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KANA-BOON - Baton Road

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anna apple

Cris- wrote:

Bor's Normal
  1. 00:08:552 (2,3,4) - 00:46:330 (4,5) - 00:48:552 (2,3,4) - Idk if the use of these triple and double stacks be easily readable by normal players. 00:49:663 (1,2) - This for example is fine because is after a slider and then there is a small "pause", but 00:46:330 (4,5) - is followed by another slider, like the others mentioned above and several others around the map
its readable cuz it follows DS rule that these players will be accustomed to
Monstrata

Cris- wrote:

Bor's Normal
  1. 00:08:552 (2,3,4) - 00:46:330 (4,5) - 00:48:552 (2,3,4) - Idk if the use of these triple and double stacks be easily readable by normal players. 00:49:663 (1,2) - This for example is fine because is after a slider and then there is a small "pause", but 00:46:330 (4,5) - is followed by another slider, like the others mentioned above and several others around the map
Monstrata
  1. Why not rename again to "-MONSTRATA'S SAGE ART: SUPER TAILED BEAST RASENSHURIKAN-" cause is the top diff again? is a really cool name // wasn't aware I was highest diff again will talk to gero!
  2. 00:07:812 (7,8) - I feel this jump a bit overspaced considering which is the same sound that 01:10:034 (5,6) - ( without counting that the latter is in the kiai and the spacing is notoriously minor than 00:07:812 (7,8) - ) // I think the jump here is justified and it's not a good practice to compare jump distances across really long gaps in music so I dont want to change the spacing just because of it.It's too far apart that players won't recognize or remember the respective spacing stop. So you remember that a jump you played a minute ago was slightly bigger than the jump you are playing now? That's basically my reasoning aside from this jump being justified and fitting the emphasis of the section.
Mekki
k
Topic Starter
Gero

ezek wrote:

[-EASY-]
  1. 01:22:256 (3,1) - Yikes, this is a bit weird, I thought it was a stack (like the tail being the head) while playing it, I got a bit confused tbh. Maybe have some testplays if you wanna keep that, but personally, I don't think it is fine. The art is cool, but it would be nice if you could avoid the stack with the tail because it can be seen while the previous slider has not ended. I think this should be fine due that it's pretty clear that the next slider is on the opposite direction against (3), also when you're about to start clicking it the previous slider disappeared already. so it should be fine.

    [-MK'S HARD]
    1. 00:41:145 (2,3) - I think having a jump is fine, but you have overdone it. This is not related to the difficulty of the jump, but it is to a contrast logic. What I mean by this is the following. 00:40:034 (3,1) - 00:42:997 (3,1) - These spots are before and after the jump I already mentioned. The jumps made there are smaller that the one I pointed out; however, these beats are clearly more important, so it doesn't make sense that 00:41:145 (2,3) - is bigger than those others. So fix that and also make sure the distance of the jumps at 00:40:034 (3,1) - 00:42:997 (3,1) - are more similar to each other since they differ for more than 0.1x. Fixed by myself.
    [-IROHAS' INSANE-]
    1. 00:51:145 (1) - I think a soft finish would fit better in the head. This sounds fine for me.
    [-EXTRA-]
    I like this new mapping of yours, Gerin~
    1. 00:49:663 (1,2,1,2) - You should reduce these jumps, probably by half. This is so there is contrast (that matches) between this and the kiai part. You see, this part does stand out, but it is not as relevant as the content we can find in the chorus, so it doesn't make much sense to leave bigger jumps here than those we can find right away when the chorus starts. I think that this is emphasizing the strong beats in a good way, so nerfing it would be kinda weird in my opinion.
Topic Starter
Gero
Updated~
ZekeyHache
~Pato en lodo~


Irre's diff 5.53* → 5.59* just to have the custom name? that's evil, smh
Nevo
woot woot more naruto :^)
Cris-
RIP -MONSTRATA'S SAGE ART: SUPER TAILED BEAST RASENSHURIKAN- :(
Monstrata
Irre's Dreams? :(

Can you do something more directly boruto/naruto themed? :(
Shmiklak
I'd personally prefer keeping it Extra tbh
iYiyo

Monstrata wrote:

Irre's Dreams? :(

Can you do something more directly boruto/naruto themed? :(
CS7-Jutsu

But yeah agree with Monstrata
ZekeyHache
*Irre uses CS7-Jutsu*
*becomes very small*
*no one can hit him anymore*
Lasse
(Irre's diff) 00:32:441 (6,7,8) - 00:48:737 (3,4,5) - so you complain about additive 1/4 rhythm all the time but then map triples over doubles?
sad to see "simplification" like this on what's supposed to be an extra
the application of double standards is extremely questionable when looking at things like p/6355393

I mean you even hitsounded them as doubles which makes it even weirder since it makes like no sense at all in gameplay
and stuff like 00:36:978 (3,4) - follows them properly too

you should also really go over the hitsounding again, it's missing a lot of mapped snares like 00:36:978 (3) - which just becomes really weird since some of them are hitsounded with snares and some aren't
Irreversible

Lasse wrote:

(Irre's diff) 00:32:441 (6,7,8) - 00:48:737 (3,4,5) - so you complain about additive 1/4 rhythm all the time but then map triples over doubles?
sad to see "simplification" like this on what's supposed to be an extra
the application of double standards is extremely questionable when looking at things like p/6355393
Can't quite see where the double standards (since what you talk about apparently differs from the additive mapping I disapprove of) you talk about are coming from, since this is something completely different when you're mapping something on nothing versus map on something.. feel free to elaborate further, but then let's take it to PM. I can't really go into the simplification process you've noted out, because this didn't happen - there are covered beats on those objects.. a simplification would've happened if I were to actually delete those notes.

I mean you even hitsounded them as doubles which makes it even weirder since it makes like no sense at all in gameplay
and stuff like 00:36:978 (3,4) - follows them properly too Can see where that is coming from, and I'll look into a fix for that. Thing
is that those two sounds are clearly emphasized by the song though.. however, mapping them as something like http://puu.sh/zhVEb/c394aae7ae.jpg this, because this is clearly not the style I was going for - yeah, it's to ensure a fluent gameplay in some ways.


you should also really go over the hitsounding again, it's missing a lot of mapped snares like 00:36:978 (3) - which just becomes really weird since some of them are hitsounded with snares and some aren't
Thanks for the feedback, I'll look into the hitsounding.
Topic Starter
Gero
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. Waiting for squirrel or Natsu.
squirrelpascals
im a mean boi who likes to stop maps from being ranked

irre: 00:08:643 (4) - unsnapped

call me back
Topic Starter
Gero
Me right now:

ZekeyHache
Why irre, why
Mekki

Gero wrote:

Me right now:

Come on, dude. It's not like ranking a map is easy all the time!
squirrelpascals
gero is cute
Hazu-

Gero wrote:

Anime.
Topic Starter
Gero

Gero wrote:

Anime.
-Sh1n1-

Gero wrote:

Anime.
Nevo

-Sh1n1- wrote:

Gero wrote:

Anime.
Monstrata

Gero wrote:

Gero wrote:

Anime.
Cris-

Monstrata wrote:

Gero wrote:

Anime.
Shmiklak

Gero wrote:

not anime.
iYiyo

Gero wrote:

Gero wrote:

Anime.
bite you death

Gero wrote:

Gero wrote:

Anime.
Shunao

Gero wrote:

Gero wrote:

Anime.
Haruto

Gero wrote:

Gero wrote:

Anime.
Pachiru


gratz :)
gabgabgab69
HARUTO : BORUTO NEXT GENERATION xD Lol :)
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