy? (imo with kick slider better)
  9. 01:19:745 (3,1) - better blanket?
[Hard]
  1. 00:29:941 (1,2) - imo it's too forced click bait :lol:. 00:29:941 - 00:30:137 - beats not even close to be equal, 1st much stronger, also it's off vocals a bit imo... And I think vocals here become more calm (words becomes streched instead of default, wich use more time and less letters, sounds like slider's mechanic, right? (less clickable objects with same time needed) So, i suggest to use less tense rhytm with emphasis on only for strong beats. What do You think about pattern like https://puu.sh/wu5gj.jpg ?
    Btw, 00:30:726 (1,2) - 00:31:412 (4,1) - i don't recommend use stacks for different rhythm gaps, which placed so nearly, it is confusing for players.
  2. 00:32:098 (2,3) - fix blanket pls
  3. 01:06:020 (1,2,4,5) - can You structure these a bit more similar, for be more recognizable for players as a repetitive thing (i guess You folow vocal right?), from a first look? Right it was questionable before i rechecked it in editor. I suggest make bigger curve flow for that, just a bit.
[Normal]
  1. 00:04:647 (3,4) - for me feels bad while i should change my attention from filler rhytm to main (drums). Usually mapper force to keep smthing one for low diff... i suggest https://puu.sh/wu6Fw.jpg , 00:04:647 - this beat more important for rhythmic complexity then clap as intro, imo
  2. 00:37:000 (4,1) - blanket coud be cleaner
  3. 01:11:314 (5,1) - blanket coud be cleaner
  4. 01:28:177 (4) - i guess it should be NCed, like You did in higher diff?
  5. other looks fine, pretty neat diff
[Easy]
  1. 00:17:392 (1) - This Nc breaks Nc inheritance.. why?
  2. Nothing usefull for You, good diff :o
[]
I guess that's it. Hope You'll find smthing usefull.
GL~
Topic Starter
Ohwow
Sorry, I have a hard time understanding what the symbols means and stuff.

Mcen314 wrote:

This is my first mod.

Mean:

  • <number>b=<number> beat between 2 objects
    <number>bs=<number> beat(s) slider
    +<number>r=with <number> return,If no <number>, The <number>=1

    Red word means <I very hope you do it,You should try to do>
    Blue word means <I don't think about if it possible,You can do or not do>
    normal color(black) between Red and Blue word, means <You'd better do>
You can also use ending spinner to <01:29:157> or <01:29:549>. But it is too short, Don't use in Easy or Normal. No ending spinner, the ending is too short

First,Your normal's volume always 100%,Maybe you forget to set it.pls set it again Fixed

Easy
  1. 00:01:510(2,3) There can use <1.5bs--1b--1bs>
  2. 00:33:079(3) use 2bs without return (I don't think 3/8+3/8+2/8 can use 1bs+r)
  3. 00:34:647-00:43:667 use 3x<2bs+r--2b--note> (The last one can use <note-1b-note> or <1bs>)
  4. 00:47:196(1,2,3,4,1,2,3) use note in each(old 3) instead of slider, add <Finish> or <Clap> in each (old 1/old 3), delete the each(2)
  5. 00:52:093(1) same as 00:33:079(3) . And you'd better cancel <New combo> They are not the same... they are in 2 totally different parts of the song
===============================

Hard
  1. 00:02:294(3,4) use <note--0.5b--<0.25bs+2r>--0.25b--<0.25bs+2r>>
  2. 00:07:785(1,2,3,4) set distance Why? I want them to stack
  3. 00:20:334(1,2,3) add <clap> in each one. And set green line with 5%volume in (1,2) sliders'ending They already have claps. And I don't want to make the ending sliders 5% volume
  4. 00:29:941(1,2,3,1,2,3,4) set distance in each(1,2)&each(2,3) and add <clap> in all (1) and all(3),set the purple(3) to 0.75bs then add green line with 5%volume in slider ending. You can also delete brown(4) to set the brown(3) to 0.75bs and needn't set 5%volume in ending There is a triple that starts on the red tick, & I don't want to miss that beat
  5. 00:47:196(1,2,3,4,5,6) use 2*<note--1b--note--1b--1bs--1b> so do in 00:50:334(1,2,3,4,5,6)
  6. 01:05:628(4) pls use whistle It's already using the clap sound.
  7. 01:12:883(3,4,5,6,1) You can change the position to avoid overlap They are stacking, not overlapping
  8. 01:19:157(2) use 4 or above point's slider. And delete(3) to set (2) in 1.5bs
  9. 01:20:922(3) use something to instead of 0.25bs+2r. such as <0.25bs+1r>+change its position,or <note-0.5b-note>
  10. 01:28:177(1,2) Set Distance (Normal diff needn't) It already is?
Good luck for your map! I hope the mod is helpful :)
As for the rest of the mods i didn't respond, i just don't get the number/letting coding that you were trying to do. If you could elaborate in simpler terms, that'd be great. Thanks

_Meep_ wrote:

wao copied bg meme inc
use a different bg pls
i will shoot all my stars if its kato only and original :^)
Done. After watching the whole 2nd season, fuk the other girls.
Underforest
haha I also mapped this song
this map is great to be mapped by someone with no ranked maps but your metadata is incorrect

according to seakano flat website and group website, title should be "Sakura-iro Diary (TV-Size)" (in red what should be deleted)

I hope I helped you out :3 ofc no kds
Topic Starter
Ohwow

Mitkoff wrote:

Hello, O/
NM from q.

[Insane]
  1. 00:04:451 (4,5,1) - 00:05:824 (4,5,1) - Nowdays players don't like 90 degree patterns, perhaps, strong "line" based mechanic of cursor movement make it a bit harder to aim (idk). Anyway my opinion in current map: it's a bit off of your overall structure and will be better to make more sharp flow to down beats (NCed beats i mean), in this way these beats will be emphasised better and fits your more soft structure of the map. (smthing like 70 degree i guess). Current pattern works fine, just suggestion. Will consider
  2. 00:20:334 (1,2,1,2) - about spacing. What did You prioritize more strected sound 1 wich flows into 2 or strong beat on 1? This is important for me since i don't really feels difference between 00:20:334 (1,2) - and 00:20:530 (2,1) - jumps, it's looks like similar back-front jumps, so a natural question arises: why did You decide use NC? So, my main consern is your one consept for emphasis different stuff (big jumps for strong sounds and same big jumps for stretched sounds)
    Not fun of 1-2 jumps tbh, but if You use these, perhaps You may folow different consepts for show defference for player and reason for this NC. I think about something like https://puu.sh/wu1kC.jpg for spacing, but yeah again it's up for You... Not a big fan of the small spacing between the NC
  3. 00:22:981 - i agree here with Kisses... I think it's too forced for tap imo. Thre isn't any sound and vocal more fits structure like http://puu.sh/wu29O.jpg https://puu.sh/wu2bK.jpg same thing as You use in the beggening, wich make structure of map more consistent. What do You think? I actually like this. Changed
    00:25:824 - ^ same for rhythm
  4. 00:29:549 (5,1) - too close (ds), it's important beat right? So, give more space, also it should be similar to 00:30:726 (1) - as it repetitive thing (again ds i mean) ... Fixed
  5. 00:31:510 (5,1) - Swap NC, suggestion -> http://puu.sh/wu2BA.jpg Swapped NC, didn't take suggestion though cauz i want the slider to start on the vocal
  6. 00:37:785 (6) - You foget NC i guess, since You use it every down beat. (every 4 white ticks) My bad
  7. 00:47:196 - NC again, to be consistant with 00:50:334 (1) - K
  8. 00:59:549 (7,1) - should't it use same thythm as 01:12:098 (7,1) - for consistancy? (imo with kick slider better) Used a kick there cause there's a beat on the blue tick
  9. 01:19:745 (3,1) - better blanket? Fixed
[Hard]
  1. 00:29:941 (1,2) - imo it's too forced click bait :lol:. 00:29:941 - 00:30:137 - beats not even close to be equal, 1st much stronger, also it's off vocals a bit imo... And I think vocals here become more calm (words becomes streched instead of default, wich use more time and less letters, sounds like slider's mechanic, right? (less clickable objects with same time needed) So, i suggest to use less tense rhytm with emphasis on only for strong beats. What do You think about pattern like https://puu.sh/wu5gj.jpg ? Changed to something different. Similar to the way you have it, but yours have too big of a spac between the purple 2 and brown 1. I do agree with what you said though
    Btw, 00:30:726 (1,2) - 00:31:412 (4,1) - i don't recommend use stacks for different rhythm gaps, which placed so nearly, it is confusing for players. K
  2. 00:32:098 (2,3) - fix blanket pls
  3. 01:06:020 (1,2,4,5) - can You structure these a bit more similar, for be more recognizable for players as a repetitive thing (i guess You folow vocal right?), from a first look? Right it was questionable before i rechecked it in editor. I suggest make bigger curve flow for that, just a bit. Ehh, it is kinda similar; it's mirrored horizontally (actually it was suppose to be, but wasn't, so fixed i guess xD
[Normal]
  1. 00:04:647 (3,4) - for me feels bad while i should change my attention from filler rhytm to main (drums). Usually mapper force to keep smthing one for low diff... i suggest https://puu.sh/wu6Fw.jpg , 00:04:647 - this beat more important for rhythmic complexity then clap as intro, imo if i change it to how yours looks, then the melody at 00:05:432 - would be skipped. I'd rather skip 00:04:647 - cause it feels better to click on the big white tick at 00:04:843 -
  2. 00:37:000 (4,1) - blanket coud be cleaner Fixed
  3. 01:11:314 (5,1) - blanket coud be cleaner Fixed
  4. 01:28:177 (4) - i guess it should be NCed, like You did in higher diff? Yeah
  5. other looks fine, pretty neat diff
[Easy]
  1. 00:17:392 (1) - This Nc breaks Nc inheritance.. why? deleted NC
  2. Nothing usefull for You, good diff :o
[]
I guess that's it. Hope You'll find smthing usefull.
GL~
Thank you!!!! very helpful!

Underforest wrote:

haha I also mapped this song
this map is great to be mapped by someone with no ranked maps but your metadata is incorrect

according to seakano flat website and group website, title should be "Sakura-iro Diary (TV-Size)" (in red what should be deleted)

I hope I helped you out :3 ofc no kds
Thanks!
Nao Tomori
m4m

anime

[insane]
this diff has very poor contrast. ur kiai spacing and patterning is the exact same as the calm part and the only difference between those 2 parts is the triples you added in. for example:
00:11:118 (1,2,3,4,5) - 1/2 jumps in the calm part
00:56:608 (1,2,3,4) - 1/2 jumps in the kiai
basically theyre the same

yea so thats not good, u need to make the intro part a lot simpler / smaller spacing so it is different from the kiai and not just like the exact same thing except without triple cuz the song isnt the same thing all through and yea

modding stuff

00:02:294 (1,2,3,4,5,6) - if you're following the drums ere, you'd want them all to be clickable; having a kickslider for the first two notes was kind of lame

00:04:647 (5,1) - weeeee fullscreen jump.. but why? what is so strong about 1 (or 5) that it necessitates the largest spacing in the map so far?

00:20:334 (1,2,1,2) - the white ticks dont have sound on themmmmm

00:22:687 (3) - u never used kicksliders on this sound before or after, why here?

00:22:883 (4,5) - ctrl g seems to work better here cuz vocal rhythm

00:23:471 (6,1) - and here ctrl g if you really want to hard focus vocals

00:33:079 (1,2,3) - imo this isnt too easy to read, you could stack it instead o that players look at the approach circles for the timing since this is the first time you introduce this snapping

00:46:804 (4,5,1) - feels like 1 should be the bigger spacing here, cuz 5 is setting up for 00:47:196 (1,2) - to be impactful

00:55:628 (4,5) - this spacing is tinyyyy
00:50:530 (2,3) - similarly tiny btw like a lot of these are totally way too small / not angled enough to have any emphasis

00:56:412 (7,1) - slider here plz, 2 circles doesnt work well imo cuz 00:56:608 (1) - isnt on the same layer of rhythm (vocals) as a lot of the rest of it

01:18:569 (1,2,1,2,3,1) - personally i think this filling in with 01:18:765 (2,2) - sucks cuz it ruins the effect of the instruments having sudden stops by making everything constant 1/2

01:20:530 (2,3) - o cmon dont pussy out just put doubles

not a fan of the triples in the kiai - feels like you just stuck them there to add difficulty, when a slider would follow the vocal rhythm better. you should pay attention to the last note of the triple, since that gets emphasized the most; in a lot of these cases, the vocal that you covered with a triple is over at the white tick so the white tick you end up emphasizing doesn't follow the same layer as everything else around it.

[]
gonna stop here for now, you can pm me in game if you have questions about this mod
Topic Starter
Ohwow

Naotoshi wrote:

m4m

anime

[insane]
this diff has very poor contrast. ur kiai spacing and patterning is the exact same as the calm part and the only difference between those 2 parts is the triples you added in. for example:
00:11:118 (1,2,3,4,5) - 1/2 jumps in the calm part
00:56:608 (1,2,3,4) - 1/2 jumps in the kiai
basically theyre the same

yea so thats not good, u need to make the intro part a lot simpler / smaller spacing so it is different from the kiai and not just like the exact same thing except without triple cuz the song isnt the same thing all through and yea Fixed hopefully

modding stuff

00:02:294 (1,2,3,4,5,6) - if you're following the drums ere, you'd want them all to be clickable; having a kickslider for the first two notes was kind of lame

00:04:647 (5,1) - weeeee fullscreen jump.. but why? what is so strong about 1 (or 5) that it necessitates the largest spacing in the map so far?

00:20:334 (1,2,1,2) - the white ticks dont have sound on themmmmm

00:22:687 (3) - u never used kicksliders on this sound before or after, why here?

00:22:883 (4,5) - ctrl g seems to work better here cuz vocal rhythm

00:23:471 (6,1) - and here ctrl g if you really want to hard focus vocals

00:33:079 (1,2,3) - imo this isnt too easy to read, you could stack it instead o that players look at the approach circles for the timing since this is the first time you introduce this snapping I don't think that's a problem

00:46:804 (4,5,1) - feels like 1 should be the bigger spacing here, cuz 5 is setting up for 00:47:196 (1,2) - to be impactful

00:55:628 (4,5) - this spacing is tinyyyy
00:50:530 (2,3) - similarly tiny btw like a lot of these are totally way too small / not angled enough to have any emphasis

00:56:412 (7,1) - slider here plz, 2 circles doesnt work well imo cuz 00:56:608 (1) - isnt on the same layer of rhythm (vocals) as a lot of the rest of it Mm I want to emphasize the white tick, will consider tho.

01:18:569 (1,2,1,2,3,1) - personally i think this filling in with 01:18:765 (2,2) - sucks cuz it ruins the effect of the instruments having sudden stops by making everything constant 1/2

01:20:530 (2,3) - o cmon dont pussy out just put doubles idk will consider, current pattern is fine

not a fan of the triples in the kiai - feels like you just stuck them there to add difficulty, when a slider would follow the vocal rhythm better. you should pay attention to the last note of the triple, since that gets emphasized the most; in a lot of these cases, the vocal that you covered with a triple is over at the white tick so the white tick you end up emphasizing doesn't follow the same layer as everything else around it. I want to make the repeating vocals stand out from the rest of the vocals by using triples.

[]
gonna stop here for now, you can pm me in game if you have questions about this mod
Everything else fixed, thanks C:
_Meep_
You are a man of culture.
polka


[General:]
  1. normal-hitclap.wav isn't being used.
  2. 00:00:138 You have two timing points stacked with different sample volume settings.
[Easy:]
  1. 00:01:510 (2) - Bend this at 00:01:902 - To match the music.
  2. 00:08:961 (4) - Your target audience cannot read sliders this short. Put a circle on the red tick instead. That way, it still maps the part you want. And you don't have to change that much.
    1. 00:21:510 (2) - ^ Here, put a circle on the white tick instead.
      1. 01:28:177 (2) - ^
    2. 01:14:843 (4) - ^ For this one, Just extend the slider before it to repeat once.
[Normal:]
  1. 00:55:039 (5,6) - To keep from having a giant chain of 1/2 notes, which your target audience can get lost in, make this a 1/1 slider instead.
    1. 01:01:314 (5,6) - ^
[Hard:]
  1. 00:09:157 (5) - This lands on such an important note, one that really should be clicked. You could shorten it to a 3/4 slider and put a circle on the downbeat, or a 1/2 slider with a circle on the downbeat, too.
  2. 00:30:334 (2,1) - This gap should be spaced like a 1/4 gap, not a 1/2 gap. Your target audience can't read split 1/4 patterns. A simple overlap will fix this.
    1. 00:31:118 (2,3,1) - ^ here especially. Split triplets are much too advanced of a pattern for hard modes. Save these for your insane mode.
  3. 01:12:294 (1,2,3,4,5,6) - Awww it would have been cool if you had mapped this part like the others. That was a fun pattern.
[Afteword:]
  • I could barely hear your hitsounds... Idk what it is with this anime songs with soft samples and barely audible bass and snare samples thing going on, but I don't think it would kill you to bump these up a bit.
Topic Starter
Ohwow

PolkaMocha wrote:



[General:]
  1. normal-hitclap.wav isn't being used. deleted
  2. 00:00:138 You have two timing points stacked with different sample volume settings. fixed
[Easy:]
  1. 00:01:510 (2) - Bend this at 00:01:902 - To match the music. k
  2. 00:08:961 (4) - Your target audience cannot read sliders this short. Put a circle on the red tick instead. That way, it still maps the part you want. And you don't have to change that much. I think the 1/2 sliders are fine
    1. 00:21:510 (2) - ^ Here, put a circle on the white tick instead. ^
      1. 01:28:177 (2) - ^ ^
    2. 01:14:843 (4) - ^ For this one, Just extend the slider before it to repeat once. ^
[Normal:]
  1. 00:55:039 (5,6) - To keep from having a giant chain of 1/2 notes, which your target audience can get lost in, make this a 1/1 slider instead. Changed to a different pattern, broke the chain into 2 so it's shorter now.
    1. 01:01:314 (5,6) - ^ ^
[Hard:]
  1. 00:09:157 (5) - This lands on such an important note, one that really should be clicked. You could shorten it to a 3/4 slider and put a circle on the downbeat, or a 1/2 slider with a circle on the downbeat, too. k
  2. 00:30:334 (2,1) - This gap should be spaced like a 1/4 gap, not a 1/2 gap. Your target audience can't read split 1/4 patterns. A simple overlap will fix this. k
    1. 00:31:118 (2,3,1) - ^ here especially. Split triplets are much too advanced of a pattern for hard modes. Save these for your insane mode. k
  3. 01:12:294 (1,2,3,4,5,6) - Awww it would have been cool if you had mapped this part like the others. That was a fun pattern. sorry, i'm a bad mapper :(
[Afteword:]
  • I could barely hear your hitsounds... Idk what it is with this anime songs with soft samples and barely audible bass and snare samples thing going on, but I don't think it would kill you to bump these up a bit. Hitsound volume is fine, i copied the hitsound volume from other maps (hitorigoto lol)
    so I think it should be fine.
Thanks for mod!
polka

Ohwow wrote:

Hitsound volume is fine, i copied the hitsound volume from other maps (hitorigoto lol)
so I think it should be fine.
But those are two different songs... It doesn't make much sense that if it works for one song, it's guaranteed to work for this (which imo it really doesn't).

In a game that works with audio feedback I think this is definitely affecting the quality of your map.
Topic Starter
Ohwow

PolkaMocha wrote:

Ohwow wrote:

Hitsound volume is fine, i copied the hitsound volume from other maps (hitorigoto lol)
so I think it should be fine.
But those are two different songs... It doesn't make much sense that if it works for one song, it's guaranteed to work for this (which imo it really doesn't).

In a game that works with audio feedback I think this is definitely affecting the quality of your map.
Ok I increased the volume of the clap (snare) and the whistle (drum), hopefully it's good now.
Shunao
hello!

nm from q

  • General
  1. maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
  2. I found a hitsound can be emphasize this sound at 00:07:785 - 00:08:177 - 00:08:569 - 00:08:961 - 00:09:549 (1) - 00:12:687 (1) - 00:15:824 - 00:18:961 - 00:22:098 (1) - and more here it is, it's sound very well with the sound http://puu.sh/wBEfz/5a31d533c0.wav
  • Easy
  1. od should be 2 imo
  2. 00:01:510 (2) - need clap for drums
  3. 00:07:785 - finish for cymbals
  4. 00:25:236 (1,2) - flow works badly http://i.imgur.com/x2xoz2L.jpg?1 it's works better if you put it like this http://i.imgur.com/VS2BhVV.jpg?1
  5. 00:30:726 (3) - ctrl+j for better flow imo
  6. 00:47:196 (1,2,3) - i don't know why you not emphasize song on the red tick, try just a slider renverse 3/2 http://i.imgur.com/0BW2jsB.jpg?1
  7. 00:50:334 (1,2,3) - same here ^
  8. 00:55:628 - can be mapped sound good with a 3/2 slider renverse imo http://i.imgur.com/h2fqEJe.jpg?1
  9. 01:01:314 (3,4,5) - ^ similar for most of the kiai part
  10. 01:14:843 (4) - 1/2 slider aren't really nice on easy diffs should be fine if your spacing makes it clear that gap is different like https://puu.sh/wBDP7/f2f0449bc1.jpg but i prefer on the white tick
  11. 01:16:804 (1) - remove nc for consistence
  12. 01:26:216 - should be finish for emphasize cymbals
  • Normal
  1. 00:02:687 - you don't map this sound, so bad :c
  2. 00:12:490 - this sound it's most important that 00:10:922 (3) - it's should be the opposite lol, you should add a note
  3. 00:14:059 (3) - same ^ the note should be here 00:15:628
  4. 00:41:706 (2,5) - this overlap doesn't look nice tbh maybe try something like this it's work better http://i.imgur.com/RsBidAn.jpg?1
  5. 01:08:177 (5,2) - it's too close :/
  • Hard
  1. 00:02:883 (4,1) - Even no spacing for the changement of rhythm
  2. 00:02:392 - drums are really intense to fit a triple and slider make it easier on your insane it's a double with a slider so having some clickable 1/4 in this diff would also make sense http://i.imgur.com/iZBuvbU.jpg?1
  3. 00:17:196 (4,1) - why it's suddendly a stack when you usually spaced them?
  4. 00:21:118 (3,4) - cool jump but why you don't add a other one here 00:21:706 (4,1) - it's most intense then 00:21:118 (3,4)
  5. 00:36:216 (1) - nc not necessary the density is the same, if it just for sliders renverse it is not very clever to make that because just after you have 1/2 sliders without importing sounds
  6. 00:39:353 (1) - here too ^
  7. 00:53:471 (2,3,4,5,6) - you stack them, good idea but not here 01:06:020 (1,2,3,4,5,6)
  8. 00:53:275 (1,2) - no spacing? you can make like you did at 00:59:353 (3,1) - a x1.10 spacing is cool
  9. 01:05:628 (4,1) - ^
  10. 01:11:902 (3,1) - ^
  11. 01:12:294 (1,2,3,4,5,6) - like i said before about stacking
  12. 01:13:863 (1,2,3) - should be a slider renverse like you make before 01:01:314 (1) - or 01:07:588 (1)
  13. 01:16:804 (1,2) - this overlap is almost perfect you just need to not see the tail of the 1/2 slider http://i.imgur.com/BMlRumN.jpg?1
  • Insane
  1. 00:33:079 (1,2,3) - it's should be preferable to replace it by a slider renverse because the player can be a bit confusing for follow the rythm, when you don't know the music for example
  2. 01:17:981 (6) - nc maybe?
    nice diff!
gl!
polka

ShogunMoon wrote:

[*]maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
This isn't the actual title of the song. Please don't do this xD

Just add tv size or cut ver to the tags instead
CrystilonZ
hi from my queue
I totally was not slacking off

This set is actually pretty okay so gonna be a bit more nazi

[Insane]
  1. 00:01:510 (4) - extremely poor flow lmao. Kinda like wide stuff here 00:00:726 (2,3,4) - and also screw the circular flow cuz the 00:01:510 (4) -'s direction. Something like https://puu.sh/wCrQB/23575c0d71.jpg is better
  2. 00:04:843 (1) - tbh i will just go full melody here. I understand the slidertail is more passive thing but with everything else is so fitting with the melody except this slider is really annoying
  3. 00:13:079 (2) - 2 circles please. You are totally mapping the vocals here XD
  4. 00:18:765 (4) - also poor flow. Tbh just make 00:17:981 (2,3) - straight. I think you make them curved bcuz of variation stuff but imo no need to cuz this part is a bit like the echo so straight sliders also fit in a way.
  5. a bit concerned about the 1/4 spacings after sliders like 00:22:098 (1,2) - but eeh idk
  6. 00:27:196 (2,3,4,5) - don't rly make sense speaking about the intensity-spacing correlation. If you're mapping the vocals then the pitch just goes higher and higher and so does the intensity, but in contrast the spacing goes smaller and smaller. The music also peaks at 00:27:981 (5) - but it has the smallest spacing
  7. 00:30:334 (3,3) - prefer these two being larger cuz they're pretty much as intense as 00:29:941 (1,1) - are
  8. 00:40:922 (1) - 00:34:647 (1) - choose one. Don't do both lmao stack or spaced
  9. 00:38:569 (3) - too big. This is the calm part so please make the map reflect that
  10. 00:52:687 (1) - flow can be improved by moving this upwards. There's still the circular momentum from 00:51:902 (1,2,3) - . Maybe around 155/199 so that 00:51:902 (1,3,1) - form a triangle idk
  11. 00:53:667 (2,3,4) - not rly agree with these triples cuz the sound you are basing them on is almost inaudible lol. Tbh i would just go with normal 1/2 sliders but eeh at least you're consistent.
  12. 00:55:039 (1,2,3,4) - please keep the accelerating trend here stable lmao. Increase the spacing of 00:55:432 (3) - . Nice tbh i can see the relation of this and the vocal pitch
  13. 01:07:588 (1,2,3,4) - ^
  14. 00:56:020 (5,6,7) - but here the vocals go down but the spacings go up lmao. idk what you are basing these spacings on anymore. and the spacing peaks at 00:56:608 (1) - which is the weakest beat orz
  15. 01:08:569 (5,6,7,1) - ^ imo 01:08:569 (5) - should be around 1.8x (01:08:177 (4) - ), 01:08:765 (6) - should be around 01:07:981 (3) - and so on
  16. 01:13:863 (1,2,3,4,5,6,7) - LIKE THIS why did you do it correctly here lol
  17. 00:56:608 (1,2,3,4) - a square, a diamond, a rhombus. choose one
  18. 00:59:549 (7) - this is the only kickslider in the kiais and also with a jump afterwards so ya this really stick out. 01:18:373 (10) - this doesn't count cuz it's the transition phase. Also you map those almost inaudible stuff with triples but this with kick slider xd
  19. 01:17:981 (6) - why does the spacing drop here orz
  20. 01:19:745 (2) - decrease the spacing on this one to emphasize 01:19:941 (1) - more

[Easy]
  1. 00:11:118 (3,4,1,2) - you definitely can improve the aesthetics here xd
  2. The part starting at 00:09:549 (1) - is too dense rn imo. Just change 00:15:824 (1,2,3,4) - to https://puu.sh/wCtoO/d26ac8cfdb.jpg. Doing this you also emphasize the 00:20:334 (1) - cuz of the irregular rhythm there. This is easy so you don't have many choices when it comes to emphasis but this works.
  3. Also I recommend that you reduce the density there more. It's on par with the part starting at 00:22:098 (1) - while it should be around the part starting at 00:34:647 (1) -
  4. 00:24:451 (4,1,2) - poor flow
  5. 00:47:196 (1,2,3) - not really a fan of this rhythm cuz it skips all important beats XD. use this 00:48:765 (1) - or https://puu.sh/wCtBx/2679c01695.jpg
  6. 00:50:334 (1,2,3) - ^
  7. 00:51:902 (1) - change this to 2/1. The reverse is not snapped to anything.

That's all from me o/
Glgl
Topic Starter
Ohwow
Applying mods right now, hold off on mods if i asked for 1 from you

PolkaMocha wrote:

ShogunMoon wrote:

[*]maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
This isn't the actual title of the song. Please don't do this xD

Just add tv size or cut ver to the tags instead
agreed
Shunao
it's just my opinion~ because when i see your map I have the impression that it is full ver when it's not describe (i don't have time to read the tags if it's the tv size or not lul)
Topic Starter
Ohwow
[quote="Ranking Criteria: Metadeta":1337]Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.

ShogunMoon wrote:

hello!

nm from q

  • General
  1. maybe on the title "tv size" can better because it's should be confusing with the full ver http://mosoclbr.com/
  2. I found a hitsound can be emphasize this sound at 00:07:785 - 00:08:177 - 00:08:569 - 00:08:961 - 00:09:549 (1) - 00:12:687 (1) - 00:15:824 - 00:18:961 - 00:22:098 (1) - and more here it is, it's sound very well with the sound http://puu.sh/wBEfz/5a31d533c0.wav link doesn't work for me :/
  • Easy
  1. od should be 2 imo k
  2. 00:01:510 (2) - need clap for drums k
  3. 00:07:785 - finish for cymbals
  4. 00:25:236 (1,2) - flow works badly http://i.imgur.com/x2xoz2L.jpg?1 it's works better if you put it like this http://i.imgur.com/VS2BhVV.jpg?1 where did the right angle flow you drew come from lol. remapped anyways
  5. 00:30:726 (3) - ctrl+j for better flow imo will consider, but i want to keep the current pattern.
  6. 00:47:196 (1,2,3) - i don't know why you not emphasize song on the red tick, try just a slider renverse 3/2 http://i.imgur.com/0BW2jsB.jpg?1 What is there to emphasize on the red tick? The clap? Plus I don't want to spame the 3/4 repeating slider for the whole section there. I'd rather just follow the vocals
  7. 00:50:334 (1,2,3) - same here ^ ^
  8. 00:55:628 - can be mapped sound good with a 3/2 slider renverse imo http://i.imgur.com/h2fqEJe.jpg?1 made it a circle and a 3/4 slider on the red tick. Kinda remapped the kiai so yah
  9. 01:01:314 (3,4,5) - ^ similar for most of the kiai part
  10. 01:14:843 (4) - 1/2 slider aren't really nice on easy diffs should be fine if your spacing makes it clear that gap is different like https://puu.sh/wBDP7/f2f0449bc1.jpg but i prefer on the white tick Changed to something different
  11. 01:16:804 (1) - remove nc for consistence k
  12. 01:26:216 - should be finish for emphasize cymbals it's a different kind of cymbal
  • Normal
  1. 00:02:687 - you don't map this sound, so bad :c
  2. 00:12:490 - this sound it's most important that 00:10:922 (3) - it's should be the opposite lol, you should add a note This section is the calm part. The white tick is the most important beats in the section. 00:10:922 - 00:14:059 - has the drums there so put a circle on the red tick. and wtf there's no sound on the time you mentioned
  3. 00:14:059 (3) - same ^ the note should be here 00:15:628 ^
  4. 00:41:706 (2,5) - this overlap doesn't look nice tbh maybe try something like this it's work better http://i.imgur.com/RsBidAn.jpg?1 I think it's fine
  5. 01:08:177 (5,2) - it's too close :/ Those two notes are so far apart in the song i really don't think it matters, but fixed anyways.
  • Hard
  1. 00:02:883 (4,1) - Even no spacing for the changement of rhythm spaced
  2. 00:02:392 - drums are really intense to fit a triple and slider make it easier on your insane it's a double with a slider so having some clickable 1/4 in this diff would also make sense http://i.imgur.com/iZBuvbU.jpg?1
  3. 00:17:196 (4,1) - why it's suddendly a stack when you usually spaced them?
  4. 00:21:118 (3,4) - cool jump but why you don't add a other one here 00:21:706 (4,1) - it's most intense then 00:21:118 (3,4)
  5. 00:36:216 (1) - nc not necessary the density is the same, if it just for sliders renverse it is not very clever to make that because just after you have 1/2 sliders without importing sounds
  6. 00:39:353 (1) - here too ^
  7. 00:53:471 (2,3,4,5,6) - you stack them, good idea but not here 01:06:020 (1,2,3,4,5,6) yeah didn't want to stack again on the 2nd half of the kiai
  8. 00:53:275 (1,2) - no spacing? you can make like you did at 00:59:353 (3,1) - a x1.10 spacing is cool
  9. 01:05:628 (4,1) - ^
  10. 01:11:902 (3,1) - ^
  11. 01:12:294 (1,2,3,4,5,6) - like i said before about stacking
  12. 01:13:863 (1,2,3) - should be a slider renverse like you make before 01:01:314 (1) - or 01:07:588 (1) this part is more intense than the others
  13. 01:16:804 (1,2) - this overlap is almost perfect you just need to not see the tail of the 1/2 slider http://i.imgur.com/BMlRumN.jpg?1 the only way to make the tail be completely inside the sliderbody is if the slider was straight, not curved. idk how to fix that, so this is the best i could do
  • Insane
  1. 00:33:079 (1,2,3) - it's should be preferable to replace it by a slider renverse because the player can be a bit confusing for follow the rythm, when you don't know the music for example I want to make these loud sounds clickable.
  2. 01:17:981 (6) - nc maybe? k
    nice diff!
gl!

CrystilonZ wrote:

hi from my queue
I totally was not slacking off

This set is actually pretty okay so gonna be a bit more nazi

[Insane]
  1. 00:01:510 (4) - extremely poor flow lmao. Kinda like wide stuff here 00:00:726 (2,3,4) - and also screw the circular flow cuz the 00:01:510 (4) -'s direction. Something like https://puu.sh/wCrQB/23575c0d71.jpg is better I don't think it's bad flow, it plays fine for me
  2. 00:04:843 (1) - tbh i will just go full melody here. I understand the slidertail is more passive thing but with everything else is so fitting with the melody except this slider is really annoying k
  3. 00:13:079 (2) - 2 circles please. You are totally mapping the vocals here XD I decided to map most of the vocals with sliders since it's the calm part.
  4. 00:18:765 (4) - also poor flow. Tbh just make 00:17:981 (2,3) - straight. I think you make them curved bcuz of variation stuff but imo no need to cuz this part is a bit like the echo so straight sliders also fit in a way. remapped
  5. a bit concerned about the 1/4 spacings after sliders like 00:22:098 (1,2) - but eeh idk
  6. 00:27:196 (2,3,4,5) - don't rly make sense speaking about the intensity-spacing correlation. If you're mapping the vocals then the pitch just goes higher and higher and so does the intensity, but in contrast the spacing goes smaller and smaller. The music also peaks at 00:27:981 (5) - but it has the smallest spacing
  7. 00:30:334 (3,3) - prefer these two being larger cuz they're pretty much as intense as 00:29:941 (1,1) - are
  8. 00:40:922 (1) - 00:34:647 (1) - choose one. Don't do both lmao stack or spaced
  9. 00:38:569 (3) - too big. This is the calm part so please make the map reflect that
  10. 00:52:687 (1) - flow can be improved by moving this upwards. There's still the circular momentum from 00:51:902 (1,2,3) - . Maybe around 155/199 so that 00:51:902 (1,3,1) - form a triangle idk
  11. 00:53:667 (2,3,4) - not rly agree with these triples cuz the sound you are basing them on is almost inaudible lol. Tbh i would just go with normal 1/2 sliders but eeh at least you're consistent.
  12. 00:55:039 (1,2,3,4) - please keep the accelerating trend here stable lmao. Increase the spacing of 00:55:432 (3) - . Nice tbh i can see the relation of this and the vocal pitch
  13. 01:07:588 (1,2,3,4) - ^
  14. 00:56:020 (5,6,7) - but here the vocals go down but the spacings go up lmao. idk what you are basing these spacings on anymore. and the spacing peaks at 00:56:608 (1) - which is the weakest beat orz
  15. 01:08:569 (5,6,7,1) - ^ imo 01:08:569 (5) - should be around 1.8x (01:08:177 (4) - ), 01:08:765 (6) - should be around 01:07:981 (3) - and so on
  16. 01:13:863 (1,2,3,4,5,6,7) - LIKE THIS why did you do it correctly here lol
  17. 00:56:608 (1,2,3,4) - a square, a diamond, a rhombus. choose one ? what's wrong with current shape?
  18. 00:59:549 (7) - this is the only kickslider in the kiais and also with a jump afterwards so ya this really stick out. 01:18:373 (10) - this doesn't count cuz it's the transition phase. Also you map those almost inaudible stuff with triples but this with kick slider xd
  19. 01:17:981 (6) - why does the spacing drop here orz
  20. 01:19:745 (2) - decrease the spacing on this one to emphasize 01:19:941 (1) - more
so remapped most of the stuff, hopefully i fixed most of the issues.

[Easy]
  1. 00:11:118 (3,4,1,2) - you definitely can improve the aesthetics here xd remapped
  2. The part starting at 00:09:549 (1) - is too dense rn imo. fixed (remapped) Just change 00:15:824 (1,2,3,4) - to https://puu.sh/wCtoO/d26ac8cfdb.jpg. Doing this you also emphasize the 00:20:334 (1) - cuz of the irregular rhythm there. This is easy so you don't have many choices when it comes to emphasis but this works. I like the extra note at the end. the transition from the current 2/1 and the 5/2 sliders to 1/1 slider already emphasizes that 1/1 slider fairly well imo
  3. Also I recommend that you reduce the density there more. It's on par with the part starting at 00:22:098 (1) - while it should be around the part starting at 00:34:647 (1) - remapped
  4. 00:24:451 (4,1,2) - poor flow ^
  5. 00:47:196 (1,2,3) - not really a fan of this rhythm cuz it skips all important beats XD. use this 00:48:765 (1) - or https://puu.sh/wCtBx/2679c01695.jpg
  6. 00:50:334 (1,2,3) - ^
  7. 00:51:902 (1) - change this to 2/1. The reverse is not snapped to anything.K

That's all from me o/
Glgl
Thanks for mods, ready for more mods now xD
Nvm not ready for mods yet
SparkNights
Why did you delete diff [Insane]?
Topic Starter
Ohwow

Mcen314 wrote:

Why did you delete diff [Insane]?
I'm getting gd for it, my insane has too many problems xD

Edit: K ready for more mods
lit120
sorry for being so late, too busy irl nowadays .-.

[aki's diary]
  1. welp~
[h]
  1. nice missing hitsounds there
  2. 00:07:785 (1,3,4,5) - wow, such a creative way to set a note without any hitsounds! nice!
  3. 00:35:236 (2) - missing whistle
  4. 00:42:490 (1,2) - is this blanketed enough? no, it isn't
[n]
  1. yay missing hitsounds again!
[e]
  1. yayy hitsounds again!
meh, pretty good enough
Topic Starter
Ohwow

lit120 wrote:

sorry for being so late, too busy irl nowadays .-.

[aki's diary]
  1. welp~
[h]
  1. nice missing hitsounds there
  2. 00:07:785 (1,3,4,5) - wow, such a creative way to set a note without any hitsounds! nice!aaaaaaaaaaaaa
  3. 00:35:236 (2) - missing whistleaaaaaaaaaaaaa
  4. 00:42:490 (1,2) - is this blanketed enough? no, it isn't aaaaaaaaaaaaaa
[n]
  1. yay missing hitsounds again! aaaaaaaaaaaaaaaaa
[e]
  1. yayy hitsounds again! aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
meh, pretty good enough thx all fixed C:
Ora
[Easy]
00:20:334 (1) - NC unless this is intentional. If so, fix 00:29:941 (2,3) - because its the same music
00:33:079 (1) - NC?
00:39:353 (2,1) - It looks fine, but this is easy diff and it's the only place in the map you use an overlap (maybe avoid?)
00:45:628 (3) - not very symmetrical with 00:44:059 (1,2) - . could be nicer, easy fix
01:24:647 (1) - maybe be careful with this. Since the CS is big for easy diff the slider is going off screen a bit
[Normal]
00:17:196 (3,4) - getting pretty close to the HP bar
00:50:334 - I don't agree with the rhythm getting less intense than the previous section, specifically 00:50:922 - and the strong beat on 00:51:510 - (maybe try this rhythm: http://puu.sh/wRZ53/379ee97698.jpg&#41; I think the music is intense enough to map with strong beats
[Hard]
01:01:314 (1) - I don't agree with this part being mapped so easy compared to 01:13:863 (1,2,3) - when they're basically the same part with the same intensity. I think they could be mapped both ways but I would be consistent
That's about it, set is looking good ^^ Sorry for late m4m
Topic Starter
Ohwow

Ora wrote:

[Easy]
00:20:334 (1) - NC unless this is intentional. If so, fix 00:29:941 (2,3) - because its the same music k
00:33:079 (1) - NC? k
00:39:353 (2,1) - It looks fine, but this is easy diff and it's the only place in the map you use an overlap (maybe avoid?) hmm i think it's fine
00:45:628 (3) - not very symmetrical with 00:44:059 (1,2) - . could be nicer, easy fix K
01:24:647 (1) - maybe be careful with this. Since the CS is big for easy diff the slider is going off screen a bit
[Normal]
00:17:196 (3,4) - getting pretty close to the HP bar mmm, not close enough. It's not touching the health bar so it should be good
00:50:334 - I don't agree with the rhythm getting less intense than the previous section, specifically 00:50:922 - and the strong beat on 00:51:510 - (maybe try this rhythm: http://puu.sh/wRZ53/379ee97698.jpg&#41; I think the music is intense enough to map with strong beats K changed except instead of the 1/2 slider, i put a circle instead so it's not a long chain.
[Hard]
01:01:314 (1) - I don't agree with this part being mapped so easy compared to 01:13:863 (1,2,3) - when they're basically the same part with the same intensity. I think they could be mapped both ways but I would be consistent 01:13:863 - this background sound is a bit more intense here, hence why i mapped them with circles.
That's about it, looking good ^^ Sorry for late m4m thanks for the mod! :) :)
MaridiuS
[Akitoshi's Insanei]
Okay so basically, i've accidentally accepted this m4m, so to escape, I will do a most complete detailed analysis of your difficulty. Please don't hate me for this, cus I don't know how to mod lower diffs. Will put in box cus its frustrating to see this much stuff pointed out at an experienced mapper in a tv size anime 4* song xdxdxd. actually i don't want to see my mod fully red, when its so big


I want to endmyself
00:03:275 (1) - I would recommend making this to be 1/2 length not 1/1. Because it ends on a snare, which you basically always avoid, so by having the snare clickable, you will start off the rhythm more smoothly.
00:03:863 (2) - That means this could become a 1/1 slider, which you kinda do on offbeat sliders that follow the guitar and have nothing to do with snares: 00:05:432 (4,1) - like these two
00:04:451 (4,1,2,3) - idk I think that you should redo this pattern: (2) feels out of place, and you kinda have this uncomfy (3) to (4) jump. Like there's not visual distance of (2) to slider like there is visual distance between these objects 00:04:451 (4,3,4) -
00:09:941 (2,3,1) - don't like these aesthetics: The connection between the two big sliders is crude http://i.imgur.com/dAnKe7E.jpg would be better if you do something like this. Also before you comment on "wew lad, yu fkin scuk, luk wat u did to teh spacng llu?!" Imma comment on that:
The section is... calm, I agree. But that doesn't limit you to make the most boring section ever. You could potentially spicen it up by giving emphasis to the downbeat notes, having them with bigger spacing than other notes, to correlate for some contrast/fun, players that can they can look forward too. Having it all in same DS is not really fun imo. So one spacing idea would be that, like the picture suggests, and that could be applied to all downbeats in the section.
00:11:118 (1) - Am a little bit sad that this is the only straight 1/1 downbeat slider in the section, the rest are curved.
00:16:412 (2,3) - I don't want to be the nonmeta patterning police, but seriously, this could be made to look better with something like this, if you're using diagonal angles, makin em curved should look better: http://i.imgur.com/Gqsm6k1.jpg (repatterned though)
00:18:373 (3,1) - crude connection that i've mentioned 00:09:941 (2,1) - , look at the space between 3 and 1, no blanket no anythin: http://i.imgur.com/CsPq8D0.jpg this is my idea of a smoothly connected straight with curved slider without blanketing.
00:23:275 (5,3,4) - BWEEP bip bip BWEEP straight slider police right here! Tilted less than 5 degrees, please reconsider before you get arrested.
00:26:804 (1,4) - partially overlap, please make em fully overlapped, since that's the style ur going in this map.
00:36:216 (1,2) - if you rotate (2) by about 5 degrees, selection center/clockwise it should blanket (1) better and look better.
00:41:706 (2,1) - dont you think by doing this it would look better http://i.imgur.com/xkjdRIU.jpg i'm usually against linear patterning since its boring.
00:46:608 (4) - is an identical sound to 00:45:039 (4) - so I don't believe it should be stacked with (3).
00:48:765 (1,2) - when you heavily follow the vocals with clickable objects on blue ticks, then ignoring some on the following pattern is completely contradictive: 00:50:334 (1,3,5) - this all end on a vocal, meaning vocal is not emphasized.
00:53:863 (2,3,4,5) - ugh this kind of pattern doesn't kinda look good. reason being the left side is filled with these two objects 00:53:863 (2,4) - , when the pattern starts, 00:53:471 (1) - is already gone, so we're stuck in that position for a while, and the problem is the right side has a slider to balance it out. What you could do is to place 00:55:039 (1) - somewhere here http://i.imgur.com/26NpidR.jpg, or rearrange the pattern to fit the my aesthetic needs if you also agree with them xd
00:55:039 (1,3,4) - btw these are partial overlaps, not the structure of your map, so i say fully overlap or something, in the section no partial overlaps are repeated.
rhythm: I kinda disagree with not following vocals, so I won't argue much about that. You based the map on having a weak pattern before a downbeat: 00:54:451 (5) - for example this, even though there's a vocal on a red tick you've put a sliderend to be there, in order to give more emphasis to the downbeat or something. This repeats many times. However, I still think it could need some adjustments:
00:53:471 (1) - this kinda sounds the same as 00:54:255 (4) - with a lil bit less intensity, meaning it would make more sense that to be a slider.
00:54:451 (5) - dunno how you managed this, but this slider other than disregarding vocals, also shits on the drums by having a non clickable part of it landing on a snare 00:54:647 - , which feels completely meh. In fact I hate every possible rhythm that could be done in the kiai fuck this song fuck the composer asdfasfdag 01:00:726 (5) - also this and all such patterns i'm against off. It feels immensely weird when I tried to experiment with rhythm, since it's also on an offbeat, which is usually less comfy than an white tick slider.
01:01:510 (2) - This spacing is kinda low, I think the vocals here are kinda the climax of the kiai... repeated here 01:13:863 (1,2,3,4) - . Nobody would mind some bigger jumps on the climax, and pp farmers will be even happier if this increases sr.
01:03:863 (5,6,1) - this and the patterned I linked before are kinda the most intense and should have the biggest jumps. This one is good enough I think.
01:12:294 (1) - straight slider police, hands behind your back, seriously though, it should have the same angle as 01:13:275 (5) -
01:23:275 (1,2,3,4) - nerf this, we exited the chorus, jumps should be smaller, not bigger xdxd
Akitoshi

MaridiuS wrote:

[Akitoshi's Insanei]
Okay so basically, i've accidentally accepted this m4m, so to escape, I will do a most complete detailed analysis of your difficulty. Please don't hate me for this, cus I don't know how to mod lower diffs. Will put in box cus its frustrating to see this much stuff pointed out at an experienced mapper in a tv size anime 4* song xdxdxd. actually i don't want to see my mod fully red, when its so big ...


I want to endmyself
00:03:275 (1) - I would recommend making this to be 1/2 length not 1/1. Because it ends on a snare, which you basically always avoid, so by having the snare clickable, you will start off the rhythm more smoothly. this is to hold the burst from 00:02:294 (3,4,1,2,3,4,5,6) - and it has held sound from instrument, it wouldn't hurt if i put 1/1 here tbh
00:03:863 (2) - That means this could become a 1/1 slider, which you kinda do on offbeat sliders that follow the guitar and have nothing to do with snares: 00:05:432 (4,1) - like these two i mapped drum-heavy, if you see how i mapped, all whistles are clickable objects except for 00:06:608 - since there's a dominant high-pitch instruments on 00:06:216 -
00:04:451 (4,1,2,3) - idk I think that you should redo this pattern: (2) feels out of place, and you kinda have this uncomfy (3) to (4) jump. Like there's not visual distance of (2) to slider like there is visual distance between these objects 00:04:451 (4,3,4) - visually safe imo, also 2 has whistle for jump
00:09:941 (2,3,1) - don't like these aesthetics: The connection between the two big sliders is crude http://i.imgur.com/dAnKe7E.jpg would be better if you do something like this. Also before you comment on "wew lad, yu fkin scuk, luk wat u did to teh spacng llu?!" Imma comment on that:
The section is... calm, I agree. But that doesn't limit you to make the most boring section ever. You could potentially spicen it up by giving emphasis to the downbeat notes, having them with bigger spacing than other notes, to correlate for some contrast/fun, players that can they can look forward too. Having it all in same DS is not really fun imo. So one spacing idea would be that, like the picture suggests, and that could be applied to all downbeats in the section. 1.)I'm not a fan of doing that kind of spacing on calm sections anymore 2.)it's not same DS 3.) putting too much spacing on this song wouldn't fit as it's calm in general than energetic. but ye the default whistle related things boosted somehow
00:11:118 (1) - Am a little bit sad that this is the only straight 1/1 downbeat slider in the section, the rest are curved. kay
00:16:412 (2,3) - I don't want to be the nonmeta patterning police, but seriously, this could be made to look better with something like this, if you're using diagonal angles, makin em curved should look better: http://i.imgur.com/Gqsm6k1.jpg (repatterned though) sorry but it's alternating pattern with 00:17:981 (2,3) - , looking more diagonal / 45degree related for general was for my objective on main vocal
00:18:373 (3,1) - crude connection that i've mentioned 00:09:941 (2,1) - , look at the space between 3 and 1, no blanket no anythin: http://i.imgur.com/CsPq8D0.jpg this is my idea of a smoothly connected straight with curved slider without blanketing. nah it's not for blanket or anything.With that image i don't think putting opposite direction from the reverse 00:18:373 (3) - fits in first place w
00:23:275 (5,3,4) - BWEEP bip bip BWEEP straight slider police right here! Tilted less than 5 degrees, please reconsider before you get arrested. jail is just a room
00:26:804 (1,4) - partially overlap, please make em fully overlapped, since that's the style ur going in this map. i overlapped this for making easier to read than stacks but yeah i'll consider it
00:36:216 (1,2) - if you rotate (2) by about 5 degrees, selection center/clockwise it should blanket (1) better and look better. changed 2 a bit
00:41:706 (2,1) - dont you think by doing this it would look better http://i.imgur.com/xkjdRIU.jpg i'm usually against linear patterning since its boring. this anime is about raising a boring girl linear pattern on calm part is good as they aren't spaced much
00:46:608 (4) - is an identical sound to 00:45:039 (4) - so I don't believe it should be stacked with (3). ok
00:48:765 (1,2) - when you heavily follow the vocals with clickable objects on blue ticks, then ignoring some on the following pattern is completely contradictive: 00:50:334 (1,3,5) - this all end on a vocal, meaning vocal is not emphasized. 1.) Alternating 2.) I'm doing somehow consistent with 00:47:196 (1,2,3,4) - to make it less out of place (ye 2nd one has all 1/2 but this is my way how to increase intensity
00:53:863 (2,3,4,5) - ugh this kind of pattern doesn't kinda look good. reason being the left side is filled with these two objects 00:53:863 (2,4) - , when the pattern starts, 00:53:471 (1) - is already gone, so we're stuck in that position for a while, and the problem is the right side has a slider to balance it out. What you could do is to place 00:55:039 (1) - somewhere here http://i.imgur.com/26NpidR.jpg, or rearrange the pattern to fit the my aesthetic needs if you also agree with them xd ok sure 00:53:471 (1) - is gone but combo color? no?
00:55:039 (1,3,4) - btw these are partial overlaps, not the structure of your map, so i say fully overlap or something, in the section no partial overlaps are repeated. as i explained before, perfect stack isn't good for reading for such short amount of time. Also there's similar structure like 3 times even it's not on chorus so ye it wouldn't hurt to see anymore
rhythm: I kinda disagree with not following vocals ask DJPop for that, so I won't argue much about that. You based the map on having a weak pattern before a downbeat: 00:54:451 (5) - for example this, even though there's a vocal on a red tick you've put a sliderend to be there, in order to give more emphasis to the downbeat or something. This repeats many times. However, I still think it could need some adjustments: it's not sliderend, it's reverse hh
00:53:471 (1) - this kinda sounds the same as 00:54:255 (4) - with a lil bit less intensity, meaning it would make more sense that to be a slider. but repeating 23786213 times wouldn't make sense as "consistency", adding variation on high diffs aren't hurt anymore
00:54:451 (5) - dunno how you managed this, but this slider other than disregarding vocals, also shits on the drums by having a non clickable part of it landing on a snare 00:54:647 - , which feels completely meh. In fact I hate every possible rhythm that could be done in the kiai fuck this song fuck the composer asdfasfdag 01:00:726 (5) - also this and all such patterns i'm against off. It feels immensely weird when I tried to experiment with rhythm, since it's also on an offbeat, which is usually less comfy than an white tick slider.next section has higher pitch to emphasize a thing so i held with reverse. Other people might disagree, but it's clear explanation and it's not out of place as i did it several times on identical part already. And the last thing,
I mapped for vocals > drums btw

01:01:510 (2) - This spacing is kinda low, I think the vocals here are kinda the climax of the kiai... repeated here 01:13:863 (1,2,3,4) - . Nobody would mind some bigger jumps on the climax, and pp farmers will be even happier if this increases sr. mapping for pp eww. but i moved 01:01:510 (2) - leftward cuz visual distance with 01:01:902 (4) - was suck
01:03:863 (5,6,1) - this and the patterned I linked before are kinda the most intense and should have the biggest jumps. This one is good enough I think. k but dont expect for major spacing change, it's not even an extra/expert diff
01:12:294 (1) - straight slider police, hands behind your back, seriously though, it should have the same angle as 01:13:275 (5) - aye
01:23:275 (1,2,3,4) - nerf this, we exited the chorus, jumps should be smaller, not bigger xdxd ok
sorry but i didn't mapped without thinking anything so i have to write with roses for you as i mapped with specific idea (not all, but most)
our objectives might be different but hey at least i explained further than "it's my style" even my english sucks (no bully tho, but if ur perfectionist then k)

anyway thanks!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53079
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
BeatmapID:1358243
BeatmapSetID:610987

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CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:8.5
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Plaudible
helo im here

Moso Calibration - Sakurairo Diary

General
  1. Got nothin' here, metadata, hitsounds, tags, lookin' good!


Easy

  1. Re-DS: 00:01:510 (2) -
  2. 00:14:255 (3) - Too low in the playfield.
  3. 00:22:098 (1) - Slightly concerned with this section, the rhythm is actually extremely dense here compared to other strong parts like the chorus persay. I think it'd be better to simplify the 00:22:098 (1,2) - rhythms into something else, as consecutive circles like this spike difficulty in an easy.
  4. Love the patterning at 00:09:549 (1,2,3) - , but just for improvements make the triangle a bit more evenly spaced, in this instance 2 is further from 1 and 3.
  5. 00:39:353 (2,1) - This really stands out in your aesthetic choices in the map and I think it'd be better to avoid the overlap, but if you do keep it I think you should make these two shapes a little more parallel - line up the slider in the middle of the loop.
  6. 00:56:608 (1,2) - Guessing this is following the piano, but the chorus is too intense to cover up so much with 3/2 sliders imo. It'd be better to map out more rhythms here like the drums to make the gameplay more intense as fitting for the chorus. Same at 01:09:157 (1,2) - .
  7. 01:19:941 (1) - and 01:26:608 (1) - For sake of consistency, remove the NC here to keep it every 2 measures.
  8. My only real concern with this diff is the difficulty spread - http://puu.sh/wYm8C/7975d86da5.png. A lot of the difficulty spikes fall early in the song which doesn't match the song's overall intensity, so I think you should buff the chorus a little more to compensate and make it stronger in gameplay. Nevertheless, clean, consistent, nice!


Normal

  1. Very, very well done here, great diff!
  2. Stacking has popped off some of your distance spacing snaps, like at 00:05:432 (5,6,7,1,2) - for example - turn on stacking and re-snap, throughout the diff.
  3. 00:02:490 (5,6) - This feels pretty underwhelming for a buildup, maybe 2 1/2 sliders would be more appropriate imo.
  4. 00:09:549 (1) - Slightly hestitant at how low this is, would prefer it be brought up a bit in the playfield.
  5. 00:29:941 (1) - NC isn't really necessary here.
  6. 00:33:079 (4) - Based on your NC's in the scheme of changing sections, I believe you should NC this too?
  7. 01:05:628 (7) - The drum roll here makes this more suited as a 1/2 slider to better lead into the chorus repeat, give it that little more emphasis.
  8. 01:18:569 (1) - Putting a slider here feels a bit overmapped given that the song gets pretty dang empty, 2 circles could be cooler to emphasize that. That or do the rhythm you do in the hard, a lot more fitting, that way 01:19:745 - is clickable.
  9. It wouldn't hurt to include the rhythm at 00:53:275 now, would it? Maybe a stack for the vocals. Same thing at the repeat.


Hard

  1. 00:04:647 (1) - Feels a bit overemphasized in spacing given how you've been using spacing emphasis on finishes or stronger sounds, this doesn't fit too much.
  2. 00:30:334 (2,3,4,5,1) - It's a little weird to me that you incorporate so much 1/4 here, you don't anywhere else in the diff and this is the only real triple rhythm added. I'd either add more elsewhere or simplify these. Also, your spacing between them is a bit inconsistent, compare 00:30:334 (2,3) - to 00:31:118 (4,5) - to 00:09:157 (5,1) - .
  3. 00:34:647 (1) - Why do you start NCing every 2 measures here? Every measure works fine and fits the rest of the map better.
  4. 00:48:765 (7) - Also means NCing here and 00:51:902 (7) - .
  5. 00:49:941 (9) - Feels overly spaced.
  6. 01:17:392 (2) - Honestly really don't like the aesthetics of this, it stands out compared to the clean tidy organization in the rest of your map and just doesn't fit too well.
  7. Great rhythm choices here, got nothing else! Just try to incorporate more 1/4 imo.


Akitoshi's Insane

  1. Any particular reason for cs 3.8? :< 4 would be just fine.
  2. Could you use the polygon circle creation tool or something for 00:00:138 (1,2,3,4,1,2,3,1,2,3) - ? I like the way you represent the rhythm here but it's pretty noticeably handplaced.
  3. 00:02:490 (1,2,3,4,5,6) - So I'm guessing you focused on the buildup of the synth sounds here since this isn't supported entirely by the drum beats. Given that, I feel like it'd be better to make 00:04:647 - clickable by some means to keep that rhythm pattern going. ctrl+g'ing the rhythm at 00:04:451 (4,1) - would be great imo. Same applies to ending.
  4. 00:08:569 (1,2,3) - NCs could be better I think, maybe remove NC at (1) because it's the same sound as the others, but when the rhythm pattern changes at 00:08:961 (2) - NC?
  5. 00:09:941 (2) - This neglects a lot of the vocal rhythms that you focus on later at points like 00:13:275 (2,3,4,5) - , and feels a bit underwhelming, think you could map this out more.
  6. 00:22:098 (1,2,3,4,5) - I think this rhythm would be better represented like 00:25:236 (1,2,3,4) - , since they're repeating vocal patterns, it'd be more familiar in play.
  7. 00:23:667 (1,2,3,4) - Going with that, this rhythm would be more fitting as what you had at 00:22:098 (1,2,3,4,5) - imo.
  8. So from 00:22:098 (1) - to 00:27:981 (5) - you have two rhythm patterns - the first combo will be x at 00:22:098 (1) - , the 2nd at 00:23:667 (1) - will be y. Right now you have an xyyx pattern, though I think an yxyx would be much more appropriate, summing up my last two points.
  9. 00:33:079 (1,2,3) - Because of how you handle visual spacing between other objects this is pretty difficult to interpret as 1/4. If you're going to use this pattern (which I think the rhythm fits really well) you should handle it like you do 00:31:412 (4,1) - to make the 1/4 more recognizable, no? This occurs at other instances like 00:48:765 (1,2,3) - , and 00:51:902 (1,2,3) - . If not, perhaps bring them closer in spacing to something like this http://puu.sh/wYp7a/6af88258ac.jpg so that it stands out better.
  10. 00:52:687 (1) - This is pretty underwhelming for the buildup into the chorus. Would you consider a rhythm like this instead? http://puu.sh/wYoIe/a7d4d4c8fc.jpg. The little high pitched squeaks on the first half of the kickslider are pretty weak, but the last four are strong so distinguishing these might make this nicer. If not, maybe consider 2 kicksliders instead?
  11. 01:06:020 (1) - Just my personal preference but this feels weird aesthetically, would prefer it lined up with the stream.
  12. 01:17:392 (2,3) - Aesthetic nitpick, line up pls? <3
  13. 01:27:196 (3,4,5,6) - This just feels a bit lazy, maybe make a few jumps here based on the drums, this really oversimplifies the rhythm imo.

Alright, think I'm happy with this, call me back ^^
Akitoshi

Plaudible wrote:


Akitoshi's Insane

  1. Any particular reason for cs 3.8? :< 4 would be just fine. Utaha has bigger tiddies than Megumi I love 3.8 personally but ok i'll change it for u
  2. Could you use the polygon circle creation tool or something for 00:00:138 (1,2,3,4,1,2,3,1,2,3) - ? I like the way you represent the rhythm here but it's pretty noticeably handplaced. fixd
  3. 00:02:490 (1,2,3,4,5,6) - So I'm guessing you focused on the buildup of the synth sounds here since this isn't supported entirely by the drum beats. Given that, I feel like it'd be better to make 00:04:647 - clickable by some means to keep that rhythm pattern going. ctrl+g'ing the rhythm at 00:04:451 (4,1) - would be great imo. Same applies to ending. ok
  4. 00:08:569 (1,2,3) - NCs could be better I think, maybe remove NC at (1) because it's the same sound as the others, but when the rhythm pattern changes at 00:08:961 (2) - NC? aye
  5. 00:09:941 (2) - This neglects a lot of the vocal rhythms that you focus on later at points like 00:13:275 (2,3,4,5) - , and feels a bit underwhelming, think you could map this out more. sure
  6. 00:22:098 (1,2,3,4,5) - I think this rhythm would be better represented like 00:25:236 (1,2,3,4) - , since they're repeating vocal patterns, it'd be more familiar in play. i tried
  7. 00:23:667 (1,2,3,4) - Going with that, this rhythm would be more fitting as what you had at 00:22:098 (1,2,3,4,5) - imo.
  8. So from 00:22:098 (1) - to 00:27:981 (5) - you have two rhythm patterns - the first combo will be x at 00:22:098 (1) - , the 2nd at 00:23:667 (1) - will be y. Right now you have an xyyx pattern, though I think an yxyx would be much more appropriate, summing up my last two points. yupppp i hope i did it right
  9. 00:33:079 (1,2,3) - Because of how you handle visual spacing between other objects this is pretty difficult to interpret as 1/4. If you're going to use this pattern (which I think the rhythm fits really well) you should handle it like you do 00:31:412 (4,1) - to make the 1/4 more recognizable, no? This occurs at other instances like 00:48:765 (1,2,3) - , and 00:51:902 (1,2,3) - . If not, perhaps bring them closer in spacing to something like this http://puu.sh/wYp7a/6af88258ac.jpg so that it stands out better. it will be less challenging for reading and it has really strong drums compared to 00:31:118 (3,4) - to worth emphasize like that. also they aren't that hard to hit as 4* Insane tbh
  10. 00:52:687 (1) - This is pretty underwhelming for the buildup into the chorus. Would you consider a rhythm like this instead? http://puu.sh/wYoIe/a7d4d4c8fc.jpg. The little high pitched squeaks on the first half of the kickslider are pretty weak, but the last four are strong so distinguishing these might make this nicer. If not, maybe consider 2 kicksliders instead? followed with ur image
  11. 01:06:020 (1) - Just my personal preference but this feels weird aesthetically, would prefer it lined up with the stream. i tried
  12. 01:17:392 (2,3) - Aesthetic nitpick, line up pls? <3 ye i have rly bad sight at lining a thing :(
  13. 01:27:196 (3,4,5,6) - This just feels a bit lazy, maybe make a few jumps here based on the drums, this really oversimplifies the rhythm imo. sure, but i didn't buffed that much though
thanks!!

osu file format v14

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TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
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Topic Starter
Ohwow

Plaudible wrote:

helo im here

Moso Calibration - Sakurairo Diary

General
  1. Got nothin' here, metadata, hitsounds, tags, lookin' good!


Easy

  1. Re-DS: 00:01:510 (2) - wops fixed
  2. 00:14:255 (3) - Too low in the playfield. k
  3. 00:22:098 (1) - Slightly concerned with this section, the rhythm is actually extremely dense here compared to other strong parts like the chorus persay. I think it'd be better to simplify the 00:22:098 (1,2) - rhythms into something else, as consecutive circles like this spike difficulty in an easy. k
  4. Love the patterning at 00:09:549 (1,2,3) - , but just for improvements make the triangle a bit more evenly spaced, in this instance 2 is further from 1 and 3. fixed
  5. 00:39:353 (2,1) - This really stands out in your aesthetic choices in the map and I think it'd be better to avoid the overlap, but if you do keep it I think you should make these two shapes a little more parallel - line up the slider in the middle of the loop. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa k fixed
  6. 00:56:608 (1,2) - Guessing this is following the piano, but the chorus is too intense to cover up so much with 3/2 sliders imo. It'd be better to map out more rhythms here like the drums to make the gameplay more intense as fitting for the chorus. Same at 01:09:157 (1,2) - . k
  7. 01:19:941 (1) - and 01:26:608 (1) - For sake of consistency, remove the NC here to keep it every 2 measures. k
  8. My only real concern with this diff is the difficulty spread - http://puu.sh/wYm8C/7975d86da5.png. A lot of the difficulty spikes fall early in the song which doesn't match the song's overall intensity, so I think you should buff the chorus a little more to compensate and make it stronger in gameplay. Nevertheless, clean, consistent, nice! hopefully fixed, but there's this 1 part that i changed but i'm a bit skeptical myself. 00:21:510 (3) - I changed from 1/2 slider + circle into a 3/2 slider to lower spike, but in return, i'm mapping that loud sound to the sliderend :(

    So yeah i ended up changing a lot of stuff in this diff as a result of applying these mods, might want to look over again :D :D


Normal

  1. Very, very well done here, great diff!
  2. Stacking has popped off some of your distance spacing snaps, like at 00:05:432 (5,6,7,1,2) - for example - turn on stacking and re-snap, throughout the diff. oh my god It doesn't even let me snap it correctly even with stacking on. I manually spaced them myself, hopefully they are all fixed.
  3. 00:02:490 (5,6) - This feels pretty underwhelming for a buildup, maybe 2 1/2 sliders would be more appropriate imo. Made the 2nd circle a 1/2 slider, didn't want to make the chain too long since it's only the beginning of the song.
  4. 00:09:549 (1) - Slightly hestitant at how low this is, would prefer it be brought up a bit in the playfield. When I testplay it, it's not off the screen, so it should be good
  5. 00:29:941 (1) - NC isn't really necessary here. k
  6. 00:33:079 (4) - Based on your NC's in the scheme of changing sections, I believe you should NC this too? k
  7. 01:05:628 (7) - The drum roll here makes this more suited as a 1/2 slider to better lead into the chorus repeat, give it that little more emphasis. k
  8. 01:18:569 (1) - Putting a slider here feels a bit overmapped given that the song gets pretty dang empty, 2 circles could be cooler to emphasize that. That or do the rhythm you do in the hard, a lot more fitting, that way 01:19:745 - is clickable. k
  9. It wouldn't hurt to include the rhythm at 00:53:275 now, would it? Maybe a stack for the vocals. Same thing at the repeat. K, had to rotate the whole kiai and the rest of the end 180 degrees to fit the spacing LOL


Hard

  1. 00:04:647 (1) - Feels a bit overemphasized in spacing given how you've been using spacing emphasis on finishes or stronger sounds, this doesn't fit too much. fixed
  2. 00:30:334 (2,3,4,5,1) - It's a little weird to me that you incorporate so much 1/4 here, you don't anywhere else in the diff and this is the only real triple rhythm added. I'd either add more elsewhere or simplify these. Also, your spacing between them is a bit inconsistent, compare 00:30:334 (2,3) - to 00:31:118 (4,5) - to 00:09:157 (5,1) - . Fixed
  3. 00:34:647 (1) - Why do you start NCing every 2 measures here? Every measure works fine and fits the rest of the map better. fixed
  4. 00:48:765 (7) - Also means NCing here and 00:51:902 (7) - .fixed
  5. 00:49:941 (9) - Feels overly spaced. fixed
  6. 01:17:392 (2) - Honestly really don't like the aesthetics of this, it stands out compared to the clean tidy organization in the rest of your map and just doesn't fit too well. changed hopefully it's better
  7. Great rhythm choices here, got nothing else! Just try to incorporate more 1/4 imo. added 2 more 00:34:255 (3,1) - 00:40:530 (3,1) - Hopefully that's enough cause i can't find anywhere else I could put these nifty 1/4s

Alright, think I'm happy with this, call me back ^^ ^^ Thanks! Updated Aki's
Plaudible
pm'd stuff for lower diffs for recheck, one more thing aki sorry D:

i figured out why 00:48:765 (1,2,3) - bugs me so much, you don't really follow vocals at all in this section, mostly prioritizing drums, so when you do map the vocals out here it's a bit uncomfortable. 00:51:902 (1,2,3) - is more supported by drums and such, so it's fine, but i really think you should change the rhythm on that first one mentioned
Akitoshi
copypasted the rhythm from 00:47:196 (1,2,3,4) - but a bit intense
also fixed drum-hitnormal things on 00:09:941 (2,3,4,5,1,2,3,4,1,2,3,4) - cuz few of them were missing and inconsistent
thanks again!

edit : another minor hs change, @Ohwow pls change sth for me in future if there's hitsound issues again tfw using discord, not on in-game chat lole

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53079
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
BeatmapID:1358243
BeatmapSetID:610987

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.9
SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Plaudible
onegai (ノ◕ヮ◕)ノ*:・゚✧ onegai ~('▽^人)
pishifat
akytoshy
01:18:569 (1,2,3) - should try to differentiate this section from the usual kiai stuff. all instrumental stuff goes away yet ur treating it like nothing changed :(
some possibilities are lowering sv and/or using less dense rhythm

easy
00:33:079 (3) - go with a 2/1 slider like 00:51:902 (3) - . mapping 1/1 over what should be a 3/4 thing makes it sound like something's unsnapped lol (00:36:216 (2) - these are ok cuz clear sound on white tick tho)

call me back!!!!
Akitoshi
@pishifat i fixed with ur suggestion aka less dense rhythm with som anti-jump, thanks :D

osu file format v14

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Title:Sakurairo Diary
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Akitoshi's Insane
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
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278,175,57785,2,0,P|227:142|193:135,1,95,8|0,0:0|0:0,0:0:0:0:
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195,199,59549,1,0,3:0:0:0:
195,199,59647,1,0,3:0:0:0:
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292,214,61314,5,2,0:0:0:0:
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168,124,61706,1,8,0:0:0:0:
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481,345,62490,2,0,P|496:294|481:243,1,95,8|0,0:0|0:0,0:0:0:0:
345,140,62883,5,2,0:0:0:0:
398,293,63079,1,2,0:0:0:0:
477,79,63275,1,8,0:0:0:0:
330,227,63471,2,0,L|230:215,1,95,0|2,0:0|0:0,0:0:0:0:
434,151,63863,1,2,0:0:0:0:
338,369,64059,1,8,0:0:0:0:
278,121,64255,6,0,P|197:119|131:223,1,190,6|2,0:0|0:0,0:0:0:0:
245,374,64843,1,8,0:0:0:0:
236,216,65039,1,0,0:0:0:0:
53,272,65236,2,0,P|30:232|29:167,1,95,0|0,3:0|0:0,0:0:0:0:
133,27,65628,1,8,3:0:0:0:
174,36,65726,1,8,3:0:0:0:
215,45,65824,1,8,3:0:0:0:
256,54,65922,1,0,3:0:0:0:
296,66,66020,6,0,L|283:195,1,95,6|0,0:0|0:0,0:0:0:0:
267,368,66412,1,8,0:0:0:0:
176,242,66608,1,0,0:0:0:0:
373,271,66804,1,2,0:0:0:0:
176,242,67000,2,0,P|109:251|78:267,2,95,2|8|0,0:0|0:0|0:0,0:0:0:0:
331,117,67588,5,2,0:0:0:0:
184,46,67785,1,2,0:0:0:0:
269,257,67981,1,8,0:0:0:0:
410,78,68177,2,0,L|504:83,1,95,2|0,0:0|0:0,0:0:0:0:
408,247,68569,1,2,0:0:0:0:
195,138,68765,2,0,P|181:95|184:44,1,95,8|0,0:0|0:0,0:0:0:0:
269,257,69157,6,0,P|238:290|193:313,1,95,2|0,0:0|0:0,0:0:0:0:
8,217,69549,1,8,0:0:0:0:
195,138,69745,2,0,L|296:133,1,95,2|0,0:0|0:0,0:0:0:0:
114,60,70137,1,2,0:0:0:0:
89,268,70334,2,0,L|101:374,1,95,8|0,0:0|0:0,0:0:0:0:
269,257,70726,5,2,0:0:0:0:
79,168,70922,1,2,0:0:0:0:
289,133,71118,1,8,0:0:0:0:
193,339,71314,2,0,P|276:370|375:291,1,190,2|0,0:0|0:0,0:0:0:0:
413,102,71902,1,8,0:0:0:0:
269,257,72098,1,0,0:0:0:0:
494,227,72294,6,0,L|487:330,1,95,2|0,0:0|0:0,0:0:0:0:
335,154,72687,1,8,0:0:0:0:
507,110,72883,1,0,0:0:0:0:
387,269,73079,1,2,0:0:0:0:
223,154,73275,2,0,L|235:52,2,95,2|8|0,0:0|0:0|0:0,0:0:0:0:
195,351,73863,5,2,0:0:0:0:
110,224,74059,1,0,0:0:0:0:
313,273,74255,1,8,0:0:0:0:
70,320,74451,2,0,P|22:279|43:145,1,190,6|0,0:0|0:0,0:0:0:0:
205,217,75039,2,0,L|90:225,1,95,8|0,0:0|0:0,0:0:0:0:
303,304,75432,5,2,0:0:0:0:
243,111,75628,1,0,0:0:0:0:
172,320,75824,1,8,0:0:0:0:
362,194,76020,2,0,L|456:200,1,95,0|2,0:0|0:0,0:0:0:0:
303,304,76412,1,2,0:0:0:0:
360,73,76608,1,8,0:0:0:0:
184,232,76804,6,0,B|140:214|140:214|66:267|-1:231,1,190,6|0,0:0|0:0,0:0:0:0:
47,29,77392,2,0,L|56:124,1,95,8|0,0:0|0:0,0:0:0:0:
77,342,77785,1,0,3:0:0:0:
218,146,77981,1,8,3:0:0:0:
218,146,78079,1,8,3:0:0:0:
218,146,78177,1,8,3:0:0:0:
6,234,78373,1,0,0:0:0:0:
255,292,78569,5,0,1:0:0:0:
266,304,79157,2,0,L|395:288,1,95,0|0,1:0|0:0,0:0:0:0:
218,146,79549,1,2,0:0:0:0:
107,266,79745,1,0,1:0:0:0:
331,119,79941,6,0,P|290:56|168:39,1,190,6|0,0:0|0:0,0:0:0:0:
12,156,80530,1,0,1:0:0:0:
12,156,80628,2,0,L|19:259,1,95,0|0,3:0|3:0,0:0:0:0:
51,324,80922,5,8,3:0:0:0:
85,340,81020,1,0,0:0:0:0:
122,340,81118,1,0,0:0:0:0:
158,331,81216,1,0,0:0:0:0:
190,303,81314,1,8,3:0:0:0:
229,286,81412,1,0,3:0:0:0:
271,286,81510,1,0,3:0:0:0:
311,298,81608,1,0,3:0:0:0:
343,332,81706,6,0,B|365:280|365:280|349:148,1,170.999994781494,6|8,0:0|0:0,0:0:0:0:
171,175,82294,2,0,P|212:179|258:168,1,85.4999973907472,2|0,0:0|0:0,0:0:0:0:
373,67,82687,1,2,0:0:0:0:
203,51,82883,1,8,0:0:0:0:
398,71,83079,6,0,L|411:181,1,85.4999973907472,0|2,0:0|0:0,0:0:0:0:
431,307,83471,1,2,0:0:0:0:
512,194,83667,1,8,0:0:0:0:
310,216,83863,2,0,B|253:213|253:213|196:235|196:235|128:231,1,170.999994781494,2|2,0:0|0:0,0:0:0:0:
288,104,84451,1,8,0:0:0:0:
262,320,84647,6,0,P|216:348|104:327,1,170.999994781494,6|0,0:0|0:0,0:0:0:0:
310,216,85236,2,0,L|395:218,1,85.4999973907472,8|0,0:0|0:0,0:0:0:0:
193,126,85628,1,8,0:0:0:0:
262,320,85824,1,2,0:0:0:0:
358,130,86020,1,2,0:0:0:0:
110,235,86216,5,4,1:2:0:0:
110,235,86608,2,0,L|101:136,2,85.4999973907472,8|0|0,1:3|0:0|0:0,0:0:0:0:
168,329,87196,1,8,3:0:0:0:
222,232,87392,1,0,0:0:0:0:
280,326,87588,1,0,0:0:0:0:
110,235,87785,1,0,1:0:0:0:
110,235,88177,5,0,1:0:0:0:
334,229,88373,1,4,0:0:0:0:
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